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| Dynamic Weather System V-1.3 |
| by Sentinel |
| |
|
[email protected] |
+----------------------------------------------------+
Developed for the "Northern Ireland Mod" (C) (NI MOD)
______________________________________________________|
### Infomation ###
==================
The purpose of this addon is to bring a more life like weather
system to operation flashpoint resistance. It also
enhances the payers surroundings and makes the user
feel more immersed with the natural environment. The user
will be able to select a variation of game logics which
allow the weather systems to be activated. More detailed
information is followed.
_______________________________________________________|
### Index ###
=============
1. Installation
2. How to select and use the Dynamic Weather
3. Features
4. Further development
5. Credits
6. Contact
_______________________________________________________|
1.) # Installation
===================
Extract the "NIM_Weather.pbo" file into your addons folder
located in your root directory.
_______________________________________________________|
2.) # How to select and use the Dynamic Weather
================================================
Dynamic Weather is very simple to use and include in your missions.
Simply place a desired game logic or logics anywhere in your
mission editor screen.Once you have your logic/s down, preview
the mission and you should see a instant result.
You'll find the game logics under your unit selection.
class (Units -> Game Logic ->). There are four classes
1.) NIM Dynamic Seasons
2.) NIM Dynamic Weather
3.) NIM Pre Set Weather
4.) NIM Forest Leaves
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3.) # Features
==============
Here you shall find a list of features you can expect to see
in the Dynamic weather system addon.
The Dynamic Weather has also been developed to support
multiplayer environments. During Multiplayer the user may
find small different variations from the single player logics.
The Lightning effects are synchronized as are the weather
changes and fog and snowing effects.
3.A) # List of effects
======================
- Dynamically created clouds
- Weather changes
- New Thunder effects
- New Lightning effects
- Particle created fog
- Particle snowing
- Blizzards
Most features come in random and static shapes.
3.B) # Dynamic Seasons
======================
There's four pre-defined random weather types typical
to the four season. Climate type is a mixed Central
European and Scandinavian climate.
The Seasonal weather has random features with fog, snow, weather and
clouds. Everything is dynamic.
These are also stand alone logics, so any other logics types
of logics from this pack is not recommended to be used with
Dynamic Season logic.Its advised that the user dose not mix Season logics together.
3.C) # Dynamic Weather
=======================
Dynamic weather is concentrated on clouds and weather.
They do not include fog or snowing effects.The
logics enable full scale random weather effects varying from a
sunny day with white fluffy clouds, to a severe thunderstorm.
3.D) # Pre-Set Weather
======================
Pre-Set Weather is a system that allows instant results,it enables the user
to use fog and snow effects and also use pre set weather conditions and
cloud formations. Feel free to Choose the best suitable effect/s for your mission scenario.
3.e) # Forest Leaves
====================
This is a simple visual effect designed for autumn
based themes.The Logic creates a simulation of falling leaves in
a certain radios,the radios area showed at the end of the logic names.
There are two sizes provided.
1.) 50m x 50m (small radios area)
2.) 150m x 150m (large radios area)
Place the logics in correspond to the area you wish to see expressed.
The logics are designed to use in forest type environments, as the logics
create random falling leafs, so it is advised you put the logics near enough
foliage to get the desired effect.
The user can also place multiple logics to acquire a heavy simulation
of leafs falling during a blustery day.
__________________________________________________________________________________________________|
4.) # Further development
=========================
This is public beta version and does not represent the final version.
We have many ideas in the pipeline that are not included in this public release, but
we have allowed enough variations of weather types to cover most mission scenarios.
Also With community being active we can make and adapt ideas that people wish to see in a future pack.
We intend to keep early versions compatible with new future
updated versions. So feel free to use this system in new
and already existing missions.The Team has extensively tested the weather to try and iron out all the bugs
but there of course will be some, so please if you have come across any please visit our forums to let us know
or to check for updates.
(http://nimod.co.uk/forum/viewtopic.php?t=126)
The Final version of the dynamic weather system will be included in the final
release of the "Northern Ireland Modification" for Operation flashpoint.
______________________________________________________________________________________________________|
5.) # Credits
=============
1.) Dynamic Weather Created by Sentinel (Scripter-nimod).
2.) Models by Smiley and Hornet85.
3.) Paddy for some scripting problems (Scripter-nimod).
3.) Fog script resource from MI_Fred (VTE Mod).
4.) Snow script resource from Kegetys (FDF Mod).
5.) Thanks to the "23rd Ground Division" and the "22nd regiment" squads for helping test the weather.
6.) BIS for providing Operation Flashpoint.
7.) The support from our fans and the on going addon and mod creations from the community.
Created for the "Northern Ireland MOD"
"All rights reserved". (C) "NIMOD"
"MICRO-CHIP.(C)
TX ALL CREDIT TO NIMOD TX
And Viper.
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