
;;;;;;;;;;;;;;;;;;;;;;;; RFJ Mercenaries by Retro/Nephilim for OFP ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;version 1.00;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;October  18th 2005;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




!!! Read this Readme carefully. I´m not making any exceptions and wont agree with any excuses saying "i didnt know...". !!!
!!! Also the Readme includes important info about special features. Would be a shame if you would miss that           !!!



1. Version History

Version: Date: Notes:

---------------------------------BETA-STATUS----------------------------------------------
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ver.b1.00 May 21st 2005 First Internal Release

ver.b1.10 May 24th 2005 Fixed NVG Swap SFX; Additional Texture Adjustment

ver.b1.20 June 23rd 2005 Optimization process: Great number of textures scaled to 50% of original size 
     to improve gameplay, reduce filesize and loading time.

ver.b1.21 June 28th 2005 Texture tweaking on several textures done.Created wound textures.

ver.b1.22 July 24th 2005 Added Dasquade´s personal unit (Tom), CfgMaterials added on misc. model parts. Replaced nearly all body models with newer, higer detailed ones.

ver.b1.23 July 29th 2005 Added Laserbeam transistion effect and changing colour when switching between NVG and normal sightmode.

ver.b1.24 July 31st 2005 Added distraction script and various sounds, fixed several script bugs, added Toms wound textures
Added turban to greame model, added a delay of ~0.1 on units init script to ensure that setobjecttexture commands work via init line.

ver.b1.25 August 06th 2005 Beta-Testing Phase started:

ver.b1.26 August  08th 2005 -fixed several texture problems caused by binerizing models (sunglasses, etc)
-fixed several model issues (holes in sleeves and trousers)
-fixed Beretta Optics Error
-complete replacement of david unit by a CQB styled garnment
-added drag/use enemy as shield script
-fixed missing shadows, however shadow doesnt work on greame unit, some units shadow tends to disappear when zooming in (its just a riddle to me...)
-fixed selection on left buttock
-adjusted molle vest model to create better transistions during animations
-enhanced body with additional smooth/sharp edges

ver.b1.27 August 21st 2005 -fixed problem with laserdesignator sticks appear at random positions around player
-fixed/adjusted several textures
-optimized several scripts. Scripts are now cancelled when player is dead.
-fixed missing face wound texture on greame

ver.b1.28 August  24th 2005 -added Guba
-more texture adjustment (resized marpat based textures)
-2ndrifle script now fully operational with Core weapons
-----------------------------First-Public-Release-for-VBS1--------------------------------
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ver. 1.00 September 28th 2005 -removed Guba and its textures along with replacement of custom weapons for david jennifer and eric by sf1 and core weapons to speed up release
-minor texture adjustments on marpat based textures


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-----------------------------First-Public-Release-for-OFP---------------------------------
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ver. 1.00 October  xxth 2005 -exchanged VBS1 textures and models with scratchmade ones to realize ofp release


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2.Credits

Modeling: Retro/Nephilim,Dasquade
Texturing: Retro/Nephilim,Dasquade
Config: Retro/Nephilim,Frandsen,Jahve
Scripting: Retro/Nephilim,DocStrangelove,Kyle Sarnik
Supervisor: Retro/Nephilim
MasterEditing:  Retro/Nephilim
Internal Beta:  Retro/Nephilim, Frandsen, Jahve, EricJ, Dasquade, Barker326

Personalized mercs and mercs 1-3 have been created by Retro/Nephilim
Merc Tom contains several textures and modelparts created by Dasquade (Armour, boots, hat, etc)
Mercs use several textures, equipment and weapon models from SF1, OPFOR1 and Core.


FAT THX from Jenny 2 : Steffen and Jahve for their models/texes/cfgs, Steffen and EricJ for the resources,Doc Strangelove and Kyle Sarnik for the scripting assistance (id be lost w/o u guys  ). 
The specwargear-team @specwargear.com and the headmoron @militarymorons.com for their support.
Sam for allowing me to use the PSG1 from his seals pack.
Dasquade for giving me his crye armour and oakley desert boots.
Toby and Shinji (TSQ) for helping me with HALon and the p3d input-output.
Guy from HAXXORshop.
Fat thx to simon roberts for the sas crw refrences and photos;) and the other "black knight" im fortunate to know.
Thirty for being so patient about all my "photshop-noob" questions about texturing and for all the tips & tricks.
Deadmeat for the help with the bin bug.
OJ Simpson i want my knive back ;P
Dad (EX-GSG9) for all the smart input and suggestions ( you´re still the smartest guy i know)
Also i´d like to give shouts to all the OFP/VBS1 people ive been fortunate to work with in the past 4 years. You guys are what makes the community
stay together, your devotion is what inspires people, keep up the marvelous work.
Sorry if ive forgotten anyone to mention, Your name here (...........................)
At last id like to thank Satan, Allah and God and all their cute disciples for being so lovely, 
giving us the reason to work on and play military sims (...interpret that sentence as u want :P).

Although im not very good with texturing and the other stuff (still a long way yet to travel...) i still hope you enjoy using RFJ_mercs 
as much as i did making them  
Cheerio! 

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3. Copyright Statemet

All personalized Units (Jennifer, David, Greame, Frandsen, Eric) and their accompanied textures are © 2005 Jennifer Kolodziej. 
All Rights on textures of personalized Units reserved. Rights on Models of personalized  Units belong to Jennifer Kolodziej.

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4. Terms of Use

The RFJ_mercs addon contains units to be used in the PC CD-ROM game "Operation Flashpoint" (hereafter 'OFP'. To use the Software you must agree to the following conditions of use:

A. Retro/Nephilim grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial simulation content for OFP.

B. Modification aswell as Disassambling of the Addon, in part or in whole, without prior permission from Retro/Nephilim is forbidden.

C. The commercial exploitation of the addon content created by Retro/Nephilim is expressly prohibited.

D. Reverse-engineering, or other conversion of the Addon for use with any game except OFP is expressly prohibited.

E. By agreeing to these Terms of use you are legally bound to copyright laws. Any violation of the terms listed above will have severe consequences. 

F. A use of Mercenaries 1 (OFP version) in VBS1 or any other game/program except OFP is strictly forbidden.

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5. Disclaimer

(u know the drill, if ur pc goes toast using this addon dont blame me,use at own risk)

The RFJ_mercs addon is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. 
The RFJ_mercs addon is not an official Addon or tool. Use of the RFJ_mercs addon (in whole or in part) is entirely at your own risk.

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6. Support Information

If the End-User encounters problems useing the RFJ_mercs addon, post your problem in the official Mercenaries thread on the bi-forums.

LINK!


Please write a clear description of your problem along with your system specifications (eg AMD Athlon 1.8 GhZ , 512 MB RAM, ATi Radeon 9600 128 MB Ram, 60 GB HD and latest drivers)
and a list of your Official OFP addon packs and other addons located in your OFP Addons folder.

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7. Requirements

> Original OFP:CWC and OFP: Resistance
> Windows installer support present in your OS (it's usually already part of Windows, if you have and older version you may download it from Microsoft).

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8. Installation

To use the addon, run the msi installer, and follow its insructions carefully.
Following files will be installed:

>Into "Addons" folder : RFJ_mercs.PBO, RFJ_mercs_d.PBO, RFJ_wpns.PBO
>Into "AddonsAtEase"  : Mercenaries1 Readme.txt

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9. Addon Description

This addon provides 6 personalized units in total (Jennifer, Eric, Frandsen, Greame, David, Tom).
The units are grouped into pairs of diffrent environmental BDU´s.(Desert MARPAT: Greame, Eric  CQB: David, Jennifer  Crye Multicam: Steffen, Dasquade)
All personalized units have special features. The personalized units have been constructed to work with their default weapons defined in the config.
Altough giving other weapons to the units does not inflict any harm, but causes certain SFX to work arkwardly (such as for example flashlights or laserpointers).

The units can be found under: Resistance>Mercenaries

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10. Unit List

Jennifer

Description: Soldier (GROM), Medic
classname: jennifer
weapons: M4SPR, Beretta, Custom NVGoggles
magazines: M4SDMag (x5), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokeshell




Greame

Description: Soldier (Ex-GSG9), Sniper
classname: greame
weapons: Ak74 Grenadelauncher, Beretta,
magazines: Ak74 (x3),Grenadelauncher(x3), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokesehll




David

Description: Soldier, CQB Expert
classname: david
weapons: Steyr, Beretta, Custom NVGoggles
magazines: SteyrMag (x6), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokesehll




Steffen

Description: Soldier, Recon
classname: steffen
weapons: M4A1SilencedD, Beretta, Custom NVGoggles
magazines: M4A1SilencedMag (x6), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokesehll




Eric

Description: Soldier (Airborne), Scout
classname: eric
weapons: M4SFG, Beretta, Custom NVGoggles
magazines: M4A1Mag (x6), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokesehll




Tom

Description: Soldier, Recon
classname: dasquade
weapons: M4Eotech, Beretta, Custom NVGoggles
magazines: M4A1SilencedMag (x6), BerettaMag (x4), SmokeshellGreen, SmokeshellRed, Smokesehll



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11. Special Features 

RFJ_mercs usues a Variety of Special Features such as:


Public Scripts:

-Advanced Dammage System
>Gore on Bullet Hit
>Bleeding after Hit, can cause death
Comment: WIP > included in next version
 
-Carry/ Drag Wounded
>Carry or Drag Wounded team members
>WIP > included in next version


-Drag Enemy/ Use Enemy as Shield
>Allows ur unit to drag a dead enemy out of sight or use the corpse as a anti-ballistic shield
>Syntax: [enemy] exec "\RFJ_mercs_scripts\carry.sqs"
>Comment: !!Add the action to the enemy soldiers!! on which u want to perform the action.
 Once the enemy is no more you can choose between either "Drag Enemy" or "Use Enemy as Human Shield".
 To release the enemy from the current action, press "Release Enemy". Once released you again can choose between "Drag Enemy" and "Use Enemy as Human Shield".
 Using the enemy as a shield doesnt make you invincible at all! Be sure you watch your back and keep clear from cross fires. Also your body may be covered, however your head is exposed.
 The next version will feature an automatic distinction wether the "badguy" is alive or not, and if alive perform the Human shield action with a living shield
 Can be intresting for hostage situations 
 Grabbing the enemy alive was problematic and caused some pretty weird things, so i removed it until i find a better solution.


-Wake 
>Units creates a wake when wadeing through water
>syntax : [playername] exec "\RFJ_mercs\scripts\wake.sqs"
Comment: ready

-swimming

>gives the player the possibility to swim
>accessable over action menu
Comment: WIP

-Handsign System
>Units can use Handsings to comunicate stealthily
       >currently availabe commands are : Forward, Stop, Fromation, Fire, Advance
>syntax : mygroupname = Group playername; [playername,mygroupname] exec "\RFJ_mercs\scripts\handsigns.sqs"
>example: dagger = Group donutguy; [donutguy,dagger] exec "\RFJ_mercs\scripts\handsigns.sqs"
Comment: ready (SP) only, (MP) version will follow


-IR Target-Designation Sticks
>syntax : stkdwn = playername AddAction ["Drop IR-Designator Stick","\RFJ_mercs\scripts\stkdwn.sqs"]
>Stick to designate target for Air-Raids (similar to soflam system)
Comment: Tweaking, ai doesnt fire LGB´s at IR stick, but engages with missiles (A10) or guns (AH1)
Action ID stkdwn must be used and shouldnt be called for any other action!!

-2nd Primary Weapon script
>Allows your unit to carry another rifle on the back in addition to the primary weapon. Sniper- and Automatic rifles from CORE module and RFJ_mercs supported supported. Machineguns (eg M249) are not supported due weight.
>OFP Version only supports standart OFP weapons from cwc and resistance.
>syntax : [playername,"2ndweaponclassname"] exec "\RFJ_mercs\scripts\2ndrifle.sqs"
>example: [mydude,"AK74"] exec "\RFJ_mercs\scripts\2ndrifle.sqs"; mydude addmagazine "AK74"
Comment: Ready
script does not add any magazines to the 2nd weapon, you have to manually insert them via init line to the unit.
Note that due the way this feature works, it is not possible to carry a RPG additionally to the second rifle on your back.

-Distraction Script 
>Allows ur unit to draw attention to it by whistling or other sounds
>Syntax: distract = this addaction ["Distract Enemy","\RFJ_mercs\scripts\distract.sqs"]
>Comment: !!Add the action to enemy soldiers!!, slowly sneek behind them and position yourself behind a house corner 
 once the action is activated. The enemy now soldier will move to last position where you have activated the action.
 Move quickly to a diffrent place and take the enemy at aim.


all other scripts are build-in scripts and shouldnt be called!

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12. General Notes

Models have been created with HALon.
Textures have been converted to paa/pac format with PAAMonster (Batchconverter).


RFJ_merc personal units use custom NVG´s which should only be activated via their action menu entries (Put On/Off Night Vision Goggles, Switch On/Off Night Vision Goggles)
to prevent any problems using the [N] button to activate default NVGS.

Laser pointers will only work properly with the units default weapons, changing the weapon wont make the laserpointer unavailable but it wont emmit out of the correct position.
The weapons using the laserpointers are ( Jennifer : Mk 23 SD David : FNP90)

The added flashlights should also only be used with the units default weapons. (Light is activated with [L])


Until version 1.00 custom weapons have been used for some personalized mercenaries.
These have been replaced to fasten up a realisation of a first public release. The custom weapons are still available but not finished and are scheduled for next release.
Also laserpointers haven´t been disabled but will appear at a wrong place.



Most of the units can be customized with setobjecttexture commands
All of these options are combinable, but avoid making foolish things like for example only adding the NVG´s but leaving the mount.However leaving the NVG´s and adding the mount only is more reasonable :P
You can copy these statements directly into the units init line or in the the activation field of a trigger.

Here´s a list:

Unit Statement Effect

Jennifer   this setObjectTexture [0,"nvg_anpvs7.pac"] adds anpvs-7 model
this setObjectTexture [1,"nvg_anpvs7_lens.paa"] adds anpvs-7 lens
this setObjectTexture [2,"\RFJ_mercs_d\anpvs7mount.pac"] adds anpvs-7 headmount
this setObjectTexture [4,"sunglass.paa"] adds sunglass frame
this setObjectTexture [5,"\RFJ_mercs_d\jenglas.paa"] adds sunglass lenses


David this setObjectTexture [0,"\RFJ_mercs_d\anpvs21.paa"] adds anpvs-21 model
this setObjectTexture [1,"\RFJ_mercs_d\anpvs21b.pac"] adds anpvs-21 mount
this setObjectTexture [2,"\RFJ_mercs_d\anpvs21lens.paa"] adds anpvs-21 lenses
this animate ["pvs21anim", 1] lowers anpvs-21
this animate ["pvs21anim", 0] rises  anpvs-21


Eric this setObjectTexture [1,"nvg_anpvs7.pac"] adds anpvs-7 model
this setObjectTexture [2,"nvg_anpvs7_lens.paa"] adds anpvs-7 lens
this setObjectTexture [3,"\RFJ_mercs_d\anpvs7mount.pac"] adds anpvs-7 headmount
this setobjecttexture [4,"\RFJ_mercs_d\ericglas.paa"] adds oakley glasses (screen only! 
this setobjecttexture [5,"\RFJ_mercs_d\woolhat.paa"] adds afghan woolhat (pakol)
this setobjecttexture [6,"\RFJ_mercs_d\ILNY.paa"] adds a "I Love New York" button to the woolhat
this setobjecttexture [7,"\RFJ_mercs_d\kefiyehB.paa"] adds a black kefiyeh
this setobjecttexture [8,"\RFJ_mercs_d\ericfram.paa"] adds oakley sunglas frame


Steffen this setobjecttexture [0,"\RFJ_mercs_d\ericglas.paa"] adds oakley glasses (screen only! 
this setObjectTexture [1,"nvg_anpvs7.pac"] adds anpvs-7 model
this setObjectTexture [2,"nvg_anpvs7_lens.paa"] adds anpvs-7 lens
this setObjectTexture [3,"\RFJ_mercs_d\anpvs7mount.pac"] adds anpvs-7 headmount
this setobjecttexture [4,"\RFJ_mercs_d\ericfram.paa"] adds oakley sunglas frame
this setobjecttexture [5,"\RFJ_mercs_d\cryeboonie.paa"] adds a crye boonie-hat

Greame this setobjecttexture [0,"\RFJ_mercs_d\bollétactical.paa"] adds bollé tactical assault goggles
this setobjecttexture [1,"\RFJ_mercs_d\turban.paa"] adds a afghan turban 


Tom this setObjectTexture [0,"\RFJ_mercs_d\anpvs21.paa"] adds anpvs-21 model
this setObjectTexture [1,"\RFJ_mercs_d\anpvs21b.pac"] adds anpvs-21 mount
this setObjectTexture [2,"\RFJ_mercs_d\anpvs21lens.paa"] adds anpvs-21 lenses
this setObjectTexture [3,"\RFJ_mercs_d\cigarette.paa"] adds a cigarette
this animate ["pvs21anim", 1] lowers anpvs-21
this animate ["pvs21anim", 0] rises  anpvs-21


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13. Some last words from the author

Due the included personalized units are based on real persons i forbid any modification in part or whole without prior permission from me!!
As stated in the terms of use (4.).  A violation will have severe consequences.
I´m thankfull that these people allowed me to use their faces and some of their models/textures to create this addon, and if you want more addons made by me dont mess it.

The models are in Odol format
If you´d like to use any of my model parts (excluding the heads/hands models and their textures of personalized parts, which you arent allowed to modify or extract from thier original p3d file)
for your own projects,i can send them to you in editable  mdol format, as long as you let me know you´d like to use anything from me first , give proper credits and leave textures (like the anpvs7mount.paa) unaltered.
Some textures (like cloth based textures) can be send in editable PSD format aswell.

Im friendly towards anyone who cares to ask, but you wouldnt like to meet me having a fury....



Jennifer Kolodziej 

Have Fun! (darn 1 am.. i need a cup of coffee)

Got questions/ comments/ critix (cash  :P) ? send crazy shit to mariangreifenberg@tiscalimail.de (plz entitle with "about RFJ_mercs .... " so i dont treat it as spam  )


Oh btw:

Passwort for the installer is: ishotthesherif


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;;;;;;;;;;;;;;;;;;;;;;;; RFJ Mercenaries by Retro/Nephilim for OFP ;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;version 1.00;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;October  18th 2005;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 