_sol = _this select 0

? (behaviour _sol) == "CARELESS" : goto "CARELESS"
? (behaviour _sol) == "AWARE" : goto "AWARE"

#CARELESS
_sol switchmove "StandWalkF"
? (getdammage _sol) > 0.4 : exit
~1.4
goto "CARELESS"


#AWARE
_sol switchmove "CombatWalkF"
? (getdammage _sol) > 0.4 : exit   
~1.4
goto "AWARE"
