#START

_player = player
enemy1 setCaptive true
enemy2 setCaptive true
enemy3 setCaptive true
enemy1 setCombatMode "RED"
enemy2 setCombatMode "RED"
enemy3 setCombatMode "RED"
enemy3 setUnitPos "DOWN"
enemy4 setCombatMode "RED"
0 fadesound 0
0 fadesound 0
0 fadesound 0
0 fadesound 0
0 fadesound 0
0 fadesound 0
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["Internal","Back"]
_camera camsettarget car1
_camera camsetrelpos [-2,4,-3]
_camera camcommit 0
~5

_camera camsettarget car1
_camera camsetrelpos [2,4,2]
_camera camcommit 10
~10
_camera camsettarget car1
_camera camsetrelpos [2,2,1.7]
_camera camcommit 5
~5

_camera camsettarget H1
_camera camsetrelpos [2,4,-2]
_camera camcommit 5
~7
titleCut ["","BLACK OUT",2]
~2

titleCut ["","BLACK IN",2]
soldier1 setMimic "ANGRY"
_camera camsettarget soldier1
_camera camsetrelpos [1,1.3,1.8]
_camera camcommit 0
~2

titleCut ["","BLACK IN",2]
soldier2 setMimic "ANGRY"
_camera camsettarget soldier2
_camera camsetrelpos [-1,1.1,1.7]
_camera camcommit 0
~4

car2 domove getmarkerpos "H1"
_camera camsettarget car2
_camera camsetrelpos [4,-6,4]
_camera camcommit 15
~9

_camera camsettarget butterfly
_camera camsetrelpos [0,0.7,0.5]
_camera camcommit 0
~0.01

_camera camsettarget butterfly
_camera camsetrelpos [0,0.2,0.5]
_camera camcommit 15
~5

setAccTime 0.6
titleCut ["","BLACK IN",4]
[soldier3] exec "move.sqs"
[soldier4] exec "move.sqs"
[soldier5] exec "move.sqs"
[soldier6] exec "move.sqs"
_camera camsettarget soldier3
_camera camsetrelpos [-1,3,1.7]
_camera camcommit 0
~0.0001

_camera camsettarget soldier4
_camera camsetrelpos [2.4,2,-1]
_camera camcommit 6
5 fademusic 0
titleCut ["","BLACK OUT",5]
~5.6

playmusic "The_Harrier"
0 fademusic 1
titleCut ["","BLACK IN",10]
_camera camsettarget enemy1
_camera camsetrelpos [1,-1,1.7]
_camera camcommit 0
~5.6

titleCut ["","BLACK IN",1]
_camera camsettarget enemy2
_camera camsetrelpos [-1,-2,1.5]
_camera camcommit 0
~1

titleCut ["","BLACK IN",1]
_camera camsettarget enemy3
_camera camsetrelpos [-1.3,-2,0.4]
_camera camcommit 0
~1

titleCut ["","BLACK IN",1]
_camera camsettarget enemy4
_camera camsetrelpos [1.3,-1.4,1.6]
_camera camcommit 0
~3

[target1] exec "move.sqs"
[target3] exec "move.sqs"
[target2] exec "move.sqs"
target1 setCaptive true
target2 setCaptive true
target3 setCaptive true
titleCut ["","BLACK IN",1]
_camera camsettarget enemy4
_camera camsetrelpos [1.3,-1.4,1.6]
_camera camsetFov 1
_camera camcommit 10
~10

_camera camsettarget target1
_camera camsetrelpos [-1,0,4]
_camera camcommit 0
~0.001

_camera camsettarget target1
_camera camsetrelpos [-2,-2,1.6]
_camera camcommit 6
~6

_camera camsettarget target3
_camera camsetrelpos [2,2,1.9]
_camera camcommit 4
enemy3 dotarget target2
enemy3 dofire target2
~4

_camera camsettarget enemy3
_camera camsetrelpos [-2,-2,1.6]
_camera camcommit 0
~3

_camera camsettarget enemy1
_camera camsetrelpos [-2,-1,-1.6]
_camera camcommit 0



