||************************************************************************||
||========================================================================||
||======H I G H    D E F I N I T I O N    T R O P I C    I S L A N D======|| 
||									  ||
||									  ||
||                          Created by Linker Split                       ||
||========================================================================||
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||==============================DESCRIPTION===============================||

- Map: 128 x 128 cells in 4WVR format (binarized)
- 6 types of Ground textures 1024 x 1024 px (all interpolated each others)
- 135 self-made models + models from Thone2000 Dak_Seang map all binarized
- 3 songs from "Metal Gear Solid 2:Sons of liberty"© and "Metal Gear Solid 3: Snake eater"©
- Environmental sounds all in WSS format
- Natural plants scripted for animations
- All the config.cpp binarized in BIN format
- 2 Cutscenes (one with the NORMAL OPERATION FLASHPOINT, the second featuring HYK UNITS)
- textures taken from the game: FarCry© (thanks to their courtesy)

||=============================INSTALLATION===============================||

- Extract all the content in your "OFP Addons" directory
- Choose your cutscene and place it in your "OFP Addons" directory
- Run Operation Flashpoint

||===============================SETTINGS=================================||

RECOMMANDED FOR A GOOD PERFORMANCE

If you have a computer that is a bit old, or has got a old graphic card, you shuld add
to your missions created in this map a 60-70% of fog.
Then if you want to have plants animated, but you have a bad computer, use this SYNTAX:

"this exec "\FC_cpp\global_init.sqs";grass_anims= true"" 
(this one is only for animated grass)

or simply do not put any string in the init line.... in this case you'll not have animations,
but static plants as OFP have! 


FOR GOOD AND FAST COMPUTER
If you want to feel the emotions of being in a complete interactive nature, constantly
surrounded by tons of sounds and insects, you should play with a 0-20% of fog.
Then if will need plants animated and not only the grass.... type in:

"this exec "\FC_cpp\global_init.sqs""

||==============================REVOLUTION=================================||

1) ANIMATED AND INTERACTIVE NATURE
This work took more that 3 months. I spent a lot of time to create
something new for OFP: interactive nature.
With these 2 words, I want to say: plants that moves slowly as caressed by wind, insects that fly around
you and your squad like butterflies, fireflies and other ones.
Since now, I've created about 9 models of insects, and now I'm currently working
on other Jungle settings... the purpose is: more details, with a non-wasting computer resources.

2) PROPER USE OF LODS (LEVEL OF DETAILS)
I also paid attention to the performance achieved with his computer... And he reached the
goal! Since my machine isn't a good one (only 128 Mb of Graphic card and 3.00 Ghz) I was able to obtain
16-20 FPS with med-high settings.
Here is a table:
________________________________________________________
|MY COMPUTER SPECS:
|_______________________________________________________
|-Intel Pentium 4E, 3.00 Ghz, 3000 Mhz (3.75 x 800)
|-1024 MB memory RAM
|_______________________________________________________
|VIDEO CARD SPECS:
|_______________________________________________________
|-Video adapter nVIDIA GeForce FX 5200 128 MB
|-DirectX 9.0c
|-Bus tipe : DDR
|-Bus : 64 bit
|-Real clock : 202 Mhz (DDR)
|-Effective clock : 460 Mhz
|_______________________________________________________




________________________________________________________
|RESOLUTION            FOG           PERFORMANCE 
| 1024x768             25%             09-12 FPS
| 1024x768             50%             11-15 FPS
| 1024x768             75%             20-24 FPS
| 800x600              25%             11-15 FPS
| 800x600              50%             14-17 FPS
| 800x600              75%             24-30 FPS
|_______________________________________________________



||===============================CREDITS=================================||

I want to thank all the people which helped me creating this map
Here is the list (not in any order, since they are all importants):

-Beretta ,the founder of the "ASSAULT ON THE NIGHT MOD©" and my co-producer
-Kenwort ,temporary the video maker of the "ASSAULT ON THE NIGHT MOD©"
-Ast Walker ,the graphic coordinator (with me of course) and my dear friend
-Indy ,the moral support with his irony about the game :-)
-Mark ,another friend of mine
-Salvatore Lee ,the beta tester
-Ian Malcom ,for his help in texture problems
-the ITALIAN FARCRY© TEAM, FOR HAVING GIVEN ME THE RIGHT AUTORIZATIONS
-The ofp.info community, cause you'll be my beloved one forever
-All the italian addon-makers
-Me and my soul, for having completed this nive Jungle hell :-)
 
THANKS EVERYBODY
Linker Split :-)

||===============================DISCLAMERS================================||

The HDT ISLAND map IS NOT AN OFFICIAL ADDON.
Use this addon at your own risk
LINKER SPLIT,CODEMASTERS© AND BOHEMIA INTERACTIVE® DO NOT TAKE ON THE RESPONSIBILITY
FOR ANY POSSIBLE DAMMEGES TO YOUR COMPUTER.

the "ASSAULT ON THE NIGHT MOD®" IS A TRADEMARK OF BERETTA AND LINKER SPLIT. All rights reserved.
CODEMASTERS© and Bohemia Interactive are trademarks of their respective owners.
FARCRY© IS A TRADEMARK OF UBYSOFT©

