Here is a special config 

In this config , some material lights are applied to the weapons from West, East, Resistance, giving a very different lighting effect depending of ths sun position, in comparison to the default one you usually play with in OFP.

You can use this config by overwriting the config.bin that is at 
...\@DMApackARMY\Bin\ 
by the one that is in the MaterialConfig folder you found this readme.txt in

Remember to back up the default Army Pack config.bin if finally you don't like the specular light effects.
Notice it is the default config used in this Army Pack, and is there as a back up if you do something wrong somehow.

As simple as that,
Sanctuary

Note : an editable version of this config is inside the Edit Version folder.

The config found in the "FullMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
-the vehicles/aircraft
-the units 
It makes them "shiny", following the lights of the OFP sun.

The config found in the "ExtraMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
-the vehicles/aircraft
It makes them "shiny", following the lights of the OFP sun.

The config found in the "NormalMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
It makes them "shiny", following the lights of the OFP sun and it is the DEFAULT config used in this Army modpack (so use it in case one of your replacement goes wrong).

The config found in the "NoMaterial Config" folder has the default OFP lights on weapons and units in case you hate the sun light reflection on weapons.

The config found in the "ECP Config" folder has the whole modpack ported to ECP 1.085, refer to the installation instructions in the readme.txt to avoid problems

