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Informations about the The DMA Animation Pack -UNIGEN- 1.0
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Why this animation pack ?

This pack was created to get rid of a visual annoyance when playing with an addon that has been created using the BIS resistance new model as a basis and one of my animation pack.

The specific hand position on my other animation packs were made to give the illusion the the soldier was visually "catching" a weapon barrel with the whole hand in 1st person view , while the BIS hand positions were in fact catching the weapon barrel between 2 fingers.

While no visual annoyances with my other animation pack could be really spotted on a model built using a model from OFP Cold War Crisis (the huge majority of the addons available) , more and more addons makers are now using the Resistance new model that come with the BIS free model pack for Oxygen.

This specific model , while being of a higher quality than the OFP CWC model, have a different arm and elbow junction, making the "hand catching barrel" from my other anim pack going through the barrel with the arm even hiding the hand when used on a new unit created with this free Resistance model.
Briefly : it looked rather ugly.

Some talented model makers , like Williec or Offtime built their Euro Resistance and GROM using the new Resistance models, but without the visual annoyances that usually come with such model, because they modified themselves this problem on their own models to fit the DMA animation packs.

And, as now several addons using the new Resistance model as a basis are released, but without their authors modifying anything to the arm/hand part, unlike Offtime and Williec, i decided to create this generic animation pack to support all those recent new addons , and certainly upcoming ones as i don't expect every model makers to rework their arms/hand to fit my other anims packs.

To achieve this goal, i used the same exact BIS hand position, so unfortunately, now each units will catch the weapon barrel between 2 fingers, but at least it will look visually good in 1st person view with every kind of model , based on the new Resistance civilian, or based on a Cold War Crisis model.

So it may look a bit less realistic, but will be nice for every model.
And that's exactly the point of something universal and generic, so "UniGen" pack released.
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NOTICE
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It is not meant as replacing the "nextGen" version of the DMA animation replacement pack serie, it is meant to be used if you use addons based on the new Resistance model, this way it will be visually compatible with them (while remaining perfectly compatible visually with all the other models)
See this release as an alternative to the "nextGen" animation pack from the DMA modteam


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About the content of this .rar archive
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Look there :
you can notice 6 folders here, one is named Classic , one is named Patrol one named AIStand Ready, NewStandReloadand, ALTjogging , the last is named Backbone.
If you are not an OFP animator, ignore totally the folder named Backbone it has no interest for you.
The AIStandReady folder is offering alternative file you will have to place in the Anim.pbo you prefer to have different stance for the AI when it is "ready".
The Combat ready is another stance with a combat feeling.
The Crouch Ready will make the AI crouching instead of standing when ready (2 variations offered)
The Relax Ready will make the AI more relaxed , but always standing (2 variations offered)

The NewStandReload contains the standing unit "forced to crouch" before reloading, as it provides some more artificial help to the AI , it can be interesting.

The ALTjogging have the previous release jogging animation (jogging is moing forward and is different from moving forward when using the sprint key), read the included readme for more explanation and information

the Patrol and the Classic folders contain each ones an Anim.pbo