Here i provide you several alterntive for the AI "stand ready" animation, when the AI is waiting (this animation is never used by the player, only the AI)

The default AI stand ready included in this DMA Animation pack "UNIGEN" is using a stance that is "combat" ready, it is not in this folder, so back up the savarestani.rtm and savarestanistat.rtm before replacing them (a good rule to follow is to back up any file you want to replace)

Select the folder according to what you want, and replace files of the same names inside of the Anim.pbo.

The "stand ready" animations files are interpolated by OFP itself, so you can use any stand ready file from any anim pack without a problem

see screenshots in each folders

since the DMA animation "nextGen" release :
CrouchReady3 , CombatReady2 , RelaxReady3, CombatReady3, CrouchRead4, RelaxReady4 and CombatReady4 are new addition

CrouchReady1 fixed from previous release (hand was going through the barrel as you cn see in the screenshot)

NOTICE : you are not forced to use any of this alternative Stand Ready file, or the default one included in this animation pack, if you prefer a different one, you can use any AI "stand ready" (usually  savarestani.rtm and savarestanistat.rtm) from any animation pack, OFP interpolates it automatically with the other animations.

