Sgt Eversmann's SWAT Officers V2, SWAT Pilots V1
Sgt Eversmann's and -SWAT-'s UH-1N

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SWAT Officers V2:
20 new SWAT Units

OD:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Black:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Blue:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Urban: 
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Woodland:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Features:
you can set them armpatches via setobjecttexture command
e.g.
------------------------------------------------------------------
Name tag:

this setobjecttexture [3,""\sgtev_swat1\p\street.paa""];
		   the 3 stands for the slot for nametags on the back
------------------------------------------------------------------
Back Patch:

this setobjecttexture [2,""\sgtev_swat1\p\swat_wh.paa""];
		   the 2 stands for the slot for Patches on the back
------------------------------------------------------------------
left Arm Patch:

this setobjecttexture [1,""\sgtev_swat1\p\lalogo.paa""];
		   the 1 stands for the slot on the left arm for patches
------------------------------------------------------------------
right Arm Patch:

this setobjecttexture [0,""\sgtev_swat1\p\lalogo1.paa""];
		   the 0 stands for the slot on the right arm for patches
------------------------------------------------------------------

arm patches:
lalogo1.paa
lalogo.paa

back patches:
dea.paa
fbi.paa
fbi_yellow.paa
lapd.paa
nypd.paa
police.paa
police_yellow.paa
swat.paa
swat_wh.paa
swat_ye.paa
swat_yellow.paa

names:
adams.paa
alvarez.paa
anderson.paa
baker.paa
boxer.paa
brown.paa
carter.paa
collins.paa
davis.paa
edwards.paa
ev.paa
garcia.paa
green.paa
harrelson.paa
harris.paa
harrison.paa
hawk.paa
hernandez.paa
hondo.paa
jackson.paa
johnson.paa
jones.paa
kennedy.paa
martinez.paa
miller.paa
mitchell.paa
roberts.paa
scott.paa
smith.paa
speed.paa
street.paa
turner.paa

all patches, names can be found under: sgtev_swat1\p\ 
additional patches can be found under: sgtev_patch\
------------------------------------------------------------------
.....................................................................



SWAT Pilots V1:
2 new Units:

SWAT Pilot with Helmet
SWAT Pilot with headphones

Features:
------------------------------------------------------------------
Back Patch:

this setobjecttexture [2,""\sgtev_spilots\p\swat_wh.paa""];
		the 2 stands for the slot for Patches on the back
------------------------------------------------------------------
left Arm Patch:

this setobjecttexture [1,""\sgtev_spilots\p\lalogo.paa""];
		the 1 stands for the slot on the left arm for patches
------------------------------------------------------------------
right Arm Patch:

this setobjecttexture [0,""\sgtev_spilots\p\lalogo1.paa""];
		the 0 stands for the slot on the right arm for patches
------------------------------------------------------------------


arm patches:
lalogo1.paa
lalogo.paa

back patches:
dea.paa
fbi.paa
fbi_yellow.paa
lapd.paa
nypd.paa
police.paa
police_yellow.paa
swat.paa
swat_wh.paa
swat_ye.paa
swat_yellow.paa

all patches, names can be found unter: sgtev_spilots\p\
additional patches can be found under: sgtev_patch\
------------------------------------------------------------------

Units can be found under WEST -> Civil Forces

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SWAT UH-1N by -SWAT- and me
original Model by PrepH

5 new Units using SWAT Pilots as crew:

UH1N Black	-> BAS Rappel Script
UH1N Black Insertion	-> Special Cargo anims by hidden spectre
UH1N Blue	-> BAS Rappel Script
UH1N Blue Insertion	-> Special Cargo anims by hidden spectre
UH1N Rescue

Scripts should work in MP
Remember: 
Helis are made for MP, it's not best use them with AI, human pilots and stuff are better and more accurate.


to set tail patch (both sides):

this setobjecttexture [0,""\swat_uh1n\p\lapd.paa""];

Patches:
asd.paa
dea.paa
fbi.paa
fbi_yellow.paa
lapd.paa
nypd.paa
police.paa
police_yellow.paa
swat.paa
swat_wh.paa
swat_ye.paa
swat_yellow.paa
code.paa
lah.paa
nym_red.paa
srm.paa

Units can be found under WEST -> Civil Forces - Air


FAST ROPE NOTE:
-------------------------------------by BAS:
FAST ROPING

You and your squad will be able to insert quickly without landing the helicopter, via a variety of fast rope insertion options. As Team Leader you will have control.

When you select FAST ROPE INSERTION from the action menu, you will have 30 seconds to decide which units to deploy, and where. Select your units in the normal manner using the F1-F12 keys, then simply click on the MAP Screen on the position you would like to insert. In practice, clicking the map just short of your desired insertion point is better, as the helicopter may take some time to slow down.
If you select NO units, you will be inserted alone, with the option to deploy your squad in different locations.
You may also insert from a helicopter which is not in your group in the same manner.

As the Leader and Pilot you will be able to insert your team at your chosen place, simply stop the helicopter at an appropriate height, and Use the action menu HOLD POSITION.

In a Multiplayer setting, the human driver must prepare the helicopter for fast roping, and when he is ready, other human players will be presented with the option to fast rope.
Human players must be prepared and ready to insert with the team (ie they do not automatically fastrope).

It is recommended to play on CADET mode, to benefit from the HintBox explanations, until you are aware of the possibilities.

You will soon learn how to insert quickly at your chosen place. For appearance reasons a level area is preferable.

As an extra bonus, it is also possible to allow a AI piloted helicopter to insert another AI squad via fast rope, at the chosen Waypoint.
To do this;
1) Place a helicopter on the map with its Waypoints.
2) Place the AI squad on the map as a separate group and with its Waypoints.
3) On the Waypoint at which you wish to insert the squad, use this line;

      CHOPPER exec "\swat_uh1n\FX\SWAT_AIRope.sqs"

Replacing "CHOPPER" with the name of your helicopter.
When the squad has been inserted the helicopter will continue on its waypoints.

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>>>>>>>>>>>>>>>>>>SJB WEAPONPACK V1.1 IS REQUIRED!!!<<<<<<<<<<<<<<<<<<<<

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THANKS TO:
-SWAT-
BAS
Nephilim
Offtime
hidden spectre
PrepH
Sniperwolf572
LASER
Hornet
Kyle Sarnik
NSX
Sean Tate
Bohemia Interactive Studios

everyone else I forgot, I'm sorry 'bout that ;-)


YOU ARE NOT ALLOWED TO MODIFY THIS ADDON WITHOUT PERMISSION


feel free to make new patches! :-)

greetings, -SWAT- & Eversmann




