// ECP Blood Settings

// You may change any ECP Blood setting by editing this file.



// GENERAL SETTINGS
// ================

// additional classes that will have blood
   // "Man" automatically defined by ECP
//ECP_BloodInternal set [50,(ECP_BloodInternal select 50)+[]];

// maximum number of units that may spurt blood at any one time
// ECP_BloodInternal set [52,3];

// Chance of unit spurting any blood at all per hit
// Default is 50%, defined by "0.5"
// ECP_BloodInternal set [60,0.5];



// PARTICLE SETTINGS
// =================

// maximum size of particles
//ECP_BloodInternal set [18,0.06];

// minimum size of particles
//ECP_BloodInternal set [19,0.03];

// number of blood particles
//ECP_BloodInternal set [20,30];

// front splatter: number of blood particles
//ECP_BloodInternal set [21,10];

// colour of blood particles
//ECP_BloodInternal set [22,[0.3,0,0,1]];

// percentage chance of each particle spawning an object on the ground
//ECP_BloodInternal set [24,0.5];

// enable blood particles?
   // this will also enable blood objects if (ECP_BloodInternal select 31) equals true
//ECP_BloodInternal set [23,true];




// PARTICLE MOVEMENT - BACK SPURT
// ==============================

// maximum direction shift (degrees)
//ECP_BloodInternal set [4,35];

// factor to spread blood within the angle defined above
//ECP_BloodInternal set [5,2];

// minimum speed (horizontal)
//ECP_BloodInternal set [6,1];

// maximum speed (horizontal)
//ECP_BloodInternal set [7,10];

// factor to spread blood within speed limits defined above
//ECP_BloodInternal set [8,1.5];

// minimum vertical speed
//ECP_BloodInternal set [10,2];

// maximum vertical speed
//ECP_BloodInternal set [9,-2];




// PARTICLE MOVEMENT - FRONT SPURT
// ===============================

// front splatter: maximum direction shift (degrees)
//ECP_BloodInternal set [11,25];

// front splatter: factor to spread blood within the angle defined above
//ECP_BloodInternal set [12,2];

// front splatter: minimum speed (horizontal)
//ECP_BloodInternal set [13,1];

// front splatter: maximum speed (horizontal)
//ECP_BloodInternal set [14,6];

// front splatter: factor to spread blood within speed limits defined above
//ECP_BloodInternal set [15,1.5];

// front splatter: maximum vertical speed
//ECP_BloodInternal set [16,2];

// front splatter: minimum vertical speed
//ECP_BloodInternal set [17,-2];




// BLOOD OBJECT SETTINGS
// =====================

// time that bleeding textures hang around for (before disappearing)
//ECP_BloodInternal set [28,180];


// maximum number of blood objects to show at any one time (must be >= 200)
//ECP_BloodInternal set [29,300];

// enable blood objects?
   // note that (ECP_BloodInternal select 23) must equal true in order to see blood objects
//ECP_BloodInternal set [31,true];




// BLEEDING SETTINGS
// =================

// 3 damage settings from 0 to 1 - used to determine amount of bloodloss and damage
   // defined by server in MP
//ECP_public set [45,0.4];
//ECP_public set [46,0.7];
//ECP_public set [47,1];

// how many seconds between bleeding for damaged units?
   // random value between [min,max]
   // 3 indexes relate to ECP_bld_bleed_damage settings above
//ECP_BloodInternal set [35,[[6,20],[6,15],[6,8]]];

// time that bleeding textures hang around for (before disappearing)
//ECP_BloodInternal set [36,120];

// enable bleeding objects?
//ECP_BloodInternal set [37,true];

// The probability range (0 to 1) for bleeding after an unit dies
	// This value won't have influence on BIS' default bleeding
//ECP_BloodInternal set [56, 0.4 ];



// DAMAGE  FROM BLOODLOSS
// ======================

// note that damage from bloodloss is seperate from bleeding above!

// allow units to conduct first aid on themselves (halts damage from bloodloss)?
//ECP_BloodInternal set [40,true];

// damage from bloodloss per minute (min,max)
   // the 3 variables relate to the ECP_bld_bleed_damage settings above
   // defined by server in MP
//ECP_public set [40,0];
//ECP_public set [41,random 0.05];
//ECP_public set [42,0.05 + random 0.05];

// chance of units making a pain sound every 2 seconds.
   // defined by server in MP
//ECP_public set [43,0.12];


// enable damage from bloodloss?
   // defined by server in MP
//ECP_public set [44,true];