/*
 * Dynamic Range Sound definitions
 */

#define MOVESMC_HALT_SOUND soundEnabled=1;\
         soundOverride="halt";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_HALT_SOUND2 soundEnabled=1;\
         soundOverride="halt";\
         soundEdge1=0.01;\
         soundEdge2=0.01;
#define MOVESMC_EQCHANGE_SOUND soundEnabled=1;\
         soundOverride="eqchange";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_EQCHANGE_SOUND2 soundEnabled=1;\
         soundOverride="eqchange";\
         soundEdge1=0.01;\
         soundEdge2=0.01;
#define MOVESMC_CROUCHUP_SOUND soundEnabled=1;\
         soundOverride="crouchup";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_CROUCH_SOUND soundEnabled=1;\
         soundOverride="crouch";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_TAKEFLAG_SOUND soundEnabled=1;\
         soundOverride="takeflag";\
         soundEdge1=0.01;\
         soundEdge2=0.01;
#define MOVESMC_TREAT_SOUND soundEnabled=1;\
         soundOverride="treat";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_INJURED_SOUND soundEnabled=1;\
         soundOverride="injured";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_GRENADEBOLT_SOUND soundEnabled=1;\
         soundOverride="grenadebolt";\
         soundEdge1=0.01;\
         soundEdge2=0.01;
#define MOVESMC_METAL_SOUND soundEnabled=1;\
         soundOverride="metal";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_LAYDOWN_SOUND soundEnabled=1;\
         soundOverride="laydown";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_GETINARMOUR_SOUND soundEnabled=1;\
         soundOverride="getinarmor";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define MOVESMC_GETOUTARMOUR_SOUND soundEnabled=1;\
         soundOverride="getoutarmor";\
         soundEdge1=0.1;\
         soundEdge2=0.1;
#define BULLETSINGLE_SOUNDFLY soundFly[]={"objects\bulletnoise",0.251189,0.7};
#define BULLETSINGLE_HIT_SOUNDS soundHit1[]={"\DynamicRange\weapons\bulletricochet1.wss",0.031623,1};\
      soundHit2[]={"\DynamicRange\weapons\bulletricochetsingleground2.wss",0.031623,1};\
      soundHit3[]={"\DynamicRange\weapons\bulletricochet3.wss",0.031623,1};\
      soundHit4[]={"\ECP_DR_extra_sound\singlehitground001.wss",0.031623,1};\
      soundHit5[]={"\ECP_DR_extra_sound\singlehitground002.wss",0.031623,1};\
      soundHit6[]={"\ECP_DR_extra_sound\singlehitground003.wss",0.031623,1};\
      soundHit7[]={"\ECP_DR_extra_sound\singlehitground004.wss",0.031623,1};\
      soundHit8[]={"\ECP_DR_extra_sound\singlehitground005.wss",0.031623,1};\
      soundHitMan1[]={"weapons\bullethitman1",0.012589,1};\
      soundHitMan2[]={"weapons\bullethitman2",0.012589,1};\
      soundHitMan3[]={"\ECP_DR_extra_sound\singlehitman001.wss",0.012589,1};\
      soundHitMan4[]={"\ECP_DR_extra_sound\singlehitman002.wss",0.012589,1};\
      soundHitMan5[]={"\ECP_DR_extra_sound\singlehitman003.wss",0.012589,1};\
      soundHitMan6[]={"\ECP_DR_extra_sound\singlehitman004.wss",0.012589,1};\
      soundHitMan7[]={"\ECP_DR_extra_sound\singlehitman005.wss",0.012589,1};\
      soundHitMan8[]={"\ECP_DR_extra_sound\singlehitman006.wss",0.012589,1};\
      soundHitMan9[]={"\ECP_DR_extra_sound\singlehitman007.wss",0.012589,1};\
      soundHitMan10[]={"\ECP_DR_extra_sound\singlehitman008.wss",0.012589,1};\
      soundHitMan11[]={"\ECP_DR_extra_sound\singlehitman009.wss",0.012589,1};\
      soundHitMan12[]={"\ECP_DR_extra_sound\singlehitman010.wss",0.012589,1};\
      soundHitMan13[]={"\ECP_DR_extra_sound\singlehitman011.wss",0.012589,1};\
      soundHitMan14[]={"\ECP_DR_extra_sound\singlehitman012.wss",0.012589,1};\
      soundHitMan15[]={"\ECP_DR_extra_sound\singlehitman013.wss",0.012589,1};\
      soundHitMan16[]={"\ECP_DR_extra_sound\singlehitman014.wss",0.012589,1};\
      soundHitArmor1[]={"\DynamicRange\weapons\small_impact1.wss",0.031623,1};\
      soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};\
      soundHitArmor3[]={"\ECP_DR_extra_sound\singlehitarmour001.wss",0.031623,1};\
      soundHitArmor4[]={"\ECP_DR_extra_sound\singlehitarmour002.wss",0.031623,1};\
      soundHitArmor5[]={"\ECP_DR_extra_sound\singlehitarmour003.wss",0.031623,1};\
      soundHitArmor6[]={"\ECP_DR_extra_sound\singlehitarmour004.wss",0.031623,1};\
      soundHitArmor7[]={"\ECP_DR_extra_sound\singlehitarmour005.wss",0.031623,1};\
      soundHitArmor8[]={"\ECP_DR_extra_sound\singlehitarmour006.wss",0.031623,1};\
      soundHitArmor9[]={"\ECP_DR_extra_sound\singlehitarmour007.wss",0.031623,1};\
      soundHitArmor10[]={"\ECP_DR_extra_sound\singlehitarmour008.wss",0.031623,1};\
      soundHitArmor11[]={"\ECP_DR_extra_sound\singlehitarmour009.wss",0.031623,1};\
      soundHitArmor12[]={"\ECP_DR_extra_sound\singlehitarmour010.wss",0.031623,1};\
      soundHitArmor13[]={"\ECP_DR_extra_sound\singlehitarmour011.wss",0.031623,1};\
      soundHitBuilding1[]={"\DynamicRange\weapons\bulletricochet4.wss",0.031623,1};\
      soundHitBuilding2[]={"\DynamicRange\weapons\bulletricochet5.wss",0.031623,1};\
      soundHitBuilding3[]={"\ECP_DR_extra_sound\singlehitbuilding001.wss",0.031623,1};\
      soundHitBuilding4[]={"\ECP_DR_extra_sound\singlehitbuilding002.wss",0.031623,1};\
      soundHitBuilding5[]={"\ECP_DR_extra_sound\singlehitbuilding003.wss",0.031623,1};\
      soundHitBuilding6[]={"\ECP_DR_extra_sound\singlehitbuilding004.wss",0.031623,1};\
      soundHitBuilding7[]={"\ECP_DR_extra_sound\singlehitbuilding005.wss",0.031623,1};\
      soundHitBuilding8[]={"\ECP_DR_extra_sound\singlehitbuilding006.wss",0.031623,1};\
      soundHitBuilding9[]={"\ECP_DR_extra_sound\singlehitbuilding007.wss",0.031623,1};\
      soundHitBuilding10[]={"\ECP_DR_extra_sound\singlehitbuilding008.wss",0.031623,1};\
      soundHitBuilding11[]={"\ECP_DR_extra_sound\singlehitbuilding009.wss",0.031623,1};\
      soundHitBuilding12[]={"\ECP_DR_extra_sound\singlehitbuilding010.wss",0.031623,1};\
      hitGround[]={"soundHit1",0.125,"soundHit2",0.125,"soundHit3",0.125,"soundHit4",0.125,"soundHit5",0.125,"soundHit6",0.125,"soundHit7",0.125,"soundHit8",0.125};\
      hitMan[]={"soundHitMan1",0.0625,"soundHitMan2",0.0625,"soundHitMan3",0.0625,"soundHitMan4",0.0625,"soundHitMan5",0.0625,"soundHitMan6",0.0625,"soundHitMan7",0.0625,"soundHitMan8",0.0625,"soundHitMan9",0.0625,"soundHitMan10",0.0625,"soundHitMan11",0.0625,"soundHitMan12",0.0625,"soundHitMan13",0.0625,"soundHitMan14",0.0625,"soundHitMan15",0.0625,"soundHitMan16",0.0625};\
      hitArmor[]={"soundHitArmor1",0.0769231,"soundHitArmor2",0.0769231,"soundHitArmor3",0.0769231,"soundHitArmor4",0.0769231,"soundHitArmor5",0.0769231,"soundHitArmor6",0.0769231,"soundHitArmor7",0.0769231,"soundHitArmor8",0.0769231,"soundHitArmor9",0.0769231,"soundHitArmor10",0.0769231,"soundHitArmor11",0.0769231,"soundHitArmor12",0.0769231,"soundHitArmor13",0.0769231};\
      hitBuilding[]={"soundHitBuilding1",0.0833333,"soundHitBuilding2",0.0833333,"soundHitBuilding3",0.0833333,"soundHitBuilding4",0.0833333,"soundHitBuilding5",0.0833333,"soundHitBuilding6",0.0833333,"soundHitBuilding7",0.0833333,"soundHitBuilding8",0.0833333,"soundHitBuilding9",0.0833333,"soundHitBuilding10",0.0833333,"soundHitBuilding11",0.0833333,"soundHitBuilding12",0.0833333};
#define BULLETAUTO_HIT_SOUNDS soundHit1[]={"\DynamicRange\weapons\bulletricochetsingleground1.wss",0.031623,1};\
      soundHit2[]={"\DynamicRange\weapons\bulletricochet2.wss",0.031623,1};\
      soundHit3[]={"\DynamicRange\weapons\bulletricochetsingleground2.wss",0.031623,1};\
      soundHit4[]={"\ECP_DR_extra_sound\singlehitground001.wss",0.031623,1};\
      soundHit5[]={"\ECP_DR_extra_sound\singlehitground002.wss",0.031623,1};\
      soundHit6[]={"\ECP_DR_extra_sound\singlehitground003.wss",0.031623,1};\
      soundHit7[]={"\ECP_DR_extra_sound\singlehitground004.wss",0.031623,1};\
      soundHit8[]={"\ECP_DR_extra_sound\singlehitground005.wss",0.031623,1};\
      soundHitMan1[]={"\DynamicRange\weapons\bulletsinglehitman1.wss",0.012589,1};\
      soundHitMan2[]={"weapons\bullethitman2",0.012589,1};\
      soundHitMan3[]={"\ECP_DR_extra_sound\singlehitman001.wss",0.012589,1};\
      soundHitMan4[]={"\ECP_DR_extra_sound\singlehitman002.wss",0.012589,1};\
      soundHitMan5[]={"\ECP_DR_extra_sound\singlehitman003.wss",0.012589,1};\
      soundHitMan6[]={"\ECP_DR_extra_sound\singlehitman004.wss",0.012589,1};\
      soundHitMan7[]={"\ECP_DR_extra_sound\singlehitman005.wss",0.012589,1};\
      soundHitMan8[]={"\ECP_DR_extra_sound\singlehitman006.wss",0.012589,1};\
      soundHitMan9[]={"\ECP_DR_extra_sound\singlehitman007.wss",0.012589,1};\
      soundHitMan10[]={"\ECP_DR_extra_sound\singlehitman008.wss",0.012589,1};\
      soundHitMan11[]={"\ECP_DR_extra_sound\singlehitman009.wss",0.012589,1};\
      soundHitMan12[]={"\ECP_DR_extra_sound\singlehitman010.wss",0.012589,1};\
      soundHitMan13[]={"\ECP_DR_extra_sound\singlehitman011.wss",0.012589,1};\
      soundHitMan14[]={"\ECP_DR_extra_sound\singlehitman012.wss",0.012589,1};\
      soundHitMan15[]={"\ECP_DR_extra_sound\singlehitman013.wss",0.012589,1};\
      soundHitMan16[]={"\ECP_DR_extra_sound\singlehitman014.wss",0.012589,1};\
      soundHitArmor1[]={"\DynamicRange\weapons\hitmetal.wss",0.031623,1};\
      soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};\
      soundHitArmor3[]={"\ECP_DR_extra_sound\singlehitarmour001.wss",0.031623,1};\
      soundHitArmor4[]={"\ECP_DR_extra_sound\singlehitarmour002.wss",0.031623,1};\
      soundHitArmor5[]={"\ECP_DR_extra_sound\singlehitarmour003.wss",0.031623,1};\
      soundHitArmor6[]={"\ECP_DR_extra_sound\singlehitarmour004.wss",0.031623,1};\
      soundHitArmor7[]={"\ECP_DR_extra_sound\singlehitarmour005.wss",0.031623,1};\
      soundHitArmor8[]={"\ECP_DR_extra_sound\singlehitarmour006.wss",0.031623,1};\
      soundHitArmor9[]={"\ECP_DR_extra_sound\singlehitarmour007.wss",0.031623,1};\
      soundHitArmor10[]={"\ECP_DR_extra_sound\singlehitarmour008.wss",0.031623,1};\
      soundHitArmor11[]={"\ECP_DR_extra_sound\singlehitarmour009.wss",0.031623,1};\
      soundHitArmor12[]={"\ECP_DR_extra_sound\singlehitarmour010.wss",0.031623,1};\
      soundHitArmor13[]={"\ECP_DR_extra_sound\singlehitarmour011.wss",0.031623,1};\
      soundHitBuilding1[]={"\DynamicRange\weapons\bulletricochetsinglebuilding1.wss",0.031623,1};\
      soundHitBuilding2[]={"\DynamicRange\weapons\bulletricochet5.wss",0.031623,1};\
      soundHitBuilding3[]={"\ECP_DR_extra_sound\singlehitbuilding001.wss",0.031623,1};\
      soundHitBuilding4[]={"\ECP_DR_extra_sound\singlehitbuilding002.wss",0.031623,1};\
      soundHitBuilding5[]={"\ECP_DR_extra_sound\singlehitbuilding003.wss",0.031623,1};\
      soundHitBuilding6[]={"\ECP_DR_extra_sound\singlehitbuilding004.wss",0.031623,1};\
      soundHitBuilding7[]={"\ECP_DR_extra_sound\singlehitbuilding005.wss",0.031623,1};\
      soundHitBuilding8[]={"\ECP_DR_extra_sound\singlehitbuilding006.wss",0.031623,1};\
      soundHitBuilding9[]={"\ECP_DR_extra_sound\singlehitbuilding007.wss",0.031623,1};\
      soundHitBuilding10[]={"\ECP_DR_extra_sound\singlehitbuilding008.wss",0.031623,1};\
      soundHitBuilding11[]={"\ECP_DR_extra_sound\singlehitbuilding009.wss",0.031623,1};\
      soundHitBuilding12[]={"\ECP_DR_extra_sound\singlehitbuilding010.wss",0.031623,1};\
      hitGround[]={"soundHit1",0.125,"soundHit2",0.125,"soundHit3",0.125,"soundHit4",0.125,"soundHit5",0.125,"soundHit6",0.125,"soundHit7",0.125,"soundHit8",0.125};\
      hitMan[]={"soundHitMan1",0.0625,"soundHitMan2",0.0625,"soundHitMan3",0.0625,"soundHitMan4",0.0625,"soundHitMan5",0.0625,"soundHitMan6",0.0625,"soundHitMan7",0.0625,"soundHitMan8",0.0625,"soundHitMan9",0.0625,"soundHitMan10",0.0625,"soundHitMan11",0.0625,"soundHitMan12",0.0625,"soundHitMan13",0.0625,"soundHitMan14",0.0625,"soundHitMan15",0.0625,"soundHitMan16",0.0625};\
      hitArmor[]={"soundHitArmor1",0.0769231,"soundHitArmor2",0.0769231,"soundHitArmor3",0.0769231,"soundHitArmor4",0.0769231,"soundHitArmor5",0.0769231,"soundHitArmor6",0.0769231,"soundHitArmor7",0.0769231,"soundHitArmor8",0.0769231,"soundHitArmor9",0.0769231,"soundHitArmor10",0.0769231,"soundHitArmor11",0.0769231,"soundHitArmor12",0.0769231,"soundHitArmor13",0.0769231};\
      hitBuilding[]={"soundHitBuilding1",0.0833333,"soundHitBuilding2",0.0833333,"soundHitBuilding3",0.0833333,"soundHitBuilding4",0.0833333,"soundHitBuilding5",0.0833333,"soundHitBuilding6",0.0833333,"soundHitBuilding7",0.0833333,"soundHitBuilding8",0.0833333,"soundHitBuilding9",0.0833333,"soundHitBuilding10",0.0833333,"soundHitBuilding11",0.0833333,"soundHitBuilding12",0.0833333};
#define BULLETSILENCEDSINGLE_HIT_SOUNDS soundHit1[]={"\DynamicRange\weapons\bulletricochetsingleground1.wss",0.031623,1};\
      soundHit2[]={"\DynamicRange\weapons\bulletricochet2.wss",0.031623,1};\
      soundHit3[]={"\DynamicRange\weapons\bulletricochetsingleground2.wss",0.031623,1};\
      soundHit4[]={"\ECP_DR_extra_sound\singlehitground001.wss",0.031623,1};\
      soundHit5[]={"\ECP_DR_extra_sound\singlehitground002.wss",0.031623,1};\
      soundHit6[]={"\ECP_DR_extra_sound\singlehitground003.wss",0.031623,1};\
      soundHit7[]={"\ECP_DR_extra_sound\singlehitground004.wss",0.031623,1};\
      soundHit8[]={"\ECP_DR_extra_sound\singlehitground005.wss",0.031623,1};\
      soundHitMan1[]={"\DynamicRange\weapons\bulletsinglehitman1.wss",0.012589,1};\
      soundHitMan2[]={"weapons\bullethitman2",0.012589,1};\
      soundHitMan3[]={"\ECP_DR_extra_sound\singlehitman001.wss",0.012589,1};\
      soundHitMan4[]={"\ECP_DR_extra_sound\singlehitman002.wss",0.012589,1};\
      soundHitMan5[]={"\ECP_DR_extra_sound\singlehitman003.wss",0.012589,1};\
      soundHitMan6[]={"\ECP_DR_extra_sound\singlehitman004.wss",0.012589,1};\
      soundHitMan7[]={"\ECP_DR_extra_sound\singlehitman005.wss",0.012589,1};\
      soundHitMan8[]={"\ECP_DR_extra_sound\singlehitman006.wss",0.012589,1};\
      soundHitMan9[]={"\ECP_DR_extra_sound\singlehitman007.wss",0.012589,1};\
      soundHitMan10[]={"\ECP_DR_extra_sound\singlehitman008.wss",0.012589,1};\
      soundHitMan11[]={"\ECP_DR_extra_sound\singlehitman009.wss",0.012589,1};\
      soundHitMan12[]={"\ECP_DR_extra_sound\singlehitman010.wss",0.012589,1};\
      soundHitMan13[]={"\ECP_DR_extra_sound\singlehitman011.wss",0.012589,1};\
      soundHitMan14[]={"\ECP_DR_extra_sound\singlehitman012.wss",0.012589,1};\
      soundHitMan15[]={"\ECP_DR_extra_sound\singlehitman013.wss",0.012589,1};\
      soundHitMan16[]={"\ECP_DR_extra_sound\singlehitman014.wss",0.012589,1};\
      soundHitArmor1[]={"\DynamicRange\weapons\hitmetal.wss",0.031623,1};\
      soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};\
      soundHitArmor3[]={"\ECP_DR_extra_sound\singlehitarmour001.wss",0.031623,1};\
      soundHitArmor4[]={"\ECP_DR_extra_sound\singlehitarmour002.wss",0.031623,1};\
      soundHitArmor5[]={"\ECP_DR_extra_sound\singlehitarmour003.wss",0.031623,1};\
      soundHitArmor6[]={"\ECP_DR_extra_sound\singlehitarmour004.wss",0.031623,1};\
      soundHitArmor7[]={"\ECP_DR_extra_sound\singlehitarmour005.wss",0.031623,1};\
      soundHitArmor8[]={"\ECP_DR_extra_sound\singlehitarmour006.wss",0.031623,1};\
      soundHitArmor9[]={"\ECP_DR_extra_sound\singlehitarmour007.wss",0.031623,1};\
      soundHitArmor10[]={"\ECP_DR_extra_sound\singlehitarmour008.wss",0.031623,1};\
      soundHitArmor11[]={"\ECP_DR_extra_sound\singlehitarmour009.wss",0.031623,1};\
      soundHitArmor12[]={"\ECP_DR_extra_sound\singlehitarmour010.wss",0.031623,1};\
      soundHitArmor13[]={"\ECP_DR_extra_sound\singlehitarmour011.wss",0.031623,1};\
      soundHitBuilding1[]={"\DynamicRange\weapons\bulletricochetsinglebuilding2.wss",0.031623,1};\
      soundHitBuilding2[]={"\DynamicRange\weapons\bulletricochet5.wss",0.031623,1};\
      soundHitBuilding3[]={"\ECP_DR_extra_sound\singlehitbuilding001.wss",0.031623,1};\
      soundHitBuilding4[]={"\ECP_DR_extra_sound\singlehitbuilding002.wss",0.031623,1};\
      soundHitBuilding5[]={"\ECP_DR_extra_sound\singlehitbuilding003.wss",0.031623,1};\
      soundHitBuilding6[]={"\ECP_DR_extra_sound\singlehitbuilding004.wss",0.031623,1};\
      soundHitBuilding7[]={"\ECP_DR_extra_sound\singlehitbuilding005.wss",0.031623,1};\
      soundHitBuilding8[]={"\ECP_DR_extra_sound\singlehitbuilding006.wss",0.031623,1};\
      soundHitBuilding9[]={"\ECP_DR_extra_sound\singlehitbuilding007.wss",0.031623,1};\
      soundHitBuilding10[]={"\ECP_DR_extra_sound\singlehitbuilding008.wss",0.031623,1};\
      soundHitBuilding11[]={"\ECP_DR_extra_sound\singlehitbuilding009.wss",0.031623,1};\
      soundHitBuilding12[]={"\ECP_DR_extra_sound\singlehitbuilding010.wss",0.031623,1};\
      hitGround[]={"soundHit1",0.125,"soundHit2",0.125,"soundHit3",0.125,"soundHit4",0.125,"soundHit5",0.125,"soundHit6",0.125,"soundHit7",0.125,"soundHit8",0.125};\
      hitMan[]={"soundHitMan1",0.0625,"soundHitMan2",0.0625,"soundHitMan3",0.0625,"soundHitMan4",0.0625,"soundHitMan5",0.0625,"soundHitMan6",0.0625,"soundHitMan7",0.0625,"soundHitMan8",0.0625,"soundHitMan9",0.0625,"soundHitMan10",0.0625,"soundHitMan11",0.0625,"soundHitMan12",0.0625,"soundHitMan13",0.0625,"soundHitMan14",0.0625,"soundHitMan15",0.0625,"soundHitMan16",0.0625};\
      hitArmor[]={"soundHitArmor1",0.077,"soundHitArmor2",0.077,"soundHitArmor3",0.077,"soundHitArmor4",0.077,"soundHitArmor5",0.077,"soundHitArmor6",0.077,"soundHitArmor7",0.077,"soundHitArmor8",0.077,"soundHitArmor9",0.077,"soundHitArmor10",0.077,"soundHitArmor11",0.077,"soundHitArmor12",0.077,"soundHitArmor13",0.077};\
      hitBuilding[]={"soundHitBuilding1",0.0833333,"soundHitBuilding2",0.0833333,"soundHitBuilding3",0.0833333,"soundHitBuilding4",0.0833333,"soundHitBuilding5",0.0833333,"soundHitBuilding6",0.0833333,"soundHitBuilding7",0.0833333,"soundHitBuilding8",0.0833333,"soundHitBuilding9",0.0833333,"soundHitBuilding10",0.0833333,"soundHitBuilding11",0.0833333,"soundHitBuilding12",0.0833333};
#define BULLETSILENCEDBURST_HIT_SOUNDS soundHit1[]={"\DynamicRange\weapons\bulletricochetsingleground1.wss",0.031623,1};\
      soundHit2[]={"\DynamicRange\weapons\bulletricochet2.wss",0.031623,1};\
      soundHit3[]={"\DynamicRange\weapons\bulletricochetsingleground2.wss",0.031623,1};\
      soundHit4[]={"\ECP_DR_extra_sound\singlehitground001.wss",0.031623,1};\
      soundHit5[]={"\ECP_DR_extra_sound\singlehitground002.wss",0.031623,1};\
      soundHit6[]={"\ECP_DR_extra_sound\singlehitground003.wss",0.031623,1};\
      soundHit7[]={"\ECP_DR_extra_sound\singlehitground004.wss",0.031623,1};\
      soundHit8[]={"\ECP_DR_extra_sound\singlehitground005.wss",0.031623,1};\
      soundHitMan1[]={"\DynamicRange\weapons\bulletsinglehitman1.wss",0.012589,1};\
      soundHitMan2[]={"weapons\bullethitman2",0.012589,1};\
      soundHitMan3[]={"\ECP_DR_extra_sound\singlehitman001.wss",0.012589,1};\
      soundHitMan4[]={"\ECP_DR_extra_sound\singlehitman002.wss",0.012589,1};\
      soundHitMan5[]={"\ECP_DR_extra_sound\singlehitman003.wss",0.012589,1};\
      soundHitMan6[]={"\ECP_DR_extra_sound\singlehitman004.wss",0.012589,1};\
      soundHitMan7[]={"\ECP_DR_extra_sound\singlehitman005.wss",0.012589,1};\
      soundHitMan8[]={"\ECP_DR_extra_sound\singlehitman006.wss",0.012589,1};\
      soundHitMan9[]={"\ECP_DR_extra_sound\singlehitman007.wss",0.012589,1};\
      soundHitMan10[]={"\ECP_DR_extra_sound\singlehitman008.wss",0.012589,1};\
      soundHitMan11[]={"\ECP_DR_extra_sound\singlehitman009.wss",0.012589,1};\
      soundHitMan12[]={"\ECP_DR_extra_sound\singlehitman010.wss",0.012589,1};\
      soundHitMan13[]={"\ECP_DR_extra_sound\singlehitman011.wss",0.012589,1};\
      soundHitMan14[]={"\ECP_DR_extra_sound\singlehitman012.wss",0.012589,1};\
      soundHitMan15[]={"\ECP_DR_extra_sound\singlehitman013.wss",0.012589,1};\
      soundHitMan16[]={"\ECP_DR_extra_sound\singlehitman014.wss",0.012589,1};\
      soundHitArmor1[]={"\DynamicRange\weapons\hitmetal.wss",0.031623,1};\
      soundHitArmor2[]={"weapons\Big_Impact2",0.031623,1};\
      soundHitArmor3[]={"\ECP_DR_extra_sound\singlehitarmour001.wss",0.031623,1};\
      soundHitArmor4[]={"\ECP_DR_extra_sound\singlehitarmour002.wss",0.031623,1};\
      soundHitArmor5[]={"\ECP_DR_extra_sound\singlehitarmour003.wss",0.031623,1};\
      soundHitArmor6[]={"\ECP_DR_extra_sound\singlehitarmour004.wss",0.031623,1};\
      soundHitArmor7[]={"\ECP_DR_extra_sound\singlehitarmour005.wss",0.031623,1};\
      soundHitArmor8[]={"\ECP_DR_extra_sound\singlehitarmour006.wss",0.031623,1};\
      soundHitArmor9[]={"\ECP_DR_extra_sound\singlehitarmour007.wss",0.031623,1};\
      soundHitArmor10[]={"\ECP_DR_extra_sound\singlehitarmour008.wss",0.031623,1};\
      soundHitArmor11[]={"\ECP_DR_extra_sound\singlehitarmour009.wss",0.031623,1};\
      soundHitArmor12[]={"\ECP_DR_extra_sound\singlehitarmour010.wss",0.031623,1};\
      soundHitArmor13[]={"\ECP_DR_extra_sound\singlehitarmour011.wss",0.031623,1};\
      soundHitBuilding1[]={"\DynamicRange\weapons\bulletricochetsinglebuilding2.wss",0.031623,1};\
      soundHitBuilding2[]={"\DynamicRange\weapons\bulletricochet5.wss",0.031623,1};\
      soundHitBuilding3[]={"\ECP_DR_extra_sound\singlehitbuilding001.wss",0.031623,1};\
      soundHitBuilding4[]={"\ECP_DR_extra_sound\singlehitbuilding002.wss",0.031623,1};\
      soundHitBuilding5[]={"\ECP_DR_extra_sound\singlehitbuilding003.wss",0.031623,1};\
      soundHitBuilding6[]={"\ECP_DR_extra_sound\singlehitbuilding004.wss",0.031623,1};\
      soundHitBuilding7[]={"\ECP_DR_extra_sound\singlehitbuilding005.wss",0.031623,1};\
      soundHitBuilding8[]={"\ECP_DR_extra_sound\singlehitbuilding006.wss",0.031623,1};\
      soundHitBuilding9[]={"\ECP_DR_extra_sound\singlehitbuilding007.wss",0.031623,1};\
      soundHitBuilding10[]={"\ECP_DR_extra_sound\singlehitbuilding008.wss",0.031623,1};\
      soundHitBuilding11[]={"\ECP_DR_extra_sound\singlehitbuilding009.wss",0.031623,1};\
      soundHitBuilding12[]={"\ECP_DR_extra_sound\singlehitbuilding010.wss",0.031623,1};\
      hitGround[]={"soundHit1",0.125,"soundHit2",0.125,"soundHit3",0.125,"soundHit4",0.125,"soundHit5",0.125,"soundHit6",0.125,"soundHit7",0.125,"soundHit8",0.125};\
      hitMan[]={"soundHitMan1",0.0625,"soundHitMan2",0.0625,"soundHitMan3",0.0625,"soundHitMan4",0.0625,"soundHitMan5",0.0625,"soundHitMan6",0.0625,"soundHitMan7",0.0625,"soundHitMan8",0.0625,"soundHitMan9",0.0625,"soundHitMan10",0.0625,"soundHitMan11",0.0625,"soundHitMan12",0.0625,"soundHitMan13",0.0625,"soundHitMan14",0.0625,"soundHitMan15",0.0625,"soundHitMan16",0.0625};\
      hitArmor[]={"soundHitArmor1",0.0769231,"soundHitArmor2",0.0769231,"soundHitArmor3",0.0769231,"soundHitArmor4",0.0769231,"soundHitArmor5",0.0769231,"soundHitArmor6",0.0769231,"soundHitArmor7",0.0769231,"soundHitArmor8",0.0769231,"soundHitArmor9",0.0769231,"soundHitArmor10",0.0769231,"soundHitArmor11",0.0769231,"soundHitArmor12",0.0769231,"soundHitArmor13",0.0769231};\
      hitBuilding[]={"soundHitBuilding1",0.0833333,"soundHitBuilding2",0.0833333,"soundHitBuilding3",0.0833333,"soundHitBuilding4",0.0833333,"soundHitBuilding5",0.0833333,"soundHitBuilding6",0.0833333,"soundHitBuilding7",0.0833333,"soundHitBuilding8",0.0833333,"soundHitBuilding9",0.0833333,"soundHitBuilding10",0.0833333,"soundHitBuilding11",0.0833333,"soundHitBuilding12",0.0833333};
#define BULLET_EXPLO_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\explosivebullet1.wss",1.500000,1};\
      soundHit2[]={"\DynamicRange\Explosions\explosivebullet2.wss",1.500000,1};\
      soundhit3[]={"\DynamicRange\Explosions\explosivebullet3.wss",1.500000,1};\
      soundHitArmor1[]={"\DynamicRange\Explosions\explosivebullethitarmor1.wss",1.500000,1};\
      soundHitArmor2[]={"\DynamicRange\Explosions\explosivebullethitarmor2.wss",1.500000,1};\
      soundHitMan[]={"\DynamicRange\Explosions\explosivebullethitman.wss",0.003000,1};\
      soundFly[]={"objects\bulletnoise",0.251189,0.700000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHitArmor1",0.500000,"soundHitArmor2",0.500000};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHitMan",1};
#define BULLET30_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\explosivebullet1.wss",1.500000,1};\
      soundHit2[]={"\DynamicRange\Explosions\explosivebullet2.wss",1.500000,1};\
      soundhit3[]={"\DynamicRange\Explosions\explosivebullet3.wss",1.500000,1};\
      soundHitArmor1[]={"\DynamicRange\Explosions\explosivebullethitarmor1.wss",1.500000,1};\
      soundHitArmor2[]={"\DynamicRange\Explosions\explosivebullethitarmor2.wss",1.500000,1};\
      soundHitMan[]={"\DynamicRange\Explosions\explosivebullethitman.wss",0.003000,1};
#define BULLET4x23_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\explosivebullet1.wss",12.533333,1};\
      soundHit2[]={"\DynamicRange\Explosions\explosivebullet2.wss",12.533333,1};\
      soundhit3[]={"\DynamicRange\Explosions\explosivebullet3.wss",12.533333,1};\
      soundHitArmor1[]={"\DynamicRange\Explosions\explosivebullethitarmor1.wss",15.533333,1};\
      soundHitArmor2[]={"\DynamicRange\Explosions\explosivebullethitarmor2.wss",15.533333,1};\
      soundHitMan[]={"\DynamicRange\Explosions\explosivebullethitman.wss",0.003000,1};
#define BULLET4x20_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\explosivebullet1.wss",10.333333,1};\
      soundHit2[]={"\DynamicRange\Explosions\explosivebullet2.wss",10.333333,1};\
      soundhit3[]={"\DynamicRange\Explosions\explosivebullet3.wss",10.333333,1};\
      soundHitArmor1[]={"\DynamicRange\Explosions\explosivebullethitarmor1.wss",10.333333,1};\
      soundHitArmor2[]={"\DynamicRange\Explosions\explosivebullethitarmor2.wss",10.333333,1};\
      soundHitMan[]={"\DynamicRange\Explosions\explosivebullethitman.wss",0.003000,1};
#define SHELL_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\heatground.wss",100.000008,0.800000};\
      soundHit2[]={"\DynamicRange\Explosions\heatexplosion2.wss",100.000008,0.800000};\
      soundHit3[]={"\DynamicRange\Explosions\heatexplosion3.wss",100.000008,0.800000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define SHELL73_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\atmexplosionarmor1.wss",60.833333,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",60.833333,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\atmexplosionarmor3.wss",60.833333,0.900000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define SHELL105_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\heatground.wss",87.500008,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\heatexplosion2.wss",87.500008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\heatexplosion3.wss",87.500008,0.900000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define SHELL120_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\heatground.wss",100.000008,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\heatexplosion2.wss",100.000008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\heatexplosion3.wss",100.000008,0.900000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define SHELL125_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\heatground.wss",104.166666,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\heatexplosion2.wss",104.166666,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\heatexplosion3.wss",104.166666,0.900000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define HEAT_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\apground.wss",0.300008,1};\
      soundHit2[]={"\DynamicRange\Explosions\aphit3.wss",60.000008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\aphit4.wss",60.000008,0.900000};\
      soundHitArmor1[]={"\DynamicRange\Explosions\aphit.wss",60.000008,0.900000};\
      soundHitArmor2[]={"\DynamicRange\Explosions\aphit2.wss",5.000008,0.900000};\
      hitGround[]={"soundHit1",1};\
      hitArmor[]={"soundHitArmor1",0.250000,"soundHitArmor2",0.250000,"soundHit2",0.250000,"soundHit3",0.250000};
#define HEAT73_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\apground.wss",0.300008,1};\
      soundHit2[]={"\DynamicRange\Explosions\aphit3.wss",36.500008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\aphit4.wss",36.500008,0.900000};\
      soundHitArmor1[]={"\DynamicRange\Explosions\aphit.wss",36.500008,0.900000};\
      soundHitArmor2[]={"\DynamicRange\Explosions\aphit2.wss",3.041668,0.900000};\
      hitGround[]={"soundHit1",1};\
      hitArmor[]={"soundHitArmor1",0.250000,"soundHitArmor2",0.250000,"soundHit2",0.250000,"soundHit3",0.250000};\
      hitMan[]={"soundHit1",1};
#define HEAT105_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\apground.wss",0.300008,1};\
      soundHit2[]={"\DynamicRange\Explosions\aphit3.wss",52.500008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\aphit4.wss",52.500008,0.900000};\
      soundHitArmor1[]={"\DynamicRange\Explosions\aphit.wss",52.500008,0.900000};\
      soundHitArmor2[]={"\DynamicRange\Explosions\aphit2.wss",4.375008,0.900000};\
      hitGround[]={"soundHit1",1};\
      hitArmor[]={"soundHitArmor1",0.250000,"soundHitArmor2",0.250000,"soundHit2",0.250000,"soundHit3",0.250000};\
      hitMan[]={"soundHit1",1};
#define HEAT120_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\apground.wss",0.300008,1};\
      soundHit2[]={"\DynamicRange\Explosions\aphit3.wss",60.000008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\aphit4.wss",60.000008,0.900000};\
      soundHitArmor1[]={"\DynamicRange\Explosions\aphit.wss",60.000008,0.900000};\
      soundHitArmor2[]={"\DynamicRange\Explosions\aphit2.wss",5.000008,0.900000};\
      hitGround[]={"soundHit1",1};\
      hitArmor[]={"soundHitArmor1",0.250000,"soundHitArmor2",0.250000,"soundHit2",0.250000,"soundHit3",0.250000};\
      hitMan[]={"soundHit1",1};
#define HEAT125_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\apground.wss",0.300008,1};\
      soundHit2[]={"\DynamicRange\Explosions\aphit3.wss",62.500008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\aphit4.wss",62.500008,0.900000};\
      soundHitArmor1[]={"\DynamicRange\Explosions\aphit.wss",62.500008,0.900000};\
      soundHitArmor2[]={"\DynamicRange\Explosions\aphit2.wss",5.208008,0.900000};\
      hitGround[]={"soundHit1",1};\
      hitArmor[]={"soundHitArmor1",0.250000,"soundHitArmor2",0.250000,"soundHit2",0.250000,"soundHit3",0.250000};\
      hitMan[]={"soundHit1",1};
#define AT3_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\atmexplosionarmor1.wss",104.166666,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",104.166666,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\atmexplosionarmor3.wss",104.166666,0.900000};\
      soundHitGround[]={"\DynamicRange\Explosions\atmexplosionground.wss",70,0.900000};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundFly[]={"\DynamicRange\weapons\rocketflying.wss",0.300000,1};
#define LAW_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\atmexplosionarmor1.wss",54.999999,1};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",54.999999,1};\
      soundHit3[]={"\DynamicRange\Explosions\atmexplosionarmor3.wss",54.999999,1};\
      soundHitGround[]={"\DynamicRange\Explosions\atmexplosionground.wss",40.000008,1};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit3",0.333333,"soundHit2",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundFly[]={"objects\noise",0.010000,1};
#define CARLGUSTAV_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\atmexplosionarmor1.wss",69.999999,0.800000};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",69.999999,0.850000};\
      soundHit3[]={"\DynamicRange\Explosions\atmexplosionarmor3.wss",69.999999,0.900000};\
      soundHitGround[]={"\DynamicRange\Explosions\atmexplosionground.wss",40.000008,0.600000};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundFly[]={"\DynamicRange\weapons\rocketflying.wss",0.300000,1};
#define AT4_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\atmexplosionarmor1.wss",99.999999,0.800000};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",99.999999,0.850000};\
      soundHit3[]={"\DynamicRange\Explosions\atmexplosionarmor3.wss",99.999999,0.900000};\
      soundHitGround[]={"\DynamicRange\Explosions\atmexplosionground.wss",70.000008,0.600000};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};
#define AA_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\StingerExplosion.wss",60.000008,0.800000};\
      soundHit2[]={"\DynamicRange\Explosions\atmexplosionarmor2.wss",60.000008,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\StingerExplosion2.wss",60.000008,0.900000};\
      hitGround[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitArmor[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitBuilding[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};\
      hitMan[]={"soundHit1",0.333333,"soundHit2",0.333333,"soundHit3",0.333333};
#define HELLFIRE_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\Hellfire2.wss",100.999999,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\Hellfire2.wss",100.999999,0.800000};\
      soundHit3[]={"\DynamicRange\Explosions\Hellfire2.wss",100.999999,0.850000};\
      soundHitGround[]={"\DynamicRange\Explosions\Hellfire2.wss",80.000008,0};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundFly[]={"\DynamicRange\weapons\missileflyby.wss",1,1};
#define ZUNI_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\hydraexplosion1.wss",58.333333,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\hydraexplosion2.wss",58.333333,0.850000};\
      soundHit3[]={"\DynamicRange\Explosions\hydraexplosion3.wss",58.333333,0.750000};\
      hitGround[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitMan[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      soundFly[]={"weapons\rocketflying",0.010000,1};\
      soundEngine[]={"objects\noise",0.001000,1};
#define ROCKET57_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\hydraexplosion1.wss",47.499999,0.900000};\
      soundHit2[]={"\DynamicRange\Explosions\hydraexplosion2.wss",47.499999,0.850000};\
      soundHit3[]={"\DynamicRange\Explosions\hydraexplosion3.wss",47.499999,0.750000};\
      hitGround[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitMan[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};
#define AT6_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\Hellfire2.wss",108.853333,0.850000};\
      soundHit2[]={"\DynamicRange\Explosions\Hellfire2.wss",108.853333,0.850000};\
      soundHit3[]={"\DynamicRange\Explosions\Hellfire2.wss",108.853333,0.850000};\
      soundHitGround[]={"\DynamicRange\Explosions\Hellfire2.wss",80,0.850000};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundFly[]={"\DynamicRange\weapons\missileflyby.wss",1,1};
#define MAVERICK_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\MaverickExplosion.wss",100.999999,1};\
      soundHit2[]={"\DynamicRange\Explosions\MaverickExplosion.wss",100.999999,0.900000};\
      soundHit3[]={"\DynamicRange\Explosions\Hellfire2.wss",100.999999,0.800000};\
      soundHitGround[]={"\DynamicRange\Explosions\Hellfire2.wss",100.000000,1};\
      hitGround[]={"soundHitGround",1};\
      hitArmor[]={"soundHit2",0.333333,"soundHit3",0.333333,"soundHit1",0.333333};\
      hitBuilding[]={"soundHitGround",1};\
      hitMan[]={"soundHitGround",1};\
      soundEngine[]={"\DynamicRange\weapons\rocketflying.wss",1,0};\
      soundFly[]={"\DynamicRange\weapons\missileflyby.wss",1,0};
#define GRENADE_HIT_SOUNDS soundHit1[]={"\ECP_DR_extra_sound\Grenade1.wss",5.333333,1};\
      soundHit2[]={"\ECP_DR_extra_sound\Grenade2.wss",5.333333,1};\
      soundHit3[]={"\ECP_DR_extra_sound\Grenade3.wss",5.333333,1};\
      soundHit4[]={"\ECP_DR_extra_sound\Grenade4.wss",5.333333,1};\
      hitGround[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitArmor[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitBuilding[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitMan[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};
#define HANDG_HIT_SOUNDS soundHit1[]={"\ECP_DR_extra_sound\Grenade1.wss",5.333333,1};\
      soundHit2[]={"\ECP_DR_extra_sound\Grenade2.wss",5.333333,1};\
      soundHit3[]={"\ECP_DR_extra_sound\Grenade3.wss",5.333333,1};\
      soundHit4[]={"\ECP_DR_extra_sound\Grenade4.wss",5.333333,1};\
      hitGround[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitArmor[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitBuilding[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};\
      hitMan[]={"soundHit1",0.25,"soundHit2",0.25,"soundHit3",0.25,"soundHit4",0.25};
#define MORTAR_HIT_SOUNDS soundHit1[]={"\DynamicRange\Explosions\grenade1.wss",38.333333,1};\
      soundHit2[]={"\DynamicRange\Explosions\grenade2.wss",38.333333,1};\
      soundHit3[]={"\DynamicRange\Explosions\grenade3.wss",38.333333,1};\
      hitGround[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};\
      hitArmor[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};\
      hitBuilding[]={"soundHit1",0.330000,"soundHit2",0.330000,"soundHit3",0.330000};\
      hitMan[]={"soundHit1",0.300000,"soundHit2",0.300000,"soundHit3",0.300000};
#define CHARGE_HIT_SOUNDS soundHit[]={"\DynamicRange\Explosions\timebomb.wss",100.000008,0.800000};
#define FUEL_EXPLOSION soundHit1[]={"\DynamicRange\Explosions\fuel_explosion.wss",100.000000,0.700000};\
      soundHit2[]={"\DynamicRange\Explosions\fuelexplosion2.wss",100.000000,0.700000};\
      soundHit3[]={"\DynamicRange\Explosions\fuelexplosion3.wss",100.000000,0.700000};\
      hitGround[]={"soundHit1",0.300000,"soundHit2",0.300000,"soundHit3",0.300000};\
      hitArmor[]={"soundHit1",0.300000,"soundHit2",0.300000,"soundHit3",0.300000};\
      hitBuilding[]={"soundHit1",0.300000,"soundHit2",0.3000000,"soundHit3",0.300000};\
      hitMan[]={"soundHit1",0.300000,"soundHit2",0.300000,"soundHit3",0.300000};
#define SHELL73_SHOT_SOUND sound[]={"\DynamicRange\Weapons\gun73.wss",60.833333,0.900000};
#define HEAT73_SHOT_SOUND sound[]={"\DynamicRange\Weapons\gun73.wss",60.833333,1};
#define SHELL105_SHOT_SOUND sound[]={"\DynamicRange\Weapons\M68Gun.wss",87.500000,0.900000};
#define HEAT105_SHOT_SOUND sound[]={"\DynamicRange\Weapons\M68Gun.wss",87.500000,1};
#define GUN105_SOUNDS sound[]={"\DynamicRange\Weapons\M68Gun.wss",87.500000,1};\
      reloadSound[]={"\DynamicRange\Weapons\105mmreload.wss",0.000316,1};
#define SHELL120_SHOT_SOUND sound[]={"\DynamicRange\Weapons\M256Gun.wss",100.000000,0.900000};
#define HEAT120_SHOT_SOUND sound[]={"\DynamicRange\Weapons\M256Gun.wss",100.000000,1};
#define GUN120_SOUNDS sound[]={"\DynamicRange\Weapons\M256Gun.wss",100.000000,1};\
      reloadSound[]={"\DynamicRange\Weapons\M1ManualReload.wss",0.000316,1};
#define SHELL125_SHOT_SOUND sound[]={"\DynamicRange\Weapons\2A46Gun.wss",104.166666,0.900000};
#define HEAT125_SHOT_SOUND sound[]={"\DynamicRange\Weapons\2A46Gun.wss",104.166666,1};
#define GUN125_SOUNDS sound[]={"\DynamicRange\Weapons\2A46Gun.wss",104.166666,1};\
      reloadSound[]={"\DynamicRange\Weapons\T72Autoloader.wss",0.000316,1};
#define MGUN_SHOT_SOUND sound[]={"\ECP_DR_extra_sound_3\m60mgun.wss",2,1};
#define RIFLE_CURSORS cursor="w_weapon";\
      cursorAim="w_lock";
#define RIFLE_SOUNDS reloadSound[]={"\DynamicRange\weapons\CARcarrier.wss",0.000316,1};\
      reloadMagazineSound[]={"\DynamicRange\weapons\M16Reload.wss",0.000316,1};
#define M16_SINGLE_SOUND sound[]={"\ECP_DR_extra_sound_3\M16single.wss",1,1};
#define M16_BURST_SOUND sound[]={"\ECP_DR_extra_sound_3\M16burst.wss",1,1};
#define M4_RELOAD_SOUND reloadMagazineSound[]={"\DynamicRange\weapons\M4Reload.wss",0.000316,1};
#define M4_SINGLE_SOUND sound[]={"\ECP_DR_extra_sound_3\M4single.wss",1,1};
#define AK47_RELOAD_SOUND reloadMagazineSound[]={"\DynamicRange\weapons\AK47Reload.wss",0.000316,1};
#define AK47_SINGLE_SOUND sound[]={"\ECP_DR_extra_sound_3\AK47single.wss",1,1};
#define AK47_BURST_SOUND sound[]={"\ECP_DR_extra_sound_3\AK47burst.wss",1,1};
#define AK74_RELOAD_SOUND reloadMagazineSound[]={"\DynamicRange\weapons\AK74Reload.wss",0.000316,1};
#define AK74_SINGLE_SOUND sound[]={"\ECP_DR_extra_sound_3\AK74single.wss",1,1};
#define AK74_BURST_SOUND sound[]={"\ECP_DR_extra_sound_3\AK74burst.wss",1,1};
#define AK74SU_RELOAD_SOUND reloadMagazineSound[]={"\DynamicRange\weapons\ak74reload.wss",0.000316,1};
#define AK74SU_MODES_MOD class Single\
      {\
         ammo="BulletSingleE";\
         multiplier=1;\
         burst=1;\
         displayName="$STR_DN_AK74";\
         dispersion=0.000200;\
         sound[]={"\DynamicRange\Weapons\aksu74single.wss",1,1};\
         soundContinuous=0;\
         reloadTime=0.100000;\
         ffCount=1;\
         recoil="riffleSingle";\
         autoFire=0;\
         aiRateOfFire=3.500000;\
         aiRateOfFireDistance=500;\
         useAction=0;\
         useActionTitle="";\
      };\
      class Burst\
      {\
         ammo="BulletBurstE";\
         multiplier=1;\
         burst=3;\
         displayName="$STR_DN_AK74_BURST";\
         dispersion=0.000400;\
         sound[]={"\DynamicRange\Weapons\aksu74burst.wss",1,1};\
         soundContinuous=0;\
         reloadTime=0.100000;\
         ffCount=3;\
         recoil="riffleBurst3";\
         autoFire=0;\
         aiRateOfFire=3.500000;\
         aiRateOfFireDistance=250;\
         useAction=0;\
         useActionTitle="";\
      };\
      class FullAuto\
      {\
         ammo="BulletFullAutoE";\
         multiplier=1;\
         burst=1;\
         displayName="$STR_DN_AK74_AUTO";\
         dispersion=0.000800;\
         sound[]={"\DynamicRange\Weapons\aksu74full.wss",1,1};\
         soundContinuous=0;\
         reloadTime=0.100000;\
         ffCount=30;\
         recoil="riffleBurst3";\
         autoFire=1;\
         aiRateOfFire=3.500000;\
         aiRateOfFireDistance=250;\
         useAction=0;\
         useActionTitle="";\
      };
#define HK_RELOAD_SOUND reloadSound[]={"\DynamicRange\weapons\MPcarrier.wss",0.000316,1};\
      reloadMagazineSound[]={"\DynamicRange\weapons\MP5SDReload.wss",0.000316,1};
#define HK_SINGLE_SOUND sound[]={"\DynamicRange\Weapons\hksdsingle.wss",0.088004,1};
#define SNIPER_RIFLE_SOUNDS drySound[]={"weapons\M16dry",0.000316,1};\
      reloadSound[]={"\DynamicRange\weapons\ARcarrier.wss",0.000316,1};\
      reloadMagazineSound[]={"\DynamicRange\weapons\Sniperreload.wss",0.000316,1};\
      sound[]={"\DynamicRange\Weapons\SVD.wss",2,1};
#define M21_SOUNDS reloadSound[]={"\DynamicRange\weapons\ARcarrier.wss",0.000316,1};\
      sound[]={"\DynamicRange\Weapons\M-21.wss",2,1};
#define SVD_SOUNDS drySound[]={"\DynamicRange\weapons\sniperdry.wss",0.000316,0.900000};\
      reloadSound[]={"\DynamicRange\weapons\ARcarrier.wss",0.000316,1};\
      sound[]={"\DynamicRange\Weapons\SVD.wss",2,1};
#define MG7_6_SOUNDS reloadSound[]={"\DynamicRange\Weapons\MGcarrier.wss",0.000316,1};\
      sound[]={"\ECP_DR_extra_sound_3\m60mgun.wss",2,1};\
      soundContinuous=0;\
      reloadMagazineSound[]={"\DynamicRange\weapons\mgload.wss",0.000316,1};
#define M60_SHOT_SOUND sound[]={"\ECP_DR_extra_sound_3\m60mgun.wss",2,1};
#define PK_SHOT_SOUND sound[]={"\ECP_DR_extra_sound_3\RPKfull.wss",2,1};
#define MG12_7_SHOT_SOUND sound[]={"\DynamicRange\Weapons\m2-50-loop.wss",5,1};
#define M2_SHOT_SOUND sound[]={"\DynamicRange\Weapons\m2-50-loop.wss",7,1};
#define EXTRA_MG_SOUND_DEF class PKT: MachineGun7_6\
   {\
      scopeWeapon=2;\
      scopeMagazine=2;\
      ammo="Bullet7_6E";\
      sound[]={"\DynamicRange\Weapons\PKT.wss",3.5,1};\
      soundContinuous=1;\
   };\
   class NSVT: MachineGun12_7\
   {\
      scopeWeapon=2;\
      scopeMagazine=2;\
      ammo="Bullet12_7";\
      sound[]={"\DynamicRange\Weapons\nsvt.wss",5,1};\
      soundContinuous=1;\
   };\
   class M2MaDuce: MachineGun12_7\
   {\
      scopeWeapon=2;\
      scopeMagazine=2;\
      ammo="Bullet12_7";\
      sound[]={"\DynamicRange\Weapons\maduce.wss",5,1.1};\
      soundContinuous=1;\
   };\
   class M240b: MachineGun7_6\
   {\
      sound[]={"\DynamicRange\Weapons\M240coax.wss",3.5,1};\
   };
#define MG30_SOUNDS reloadSound[]={"",1,1};\
      sound[]={"\DynamicRange\Weapons\automatic_cannon.wss",5,1};
#define M197_CLASS class m197: MachineGun30\
   {\
      sound[]={"\DynamicRange\Weapons\m197.wss",4,1};\
      soundContinuous=1;\
   };

#define GSH302_CLASS class GSH302: MachineGun30E\
   {\
      sound[]={"\DynamicRange\Weapons\GSH302.wss",4,1};\
      soundContinuous=1;\
   };
#define AVENGER_SHOT_SOUND sound[]={"\DynamicRange\Weapons\gau8a.wss",3,1};
#define ZSU_SOUNDS sound[]={"\DynamicRange\Weapons\shilkaazp23.wss",4,1};\
      reloadSound[]={"\DynamicRange\Weapons\cannonshells.wss",0.010378,1};
#define GL_SOUNDS sound[]={"\DynamicRange\Weapons\GLWlaunch.wss",1,1};\
      reloadMagazineSound[]={"\DynamicRange\Weapons\GLWreload.wss",0.000316,1};
#define M203_SOUNDS sound[]={"\DynamicRange\Weapons\GLWlaunch.wss",1,1};\
            reloadMagazineSound[]={"\DynamicRange\Weapons\GLWreload.wss",0.000316,1};
#define VOG25L_SOUNDS sound[]={"\DynamicRange\Weapons\GLElaunch.wss",1,1};\
            reloadMagazineSound[]={"\DynamicRange\Weapons\GLEreload.wss",0.000316,1};
#define VOG30L_SOUNDS sound[]={"\DynamicRange\Weapons\GLElaunch.wss",1,1};\
            reloadMagazineSound[]={"\DynamicRange\Weapons\GLEreload.wss",0.000316,1};
#define RIFLEGRENADE_SHOT_SOUND sound[]={"\DynamicRange\Weapons\RifleGrenade.wss",1,1};
#define FLARE_SHOT_SOUND sound[]={"\DynamicRange\weapons\flare.wss",1.000000,1};
#define PLACE_CHARGE_SOUND sound[]={"\DynamicRange\weapons\placesatchel.wss",0.000316,1};
#define LAW_SHOT_SOUND sound[]={"\DynamicRange\Weapons\m72law.wss",3,1};
#define CARLGUSTAV_SHOT_SOUND sound[]={"\DynamicRange\Weapons\Milan.wss",3,1};
#define FIM92_SHOT_SOUND sound[]={"\DynamicRange\Weapons\stinger.wss",3,1};
#define TOW_SHOT_SOUND sound[]={"\DynamicRange\Weapons\TOW.wss",3,1};
#define HELLFIRE_SHOT_SOUND sound[]={"\DynamicRange\Weapons\Hellfire.wss",3,1};
#define ROCKET_SHOT_SOUND sound[]={"Weapons\rocket1",1.5,1};
#define AT6_SHOT_SOUND sound[]={"\DynamicRange\Weapons\hellfire.wss",3,1};
#define MAVERICK_SHOT_SOUND sound[]={"\DynamicRange\Weapons\hellfire.wss",3,1};
#define TRUCK_HORN drySound[]={"\DynamicRange\Vehicles\Truckhorn.wss",0.500000,1};
#define EXTRA_HORNS class JeepHorn: CarHorn\
   {\
      drySound[]={"\DynamicRange\Vehicles\Jeephorn.wss",0.500000,1};\
   };\
   class OldHorn: CarHorn\
   {\
      drySound[]={"\DynamicRange\Vehicles\Oldhorn.wss",0.500000,1};\
   };
#define SPORTCAR_HORN drySound[]={"\DynamicRange\Vehicles\Sportscarhorn.wss",0.500000,1};
#define WEAPON_FIRE_MGUN_CLOUDLET_DUR 0.3
#define ALL_VEHICLES_SOUNDS soundCrash[]={"\DynamicRange\explosions\crash.wss",0.316228,1};\
      soundLandCrash[]={"\DynamicRange\Explosions\landcrash.wss",0.316228,1};\
      soundWaterCrash[]={"\DynamicRange\Explosions\watercrash.wss",0.116228,1};\
      soundGetIn[]={"Vehicles\get_in",0.000316,1};\
      soundGetOut[]={"Vehicles\get_out",0.000316,1};\
      soundServo[]={"\DynamicRange\Vehicles\ShilkaTurretServo.wss",0.010000,0.500000};
#define CAR_SOUNDS soundEngine[]={"Vehicles\mediumcar",0.031623,0.500000};\
      soundEnviron[]={"\DynamicRange\Vehicles\carexternal.wss",0.031623,1};\
      soundCrash[]={"\DynamicRange\Exlosions\crash.wss",0.100000,2};\
      soundGear[]={"Vehicles\truck_gear",0.000178,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\cardoor.wss",0.001000,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\cardoor.wss",0.001000,1};
#define TANK_IO_SOUNDS soundGetIn[]={"\DynamicRange\Vehicles\getinTank.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\getoutTank.wss",0.000316,1};
#define TANK_SOUNDS insideSoundCoef=0.099100;\
      soundEngine[]={"\DynamicRange\Vehicles\TankDiesel.wss",0.316228,0.800000};\
      soundEnviron[]={"\DynamicRange\Vehicles\OldRollingTreads1.wss",0.177828,1};\
      soundCrash[]={"\DynamicRange\Explosions\crash.wss",0.316228,1};\
      soundGear[]={"Vehicles\Gear_Trans1",0.003162,1};\
      soundDammage[]={"\DynamicRange\vehicles\TankHalonExtinguisher.wss",0.010000,1};
#define TURRET_CERVO soundServo[]={"\DynamicRange\Vehicles\M1TurretServo.wss",0.031623,1.000000};
#define BARREL_CERVO soundServo[]={"\DynamicRange\Vehicles\M1ThermalSight.wss",0.000316,1.200000};
#define APC_SOUNDS soundEnviron[]={"\DynamicRange\Vehicles\oldrolling_treads1.wss",0.177828,0.900000};\
      soundEngine[]={"\DynamicRange\Vehicles\OldIdle1.wss",0.316228,1.3};\
      soundCrash[]={"\DynamicRange\Explosions\crash.wss",0.316228,1.500000};\
      soundGear[]={"Vehicles\Gear_Trans1",0.010000,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\getinapc.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\getoutapc.wss",0.000316,1};\
      class TurretBase\
      {\
         gunAxis="OsaHlavne";\
         turretAxis="OsaVeze";\
         soundServo[]={"\DynamicRange\Vehicles\APCTurretServo.wss",0.131623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVez";\
         gun="OtocHlaven";\
      };\
      class ComTurret\
      {\
         turretAxis="OsaVelitele";\
         gunAxis="OsaHlavneVelitele";\
         soundServo[]={"\DynamicRange\Vehicles\M1ThermalSight.wss",0.001623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVelitele";\
         gun="OtocHlavenVelitele";\
      };
#define MAN_HIT_SOUNDS hitSound1[]={"\DynamicRange\voices\Hit11.wss",0.056234,1};\
      hitSound2[]={"voices\Hit12",0.056234,1};\
      hitSound3[]={"voices\Hit13",0.056234,1};\
      hitSound4[]={"voices\Hit14",0.056234,1};\
      hitSound5[]={"voices\Hit15",0.056234,1};\
      hitSound6[]={"voices\Hit16",0.056234,1};\
      hitSound7[]={"voices\Hit17",0.056234,1};\
      hitSound8[]={"voices\Hit18",0.056234,1};\
      hitSound9[]={"\DynamicRange\voices\Hit19.wss",0.056234,1};\
      hitSound10[]={"voices\Hit20",0.056234,1};\
      hitSound11[]={"\DynamicRange\voices\Hit21.wss",0.056234,1};\
      hitSound12[]={"\DynamicRange\voices\Hit22.wss",0.056234,1};\
      hitSound13[]={"voices\Hit23",0.056234,1};\
      hitSound14[]={"voices\Hit24",0.056234,1};\
      hitSound15[]={"voices\Hit25",0.056234,1};\
      hitSound16[]={"voices\Hit26",0.056234,1};\
      hitSound17[]={"voices\Hit27",0.056234,1};\
      hitSound18[]={"\DynamicRange\voices\Hit28.wss",0.056234,1};\
      hitSound19[]={"voices\Hit29",0.056234,1};\
      hitSound20[]={"\DynamicRange\voices\Hit30.wss",0.056234,1};\
      hitSound21[]={"\ECP_DR_extra_sound_2\hit001.wss",0.056234,1};\
      hitSound22[]={"\ECP_DR_extra_sound_2\hit002.wss",0.056234,1};\
      hitSound23[]={"\ECP_DR_extra_sound_2\hit003.wss",0.056234,1};\
      hitSound24[]={"\ECP_DR_extra_sound_2\hit004.wss",0.056234,1};\
      hitSound25[]={"\ECP_DR_extra_sound_2\hit005.wss",0.056234,1};\
      hitSound26[]={"\ECP_DR_extra_sound_2\hit006.wss",0.056234,1};\
      hitSound27[]={"\ECP_DR_extra_sound_2\hit007.wss",0.056234,1};\
      hitSound28[]={"\ECP_DR_extra_sound_2\hit008.wss",0.056234,1};\
      hitSound29[]={"\ECP_DR_extra_sound_2\hit009.wss",0.056234,1};\
      hitSound30[]={"\ECP_DR_extra_sound_2\hit010.wss",0.056234,1};\
      hitSound31[]={"\ECP_DR_extra_sound_2\hit011.wss",0.056234,1};\
      hitSound32[]={"\ECP_DR_extra_sound_2\hit012.wss",0.056234,1};\
      hitSound33[]={"\ECP_DR_extra_sound_2\hit013.wss",0.056234,1};\
      hitSound34[]={"\ECP_DR_extra_sound_2\hit014.wss",0.056234,1};\
      hitSound35[]={"\ECP_DR_extra_sound_2\hit015.wss",0.056234,1};\
      hitSound36[]={"\ECP_DR_extra_sound_2\hit016.wss",0.056234,1};\
      hitSound37[]={"\ECP_DR_extra_sound_2\hit017.wss",0.056234,1};\
      hitSound38[]={"\ECP_DR_extra_sound_2\hit018.wss",0.056234,1};\
      hitSound39[]={"\ECP_DR_extra_sound_2\hit019.wss",0.056234,1};\
      hitSound40[]={"\ECP_DR_extra_sound_2\hit020.wss",0.056234,1};\
      hitSound41[]={"\ECP_DR_extra_sound_2\hit021.wss",0.056234,1};\
      hitSound42[]={"\ECP_DR_extra_sound_2\hit022.wss",0.056234,1};\
      hitSound43[]={"\ECP_DR_extra_sound_2\hit023.wss",0.056234,1};\
      hitSound44[]={"\ECP_DR_extra_sound_2\hit024.wss",0.056234,1};\
      hitSound45[]={"\ECP_DR_extra_sound_2\hit025.wss",0.056234,1};\
      hitSound46[]={"\ECP_DR_extra_sound_2\hit026.wss",0.056234,1};\
      hitSound47[]={"\ECP_DR_extra_sound_2\hit027.wss",0.056234,1};\
      hitSound48[]={"\ECP_DR_extra_sound_2\hit028.wss",0.056234,1};\
      hitSound49[]={"\ECP_DR_extra_sound_2\hit029.wss",0.056234,1};\
      hitSound50[]={"\ECP_DR_extra_sound_2\hit030.wss",0.056234,1};\
      hitSound51[]={"\ECP_DR_extra_sound_2\hit031.wss",0.056234,1};\
      hitSound52[]={"\ECP_DR_extra_sound_2\hit032.wss",0.056234,1};\
      hitSound53[]={"\ECP_DR_extra_sound_2\hit033.wss",0.056234,1};\
      hitSound54[]={"\ECP_DR_extra_sound_2\hit034.wss",0.056234,1};\
      hitSound55[]={"\ECP_DR_extra_sound_2\hit035.wss",0.056234,1};\
      hitSound56[]={"\ECP_DR_extra_sound_2\hit036.wss",0.056234,1};\
      hitSound57[]={"\ECP_DR_extra_sound_2\hit037.wss",0.056234,1};\
      hitSound58[]={"\ECP_DR_extra_sound_2\hit038.wss",0.056234,1};\
      hitSound59[]={"\ECP_DR_extra_sound_2\hit039.wss",0.056234,1};\
      hitSound60[]={"\ECP_DR_extra_sound_2\hit040.wss",0.056234,1};\
      hitSound61[]={"\ECP_DR_extra_sound_2\hit041.wss",0.056234,1};\
      hitSound62[]={"\ECP_DR_extra_sound_2\hit042.wss",0.056234,1};\
      hitSound63[]={"\ECP_DR_extra_sound_2\hit043.wss",0.056234,1};\
      hitSound64[]={"\ECP_DR_extra_sound_2\hit044.wss",0.056234,1};\
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      hitSound303[]={"\ECP_DR_extra_sound_2\hit283.wss",0.056234,1};\
      hitSound304[]={"\ECP_DR_extra_sound_2\hit284.wss",0.056234,1};\
      hitSound305[]={"\ECP_DR_extra_sound_2\hit285.wss",0.056234,1};\
      hitSound306[]={"\ECP_DR_extra_sound_2\hit286.wss",0.056234,1};\
      hitSound307[]={"\ECP_DR_extra_sound_2\hit287.wss",0.056234,1};\
      hitSound308[]={"\ECP_DR_extra_sound_2\hit288.wss",0.056234,1};\
      hitSound309[]={"\ECP_DR_extra_sound_2\hit289.wss",0.056234,1};\
      hitSound310[]={"\ECP_DR_extra_sound_2\hit290.wss",0.056234,1};\
      hitSound311[]={"\ECP_DR_extra_sound_2\hit291.wss",0.056234,1};\
      hitSound312[]={"\ECP_DR_extra_sound_2\hit292.wss",0.056234,1};\
      hitSound313[]={"\ECP_DR_extra_sound_2\hit293.wss",0.056234,1};\
      hitSound314[]={"\ECP_DR_extra_sound_2\hit294.wss",0.056234,1};\
      hitSound315[]={"\ECP_DR_extra_sound_2\hit295.wss",0.056234,1};\
      hitSound316[]={"\ECP_DR_extra_sound_2\hit296.wss",0.056234,1};\
      hitSound317[]={"\ECP_DR_extra_sound_2\hit297.wss",0.056234,1};\
      hitSound318[]={"\ECP_DR_extra_sound_2\hit298.wss",0.056234,1};\
      hitSound319[]={"\ECP_DR_extra_sound_2\hit299.wss",0.056234,1};\
      hitSound320[]={"\ECP_DR_extra_sound_2\hit300.wss",0.056234,1};\
      hitSound321[]={"\ECP_DR_extra_sound_2\hit301.wss",0.056234,1};\
      hitSound322[]={"\ECP_DR_extra_sound_2\hit302.wss",0.056234,1};\
      hitSound323[]={"\ECP_DR_extra_sound_2\hit303.wss",0.056234,1};\
      hitSound324[]={"\ECP_DR_extra_sound_2\hit304.wss",0.056234,1};\
      hitSound325[]={"\ECP_DR_extra_sound_2\hit305.wss",0.056234,1};\
      hitSound326[]={"\ECP_DR_extra_sound_2\hit306.wss",0.056234,1};\
      hitSound327[]={"\ECP_DR_extra_sound_2\hit307.wss",0.056234,1};\
      hitSound328[]={"\ECP_DR_extra_sound_2\hit308.wss",0.056234,1};\
      hitSound329[]={"\ECP_DR_extra_sound_2\hit309.wss",0.056234,1};\
      hitSound330[]={"\ECP_DR_extra_sound_2\hit310.wss",0.056234,1};\
      hitSound331[]={"\ECP_DR_extra_sound_2\hit311.wss",0.056234,1};\
      hitSound332[]={"\ECP_DR_extra_sound_2\hit312.wss",0.056234,1};\
      hitSound333[]={"\ECP_DR_extra_sound_2\hit313.wss",0.056234,1};\
      hitSound334[]={"\ECP_DR_extra_sound_2\hit314.wss",0.056234,1};\
      hitSound335[]={"\ECP_DR_extra_sound_2\hit315.wss",0.056234,1};\
      hitSound336[]={"\ECP_DR_extra_sound_2\hit316.wss",0.056234,1};\
      hitSound337[]={"\ECP_DR_extra_sound_2\hit317.wss",0.056234,1};\
      hitSound338[]={"\ECP_DR_extra_sound_2\hit318.wss",0.056234,1};\
      hitSound339[]={"\ECP_DR_extra_sound_2\hit319.wss",0.056234,1};\
      hitSound340[]={"\ECP_DR_extra_sound_2\hit320.wss",0.056234,1};\
      hitSound341[]={"\ECP_DR_extra_sound_2\hit321.wss",0.056234,1};\
      hitSound342[]={"\ECP_DR_extra_sound_2\hit322.wss",0.056234,1};\
      hitSound343[]={"\ECP_DR_extra_sound_2\hit323.wss",0.056234,1};\
      hitSound344[]={"\ECP_DR_extra_sound_2\hit324.wss",0.056234,1};\
      hitSound345[]={"\ECP_DR_extra_sound_2\hit325.wss",0.056234,1};\
      hitSound346[]={"\ECP_DR_extra_sound_2\hit326.wss",0.056234,1};\
      hitSound347[]={"\ECP_DR_extra_sound_2\hit327.wss",0.056234,1};\
      hitSounds[]={"hitSound1",0.0028818,"hitSound2",0.0028818,"hitSound3",0.0028818,"hitSound4",0.0028818,"hitSound5",0.0028818,"hitSound6",0.0028818,"hitSound7",0.0028818,"hitSound8",0.0028818,"hitSound9",0.0028818,"hitSound10",0.0028818,"hitSound11",0.0028818,"hitSound12",0.0028818,"hitSound13",0.0028818,"hitSound14",0.0028818,"hitSound15",0.0028818,"hitSound16",0.0028818,"hitSound17",0.0028818,"hitSound18",0.0028818,"hitSound19",0.0028818,"hitSound20",0.0028818,"hitSound21",0.0028818,"hitSound22",0.0028818,"hitSound23",0.0028818,"hitSound24",0.0028818,"hitSound25",0.0028818,"hitSound26",0.0028818,"hitSound27",0.0028818,"hitSound28",0.0028818,"hitSound29",0.0028818,"hitSound30",0.0028818,"hitSound31",0.0028818,"hitSound32",0.0028818,"hitSound33",0.0028818,"hitSound34",0.0028818,"hitSound35",0.0028818,"hitSound36",0.0028818,"hitSound37",0.0028818,"hitSound38",0.0028818,"hitSound39",0.0028818,"hitSound40",0.0028818,"hitSound41",0.0028818,"hitSound42",0.0028818,"hitSound43",0.0028818,"hitSound44",0.0028818,"hitSound45",0.0028818,"hitSound46",0.0028818,"hitSound47",0.0028818,"hitSound48",0.0028818,"hitSound49",0.0028818,"hitSound50",0.0028818,"hitSound51",0.0028818,"hitSound52",0.0028818,"hitSound53",0.0028818,"hitSound54",0.0028818,"hitSound55",0.0028818,"hitSound56",0.0028818,"hitSound57",0.0028818,"hitSound58",0.0028818,"hitSound59",0.0028818,"hitSound60",0.0028818,"hitSound61",0.0028818,"hitSound62",0.0028818,"hitSound63",0.0028818,"hitSound64",0.0028818,"hitSound65",0.0028818,"hitSound66",0.0028818,"hitSound67",0.0028818,"hitSound68",0.0028818,"hitSound69",0.0028818,"hitSound70",0.0028818,"hitSound71",0.0028818,"hitSound72",0.0028818,"hitSound73",0.0028818,"hitSound74",0.0028818,"hitSound75",0.0028818,"hitSound76",0.0028818,"hitSound77",0.0028818,"hitSound78",0.0028818,"hitSound79",0.0028818,"hitSound80",0.0028818,"hitSound81",0.0028818,"hitSound82",0.0028818,"hitSound83",0.0028818,"hitSound84",0.0028818,"hitSound85",0.0028818,"hitSound86",0.0028818,"hitSound87",0.0028818,"hitSound88",0.0028818,"hitSound89",0.0028818,"hitSound90",0.0028818,"hitSound91",0.0028818,"hitSound92",0.0028818,"hitSound93",0.0028818,"hitSound94",0.0028818,"hitSound95",0.0028818,"hitSound96",0.0028818,"hitSound97",0.0028818,"hitSound98",0.0028818,"hitSound99",0.0028818,"hitSound100",0.0028818,"hitSound101",0.0028818,"hitSound102",0.0028818,"hitSound103",0.0028818,"hitSound104",0.0028818,"hitSound105",0.0028818,"hitSound106",0.0028818,"hitSound107",0.0028818,"hitSound108",0.0028818,"hitSound109",0.0028818,"hitSound110",0.0028818,"hitSound111",0.0028818,"hitSound112",0.0028818,"hitSound113",0.0028818,"hitSound114",0.0028818,"hitSound115",0.0028818,"hitSound116",0.0028818,"hitSound117",0.0028818,"hitSound118",0.0028818,"hitSound119",0.0028818,"hitSound120",0.0028818,"hitSound121",0.0028818,"hitSound122",0.0028818,"hitSound123",0.0028818,"hitSound124",0.0028818,"hitSound125",0.0028818,"hitSound126",0.0028818,"hitSound127",0.0028818,"hitSound128",0.0028818,"hitSound129",0.0028818,"hitSound130",0.0028818,"hitSound131",0.0028818,"hitSound132",0.0028818,"hitSound133",0.0028818,"hitSound134",0.0028818,"hitSound135",0.0028818,"hitSound136",0.0028818,"hitSound137",0.0028818,"hitSound138",0.0028818,"hitSound139",0.0028818,"hitSound140",0.0028818,"hitSound141",0.0028818,"hitSound142",0.0028818,"hitSound143",0.0028818,"hitSound144",0.0028818,"hitSound145",0.0028818,"hitSound146",0.0028818,"hitSound147",0.0028818,"hitSound148",0.0028818,"hitSound149",0.0028818,"hitSound150",0.0028818,"hitSound151",0.0028818,"hitSound152",0.0028818,"hitSound153",0.0028818,"hitSound154",0.0028818,"hitSound155",0.0028818,"hitSound156",0.0028818,"hitSound157",0.0028818,"hitSound158",0.0028818,"hitSound159",0.0028818,"hitSound160",0.0028818,"hitSound161",0.0028818,"hitSound162",0.0028818,"hitSound163",0.0028818,"hitSound164",0.0028818,"hitSound165",0.0028818,"hitSound166",0.0028818,"hitSound167",0.0028818,"hitSound168",0.0028818,"hitSound169",0.0028818,"hitSound170",0.0028818,"hitSound171",0.0028818,"hitSound172",0.0028818,"hitSound173",0.0028818,"hitSound174",0.0028818,"hitSound175",0.0028818,"hitSound176",0.0028818,"hitSound177",0.0028818,"hitSound178",0.0028818,"hitSound179",0.0028818,"hitSound180",0.0028818,"hitSound181",0.0028818,"hitSound182",0.0028818,"hitSound183",0.0028818,"hitSound184",0.0028818,"hitSound185",0.0028818,"hitSound186",0.0028818,"hitSound187",0.0028818,"hitSound188",0.0028818,"hitSound189",0.0028818,"hitSound190",0.0028818,"hitSound191",0.0028818,"hitSound192",0.0028818,"hitSound193",0.0028818,"hitSound194",0.0028818,"hitSound195",0.0028818,"hitSound196",0.0028818,"hitSound197",0.0028818,"hitSound198",0.0028818,"hitSound199",0.0028818,"hitSound200",0.0028818,"hitSound201",0.0028818,"hitSound202",0.0028818,"hitSound203",0.0028818,"hitSound204",0.0028818,"hitSound205",0.0028818,"hitSound206",0.0028818,"hitSound207",0.0028818,"hitSound208",0.0028818,"hitSound209",0.0028818,"hitSound210",0.0028818,"hitSound211",0.0028818,"hitSound212",0.0028818,"hitSound213",0.0028818,"hitSound214",0.0028818,"hitSound215",0.0028818,"hitSound216",0.0028818,"hitSound217",0.0028818,"hitSound218",0.0028818,"hitSound219",0.0028818,"hitSound220",0.0028818,"hitSound221",0.0028818,"hitSound222",0.0028818,"hitSound223",0.0028818,"hitSound224",0.0028818,"hitSound225",0.0028818,"hitSound226",0.0028818,"hitSound227",0.0028818,"hitSound228",0.0028818,"hitSound229",0.0028818,"hitSound230",0.0028818,"hitSound231",0.0028818,"hitSound232",0.0028818,"hitSound233",0.0028818,"hitSound234",0.0028818,"hitSound235",0.0028818,"hitSound236",0.0028818,"hitSound237",0.0028818,"hitSound238",0.0028818,"hitSound239",0.0028818,"hitSound240",0.0028818,"hitSound241",0.0028818,"hitSound242",0.0028818,"hitSound243",0.0028818,"hitSound244",0.0028818,"hitSound245",0.0028818,"hitSound246",0.0028818,"hitSound247",0.0028818,"hitSound248",0.0028818,"hitSound249",0.0028818,"hitSound250",0.0028818,"hitSound251",0.0028818,"hitSound252",0.0028818,"hitSound253",0.0028818,"hitSound254",0.0028818,"hitSound255",0.0028818,"hitSound256",0.0028818,"hitSound257",0.0028818,"hitSound258",0.0028818,"hitSound259",0.0028818,"hitSound260",0.0028818,"hitSound261",0.0028818,"hitSound262",0.0028818,"hitSound263",0.0028818,"hitSound264",0.0028818,"hitSound265",0.0028818,"hitSound266",0.0028818,"hitSound267",0.0028818,"hitSound268",0.0028818,"hitSound269",0.0028818,"hitSound270",0.0028818,"hitSound271",0.0028818,"hitSound272",0.0028818,"hitSound273",0.0028818,"hitSound274",0.0028818,"hitSound275",0.0028818,"hitSound276",0.0028818,"hitSound277",0.0028818,"hitSound278",0.0028818,"hitSound279",0.0028818,"hitSound280",0.0028818,"hitSound281",0.0028818,"hitSound282",0.0028818,"hitSound283",0.0028818,"hitSound284",0.0028818,"hitSound285",0.0028818,"hitSound286",0.0028818,"hitSound287",0.0028818,"hitSound288",0.0028818,"hitSound289",0.0028818,"hitSound290",0.0028818,"hitSound291",0.0028818,"hitSound292",0.0028818,"hitSound293",0.0028818,"hitSound294",0.0028818,"hitSound295",0.0028818,"hitSound296",0.0028818,"hitSound297",0.0028818,"hitSound298",0.0028818,"hitSound299",0.0028818,"hitSound300",0.0028818,"hitSound301",0.0028818,"hitSound302",0.0028818,"hitSound303",0.0028818,"hitSound304",0.0028818,"hitSound305",0.0028818,"hitSound306",0.0028818,"hitSound307",0.0028818,"hitSound308",0.0028818,"hitSound309",0.0028818,"hitSound310",0.0028818,"hitSound311",0.0028818,"hitSound312",0.0028818,"hitSound313",0.0028818,"hitSound314",0.0028818,"hitSound315",0.0028818,"hitSound316",0.0028818,"hitSound317",0.0028818,"hitSound318",0.0028818,"hitSound319",0.0028818,"hitSound320",0.0028818,"hitSound321",0.0028818,"hitSound322",0.0028818,"hitSound323",0.0028818,"hitSound324",0.0028818,"hitSound325",0.0028818,"hitSound326",0.0028818,"hitSound327",0.0028818,"hitSound328",0.0028818,"hitSound329",0.0028818,"hitSound330",0.0028818,"hitSound331",0.0028818,"hitSound332",0.0028818,"hitSound333",0.0028818,"hitSound334",0.0028818,"hitSound335",0.0028818,"hitSound336",0.0028818,"hitSound337",0.0028818,"hitSound338",0.0028818,"hitSound339",0.0028818,"hitSound340",0.0028818,"hitSound341",0.0028818,"hitSound342",0.0028818,"hitSound343",0.0028818,"hitSound344",0.0028818,"hitSound345",0.0028818,"hitSound346",0.0028818,"hitSound347",0.0028818};
#define MAN_MOV_ENV_SOUNDS soundEnviron[]={"People\dirt_L",0.000158,1};\
      class SoundEnvironExt\
      {\
         normalExt[]={\
            {"People\dirt_L",0.0000045,1},\
            {"People\dirt_R",0.0000045,1},\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"People\grass_L",0.000003,1},\
            {"People\grass_R",0.000003,1},\
            {"\DynamicRange\People\rattle11.wss",0.000009,1},\
            {"People\grass_L",0.000003,1},\
            {"People\grass_R",0.000003,1}\
         };\
         normal[]={\
            {"People\dirt_L",0.0000045,1},\
            {"People\dirt_R",0.0000045,1},\
            {"\DynamicRange\People\rattle1.wss",0.000009,1}};\
         road[]={\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1},\
            {"\DynamicRange\People\rattle1.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1},\
            {"\DynamicRange\People\rattle11",0.000027,1},\
            {"\People\gravel_L",0.000027,1},\
            {"People\gravel_R",0.000027,1},\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1}};\
         rock[]={\
            {"\DynamicRange\People\rattle12.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1},\
            {"People\gravel_L",0.0000027,1},\
            {"People\gravel_R",0.000027,1},\
            {"\DynamicRange\People\rattle1.wss",0.000027,1},\
            {"People\sand_L",0.0000045,1},\
            {"People\sand_R",0.0000045,1},\
            {"People\gravel_L",0.000027,1},\
            {"People\gravel_R",0.000027,1},\
            {"\DynamicRange\People\concrete_L.wss",0.000027,1},\
            {"\DynamicRange\People\concrete_R.wss",0.000027,1}};\
         water[]={\
            {"People\water_L",0.000015,1},\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"People\water_R",0.000015,1}};\
         gravel[]={\
            {"People\gravel_L",0.000027,1},\
            {"People\gravel_R",0.000027,1},\
            {"\DynamicRange\People\rattle12.wss",0.000027,1}};\
         sand[]={\
            {"People\sand_L",0.0000045,1},\
            {"People\sand_R",0.0000045,1},\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"People\gravel_R",0.0000045,1},\
            {"People\sand_L",0.0000045,1},\
            {"People\sand_R",0.0000045,1},\
            {"People\gravel_L",0.000027,1},\
            {"People\gravel_R",0.000027,1},\
            {"People\sand_l",0.000027,1},\
            {"\DynamicRange\People\sandeq4.wss",0.0000045,1},\
            {"People\sand_R",0.0000045,1},\
            {"\DynamicRange\People\sandeq2.wss",0.0000045,1},\
            {"People\gravel_l",0.000027,1}};\
         drygrass[]={\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"People\drygrass_L",0.0000045,1},\
            {"People\drygrass_R",0.0000045,1},\
            {"\DynamicRange\People\rattle7.wss",0.000009,1},\
            {"People\grass_L",0.000003,1},\
            {"People\grass_R",0.000003,1},\
            {"People\forest_L",0.0000045,1},\
            {"People\forest_R",0.0000045,1},\
            {"\DynamicRange\People\rattle6.wss",0.000009,1},\
            {"People\drygrass_L",0.0000045,1},\
            {"People\forest_R",0.0000045,1},\
            {"People\drygrass_R",0.0000045,1},\
            {"\DynamicRange\People\rattle2.wss",0.000009,1}};\
         grass[]={\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"People\grass_L",0.000003,1},\
            {"People\grass_R",0.000003,1},\
            {"\DynamicRange\People\rattle5.wss",0.000009,1},\
            {"People\drygrass_L",0.0000045,1},\
            {"People\drygrass_R",0.0000045,1}};\
         forest[]={\
            {"People\forest_L",0.0000045,1},\
            {"People\forest_R",0.0000045,1},\
            {"\DynamicRange\People\rattle10.wss",0.000009,1},\
            {"People\forest_R",0.0000045,1},\
            {"People\grass_L",0.0000045,1},\
            {"People\grass_R",0.0000045,1},\
            {"People\dirt_L",0.0000045,1},\
            {"\DynamicRange\People\twig1.wss",0.000009,1},\
            {"People\dirt_R",0.0000045,1},\
            {"People\mud_L",0.0000045,1},\
            {"People\mud_R",0.0000045,1},\
            {"People\forest_R",0.0000045,1},\
            {"People\forest_L",0.0000045,1}};\
         mud[]={\
            {"People\mud_L",0.0000045,1},\
            {"People\mud_R",0.0000045,1},\
            {"People\mud_L",0.0000045,1},\
            {"People\mud_R",0.0000045,1},\
            {"People\water_L",0.0000045,1},\
            {"People\water_R",0.0000045,1}};\
         wood[]={\
            {"People\wood_L",0.0000045,1},\
            {"People\wood_R",0.0000045,1},\
            {"\DynamicRange\People\rattle12.wss",0.000009,1}};\
         metal[]={\
            {"People\metal_L",0.0000045,1},\
            {"People\metal_R",0.0000045,1},\
            {"\DynamicRange\People\rattle1.wss",0.000015,1}};\
         fallbody[]={\
            {"People\fall_to_ground",0.003,1},\
            {"\DynamicRange\People\dropweapon1.wss",0.003,1},\
            {"\DynamicRange\People\fall1.wss",0.003,1},\
            {"\DynamicRange\People\fall2.wss",0.003,1},\
            {"\DynamicRange\People\dropweapon2.wss",0.003,1}};\
         laydown[]={\
            {"\DynamicRange\People\goprone.wss",0.000045,1}};\
         fastlaydown[]={\
            {"\DynamicRange\People\goprone2.wss",0.000009,1}};\
         standup[]={\
            {"\DynamicRange\People\standup.wss",0.0000045,1}};\
         crawl[]={\
            {"\DynamicRange\People\glide2.wss",0.000009,1}};\
         crouch[]={\
            {"\DynamicRange\People\rattle4.wss",0.000009,1},\
            {"\DynamicRange\People\rattle10.wss",0.000009,1},\
            {"\DynamicRange\People\rattle6.wss",0.000009,1}};\
         crouchup[]={\
            {"\DynamicRange\People\rattle3.wss",0.000009,1},\
            {"\DynamicRange\People\rattle11.wss",0.000009,1},\
            {"\DynamicRange\People\rattle12.wss",0.000009,1}};\
         eqchange[]={\
            {"\DynamicRange\People\eqchange1.wss",0.000009,1},\
            {"\DynamicRange\People\eqchange2.wss",0.000009,2}};\
         grenadebolt[]={\
            {"\DynamicRange\People\grenadethrow.wss",0.000009,1}};\
         halt[]={\
            {"\DynamicRange\People\rattle1.wss",0.000009,1},\
            {"\DynamicRange\People\rattle3.wss",0.000009,1},\
            {"\DynamicRange\People\rattle6.wss",0.000009,1},\
            {"\DynamicRange\People\rattle11.wss",0.000009,1},\
            {"\DynamicRange\People\rattle7.wss",0.000009,1},\
            {"\DynamicRange\People\rattle12.wss",0.000009,1}};\
         chuteopen[]={\
            {"\DynamicRange\People\chuteopen.wss",0.000332,1}};\
         hatch[]={\
            {"\DynamicRange\People\hatch.wss",0.000332,1}};\
         treat[]={\
            {"\DynamicRange\People\medic.wss",0.000332,1}};\
         injured[]={\
            {"\DynamicRange\People\injured.wss",0.000032,1}};\
         getinarmor[]={\
            {"\DynamicRange\People\getinarmor.wss",0.000005,1}};\
         getoutarmor[]={\
            {"\DynamicRange\People\getoutarmor.wss",0.000005,1}};\
         takeflag[]={\
            {"\DynamicRange\People\takeflag.wss",100.000031,1}};\
      };\
      soundEngine[]={"People\breath",0.0000045,1};\
      additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000009,0};
#define CIVILIAN_MOV_ENV_SOUNDS soundEnviron[]={"People\dirt_L",0.000158,1};\
      class SoundEnvironExt\
      {\
         normalExt[]={ {"People\grass_L",0.0000045,1}, {"People\grass_R",0.0000045,1}, {"People\grass_L",0.0000045,1}, {"People\grass_R",0.0000045,1}, {"People\dirt_L",0.0000045,1}, {"People\dirt_R",0.0000045,1}, {"People\grass_R",0.0000045,1} };\
         normal[]={ {"People\dirt_L",0.0000045,1}, {"People\dirt_R",0.0000045,1} };\
         road[]={ {"People\concrete_L",0.0000045,1}, {"People\concrete_R",0.0000045,1}, {"People\concrete_L",0.0000045,1}, {"People\concrete_R",0.0000045,1}, {"People\gravel_L",0.0000045,1}, {"People\gravel_R",0.0000045,1}, {"People\concrete_L",0.0000045,1}, {"People\concrete_R",0.0000045,1} };\
         rock[]={ {"People\concrete_L",0.0000045,1}, {"People\concrete_R",0.0000045,1}, {"People\gravel_L",0.0000045,1}, {"People\gravel_R",0.0000045,1}, {"People\sand_L",0.0000045,1}, {"People\sand_R",0.0000045,1}, {"People\gravel_L",0.0000045,1}, {"People\gravel_R",0.0000045,1}, {"People\concrete_L",0.0000045,1}, {"People\concrete_R",0.0000045,1} };\
         water[]={ {"People\water_L",0.0000045,1}, {"People\water_R",0.0000045,1} };\
         gravel[]={ {"People\gravel_L",0.0000045,1}, {"People\gravel_R",0.0000045,1} };\
         sand[]={ {"People\sand_L",0.0000045,1}, {"People\sand_R",0.0000045,1}, {"People\sand_L",0.0000045,1}, {"People\sand_R",0.0000045,1}, {"People\gravel_L",0.0000045,1}, {"People\gravel_R",0.0000045,1} };\
         drygrass[]={ {"People\drygrass_L",0.0000045,1}, {"People\drygrass_R",0.0000045,1}, {"People\grass_L",0.0000045,1}, {"People\grass_R",0.0000045,1}, {"People\forest_L",0.0000045,1}, {"People\forest_R",0.0000045,1} };\
         grass[]={ {"People\grass_L",0.0000045,1}, {"People\grass_R",0.0000045,1}, {"People\drygrass_L",0.0000045,1}, {"People\drygrass_R",0.0000045,1} };\
         forest[]={ {"People\forest_L",0.0000045,1}, {"People\forest_R",0.0000045,1}, {"People\grass_L",0.0000045,1}, {"People\grass_R",0.0000045,1}, {"People\dirt_L",0.0000045,1}, {"People\dirt_R",0.0000045,1}, {"People\mud_L",0.0000045,1}, {"People\mud_R",0.0000045,1} };\
         mud[]={ {"People\mud_L",0.0000045,1}, {"People\mud_R",0.0000045,1}, {"People\mud_L",0.0000045,1}, {"People\mud_R",0.0000045,1}, {"People\water_L",0.0000045,1}, {"People\water_R",0.0000045,1} };\
         wood[]={ {"People\wood_L",0.0000045,1}, {"People\wood_R",0.0000045,1} };\
         metal[]={ {"People\metal_L",0.0000045,1}, {"People\metal_R",0.0000045,1} };\
         fallbody[]={ {"People\fall_to_ground",0.003,1} };\
         laydown[]={ {"People\down",0.0000045,1} };\
         standup[]={ {"People\up",0.0000045,1} };\
         crawl[]={ {"People\crawl",0.0000045,1} };\
         eqchange[]={ {"\DynamicRange\People\eqchange1.wss",0.000009,1}, {"\DynamicRange\People\eqchange2.wss",0.000009,2} };\
         grenadebolt[]={ {"\DynamicRange\People\grenadethrow.wss",0.0000045,1} };\
         chuteopen[]={ {"\DynamicRange\People\chuteopen.wss",0.00332,1} };\
         hatch[]={ {"\DynamicRange\People\hatch.wss",0.000332,1} };\
         treat[]={ {"\DynamicRange\People\medic.wss",0.000332,1} };\
         injured[]={ {"\DynamicRange\People\injured.wss",0.000032,1} };\
         getinarmor[]={ {"\DynamicRange\People\getinarmor.wss",0.000005,1} };\
         getoutarmor[]={ {"\DynamicRange\People\getoutarmor.wss",0.000005,1} };\
         takeflag[]={ {"\DynamicRange\People\takeflag.wss",100.000031,1} };\
      };\
      soundEngine[]={"People\breath",0.000006,1};\
      additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000009,0};
#define AIRCRAFT_CRASH_SOUNDS soundCrash[]={"\DynamicRange\Explosions\aircraftcrash.wss",0.003000,1};\
      soundLandCrash[]={"\DynamicRange\Explosions\aircraftcrash.wss",0.003000,1};
#define CHOPPER_SOUNDS insideSoundCoef=0.009000;\
      soundEngine[]={"\DynamicRange\Vehicles\helicopter.wss",3,081139,1};\
      soundEnviron[]={"\DynamicRange\vehicles\heliturbo.wss",1.5,1};\
      soundDammage[]={"\DynamicRange\vehicles\acwarning.wss",0.110000,1};\
      soundGetIn[]={"\DynamicRange\vehicles\getinheli.wss",0.110000,1};\
      soundGetOut[]={"\DynamicRange\vehicles\getinheli.wss",0.110000,1};
#define PLANE_SOUNDS insideSoundCoef=0.005000;\
      soundEnviron[]={"\DynamicRange\Vehicles\01F5.wss",0.100300,1};\
      soundEngine[]={"\DynamicRange\vehicles\jetengine1.wss",2,0.700000};\
      soundServo[]={"Vehicles\gun_elevate",0.100000,0.400000};\
      soundDammage[]={"\DynamicRange\vehicles\heliwarning.wss",0.010000,1};\
      soundGetIn[]={"\DynamicRange\vehicles\getincockpit.wss",0.010000,1};\
      soundGetOut[]={"\DynamicRange\vehicles\getincockpit.wss",0.010000,1};
#define SHIP_SOUND soundEnviron[]={"\DynamicRange\Vehicles\boatwake.wss",0.001778,1};
#define JEEP_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\M151Engine.wss",0.177828,1};\
      soundEnviron[]={"\DynamicRange\Vehicles\Jeepmoving.wss",0.177828,1};\
      weapons[]={"JeepHorn"};
#define SKODA_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\carengine.wss",0.177828,1};\
      soundEnviron[]={"\DynamicRange\Vehicles\carexternal.wss",0.177828,1};
#define RAPID_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\sportscarengine.wss",0.177828,1};\
      soundEnviron[]={"\DynamicRange\Vehicles\carexternal.wss",0.177828,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\sportcardoor.wss",0.001000,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\sportcardoor.wss",0.001000,1};
#define TRACTOR_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\Tractor.wss",0.2,1};\
      soundEnviron[]={"\DynamicRange\Vehicles\jeepmoving.wss",0.177828,1};
#define TRUCK_SOUNDS soundEnviron[]={"\DynamicRange\Vehicles\vehiclemoving.wss",0.177828,1};\
      soundGear[]={"\DynamicRange\Vehicles\Truckgearnew.wss",0.010000,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\Truckdoor.wss",0.001000,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\Truckdoor.wss",0.001000,1};
#define TRUCK_5T_ENGINE soundEngine[]={"\DynamicRange\Vehicles\M9395to.wss",0.2,0.700000};
#define SOLDIER_MOVING_SOUND additionalSound[]={"\DynamicRange\People\soldiermoving.wss",0.000009,0};
#define MGUNNER_MOVING_SOUND additionalSound[]={"\DynamicRange\People\mgsoldiermoving.wss",0.000009,0};
#define ATGUNNER_MOVING_SOUND additionalSound[]={"\DynamicRange\People\mslsoldiermoving.wss",0.000009,0};
#define SPECOP_MOVING_SOUND additionalSound[]={"\DynamicRange\People\specopssoldiermoving.wss",0.000009,0};
#define M1_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\M1AbramsTurbine.wss",0.316228,1.000000};\
      soundEnviron[]={"\DynamicRange\Vehicles\ModernRollingTreadsAbrams.wss",0.177828,0.800000};
#define M1_WEAPONS weapons[]={"Gun120","M2MaDuce"};\
      magazines[]={"Heat120","Shell120","M2MaDuce"};
#define M60_WEAPONS weapons[]={"Gun105","M240b"};\
      magazines[]={"Heat105","Shell105","M240b"};
#define M60_TURRET class Turret\
      {\
         gunAxis="OsaHlavne";\
         turretAxis="OsaVeze";\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVez";\
         gun="OtocHlaven";\
         soundServo[]={"\DynamicRange\Vehicles\M60TurretServo.wss",0.031623,1.000000};\
      };
#define M113_SOUNDS soundEnviron[]={"\DynamicRange\Vehicles\OldRolling_Treads1.wss",0.177828,0.900000};\
      soundEngine[]={"Vehicles\m113b",0.316228,1};\
      soundGear[]={"Vehicles\Gear_Trans1",0.010000,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\getinapc.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\getoutapc.wss",0.000316,1};
#define AH1_ENGINE soundEngine[]={"\DynamicRange\Vehicles\ah1cobra.wss",7.333333,1};
#define AH1_WEAPONS weapons[]={"m197","HellfireLauncherCobra","ZuniLauncher38"};\
      magazines[]={"m197","HellfireLauncherCobra","ZuniLauncher38"};
#define AH1_M197_CLASS class m197\
         {\
            weapon="m197";\
            angle0=0;\
            angle1="-2 * 3.141592654";\
            multiplier=500;\
            type="rotation";\
            animPeriod=1;\
            selection="gatling";\
            begin="usti hlavne";\
            end="konec hlavne";\
         };
#define CHINOOK_SOUNDS insideSoundCoef=1.000000;\
      soundEnviron[]={"\DynamicRange\people\chuteflapping.wss",0.010000,1.000000};\
      soundGetIn[]={"\DynamicRange\people\chuteopen.wss",0.020000,1};\
      soundGetOut[]={"\DynamicRange\people\goprone2.wss",0.000316,1};
#define UH60_ENGINE soundEngine[]={"\DynamicRange\Vehicles\uh1.wss",7.179487,1.300000};
#define M2MG_IO_SOUNDS soundGetIn[]={"\DynamicRange\vehicles\M2GetIn.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\vehicles\M2GetOut.wss",0.000316,1};
#define UAZ_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\UAZengine.wss",0.17,0.900000};\
      soundEnviron[]={"\DynamicRange\Vehicles\jeepmoving.wss",0.14,1};
#define URAL_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\URALengine.wss",0.2,0.700000};\
      soundEnviron[]={"\DynamicRange\Vehicles\vehiclemoving.wss",0.150000,1};
#define SCUD_SOUNDS scudSoundElevate[]={"\DynamicRange\vehicles\scudservo.wss",0.010000,1};\
      scudSound[]={"\DynamicRange\vehicles\scudlaunch.wss",316.227783,1};\
      soundEngine[]={"\DynamicRange\Vehicles\URALengine.wss",0.200000,0.700000};\
      soundEnviron[]={"\DynamicRange\Vehicles\vehiclemoving.wss",0.150000,0.700000};
#define BMP_WEAPON_SOUNDS weapons[]={"Gun73","PKT","AT3Launcher"};\
      magazines[]={"Heat73","Shell73","PKT","AT3Launcher"};
#define BMP_SOUNDS soundEnviron[]={"\DynamicRange\Vehicles\OldRolling_Treads1.wss",0.177828,1.1};\
      soundEngine[]={"Vehicles\T55Sound",0.3,0.800000};\
      soundGetIn[]={"\DynamicRange\Vehicles\getinapc.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\getoutapc.wss",0.000316,1};
#define BMP_TURRET class TurretBase\
      {\
         gunAxis="OsaHlavne";\
         turretAxis="OsaVeze";\
         soundServo[]={"\DynamicRange\Vehicles\T80TurretServo.wss",0.031623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVez";\
         gun="OtocHlaven";\
      };\
      class Turret: TurretBase {};\
      class ComTurret\
      {\
         turretAxis="OsaVelitele";\
         gunAxis="OsaHlavneVelitele";\
         soundServo[]={"\DynamicRange\Vehicles\M1ThermalSight.wss",0.001623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVelitele";\
         gun="OtocHlavenVelitele";\
      };
#define T72_SOUNDS weapons[]={"Gun125","PKT"};\
      magazines[]={"Heat125","Shell125","PKT"};\
      soundEngine[]={"\DynamicRange\Vehicles\TankDiesel.wss",0.316228,0.900000};\
      soundEnviron[]={"\DynamicRange\Vehicles\OldRollingTreads1.wss",0.177828,1};
#define T80_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\T80Turbine.wss",0.316228,0.900000};\
      soundEnviron[]={"\DynamicRange\Vehicles\ModernRolling_Treads1.wss",0.177828,0.800000};\
      weapons[]={"Gun125","NSVT"};\
      magazines[]={"Heat125","Shell125","NSVT"};
#define SHILKA_SOUNDS soundEnviron[]={"\DynamicRange\Vehicles\OldRolling_Treads1.wss",0.177828,1};\
      soundEngine[]={"Vehicles\T55Sound",0.316228,0.800000};\
      soundGetIn[]={"\DynamicRange\Vehicles\getinapc.wss",0.000316,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\getoutapc.wss",0.000316,1};
#define SHILKA_TURRET_SERVO soundServo[]={"\DynamicRange\Vehicles\ShilkaTurretServo.wss",0.031623,1};
#define HIND_SOUNDS soundEngine[]={"vehicles\mi_helicopter",15.641025,1};\
      weapons[]={"GSH302","HellfireLauncherHind","Rocket57x64"};\
      magazines[]={"GSH302","HellfireLauncherHind","Rocket57x64"};
#define HIND_RELOAD_ANIMS class ReloadAnimations\
      {\
         class GSH302\
         {\
            weapon="GSH302";\
            angle0=0;\
            angle1="-2 * 3.141592654";\
            multiplier=500;\
            type="rotation";\
            animPeriod=0.500000;\
            selection="gatling";\
            begin="usti hlavne";\
            end="konec hlavne";\
         };\
      };
#define V3SG_SOUNDS soundEngine[]={"vehicles\dieseltruckloop1",0.2,1};\
      soundEnviron[]={"\DynamicRange\Vehicles\vehiclemoving.wss",0.150000,1};\
      soundGear[]={"\DynamicRange\Vehicles\Truckgearold.wss",0.001000,1};\
      soundGetIn[]={"\DynamicRange\Vehicles\Truckdoorold.wss",0.001000,1};\
      soundGetOut[]={"\DynamicRange\Vehicles\Truckdoorold.wss",0.001000,1};
#define GJEEP_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\m151engine.wss",0.177828,1};\
      soundExternal[]={"\DynamicRange\Vehicles\jeepmoving.wss",0.177828,1};
#define UAZG_SOUNDS soundEngine[]={"\DynamicRange\Vehicles\uazengine.wss",0.17,0.900000};\
      soundExternal[]={"\DynamicRange\Vehicles\jeepmoving.wss",0.12,0.900000};
#define T55_SOUNDS   weapons[]={"Gun105","PKT"};\
      magazines[]={"Heat105","Shell105","PKT"};\
      soundEnviron[]={"\DynamicRange\Vehicles\OldRolling_Treads1.wss",0.177828,0.700000};\
      soundEngine[]={"\DynamicRange\Vehicles\dieseltracks.wss",0.3,1.000000};\
      class TurretBase\
      {\
         gunAxis="OsaHlavne";\
         turretAxis="OsaVeze";\
         soundServo[]={"\DynamicRange\Vehicles\T55TurretServo.wss",0.031623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVez";\
         gun="OtocHlaven";\
      };\
      class Turret: TurretBase\
      {\
      };\
      class ComTurret\
      {\
         turretAxis="OsaVelitele";\
         gunAxis="OsaHlavneVelitele";\
         soundServo[]={"\DynamicRange\Vehicles\M1ThermalSight.wss",0.001623,1};\
         gunBeg="usti hlavne";\
         gunEnd="konec hlavne";\
         minElev=-4;\
         maxElev=20;\
         minTurn=-360;\
         maxTurn=360;\
         body="OtocVelitele";\
         gun="OtocHlavenVelitele";\
      };
#define SFX_PREVIEW effect[]={"ECP_DR_extra_sound_3\M16single.wss",1.000000,1.000000};\
      speech[]={"DynamicRange\Objects\GreenBerets.ogg",1.000000,1.000000};\
      music[]={"DynamicRange\Objects\gsg9theme.ogg",1.000000,1.000000};
#define SFX_SOUNDS_LIST sounds[]={"StreamSfx","AlarmSfx","Cricket1Sfx","Cricket2Sfx","Cricket3Sfx","CricketSfx","FrogSfx","FrogsSfx","OwlSfx","CowSfx","DogSfx","SorrowDogSfx","BadDogSfx","LittleDogSfx","BirdSingingSfx","CockSfx","ChickenSfx","FunMusicSfx","WolfSfx","CrowSfx","SeagullSfx","HedgeSparrow","Skylark","ForestLark","Nightingale","Jay","Owl","Crow2","Frog2","CA_AK","CA_M16","CA_Expl1"};
#define SFX_CA_AK_SOUNDS sound1[]={"\ECP_DR_extra_sound_3\AK74single.wss",0.100000,1,0.500000,0,2,5};\
      sound2[]={"\ECP_DR_extra_sound_3\AK74burst.wss",0.100000,1,0.400000,0,1,10};
#define SFX_CA_M16_SOUNDS sound1[]={"\ECP_DR_extra_sound_3\M16single.wss",0.100000,1,0.500000,0,2,5};\
      sound2[]={"\ECP_DR_extra_sound_3\M16burst.wss",0.100000,1,0.400000,0,1,10};
#define SFX_CA_EXPL1_SOUND sound1[]={"\DynamicRange\weapons\explosion_large1.wss",0.100000,1,0.500000,0,2,5};
#define ENV_SOUNDS_LIST sounds[]={"Default","Rain","Sea","Meadows","Trees","Hills","Combat"};
#define ENV_SOUNDS_RAIN sound[]={"\DynamicRange\Environmental\Rain.wss",0.007778,1};\
      soundNight[]={"\DynamicRange\Environmental\Rain.wss",0.007778,1};
#define ENV_SOUNDS_HILLS sound[]={"\DynamicRange\environmental\wind_heavy.wss",0.00478,1};
#define ENV_SOUNDS_COMBAT sound[]={"\DynamicRange\environmental\battle1.wss",0.010000,1};
#define DESTROY_ENGINE_SOUND sound[]={"\DynamicRange\Explosions\fuel_explosion.wss",10.000000,1};
#define DESTROY_BUILDING_SOUND sound[]={"\DynamicRange\Explosions\BuildingHit.wss",10.000000,1};
#define MUSIC_LIST tracks[]={"Track1","Track2","Track3","Track4","Track5","Track6","Track7","Track8","Track9","Track10","Track11","Track12","Track13","Track14","Track15","Track16","Frost","7thOverdose","7thDecide","7thIAmGonaFly","7thLifeless"};
#define CFG_SOUNDS_LIST sounds[]={"Eng1","Eng2","Eng3","Eng4","Eng5","Eng6","Eng7","Eng8","Eng9","Eng10","Eng11","Eng12","Eng13","Eng14","Eng15","Eng16","Eng17","Eng18","Eng19","Eng20","Eng21","Eng22","Eng23","Eng24","Eng25","Eng26","Eng27","Eng28","Eng29","Eng30","Eng31","Eng32","Eng33","Eng34","Eng35","Eng36","Eng37","Eng38","Eng39","Eng40","Eng41","Rus1","Rus2","Rus3","Rus4","Rus5","Rus6","Rus7","Rus8","Rus9","Rus10","Rus11","Rus12","Rus13","Rus14","Rus15","Rus16","Rus17","Rus18","Rus19","Rus20","Alarm"};
#define ISLANDS_ABEL_RAIN_SOUNDS sound[]={"\DynamicRange\Environmental\Rain.wss",0.001000,1};\
            soundNight[]={"\DynamicRange\Environmental\Rain.wss",0.001000,1};
#define EFFECTS_THUNDERBOLT_SOUNDS soundNear[]={"Environmental\thundershort",10.227783,1};\
      soundFar[]={"Environmental\thunderlong",10.227783,1};
#define EFFECTS_THUNDERBOLT_HEAVY_SOUNDS soundNear[]={"Environmental\thunderhard",10.227783,1};\
      soundFar[]={"Environmental\thunder",10.227783,1};
#define FOUNTAIN_STREAM_SOUND sound[]={"Objects\stream",0.000300,1.000000};
#define WHIZ_SOUND_LEVEL1 db 0
#define WHIZ_SOUND_LEVEL2 db-10
#define FIRE_SOUND_LEVEL db-30
#define FLY_SOUND_LEVEL db-50
#define GENERAL_SPEECH_SOUND_LEVEL db-40
#define GENERAL_SPEECH_SOUND_LEVEL2 db-10
#define GENERAL_SPEECH_SOUND_LEVEL3 db-30
#define GENERAL_SPEECH_SOUND_LEVEL4 db-35
#define GENERAL_SPEECH_SOUND_LEVEL5 db-20
#define GENERAL_SPEECH_SOUND_LEVEL6 db-10
#define CHANT_SOUND_LEVEL db-25