Modern Combat Mod - SLX v1.0 By Big Rooney & Solus This Is The Modern Combat Mod - SLX, A Total Conversion Mod For Operation Flashpoint Resistance v1.96. This Mod Is Designed To Give The Player A New Modern Simulator For The 1985 Era Operation Flashpoint. This Mod Changes All The 1985 Era BIS (Bohemia Interactive Studios) Models With Hi-Quality Community-Made Addons From The Era In And Around 2007/08. All basic BIS Weapon Values, Recoils, Rat Of Fire And Dispersions Have Been Improved In A Bid To Increase The Realism And Immersion Of Operation Flashpoint. The Combination Of The Modern Combat Mod And The SLX Mod v1.1 Has Provided The High-Quality Units With The Ability Of The Realistic Scripting System Of The SLX Mod Making A Great Combination Of Realism And The Fun That Operation Flashpoint What Intented To Be. The SLX MOD Created By Solus Has Proven To Be One Of The Largest, Most Featured, Most Successful Mod's Ever Created For Operation Flashpoint. Solus' SLX Mod Focused on Regrouping, Compiling and Polishing High-Quality Community-Made Scripts With The Spirit Of Making A Very Realistic Challenge In Terms Of Game-Play And Combat Effects. Thanks To Him, I've Been Able To Create The Modern Combat Mod - SLX. Thanks Must Go Out To Solus For His Great Efforts On The SLX Mod And Making It Able To Be Combined With Other Mods. Enjoy this modification. ================================================== =========================== Notice - An Additional Extra Pack Is Avaliable To Run With This Mod Download It And Give It A Try. ================================================== ========================== ******************* ********* MODEL CHANGES **************************** * BLUFOR SIDE * - US Soldiers -> HYK : US Army Soldiers (ACU). - US Sniper -> HYK: US Army Sniper (ACU). - US Crew -> HYK: US Army Crew (ACU). - US Pilot -> LSR / MCM: US Army Pilot (ACU). - US Blackops -> HYK: US Army Special Operators (ACU). - US Jeep -> Combat: M998 Hmmwv. - US JeepMG -> Combat: M1025 Hmmwv (M2). - US Hmmwv -> Combat: M998 Hmmwv (Open). - US M60A1 -> KH / INQ: M1A1 Abrams. - US M1A1 -> KH / INQ: M1A2 Abrams. - US M2A2 -> Combat: M2A2 Bradley IFV. - US M113 -> Combat: M113A3. - US Support Trucks -> Combat: Stop it. - US Truck5t's -> Marfty: M925 5T Trucks. - US Vulcan -> Combat / REM: M163A2 Vulcan. - US AH-1 -> Marco Paulo: AH-64A Apache. - US AH-64 -> Marco Paulo: AH-64D Apache. - US UH-60's -> CSLA: UH-60 Black Hawk's. - US OH-58 -> BAS: OH-58 Kiowa. - US A-10 -> Diesel: A-10 ThunderBolt. - US A-10LGB -> Diesel: A-10 ThunderBolt (GBU-12). - US M16 -> SJB: M16A2. - M16 M203 -> SJB: M16A2 M203. - US M60 -> Laser: M249 SAW. - US M21 -> SJB: M24 SWS. - US FAL -> BAS: FN-FAL. - US HKG3 -> BAS: HK-G3. - US UZI -> SJB: MP5A4 (SD). - US XMS -> SJB: M4 'Aimpoint'. - US G36 -> Blianer: G-36C. - US HK -> SJB: M4A1 (SD). - US LAW -> Laser: M136 AT4. - US Carl Gustav -> Earl & Such: Javelin. - US Revolver -> SJB: Desert Eagle. - US Beretta -> SJB: Beretta. - US Glock -> SJB: Glock 17c. - US Glocks -> SJB: Glock 17c (SD). - US Hand Grenade -> M67 Grenade. * OPFOR SIDE * - RU Soldiers -> RHS: RFMI Soldiers. - RU Officers -> RHS: RFMI Officers. - RU Crew -> RHS: Crew. - RU Pilot -> RHS: Pilot. - RU Sniper -> RHS: RFMI Sniper. - RU Spetz Natz -> RHS: Vityaz Spetz Natz. - RU Uaz -> The Sun: Uaz. - RU Ural -> - RU Support Trucks -> Spetz Natz Mod: Support Urals. - RU T-80 -> Orcs: T-90. - RU T-72 -> Orcs: T-80UM. - RU BMP-1 -> Orcs: BMP-1P. - RU BMP-2 -> CSLA: BMP-2. - RU BRDM -> OFF: BRDM-2. - RU Shilka -> Orcs / Spetz Natz Mod: ZSU-23-4 Shilka. - RU M2 Static -> CSLA: Dshk. - RU Mi24 -> RHS: Mi-24P Hind. - RU Mi17 -> OWP: Mi-17 Hip. - RU V-80 -> DKM: Mi-28 Havoc. - RU SU25 -> Tomi-D: SU-39 Frogfoot. - RU AK74 -> RHS: AK-74. - RU AK74 GP-25 -> RHS: AK-74 GP-25. - RU AK74SU -> Earl & Suchey: AKS-74U. - RU PK -> Orcs: PK. - RU SVD -> Orcs: SVD. - RU Bizon -> Orcs: AS Val. - RU RPG -> - RU AT4 -> Orcs: RPG-29. - RU Tokarev -> Orcs: Tokarev. - RU Hand Grenade -> RGO Grenade. * RESISTANCE SIDE * - Res Soldiers -> Willec: GRAA Resistance Soldiers. - Res T-80 -> Orcs: T-90. - Res T-72 -> Orcs: T-80UM. - Res BMP -> CSLA: BMP-1. - Res T55 -> RHS: T-55. - Res Jeep -> The Sun: Uaz (FIA). - Res Uaz -> The Sun: Uaz (FIA (Open)). - Res AK47 -> Orcs: AK-47. - Res AK47CZ -> CSLA: Vz-58. - Res AK47GL -> Orcs: AK-47GL. - Res Scorpion -> SJB: P99. - Res Ingram -> SJB: P226. - Res CZ75 -> SJB: USP. - Res Hand Grenade -> F1 Frag Grenade. * CIVILIAN SIDE * - Civ Men -> - Civ Car (Green) -> Orcs: Moskvich. - Civ Bus -> Vilas: Ikarus 1991. ************************************* EXTRA ADDITIONS ****** ************************ * BLUFOR SIDE * - US Army Winter BDU Infantry. - US Marine Corp. Marpat BDU Infantry. - US Marine Corp. Marpat Desert BDU Infantry. - Machine Gunner - M240. - Anti-Material Sniper - M82A1. - Special Forces Automatic Rifleman. - Special Forces Sniper. - Special Forces Anti-Tank Rifleman. - Special Forces Grenadier. - Combat: M1025 Hmmwv (M240B). - Combat: M1025 Hmmwv (MK-19). - Combat: M1097 Hmmwv (Open). - Combat: M1097 Hmmwv (Covered). - Combat: M1038 Hmmwv (cargo). - Combat: M996 Hmmwv (Ambulance). - Combat: M3A2 Bradley CFV. - Combat: M6A1 LineBacker. - Vix: Stryker (ICV). - Vix: Stryker (Mk-19). - Deisel: A-10 Thunderbolt (MK-82). - Footmunch: F-16 Falcon. - Footmunch: F-15C Eagle. - Footmunch: F-15E Eagle. - Footmunch: F-35. - Tomi-D: F-117 Nighthawk. ================================ *********** ** Desert US Vehicles ************ ============================== ======= - KH / INQ: M1A2 Abrams. - KH / INQ: M1A1 Abrams. - Combat: M113A3. - Combat: M2A2 Bradley IFV. - Combat: M3A2 Bradley CFV. - Combat: M6A1 linebacker. - Marfty: M163A2 Vulcan. - Marfty: M925 5T Truck's. - Combat: Stop it. - Combat: M998 Hmmwv. - Combat: M998 Hmmwv (Open). - Combat: M1025 Hmmwv (M2). - Combat: M1025 Hmmwv (M240B). - Combat: M1025 Hmmwv (MK-19). - Combat: M1038 Hmmwv (Cargo). - Combat: M1097 Hmmwv (Open). - Combat: M1097 Hmmwv (Covered). - Combat: M996 Hmmwv (Ambulance). ================================ *********** ** US Marine Vehicles ************ =============================== ======= - SEF: LAV-25. - SEF: LAV-25 (Anti-Air). - SEF: LAV-25 (anti-tank). - TOW: AAV-7. - KH / INQ: M1A1 Abrams. - KH / INQ: M1A2 Abrams. - Marfty: M925 5T Trucks. - SEF: M998 Hmmwv. - SEF: M998 Hmmwv (Open). - SEF: M1025 Hmmwv (M2). - SEF: M1025 Hmmwv (M240). - SEF: M1025 Hmmwv (MK19). - SEF: M1097 Hmmwv (Covered). - SEF: M1097 Hmmwv (Open). - SEF: M997 Hmmwv (Ambulance). - Vit: AH-1Z Super Cobra. - Prep-H: UH-1 Huey (FFAR, MG & Unarmed). ================================ *********** ** End Of Section ************ ============================== ======= - SJB: MP5A4 (SD) 'Aimpoint'. - SJB: MP5A4. - INQ: G-36C SD. - Laser: M249 Para. - Laser: M249 Para 'M145'. - Laser: M249 SPW. - Laser: M249 SPW (SD). - SJB: M240. - SJB: P-90. - SJB: P-90 (SD). - SJB: M82A1. - SJB: M16A2. - SJB: M16A2 'Acog'. - SJB: M16A2 'Aimpoint'. - SJB: M16A2 'Reflex'. - SJB: M16A4 'Acog'. - SJB: M16A4 'Aimpoint'. - SJB: M16A4 'Reflex'. - SJB: M16A4 'Eotech'. - SJB: M4 'Acog' - M203. - SJB: M4 'reflex'. - SJB: M4 'Reflex' - M203. - SJB: M4 'Eotech'. - SJB: M4 'Eotech' - M203. - SJB: M4A1. - SJB: M4A1 'Acog'. - SJB: M4A1 'Acog' - M203. - SJB: M4A1 'Aimpoint' , - SJB: M4A1 'Aimpoint' - M203. - SJB: M4A1 'Reflex'. - SJB: M4A1 'Reflex' - M203. - SJB: M4A1 'Eotech'. - SJB: M4A1 'Eotech' - M203. - SJB: M4A1 (SD) 'Acog'. - SJB: M4A1 (SD) 'Acog' - M203. - SJB: M4A1 (SD) 'Aimpoint'. - SJB: M4A1 (SD) 'Aimpoint' - M203. - SJB: M4A1 (SD) 'Reflex'. - SJB: M4A1 (SD) 'Reflex' - M203. - SJB: M4A1 (SD) 'Eotech'. - SJB: M4A1 (SD) 'Eotech' - M203. - SJB: Colt M1911. * OPFOR SIDE * - Russian Naval Infantry & Spetz Natz. - Russian VDV Airborne Infantry & Special Forces. - Spetz Natz Sniper. - Spetz Natz Anti-Tank Specialist. - Spank Natz Machine Gunner. - Spetz Natz Grenadier. - Radio operator. - Anti-Material Sniper - OSV-96. - Spetz Natz Mod: Ural-4320 (Open). - DKM: 2S6 Tunguska. - Orcs: BMP-1. - Vit: BMP-3. - RHS: BTR-80. - CSLA: PT-62. - RHS: T-62A. - Orcs: T-72B. - Footmunch: SU-33 Flanker. - Footmunch: SU-33 Flanker (Bombs). - Footmunch: SU-33 Flanker (ASW). - Footmunch: AN-72. - RHS: Mi-24P Hind (CAS). - OWP: Mi-8 Hip. - Orcs: RPK-74. - Orcs: VSS 'Vintorez'. - RHS: AK-74M. - RHS: AKs-74. - RHS: AKs-74 (SD). - RHS: APS. - RHS: APS (SD). * RESISTANCE SIDE * - Local Army Forces. - Soldier - Fn-Fal. - Soldier - vz. 58. - Automatic Rifleman - RPK-47. - RHS: T-62A. - Orcs: T-72. - Orcs: AKS-47. - Orcs: AK-47 (SD). - Orcs: RPK-47. * CIVILIAN SIDE * - FacePlant: Business Man - FacePlant: Priest - FacePlant: Pilot - FacePlant: Worker *************************** *** MISC CHANGES ******************************* * BASE CHANGES * - Three Separate Editable Configs Added For Personnal Use , - Woodland, Winter And Desert Islands Added To All Configs. - US Army ACU Personnel Are Primary US Troops In All Configs. - US Army Winter Personnel Added To All Configs. - US Marine Corp Personnel Added To All Configs. - Russian Federation Motorized Infantry Are Main Op For Troops In All Configs. - Russian Federation Naval Marines Added To All Configs. - VDV Airborne Infantry Federation Added To All Configs. - There Are No Crossover Issues Between The Configs. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- * SLX EFFECTS * Sun Tzu's "The Art of War." Calculations measuring strength: morals (strength, skill of leaders, backup, etc), weather (bad weather affected things, like aircraft and munitions), terrain (higher altitude versus enemy = tactical advantage) and skill (of leaders, units). - Squads scan through all other squads to collect information about known friendly and enemy forces. - Groups shout out relevant commands while performing most actions and maneuvers. The strength of a squad is based on the number of armed units, type of vehicles, skill of units, skill of leader, and strength of nearby squads. - Infantry squads rush weaker enemies using bounding over-watch. Squads split up into teams and try to stay in a small group when they are rushing while the other teams are laying down. By rushing into a team it's more likely did one of them wants to get a shot off When They run into an enemy, where as if theywere alone They Could be picked off one by one. - Squads take cover when over-matched. - As of squad leader or RTO, you can call for "Artillery Support", heavy guns (135mm or 155mm) fire on the position you set on the map. - Squad radios for communications. Default radio is SINCGARS (Single Channel Ground and Air Radio System), each side has its on radio (US = SATCOM AN / PSC-5D - Russia = R-109 radio). - Suppressive fire on squads. If they are all firing. A unit can suppress by quickly firing a weapon at an enemy squad. - Working smoke concealment. Smoke can not be seen through. - APC's deploy smoke when infantry is disembarking in combat. - Tanks and APC's fire smoke grenades when attacked or injured to make them harder targets. - When getting into or out of tanks and APC's the crew wants to get out and then turn in, to simulate - Some unit types can be configured to create a CoC artillery platoon near them. The unit can be any side but it must be manned. The default artillery creating units are the ammo trucks for each side. - Ammunition effects. Firing munitions effects effects as smoke around the barrel, muzzle, and ejection port, a faint vapor trail along the ammo's trajectory, tracers, ammunition are affected by wind, hit effects with debris and dust, and ricochets. Smoke grenades create actual concealment, it takes a few seconds for the AI's to loose track of you if you're already in their sights, and do not shoot while depending on concealment or the AI's want to fire at you. If the AI's are not targeting you then they'll never see you if you stay behind the smoke. The smoke screen is affected by the wind, so if the wind changes the screen will move with it. Smoke is hazardous to breathe in for too long, and being in a confined space with smoke can be deadly. Firing a lot of tracers or explosive things on fire. Grass can be set on fire with machine gun tracers. Fire flows downwind, so you can plan for where it might go, but beware a change in wind direction sending the fire somewhere else. Uncontroled fires can cause widespread destruction. Launched grenades are not until they reach a safe distance of 14 to 27 meters, but unarmed grenades can still ricochet and hurt things that they hit. If you are using a good optics and the conditions are right you can see the "trace," or vapor trail, even if it's not a tracer round. You can use the trace to make corrections to your aim. Launched grenades are not until they reach a safe distance of 14 to 27 meters, but unarmed grenades can still ricochet and hurt things that they hit. If you are using a good optics and the conditions are right you can see the "trace," or vapor trail, even if it's not a tracer round. You can use the trace to make corrections to your aim. Launched grenades are not until they reach a safe distance of 14 to 27 meters, but unarmed grenades can still ricochet and hurt things that they hit. If you are using a good optics and the conditions are right you can see the "trace," or vapor trail, even if it's not a tracer round. You can use the trace to make corrections to your aim. - Vehicle damage. When a vehicle is damaged, it becomes relevant to the amount and position of the damage. Vehicle damage effects include ammunition malfunctions, fuel leaks, fire, tire blowouts, broken glass, main rotor damage, tail rotor failure, and temporary engine failure. For example, if a helicopter gets hit in the tail rotor. If a vehicle is hit in the engine, fuel tank, or body, it has a chance of starting a fuel leak. If it gets damaged again, it is vulnerable to catching fire. The whole vehicle is exhausted, then it burns out before extinguishing. The fire does damage to the vehicle and nearby things, ammunition cooks off while burning, and sometimes nearby things get set on fire. It can be put out by repairing the vehicle, submerging it in water, going over 400 kph, or if the fire is small enough you can try using the "put out fire" action (which has a random chance of working out) fire goes out. People disembarking from a burning vehicle have a chance of catching fire proportional to the damage of the vehicle. They can put the fire out by getting healed or by keeping moving. People on fire want to crawl forward, so you can try rolling on the ground to put out the fire if you are using a rolling mod search as DMA's. Helicopters with main rotor damage become more damaged they are eventually damaged. - Commander machine guns on tanks that can shoot at low flying aircraft. Crew turns out when commander's gun is fired. - Vehicle lights are left on when ejecting from a moving vehicle. - Wind affects aircraft and munitions. Aircraft flying with a headwind wants to slow down but get extra lift, flying with a tailwind gives more speed but can loose lift and drop in altitude. Wind speed is tied to the weather, so the more windy it is the more affected objects are. Flying in inclement weather can be dangerous, be careful of cross winds and wind shear. To tell how the wind blows, how to smoke or blow in the wind. - AI's do not eject from damaged helicopters while in the air to increase AI survivability. - Squads take cover when over-matched. - Realistic blood effect that appears every time you shoot at a human, even if the body is dead. - People use SLX Wounds effects. See SLX Wounds readme for further details. "US Army Field Manual 3-50 Smoke Operations | Appendix G: Ammunition-Produced Dust" ( http://www.globalsecurity.org/milita.../3- 50 / Appg.htm), the dust / fire ball, the dust skirt, the rising cloud of smoke, and some small lingering smoke. They are also based on videos of explosions of laser guided bombs, explosive ordinance disposal, hand grenades, aerial rockets and missiles, and improvised explosive devices. The fireball is usually very light, but sometimes has a lot of fire. The dust skirt comes quickly after the dust / fire ball, it lingers for a while after the explosion before disperse. It blows over a large area but it explodes in a cloud and looks pretty good. The smoke column rises after the explosion and drifts away in the wind, it is usually light gray and sometimes darker. - The unguided rocket smoke is based on a video of helicopters firing rockets, it starts off dark black and then goes out turning gray. Hitting water, a thin plume of water. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- * MISC EFFECT CHANGES * All Units, Weapons And Vehicles Have Been Replaced By The Best Community Addons Suiting The Modern War Era. - All Weapons Pictures Have Been Updated. - All Weapons Infomation Has Been Removed For Realism Purposes. - All Weapons Have Been Replaced By Newer Versions. - All Weapons Now Inflict A More Realistic Amount Of Damage. - All Sounds Have Been Replaced By Improved Ones. - Weapon Recoils Have Been Improved. - The Dispersion Of Bullets Has Been Increased. - Weapons Now Eject Bullet Cartridges When Fired. - Rifles Now Produce Smoke When Fired. - Shoulder Launched Rockets Have Backblast And Smoke Effect. - BIS Grenades Take Now Only One Slot. * VEHICLES EFFECTS * - Tanks / Apcs Have Large Flames And Smoke When Destroyed. - Tanks / Apcs Main Guns Have Recoil. - Tanks / Apcs MG'S Have Tracers. - Tanks / Apcs MG'S Now Have Realistic Smoke When Prelonged Fire Occurs. - Tunguska, Shilka And Vulcan Now Have Heavy Barrel Smoke And Realistic Tracers. - Tanks / Apcs Armor And Gun Power Set To More Realistic Settings. * SOLDIER EFFECTS / CHANGES * - Soldiers New Bleed When Hit And Can Die From Untreated Wounds. - Soldiers Are Arrayed With Weapons To Suit Their Specialty. - Soldiers Are More Aware On The Battlefield. - Special Forces And Snipers Have Higher Awareness. - Snipers Have Higher Accuracy Levels. - Pilots Now Have A Life Jacket In Case They Bail Out Over Water. - US Soldiers Are Armed With Different Varieties OF The M4, M16A2 And M16A4. - US Marines Carry Different Varieties OF The M16A2 And M16A4. - US Soldiers Carry The M67 Frag Grenade. - US Grenade Launchers Now Fire The M203 Grenade. - US Automatic Rifleman Carries An M249. - US Machine Gunner Carries An M240. - US Crews Now Carry The M4 And A Sidearm. - US Pilots Carry A Sidearm. - US Special Forces Carry M4A1 SD'S And Sidearms. - Russian Soldiers Are Armed With Different Varients OF The AK-74. - Russian Soldiers Carry The RGO Frag Grenade. - Russian Grenade Launchers Are Armed With The VOG-25 Grenade. - Russian Automatic Rifleman Carries At RPK-74. - Russian Machine Gunner Carries A PK. - Russian Crews Now Carry On AKS-74. - Russian Pilots Now Carry A Sidearm. - Russian Spetz Natz Carry AK-74 SD And Various Other Special Purpose Rifles. - Res Soldiers Now Carry A Variety Of Weapons. - Res Soldiers Carry Stolen Ask Grenades. - Res Grenade Launchers Armed With The VOG-25 Grenade. - Res Crews Armed With The Aks-47. * PLANE EFFECTS * - Planes Now Piloted By Fighter Pilots. - Planes Now Have Countermeasure Flares When AA Missiles Lock On. - Planes Now Have Engine Smoke Trail. - Planes Now Have A Splash Back Effect When Flying Near The Water Surface. - Planes Now Have Splash Effects When Crashing In Water. - Planes Now Have Burning Engine Effect. - Planes Guns Have Tracers Effect. - Planes Missiles Have Flame Effect. * HELICOPTER EFFECTS * - Helos Now Have A Rotorwash Effect. - Helos Now Have Countermeasure Flares When AA Missiles Lock On. - Helos Now Cause A Splash Effect When Crashing Into Water. - Helos Now Have Large White Smoke When Destroyed. - Helos Now Have A Tailrotor Failure Effect When Damaged Critically. - Helos Automatic Cannons Have Tracers. - Helos Missiles Have A Backblast And Flame Effects. ***************** CREDITS ***************** The Following Is A List Of The Main addon / MOD Creators Whose Stuff What Used In This Pack, The Below list Is Of The Main Stuff Contributed By Each Of The addon / mod creators. I Would Like To Thank Them All For Some Additional Stuff And All Their Work For Operation Flashpoint. To Any Addon Maker Whos Addons I Used In This Pack If I Missed You, I Am Sorry I Can not Know Who Created Them But You Know Who You Are And Thanks For Your Hard Work To Keep The Community Alive. (PM Me If Something Belongs To You And You Would Like To Be Credited). So I Could Not Get A Reply From Some Of The Authors So I've Listed Them On The Credits List Just Incase They Think I'm Not Thanking Them For Thier Work. ************************************************** ****************************** ************* Huge Thanks To BIS (Bohemia Interative Studios) For The Development Of This Fantastic Video Game And The Support They Have Provided To All In The Community. All My Respect Goes To Each Person Involved In BIS. Thanks Once Again. ************************************************** ************* ****************************** ======= ================================================== ============= Heres The Credits. Not 100% Accurate. Not Listed In Any Order. -Name Of Contributor, (Short Name Used Above) -Contributions To Mod. ================================= ================================= -SOLUX (SLX) - For The SLX Mod, Which Of Course Is Brilliant And He Must Be Thanked. -Pappy Boyington (Y2K3 Mod) - For All The Great Work In OFP And Inspiration. -ThunderBird84 (FFUR MOD) - For The Superb Mods In OFP And Inspiration And Assistance. -Sanctuary - For The Basic Mod Design, Animation And Great Work In OFP, His Assistance What Vital As Well. -Red Hammer Studios (RHS) Team - For Their Russian Troops, Tanks, Gaz-66's, Guns, Mi-24's And Other Great Contributions To OFP. -Combat Development Studios (CBT) Team - For Their Apcs, Humvees, HEMMTS And Other Great Contributions To OFP. -Hyakushiki (HYK) - For The US Troops, Updated BIS Faces And Excellent Work For OFP. -Our Weapons Project (OWP) - For Their Mi17 / Mi8, APS Pistol, Pilots, Tools And Other Great Work For OFp. Orcs Development Studios (Orcs) - For The Russian Tanks \ Apcs, Russian Guns And Other Excellent Contributions To OFP. -Decisive Killing Machines (DKM) Mod - For Their Tunguska, MI-28 And Other Superb Contributions To OFP. -Spetz Natz Mod (SFM) - For The Urals, The Shilka, The Mines & The Great Additions To OFP. -Jackal326 (SJB) - For The Weapon Pack And Other Great Works For OFP. -Footmunch (RKT) - For The F-16, F-15's, F-35 And SU-33 And AN-72 And Other Brilliant Contributions To OFP. Inquisitor (INQ) - For The Weapons The M1's And His Superb Contributions To OFP. -King Homer (KH) - For The M1's And His Great Contributions To OFP. -SEF Development Studios - For The USMC Hmmwv's, LAV-25's And USMC CH-53's. -The Sun - For The Stunning UAZ Pack. -Czechoslovak Liberation Army (CSLA) Mod - For Their Weapons, Apcs And Helicopters And Their Superb Modification For OFP. -Earl & Suchy - For Their Weapons And Marine Assault Pack And Other Great Work For OFP. Lasers (LSR) - For His Helicopter Pilots, Weapons and Other Excellent Work For OFP. -Cameron McDonald (FacePlant) - For The Civilians, US Troops & Other Great OFP Contributions. -Willec - For The Resistance Troops (Updated By Sanctuary) And Other Projects For OFP. -Marco Paulo - For The AH-64'S And Other Projects For OFP And ArmA. -Marfty - For The 5T Trucks And Desert M163A2 Vulcan. -Deisel - For The A-10'S. -Macser / Lamentin / Vix - For The Stryker ICV. Big Dawg (BD) - For The Hand Grenades. -Vit - For The Apcs, Helicopters And Other Excellent Contributions To OFP. -Preparation-H (Prep-H) - For The USMC UH-1 Huey's. -Llauma - For The Highly Detailed Head And And Superb Sky Pack. -Offtime, AG Smith, Sputnik Monroe And GR - For The Faces For Llauma's Head Model, BRDM-2 And Thier Seperate Contributions To OFP. -Cell7 - For The Mustang. -Rem Mod - For The M163A2 Vulcan. -CSJ - For His Plans And Other Contributions To OFP. -TOW - For The AAV-7 Used With The USMC. Sigma - For The US Tanks, Civilian Pickup And His Other Contributions To OFP. -Vilas - For The Civilian Car Pack And Other Addons For OFP & ArmA. -Chain Of Command (COC) Mod - For All Their Great Tools And Addons For OFP. -Balistic Addon Studios (BAS) - For Their Brilliant Helicopters And Other Superb Contributions To OFP. -Kegetys - For His Winter Kolgujev Island And All His Tools. -Enhanced Configuring Project (ECP) Mod - For Thier Brilliant Modification For OFP. -Dezoom - For His Great Death Animations. -Tomi-D - For All His Excellent Planes. -Evgeni - For The Brilliant KA-52 Alligator. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- Useful websites OFP. INFO - For All Your OFP Download Needs. ArmedAssault.INFO - For All Your ArmA Download Needs. Operation Flashpoint Files - Filefronts Operation Flashpoint Files. OFP Editing Center - Editing Center For Operation Flashpoint. Offical Operation Flashpoint Site - Official Site Of Operation Flashpoint. Bohemia Interactive Studios - Offical Bohemia Interactive Studios Site. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- System Requirements To Play The Modern Combat Mod - SLX Without Problems, I Recommend The Following Or Better: - Windows XP. - 2.0 GHZ Pentium 4 or ATHLON XP. - 512 MB of DDR RAM. - 1.5 GB Hard Disk Space. - Forth / Fifth Generation Grapics Card. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- Screenshots Russian Soldiers Pose for Picture T-90 On Patrol Russian Pilots Before A mission ZSU-23-4 Shilka BMP-2 Defends position Russian VDV Airborne Troops Attack The Enemy Russian tank After Attack Russian Naval Troops Invade A Beachead Mi-24P The Enemy Attacks Russian VDV crews And Tanks Mi-24 Is Hit By AA Missile Russian Crewman Takes A Leak On Duty Russian Naval Troops On BMP-2 A-10 Thunderbolt Begins Attack AH-64D Sneaks Into Position Stryker ICV AH-64D Attacks With Hellfires US Army Soldiers Laydown Suppressive Fire US Navy Drags A Wounded Comrade US Marine Shoots And Kills An Enemy Soldier US Army Convoy Stops For A Moment LAV 25 Flees Enemy M2A2 Destroyed By Enemy M6A1 Engages The Enemy Gunship US Army SpecOp Saboteur's In Hmmwv US Army Forces Prepare For Assault -------------------------- -------------------------------------------------- ------------------------------------------------ --- -------------------------------------------------- -------------------------------------------------- -------------------- Disclaimer This is an unofficial mod and may only be used at your own risk. I do not take any responsibility in any case. This mod is in no way affiliated with Bohemia Interactive Studios or Codemasters. All addons used in this mod are the property of these orignal authors and creators. You must apply for permission from the orignal authors of the addons. During the creation of this mod which was created 95% of the creators and thus the project was created. All Credit For Models, Textures And Scripts Must Be Given To The Original Authors Listed Above. I Take No Credit For The Models, Textures Or Scripts, All I Did What Code The Config And Put It All Together. -------------------------------------------------- -------------------------------------------------- ----------------------- --------------------------- -------------------------------------------------- ---------------------------------------------- Note: If you Can Assist In The Further Development Of This Project Please PM ME Or Post On The BI Forums. Thanks To The Whole OFP Community. For Their Dedication And Commitment To This Fantasic Video Game. OFP & ArmA All The Way Bring On OFP 2 & ArmA 2. Enjoy - Big-Rooney