Unofficial Reference of Playmoves for Operation Flashpoint and Expansions
V 1.0
Version history:
|
Date |
Version |
Updater(s) |
Notes |
|
Jul 24th 2002 |
1.0 |
Darkninja |
First Version (thx
to Lustypooh) |
If you want to add some commands, feel free to write them down in this
documentation.
About playmoves:
Why use playmoves? You may think.
Playmoves are important for the units’ different
moves. In the “Operation Flashpoint” series and in many other games, the
characters movements are based by different moves which make the character to
perform different actions. To drive in a car i.e. you need to make him sit and
drive. Then you have to make a move which makes him sit, and to make it more as
in real life u have to make him sit different.
Some switchmoves
are only used to make the surroundings realistic, i.e. when a unit looks around
or sits. These switchmoves can be performed in-game
for that reason.
How to use:
These moves can be used with two different
commands:
Playmove and Switchmove.
Example: unit SwitchMove
“5tCoDriverV1”;
Difference between Switchmove and Playmove:
Switchmove:
When used on person, given move is started immediatelly
(no transition). Use switchmove "" to
switch back to default movement is there is no transition back, otherwise
person may be stuck.
Playmove:
When used on person, smooth transition to given move will be done.
Hints:
·
The
switchmoves/playmoves can not be used in init
fields.
·
Don’t
try to sit on a Chair (if it’s not the Chair X)!
·
Don’t
use hundreds of triggers, use scripts instead.
·
Remember
some moves are causing crashes.
·
Telephones
can be used by equipping the Weapon “Phone”.
Example: unit addweapon
“phone”; (v 1.75)
·
Print
this out…
Old switchmoves by Lustypooh(below v 1.75):
|
5TCoDriverV1 |
|
|
|
5TCoDriverDead |
|
|
|
5TCoDriverDying |
|
|
|
5TDriver |
|
|
|
5TDriverV1 |
|
|
|
5TDriverDead |
|
|
|
5TDriverDying |
|
|
|
A10Pilot |
|
|
|
A10PilotV1 |
|
|
|
A10PilotDead |
|
|
|
A10PilotDying |
|
|
|
AH1Gunner |
|
|
|
AH1GunnerV1 |
|
|
|
AH1GunnerDead |
|
|
|
AH1GunnerDying |
|
|
|
AH1Pilot |
|
|
|
AH1PilotV1 |
|
|
|
AH1PilotDead |
|
|
|
AH1PilotDying |
|
|
|
BinocCrouchToCrouch |
|
|
|
BinocLyingToLying |
|
|
|
BinocStandToStand |
|
|
|
BinocToCombat |
|
|
|
BMPCommander |
|
|
|
BMPCommanderV1 |
|
|
|
BMPCommanderOut |
|
|
|
BMPCommanderOutV1 |
|
|
|
BMPCommanderOutDead |
|
|
|
BMPCommanderOutDying |
|
|
|
BMPDriver |
|
|
|
BMPDriverV1 |
|
|
|
BMPDriverOut |
|
|
|
BMPDriverOutV1 |
|
|
|
MPDriverOutDead |
|
|
|
MPDriverOutDying |
|
|
|
BMPGunner |
|
|
|
BMPGunnerV1 |
|
|
|
BMPGunnerOut |
|
|
|
BMPGunnerOutV1 |
|
|
|
BMPGunnerOutDying |
|
|
|
BMPGunnerOutDead |
|
|
|
Cargo |
|
|
|
CargoDead |
|
|
|
CargoDying |
|
|
|
CargoVer1 |
|
|
|
CargoVer2 |
|
|
|
CargoVer3 |
|
|
|
CargoVer4 |
|
|
|
CargoVer5 |
|
|
|
CesnaCargo |
|
|
|
CesnaCargoV1 |
|
|
|
CesnaCargoDead |
|
|
|
CesnaCargoDying |
|
|
|
CesnaPilot |
|
|
|
CesnaPilotV1 |
|
|
|
CesnaPilotDead |
|
|
|
CesnaPilotDying |
|
|
|
CivilDead |
|
|
|
CivilDeadVer2 |
|
|
|
CivilDying |
|
|
|
CivilDyingVer2 |
|
|
|
CivilLying |
|
|
|
CivilLyingCrawlF |
|
|
|
CivilLyingCrawlL |
|
|
|
CivilLyingDying |
|
|
|
CivilLyingNoAim |
|
|
|
CivilRunF |
|
|
|
CivilStillV1 |
Civilian |
|
|
standing still pose |
|
|
|
CivilWalkF |
|
|
|
CombatDead |
|
|
|
CombatDeadVer2 |
|
|
|
CombatDeadVer3 |
|
|
|
CombatDying |
|
|
|
CombatDyingVer2 |
|
|
|
CombatDyingVer3 |
|
|
|
CombatOptics |
|
|
|
CombatOpticsF |
|
|
|
CombatRelaxedDeadVer2 |
|
|
|
CombatRelaxedDying |
|
|
|
CombatRelaxedDyingVer2 |
|
|
|
CombatRelaxedStill |
|
|
|
CombatReloadMortarEnd |
|
|
|
CombatRunB |
|
|
|
CombatRunBDead |
|
|
|
CombatRunBDeadVer2 |
|
|
|
CombatRunBDying |
|
|
|
CombatRunBDyingVer2 |
|
|
|
CombatRunDeadVer2 |
|
|
|
CombatRunDying |
|
|
|
CombatRunDyingVer2 |
|
|
|
CombatRunF |
|
|
|
CombatRunFToLying |
|
|
|
CombatRunL |
|
|
|
CombatRunLB |
|
|
|
CombatRunLF |
|
|
|
CombatRunNF |
|
|
|
CombatRunR |
|
|
|
CombatRunRB |
|
|
|
CombatRunRF |
|
|
|
CombatRunThrowGrenadeEnd |
|
|
|
CombatSprintF |
|
|
|
CombatSprintLF |
|
|
|
CombatSprintRF |
|
|
|
CombatStillPlayer |
|
|
|
CombatStillV1 |
|
|
|
CombatStrokeGunEnd |
|
|
|
CombatThrowGrenadeEnd |
|
|
|
CombatToBinoc |
|
|
|
CombatToCrouch |
|
|
|
CombatToLying |
|
|
|
CombatToMedic |
|
|
|
CombatToPutDown |
|
|
|
CombatToStand |
|
|
|
CombatToTreated |
|
|
|
CombatToWeapon |
|
|
|
CombatTurnL |
|
|
|
CombatTurnR |
|
|
|
CommandEngageAtWill |
|
|
|
CommandFireAtWill |
|
|
|
CommandFormation |
|
|
|
CommandForward |
|
|
|
CommandHoldFire |
|
|
|
CommandStop |
|
|
|
Commander |
|
|
|
CrouchDying |
|
|
|
CrouchToBinocCrouch |
|
|
|
CrouchToCombat |
|
|
|
CrouchToCrouchSprintF |
|
|
|
CrouchToLying |
|
|
|
CrouchToWeapon |
|
|
|
Driver |
|
|
|
EffectCombatStand |
|
|
|
EffectStandmove |
|
|
|
EffectStandSitDown |
Sitdown |
|
|
EffectStandSitDownVer1 |
|
|
|
EffectStandSitDownVer2 |
|
|
|
EffectStandSitDownStill |
Looks like EffectStandTalk |
|
|
EffectStandSalute |
Stand and
Salute I dare say |
|
|
EffectStandSaluteEnd |
|
|
|
EffectStandTalk |
Stand and
act like you are talking |
|
|
EffectWeaponPanic |
|
|
|
FXangel |
Standing
rigid with arms to side |
|
|
FXangel2 |
Standing
rigid with hands over crotch |
|
|
FXStandAtt |
Stand at attention |
|
|
FXStandAttVar1 |
|
|
|
FXStandBug |
|
|
|
FXStandDangle |
|
|
|
FXStandDip |
Simple
training! : ) |
|
|
FXStandDropTel |
|
|
|
XStandEndTable |
|
|
|
FXStandFromDip |
|
|
|
FXStandFromTable |
Standing
from the chair |
|
|
FXStandhip |
Standing
and shifting on left hip |
|
|
FXStandRotateTable |
Reach
down as if about to rotate table |
|
|
FXStandShowTable |
|
|
|
FXStandStraight |
|
|
|
FXStandSur |
|
|
|
FXStandSurDead |
Another
dying while standing pose |
|
|
FXStandSurDown |
Stand and
put hands behind your head |
|
|
FXStandSurUniv |
Hands
behind your head surrendering |
|
|
FXStandToDip |
|
|
|
FXStandToTel |
Lean in
to grab telephone |
|
|
FXStandTelLoop |
Sitting talking on phone |
|
|
FXStandToTelHand |
|
|
|
FXStandToTable |
|
|
|
FXStandUnivTable |
Sitting
in chair in front of table? |
|
|
Gunner |
|
|
|
HRLGunner |
|
|
|
HRLGunnerV1 |
|
|
|
HRLGunnerDead |
|
|
|
HRLGunnerDying |
|
|
|
JeepCoDriver |
|
|
|
JeepCoDriverV1 |
|
|
|
JeepCoDriverDead |
|
|
|
JeepCoDriverDying |
|
|
|
JeepCoDriverBack |
|
|
|
JeepCoDriverBackV1 |
|
|
|
JeepCoDriverBackDead |
|
|
|
JeepCoDriverBackDying |
|
|
|
JeepGunner |
|
|
|
JeepGunnerV1 |
|
|
|
JeepGunnerDead |
|
|
|
JeepGunnerDying |
|
|
|
JeepDriver |
|
|
|
JeepDriverV1 |
|
|
|
JeepDriverDead |
|
|
|
JeepDriverDying |
|
|
|
LyingCrawlF |
|
|
|
LyingCrawlL |
|
|
|
LyingDying |
|
|
|
LyingNoAim |
|
|
|
LyingStillV1 |
|
|
|
LyingThrowGrenadeEnd |
|
|
|
LyingToBinocLying |
|
|
|
LyingToCombat |
|
|
|
LyingToCombatRun |
|
|
|
LyingToCrouch |
|
|
|
LyingToPutDownLying |
|
|
|
LyingToTreatedLying |
|
|
|
LyingToWeapon |
|
|
|
M113Driver |
|
|
|
M113DriverV1 |
|
|
|
M113DriverOut |
|
|
|
M113DriverOutV1 |
|
|
|
M113DriverOutDead |
|
|
|
M113DriverOutDying |
|
|
|
M113Gunner |
|
|
|
M113GunnerV1 |
|
|
|
M113GunnerDead |
|
|
|
M113GunnerDying |
|
|
|
M113Medic |
|
|
|
M113MedicV1 |
|
|
|
M1A1Commander |
|
|
|
M1A1CommanderV1 |
|
|
|
M1A1CommanderOut |
|
|
|
M1A1CommanderOutV1 |
|
|
|
M1A1CommanderOutDead |
|
|
|
M1A1CommanderOutDying |
|
|
|
M1A1Gunner |
|
|
|
M1A1GunnerV1 |
|
|
|
M1A1DriverOut |
|
|
|
M1A1DriverOutV1 |
|
|
|
M1A1DriverOutDead |
|
|
|
M1A1DriverOutDying |
|
|
|
M2Gunner |
|
|
|
M2GunnerV1 |
|
|
|
M2GunnerDead |
|
|
|
M2GunnerDying |
|
|
|
M60Commander |
|
|
|
M60CommanderV1 |
|
|
|
M60CommanderOut |
|
|
|
M60CommanderOutV1 |
|
|
|
M60CommanderOutDead |
|
|
|
M60CommanderOutDying |
|
|
|
M60Driver |
|
|
|
M60DriverV1 |
|
|
|
M60DriverOut |
|
|
|
M60DriverOutV1 |
|
|
|
M60DriverOutDying |
|
|
|
M60DriverOutDead |
|
|
|
M60Gunner |
|
|
|
M60GunnerV1 |
|
|
|
Mi17Pilot |
|
|
|
Mi17PilotV1 |
|
|
|
Mi17PilotDead |
|
|
|
Mi17PilotDying |
|
|
|
Mi24Gunner |
|
|
|
Mi24GunnerV1 |
|
|
|
Mi24GunnerDead |
|
|
|
Mi24GunnerDying |
|
|
|
Mi24Pilot |
|
|
|
Mi24PilotV1 |
|
|
|
Mi24PilotDead |
|
|
|
Mi24PilotDying |
|
|
|
MedicToCombat |
|
|
|
OnChair |
Sitting in chair |
|
|
Para |
|
|
|
ParaV1 |
|
|
|
ParaDead |
|
|
|
ParaDying |
|
|
|
PBRDriver |
|
|
|
PBRDriverV1 |
|
|
|
PBRDriverDead |
|
|
|
PBRDriverDying |
|
|
|
PBRGunner |
|
|
|
PBRGunnerV1 |
|
|
|
PBRGunnerDead |
|
|
|
PBRGunnerDying |
|
|
|
Pilot |
|
|
|
PutDownLyingToLying |
|
|
|
PutDownToCombat |
|
|
|
ScudCoDriver |
|
|
|
ScudCoDriverV1 |
|
|
|
ScudCoDriverDead |
|
|
|
ScudCoDriverDying |
|
|
|
ScudDriver |
|
|
|
ScudDriverV1 |
|
|
|
ScudDriverDead |
|
|
|
ScudDriverDyingScudCoDriver |
|
|
|
ScudCoDriverV1 |
|
|
|
ScudCoDriverDead |
|
|
|
ScudCoDriverDying |
|
|
|
ScudDriver |
|
|
|
ScudDriverV1 |
|
|
|
ScudDriverDead |
|
|
|
ScudDriverDying |
|
|
|
SkodaCoDriver |
|
|
|
SkodaCoDriverV1 |
|
|
|
SkodaCoDriverDead |
|
|
|
SkodaCoDriverDying |
|
|
|
SkodaCoDriverBack |
|
|
|
SkodaCoDriverBackV1 |
|
|
|
SkodaCoDriverBackDead |
|
|
|
SkodaCoDriverBackDying |
|
|
|
SkodaDriver |
|
|
|
SkodaDriverV1 |
|
|
|
SkodaDriverDead |
|
|
|
SkodaDriverDying |
|
|
|
SitDownToStand |
|
|
|
SitDownDying |
|
|
|
Stand |
|
|
|
StandBase |
|
|
|
StandDead |
|
|
|
StandDeadVer2 |
|
|
|
StandDyingVer2 |
Dying while
standing |
|
|
StandToBinocStand |
|
|
|
StandToCombat |
|
|
|
EffectStandmove |
|
|
|
EffectStandSitDown |
|
|
|
EffectStandSitDownVer1 |
|
|
|
EffectStandSitDownVer2 |
|
|
|
EffectStandSitDownStill |
|
|
|
EffectStandSalute |
|
|
|
EffectStandSaluteEnd |
|
|
|
StandGetOutTank |
Jump out of tank |
|
|
StandStrokeFist |
|
|
|
StandStrokeFistEnd |
|
|
|
StandWalkF |
|
|
|
T55Commander |
|
|
|
T55CommanderV1 |
|
|
|
T55CommanderOut |
|
|
|
T55CommanderOutV1 |
|
|
|
55CommanderOutDead |
|
|
|
55CommanderOutDying |
|
|
|
T55DriverOut |
|
|
|
T55DriverOutV1 |
|
|
|
T55DriverOutDead |
|
|
|
T55DriverOutDying |
|
|
|
T55Gunner |
|
|
|
T55GunnerV1 |
|
|
|
T72Commander |
|
|
|
T72CommanderV1 |
|
|
|
T72CommanderOut |
|
|
|
T72CommanderOutV1 |
|
|
|
T72CommanderOutDead |
|
|
|
T72CommanderOutDying |
|
|
|
T72DriverOut |
|
|
|
T72DriverOutV1 |
|
|
|
T72DriverOutDead |
|
|
|
T72DriverOutDying |
|
|
|
T72Gunner |
|
|
|
T72GunnerV1 |
|
|
|
T72GunnerOut |
|
|
|
T72GunnerOutV1 |
|
|
|
T72GunnerOutDead |
|
|
|
T72GunnerOutDying |
|
|
|
T80CommanderOut |
|
|
|
T80CommanderOutV1 |
|
|
|
T80CommanderOutDead |
|
|
|
T80CommanderOutDying |
|
|
|
T80GunnerOutV1 |
|
|
|
T80GunnerOutDead |
|
|
|
T80GunnerOutDying |
|
|
|
TractorDriver |
|
|
|
TractorDriverV1 |
|
|
|
TractorDriverDead |
|
|
|
TractorDriverDying |
|
|
|
TreatedLyingToLying |
|
|
|
TreatedToCombat |
|
|
|
UazCoDriver |
|
|
|
UazCoDriverV1 |
|
|
|
UazCoDriverDead |
|
|
|
UazCoDriverDying |
|
|
|
UazDriver |
|
|
|
UazDriverV1 |
|
|
|
UazDriverDead |
|
|
|
UazDriverDying |
|
|
|
UH60Gunner |
|
|
|
UH60GunnerV1 |
|
|
|
UH60GunnerDead |
|
|
|
UH60GunnerDying |
|
|
|
UH60Pilot |
|
|
|
UH60PilotV1 |
|
|
|
UH60PilotDead |
|
|
|
UH60PilotDying |
|
|
|
UralCoDriver |
|
|
|
UralCoDriverV1 |
|
|
|
UralCoDriverDead |
|
|
|
UralCoDriverDying |
|
|
|
UralDriver |
|
|
|
UralDriverV1 |
|
|
|
UralDriverDead |
|
|
|
UralDriverDying |
|
|
|
V3SCoDriver |
|
|
|
V3SCoDriverV1 |
|
|
|
V3SCoDriverDead |
|
|
|
V3SCoDriverDying |
|
|
|
V3SDriver |
|
|
|
V3SDriverV1 |
|
|
|
V3SDriverDead |
|
|
|
V3SDriverDying |
|
|
|
Weapon |
|
|
|
WeaponDead |
|
|
|
WeaponDying |
|
|
|
WeaponDyingVer2 |
|
|
|
WeaponToCombat |
|
|
|
WeaponToCrouch |
|
|
|
WeaponToLying |
|
|
|
ZSUCommander |
|
|
|
ZSUCommanderV1 |
|
|
|
ZSUCommanderOut |
|
|
|
ZSUCommanderOutV1 |
|
|
|
ZSUCommanderOutDead |
|
|
|
ZSUCommanderOutDying |
|
|
|
ZSUDriver |
|
|
|
ZSUDriverV1 |
|
|
|
ZSUDriverDead |
|
|
|
ZSUDriverDying |
|
|
|
ZSUGunner |
|
|
|
ZSUGunnerV1 |
|
|
|
ZSUGunnerOut |
|
|
|
ZSUGunnerOutV1 |
|
|
|
ZSUGunnerOutDead |
|
|
|
ZSUGunnerOutDying |
|
|
Resistance Switchmoves by Darkninja:
|
FXToKneel |
Sitdown(Kneel version) from standup. |
|
||
|
FXInKneel
|
|
|
||
|
FXFromKneel |
|
|
||
|
FXShow1 |
Point
from front(90) to right (0 degrees). |
|
||
|
FXShow2 |
Showing
something on table?. |
|
||
|
FXShow3 |
Point in
front (90 degrees). |
|
||
|
FXShow4 |
Short
"point" in front. |
|
||
|
FXShow5 |
pointing
left. |
|
||
|
FXCivilHandMouth |
|
|
||
|
FXCivilLookBack |
|
|
||
|
FXCivilFoldArms |
|
|
||
|
FXFromTable |
Use this
instead of the old one! |
|
||
|
FXToTable |
Use this
instead of the old one! |
|
||
|
FXSitLeftHandDown |
|
|
||
|
FXSitRightHandDown |
|
|
||
|
FXSitHandsOnTable |
|
|
||
|
FXCivilLookaround1 |
Looking
from the front to the right with the head! |
|
||
|
FXCivilLookaround2 |
Looking
from the front to the ledt with the head! |
|
||
|
FXCivilFoldOnesArms |
|
|
||
|
FXCivilArmsAkimboR |
|
|
||
|
FXCivilArmsAkimboL |
|
|
||
|
FXBase0 |
Another
word for crash to desktop! |
|
||
|
FXexecution |
Sits down
with "hands on head". |
|
||
|
FXexecutionDead |
Dies from
"FXexecution". |
|
||
|
FXdismay |
Looks
back in "I heard something!" style. |
|
||
|
FXToHand |
|
|
||
|
FXInHand |
|
|
||
|
FXFromHand |
|
|
||
|
FXInHandStat |
|
|
||
|
FXNewcivil |
Another
standing move. |
|
||
|
FXWomanSur |
Hands up! |
|
||
|
BusDriverV1 |
|
|||
|
BusDriverDead |
|
|||
|
BusDriverDying |
|
|||
|
BusDriver |
|
|||
|
BusDriverV1 |
|
|||
|
BusDriverDead |
|
|||
|
BusDriverDying |
|
|||
To be continued…