class CfgPatches
	{
class Faces
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 1.20;
	};
};

class CfgFaces
	{
class Custom1
	{
		name="T-800";
		texture="\WIP-Faces\Ator.jpg";
		east=1;
		west=1;
	};
class Custom2
	{
		name="Black Ops Camo";
		texture="\WIP-Faces\BlackCamo.jpg";
		east=1;
		west=1;
	};
class Custom3
	{
		name="Speztnat Camo";
		texture="\WIP-Faces\Spezt.jpg";
		east=1;
		west=1;
	};
class Custom4
	{
		name="U.S. Flag";
		texture="\WIP-Faces\USflag.jpg";
		east=1;
		west=1;
	};
class Custom5
	{
		name="Green Evil";
		texture="\WIP-Faces\GreenEvil.jpg";
		east=1;
		west=1;
	};
class Custom6
	{
		name="Death";
		texture="\WIP-Faces\Death.jpg";
		east=1;
		west=1;
	};
class Custom7
	{
		name="Desert Camo";
		texture="\WIP-Faces\desertcamo.jpg";
		east=1;
		west=1;
        };
class Custom8
	{
		name="Eyes";
		texture="\WIP-Faces\eyes.jpg";
		east=1;
		west=1;
        };
class Custom9
	{
		name="Fronkonstin";
		texture="\WIP-Faces\zombie.jpg";
		east=1;
		west=1;
        };
class Custom10
	{
		name="Ghost";
		texture="\WIP-Faces\ghost.jpg";
		east=1;
		west=1;
        };
class Custom11
	{
		name="R. De Niro";
		texture="\WIP-Faces\deniro.jpg";
		east=1;
		west=1;
        };
class Custom12
	{
		name="Blackovith";
		texture="\WIP-Faces\Blackov.jpg";
		east=1;
		west=1;
        };
class Custom13
	{
		name="SEAL Entry";
		texture="\WIP-Faces\BragaGloves.jpg";
		east=1;
		west=1;
        };
class Custom14
	{
		name="East Strap";
		texture="\WIP-Faces\Estrap.jpg";
		east=1;
		west=1;
        };
class Custom15
	{
		name="West Strap";
		texture="\WIP-Faces\Wstrap.jpg";
		east=1;
		west=1;
        };
class Custom16
	{
		name="Terrorist";
		texture="\WIP-Faces\Terror.jpg";
		east=1;
		west=1;
        };
class Custom17
	{
		name="Yoshimitshu";
		texture="\WIP-Faces\Yoshi.jpg";
		east=1;
		west=1;
        };
class Custom18
	{
		name="UK Woodland";
		texture="\WIP-Faces\BWood.jpg";
		east=1;
		west=1;
        };
class Custom19
	{
		name="Leaf Camo";
		texture="\WIP-Faces\Leaf.jpg";
		east=1;
		west=1;
        };
class Custom20
	{
		name="Predator";
		texture="\WIP-Faces\Predator.jpg";
		east=1;
		west=1;
        };
class Custom21
	{
		name="LSD";
		texture="\WIP-Faces\Distorsion.jpg";
		east=1;
		west=1;
	};
};