1993 US Army Rangers ver. 1.10
by Michael Gavrilov aka Laser (laser357@yandex.ru)
20.04.2003


The archive contains:

lsr_1993_rangers.txt
readme_m249.txt
readme_m60.txt
LSR_raw.pbo				
LSR_rad.pbo
LSR_wp1.pbo
M249_mg.pbo
M60_mg.pbo


Usage:
Extract all the pbo files into your OFP Addons folder.

NOTE: this addon requires OFP: Resistance 1.85 or higher (tested on 1.85 and 1.91 versions).


This Addon adds:
Two sets of US Army Rangers in woodland and desert camo. All units represent actual US Army Rangers for the year 1993 as closely as it was possible within the limits of OFP:R. Units can be found in the editor under "WEST" - "LSR 1993 Special Ops", grouped under "WEST" - "LSR 1993 US Army Rangers". Include wound textures.
The pack also includes weapons appropriate for the time period. See "readme_m249.txt" and "readme_m60.txt" for details.


CLASS NAMES FOR LSR_WP1.PBO

Weapons
LSRM4A1			CAR-15 (with Aimpoint scope and flashlight)
LSRM4A1SD		CAR-15 suppressed (with Aimpoint scope and flashlight)
LSRM4A1M203		CAR-15/M203 combo (with Aimpoint scope)
LSRM4A1M203SD		CAR-15/M203 combo suppressed (with Aimpoint scope)
LSR_beretta		Beretta 92F (15 round clip and new firing sound)
LSR_PRC117		PRC-117 radio unit
LSR_medicbag		Medical Bag (made as a separate CfgWeapon class to eliminate the need to make separate medic model)
LSR_m16			Standard BIS M16, resized to more realistic proportions
LSR_m16gl		Standard BIS M16 with M203, resized, accepts standard BIS 40mm grenades

Magazines
LSRM4A1mag		magazine for CAR-15 and CAR-15/M203
LSRM4A1sdmag		magazine for CAR-15SD and CAR15SD/M203
LSR_berettamag		magazine for Beretta 92F pistol
LSR_m16mag		magazine for M16


CHANGES UP TO VERSION 1.10

- resized and animated goggles
- reworked helmets to accept new goggles
- reworked mag pouches
- new Woodland camo
- new Ranger Battle Armor textures for woodland camo versions
- 2 new weapon classes (see above)
- weapons scaled down in size
- weapons now have appropriate shadows
- removed eyeglasses on all models (after all, Rangers don't seem to need them anyway :) )

WARNING: goggles seem to appear warped when sitting in a vehicles (same issue as with BAS Delta/Rangers). I suggest lowering them using scripts when entering a vehicle.
To animate goggles you can use following commands:

Raise Goggles:
[code]
this animate ["goggles", 0]
[end code]

Lower Goggles:
[code]
this animate ["goggles", 1]
[end code]

To counter goggles warping in vehicles you can use the following code in the vehicle's INIT field:

[code]
this addEventHandler ["GetIn", {_this select 2 animate ["Goggles", 1]}]
[end code]

It automatically lowers the goggles for anyone entering the vehicle.


LEGAL STUFF (Thanks to...)

- Frandsen for his Resistance US Marines addon (actually for leaving them in MLOD format, I learned virtually everything from these models)
- FlipeR (M203 underslung grenade launcher model, textures and feedback)
- Kabal (M249SAW and M60a2 addons)
- www.specwargear.com (Ranger Battle Armor likeness and textures)
- Red Storm Entertainment (textures and sounds)
- makers of Black Hawk Down movie (all kinds of reference)
- Philadelphia Inquirer Online (reference and radio transmissions)
- Ballistic Addon Studios (Aimpoint optics model, textures and feedback)
- all the guys at ofpec.com and flashpoint.ru forums (feedback)
- (last but not least) BIS for producing OFP


Feel free to comment and constructively criticize my work at laser357@yandex.ru. Thanks. 


DISCLAIMER

THIS IS NOT THE OFFICIAL ADDON BLAH BLAH! Well you probably know all this stuff anyway so there's no reason for me to repeat it all over again...