/* Poseidon game configuration */
/* Part of game design, no user editable data here. */


// copy paste work made by Sanctuary, hoping all of this will work

// minimal.h

#define trainingMPTarget01	{9727.4609375,3917.56176757813}
#define minimalStrelPos	{9544.9267578125,4162.08203125}
#define minimalStrelPos2	{9544.86328125,4172.05712890625}
#define minimalStrelPos1	{9545.0224609375,4182.08544921875}
#define minimalcvrcek2	{9510,4234}
#define trainingTarget03	{9476,4182}
#define trainingTarget01	{9476.10546875,4162.01513671875}
#define trainingTarget02	{9476.3056640625,4171.95263671875}
#define trainingSfxCikade2	{9583,4076}
#define trainingSfxCikade03	{10481,4189}
#define minimalWestTarget01	{9659.0869140625,3876.9609375}
#define trainingTarget05	{10650,4127}
#define trainingTarget06	{10650,4112}
#define trainingTarget04	{10659.119140625,4140.22314453125}
#define trainingSfxDog1	{9766,3997}
#define minimalcvrcek1	{9889,4071}
#define minimalcvrcek3	{10585,4121}
#define trainingSfxCikade1	{9637,4017}
#define trainingSfxPramen	{10770.095703125,4165.966796875}
#define minimalOwl1	{10501.1669921875,4132.99951171875}

#define minimalTrainingStart	{9664,3960,100}
#define minimalLodNastup	{9962,4265,100}
#define minimalGrenadeTruck	{10463,4146,100}
#define minimalSeagullPos1	{8897,4349,100}
#define minimalStartTruck	{9656,4104,100}
#define trainingMP01	{9697,3109,100}
#define trainingMP02	{11312,4047,100}

// eden.h

#define edenTarget01West	{4888.5791015625,11869.6689453125}
#define edenTarget11Empty	{5320.865234375,9980.08203125}
#define edenTarget02West	{4518.8349609375,10424.162109375}
#define edenobjDog5	{4661.39794921875,10747.2744140625}
#define edenobjKravin	{4865.97900390625,10620.740234375}
#define edenobjDog4	{4990.634765625,10902.0087890625}
#define edenSecondary05	{4497,11201}
#define edenobjDog3	{9771.9189453125,1554.40295410156}
#define edenobjDog1	{9509.771484375,1558.4560546875}
#define edenobjDog2	{9565.064453125,1581.89184570313}
#define edenobjCow1	{9431.9091796875,1615.77526855469}
#define edenobjCvrcci	{9851,1577}
#define edenobjBird3	{9363,1556}
#define edenobjBird2	{9925,1735}
#define edenobjBird1	{9638,1751}
#define edenobjCikade	{9591,1676}
#define edenTarget10Empty	{5374.32470703125,6222.34228515625}
#define edenTarget03West	{2139.72705078125,6602.94091796875}
#define edenTarget12Empty	{3869.75170898438,8275.1142578125}
#define edenTarget04Guerilla	{9539.681640625,2965.68408203125}
#define edenTarget05East	{7586.8134765625,4167.7216796875}
#define edenTarget06Guerilla	{9660.2333984375,1482.69152832031}
#define edenTarget07East	{6736.49365234375,5665.87548828125}
#define edenTarget08East	{3318,5077}
#define edenSecondary03	{2276,6554}
#define edenSecondary04	{3915,8256}
#define edenSecondary06	{5019,6865}

#define eden_vil_SaintPhillippe	{4674,10730,50}
#define eden_vil_Regina	{7197,2347,50}
#define eden_vil_Meaux	{4524,9549,100}
#define eden_vil_Tyrone	{4946,9056,50}
#define eden_vil_Montignac	{4935,6994,50}
#define eden_vil_Gravette	{4112,7772,50}
#define eden_vil_EnreDeux	{5735,7059,100}
#define eden_vil_Provins	{5501,6050,50}
#define eden_vil_Chotain	{7057,5987,50}
#define eden_vil_Laruns	{7556,5558,50}
#define eden_vil_Figari	{5283,5375,50}
#define eden_vil_LeMoule	{2590,5384,50}
#define eden_vil_Morton	{5134,3955,100}
#define eden_vil_Lamentin	{1333,5962,100}
#define eden_vil_Levie	{7554,4737,10}
#define eden_vil_Durras	{8835,2710,50}
#define eden_vil_Vernon	{9142,2159,50}
#define eden_vil_SaintPierre	{9662,1605,50}

// abel.h

#define minimalStrelPos	{9544.9267578125,4162.08203125}
#define minimalStrelPos2	{9544.86328125,4172.05712890625}
#define minimalStrelPos1	{9545.0224609375,4182.08544921875}
#define minimalcvrcek2	{9510,4234}
#define trainingTarget03	{9476,4182}
#define trainingTarget01	{9476.10546875,4162.01513671875}
#define trainingTarget02	{9476.3056640625,4171.95263671875}
#define trainingSfxCikade2	{9583,4076}
#define trainingSfxCikade03	{10481,4189}
#define minimalWestTarget01	{9659.0869140625,3876.9609375}
#define trainingTarget05	{10650,4127}
#define trainingTarget06	{10650,4112}
#define trainingTarget04	{10659.119140625,4140.22314453125}
#define trainingSfxDog1	{9766,3997}
#define minimalcvrcek1	{9889,4071}
#define minimalcvrcek3	{10585,4121}
#define trainingSfxCikade1	{9637,4017}
#define trainingSfxPramen	{10770.095703125,4165.966796875}
#define minimalOwl1	{10501.1669921875,4132.99951171875}

#define minimalTrainingStart	{9664,3960,100}
#define minimalLodNastup	{9962,4265,100}
#define minimalGrenadeTruck	{10463,4146,100}
#define minimalSeagullPos1	{8897,4349,100}
#define minimalStartTruck	{9656,4104,100}
#define abelGuerInvasion	{5182,6226,100}
#define abelWestInvasion	{8074,4048,100}
#define abelEastInvasion	{6887,11232,100}
#define abelEastNewPort	{7693,11995,100}
#define abelWestNewPort	{8434,4577,100}
#define arcadeLocStart	{2632,2695,100}
#define arcadeLocFriends	{4967,1856,100}
#define arcadeLocBMP	{5420,2757,100}
#define arcadeLocJeep	{3732,3028,100}
#define arcadeLocUH60	{5370,4127,100}
#define arcadeLocHeliPort	{8038,9607,100}
#define Abel_vil_SaintLouis	{7144,8963,130}
#define Abel_vil_Larche	{6034,8599,200}
#define Abel_vil_LaTrinite	{7268,7944,200}
#define Abel_vil_Goisse	{3593,8528,150}
#define Abel_vil_LaPessagne	{3111,6326,100}
#define Abel_vil_Vigny	{3075,6831,100}
#define Abel_vil_Houdan	{7117,6069,100}
#define Abel_vil_SainteMarie	{5563,4217,100}
#define Abel_vil_Chapoi	{5841,3527,200}
#define Abel_vil_LePort	{8193,3129,100}
#define Abel_vil_Cancon	{5388,2786,100}
#define Abel_vil_LaRiviere	{3744,3257,200}
#define Abel_vil_Arudy	{5518,6981,100}
#define Abel_vil_Dourdan	{7029,7125,100}
#define Abel_vil_Lolisse	{7623,4799,100}

// cain.h

#define cainTarget05East	{6548,3555}
#define cainTarget07East	{4330,3198}
#define cainTarget08East	{7835,5549}
#define cainTarget04Guerilla	{5900,6360}
#define cainTarget01West	{8538.48046875,9240.9658203125}
#define cainTarget03West	{4542,8032}
#define cainTarget06Guerilla	{7192,7280}
#define cainTarget12Empty	{2636,6959}
#define cainPrimary01	{9458,9292}

#define cainWestInvasion	{7078,4111,100}
#define cainEastInvasion	{6147,8101,100}
#define cainEastRecon01	{5703,6516,100}
#define cainWestRecon01	{5280,5375,100}
#define cainGuerInvasion	{5891,6570,100}
#define cainGuerRecon01	{6188,5065,100}
#define cainEastNewPort	{5955,8227,100}
#define cainWestNewPort	{7295,3917,100}
#define cainEastRecon02	{3331,7211,100}
#define cainEastRecon03	{9427,10232,100}
#define cainEastRecon04	{9455,9300,100}
#define cainEastRecon05	{8369,6887,100}
#define cainEastRecon06	{7254,4629,100}
#define cainEastRecon07	{4530,3655,100}
#define cainEastRecon08	{4318,5828,100}
#define cainWestRecon02	{5335,3345,100}
#define cainWestRecon03	{7931,5970,100}
#define cainWestRecon04	{9455,9850,100}
#define cainWestRecon05	{7635,7959,100}
#define cainWestRecon06	{4191,7183,100}
#define cainWestRecon07	{1990,7324,100}
#define cainWestRecon08	{3443,4572,100}
#define cainGuerRecon02	{7564,7691,100}
#define cainGuerRecon03	{4093,4615,100}
#define cainGuerRecon04	{3302,6802,100}
#define cainGuerRecon05	{8665,7832,100}


// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
// used for show entry

#define private 0 //! item is never visible
#define protected 1 //! "advanced designer" switch must be activated to use it
#define public 2 //! anyone can see/use it

#define ReadAndWrite 0 //! any modifications enabled
#define ReadAndCreate 1 //! only adding new class members is allowed
#define ReadOnly 2 //! no modifications enabled
#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied


#define Private		1
#define Corporal	2
#define Sergeant	3
#define Lieutnant	4
#define Captain		5
#define Major			6
#define Colonel		7
#define General		8

#define GTHeal		1
#define GTRepair	2
#define GTRefuel	3
#define GTReammo	4

//define Experiences

class CfgExperience
{
	access = ReadAndCreate;

	destroyUnit[]={unit1, unit2, unit3, unit4};
	// four price levels
	//		max price, basic experience
	unit1[] = {2000, 0};
	unit2[] = {200000, 200};
	unit3[] = {500000, 500};
	unit4[] = {1000000, 1000};

	destroyEnemy = 1;
	destroyFriendly = -7;
	destroyCivilian = -2;
	destroyYourUnit = -0.2; //for leadership only

	renegadeLimit = -2000;

	playerKilled = 0;

	commandCompleted = 0; //for subordinate soldier only
	commandFailed = 0; //for subordinate soldier only
 	followMe = 0; //for subordinate soldier only

	missionCompleted = 0; //for leadership only
	missionFailed = 0; //for leadership only
	
	ranks[] = 
	{
		0, //Private
		500, //Corporal
		1500, //Sergeant
		2500, //Lieutenant
		3500, //Captain
		5000, //Major
		7500  //Colonel
	};

	courage[] = 
	{
		0.20, //Private
		0.35, //Corporal
		0.55, //Sergeant
		0.65, //Lieutenant
		0.70, //Captain
		0.80, //Major
		0.90  //Colonel
	};
};

// cfgMaterials.hpp

// Conversion of textures to materials is done when loading model.
// It is therefore not neccessary (and it is not possible) to define materials
// for textures that are assigned to shape runtime (like dammaged windows).
// Original materials will be used for such faces.

class CfgTextureToMaterial
{
	class CarGlass
	{
		textures[]=
		{
			"data\jeep4x4_glass.paa",
			"data\jeep_kab_sklo1.paa",
			"data\jeep_kab_sklo2.paa",

			"data\jepp4x4_glass.paa",
			"data\jepp_kab_sklo1.paa",
			"data\jepp_kab_sklo2.paa",

			"data\scud_sklo.paa",
			"data\scud_sklo2.paa",
			"data\scud_sklo3.paa",
			"data\scud_sklo4.paa",
		};
		material=#SpecularGlass;
	};
	class AirborneGlass
	{
		textures[]=
		{
			"data\jeep_kab_sklo1.paa",
			"data\uh60_kab_sklo2.paa",
			"data\uh30_cargo_pilotdoors.paa",
			"data\uh60_cargo_dvereokno.paa",
			"data\uh60_gunner_okna.paa",
			"data\ah-1_kabina_predokno.paa",
			"data\ah-1_kabina_zadokno.paa",
			"data\ah-1_kabina_topokno.paa"
		};
		material=#SpecularGlass;
	};
	class Metal
	{
		textures[]=
		{
			"data\mutt_frontg.pac",
			"data\mutt_kapotag.pac",
			"data\mutt_sklog.pac",
			"data\mutt_sideg.pac"
		};
		material=#Metal;
	};
	class AirBorneMetal
	{
		textures[]=
		{
			"data\ah-1_1_pokus.pac",
			"data\ah-1_2_pokus.pac",
			"data\ah-1_opak_pokus.pac",
			"data\ah-1_kabina_predo.paa",
			"data\ah-1_kabina_topokno.paa",
			"data\ah-1_kabina_zadokno.paa",
			"data\cobra_rotor_top.pac",
			"data\cobra_rotor_top.pac",
			"data\cobra2_kridlo_predni.pac",
			"data\cobra2_kanon_front_b.pac",
			"data\cobra2_kulas_front.paa",
			"data\cobra2_kanon_side.pac",
			"data\cobra2_vejfuk.paa",
			"data\cobra3_cumak.pac",
			"data\ah-1_bottom1.pac",
			"data\ah-1_bottom2.pac"
		};
		material=#Metal;
	};
	class RifleMetal
	{
		textures[]=
		{
			"data\m16_pmp_1s.pac",
			"data\m16_pmp_ph.pac",
			"data\m16_pmp_lod.paa",
			"data\m16_pmp_lod_gif.pac",
			"data\m4_1.pac",
			"data\m4_2.pac",
			"data\m4_miridla.pac",
			"data\xm177_1s.pac",
			"data\xm177_ph.pac",
			"data\xm177_details.pac"
		};
		material=#RifleMetal;
	};
};

class CfgMaterials
{
	// Water material is used for sea landscape parts
	class Water
	{
		ambient[] = {1,1,1,1};
		diffuse[] = {1,1,1,1};
		//diffuse[] = {0,0,0,0};
		//ambient[] = {0,0,0,0};
		//diffuse[] = {0,0,0,0};
		forcedDiffuse[] = {0,0,0,0};
		specular[] = {0.4,0.4,0.45,0};
		//specular[] = {1,1,1,0};
		specularPower = 6;
		emmisive[] = {0,0,0,0};
		//emmisive[] = {0,0.5,0.5,0};
	};
	// Terrain material is used for terrain solid ground
	class Terrain
	{
		ambient[] = {1,1,1,1};
		diffuse[] = {1,1,1,1};
		forcedDiffuse[] = {0,0,0,0};
		specular[] = {0.03,0.03,0.03,0};
		specularPower = 3;
		emmisive[] = {0,0,0,0};
		//emmisive[] = {0,0.5,0.5,0};
	};
	class SpecularGlass
	{
		ambient[] = {1,1,1,1};
		diffuse[] = {1,1,1,1};
		forcedDiffuse[] = {0,0,0,0};
		specular[] = {0.8,0.8,0.8,0};
		specularPower = 5;
		emmisive[] = {0,0,0,0};
	};
	class Metal
	{
		ambient[] = {1,1,1,1};
		diffuse[] = {1,1,1,1};
		forcedDiffuse[] = {0,0,0,0};
		specular[] = {0.2,0.2,0.2,0};
		//specular[] = {1,1,1,1};
		specularPower = 5;
		emmisive[] = {0,0,0,0};
	};
	class RifleMetal
	{
		ambient[] = {1,1,1,1};
		diffuse[] = {1,1,1,1};
		forcedDiffuse[] = {0,0,0,0};
		specular[] = {0.2,0.2,0.2,0};
		//specular[] = {1,1,1,1};
		specularPower = 5;
		emmisive[] = {0,0,0,0};
	};
};

// cfgModels.hpp

// describe some properties models need to meet
// this was introduces in order to maintain consistent
// section management for HW T&L

class CfgModels
{
	class Default
	{
		sections[] = {};
		sectionsInherit="";
	};

	// some generic model requirements
	class Head: Default
	{
		sections[] =
		{
			"osobnost",
			"brejle"
		};
	};
	class Man: Default
	{
		sections[] =
		{
			"head injury","body injury",
			"l arm injury","r arm injury","p arm injury",
			"l leg injury","r leg injury","p leg injury",
			"medic",
			"hlava",
			"krk",
			"zasleh"
		};
		sectionsInherit=Head;
	};
	class Vehicle: Default
	{
		sections[] =
		{
			"cislo",
			"grupa",
			"side",
			"sektor",
			"clan",
			"podsvit pristroju",
			"poskozeni",
			"L svetlo",
			"P svetlo",
			"zasleh"
		};
	};
	class Tank: Vehicle
	{
		sectionsInherit="Vehicle";
		sections[]=
		{
			"zadni svetlo",
			"brzdove svetlo",
			"pruh"
		};
	};
	class Car: Vehicle
	{
		sectionsInherit="Vehicle";
		sections[]=
		{
			"ammo",
			"sklo predni p",
			"sklo predni l",
			"zadni svetlo",
			"brzdove svetlo"
		};
	};
	class Helicopter
	{
		sectionsInherit="Vehicle";
		sections[]=
		{
			"sklo predni p",
			"sklo predni l",
			"velka vrtule staticka",
			"velka vrtule blur",
			"mala vrtule staticka",
			"mala vrtule blur"
		};
	};


	class Weapon: Default
	{
		sections[] = {"zasleh"};
	};

	// models inherited from class
	class hlavaw: Head {};

	// men
	class mc_vojakw2: Man {};
	class mc_vojakwo2: Man {};
	class mc_tankistaw2: Man {};
	class mc_pilotw2: Man {};
	class mc_sniperw2: Man {};
	class mc_saboteur: Man {};
	class mc_saboteurday: Man {};

	class mc_vojake2: Man {};
	class mc_vojakeo2: Man {};
	class mc_tankistae2: Man {};
	class mc_pilote2: Man {};
	class mc_snipere2: Man {};
	class mc_vojake2_guba: Man {};
	class angelina: Man {};
	class mc_specnas2: Man {};

	class mc_civil: Man {};
	class mc_civil2: Man {};
	class mc_civil3: Man {};
	class mc_vojakg2: Man {};
	class mc_vojakg3: Man {};
	class mc_vojakgo2: Man {};
	class mc_crewg: Man {};
	class mc_crewg2: Man {};

	// weapons
	class m16_proxy: Weapon {};
	class xm_177e2_proxy: Weapon {};
	class optika_m16 : Weapon {};

	class m16_granatomet_proxy: Weapon {};
	class m60_mg_proxy: Weapon {};
	class optika_m60_mg: Weapon {};
	class m21_proxy: Weapon {}
	class optika_snpierw: Weapon {}

	class ak_74_su_proxy: Weapon {};
	class ak_74_granatomet_proxy: Weapon {};
	class pk_mg_proxy: Weapon {};
	class optika_pk: Weapon {};
	class ak_74_proxy: Weapon {};
	class optika_ak47: Weapon {};
	class ak_47_v58_proxy: Weapon {};

	class svd_dragunov_proxy: Weapon {};
	class optika_snpiere: Weapon {};
	class optika_night: Weapon {};

	class ak_47_granatomet_proxy: Weapon {};
	class ak_47_proxy: Weapon {};

	class kozlice: Weapon {};
	class optika_kozlice: Weapon {};

	class Steyr: Weapon {};
	class optika_steyr: Weapon {};

	class G36: Weapon {};
	class G36_optics: Weapon {};

	class XMS: Weapon {};
	class optika_XMS: Weapon {};

	class Bizon: Weapon {};
	class optika_Bizon: Weapon {};

	class 6g30: Weapon {};

	// vehicles
	// tanks
	class t80: Tank {};
	class t72: Tank {};
	class t55: Tank {};
	class m1_abrams: Tank {};
	class m60: Tank {};
	class bmp: Tank {};
	class m113: Tank {};
	class m113_ambulance: Tank {};
	class bmp_ambu: Tank {};
	class zsu: Tank {};
	// cars
	class truck5t: Car {};
	class truck5t2: Car {};
	class truck5trepair: Car {};
	class truck5tfuel: Car {}

	class ural: Car {};
	class uralrepair: Car {};
	class uralfuel: Car {};

	class v3s: Car {};
	class v3sfuel: Car {};
	class v3srepair: Car {};

	class jeep: Car {};
	class uaz: Car {};
	class guaz: Car {};
	class scud: Car {};

	class gjeep: Car {};
	class sguaz: Car {};

	class jeep_mg: Car {};
	class skodovka: Car {};
	class skodovka_blue: Car {};
	class skodovka_red: Car {};
	class skodovka_green: Car {};
	class traktor: Car {};

	class rapid: Car {};
	class rapid_y: Car {};
	class v3scivil: Car {};

	class m2_mg: Vehicle {};


	// planes / helis
	class uh_60: Helicopter {};
	class uh_60mg: Helicopter {};
	class ah1_cobra: Helicopter {};
	class mi24_hind: Helicopter {};
	class mi17_hip: Helicopter {};
	class a10: Vehicle {};
	class cessna182: Vehicle
	{
		sectionsInherit="Vehicle";
		sections[]=
		{
			"vrtule staticka","vrtule blur"
		};
	};

	// ships
	class Ship
	{
		sectionsInherit="Vehicle";
		sections[]=
		{
			"zadni svetlo"
		};
	};
	class hrl: Ship {};
	class pbr: Ship {};

	// special models:
	class Flag: Default
	{
		sections[] = {"latka"};
	};
	class flag_vojak: Flag {};
	class flag_stozar: Flag {}
	class flag_alone: Flag {};
	class flag_alone_big: Flag {};
	class flag_auto: Flag {};
	class flag_plane: Flag {};
	class flag_plane_big: Flag {};

	class blok: Default
	{
		sections[] = {"papir"};
	};

	// ADDONS
	class trabant: Car {};
	class m163A1vulcan: Tank {};
	class su25: Vehicle {};
	class ch_47d: Helicopter {};
	class apac: Helicopter {};
	class hmmwv: Car {};
	class brmd: Car {};
	class brdm: Car {};
	class bmp2: Tank {};
	class kiowa: Helicopter {};
	class m2a2: Tank {};
	
	// RESISTANCE
//	class skodasm11: Car {};
	/*
	class lampadrevo
	{
		properties[]={"firegeometry","1","viewgeometry","1"};
	};
	class lampazel
	{
		properties[]={"firegeometry","1","viewgeometry","1"};
	};
	*/
};

// cfgMoves.hpp

// solider moves diagram - MotionCapture sources

// define default action sets

enum ManPos
{
	ManPosDead,
	ManPosWeapon, // special weapon - AT
	ManPosBinocLying,
	ManPosLyingNoWeapon,
	ManPosLying,
	ManPosHandGunLying,
	ManPosCrouch,
	ManPosHandGunCrouch,
	ManPosCombat,
	ManPosHandGunStand,
	ManPosStand, // moves with weapon on the back
	ManPosNoWeapon, // civilian moves
	ManPosBinoc, // binocular position
	ManPosBinocStand, // binocular position (weapon on back)
};

#define RunDuty -0.5
#define WalkDuty -0.7
#define RestDuty -1
#define CrawlDuty -0.0
#define SprintDuty 0.6

#define SPEED_STATIC 1e10

class CfgVehicleActions
{

	// mapping on in-vehicle animations
	m113gunner="M113Gunner";
	m113driver="M113Driver";
	m113driverOut="M113DriverOut";

	m113medic="M113Medic";
	m113injured="Nemocnej";

	m60driver="M60Driver";
	m60gunner="M60Gunner";
	m60commander="M60Commander";
	m60driverOut="M60DriverOut";
	m60commanderOut="M60CommanderOut";

	m1A1driver="M1A1Driver";
	m1A1gunner="M1A1Gunner";
	m1A1commander="M1A1Commander";
	m1A1driverOut="M1A1DriverOut";
	m1A1commanderOut="M1A1CommanderOut";

	bmpdriver="BMPDriver";
	bmpgunner="BMPGunner";
	bmpgunnerOut="BMPGunnerOut";
	bmpcommander="BMPCommander";
	bmpdriverOut="BMPDriverOut";
	bmpcommanderOut="BMPCommanderOut";

	t72driver="T72Driver";
	t72gunner="T72Gunner";
	t72gunnerOut="T72GunnerOut";
	t72commander="T72Commander";
	t72driverOut="T72DriverOut";
	t72commanderOut="T72CommanderOut";

	t80driver="T72Driver";
	t80gunner="T72Gunner";
	t80gunnerOut="T80GunnerOut";
	t80commander="T72Commander";
	t80driverOut="T72DriverOut";
	t80commanderOut="T80CommanderOut";

	t55driver="T72Driver";
	t55gunner="T55Gunner";
	t55gunnerOut="T55Gunner";
	t55commander="T55Commander";
	t55driverOut="T55DriverOut";
	t55commanderOut="T55CommanderOut";

	uh60pilot = "UH60Pilot";
	uh60gunner = "UH60Gunner";

	ah1pilot = "AH1Pilot";
	ah1gunner = "AH1Gunner";

	a10pilot = "A10Pilot";

	cessnaPilot = "cesnaPilot";
	cessnaCoPilot = "cesnaPilot";
	cessnaCargo = "cesnaCargo";

	mi17pilot = "Mi17Pilot";
	mi24pilot = "Mi24Pilot";
	mi24gunner = "Mi24Gunner";

	jeepDriver = "JeepDriver";
	jeepGunner = "JeepGunner";
	jeepCoDriver = "JeepCoDriver";
	jeepCoDriverBack = "JeepCoDriverBack";

	truck5TDriver = "5TDriver";
	truck5TCoDriver = "5TCoDriver";

	uralDriver = "uralDriver";
	uralCoDriver = "uralCoDriver";

	skodaDriver = "skodaDriver";
	skodaCoDriver = "skodaCoDriver";
	skodaCoDriverBack = "skodaCoDriverBack";

	pbrDriver = "pbrDriver";
	pbrGunner = "pbrGunner";

	hrlDriver = "pbrDriver";
	hrlGunner = "hrlGunner";

	m2gunner = "m2Gunner";

	ScudDriver="ScudDriver";
	ScudCoDriver="ScudCoDriver";

	v3sDriver = "v3sDriver";
	v3sCoDriver = "v3sCoDriver";

	cargo="Cargo";

	UAZDriver="UAZDriver";
	UAZCoDriver="UAZCoDriver";
	//UAZGunner="UAZGunner";

	ZSUDriver="ZSUDriver";
	ZSUGunner="ZSUGunner";
	ZSUGunnerOut="ZSUGunnerOut";
	ZSUCommander="ZSUCommander";
	ZSUCommanderOut="ZSUCommanderOut";

	tractorDriver="TractorDriver";

	shipCargo="Cargo";
	shipDriver="Cargo";

	para="Para";
};

class CfgManActions
{
	access = ReadOnlyVerified;

	#define ACTION(x) x="";

// manActions.hpp
	// basic actions list
ACTION(Stop)
ACTION(StopRelaxed)

ACTION(TurnL) // turning
ACTION(TurnR)

ACTION(TurnLRelaxed) // turning
ACTION(TurnRRelaxed)

ACTION(ReloadMagazine) // special actions
ACTION(ReloadMGun)
ACTION(ReloadAT)
ACTION(ReloadMortar)
ACTION(ThrowGrenade)

/*!
\internal 1.05 Date 7/17/2001 by Ondra.
- Changed: different logic used to control walking.
It was controlled by mode before, slow actions were added instead.
*/

// ADD BEGIN
ACTION(WalkF)
ACTION(WalkLF)
ACTION(WalkRF)
ACTION(WalkL)
ACTION(WalkR)
ACTION(WalkLB)
ACTION(WalkRB)
ACTION(WalkB)
// ADD END

ACTION(SlowF)
ACTION(SlowLF)
ACTION(SlowRF)
ACTION(SlowL)
ACTION(SlowR)
ACTION(SlowLB)
ACTION(SlowRB)
ACTION(SlowB)

ACTION(FastF)
ACTION(FastLF)
ACTION(FastRF)
ACTION(FastL)
ACTION(FastR)
ACTION(FastLB)
ACTION(FastRB)
ACTION(FastB)

ACTION(Down) // incremental change
ACTION(Up)

ACTION(Lying) // direct change
ACTION(Stand)
ACTION(Combat)
ACTION(Crouch)
//ACTION(OpticsOn)
//ACTION(OpticsOff)
ACTION(Civil)
ACTION(CivilLying)
ACTION(FireNotPossible) // attempt to fire when weapons are disabled


ACTION(Die)

ACTION(WeaponOn) // activate AT weapon
ACTION(WeaponOff) // deactivate AT weapon

ACTION(Default) // no action - used for initialization
ACTION(JumpOff) // no action - used after get out

// special actions - for scripting and effects

ACTION(StrokeFist)
ACTION(StrokeGun)

ACTION(SitDown)
ACTION(Salute)

ACTION(BinocOn)
ACTION(BinocOff)

ACTION(PutDown) // used during some actions
//ACTION(PutDownEnd) // used during some actions

ACTION(Medic)
ACTION(Treated)

ACTION(LadderOnDown)
ACTION(LadderOnUp)
ACTION(LadderOff)
ACTION(LadderOffTop)
ACTION(LadderOffBottom)

// get-in/out

ACTION(GetInCar)
ACTION(GetOutCar)
ACTION(GetInTank)
ACTION(GetOutTank)

/*!
\patch_internal 1.21 Date 8/22/2001 by Ondra.
- New: TakeFlag action for better TakeFlag synchronization.
*/

ACTION(TakeFlag) // used during some actions

ACTION(HandGunOn)

	#undef ACTION
};
class CfgMovesMC
{
	access = ReadAndCreate;
	vehicleActions=CfgVehicleActions;
	class Actions
	{
		class NoActionsAll: CfgManActions
		{
			access = ReadOnlyVerified;
		}
		class NoActions: NoActionsAll
		{
			// default actions - for all states
			ladderOnDown = "LadderDownStart";
			ladderOnUp = "LadderUpStart";

			turnSpeed=1;
			upDegree=-1; // no corresponding degree
			limitFast = 5;

		};
		

		class DeadActions: NoActions
		{
			upDegree=ManPosDead;
		};
		class CargoActions: NoActions
		{
			die="DeadState";
		};

		class WeaponActions: NoActions
		{
			stop="Weapon";

			upDegree=ManPosWeapon;
			weaponOn="Weapon";
			weaponOff="Crouch";

			handGunOn="HandGunCrouch";

			down="Lying";
			up="Combat";

			lying="Lying";
			combat="Combat";
			crouch="Crouch";
			stand="Stand";
			die="WeaponDead";
			civilLying="CivilLying";
			civil="Civil";

			walkF="WeaponWalkF";
			walkLF="WeaponWalkLF";
			walkRF="WeaponWalkRF";
			walkL="WeaponWalkL";
			walkR="WeaponWalkR";
			walkLB="WeaponWalkLB";
			walkRB="WeaponWalkRB";
			walkB="WeaponWalkB";

			slowF="WeaponWalkF";
			slowLF="WeaponWalkLF";
			slowRF="WeaponWalkRF";
			slowL="WeaponWalkL";
			slowR="WeaponWalkR";
			slowLB="WeaponWalkLB";
			slowRB="WeaponWalkRB";
			slowB="WeaponWalkB";

			fastF="WeaponWalkF";
			fastLF="WeaponWalkLF";
			fastRF="WeaponWalkRF";
			fastL="WeaponWalkL";
			fastR="WeaponWalkR";
			fastLB="WeaponWalkLB";
			fastRB="WeaponWalkRB";
			fastB="WeaponWalkB";

			turnL="WeaponTurnL";
			turnR="WeaponTurnR";

			default = "Combat";

			getInCar="CombatGetInCar";
			getOutCar="Combat";
			getInTank="CombatGetInTank";
			getOutTank="CombatGetOutTank";

			reloadAT="WeaponReloadAT";
		};

		class StandActions: NoActions
		{
			// letters: F,B,L,R - front, back, left, right
			stop="Stand";
			default = "Stand";

			walkF="StandWalkF";
			walkLF="StandWalkLF";
			walkRF="StandWalkRF";
			walkL="StandWalkL";
			walkR="StandWalkR";
			walkLB="StandWalkLB";
			walkRB="StandWalkRB";
			walkB="StandWalkB";

			slowF="StandWalkF";
			slowLF="StandWalkLF";
			slowRF="StandWalkRF";
			slowL="StandWalkL";
			slowR="StandWalkR";
			slowLB="StandWalkLB";
			slowRB="StandWalkRB";
			slowB="StandWalkB";

			fastF="StandRunF";
			fastLF="StandWalkLF";
			fastRF="StandWalkRF";
			fastL="StandWalkL";
			fastR="StandWalkR";
			fastLB="StandWalkLB";
			fastRB="StandWalkRB";
			fastB="StandWalkB";

			down="Combat";
			up="Combat";

			weaponOn="Weapon";
			weaponOff="Stand";

			binocOn="BinocStand"
			binocOff="Stand"

			handGunOn="HandGunStand";

			strokeFist = "StandStrokeFist";
			strokeGun = "";

			lying="Lying";
			combat="Combat";
			crouch="Crouch";
			stand="Stand";
			civil="Civil";
			civilLying="CivilLying";
			fireNotPossible="Combat";

			throwGrenade="StandThrowGrenadeStart";

			turnL="StandTurnL";
			turnR="StandTurnR";

			getInCar="StandGetInCar";
			getOutCar="Stand";
			getInTank="StandGetInTank";
			getOutTank="StandGetOutTank";

			sitDown="StandToSitDown";
			salute="EffectStandSaluteStart";

			turnSpeed = 4;
			limitFast = 2.5;

			die="StandDead";

			takeFlag ="StandToStandTakeFlag";
			putDown ="StandPutDown";

			upDegree=ManPosStand;
		};

		class StandStillActions: StandActions
		{
			stop = "EffectStandStill";
			default = "EffectStandStill";
		};
		class StandStandActions: StandActions
		{
			stop = "EffectStand";
			default = "EffectStand";
		};
		class StandSaluteActions: StandActions
		{
			stop = "EffectStandSalute";
			default = "EffectStandSalute";
			salute="";
		};
		class StandTalkActions: StandActions
		{
			stop = "EffectStandTalk";
			default = "EffectStandTalk";
		};

		class SitActions: StandActions
		{
			turnL="";
			turnR="";
			stop = "EffectStandSitDown";
			default = "EffectStandSitDown";
			strokeFist="";
			sitDown="";
			die="SitDownDead";
		};
		class CivilActions: StandActions
		{
			// letters: F,B,L,R - front, back, left, right
			stop="Civil";
			default = "Civil";

			walkF="CivilWalkF";
			walkLF="CivilWalkLF";
			walkRF="CivilWalkRF";
			walkL="CivilWalkL";
			walkR="CivilWalkR";
			walkLB="CivilWalkLB";
			walkRB="CivilWalkRB";
			walkB="CivilWalkB";

			slowF="CivilWalkF";
			slowLF="CivilWalkLF";
			slowRF="CivilWalkRF";
			slowL="CivilWalkL";
			slowR="CivilWalkR";
			slowLB="CivilWalkLB";
			slowRB="CivilWalkRB";
			slowB="CivilWalkB";

			fastF="CivilRunF";
			fastLF="CivilRunLF";
			fastRF="CivilRunRF";
			fastL="CivilRunL";
			fastR="CivilRunR";
			fastLB="CivilRunLB";
			fastRB="CivilRunRB";
			fastB="CivilRunB";

			down="CivilLying";
			up="CivilLying";

			lying="Lying";
			combat="Combat";
			crouch="Crouch";
			stand="Stand";
			civil="Civil";
			civilLying="CivilLying";

			throwGrenade="CivilThrowGrenadeStart";

			turnL="CivilTurnL";
			turnR="CivilTurnR";

			handGunOn="HandGunStand";

			die="CivilDead";

			getInCar="CivilGetInCar";
			getOutCar="Civil";
			getInTank="CivilGetInTank";
			getOutTank="CivilGetOutTank";

			takeFlag ="CivilToCivilTakeFlag";
			putDown ="CivilPutDown";

			/*
			turnL="StandTurnL";
			turnR="StandTurnR";

			getInCar="StandGetInCar";
			getOutCar="Stand";
			getInTank="StandGetInTank";
			getOutTank="StandGetOutTank";

			turnSpeed = 4;

			die="StandDead";
			*/

			limitFast = 4;

			upDegree=ManPosNoWeapon;
		};
		class CombatActions: NoActions
		{
			stop="Combat";
			default = "Combat";
			stopRelaxed="CombatRelaxed";

			reloadMagazine="CombatReloadMagazine";
			reloadMGun="CombatReloadMGun";
			reloadMortar="CombatReloadMortarStart";
			throwGrenade="CombatThrowGrenadeStart";

			walkF="CombatWalkF";
			walkLF="CombatWalkLF";
			walkRF="CombatWalkRF";
			walkL="CombatWalkL";
			walkR="CombatWalkR";
			walkLB="CombatWalkLB";
			walkRB="CombatWalkRB";
			walkB="CombatWalkB";

			slowF="CombatRunF";
			slowLF="CombatRunLF";
			slowRF="CombatRunRF";
			slowL="CombatRunL";
			slowR="CombatRunR";
			slowLB="CombatRunLB";
			slowRB="CombatRunRB";
			slowB="CombatRunB";

			fastF="CombatSprintF";
			fastLF="CombatSprintLF";
			fastRF="CombatSprintRF";
			fastL="CombatRunL";
			fastR="CombatRunR";
			fastLB="CombatRunLB";
			fastRB="CombatRunRB";
			fastB="CombatRunB";

			down="Lying";
			up="Crouch";

			lying="Lying";
			combat="Combat";
			crouch="Crouch";
			stand="Stand";
			civil="Civil";
			civilLying="CivilLying";

			die="CombatDead";
			weaponOn="Weapon";

			binocOn="Binoc";
			binocOff="Combat";

			handGunOn="HandGunStand";

			takeFlag ="CombatToTakeFlag";
			putDown ="PutDown";
			medic ="Medic";
			treated ="Treated";
			//putDownEnd ="Combat";

			strokeFist = "";
			strokeGun = "CombatStrokeGun";

			turnL="CombatTurnL";
			turnR="CombatTurnR";
			turnLRelaxed="CombatTurnLRelaxed";
			turnRRelaxed="CombatTurnRRelaxed";

			getInCar="CombatGetInCar";
			getOutCar="Combat";
			getInTank="CombatGetInTank";
			getOutTank="CombatGetOutTank";

			turnSpeed = 8;
			limitFast = 5.5;

			upDegree=ManPosCombat;
		};
		class CrouchActions: CombatActions
		{
			stop="Crouch";
			default = "Crouch";
			up="Combat";
			reloadMagazine="CrouchReloadMagazine";
			reloadMG="CrouchReloadMagazine";
			die="CrouchDead";
			weaponOn="Weapon";

			/*!
			\internal 1.06 Date 07/19/2001 by Ondra
			- Fixed: crouch mode was forgotten while walking.
			*/

			walkF="CrouchWalkF";
			walkLF="CrouchWalkLF";
			walkRF="CrouchWalkRF";
			walkL="CrouchWalkL";
			walkR="CrouchWalkR";
			walkLB="CrouchWalkLB";
			walkRB="CrouchWalkRB";
			walkB="CrouchWalkB";

			slowF="CrouchRunF";
			slowLF="CrouchRunLF";
			slowRF="CrouchRunRF";
			slowL="CrouchRunL";
			slowR="CrouchRunR";
			slowLB="CrouchRunLB";
			slowRB="CrouchRunRB";
			slowB="CrouchRunB";

			/*!
			\patch 1.04 Date 07/16/2001 by Ondra
			- New: Sprint possible when in ironsight view.
			*/

			fastF="CrouchSprintF";
			fastLF="CrouchSprintLF";
			fastRF="CrouchSprintRF";
			fastL="CrouchRunL";
			fastR="CrouchRunR";
			fastLB="CrouchRunLB";
			fastRB="CrouchRunRB";
			fastB="CrouchRunB";

			binocOn="BinocCrouch"
			binocOff="Crouch"

			handGunOn="HandGunCrouch";

			turnL="CrouchTurnL";
			turnR="CrouchTurnR";
		};

		class CombatStandingUpActions: CombatActions
		{
			die = "LyingDead";
		};


		class CombatRunFActions: CombatActions
		{
			throwGrenade="CombatRunThrowGrenadeStart";
			die=CombatRunDead;
		};
		class CombatRunBActions: CombatActions
		{
			die=CombatRunBDead;
		};

		class CivilRunFActions: CivilActions
		{
			throwGrenade="CivilRunThrowGrenadeStart";
		};
		#define CivilRunBActions CivilActions

		class CrouchRunFActions: CrouchActions
		{
			throwGrenade="CombatRunThrowGrenadeStart";
			die=CombatRunDead;
		};
		class CrouchRunBActions: CrouchActions
		{
			die=CombatRunBDead;
		};

		#define CrouchWalkFActions CrouchActions
		#define CrouchWalkBActions CrouchActions

		class CombatRelaxedActions: CombatActions
		{
			die=CombatRelaxedDead;
		};
		class LyingActions: NoActions
		{
			stop="Lying";
			default = "Lying";

			reloadMagazine="LyingReloadMagazine";
			reloadMGun="LyingReloadMagazine";
			throwGrenade="LyingThrowGrenadeStart";

			walkF="LyingCrawlF";
			walkLF="LyingCrawlLF";
			walkRF="LyingCrawlRF";
			walkL="LyingCrawlL";
			walkR="LyingCrawlR";
			walkLB="LyingCrawlLB";
			walkRB="LyingCrawlRB";
			walkB="LyingCrawlB";

			slowF="LyingCrawlF";
			slowLF="LyingCrawlLF";
			slowRF="LyingCrawlRF";
			slowL="LyingCrawlL";
			slowR="LyingCrawlR";
			slowLB="LyingCrawlLB";
			slowRB="LyingCrawlRB";
			slowB="LyingCrawlB";

			fastF="LyingFastCrawlF";
			fastLF="LyingCrawlLF";
			fastRF="LyingCrawlRF";
			fastL="LyingCrawlL";
			fastR="LyingCrawlR";
			fastLB="LyingCrawlLB";
			fastRB="LyingCrawlRB";
			fastB="LyingCrawlB";

			down="Combat";
			up="Crouch";

			lying="Lying";
			combat="Combat";
			crouch="Crouch";
			stand="Stand";
			civil="Civil";
			civilLying="CivilLying";

			die="LyingDead";
			weaponOn="Weapon";
			weaponOff="Lying";

			binocOn="BinocLying";
			binocOff="Lying";

			handGunOn="HandGunLying";

			turnL="LyingTurnL";
			turnR="LyingTurnR";

			getInCar="CombatGetInCar";
			getOutCar="Combat";
			getInTank="CombatGetInTank";
			getOutTank="CombatGetOutTank";

			takeFlag ="CombatToTakeFlag";
			putDown ="PutDownLying";
			medic ="Medic";
			treated ="TreatedLying";

			turnSpeed=3;

			upDegree=ManPosLying;
		};
		class CrawlingActions: LyingActions
		{
			up="CombatRunF";
			combat="CombatRunF";
		};
		class CivilLyingActions: LyingActions
		{
			stop="CivilLying";
			down="Civil";
			up="Civil";

			walkF="CivilLyingCrawlF";
			walkLF="CivilLyingCrawlLF";
			walkRF="CivilLyingCrawlRF";
			walkL="CivilLyingCrawlL";
			walkR="CivilLyingCrawlR";
			walkLB="CivilLyingCrawlLB";
			walkRB="CivilLyingCrawlRB";
			walkB="CivilLyingCrawlB";

			slowF="CivilLyingCrawlF";
			slowLF="CivilLyingCrawlLF";
			slowRF="CivilLyingCrawlRF";
			slowL="CivilLyingCrawlL";
			slowR="CivilLyingCrawlR";
			slowLB="CivilLyingCrawlLB";
			slowRB="CivilLyingCrawlRB";
			slowB="CivilLyingCrawlB";

			fastF="CivilLyingFastCrawlF";
			fastLF="CivilLyingCrawlLF";
			fastRF="CivilLyingCrawlRF";
			fastL="CivilLyingCrawlL";
			fastR="CivilLyingCrawlR";
			fastLB="CivilLyingCrawlLB";
			fastRB="CivilLyingCrawlRB";
			fastB="CivilLyingCrawlB";

			die="CivilLyingDead";

			takeFlag ="CivilLyingToCivilLyingTakeFlag";
			putDown ="CivilLyingPutDown";

			upDegree=ManPosLyingNoWeapon;
		};
		class CivilCrawlingActions: CivilLyingActions
		{
		};

		class LadderActions: NoActions
		{
			stop=LadderStatic;
			default=LadderStatic;
			// no movement while on ladder
			// no transitions not possible
			// no actions not possible
			upDegree=ManPosStand;
			turnSpeed = 0.1;
			ladderOff="LadderDownEnd";

			ladderOffTop="LadderUpEnd";
			ladderOffBottom="LadderDownEnd";
			
			down="LadderDownLoop";
			up="LadderUpLoop";

			die = "StandDead";
		};
		class LadderUpActions: LadderActions
		{
			ladderOff="LadderUpEnd";
		};
		class LadderDownActions: LadderActions
		{
			ladderOff="LadderDownEnd";
		};

		class CombatNoMoveActions: CombatActions
		{
			stopRelaxed="";
			// no movement while binoculing
			walkF="";walkLF="";walkRF="";walkL="";walkR="";
			walkLB="";walkRB="";walkB="";
			slowF="";slowLF="";slowRF="";slowL="";slowR="";
			slowLB="";slowRB="";slowB="";
			fastF="";fastLF="";fastRF="";fastL="";fastR="";
			fastLB="";fastRB="";fastB="";
			turnL="";turnR="";
			turnLRelaxed="";turnRRelaxed="";
			turnSpeed = 2;
		};

		#define TimedCombatActionsExt(x,y) \
			class x##Actions: CombatActions \
			{ \
				stop=#y;default = #y; \
				down="Lying";up="Combat"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="Combat"; \
				fireNotPossible="Combat"; \
			};
		#define TimedCombatActions(x) TimedCombatActionsExt(x,x)
		/*
			class x##Actions: CombatActions \
			{ \
				stop=#x;default = #x; \
				down="Lying";up="Combat"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="Combat"; \
				fireNotPossible="Combat"; \
			};
		*/

		TimedCombatActions(PutDown)
		TimedCombatActionsExt(TakeFlag,Combat)
		TimedCombatActions(Medic)
		TimedCombatActions(Treated)

		#define TimedStandActionsExt(x,y) \
			class x##Actions: StandActions \
			{ \
				stop=#y;default = #y; \
				down="Stand";up="Stand"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="Stand"; \
				fireNotPossible="Stand"; \
			};
		#define TimedStandActions(x) TimedStandActionsExt(x,x)

		TimedStandActions(StandPutDown)
		TimedStandActionsExt(StandTakeFlag,Stand)

		#define TimedCivilActionsExt(x,y) \
			class x##Actions: CivilActions \
			{ \
				stop=#y;default = #y; \
				down="CivilLying";up="Civil"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="Civil"; \
				fireNotPossible="Civil"; \
			};
		#define TimedCivilActions(x) TimedCivilActionsExt(x,x)

		TimedCivilActions(CivilPutDown)
		TimedCivilActionsExt(CivilTakeFlag,Civil)

		#define TimedLyingActions(x) \
			class x##Actions: LyingActions \
			{ \
				stop=#x;default = #x; \
				down="Lying";up="Lying"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="Lying"; \
				fireNotPossible="Lying"; \
			};

		TimedLyingActions(PutDownLying)
//		TimedLyingActions(Medic)
		TimedLyingActions(TreatedLying)

		#define TimedCivilLyingActionsExt(x,y) \
			class x##Actions: CivilLyingActions \
			{ \
				stop=#y;default = #y; \
				down="CivilLying";up="CivilLying"; \
				turnL=""; \
				turnR=""; \
				turnLRelaxed="";turnRRelaxed=""; \
				putDownEnd ="CivilLying"; \
				fireNotPossible="CivilLying"; \
			};
		#define TimedCivilLyingActions(x) TimedCivilLyingActionsExt(x,x)

		TimedCivilLyingActions(CivilLyingPutDown)
		TimedCivilLyingActionsExt(CivilLyingTakeFlag,CivilLying)

		class BinocActions: CombatNoMoveActions
		{
			stop="Binoc";

			default = "Binoc";

			binocOff="Combat";

			upDegree=ManPosBinoc;
		};
		class BinocLyingActions: LyingActions
		{
			stop="BinocLying";
			default = "BinocLying";

			binocOff="Lying";

			// no movement while binoculing
			walkF="";walkLF="";walkRF="";walkL="";walkR="";
			walkLB="";walkRB="";walkB="";
			slowF="";slowLF="";slowRF="";slowL="";slowR="";
			slowLB="";slowRB="";slowB="";
			fastF="";fastLF="";fastRF="";fastL="";fastR="";
			fastLB="";fastRB="";fastB="";
			turnL="";turnR="";
			turnLRelaxed="";turnRRelaxed="";

			upDegree=ManPosBinocLying;
			turnSpeed = 1;
		};

		class BinocStandActions: StandActions
		{
			stop="BinocStand";
			default = "BinocStand";

			binocOff="Stand";

			// no movement while binoculing
			walkF="";walkLF="";walkRF="";walkL="";walkR="";
			walkLB="";walkRB="";walkB="";
			slowF="";slowLF="";slowRF="";slowL="";slowR="";
			slowLB="";slowRB="";slowB="";
			fastF="";fastLF="";fastRF="";fastL="";fastR="";
			fastLB="";fastRB="";fastB="";
			turnL="";turnR="";
			turnLRelaxed="";turnRRelaxed="";

			upDegree=ManPosBinocStand;
			turnSpeed = 2;
		};

		class BinocCrouchActions: CrouchActions
		{
			stop="BinocCrouch";
			default = "BinocCrouch";

			binocOff="Crouch";

			// no movement while binoculing
			walkF="";walkLF="";walkRF="";walkL="";walkR="";
			walkLB="";walkRB="";walkB="";
			slowF="";slowLF="";slowRF="";slowL="";slowR="";
			slowLB="";slowRB="";slowB="";
			fastF="";fastLF="";fastRF="";fastL="";fastR="";
			fastLB="";fastRB="";fastB="";
			turnL="";turnR="";
			turnLRelaxed="";turnRRelaxed="";

			upDegree=ManPosBinoc;
			turnSpeed = 2;
		};

	};
	class BlendAnims
	{
		// different ways to blend animations (head, arms, legs...)
		aimingDefault[]=
		{
			hlava,1,krk,1,
			zbran,1,roura,1,
			lrameno,1,prameno,1,
			lbiceps,1,lloket,1,lruka,1,
			pbiceps,1,ploket,1,pruka,1,
			hrudnik,0.9,zebra,0.5,bricho,0.2
		};
		legsDefault[]=
		{
			lprsty,1,pprsty,1,
			lchodidlo,1,pchodidlo,1,
			lholen,0.95,pholen,0.95,
			lstehno,0.9,pstehno,0.9,
			lzadek,0.5,pzadek,0.5
		};
		headDefault[]=
		{
			hlava,1,krk,0.5
			//lrameno,0.1,prameno,0.1,
			//hrudnik,0.2
		};
		aimingLying[]=
		{
			hlava,1,krk,0.9,
			lrameno,0.5,prameno,0.5,
			hrudnik,0.8,zebra,0.5
		};
		aimingNo[]={};
		legsNo[]={};
		headNo[]={};
	};

	class Default // default state
	{
		access = ReadOnlyVerified;

		actions = StandActions;
		file=""; // default - no file
		looped=true;
		speed=0.5;
		disableWeapons=false;
		enableOptics=true; // note: this is tested only when disableWeapons is false
		disableWeaponsLong=false;
		showWeaponAim=true;
		enableMissile = false;
		enableBinocular = false;
		showItemInHand = false;
		showItemInRightHand = false;
		showHandGun = false;
		onLandBeg=false;
		onLandEnd=false;
		onLadder=false;
		duty=-0.5;

		visibleSize = 1;
		aimPrecision = 1;
		recoilSuffix = "";

		relSpeedMin=1.0;
		relSpeedMax=1.0;
		soundEnabled=true;
		soundOverride=""; // default - no override
		soundEdge1=0.5;soundEdge2=1; // in what relative positions sound should start
		terminal = false; // all movement stops here
		limitGunMovement=1;
		variantsPlayer[]={}; // variants for player
		variantsAI[]={""}; // variants for AI - default is to use players variants
		equivalentTo=""; // whioch move is this variant of
		connectAs=""; // connection same as some other state
		variantAfter[]={5,10,20}; // min, mid, max: time after which variant should be run

		connectFrom[]={}; // after which state may be this one played
		connectTo[]={}; // which state may be played after this one
		interpolateWith[]={}; // which states may we interpolate with
		interpolateTo[]={}; // which states may we interpolate with
		interpolateFrom[]={}; // which states may we interpolate with

		aiming = aimingDefault;
		legs = legsDefault;
		head = headDefault;

		interpolationSpeed=6; // inverse of interpolation time
		interpolationRestart=false;

		// only some animations need to be resident 
		preload = false;
	};
	class StandBase: Default
	{
		limitGunMovement=0;
		aiming=aimingNo;
		disableWeapons=true;
		disableWeaponsLong=true;
	};
	class LadderBase: StandBase
	{
		actions=LadderActions;
		aiming=aimingNo;
		legs=legsNo;
		onLadder=true;
		disableWeapons=true;
	};
	class LadderUpBase: LadderBase
	{
		actions=LadderUpActions;
	};
	class LadderDownBase: LadderBase
	{
		actions=LadderDownActions;
	};
	class DefaultDie: Default
	{
		limitGunMovement=0;
		aiming=aimingNo;
		legs=legsNo; // all animation copies slope
		head=headNo;
		disableWeapons=true;
		interpolationRestart=true;
		soundOverride="fallbody";
		soundEdge1=0.45;soundEdge2=0.45;
	};

	class States
	{
		class DeadState: Default
		{
			// after terminal dead
			// this state is only virtual as is never reached
			actions = DeadActions;
			file=bezsmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
		};


		#define VEH_DIE(Name,anim,time) \
			class Name##Dying: DefaultDie \
			{ \
				actions = NoActions; \
				file=anim##smrt.rtm; \
				speed=-time; \
				looped=false; \
				soundEnabled=false; \
			}; \
			class Name##Dead: Name##Dying \
			{ \
				actions = DeadActions; \
				file=anim##smrt2.rtm; \
				speed=SPEED_STATIC; \
				terminal = true; \
				connectFrom[]={Name##Dying,1}; \
				connectTo[]={DeadState,1}; \
			}

		#define VEH_DIE_CONN(Name,anim,time) \
			class Name##Dying: DefaultDie \
			{ \
				actions = NoActions; \
				file=anim##smrt.rtm; \
				speed=-time; \
				looped=false; \
				soundEnabled=false; \
				connectFrom[]={Name,1}; \
			}; \
			class Name##Dead: Name##Dying \
			{ \
				actions = DeadActions; \
				file=anim##smrt2.rtm; \
				speed=SPEED_STATIC; \
				terminal = true; \
				connectFrom[]={Name##Dying,1}; \
				connectTo[]={DeadState,1}; \
			}

		#define VEHIN_MOVES(Name,anim) \
			class Name: Driver \
			{ \
				file=anim##stat.rtm; \
				speed=SPEED_STATIC; \
				looped=true; \
			}
		#define VEHIN_MOVES_VAR(Name,anim,vartime) \
			class Name: Driver \
			{ \
				file=anim##stat.rtm; \
				speed=SPEED_STATIC; \
				looped=true; \
				variantsAI[]= {Name##V1,0.7,Name};\
				interpolateWith[]={Name##V1,0.5};\
				equivalentTo=Name; \
				interpolationSpeed=1; \
				connectTo[]={Name##Dying,1}; \
			} \
			class Name##V1: Name \
			{ \
				file=anim.rtm; \
				speed=-vartime; \
				looped=true; \
			}
		#define VEHIN_MOVES_VAR_NODEAD(Name,anim,vartime) \
			class Name: Driver \
			{ \
				file=anim##stat.rtm; \
				speed=SPEED_STATIC; \
				looped=true; \
				variantsAI[]= {Name##V1,0.7,Name};\
				interpolateWith[]={Name##V1,0.5};\
				equivalentTo=Name; \
				interpolationSpeed=1; \
			} \
			class Name##V1: Name \
			{ \
				file=anim.rtm; \
				speed=-vartime; \
				looped=true; \
			}
		#define VEH_MOVES(Name,anim,time) \
			VEHIN_MOVES(Name,anim); \
			VEH_DIE_CONN(Name,anim,time)

		#define VEH_MOVES_VAR(Name,anim,time,vartime) \
			VEHIN_MOVES_VAR(Name,anim,vartime); \
			VEH_DIE_CONN(Name,anim,time)

		#define VEHICLE_DIE(name) VEH_DIE(name,name,1)
		#define VEHICLE_MOVES(name) VEH_MOVES(name,name,1)
		#define VEHICLEIN_MOVES(name) VEHIN_MOVES(name,name)
		#define VEHICLE_MOVES_VAR(name) VEH_MOVES_VAR(name,name,1,4)
		#define VEHICLEIN_MOVES_VAR(name) VEHIN_MOVES_VAR_NODEAD(name,name,4)

		class Stand: StandBase
		{
			actions = StandActions;
			file=bezstanistat.rtm; // 88
			speed = SPEED_STATIC; // negative - time is given
			looped=true;
			soundEnabled=false;
			variantAfter[]={1,3,6}; // min, mid, max: time after which variant should be run
			variantsAI[]={StandVar2,0.7, Stand,0.3};
			equivalentTo=Stand;
			interpolationSpeed=2;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class StandVar2: Stand
		{
			file=bezstanistill.rtm;
			speed = -7.8; // negative - time is given
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		
		/*
		class StandVar3: Stand
		{
			file=bezkouri.rtm;
			speed = -15; // negative - time is given
			variantAfter[]={20,30,45}; // min, mid, max: time after which variant should be run
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		*/
		
		class StandWalkF: StandBase
		{
			actions = StandActions;
			file=chuzeBez0l.rtm; // 95
			speed = -1.2;
			looped=true;
			duty=WalkDuty;
			relSpeedMin=0.7;
			relSpeedMax=1.0;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		// L is negative angle
		// R is positive angle
		class StandWalkLF: StandWalkF
		{ // angle -45
			file=chuzebez-45L.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkRF: StandWalkF
		{ // angle +45
			file=chuzebez45L.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkL: StandWalkF
		{
			file=chuzebez-90L.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkR: StandWalkF
		{
			file=chuzebez90L.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkLB: StandWalkF
		{
			file=chuzebez-135l.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkRB: StandWalkF
		{
			file=chuzebez135l.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandWalkB: StandWalkF
		{
			file=chuzebez180l.rtm;
			speed=-1.53;
			looped=true;
		};
		class StandRunF: StandWalkF
		{
			file=bezbeh.rtm;
			speed=-0.8;
			duty=RunDuty;
			relSpeedMin=0.7;
			relSpeedMax=1.0;
		};

		class StandToCombat: Default
		{
			actions = CombatActions;
			file=stanidostanis.rtm;
			speed=-1.8;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatToStand: Default
		{
			actions = StandActions;
			file=sstanidostani.rtm;
			speed=-1.5;
			looped=false;
			disableWeapons=true;
			disableWeaponsLong=true;
			soundEnabled=false;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
			//interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatToLying: Default
		{
			actions = LyingActions;
			file=stanisdolehu.rtm;
			speed=-1.5;
			looped=false;
			onLandEnd=true;
			//disableWeapons=true;
			enableOptics=false;
			interpolateTo[]={LyingDying,1};
			soundEnabled=true;
			soundOverride="laydown";
			soundEdge1=0.1;soundEdge2=0.1;
		};
		class CombatRunFToLying: Default
		{
			actions = LyingActions;
			file=behleh.rtm;
			speed=-1.5;
			looped=false;
			onLandEnd=true;
			disableWeapons=true;
			soundEnabled=true;
			interpolateTo[]={LyingDying,1};
			soundOverride="laydown";
			soundEdge1=0.1;soundEdge2=0.1;
		};
		class LyingToCombat: Default
		{
			actions = CombatStandingUpActions;
			file=lehdostanis.rtm;
			speed=-2;
			looped=false;
			onLandBeg=true;
			enableOptics=false;
			//disableWeapons=true;
			interpolateTo[]={LyingDying,1};
			soundEnabled=true;
			soundOverride="standup";
			soundEdge1=0.01;soundEdge2=0.01;
		};
		class LyingToCombatRun: Default
		{
			actions = CombatStandingUpActions;
			file=lehbeh.rtm;
			speed=-1.0;
			looped=false;
			onLandBeg=true;
			disableWeapons=true;
			soundEnabled=true;
			interpolateTo[]={LyingDying,1};
			soundOverride="standup";
			soundEdge1=0;soundEdge2=0;
		};

		/*
		class CombatBase: Default
		{
			preload = true;

			actions = CombatActions;
			file=sstanistat.rtm;
			looped=true;
			duty = RestDuty;
		}
		*/
		class Combat: Default
		{
			actions = CombatActions;
			preload = true;
			file=sstanistat.rtm;
			speed=SPEED_STATIC;
			looped=true;
			soundEnabled=false;
			duty = RestDuty;

			variantsPlayer[]={CombatStillPlayer,0.5,Combat};
			variantsAI[]={CombatStillPlayer,0.3,CombatStillV1,0.5,Combat};
		};
		class CombatRelaxed: Combat
		{
			actions=CombatRelaxedActions;
			file=savarestanistat.rtm;
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=false;
			variantsAI[]={CombatRelaxedStill,0.8,CombatRelaxed};
			interpolateTo[]={CombatRelaxedDying,0.1,CombatRelaxedDyingVer2,0.1};
		};

		class CombatStillV1: Combat
		{
			file=sstani.rtm;
			speed=-6.8;
			looped=true;
			equivalentTo=Combat;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatStillPlayer: Combat
		{
			file=sstaniSoft.rtm;
			speed=-6.8;
			looped=true;
			equivalentTo=Combat;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatRelaxedStill: Combat
		{
			actions=CombatRelaxedActions;
			file=savarestani.rtm;
			speed=-5;
			looped=true;
			disableWeapons=false;
			equivalentTo=CombatRelaxed;
		};

		class CombatReloadMagazine: Default
		{
			preload = true;
			actions = CombatActions;
			file=snabij.rtm;
			speed=- 2.4; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;

			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};

		class CombatToBinoc: Default
		{
			actions = CombatActions;
			file=sdalek.rtm;
			speed=-1.0;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class Binoc: Default
		{
			actions = BinocActions;
			file=sdalekstat.rtm; // TODO: ai variants
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=false;
			showItemInHand = true;
			soundEnabled=false;
			enableBinocular = true;
			head=headNo;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class BinocToCombat: Default
		{
			actions = CombatActions;
			file=sdalek2.rtm;
			speed=-1.0; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		}

		class Crouch: Combat
		{
			preload = true;
			actions=CrouchActions;
			file=klek.rtm;
			speed=SPEED_STATIC;
			variantsPlayer[]={};
			variantsAI[]={};
			visibleSize = 0.6;
			aimPrecision = 0.5;
			recoilSuffix = "halffixed";
		};
		// intermediate state - used for interpolation
		// between crouch fordard and crouch back movements
		class CrouchIM: Combat
		{
			actions=CrouchActions;
			//file=klek.rtm;
			speed=SPEED_STATIC;
			variantsPlayer[]={};
			variantsAI[]={};
		};
		class CrouchToCombat: Default
		{
			preload = true;
			actions=CombatActions;
			file=klekdostani.rtm;
			speed=-0.4;
			looped=false;
			soundEnabled=false;
			enableOptics=false;
			connectFrom[]={Crouch,0.5};
			connectTo[]={Combat,0.5};
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CrouchToCrouchSprintF: Default
		{
			preload = true;
			actions=CrouchRunFActions;
			file=klekbeh.rtm;
			speed=-0.4;
			looped=false;
			soundEnabled=false;
			connectFrom[]={Crouch,0.4};
			enableOptics=false;
			connectTo[]={CrouchSprintF,0.4};
			interpolateTo[]={Crouch,1};
		};
		class CombatToCrouch: Default
		{
			preload = true;
			actions=CrouchActions;
			file=sstanidoklek.rtm;
			speed=-0.4;
			looped=false;
			soundEnabled=false;
			enableOptics=false;
			connectFrom[]={Combat,0.5};
			connectTo[]={Crouch,0.5};
			interpolateTo[]={CrouchDying,0.1};
		};
		class CrouchToLying: Default
		{
			preload = true;
			actions=LyingActions;
			file=klekleh.rtm;
			speed=-1;
			looped=false;
			connectFrom[]={Crouch,1};
			connectTo[]={Lying,1};
			soundEnabled=true;
			enableOptics=false;
			soundOverride="laydown";
			soundEdge1=0.1;soundEdge2=0.1;
			onLandEnd=true;
			interpolateTo[]={LyingDying,0.1};
		};
		class LyingToCrouch: Default
		{
			preload = true;
			actions=CrouchActions;
			file=lehklek.rtm;
			speed=-1;
			looped=false;
			connectFrom[]={Lying,1};
			connectTo[]={Crouch,1};
			soundEnabled=true;
			enableOptics=false;
			soundOverride="standup";
			soundEdge1=0.01;soundEdge2=0.01;
			onLandBeg=true;
			interpolateTo[]={CrouchDying,0.1};
		};

		class CrouchReloadMagazine: Default
		{
			preload = true;
			actions = CrouchActions;
			file=kleknabij.rtm;
			speed=- 2.4; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;

			visibleSize = 0.6;
			aimPrecision = 0.5;
			recoilSuffix = "halffixed";

			connectFrom[]={Crouch,1};
			connectTo[]={Crouch,1};
			interpolateTo[]={CrouchDying,0.1};
		};

		class CrouchDying: DefaultDie
		{
			actions = NoActions;
			file=kleksmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			connectFrom[]={Crouch,1};
			connectTo[]={CrouchDead,1};
		};
		class CrouchDead: CrouchDying
		{
			actions = DeadActions;
			file=kleksmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
		};


		class CrouchToWeapon: Default
		{
			actions = WeaponActions;
			file=klekdoAT.rtm;
			speed=-2.0; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			connectFrom[]={Crouch,1};
			connectTo[]={Weapon,1};
			interpolateTo[]={WeaponDying,0.1,WeaponDyingVer2,0.1};
		};

		class WeaponToCrouch: Default
		{
			actions = CrouchActions;
			file=atdoklek.rtm;
			speed=-2.0; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			connectFrom[]={Weapon,1.2};
			connectTo[]={Crouch,1.2};
			interpolateTo[]={CrouchDying,0.1};
		};

		class LyingToBinocLying: Default
		{
			actions = LyingActions;
			file=plazenidalek.rtm;
			speed=-2.0;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			showItemInHand = true;
			onLandBeg=true;
			onLandEnd=true;
			interpolateTo[]={LyingDying,0.1};
		};
		class BinocLying: Default
		{
			actions = BinocLyingActions;
			file=plazenidalekstat.rtm; // TODO: ai variants
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=false;
			showItemInHand = true;
			soundEnabled=false;
			enableBinocular = true;
			onLandBeg=true;
			onLandEnd=true;
			duty = RestDuty;
			interpolateTo[]={LyingDying,0.1};
		};
		class BinocLyingToLying: Default
		{
			actions = LyingActions;
			file=plazenidalek2.rtm;
			speed=-2.0; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;
			onLandBeg=true;
			onLandEnd=true;
			interpolateTo[]={LyingDying,0.1};
		};

		class StandToBinocStand: Default
		{
			actions = StandActions;
			file=bezdalek.rtm;
			speed=-1.0;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;

			connectFrom[]={Stand,2};
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class BinocStand: Default
		{
			actions = BinocStandActions;
			file=bezdalekstat.rtm; // TODO: ai variants
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=false;
			showItemInHand = true;
			soundEnabled=false;
			enableBinocular = true;
			connectFrom[]={StandToBinocStand,1};
			connectTo[]={BinocStandToStand,1};
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class BinocStandToStand: Default
		{
			actions = StandActions;
			file=bezdalek2.rtm;
			speed=-1.0;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;
			connectTo[]={Stand,2};
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class StandThrowGrenadeStart: Default
		{
			actions = StandActions;
			file=bezgranat1.rtm;
			speed=-1.4;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class StandThrowGrenadeEnd: Default
		{
			actions = StandActions;
			file=bezgranat2.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};

		#define CombatTimedMove(Name,anim1,time1,anim2,time2,anim3,time3,loop) \
			class CombatTo##Name: Default \
			{ \
				actions = CombatActions; \
				file=anim1.rtm; \
				speed=time1; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectFrom[]={Combat,1}; \
				interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1}; \
			}; \
			class Name: Default \
			{ \
				actions = Name##Actions; \
				file=anim2.rtm; \
				speed=time2; \
				looped=loop; \
				disableWeapons=true; \
				disableWeaponsLong=true; \
				soundEnabled=false; \
				aiming=aimingNo; \
				connectFrom[]={CombatTo##Name,2}; \
				connectTo[]={Name##ToCombat,2}; \
				interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1}; \
			}; \
			class Name##ToCombat: Default \
			{ \
				actions = CombatActions; \
				file=anim3.rtm; \
				speed=time3; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectTo[]={Combat,1}; \
				interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1}; \
			};
		CombatTimedMove(TakeFlag,spoloz,-0.7,spolozstat,-2.5,spoloz2,-1.0,true)
		CombatTimedMove(PutDown,spoloz,-0.7,spolozstat,SPEED_STATIC,spoloz2,-1.0,true)
		CombatTimedMove(Medic,smedicstart,-1,smedicloop,-3,smedicend,-1.0,false)
		CombatTimedMove(Treated,sosetrenstart,-5,sosetrenloop,-3,sosetrenend,-1.0,false)

		#define StandTimedMove(Name,anim1,time1,anim2,time2,anim3,time3,loop) \
			class StandTo##Name: Default \
			{ \
				actions = StandActions; \
				file=anim1.rtm; \
				speed=time1; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectFrom[]={Stand,1}; \
				interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; \
			}; \
			class Name: Default \
			{ \
				actions = Name##Actions; \
				file=anim2.rtm; \
				speed=time2; \
				looped=loop; \
				disableWeapons=true; \
				disableWeaponsLong=true; \
				soundEnabled=false; \
				aiming=aimingNo; \
				connectFrom[]={StandTo##Name,2}; \
				connectTo[]={Name##ToStand,2}; \
				interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; \
			}; \
			class Name##ToStand: Default \
			{ \
				actions = StandActions; \
				file=anim3.rtm; \
				speed=time3; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectTo[]={Stand,1}; \
				interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; \
			};
		StandTimedMove(StandTakeFlag,bezstanipoloz1,-0.7,bezstanipolozstat,-2.5,bezstanipoloz2,-1.0,true)
		StandTimedMove(StandPutDown,bezstanipoloz1,-0.7,bezstanipolozstat,SPEED_STATIC,bezstanipoloz2,-1.0,true)

		#define CivilTimedMove(Name,anim1,time1,anim2,time2,anim3,time3,loop) \
			class CivilTo##Name: Default \
			{ \
				actions = CivilActions; \
				file=anim1.rtm; \
				speed=time1; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectFrom[]={Civil,1}; \
				interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1}; \
			}; \
			class Name: Default \
			{ \
				actions = Name##Actions; \
				file=anim2.rtm; \
				speed=time2; \
				looped=loop; \
				disableWeapons=true; \
				disableWeaponsLong=true; \
				soundEnabled=false; \
				aiming=aimingNo; \
				connectFrom[]={CivilTo##Name,2}; \
				connectTo[]={Name##ToCivil,2}; \
				interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1}; \
			}; \
			class Name##ToCivil: Default \
			{ \
				actions = CivilActions; \
				file=anim3.rtm; \
				speed=time3; \
				looped=false; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectTo[]={Civil,1}; \
				interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1}; \
			};
		CivilTimedMove(CivilTakeFlag,civilstanipoloz1,-0.7,civilstanipolozstat,-2.5,civilstanipoloz2,-1.0,true)
		CivilTimedMove(CivilPutDown,civilstanipoloz1,-0.7,civilstanipolozstat,SPEED_STATIC,civilstanipoloz2,-1.0,true)


/*!
\patch 1.01 Date 06/07/2001 by Ondra
- Fixed visibility during actions while laying down.
- Same fix applied to transitions from/to lying or weapon positions.
*/

		#define LyingTimedMove(Name,anim1,time1,anim2,time2,anim3,time3,loop) \
			class LyingTo##Name: Default \
			{ \
				actions = LyingActions; \
				file=anim1.rtm; \
				speed=time1; \
				looped=false; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectFrom[]={Lying,1}; \
				interpolateTo[]={LyingDying,0.1}; \
			}; \
			class Name: Default \
			{ \
				actions = Name##Actions; \
				file=anim2.rtm; \
				speed=time2; \
				looped=loop; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				disableWeaponsLong=true; \
				soundEnabled=false; \
				aiming=aimingNo; \
				connectFrom[]={LyingTo##Name,2}; \
				connectTo[]={Name##ToLying,2}; \
				interpolateTo[]={LyingDying,0.1}; \
			}; \
			class Name##ToLying: Default \
			{ \
				actions = LyingActions; \
				file=anim3.rtm; \
				speed=time3; \
				looped=false; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectTo[]={Lying,1}; \
				interpolateTo[]={LyingDying,0.1}; \
			};
		LyingTimedMove(PutDownLying,lehpoloz,-1.0,lehpolozstat,SPEED_STATIC,lehpoloz2,-1.0,true)
		LyingTimedMove(TreatedLying,lehosetrenstart,-5,lehosetrenloop,-3,lehosetrenend,-1.0,false)

		#define CivilLyingTimedMove(Name,anim1,time1,anim2,time2,anim3,time3,loop) \
			class CivilLyingTo##Name: Default \
			{ \
				actions = CivilLyingActions; \
				file=anim1.rtm; \
				speed=time1; \
				looped=false; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectFrom[]={CivilLying,1}; \
				interpolateTo[]={CivilLyingDying,0.1}; \
			}; \
			class Name: Default \
			{ \
				actions = Name##Actions; \
				file=anim2.rtm; \
				speed=time2; \
				looped=loop; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				disableWeaponsLong=true; \
				soundEnabled=false; \
				aiming=aimingNo; \
				connectFrom[]={CivilLyingTo##Name,2}; \
				connectTo[]={Name##ToCivilLying,2}; \
				interpolateTo[]={CivilLyingDying,0.1}; \
			}; \
			class Name##ToCivilLying: Default \
			{ \
				actions = CivilLyingActions; \
				file=anim3.rtm; \
				speed=time3; \
				looped=false; \
				visibleSize = 0.28; \
				disableWeapons=true; \
				soundEnabled=false; \
				connectTo[]={CivilLying,1}; \
				interpolateTo[]={CivilLyingDying,0.1}; \
			};
		CivilLyingTimedMove(CivilLyingTakeFlag,lehcivilpoloz1,-1.0,lehcivilpolozstat,-2.5,lehcivilpoloz2,-1.0,true)
		CivilLyingTimedMove(CivilLyingPutDown,lehcivilpoloz1,-1.0,lehcivilpolozstat,SPEED_STATIC,lehcivilpoloz2,-1.0,true)

		class CombatReloadMGun: Default
		{
			actions = CombatActions;
			file=kulometnabij.rtm;
			speed=-2.93;
			looped=false;
			disableWeapons=true;
		};
		class CombatReloadMortarStart: Default
		{
			actions = CombatActions;
			file=minabijstart.rtm;
			speed=-2.415;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
		};
		class CombatReloadMortarEnd: Default
		{
			actions = CombatActions;
			file=minabijend.rtm;
			speed=-0.7;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
		};
		class CombatThrowGrenadeStart: Default
		{
			actions = CombatActions;
			file=sgranat.rtm;
			speed=-1.4;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatThrowGrenadeEnd: Default
		{
			actions = CombatActions;
			file=sgranat2.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatRunThrowGrenadeStart: Default
		{
			actions = CombatRunFActions;
			file=sbehgranat.rtm;
			speed=-1.4;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CombatRunDying,0.1,CombatRunDyingVer2,0.1};
		};
		class CombatRunThrowGrenadeEnd: Default
		{
			actions = CombatRunFActions;
			file=sbehgranat2.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			connectFrom[]={Combat,1};
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatStrokeGun: Default
		{
			actions = CombatActions;
			file=spazba.rtm;
			speed=-2.2;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
			connectFrom[]={Combat,1};
			connectTo[]={CombatStrokeGunEnd,1};
		};
		class CombatStrokeGunEnd: Default
		{
			actions = CombatActions;
			file=sstanistat.rtm;
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
			connectTo[]={Combat,1};
		};

		// combat movement
		class CombatRunF: Default
		{
			preload = true;

			actions = CombatRunFActions;
			file=sbeh0l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
			showWeaponAim=false;

			relSpeedMin=0.7;
			relSpeedMax=1.0;
		};
		class CombatRunLF: CombatRunF
		{
			preload = false;

			file=sbeh-45l.rtm;
			speed=-0.7;
		};
		class CombatRunRF: CombatRunF
		{
			preload = false;

			file=sbeh45l.rtm;
			speed=-0.7;
		};

		class CombatRunNF: CombatRunF // NotFront
		{
			preload = false;

			actions = CombatActions;
		};
		class CombatRunL: CombatRunNF
		{
			file=sbeh-90l.rtm;
			speed=-0.7;
		};
		class CombatRunR: CombatRunNF
		{
			file=sbeh90l.rtm;
			speed=-0.76;
		};
		class CombatRunLB: CombatRunNF
		{
			actions=CombatRunBActions;
			file=sbeh-135l.rtm;
			speed=-0.7;
		};
		class CombatRunRB: CombatRunNF
		{
			actions=CombatRunBActions;
			file=sbeh135l.rtm;
			speed=-0.7;
		};
		class CombatRunB: CombatRunNF
		{
			actions=CombatRunBActions;
			file=sbeh180L.rtm;
			speed=-0.7;
			soundEdge1=1;soundEdge2=0.5; // in what relative positions sound should start
		};

		class CombatSprintF: Default
		{
			preload = true;
			actions = CombatRunFActions
			looped=true;
			file = ssprint0.rtm;
			speed=-0.4;
			duty=SprintDuty;
			showWeaponAim=false;
			enableOptics=false;

			relSpeedMin=0.7;
			relSpeedMax=1.0;
		};
		class CombatSprintLF: CombatSprintF
		{
			preload = false;
			file=ssprint-45l.rtm;
			speed=-0.45;
			duty=SprintDuty;
		};
		class CombatSprintRF: CombatSprintF
		{
			preload = false;
			file=ssprint45l.rtm;
			speed=-0.45;
			duty=SprintDuty;
		};

		class CombatTurnR: Default
		{
			actions = CombatActions;
			file=svpravo.rtm;
			speed = -1.8; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.9;
			relSpeedMax=1.0;
		};
		class CombatTurnL: Default
		{
			actions = CombatActions;
			file=svlevo.rtm;
			speed = -1.8; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.9;
			relSpeedMax=1.0;
		};

		class CombatTurnRRelaxed: CombatTurnR
		{
			file=savaredoprava.rtm;
			speed = -2.6; // negative - time is given
		};
		class CombatTurnLRelaxed: CombatTurnL
		{
			file=savaredoleva.rtm;
			speed = -2.6; // negative - time is given
		};

		class CombatWalkF: Default
		{
			actions = CombatActions;
			file=schuze0l.rtm;
			speed=-0.8;
			looped=true;
			duty=WalkDuty;

			relSpeedMin=0.7;
			relSpeedMax=1.0;
		};
		class CombatWalkLF: CombatWalkF
		{
			file=schuze-45l.rtm;
		};
		class CombatWalkRF: CombatWalkF
		{
			file=schuze45l.rtm;
		};
		class CombatWalkL: CombatWalkF
		{
			file=schuze-90l.rtm;
		};
		class CombatWalkR: CombatWalkF
		{
			file=schuze90l.rtm;
		};

		class CombatWalkLB: CombatWalkF
		{
			file=schuze-135l.rtm;
		};
		class CombatWalkRB: CombatWalkF
		{
			file=schuze135l.rtm;
		};
		class CombatWalkB: CombatWalkF
		{
			file=schuze180l.rtm;
		};

		// modified combat movement (crouch mode)
		// BEG CROUCH RUN
		class CrouchRunF: CombatRunF
		{
			actions=CrouchRunFActions;
			connectAs=CombatRunF;
			interpolateTo[]={Crouch,1};
			enableOptics=false;
		};
		class CrouchRunLF: CombatRunLF
		{
			actions=CrouchRunFActions;
			connectAs=CombatRunLF;
			interpolateWith[]={Crouch,1};
			enableOptics=false;
		};
		class CrouchRunRF: CombatRunRF
		{
			actions=CrouchRunFActions;
			connectAs=CombatRunRF;
			interpolateWith[]={Crouch,1};
			enableOptics=false;
		};

		class CrouchRunL: CombatRunL
		{
			actions=CrouchRunFActions;
			connectAs=CombatRunL;
			interpolateWith[]={Crouch,1};
		};
		class CrouchRunR: CombatRunR
		{
			actions=CrouchRunFActions;
			connectAs=CombatRunR;
			interpolateWith[]={Crouch,1};
		};

		class CrouchRunLB: CombatRunLB
		{
			actions=CrouchRunBActions;
			connectAs=CombatRunLB;
			interpolateWith[]={Crouch,1};
			enableOptics=false;
		};
		class CrouchRunRB: CombatRunRB
		{
			actions=CrouchRunBActions;
			connectAs=CombatRunRB;
			interpolateWith[]={Crouch,1};
			enableOptics=false;
		};

		class CrouchRunB: CombatRunB
		{
			actions=CrouchRunBActions;connectAs=CombatRunB;
			interpolateWith[]={Crouch,1};
			enableOptics=false;
		};
		// END CROUCH RUN


		// BEG CROUCH WALK
		// combat movement
		class CrouchWalkF: CombatWalkF
		{
			actions=CrouchWalkFActions;
			connectAs=CombatWalkF;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};
		class CrouchWalkLF: CombatWalkLF
		{
			actions=CrouchWalkFActions;
			connectAs=CombatWalkLF;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};
		class CrouchWalkRF: CombatWalkRF
		{
			actions=CrouchWalkFActions;
			connectAs=CombatWalkRF;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};

		class CrouchWalkL: CombatWalkL
		{
			actions=CrouchWalkFActions;
			connectAs=CombatWalkL;
			interpolateWith[]={Crouch,1};
		};
		class CrouchWalkR: CombatWalkR
		{
			actions=CrouchWalkFActions;
			connectAs=CombatWalkR;
			interpolateWith[]={Crouch,1};
		};

		class CrouchWalkLB: CombatWalkLB
		{
			actions=CrouchWalkBActions;
			connectAs=CombatWalkLB;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};
		class CrouchWalkRB: CombatWalkRB
		{
			actions=CrouchWalkBActions;
			connectAs=CombatWalkRB;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};

		class CrouchWalkB: CombatWalkB
		{
			actions=CrouchWalkBActions;connectAs=CombatWalkB;
			enableOptics=false;
			interpolateWith[]={Crouch,1};
		};
		// END CROUCH WALK

		class CrouchSprintF: CombatSprintF
		{
			actions=CrouchRunFActions;connectAs=CombatSprintF;
			enableOptics=false;
		};
		class CrouchSprintLF: CombatSprintLF
		{
			actions=CrouchRunFActions;connectAs=CombatSprintLF;
			enableOptics=false;
		};
		class CrouchSprintRF: CombatSprintRF
		{
			actions=CrouchRunFActions;connectAs=CombatSprintRF;
			enableOptics=false;
		};

		class CrouchTurnR: CombatTurnR {actions=CrouchActions;connectAs=CombatTurnR;};
		class CrouchTurnL: CombatTurnL {actions=CrouchActions;connectAs=CombatTurnL;};

		///////////////
		class CrouchToBinocCrouch: Default
		{
			actions = CrouchActions;
			file=klekdalekstart.rtm;
			speed=-1.0;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;

			connectFrom[]={Crouch,2};
			interpolateTo[]={CrouchDying,0.1};
		};
		class BinocCrouch: Default
		{
			actions = BinocCrouchActions;
			file=klekdalekstat.rtm; // TODO: ai variants
			speed=SPEED_STATIC;
			looped=true;
			disableWeapons=false;
			showItemInHand = true;
			soundEnabled=false;
			enableBinocular = true;
			connectFrom[]={CrouchToBinocCrouch,1};
			connectTo[]={BinocCrouchToCrouch,1};
			interpolateTo[]={CrouchDying,0.1};
		};
		class BinocCrouchToCrouch: Default
		{
			actions = CrouchActions;
			file=klekdalekend.rtm;
			speed=-1.0;
			looped=false;
			disableWeapons=true;
			showItemInHand = true;
			soundEnabled=false;
			connectTo[]={Crouch,2};
			interpolateTo[]={CrouchDying,0.1};
		};


		class CivilBase: Default
		{
			aiming=aimingNo;
			actions = CivilActions;
			duty = RestDuty;
			disableWapons=true;
			interpolateTo[]=
			{
				CivilDying,0.1,CivilDyingVer2,0.1
			};
			interpolationSpeed = 3;
		};
		class Civil: CivilBase
		{
			file=civilstat.rtm;
			speed = SPEED_STATIC;
			looped=true;
			soundEnabled=false;
			variantAfter[]={1,3,6}; // min, mid, max: time after which variant should be run
			variantsAI[]={Civil,0.2, CivilStillV1,0.8};
			equivalentTo=Civil;
			interpolateTo[]=
			{
//				CombatThrowGrenadeStart,1,
//				CombatRunThrowGrenadeStart,1,
				CivilDying,0.1,CivilDyingVer2,0.1
			};
			interpolateFrom[]={CombatThrowGrenadeEnd,1};
		};
		class CivilStillV1: Civil
		{
			actions = CivilActions;
			file=civilstani.rtm;
			speed=-10;
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};
		class CivilWalkF: CivilBase
		{
			file=civilchuze0l.rtm;
			speed=-1.0;
			looped=true;
			duty=WalkDuty;
			relSpeedMin=0.7;
			relSpeedMax=1.0;
		};
		class CivilWalkLF: CivilWalkF
		{
			file=civilchuze-45l.rtm;
		};
		class CivilWalkRF: CivilWalkF
		{
			file=civilchuze45l.rtm;
		};
		class CivilWalkL: CivilWalkF
		{
			file=civilchuze90l.rtm;
		};
		class CivilWalkR: CivilWalkF
		{
			file=civilchuze-90l.rtm;
		};
		class CivilWalkLB: CivilWalkF
		{
			file=civilchuze-135l.rtm;
		};
		class CivilWalkRB: CivilWalkF
		{
			file=civilchuze135l.rtm;
		};
		class CivilWalkB: CivilWalkF
		{
			file=civilchuze180l.rtm;
		};

		class CivilRunF: CivilWalkF
		{
			actions = CivilRunFActions;
			file=civilbeh0l.rtm;
			speed=-0.55;
			looped=true;
			duty=RunDuty;
		};
		class CivilRunLF: CivilRunF
		{
			file=civilbeh-45l.rtm;
		};
		class CivilRunRF: CivilRunF
		{
			file=civilbeh45l.rtm;
		};
		class CivilRunL: CivilRunF
		{
			file=civilbeh-90l.rtm;
		};
		class CivilRunR: CivilRunF
		{
			file=civilbeh90l.rtm;
		};
		class CivilRunB: CivilRunF
		{
			actions = CivilRunBActions;
			file=civilbeh180l.rtm;
		};
		class CivilRunLB: CivilRunB
		{
			file=civilbeh-135l.rtm;
		};
		class CivilRunRB: CivilRunB
		{
			file=civilbeh135l.rtm;
		};
		class CivilTurnR: CivilBase
		{
			actions = CivilActions;
			file=civildoprava.rtm;
			speed = -1.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.9;
			relSpeedMax=1.0;
			duty = RestDuty;
			interpolationSpeed=5;
		};
		class CivilTurnL: CivilBase
		{
			actions = CivilActions;
			file=civildoleva.rtm;
			speed = -1.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.9;
			relSpeedMax=1.0;
			duty = RestDuty;
			interpolationSpeed=5;
		};
		class CivilThrowGrenadeStart: Default
		{
			actions = CivilActions;
			file=civilgranat1.rtm;
			speed=-1.4;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilThrowGrenadeEnd: Default
		{
			actions = CivilActions;
			file=civilgranat2.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilRunThrowGrenadeStart: Default
		{
			actions = CivilRunFActions;
			file=behgranat1.rtm;
			speed=-1.4;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilRunThrowGrenadeEnd: Default
		{
			actions = CivilRunFActions;
			file=behgranat2.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilToCivilLying: Default
		{
			actions = CivilLyingActions;
			file=civil2leh.rtm;
			speed=-1.5;
			looped=false;
			onLandEnd=true;
			//disableWeapons=true;
			enableOptics=false;
			soundEnabled=true;
			soundOverride="laydown";
			soundEdge1=0.1;soundEdge2=0.1;
			interpolateTo[]={CivilLyingDying,1};
		};
		class CivilLyingToCivil: Default
		{
			actions = CivilActions;
			file=leh2civil.rtm;
			speed=-2;
			looped=false;
			onLandBeg=true;
			enableOptics=false;
			//disableWeapons=true;
			soundEnabled=true;
			soundOverride="standup";
			soundEdge1=0.01;soundEdge2=0.01;
			interpolateTo[]={CivilDying,1,CivilDyingVer2,1};
		};

		class Lying: Default
		{
			preload = true;
			actions = LyingActions;
			file=leh.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			duty = RestDuty;
			visibleSize = 0.25;
			aimPrecision = 0.3;
			recoilSuffix = "fixed";
		};
		class LyingNoAim: Lying
		{
			preload = false;
			limitGunMovement=0;
			aiming=aimingLying;
			legs=legsNo; // all animation copies slope
		};
		class LyingStillV1: Lying
		{
			file=polehavani.rtm;
			speed=-6.2;
		};
		class LyingTurnL: Lying
		{
			preload = false;
			file=plizenidoleva.rtm;
			speed=-4;
			duty = CrawlDuty;
		};
		class LyingTurnR: Lying
		{
			preload = false;
			file=plizenidoprava.rtm;
			speed=-4;
			duty = CrawlDuty;
		};
		class LyingReloadMagazine: LyingNoAim
		{
			preload = true;
			actions = LyingActions;
			file=plizeninabij.rtm;
			speed=-2.4; //puvodene speed=-7.6;
			disableWeapons=true;
			looped=false;
			interpolateTo[]={LyingDying,1};
		};
		class LyingThrowGrenadeStart: LyingNoAim
		{
			looped = false;
			limitGunMovement=1;
			file=plazenigranat.rtm;
			speed=-1.8;
			disableWeapons=true;
			duty = CrawlDuty;
			interpolateTo[]={LyingDying,0.1};
		};
		class LyingThrowGrenadeEnd: LyingNoAim
		{
			looped = false;
			limitGunMovement=1;
			file=plazenigranat2.rtm;
			speed=-2.3;
			disableWeapons=true;
			duty = CrawlDuty;
			interpolateTo[]={LyingDying,0.1};
		};
		class LyingCrawlF: LyingNoAim
		{
			preload = true;
			actions=CrawlingActions;
			file=plazni0l.rtm;
			speed=-1.0;
			duty = CrawlDuty;
			disableWeapons=true;
			enableOptics=false;
			soundEnabled=true;
			soundOverride="crawl";
		};
		class LyingFastCrawlF: LyingCrawlF
		{
			actions=CrawlingActions;
			file=ultraplaz.rtm;			
			speed=-0.8;
			disableWeapons=true;
			duty = SprintDuty;
		};
		class LyingCrawlLF: LyingCrawlF
		{
			preload = false;
			file=plizeni-45l.rtm;
			speed=-1.0;
		};
		class LyingCrawlRF: LyingCrawlF
		{
			preload = false;
			file=plizeni45l.rtm;
			speed=-1.0;
		};
		class LyingCrawlL: LyingCrawlF
		{
			preload = false;
			actions=LyingActions;
			file=plizeni-90l.rtm;
			speed = -1.0;
		};
		class LyingCrawlR: LyingCrawlL
		{
			preload = false;
			file=plizeni90l.rtm;
			speed = -1.0;
		};
		class LyingCrawlLB: LyingCrawlL
		{
			preload = false;
			file=plizeni-135l.rtm;
			speed=-1.1;
		};
		class LyingCrawlRB: LyingCrawlL
		{
			preload = false;
			file=plizeni135l.rtm;
			speed=-1.1;
		};
		class LyingCrawlB: LyingCrawlL
		{
			preload = false;
			file=plizeni180L.rtm;
			speed = -1.1;
		};

		class LyingDying: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=plazenismrt.rtm;
			speed=-1;
			onLandEnd=true;
			looped=false;
			soundEnabled=false;
		};


		class CivilLying: Default
		{
			actions = CivilLyingActions;
			file=lehcivil.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			duty = RestDuty;
			disableWapons=true;
			disableWeaponsLong=true;

			visibleSize = 0.25;
			aimPrecision = 0.3;
			recoilSuffix = "fixed";
		};
		class CivilLyingNoAim: CivilLying
		{
			limitGunMovement=0;
			aiming=aimingNo;
			legs=legsNo; // all animation copies slope
		};
		class CivilLyingStillV1: CivilLying
		{
			file=lehcivilvar.rtm;
			speed=-6.2;
		};
		class CivilLyingCrawlF: CivilLyingNoAim
		{
			actions=CivilCrawlingActions;
			file=plazni0l.rtm;
			speed=-1.0;
			duty = CrawlDuty;
		};
		class CivilLyingFastCrawlF: CivilLyingCrawlF
		{
			actions=CivilCrawlingActions;
			file=ultraplaz.rtm;			
			speed=-0.8;
			duty = SprintDuty;
		};
		class CivilLyingCrawlLF: CivilLyingCrawlF
		{
			file=plizeni-45l.rtm;
			speed=-1.0;
		};
		class CivilLyingCrawlRF: CivilLyingCrawlF
		{
			file=plizeni45l.rtm;
			speed=-1.0;
		};
		class CivilLyingCrawlL: CivilLyingCrawlF
		{
			actions=CivilLyingActions;
			file=plizeni-90l.rtm;
			speed = -1.0;
		};
		class CivilLyingCrawlR: CivilLyingCrawlL
		{
			file=plizeni90l.rtm;
			speed = -1.0;
		};
		class CivilLyingCrawlLB: CivilLyingCrawlL
		{
			file=plizeni-135l.rtm;
			speed=-1.1;
		};
		class CivilLyingCrawlRB: CivilLyingCrawlL
		{
			file=plizeni135l.rtm;
			speed=-1.1;
		};
		class CivilLyingCrawlB: CivilLyingCrawlL
		{
			file=plizeni180L.rtm;
			speed = -1.1;
		};

		class CivilLyingDying: DefaultDie
		{
			actions = NoActions;
			file=civillehsmrt.rtm;
			speed=-1;
			onLandEnd=true;
			looped=false;
			soundEnabled=false;
		};
		class CivilLyingDead: CivilLyingDying
		{
			actions = DeadActions;
			file=civillehsmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
		};

		class WeaponDying: DefaultDie
		{
			actions = NoActions;
			file=atsmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			soundEnabled=false;
		};
		class WeaponDyingVer2: WeaponDying
		{
			file=atsmrtB.rtm;
		};
		class WeaponDead: WeaponDying
		{
			actions = DeadActions;
			file=atsmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			variantsPlayer[]={WeaponDead,0.5,WeaponDeadVer2};
			equivalentTo=WeaponDead;
			variantAfter[]={0,0,0}; // select variant immediatelly
			terminal = true; // all movement stops here
		};
		class WeaponDeadVer2: WeaponDead
		{
			file=atsmrtB2.rtm;
		}
		class SitDownDying: DefaultDie
		{
			actions = NoActions;
			file=bezsedismrt.rtm;
			speed=-0.6;
			looped=false;
			onLandEnd=true;
			soundEnabled=false;
		};
		class SitDownDead: SitDownDying
		{
			actions = DeadActions;
			file=bezsedismrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
		};
		class StandDying: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=bezsmrt.rtm;
			speed=-2;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolationSpeed=5;
		};
		class StandDead: StandDying
		{
			actions = DeadActions;
			file=bezsmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			variantsPlayer[]={StandDead,0.5,StandDeadVer2};
			equivalentTo=StandDead;
			variantAfter[]={0,0,0}; // select variant immediatelly
			terminal = true; // all movement stops here
		};
		class StandDyingVer2: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=bezsmrtB.rtm;
			speed=-2;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolationSpeed=5;
		};
		class StandDeadVer2: StandDead
		{
			actions = DeadActions;
			file=bezsmrtB2.rtm;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
		};

		class CivilDying: DefaultDie
		{
			actions = NoActions;
			file=civilsmrtb.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolateFrom[]={};
			connectTo[]={CivilDead,1};
		};
		class CivilDead: CivilDying
		{
			actions = DeadActions;
			file=civilsmrtb2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			variantsPlayer[]={CivilDead,0.5,CivilDeadVer2};
			variantAfter[]={0,0,0}; // select variant immediatelly
			equivalentTo=CivilDead;
		};
		class CivilDyingVer2: CivilDying
		{
			file=civilsmrt.rtm;
			connectTo[]={CivilDeadVer2,1};
		};
		class CivilDeadVer2: CivilDead
		{
			file=civilsmrt2.rtm;
		};

		class CombatDying: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=ssmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			connectFrom[]={Combat,1};
			connectTo[]={CombatDead,1};
		};
		class CombatDead: CombatDying
		{
			actions = DeadActions;
			file=ssmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			variantsPlayer[]={CombatDead,0.5,CombatDeadVer3,0.2,CombatDeadVer2};
			variantAfter[]={0,0,0}; // select variant immediatelly
			equivalentTo=CombatDead;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
		};
		class CombatDyingVer2: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=ssmrtB.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;

			connectFrom[]={Combat,1};
			connectTo[]={CombatDeadVer2,1};
		};
		class CombatDeadVer2: CombatDead
		{
			actions = DeadActions;
			file=ssmrtb2.rtm;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
		};
		class CombatDyingVer3: DefaultDie
		{
			preload = true;
			actions = NoActions;
			file=kulometsmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			connectFrom[]={Combat,1};
			connectTo[]={CombatDeadVer3,1};
		};
		class CombatDeadVer3: CombatDead
		{
			actions = DeadActions;
			file=kulometsmrt2.rtm;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
		};
		class CombatRunDying: DefaultDie
		{
			actions = NoActions;
			file=sbehsmrt0b.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolateFrom[]={CombatRunF,1};
			connectTo[]={CombatRunDead,1};
		};
		class CombatRunDead: CombatRunDying
		{
			actions = DeadActions;
			file=sbehsmrt0b2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			variantsPlayer[]={CombatRunDead,0.75,CombatRunDeadVer2};
			variantAfter[]={0,0,0}; // select variant immediatelly
			equivalentTo=CombatRunDead;
		};

		class CombatRunDyingVer2: DefaultDie
		{
			actions = NoActions;
			file=sbehsmrt0.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolateFrom[]={CombatRunF,1};
			connectTo[]={CombatRunDeadVer2,1};
		};
		class CombatRunDeadVer2: CombatRunDyingVer2
		{
			actions = DeadActions;
			file=sbehsmrt02.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			equivalentTo=CombatRunDead;
			variantAfter[]={0,0,0}; // select variant immediatelly
		};

		class CombatRunBDying: DefaultDie
		{
			actions = NoActions;
			file=sbehsmrt180b.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			interpolateFrom[]={CombatRunB,1};
			connectTo[]={CombatRunBDead,1};
		};
		class CombatRunBDead: CombatRunBDying
		{
			actions = DeadActions;
			file=sbehsmrt180b2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			variantsPlayer[]={CombatRunBDead,0.75,CombatRunBDeadVer2};
			variantAfter[]={0,0,0}; // select variant immediatelly
			equivalentTo=CombatRunBDead;
		};

		class CombatRunBDyingVer2: CombatRunBDying
		{
			file=sbehsmrt180.rtm;
			connectTo[]={CombatRunBDeadVer2,1};
		};
		class CombatRunBDeadVer2: CombatRunBDead
		{
			file=sbehsmrt1802.rtm;
		};


		class CombatRelaxedDying: DefaultDie
		{
			actions = NoActions;
			file=kulometsmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			connectFrom[]={CombatRelaxed,1};
			connectTo[]={CombatRelaxedDead,1};
		};
		class CombatRelaxedDead: DefaultDie
		{
			actions = DeadActions;
			file=kulometsmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			variantsPlayer[]={CombatRelaxedDeadVer2,0.25,CombatRelaxedDead};
			variantAfter[]={0,0,0}; // select variant immediatelly
		};

		class CombatRelaxedDyingVer2: DefaultDie
		{
			actions = NoActions;
			file=ssmrt.rtm;
			speed=-1.6;
			looped=false;
			onLandEnd=true;
			//soundEnabled=false;
			connectFrom[]={CombatRelaxed,1};
			connectTo[]={CombatRelaxedDeadVer2,1};
		};
		class CombatRelaxedDeadVer2: DefaultDie
		{
			actions = DeadActions;
			file=ssmrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			connectFrom[]={};
			interpolateFrom[]={};
			connectTo[]={DeadState,10};
			equivalentTo=CombatRelaxedDead;
			variantsPlayer[]={CombatRelaxedDeadVer2,0.25,CombatRelaxedDead};
			variantAfter[]={0,0,0}; // select variant immediatelly
		};

		class LyingDead: LyingDying
		{
			actions = DeadActions;
			file=plazenismrt2.rtm;
			speed=SPEED_STATIC;
			looped=true;
			onLandBeg=true;
			onLandEnd=true;
			soundEnabled=false;
			terminal = true; // all movement stops here
		};

		VEHICLE_DIE(Cargo);

		class CombatToWeapon: Default
		{
			actions = WeaponActions;
			file=stanidoAT.rtm;
			speed=-2.4; //puvodne speed=-3.6;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			interpolateTo[]={WeaponDying,0.1,WeaponDyingVer2,0.1};
		};
		class LyingToWeapon: Default
		{
			actions = WeaponActions;
			file=lehdoat.rtm;
			speed = - 3.0; //puvodne speed=-3.6;
			visibleSize = 0.7;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			interpolateTo[]={WeaponDying,0.1,WeaponDyingVer2,0.1};
		};
		class WeaponToLying: Default
		{
			actions = WeaponActions;
			file=atdolehu.rtm;
			speed=-2.8;
			looped=false;
			visibleSize = 0.7;
			disableWeapons=true;
			soundEnabled=false;
			interpolateTo[]={WeaponDying,0.1,WeaponDyingVer2,0.1};
		};
		class Weapon: Default
		{
			actions = WeaponActions;
			file=atstat.rtm;
			speed = SPEED_STATIC;
			looped=true;
			soundEnabled=false;
			enableMissile = true;
			duty = RestDuty;

			visibleSize = 0.6;
			aimPrecision = 0.5;
			recoilSuffix = "halffixed";
		};
		class WeaponWalkF: Weapon
		{
			file=at0l.rtm;
			speed=-0.8;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkL: Weapon
		{
			file=at-90l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkR: Weapon
		{
			file=at90l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkB: Weapon
		{
			file=at180l.rtm;
			speed=-0.9;
			looped=true;
			duty=RunDuty;
		};

		class WeaponWalkLF: Weapon
		{
			file=at-45l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkRF: Weapon
		{
			file=at45l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkLB: Weapon
		{
			file=at-135l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponWalkRB: Weapon
		{
			file=at135l.rtm;
			speed=-0.6;
			looped=true;
			duty=RunDuty;
		};
		class WeaponTurnL: Weapon
		{
			file=atdoleva.rtm;
			speed=-1.5;
			looped=true;
			duty=RunDuty;
			soundEnabled=false;
		};
		class WeaponTurnR: Weapon
		{
			file=atdoprava.rtm;
			speed=-1.5;
			looped=true;
			duty=RunDuty;
			soundEnabled=false;
		};
		class WeaponReloadAT: Weapon
		{
			file=atnabij.rtm;
			speed=-4.0;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			interpolateTo[]={WeaponDying,0.1,WeaponDyingVer2,0.1};
		};
		class WeaponToCombat: Default
		{
			actions = WeaponActions;
			file=ATdostani.rtm; // TODO: odklek
			speed = - 1.5 //puvodne speed=-4.2;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			connectFrom[]={Weapon,2};
			connectTo[]={Combat,2};
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};

		// proxy states for hand gun movements
		class HandGunStand: Default {access = ReadAndWrite;};
		class HandGunCrouch: Default {access = ReadAndWrite;};
		class HandGunLying: Default {access = ReadAndWrite;};

		class Driver: Default
		{
			actions = CargoActions;
			file="cargo.rtm";
			speed=-25;
			looped=true;
			soundEnabled=false;
		};
		class Pilot: Driver
		{
			file="cargo.rtm";
			speed=-1;
			looped=true;
		};
		class Gunner: Driver
		{
			file="cargo.rtm";
			speed=-10;
			looped=true;
		};
		class Commander: Driver
		{
			file="cargo.rtm";
			speed=-10;
			looped=true;
		};
		class Cargo: Driver
		{
			actions = CargoActions;
			file="cargostat.rtm";
			speed = SPEED_STATIC;
			looped=true;
			variantsAI[]=
			{
				CargoVer1,0.6,CargoVer2,0.1,CargoVer3,0.1,CargoVer4,0.1,CargoVer5,0.1,Cargo
			};
			equivalentTo=Cargo;
			interpolationSpeed=1; // inverse of interpolation time
		};
		class CargoVer1: Cargo
		{
			file="cargosoft.rtm";
			speed=-3.8;
			looped=true;
		};
		class CargoVer2: Cargo
		{
			file="cargomenipusku.rtm";
			speed=-3.8;
			looped=true;
		};
		class CargoVer3: Cargo
		{
			file="cargopuska.rtm";
			speed=-4.2;
			looped=true;
		};
		class CargoVer4: Cargo
		{
			file="cargorozhlizise.rtm";
			speed=-3.2;
			looped=true;
		};
		class CargoVer5: Cargo
		{
			file="cargo.rtm";
			speed=-9.6;
			looped=true;
		};



		VEHICLE_MOVES_VAR(M113Gunner);
		VEHICLEIN_MOVES_VAR(M113Driver);
		VEHICLE_MOVES_VAR(M113DriverOut);

		VEHICLEIN_MOVES_VAR(M113Medic);
		VEHICLEIN_MOVES(Nemocnej);

		VEHICLEIN_MOVES_VAR(M60Gunner);
		VEHICLEIN_MOVES_VAR(M60Driver);
		VEHICLEIN_MOVES_VAR(M60Commander);
		VEHICLE_MOVES_VAR(M60DriverOut);
		VEHICLE_MOVES_VAR(M60CommanderOut);

		VEHICLEIN_MOVES_VAR(M1A1Commander);
		VEHICLEIN_MOVES_VAR(M1A1Gunner);
		VEHICLEIN_MOVES(M1A1Driver);

		VEHICLE_MOVES_VAR(M1A1DriverOut);
		VEHICLE_MOVES_VAR(M1A1CommanderOut);

		VEHICLEIN_MOVES_VAR(BMPGunner);
		VEHICLEIN_MOVES_VAR(BMPDriver);
		VEHICLEIN_MOVES_VAR(BMPCommander);
		VEHICLE_MOVES_VAR(BMPGunnerOut);
		VEHICLE_MOVES_VAR(BMPDriverOut);
		VEHICLE_MOVES_VAR(BMPCommanderOut);

		VEHICLEIN_MOVES_VAR(T72Gunner);
		VEHICLEIN_MOVES(T72Driver);
		VEHICLEIN_MOVES_VAR(T72Commander);
		VEHICLE_MOVES_VAR(T72DriverOut);
		VEHICLE_MOVES_VAR(T72GunnerOut);
		VEHICLE_MOVES_VAR(T72CommanderOut);

		VEHICLE_MOVES_VAR(T80GunnerOut);
		VEHICLE_MOVES_VAR(T80CommanderOut);

		VEHICLEIN_MOVES_VAR(T55Gunner);
		//VEHICLEIN_MOVES_VAR(T55Driver);
		VEHICLEIN_MOVES_VAR(T55Commander);
		//VEHICLE_MOVES(T55GunnerOut);
		VEHICLE_MOVES_VAR(T55DriverOut);
		VEHICLE_MOVES_VAR(T55CommanderOut);

		VEHICLEIN_MOVES_VAR(ZSUGunner);
		VEHICLE_MOVES_VAR(ZSUDriver);
		VEHICLEIN_MOVES_VAR(ZSUCommander);
		VEHICLE_MOVES_VAR(ZSUGunnerOut);
		//VEHICLE_MOVES(ZSUDriverOut);
		VEHICLE_MOVES_VAR(ZSUCommanderOut);

		VEHICLE_MOVES_VAR(UH60Pilot);
		VEHICLE_MOVES_VAR(UH60Gunner);

		VEHICLE_MOVES_VAR(AH1Pilot);
		VEHICLE_MOVES_VAR(AH1Gunner);

		VEHICLE_MOVES_VAR(A10Pilot);

		VEHICLE_MOVES_VAR(CesnaPilot);
		VEHICLE_MOVES_VAR(CesnaCargo);

		VEHICLE_MOVES_VAR(Mi17Pilot);

		VEHICLE_MOVES_VAR(Mi24Pilot);
		VEHICLE_MOVES_VAR(Mi24Gunner);

		VEHICLE_MOVES_VAR(5TDriver);
		VEHICLE_MOVES_VAR(5TCoDriver);

		VEHICLE_MOVES_VAR(UralDriver);
		VEHICLE_MOVES_VAR(UralCoDriver);

		VEHICLE_MOVES_VAR(V3SDriver);
		VEHICLE_MOVES_VAR(V3SCoDriver);

		VEHICLE_MOVES_VAR(JeepDriver);
		VEHICLE_MOVES_VAR(JeepGunner);
		VEHICLE_MOVES_VAR(JeepCoDriver);
		VEHICLE_MOVES_VAR(JeepCoDriverBack);

		VEHICLE_MOVES_VAR(UazDriver);
		VEHICLE_MOVES_VAR(UazCoDriver);

		VEHICLE_MOVES_VAR(SkodaDriver);
		VEHICLE_MOVES_VAR(SkodaCoDriver);
		VEHICLE_MOVES_VAR(SkodaCoDriverBack);

		VEHICLE_MOVES_VAR(PBRDriver);
		VEHICLE_MOVES_VAR(PBRGunner);

		VEHICLE_MOVES_VAR(M2Gunner);

		//VEHICLE_MOVES_VAR(PKGunner);

		//VEHICLE_MOVES_VAR(HRLDriver);
		VEHICLE_MOVES_VAR(HRLGunner);

		VEHICLE_MOVES_VAR(ScudDriver);
		VEHICLE_MOVES_VAR(ScudCoDriver);

		VEH_MOVES_VAR(TractorDriver,traktordriver,1,4)

		VEHICLE_MOVES_VAR(Para);

		class StandTurnR: StandBase
		{
			actions = StandActions;
			file=dopravabez.rtm;
			speed = -1.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.5;
			relSpeedMax=1.0;
			duty = RestDuty;
			interpolationSpeed=5;
		};
		class StandTurnL: StandBase
		{
			actions = StandActions;
			file=dolevabez.rtm;
			speed = -1.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			relSpeedMin=0.5;
			relSpeedMax=1.0;
			duty = RestDuty;
			interpolationSpeed=5;
		};

		class StandStrokeFist: Default
		{
			actions = StandActions;
			file=bezuder.rtm;
			speed=-0.97;
			looped=false;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
			connectFrom[]={Stand,1};
			connectTo[]={StandStrokeFistEnd,1};
		};
		class StandStrokeFistEnd: Default
		{
			actions = StandActions;
			file=bezstanistat.rtm;
			speed = SPEED_STATIC;
			looped=true;
			disableWeapons=true;
			soundEnabled=false;
			duty = SprintDuty;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
			connectTo[]={Stand,1};
		};

		class OnChair: StandBase
		{
			actions = NoActions;
			file=zidle.rtm;
			speed = SPEED_STATIC; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
			interpolationSpeed=2; // inverse of interpolation time
			
		};
		class EffectStand: StandBase
		{
			actions = StandStandActions;
			file=bezstanistill.rtm;
			speed = -8.8; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
			interpolationSpeed=2; // inverse of interpolation time
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
	
		class EffectStandStill: StandBase
		{
			actions = StandStillActions;
			file=bezstanistat.rtm; // 88
			speed =  SPEED_STATIC; // negative - time is given
			//file=bezstani.rtm; // 88
			//speed = -8.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			equivalentTo=EffectStandStill;
			interpolationSpeed=1;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
	
	
	
		class EffectStandTalk: StandBase
		{
			actions = StandTalkActions;
			file=bezpovidani.rtm;
			speed = -14.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
			interpolationSpeed=2; // inverse of interpolation time
		};
		class EffectStandSaluteStart: StandBase
		{
			actions = StandSaluteActions;
			file = bezhlas.rtm;
			speed = -0.5; // negative - time is given
			looped = false;
			soundEnabled = false;
			connectFrom[]={Stand,2};
		};
		class EffectStandSalute: StandBase
		{
			actions = StandSaluteActions;
			file=bezhlasstat.rtm;
			speed = SPEED_STATIC; // negative - time is given
			looped=true;
			soundEnabled=false;
			connectFrom[]={EffectStandSaluteStart,1};
			connectTo[]={EffectStandSaluteEnd,1};
		};
		class EffectStandSaluteEnd: StandBase
		{
			actions = StandActions;
			file = bezhlas2.rtm;
			speed = -0.5; // negative - time is given
			looped = false;
			soundEnabled = false;
			connectTo[]={Stand,2};
		};


		class EffectStandmove: StandBase
		{
			actions = StandStillActions;
			file=bezstani.rtm; // 88
			speed = -8.8; // negative - time is given
			//file=bezstani.rtm; // 88
			//speed = -8.6; // negative - time is given
			looped=true;
			soundEnabled=false;
			equivalentTo=EffectStandStill;
			interpolationSpeed=1;
		};


		class EffectStandSitDown: StandBase
		{
			actions = SitActions;
			file=bezsedi2.rtm;
			speed = -4.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
			variantsPlayer[]={EffectStandSitDown,0.3,EffectStandSitDownVer2,0.3, EffectStandSitDownVer1};
			equivalentTo=EffectStandSitDown;
			interpolateTo[]={SitDownDying,0.1};
		};
		class EffectStandSitDownVer1: EffectStandSitDown
		{
			file=bezsedi2.rtm;
			speed = SPEED_STATIC; // negative - time is given
			looped=true;
			interpolateTo[]={SitDownDying,0.1};
		};
	
		class EffectStandSitDownVer2: EffectStandSitDown
		{
			file=bezsedi.rtm;
			speed = -4.6; // negative - time is given
			looped=true;
			interpolateTo[]={SitDownDying,0.1};
		};

		class EffectStandSitDownStill: EffectStandSitDown
		{
			file=bezsedi.rtm;
			speed = SPEED_STATIC; // negative - time is given
			interpolateTo[]={SitDownDying,0.1};
		};

		class StandToSitDown: StandBase
		{
			actions = SitActions;
			file=bezdosedu.rtm;
			speed = -3.2; // negative - time is given
			looped=false;
			soundEnabled=false;
			duty = RestDuty;
		};
		class SitDownToStand: StandBase
		{
			actions = StandActions;
			file=bezvztava.rtm;
			speed = -2.5; // negative - time is given
			looped=false;
			soundEnabled=false;
			duty = RestDuty;
		};


		class FXBase: StandBase
		{
			actions = StandActions;
			looped=false;
			soundEnabled=false;
			duty = RestDuty;
			interpolationSpeed=1; // inverse of interpolation time
		};

		class FXStandToTel: FXBase
		{
			file=ktelefonustart.rtm;
			speed = -0.5; // negative - time is given
			connectTo[]={FXStandToTelHand,1};
		};

		class FXStandToTelHand: FXBase
		{
			file=ktelefonuend.rtm;
			speed = -4.5; // negative - time is given
			showItemInRightHand = true;
		};

		class FXStandTelLoop: FXBase
		{
			file=telloop.rtm;
			speed = -10.0; // negative - time is given
			looped=true
			showItemInRightHand = true;
		};		
		
		class FXStandDropTel: FXBase
		{
			file=poloztelefon.rtm;
			speed = -4.0; // negative - time is given
			interpolateWith[]={FXStandToTel,1};
		};
		
		
				
		class FXStandFromTable: FXBase
		{
			file=staniodstolu.rtm;
			speed = -3.0; // negative - time is given
		};
		
		class FXStandUnivTable: FXBase
		{
			file=univsezeni.rtm;
			speed = -8.0; // negative - time is given
			looped=true;
		};
		
		class FXStandToTable: FXBase
		{
			file=sedkestolu.rtm;
			speed = -2.5; // negative - time is given
			
		};
		
		class FXStandDangle: FXBase
		{
			file=houpese.rtm;
			speed = -4.0; // negative - time is given
		};
		
		
		class FXStandToDip: FXBase
		{
			file=dokliku.rtm;
			speed = -2.0; // negative - time is given
			connectFrom[]={Stand,1};
			connectTo[]={FXStandDip,1};
		};
		
		class FXStandDip: FXBase
		{
			file=klik.rtm;
			speed = -1.5; // negative - time is given
			looped=true;
		};
		
		class FXStandFromDip: FXBase
		{
			file=zkliku.rtm;
			speed = -2.0; // negative - time is given
			connectFrom[]={FXStandDip,1};
			connectTo[]={Stand,1};
		};	
		
		class FXStandSur: FXBase
		{
			file=zajatecstani.rtm;
			speed = -2.0; // negative - time is given
				};		

		class FXStandSurDead: FXBase
		{
			file=zajatecsmrtb.rtm;
			speed = -2.0; // negative - time is given
			
		};		

		class FXStandSurUniv: FXBase
		{
			file=zajatecstat.rtm;
			speed = SPEED_STATIC; // negative - time is given
		};

		class FXStandSurDown: FXBase
		{
			file=lehzajatec.rtm;
			speed = -3.5; // negative - time is given
		
		};

		class FXStandRotateTable: FXBase
		{
			file=kestolu.rtm;
			speed = -2.0; // negative - time is given
		};
		
		class FXStandShowTable: FXBase
		{
			file=ukazujeustolu.rtm;
			speed = -3.0; // negative - time is given
		};
		
		class FXStandEndTable: FXBase
		{
			file=ukazodstolu.rtm;
			speed = -5.0; // negative - time is given
		};
		
		class FXStandStraight: FXBase
		{
			file=staninic.rtm;
			speed = -2.0; // negative - time is given
		};


		class FXStandBug: FXBase
		{
			file=buzeruje.rtm;
			speed = -10.0; // negative - time is given
		};

		class FXStandhip: FXBase
		{
			file=rucevbok.rtm;
			speed = -5.0; // negative - time is given
		};

		class FXStandAtt: FXBase
		{
			file=uspozorstat.rtm;
			speed = SPEED_STATIC; // negative - time is given
		};

		class FXStandAttVar1: FXBase
		{
			file=rucevbok.rtm;
			speed = -3.0; // negative - time is given
		};

		class FXangel: FXBase
		{
			file=fx_angel_stand.rtm;
			speed = SPEED_STATIC; // negative - time is given
		};
		
		class FXangel2: FXBase
		{
			file=fx_angel_stand2.rtm;
			speed = SPEED_STATIC; // negative - time is given
		};


/*		class FXStandBuletin: FXBase
		{
			file=ukazujenanastence.rtm;
			speed = -5.0; // negative - time is given
		};*/
		
		class LadderStatic: LadderBase
		{
			file=upDownStat2.rtm;
			looped=true;
			soundEnabled=false;
			speed = SPEED_STATIC;
			duty = RestDuty;
		};
		class LadderUpStart: LadderUpBase
		{
			file=upstart2.rtm;
			looped=false;
			soundEnabled=false;
			speed = -0.75;
			duty = RunDuty;
			connectFrom[]={Stand,1};
			connectTo[]={LadderStatic,1};
		};
		class LadderUpLoop: LadderUpBase
		{
			file=uploop2.rtm;
			looped=true;
			soundEnabled=false;
			speed = -0.6;
			duty = RunDuty;
			interpolateWith[]={LadderStatic,1};
			//interpolationSpeed=1;
			//connectFrom[]={LadderStatic,1};
			//connectTo[]={LadderStatic,1};
		};
		class LadderUpEnd: LadderBase
		{
			actions=StandActions;
			file=upend2.rtm;
			looped=false;
			soundEnabled=false;
			speed = -1;
			duty = RunDuty;
			onLadder = false;
			connectFrom[]={LadderStatic,1};
			connectTo[]={Stand,1};
		};

		class LadderDownStart: LadderDownBase
		{
			file=downstart2.rtm;
			looped=false;
			soundEnabled=false;
			speed = -1;
			duty = RunDuty;
			connectFrom[]={Stand,1};
			connectTo[]={LadderStatic,1};
		};
		class LadderDownLoop: LadderDownBase
		{
			file=downloop3.rtm;
			looped=true;
			soundEnabled=false;
			speed = -0.6;
			duty = RunDuty;
			//connectFrom[]={LadderStatic,1};
			//connectTo[]={LadderStatic,1};
			interpolateWith[]={LadderStatic,1};
			//interpolationSpeed=1;
		};
		class LadderDownEnd: LadderDownBase
		{
			actions=StandActions;
			file=downend2.rtm;
			looped=false;
			soundEnabled=false;
			speed = -1;
			duty = RunDuty;
			onLadder = false;
			connectFrom[]={LadderStatic,1};
			connectTo[]={Stand,0.9};
		};

		class EffectWeaponPanic: Default
		{
			file=szmaten.rtm;
			speed = -9.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};


		class CommandEngageAtWill: Default
		{
			file=sengageatwill.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};
		class CommandFireAtWill: Default
		{
			file=sengageatwill.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};
		class CommandFormation: Default
		{
			file=sformace.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};

		class CommandHoldFire: Default
		{
			file=sholdfire.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};
		class CommandStop: Default
		{
			file=sstop.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};
		class CommandForward: Default
		{
			file=svpred.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};

		class EffectCombatStand: Default
		{
			file=sstani.rtm;
			speed = -3.0; // negative - time is given
			looped=true;
			soundEnabled=false;
			duty = RestDuty;
		};

		class StandGetInCar : StandBase
		{
			actions = StandActions;
			file = bezosobak.rtm;
			speed = -2.25; // negative - time is given
			looped = false;
			soundEnabled = false;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class StandGetInTank : StandBase
		{
			actions = StandActions;
			file = nastupbez.rtm;
			speed = -1.3; // negative - time is given
			looped = false;
			soundEnabled = false;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class StandGetOutTank : StandBase
		{
			actions = StandActions;
			file = bezseskok.rtm;
			speed = -3.065; // negative - time is given
			looped = false;
			soundEnabled = false;
			interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1};
		};
		class CombatGetInCar : Default
		{
			actions = CombatActions;
			file = sosobak.rtm;
			speed = -1.23; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			enableOptics=false;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatGetInTank : Default
		{
			actions = CombatActions;
			file = snastup.rtm;
			speed = -2.38; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			enableOptics=false;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CombatGetOutTank : Default
		{
			actions = CombatActions;
			file = sdoskok.rtm;
			speed = -0.915; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			interpolateTo[]={CombatDying,0.1,CombatDyingVer2,0.1,CombatDyingVer3,0.1};
		};
		class CivilGetInCar : Default
		{
			actions = CivilActions;
			file = civilosobak.rtm;
			speed = -1.23; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			enableOptics=false;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilGetInTank : Default
		{
			actions = CivilActions;
			file = civilnastup.rtm;
			speed = -2.38; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			enableOptics=false;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
		class CivilGetOutTank : Default
		{
			actions = CivilActions;
			file = civilseskok.rtm;
			speed = -0.915; // negative - time is given
			looped = false;
			soundEnabled = false;
			disableWeapons = true;
			interpolateTo[]={CivilDying,0.1,CivilDyingVer2,0.1};
		};
	};

	class Interpolations
	{
		standF[]=
		{
			1,Stand,StandWalkF,StandWalkLF,StandWalkRF,
			StandWalkL,StandWalkR,StandRunF
		};
		standB[]=
		{
			1,Stand,StandWalkLB,StandWalkRB,StandWalkB
		};
		combatF[]=
		{
			0.9,Combat,CombatStillPlayer,CombatRelaxed,
			CombatRunF,CombatRunLF,CombatRunRF,CombatRunL,CombatRunR,
			CombatSprintF,CombatSprintLF,CombatSprintRF,
			CombatWalkF,CombatWalkLF,CombatWalkRF,CombatWalkL,CombatWalkR
		};
		combatB[]=
		{
			1,Combat,CombatStillPlayer,CombatRelaxed,
			CombatRunLB,CombatRunRB,CombatRunB,
			CombatWalkLB,CombatWalkRB,CombatWalkB
		};

		crouchF[]=
		{
			0.5,
			CrouchIM,
			CrouchRunF,CrouchRunLF,CrouchRunRF,CrouchRunL,CrouchRunR,
			CrouchSprintF,CrouchSprintLF,CrouchSprintRF
		};
		crouchFW[]=
		{
			0.5,
			CrouchIM,CrouchWalkF,CrouchWalkLF,CrouchWalkRF,CrouchWalkL,CrouchWalkR
		};
		crouchB[]=
		{
			0.5,CrouchIM,CrouchRunLB,CrouchRunRB,CrouchRunB,
			CrouchWalkLB,CrouchWalkRB,CrouchWalkB
		};

		civilF[]=
		{
			1,Civil,
			CivilRunF,CivilRunLF,CivilRunRF,CivilRunL,CivilRunR,
			CivilWalkF,CivilWalkLF,CivilWalkRF,CivilWalkL,CivilWalkR
		};
		civilB[]=
		{
			1,Civil,
			CivilWalkLB,CivilWalkRB,CivilWalkB,
			CivilRunLB,CivilRunRB,CivilRunB
		};
		lyingF[]=
		{
			1,Lying,
			LyingCrawlF,LyingFastCrawlF,LyingCrawlLF,LyingCrawlRF,
			LyingCrawlL,LyingCrawlR
		};
		lyingB[]=
		{
			1,Lying,
			LyingCrawlLB,LyingCrawlRB,LyingCrawlB
		};
		civilLyingF[]=
		{
			1,CivilLying,
			CivilLyingCrawlF,CivilLyingFastCrawlF,CivilLyingCrawlLF,CivilLyingCrawlRF,
			CivilLyingCrawlL,CivilLyingCrawlR
		};
		civilLyingB[]=
		{
			1,CivilLying,
			CivilLyingCrawlLB,CivilLyingCrawlRB,CivilLyingCrawlB
		};
		lyingVars[]={0.1,Lying,LyingStillV1,LyingTurnL,LyingTurnR};
		civilLyingVars[]={0.1,CivilLying,CivilLyingStillV1};
		combatVars[]={0.1,Combat,CombatStillPlayer,CombatStillV1};
		combatReleaxedVars[]={0.1,Combat,CombatRelaxed,CombatRelaxedStill};

		combatTurnRelaxed[]=
		{
			0.1,
			CombatRelaxed,CombatTurnLRelaxed,CombatTurnRRelaxed
		};

		combatTurn[]=
		{
			0.1,
			Combat,CombatStillPlayer,CombatTurnL,CombatTurnR
		};
		standTurn[]={0.1,Stand,StandTurnL,StandTurnR};
		standFX[]=
		{
			1,Stand,EffectStand,EffectStandTalk,
			//EffectStandSalute,
			EffectStand, EffectCombatStand,
			EffectStandStill,
			CommandFireAtWill, CommandFormation, CommandHoldFire, CommandStop, CommandForward
		};
		standVars[]={1,Stand,StandVar2 };

		weaponF[]=
		{
			1,Weapon,WeaponWalkF,WeaponWalkLF,WeaponWalkRF,WeaponWalkL,WeaponWalkR
		};
		weaponB[]=
		{
			1,Weapon,WeaponWalkLB,WeaponWalkRB,WeaponWalkB
		};

		weaponTurn[]={1,Weapon,WeaponTurnL,WeaponTurnR};

		civilLyingTrans[]={2,CivilLying,Lying};
		civilCombatTrans[]={2,Combat,Civil};
		civilStandTrans[]={2,Stand,Civil};
		civilVars[]={0.1,Civil,CivilStillV1};
		civilTurn[]={1,Civil,CivilTurnL,CivilTurnR};
		// enable cargo dead to all animations
		cargoEquiv[]=
		{
			2,
			M113Gunner,M113Driver,M113DriverOut,
			M60Gunner,M60Driver,M60DriverOut,M60Commander,M60CommanderOut,
			M1A1Gunner,M1A1Driver,M1A1DriverOut,M1A1Commander,
			Cargo
		};
		cargoVars[]={0.1,Cargo,CargoVer1,CargoVer2,CargoVer3,CargoVer4,CargoVer5};

		sitDownVars[]={1.0,EffectStandSitDown,EffectStandSitDownVer2,EffectStandSitDownVer1};

	};

	// define edges
	transitionsInterpolated[]=
	{
		// from, to, cost
	};
	transitionsSimple[]=
	{
		// from, to, cost
		Lying, LyingDying, 1, LyingDying, LyingDead, 1,
		CivilLying, CivilLyingDying, 1, CivilLyingDying, CivilLyingDead, 1,
		Stand, StandDying, 1, StandDying, StandDead, 1,
		Stand, StandDyingVer2, 1, StandDyingVer2, StandDeadVer2, 1,

		Weapon, WeaponDying, 1, WeaponDying, WeaponDead, 1,
		Weapon, WeaponDyingVer2, 1, WeaponDyingVer2, WeaponDeadVer2, 1,
		Cargo, CargoDying, 1, CargoDying, CargoDead, 1,

		Combat, CombatToWeapon, 2, CombatToWeapon, Weapon, 2,

		Lying, LyingToWeapon, 2, LyingToWeapon, Weapon, 2, 
		Weapon, WeaponToLying, 2, WeaponToLying, Lying, 2, 

		Combat, CombatReloadMagazine, 2, CombatReloadMagazine, Combat, 2,
		Combat, CombatReloadMGun, 2, CombatReloadMGun, Combat, 2,
		
		Combat, CombatReloadMortarStart, 2,
		CombatReloadMortarStart, CombatReloadMortarEnd, 2,
		CombatReloadMortarEnd, Combat, 2,

		Combat, CombatThrowGrenadeStart, 2,
		CombatThrowGrenadeStart, CombatThrowGrenadeEnd, 2,
		CombatThrowGrenadeEnd, Combat, 2,

		Stand, StandThrowGrenadeStart, 2,
		StandThrowGrenadeStart, StandThrowGrenadeEnd, 2,
		StandThrowGrenadeEnd, Stand, 2,

		Civil, CivilThrowGrenadeStart, 2,
		CivilThrowGrenadeStart, CivilThrowGrenadeEnd, 2,
		CivilThrowGrenadeEnd, Civil, 2,

		Lying, LyingThrowGrenadeStart, 2,
		LyingThrowGrenadeStart, LyingThrowGrenadeEnd, 2,
		LyingThrowGrenadeEnd, Lying, 2,

		CombatRunF, CombatRunThrowGrenadeStart, 2,
		CombatRunThrowGrenadeStart, CombatRunThrowGrenadeEnd, 2,
		CombatRunThrowGrenadeEnd, Combat, 2,

		CivilRunF, CivilRunThrowGrenadeStart, 2,
		CivilRunThrowGrenadeStart, CivilRunThrowGrenadeEnd, 2,
		CivilRunThrowGrenadeEnd, Civil, 2,

		Lying, LyingReloadMagazine, 2, LyingReloadMagazine, Lying, 2,

		Combat, CombatToBinoc, 2, CombatToBinoc, Binoc, 2,
		Binoc, BinocToCombat, 2, BinocToCombat, Combat, 2,

		Lying, LyingToBinocLying, 2, LyingToBinocLying, BinocLying, 2,
		BinocLying, BinocLyingToLying, 2, BinocLyingToLying, Lying, 2,

		Weapon, WeaponReloadAT, 2, WeaponReloadAT, Weapon, 2, 

		Stand, StandToCombat, 1, StandToCombat, Combat, 1,
		Combat, CombatToStand, 1, CombatToStand, Stand, 1,

		Lying, LyingToCombat, 1.2, LyingToCombat, Combat, 1.2,
		Combat, CombatToLying, 1.2, CombatToLying, Lying, 1.2,
		CombatRunF, CombatRunFToLying, 1, CombatRunFToLying, Lying, 1,

		Lying, LyingToCombatRun, 1, LyingToCombatRun, CombatRunF, 1,

		Civil, CivilToCivilLying, 1.2, CivilToCivilLying, CivilLying, 1.2,
		CivilLying, CivilLyingToCivil, 1.2, CivilLyingToCivil, Civil, 1.2,

		Combat, CombatGetInCar, 1, CombatGetInCar, Combat, 1,
		Combat, CombatGetInTank, 1, CombatGetInTank, Combat, 1,
		CombatGetOutTank, Combat, 1,

		Civil, CivilGetInCar, 1, CivilGetInCar, Civil, 1,
		Civil, CivilGetInTank, 1, CivilGetInTank, Civil, 1,
		CivilGetOutTank, Civil, 1,

		Stand, StandGetInCar, 1, StandGetInCar, Stand, 1,
		Stand, StandGetInTank, 1, StandGetInTank, Stand, 1,
		StandGetOutTank, Stand, 1,

		Stand, StandToSitDown, 1, StandToSitDown, EffectStandSitDown, 1,
		EffectStandSitDown, SitDownToStand, 1, SitDownToStand, Stand, 1,

		EffectStandSitDown, SitDownDying, 1, SitDownDying, SitDownDead, 1,

		// transitions to virtual dead state
		// done so implementing different deaths is easier
		CombatDead, DeadState, 10,
		CombatDeadVer2, DeadState, 10,
		StandDead, DeadState, 10,
		StandDeadVer2, DeadState, 10,
		LyingDead, DeadState, 10,
		CivilLyingDead, DeadState, 10,

		// different in-vehicle deads
		WeaponDead, DeadState, 10,
		WeaponDeadVer2, DeadState, 10,
		SitDownDead, DeadState, 10

	};
	transitionsDisabled[]=
	{
		// from, to
	};
};

// cfgWeapons.hpp

// ammunition

// define ammuniton types

#define WeaponNoSlot		0	// dummy weapons
#define WeaponSlotPrimary	1	// primary weapons
#define WeaponSlotSecondary	16	// secondary weapons
#define WeaponSlotHandGun	2	// HandGun
#define WeaponSlotHandGunItem	32 // HandGun magazines
#define WeaponSlotItem		256	// items
#define WeaponSlotBinocular	4096	// binocular
#define WeaponHardMounted	65536

#define NEVER_DESTROY 1000	// for MP - destroying dead bodies

#define TracerEColor 0.2,0.8,0.1
#define TracerWColor 0.8,0.5,0.1
#define TracerGColor 0.7,0.7,0.5
#define TracerNColor 0,0,0 // used for sniper / silenced rifles

#define TracerEColorF {TracerEColor,0.040}
#define TracerWColorF {TracerWColor,0.040}
#define TracerGColorF {TracerGColor,0.040}
#define TracerNColorF {TracerNColor,0.005}

#define TracerSEColorF {TracerEColor,0.25}
#define TracerSWColorF {TracerWColor,0.25}

/*!
\patch 1.50 Date 4/15/2002 by Ondra
- Fixed: Better visible bullet tracers for ZSU and Vulcan.
*/

#define TRACER_W_ALWAYS tracerColor[]=TracerWColorF;tracerColorR[]=TracerWColorF
#define TRACER_W_OPTIONAL tracerColor[]=TracerWColorF;tracerColorR[]=TracerNColorF
#define TRACER_W_STRONG tracerColor[]=TracerSWColorF;tracerColorR[]=TracerSWColorF

#define TRACER_E_ALWAYS tracerColor[]=TracerEColorF;tracerColorR[]=TracerEColorF
#define TRACER_E_OPTIONAL tracerColor[]=TracerEColorF;tracerColorR[]=TracerNColorF
#define TRACER_E_STRONG tracerColor[]=TracerSEColorF;tracerColorR[]=TracerSEColorF

#define TRACER_G_ALWAYS tracerColor[]=TracerGColorF;tracerColorR[]=TracerGColorF
#define TRACER_G_OPTIONAL tracerColor[]=TracerGColorF;tracerColorR[]=TracerNColorF

#define TRACER_N_ALWAYS tracerColor[]=TracerNColorF;tracerColorR[]=TracerNColorF

#define LockNo		0
#define LockCadet	1
#define LockYes		2

/*!
	\patch 1.30 Date 11/02/2001 by Ondra
	- Fixed: Soldier was too long considered easily visible after firing.
*/

class CfgAmmo
{
	access = ReadAndCreate;

	class Default
	{
		access = ReadOnlyVerified;

		hit=0;indirectHit=0;indirectHitRange=1;
		minRange=0.5;minRangeProbab=0.50;
		midRange=100;midRangeProbab=0.80;
		maxRange=450;maxRangeProbab=0.05;

		model=;
		proxyShape = ;
		simulation=;
		cost=0;
		maxSpeed=0;
		cartridge="";
		simulationStep=0.05;
		tracerColor[]=TracerGColorF; // default: yellow tracer
		tracerColorR[]=TracerGColorF; // default realistic: yellow tracer

		soundFly[]={,1,1};
		soundEngine[]={,1,1};
		soundHit[]={,1,1};

		// list of sounds with probabilities
		hitGround[]={soundHit,1}; // general
		hitMan[]={soundHit,1};
		hitArmor[]={soundHit,1};
		hitBuilding[]={soundHit,1};

		explosive=true;

		irLock=false;
		airLock=false;
		laserLock=false;
		manualControl=false;
		maxControlRange=350; // max range for manual control
		maneuvrability=1.0; // missile control maneuvrability
		sideAirFriction=1;

		visibleFire=0; // how much is visible when this weapon is fired
		audibleFire=0;
		visibleFireTime=0; // how long is it visible

		initTime=0;
		thrustTime=1.5;
		thrust=210;
		/*
		default thurst calculation was: maxSpeed*0.7;
		due to bug it was increased to maxSpeed*0.7*thurstTime
		normal missile speed is about 200 m/s
		*/
	};

	class BulletSingle : Default
	{
		hit=9;indirectHit=2;indirectHitRange=0.1;
		model=shell;
		simulation=shotBullet;
		simulationStep=0.05;

		//soundFly[]={objects\noise,db-80,4};
		soundFly[]={objects\bulletnoise,db-12,0.7};

		explosive=false;

		visibleFire=16; // how much is visible when this weapon is fired
		audibleFire=16;
		visibleFireTime=3; // how long is it visible

		minRange=10;minRangeProbab=0.10;
		midRange=50;midRangeProbab=0.38;
		maxRange=200;maxRangeProbab=0.04;

		/**/
		soundHit1[]={weapons\bulletricochet1,db-30,1};
		soundHit2[]={weapons\bulletricochet2,db-30,1};
		soundHit3[]={weapons\bulletricochet3,db-30,1};
		soundHitMan1[]={weapons\bullethitman1,db-38,1};
		soundHitMan2[]={weapons\bullethitman2,db-38,1};
		soundHitArmor1[]={weapons\small_impact1,db-30,1};
		soundHitArmor2[]={weapons\Big_Impact2,db-30,1};
		soundHitBuilding1[]={weapons\bulletricochet4,db-30,1};
		soundHitBuilding2[]={weapons\bulletricochet5,db-30,1};
		hitGround[]={soundHit1,0.33,soundHit2,0.33,soundHit3,0.33};
		hitMan[]={soundHitMan1,0.5,soundHitMan2,0.5};
		hitArmor[]={soundHitArmor1,0.7, soundHitArmor2, 0.3};
		hitBuilding[]={soundHitBuilding1,0.5,soundHitBuilding2,0.5};
		/**/

		cartridge="FxCartridge";

		cost = 0.7;
	};
	class BulletBurst: BulletSingle
	{
		// changed 
		// parametes to make AI decide what mode should be used

		minRange=0.5;minRangeProbab=0.25;
		midRange=70;midRangeProbab=0.50;
		maxRange=250;maxRangeProbab=0.08;

		visibleFire=25; // how much is visible when this weapon is fired
		audibleFire=25;
		visibleFireTime=5; // how long is it visible

		cost = 2.1;
	};

	class BulletFullAuto: BulletBurst
	{
		// for AI full auto is the same as burst, only more expensive
		cost = 2.5;
	};

	class BulletSilencedSingle: BulletSingle
	{
		hit=8;indirectHit=1;indirectHitRange=0.1;
		visibleFire=0.035; // how much is visible when this weapon is fired
		audibleFire=0.035;
		visibleFireTime=2; // how long is it visible
		TRACER_N_ALWAYS;
	};
	class BulletSilencedBurst: BulletBurst
	{
		hit=8;indirectHit=1;indirectHitRange=0.1;
		visibleFire=0.05; // how much is visible when this weapon is fired
		audibleFire=0.05;
		visibleFireTime=2; // how long is it visible
		TRACER_N_ALWAYS;
	};

	class BulletSniper : BulletSingle
	{
		hit=10;indirectHit=2;indirectHitRange=0.1;
		minRange=1;minRangeProbab=0.10;
		midRange=200;midRangeProbab=0.80;
		maxRange=900;maxRangeProbab=0.05;
		cost = 2;
		TRACER_N_ALWAYS;
	};

	// we use indirect hit to simulate burst effect
	class Bullet7_6: BulletSingle // machine gun bullet
	{
		airLock=true;
		hit=8;indirectHit=2;indirectHitRange=0.1;
		minRange=1;minRangeProbab=0.90;
		midRange=100;midRangeProbab=0.50;
		maxRange=450;maxRangeProbab=0.05;
		cost=4;
	};
	class Bullet12_7: Bullet7_6 // machine gun bullet
	{
		hit=13;indirectHit=4;indirectHitRange=0.2;
		minRange=4;minRangeProbab=0.90;
		midRange=200;midRangeProbab=0.50;
		maxRange=500;maxRangeProbab=0.05;
		cost=6;
	};

	class ExplosiveBullet: BulletSingle
	{
		airLock=true;
		explosive=true;

		soundHit[]={Explosions\explosivebullet,db0,1};
		soundFly[]={objects\bulletnoise,db-35,4};

		hitGround[]={soundHit,1}; // general
		hitMan[]={soundHit,1};
		hitArmor[]={soundHit,1};
		hitBuilding[]={soundHit,1};
	};

	class Bullet30: ExplosiveBullet // machine gun bullet
	{ // in fact this is 5 bullets burst
		// explosive bullets
		hit=100;indirectHit=20;indirectHitRange=2;
		minRange=20;minRangeProbab=0.20;
		midRange=100;midRangeProbab=0.50;
		maxRange=1000;maxRangeProbab=0.05;
		cost=10;
	};
	class Bullet30W: Bullet30
	{
		TRACER_W_STRONG;
	};
	class Bullet30A10: Bullet30W
	{
		hit=100;indirectHit=50;indirectHitRange=2;
	};
	class Bullet30E: Bullet30
	{
		TRACER_E_STRONG;
	};
	/*!
	\patch 1.22 Date 8/30/2001 by Ondra
	- Fixed: ZSU ammo was too powerfull.
	- Fixed: Vulcan ammo was too powerfull.
	*/
	class Bullet4x23: ExplosiveBullet // zsu bullet
	{ // in fact this is 5 bullets burst
		// ZSU explosive bullets
		hit=40;indirectHit=20;indirectHitRange=2;
		minRange=20;minRangeProbab=0.80;
		midRange=500;midRangeProbab=0.95;
		maxRange=3000;maxRangeProbab=0.05;
		cost=30;
		TRACER_E_STRONG;
	};

	class Bullet4x20: ExplosiveBullet
	{ // in fact this is 5 bullets burst
		// Vulcan explosive bullets
		access = ReadOnly; // cannot be verified - used for addon patching
		hit=30;indirectHit=15;indirectHitRange=2;
		//hit=10;indirectHit=5;indirectHitRange=2;
		minRange=20;minRangeProbab=0.80;
		midRange=500;midRangeProbab=0.95;
		maxRange=3000;maxRangeProbab=0.05;
		cost=30;
		TRACER_W_STRONG;
	};


	// colored tracers
	// template definition

	/*!
	\patch 1.22 Date 8/30/2001 by Ondra
	- Fixed: AI was not using machine guns agains airborne units.
	- Fixed: mgun 7.6 ammo was too strong, 12.7 too weak.
	*/

	class BulletSingleW: BulletSingle {TRACER_W_OPTIONAL;};
	class BulletBurstW: BulletBurst {TRACER_W_OPTIONAL;};
	class BulletFullAutoW: BulletFullAuto {TRACER_W_OPTIONAL;};
	class BulletSilencedSingleW: BulletSilencedSingle {TRACER_N_ALWAYS;};
	class BulletSilencedBurstW: BulletSilencedBurst {TRACER_N_ALWAYS;};
	class BulletSniperW: BulletSniper {TRACER_N_ALWAYS;};
	class Bullet7_6W: Bullet7_6 {TRACER_W_ALWAYS;};
	class Bullet12_7W: Bullet12_7 {TRACER_W_ALWAYS;};

	class BulletSingleE: BulletSingle {TRACER_E_OPTIONAL;};
	class BulletBurstE: BulletBurst {TRACER_E_OPTIONAL;};
	class BulletFullAutoE: BulletFullAuto {TRACER_E_OPTIONAL;};
	class BulletSilencedSingleE: BulletSilencedSingle {TRACER_N_ALWAYS;};
	class BulletSilencedBurstE: BulletSilencedBurst {TRACER_N_ALWAYS;};
	class BulletSniperE: BulletSniper {TRACER_N_ALWAYS;};
	class Bullet7_6E: Bullet7_6 {TRACER_E_ALWAYS;};
	class Bullet12_7E: Bullet12_7 {TRACER_E_ALWAYS;};

	class BulletSingleG: BulletSingle {TRACER_G_OPTIONAL;};
	class BulletBurstG: BulletBurst {TRACER_G_OPTIONAL;};
	class BulletFullAutoG: BulletFullAuto {TRACER_G_OPTIONAL;};
	class BulletSilencedSingleG: BulletSilencedSingle {TRACER_N_ALWAYS;};
	class BulletSilencedBurstG: BulletSilencedBurst {TRACER_N_ALWAYS;};
	class BulletSniperG: BulletSniper {TRACER_N_ALWAYS;};
	class Bullet7_6G: Bullet7_6 {TRACER_G_ALWAYS;};
	class Bullet12_7G: Bullet12_7 {TRACER_G_ALWAYS;};

	class Shell: Default
	{
		model=shell;
		simulation=shotShell;
		simulationStep=0.05;
		cost=1000;
		soundHit[]={Explosions\explosion_large1,db40,1};
		soundFly[]={objects\bulletnoise,db-30,4};

		indirectHitRange=8;
		minRange=20;minRangeProbab=0.75;
		midRange=400;midRangeProbab=0.95;
		maxRange=4000;maxRangeProbab=0.05;

		visibleFire=16; // how much is visible when this weapon is fired
		audibleFire=16;
		visibleFireTime=10; // how long is it visible
	};
	class Shell73: Shell
	{
		hit=100;indirectHit=90;
		cost=500;
		soundHit[]={Explosions\expl1,db40,1};
	};
	class Shell105: Shell73
	{
		hit=150;indirectHit=110;
		cost=200;
		soundHit[]={Explosions\expl2,db40,1};
	};
	class Shell120: Shell105
	{
		hit=200;indirectHit=150;
		cost=300;
		soundHit[]={Explosions\expl4,db40,1};
	};
	class Shell125: Shell120
	{
		hit=180;indirectHit=100;
		cost=300;
	};

	/*!
	\patch 1.28 Date 10/24/2001 by Ondra.
	- Fixed: dammage caused by "Sabot" ammo was too low.
	*/
	class Heat: Shell
	{
		indirectHitRange=1;
	};
	class Heat73: Heat
	{
		hit=400;indirectHit=100;
		cost=500;
	};
	class Heat105: Heat73
	{
		hit=450;indirectHit=150;
		cost=600;
	};
	class Heat120: Heat105
	{
		hit=700;indirectHit=300;
		cost=1000;
	};
	class Heat125: Heat120
	{
		hit=600;indirectHit=300;
		cost=1000;
	};
	class AT3: Default // BMP missile
	{
		hit=500;indirectHit=150;indirectHitRange=2.5;
		minRange=30;minRangeProbab=0.50;
		midRange=200;midRangeProbab=0.95;
		maxRange=500;maxRangeProbab=0.30;
		model=AT1;
		simulation=shotMissile;
		simulationStep=0.01;
		cost=10000;
		soundHit[]={Explosions\explosion_at3,db40,1};
		soundFly[]={weapons\rocketflying,db-40,2};
		soundEngine[]={objects\noise,db-60,1};
		maxSpeed=200;
		irLock=true; // no lock on soldier
		manualControl=true;
		maxControlRange=250; // max range for manual control

		initTime=0.15;
		thrustTime=2.5;
		thrust=350;
		maneuvrability=3.0;

		visibleFire=32; // how much is visible when this weapon is fired
		audibleFire=32;
		visibleFireTime=20; // how long is it visible
	};
	/*!
	\patch 1.05 Date 7/17/2001 by Ondra.
	- Fixed: LAW and RPG are now faster and burn most fuel while in tube.
	*/
	class LAW: AT3 // soldier RPG
	{
		hit=500;indirectHit=150;indirectHitRange=2.5;
		minRange=20;minRangeProbab=0.50;
		midRange=75;midRangeProbab=0.95;
		maxRange=250;maxRangeProbab=0.10;
		model=LAW;
		simulation=shotRocket;
		simulationStep=0.05;
		cost=5000;
		soundHit[]={Explosions\explosion_at3,db30,1};
		soundFly[]={objects\noise,db-80,4};
		maxSpeed=350;
		irLock=true; // no lock on soldier
		manualControl=true;
		maxControlRange=0; // max range for manual control

		initTime=0;
		thrustTime=0.2;
		thrust=2000;
		maneuvrability=0;
	};
	class RPG: LAW // soldier RPG
	{
		model=RPG;
	};

	class CarlGustav : AT3
	{
		hit=800;indirectHit=200;indirectHitRange=2.5;
		minRange=20;minRangeProbab=0.50;
		midRange=150;midRangeProbab=0.95;
		maxRange=600;maxRangeProbab=0.10;
		model=LAW;
		simulation=shotMissile;
		cost=5000;
		soundHit[]={Explosions\explosion_at3,db30,1};
		soundFly[]={weapons\rocketflying,db-40,2};
		maxSpeed=200;
		irLock=true; // no lock on soldier
		manualControl=true;
		maxControlRange=200; // max range for manual control

		initTime=0;
		thrustTime=1.5;
		thrust=300;
		maneuvrability=1.0;
	};
	class AT4 : CarlGustav
	{
		model=RPG;
	}

	class AA : CarlGustav
	{
		/*!
		\patch 1.04 Date 7/14/2001 by Vojta.
		- Improved: AA missile hit increased twice
		\patch 1.28 Date 10/24/2001 by Ondra.
		- Improved: AA missile hit increased.
		*/

//		hit=300;indirectHit=60;indirectHitRange=2.5;
		hit=400;indirectHit=150;indirectHitRange=2;
		minRange=50;minRangeProbab=0.50;
		midRange=400;midRangeProbab=0.95;
		maxRange=1200;maxRangeProbab=0.30;
		airLock = true;
		cost=20000;
		manualControl=false;
		maxControlRange=1000;
		maxSpeed=350;
		thrustTime=3.0;
		thrust=1000;
		maneuvrability=4.0;
	};
	class 9K32 : AA
	{
	};

	class Hellfire: AT3 // Cobra AT
	{
		hit=900;indirectHit=600;indirectHitRange=2.5;
		minRange=50;minRangeProbab=0.50;
		midRange=300;midRangeProbab=0.95;
		maxRange=1500;maxRangeProbab=0.50;
		maxSpeed=350;
		soundHit[]={Explosions\explosion_at3,db40,1};
		cost=20000;
		model = TOW;
		irLock=true;
		laserLock=true;
		manualControl=false;
		maxControlRange=100000; // unlimited control (active weapon)
		maneuvrability=20.0;

		initTime=0.15;
		thrustTime=5.5;
		thrust=1200;
	};
	/*!
	\patch 1.31 Date 11/20/2001 by Ondra.
	- Fixed: Hellfires were not visible on Apache.
	*/
	class HellfireApach : Hellfire
	{
		model = \Apac\hellfire;
		proxyShape = \Apac\Hellfire_proxy;
	};
	class Zuni: Hellfire // rocket (unguided)
	{
		hit=700;indirectHit=300;indirectHitRange=3;
		minRange=50;minRangeProbab=0.20;
		midRange=250;midRangeProbab=0.20;
		maxRange=1000;maxRangeProbab=0.05;
		maxSpeed=1000;
		simulation=shotRocket;
		simulationStep=0.05;
		//soundHit[]={Explosions\hellfire,db30,1};
		cost=2000;
		soundHit[]={Explosions\expl1,db40,1};
		model = ZUNI;
		irLock=false;
		laserLock=false;
		maneuvrability=0.0;
		maxControlRange=0; // max range for manual control

		initTime=0.05;
		thrustTime=3.5;
		thrust=500;
	};
	class Rocket57: Zuni
	{
		soundHit[]={Explosions\expl2,db40,1};
		hit=400;indirectHit=250;indirectHitRange=3;
	};
	class AT6: Hellfire // Hind AT
	{
		model = TOW;
		hit=750;indirectHit=350;indirectHitRange=2.5;
		minRange=50;minRangeProbab=0.30;
		midRange=300;midRangeProbab=0.80;
		maxRange=2000;maxRangeProbab=0.30;
		soundHit[]={Explosions\hellfire,db40,1};
		maxSpeed=200;
		irLock=true;
		laserLock=false;
		maneuvrability=7.0;
	};

	class Maverick: Hellfire // A10 AT
	{
		hit=1900;indirectHit=800;indirectHitRange=2.5;
		model = Maverik;
		minRange=200;minRangeProbab=0.30;
		midRange=600;midRangeProbab=0.80;
		maxRange=2000;maxRangeProbab=0.50;
		thrust=700;
		laserLock=false;
		proxyShape = Maverik_proxy;

	};

	/*!
	\patch 1.31 Date 11/20/2001 by Ondra.
	- Fixed: Mawericks were drawn on Su25 wings instead of Ch29-s.
	*/
	class Ch29T : Maverick
	{
		model = \Su25\Ch_29T_shine;
		proxyShape = \Su25\Ch_29T;
	};

	class LaserGuidedBomb: Default
	{
		hit=5000;indirectHit=3500;indirectHitRange=15;
		minRange=50;minRangeProbab=0.50;
		midRange=300;midRangeProbab=0.95;
		maxRange=2500;maxRangeProbab=0.50;
		soundHit[]={\LaserGuided\expl2,db40,1};
		cost=20000;
		model = Snake;
		proxyShape = Snake;
		irLock=false;
		laserLock=true;
		maxControlRange=100000; // unlimited control (active weapon)
		maneuvrability=16.0;
		sideAirFriction=0.1;
		simulation=shotMissile;
		maxSpeed=100;

		initTime=0;
		thrustTime=0;
		thrust=0;
	};

	class Grenade: Default // soldier
	{
		hit=20;indirectHit=18;indirectHitRange=7;
		minRange=15;minRangeProbab=0.30;
		midRange=80;midRangeProbab=0.55;
		maxRange=150;maxRangeProbab=0.00;
		model=granat;
		cost=40;
		simulation=shotShell;
		simulationStep=0.05;
		//soundHit[]={Explosions\grenade_explosion,db20,1};
		soundHit[]={Explosions\expl3,db20,1};
		soundFly[]={objects\noise,db-90,1};
		soundEngine[]={,db-80,4};

		visibleFire=2; // how much is visible when this weapon is fired
		audibleFire=0.25;
		visibleFireTime=0; // how long is it visible
	};
	class GrenadeHand: Grenade // soldier
	{
		//initTime=2.0;
		
		model=handgrenade.p3d;
		minRange=40;minRangeProbab=0.10;
		midRange=45;midRangeProbab=0.30;
		maxRange=60;maxRangeProbab=0.5;
		visibleFire=2; // how much is visible when this weapon is fired
		audibleFire=0.25;
		visibleFireTime=1;
	};

	class StrokeFistHit: Default // soldier
	{
		// fist hit is simulated by small explosion
		hit=2;indirectHit=0.5;indirectHitRange=0.2;
		minRange=0;minRangeProbab=0.30;
		midRange=0.5;midRangeProbab=0.8;
		maxRange=1;maxRangeProbab=0.00;
		model=granat;
		simulation=shotStroke; // no simulation - direct explosion
		cost=1;
		simulationStep=0.05;
		soundHit[]={,db-90,1};
		soundFly[]={objects\noise,db-90,4};
		soundEngine[]={,db-80,4};

		visibleFire=2; // how much is visible when this weapon is fired
		audibleFire=0.25;
		visibleFireTime=1; // how long is it visible
	};
	class StrokeGunHit: StrokeFistHit
	{
		hit=8;indirectHit=1;indirectHitRange=0.4;
	};

	class MortarShell : Grenade // mortar soldier
	{
		hit=50;indirectHit=40;indirectHitRange=10;
		minRange=45;minRangeProbab=0.50;
		midRange=240;midRangeProbab=0.55;
		maxRange=450;maxRangeProbab=0.00;
		model=mortarShell;
		//soundHit[]={Explosions\hellfire,db40,1};
		soundHit[]={Explosions\expl4,db20,1};
		cost=120;
	};

	class Flare : Grenade
	{
		hit=5;indirectHit=2;indirectHitRange=0.2;
		cost=100;
		simulation=shotIlluminating;
		simulationStep=0.05;
		explosive = false;
		soundHit[]={,0,1};
		lightColor[] = {1, 1, 1, 0};
	};

	class FlareGreen : Flare
	{
		lightColor[] = {0, 1, 0, 0};
	};
	class FlareRed : Flare
	{
		lightColor[] = {1, 0, 0, 0};
	};
	class FlareYellow : Flare
	{
		lightColor[] = {1, 1, 0, 0};
	};

	class SmokeShell : GrenadeHand
	{
		hit=5;indirectHit=2;indirectHitRange=0.2;
		cost=100;
		simulation=shotSmoke;
		explosive = false;
		soundHit[]={,0,1};
		smokeColor[] = {1, 1, 1, 0};

		class Smoke
		{
			interval = 0.01;
			// single cloudlet parameters
			cloudletDuration = 4.0; // time to live (not including fades)
			cloudletAnimPeriod = 1.0; // animation speed
			cloudletSize = 0.25;
			cloudletAlpha = 1.0;
			cloudletGrowUp = 1.5; // grow-up time
			cloudletFadeIn = 0.0; // fade-in time
			cloudletFadeOut = 5.0; // fade-out time
			cloudletAccY = -0.3; // vertical acceleration
			cloudletMinYSpeed = 0; // vertical speed range
			cloudletMaxYSpeed = 10;
			cloudletShape = "cl_basic";
			cloudletColor[] = {1, 1, 1, 0};
			initT = 1000;
			deltaT = -500;
			class Table
			{
				class T1 {maxT = 0; color[] = {0.7, 0.7, 0.7, 1};}
				class T2 {maxT = 1000; color[] = {0.4, 0.4, 0.4, 1};}
			};
			// source parameters
			density = 1.0;
			size = 1.5;
			initYSpeed = 1.0;
			timeToLive = 1e20; // time to live (not including fades)
			in = 3.0; // fade-in time
			out = 0.0; // fade-out time
		};
	};

	class SmokeShellRed : SmokeShell
	{
		smokeColor[] = {1, 0.25, 0, 0};
	};
	class SmokeShellGreen : SmokeShell
	{
		smokeColor[] = {0.2, 0.8, 0.2, 0};
	};

	class TimeBomb : Default
	{
		hit=700;indirectHit=700;indirectHitRange=7;
		minRange=0;minRangeProbab=0.95;
		midRange=5;midRangeProbab=0.90;
		maxRange=10;maxRangeProbab=0.00;
		model=satchel.p3d;
		cost=2000;
		simulation=shotTimeBomb;
		simulationStep=0.1;
		soundHit[]={Explosions\timebomb,db40,1};
		soundFly[]={,0,1};
		soundEngine[]={,0,1};

		visibleFire=0; // how much is visible when this weapon is fired
		audibleFire=0;
		visibleFireTime=0; // how long is it visible
	};
	class PipeBomb : TimeBomb
	{
		simulation=shotPipeBomb;
	};
	
	class Mine : TimeBomb
	{
		hit=750;indirectHit=750;indirectHitRange=5;
		simulation=shotMine;
		model = m19_at_proxy.p3d;
		defaultMagazine = Mine;
	};
	class MineE : Mine
	{
		model = tm_62m.p3d;
		defaultMagazine = MineE;
	};



	class FuelExplosion: Default // secondary explosion
	{ // never used as weapon
		hit=100;indirectHit=80;indirectHitRange=8;
		minRange=10;minRangeProbab=0.90;
		midRange=20;midRangeProbab=0.99;
		maxRange=30;maxRangeProbab=0.80;
		model=;
		simulation=;
		cost=1;
		soundHit[]={Explosions\fuel_explosion,db40,1};
		soundFly[]={,1,1};
		soundEngine[]={,1,4};
	};
};

class CfgRecoils
{
	access = ReadAndCreate;

	empty[]={};
	// time, offset, angle
	impulse[]=
	{
		0.05,0.02,0.2,
		0.10,0.03,-0.1,
		0.30,0,0
	};
	riffleSingle[]= {0.05,0.02,0.04, 0.05,0,0};
	riffleSilenced[]={0.01,0.004,0.01, 0.05,0,0};
	
	LAWSingle[]=
	{
		0.02,0,0,
		0.05,0.08,0.03,
		0.1,0.03,0.015,
		0.2,0,0
	};
	
	sniperSingle[]=
	{
		0.02,0,0,
		0.05,0.01,0.02,
		0.1,0.008,0.018,
		0.2,0,0
	};

	/*!
	\patch 1.12 Date 8/6/2001 by Ondra.
	- Change: Burst recoil curve changed - is stronger, but shorter.
	*/

	riffleBurst3[]= {0.05,0.02,0.04, 0.05,0,0};
/*
	mgunBurst3[]=
	{
		#define coefA 1.5
		0.05,0.02,0.04*coefA, 0.05,0.01,0.01*coefA,
		0.05,0.03,0.05*coefA, 0.05,0.02,0.02*coefA,
		0.05,0.04,0.06*coefA, 0.01,0,0
		#undef coefA
	};
*/

	/*!
	\patch 1.17 Date 8/14/2001 by Marek.
	- Change: MGun recoil effect was too strong, it was weakened.
	\patch 1.27 Date 10/18/2001 by Ondra.
	- Change: MGun recoil effect was still too strong.
	\patch 1.85 Date 9/13/2002 by Viktor.
	- Change: MGun recoil effect was still too strong.
	*/
	mgunBurst3[]=
	{
		#define coefA 0.5
		#define coefO 1.35
		0.03,0.02,0.04*coefO, 0.03,0.01,0.01*coefA,
		0.03,0.03,0.04*coefO, 0.03,0.02,0.02*coefA,
		0.01,0,0
		#undef coefA
		#undef coefO
	};
};

// weapons
class CfgWeapons
{
	//-->Weapons and magazines
	access = ReadAndCreate;

	// define weapons
	// weapon: ammo name, max count, reload time
	class Default
	{
		access = ReadOnlyVerified;

		scopeWeapon = private;
		scopeMagazine = private;

		valueWeapon = 2;
		valueMagazine = 2;

		picture=""; // default picture name is class name
		uiPicture=ivojak;
		ammo=;
		cursor = w_weapon;
		cursorAim = w_lock;
		//cursor = W_lock;

		weaponType=WeaponHardMounted; // default: hard mounted
		magazineType=WeaponNoSlot;
		displayName = ;
		displayNameMagazine = ;
		shortNameMagazine = ;
		nameSound="weapon";
		count=0;
		multiplier=1; // convert from internal to display
		burst=1;
		magazineReloadTime=0;
		reloadTime=1.0;
		sound[]={,1,1};
		soundContinuous=false;
		drySound[]={,1,1};
		reloadSound[]={,1,1};
		reloadMagazineSound[]={,1,1};
		initSpeed=0;
		maxLeadSpeed=50; // max estimated speed km/h
		flash=;
		flashSize=0;
		dispersion=0.002;
		aiDispersionCoefX=1.0;
		aiDispersionCoefY=1.0;
		canLock=LockYes;
		enableAttack=true;
		ffMagnitude=0;
		ffFrequency=1;
		ffCount=1;
		recoil=Empty;
		model="";
		modelSpecial="";
		modelMagazine="\misc\mag_univ.p3d";
		// position and direction of muzzle
		muzzlePos="usti hlavne";
		muzzleEnd="konec hlavne";
		// position and velocity of outgoing empty cartridge
		cartridgePos="nabojnicestart";
		cartridgeVel="nabojniceend";

		modelOptics="";
		opticsFlare = true;
		optics = true;
		forceOptics = false;

		opticsZoomMin=0.35;
		opticsZoomMax=0.35;
		distanceZoomMin=400;
		distanceZoomMax=400;

		primary = 10;
		showEmpty = true;
		autoFire = false;
		autoReload = true;

		aiRateOfFire=5.0; // delay between shots at given distance
		aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

		backgroundReload = false;
		reloadAction = ManActReloadMagazine;
		// class is used for weapon, muzzle, magazine and mode
		// weapon level
		muzzles[] = {this};		// muzzles on weapon
		// muzzle level
		magazines[] = {this};	// available magazines for muzzle
		// magazine level
		modes[] = {this};			// modes of magazine (muzzle)
		// mode level

		useAction = false;
		useActionTitle = "";

		canDrop = true;
	};

	class Shell73 : Default
	{
		//--
		scopeWeapon = private;
		scopeMagazine = public;

		displayName = $STR_DN_SHELL;
		displayNameMagazine = $STR_MN_SHELL;
		shortNameMagazine = $STR_SN_SHELL;
		nameSound="shell";

		ammo=Shell73;
		count=15;
		initSpeed=700;

		reloadTime=16.0;
		sound[]={Weapons\gun73,db20,1};
		reloadSound[]={Weapons\reload,db-60,1};
		ffCount=1;
	};
	class Heat73: Shell73
	{
		//--
		ammo=Heat73;
		displayName = $STR_DN_HEAT;
		displayNameMagazine = $STR_MN_HEAT;
		shortNameMagazine = $STR_SN_HEAT;
		nameSound="heat";
	};
	class Gun73: Default
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		displayName=$STR_DN_GUN;
		sound[]={Weapons\gun73,db20,1};
		reloadSound[]={Weapons\reload,db-60,1};

		backgroundReload = true;

		ffMagnitude=1;
		ffFrequency=5;
		magazines[] = {Heat73, Shell73};
	};

	class Shell105: Shell73
	{
		//--
		ammo=Shell105;
		count=35;
		initSpeed=900;
		
		reloadTime=16.0;
		sound[]={Weapons\gun105,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Heat105: Shell105
	{
		//--
		ammo=Heat105;
		displayName = $STR_DN_HEAT;
		displayNameMagazine = $STR_MN_HEAT;
		shortNameMagazine = $STR_SN_HEAT;
		nameSound="heat";
		sound[]={Weapons\gun105,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Gun105: Gun73
	{
		//--
		sound[]={Weapons\gun105,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
		magazines[] = {Heat105, Shell105};
	};
	class Shell120: Shell105
	{
		//--
		ammo=Shell120;
		count=35;
		initSpeed=1500;
		
		reloadTime=8.0;
		sound[]={Weapons\gun120,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Heat120: Shell120
	{
		//--
		ammo=Heat120;
		displayName = $STR_DN_HEAT;
		displayNameMagazine = $STR_MN_HEAT;
		shortNameMagazine = $STR_SN_HEAT;
		nameSound="heat";
		sound[]={Weapons\gun120,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Gun120: Gun105
	{
		//--
		sound[]={Weapons\gun120,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
		magazines[] = {Heat120, Shell120};
	};
	class Shell125: Shell120
	{
		//--
		ammo=Shell125;
		count=35;
		initSpeed=1200;

		reloadTime=8.0;
		sound[]={Weapons\gun125,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Heat125: Shell125
	{
		//--
		ammo=Heat125;
		displayName = $STR_DN_HEAT;
		displayNameMagazine = $STR_MN_HEAT;
		shortNameMagazine = $STR_SN_HEAT;
		nameSound="heat";
		sound[]={Weapons\gun125,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
	};
	class Gun125: Gun120
	{
		//--
		sound[]={Weapons\gun125,db20,1};
		reloadSound[]={Weapons\missload,db-70,1};
		magazines[] = {Heat125, Shell125};
	};
	
	class MGun: Default // default
	{
		//--
		ammo=BulletSingle;
		displayName = $STR_DN_MGUN;
		displayNameMagazine = $STR_MN_MGUN;
		shortNameMagazine = $STR_SN_MGUN;
		nameSound="mgun";
		count=100;
		reloadTime=0.25;
		sound[]={"Weapons\M60mgun",db0,1};
		soundContinuous=true;
		reloadSound[]={,1,1};
		initSpeed=900;
		flash=gunfire;
		flashSize=0.5;
		optics = false;
	};
	class Riffle: MGun
	{
		//--
		cursor = w_weapon_T;
		cursorAim = w_weapon_S;
		
		valueWeapon = 4;
		valueMagazine = 4;
		
		ammo=BulletSingle;
		displayName=$STR_DN_RIFLE;
		displayNameMagazine = $STR_MN_MGUN;
		shortNameMagazine = $STR_SN_MGUN;
		weaponType = WeaponSlotPrimary;
		magazineType = WeaponSlotItem;
		count=30;
		reloadTime=0.15;
		magazineReloadTime=5;
		sound[]={42m16,db0,1};
		//drySound[]={"weapons\m16dry",db-70,1};
		reloadSound[]={,1,1};
		reloadMagazineSound[]={"weapons\m16load",db-70,1};

		opticsFlare = false;
		autoReload = false;

		flash=gunfire;
		flashSize=0.5;
		dispersion=0.0001;

		aiDispersionCoefX=2.0;
		aiDispersionCoefY=2.0;

		maxLeadSpeed=23; // max estimated speed km/h
		canLock=LockNo;

		ffMagnitude=0.5;
		ffFrequency=11;
		ffCount=3;

	};

	class StrokeFist: Default
	{
		//--
		scopeWeapon = protected; // do not show in briefing
		scopeMagazine = protected; // enable weapon selection

		ammo = StrokeFistHit;

		weaponType = WeaponNoSlot;
		magazineType = WeaponNoSlot;

		displayName=$STR_DN_FIST;
		displayNameMagazine=$STR_MN_FIST;
		shortNameMagazine=$STR_SN_FIST;

		sound[]={Weapons\grenade_launch,db-50,1};
		reloadSound[]={,db-70,1};

		aiDispersionCoefX=2.0;
		aiDispersionCoefY=2.0;

		enableAttack=false;

		primary = 1; // very low priority
		showEmpty = false;

		autoReload = true;
		burst=0; // do not waste any ammo
		multiplier=0; // do not show any ammo

		magazines[] = {StrokeFist};

		reloadTime=0;
		initSpeed=0;
		canLock=LockNo;

		ffMagnitude=0.1;
		ffFrequency=1;
		ffCount=1;
		recoil=Empty;

		dispersion=0.015;
		
		maxLeadSpeed = 15;
		optics = false;

		muzzlePos="";
		muzzleEnd="";

		count=100;

		canDrop = false;
	};

	class StrokeGun: StrokeFist
	{
		ammo = StrokeGunHit;
		scopeWeapon = private; // not weapon 
		scopeMagazine = protected; // only hidden magazine

		displayName=$STR_DN_STRIKE;
		displayNameMagazine=$STR_MN_STRIKE;
		shortNameMagazine = $STR_SN_STRIKE;
		count=100;

		modelOptics="";
		magazines[] = {StrokeGun};
		primary = 1; // very low priority
	};

	class M16: Riffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		valueWeapon = 0;
		valueMagazine = 1;

		model="m16_proxy";
		modelOptics="optika_m16";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		displayName = $STR_DN_M16;
		displayNameMagazine = $STR_MN_M16;
		shortNameMagazine = $STR_SN_M16;
		drySound[]={"weapons\M16dry",db-40,1};	// empty magazine

		magazines[] = {M16, Mortar};

		modes[] = {Single, Burst};
		class Single
		{
			ammo = BulletSingleW;
			multiplier=1;
			burst=1;
			displayName=$STR_DN_M16;
			dispersion=0.0002;
			sound[]={"Weapons\M16Single",db0,1};
			soundContinuous=false;
			reloadTime=0.07;
			ffCount=1;
			recoil=riffleSingle;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class Burst
		{
			ammo = BulletBurstW;
			multiplier=1;
			burst=3;
			displayName=$STR_DN_M16_BURST;
			dispersion=0.0004;
			sound[]={"Weapons\M16Burst",db0,1};
			//sound[]={"",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=3;
			recoil=riffleBurst3;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
	};

	class M16S: M16
	{	// M16 capable of striking
		muzzles[] = {M16Muzzle, M16StrikeMuzzle};
		picture="M16"; // default picture name is class name
		class M16Muzzle: M16
		{
			magazines[] = {M16};
		};
		class M16StrikeMuzzle: StrokeGun
		{
		}
	};

	class M4 : Riffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		model="XM-177E2_proxy";
		modelOptics="optika_m16";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		valueWeapon = 2;
		valueMagazine = 2;

		displayName=$STR_DN_M4;
		displayNameMagazine = $STR_MN_M4;
		shortNameMagazine = $STR_SN_M4;
		drySound[]={"weapons\M16Dry",db-50,1};	// empty magazine

		magazines[] = {M4, Mortar};

		modes[] = {Single, FullAuto};
		class Single
		{
			ammo = BulletSingleW;
			multiplier=1;
			burst=1;
			displayName=$STR_DN_M4;
			dispersion=0.002;
			sound[]={"Weapons\M16Single",db0,1};
			soundContinuous=false;
			reloadTime=0.07;
			ffCount=1;
			recoil=riffleSingle;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class FullAuto
		{
			ammo = BulletFullAutoW;
			multiplier=1;
			burst=1;
			displayName = $STR_DN_M4_AUTO;
			dispersion=0.004;
			sound[]={"Weapons\M16Single",db0,1};
//			sound[]={"Weapons\xm-loop2",db0,1};
			//sound[]={"",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=30;
			recoil=riffleBurst3;
			autoFire = true;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
	};
	class AK47: Riffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		valueWeapon = 0;
		valueMagazine = 1;

		model="AK_47_proxy";
		modelOptics="optika_ak47";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		displayName = $STR_DN_AK47;
		displayNameMagazine = $STR_MN_AK47;
		shortNameMagazine = $STR_SN_AK47;
		drySound[]={"weapons\AK74Dry",db-40,1};	// empty magazine
		modes[] = {Single, Burst, FullAuto};
		class Single
		{
			ammo = BulletSingleG;
			multiplier = 1;
			burst=1;
			displayName = $STR_DN_AK47;
			dispersion=0.0002;
			sound[]={"Weapons\AK74Single",db0,1};
			soundContinuous=false;
			reloadTime=0.10;
			ffCount=1;
			recoil=riffleSingle;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class Burst
		{
			ammo = BulletBurstG;
			multiplier=1;
			burst=3;
			displayName = $STR_DN_AK47_BURST;
			dispersion=0.0004;
			sound[]={"Weapons\AK74Burst",db0,1};
			//sound[]={"",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=3;
			recoil=riffleBurst3;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class FullAuto
		{
			ammo = BulletFullAutoG;
			multiplier=1;
			burst=1;
			displayName = $STR_DN_AK47_AUTO;
			dispersion=0.0008;
			sound[]={"Weapons\AK74Single",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=30;
			recoil=riffleBurst3;
			autoFire = true;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
	};
	class AK47CZ: AK47
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		model="AK_47_v58_proxy";
		modelOptics="optika_ak47";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		displayName = $STR_DN_AK47_CZ;
		drySound[]={"weapons\AK74Dry",db-40,1};	// empty magazine
		modes[] = {Single, Burst, FullAuto};
		magazines[] = {AK47};
	};
	class AK74: Riffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		valueWeapon = 0;
		valueMagazine = 1;

		model="AK_74_proxy";
		modelOptics="optika_ak47";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		displayName = $STR_DN_AK74;
		displayNameMagazine = $STR_MN_AK74;
		shortNameMagazine = $STR_SN_AK74;
		drySound[]={"weapons\AK74Dry",db0,1};	// empty magazine
		modes[] = {Single, Burst, FullAuto};
		class Single
		{
			ammo = BulletSingleE;
			multiplier = 1;
			burst=1;
			displayName = $STR_DN_AK74;
			dispersion=0.0002;
			sound[]={"Weapons\AK74Single",db0,1};
			soundContinuous=false;
			reloadTime=0.10;
			ffCount=1;
			recoil=riffleSingle;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class Burst
		{
			ammo = BulletBurstE;
			multiplier=1;
			burst=3;
			displayName=$STR_DN_AK74_BURST;
			dispersion=0.0004;
			sound[]={"Weapons\AK74Burst",db0,1};
			//sound[]={"",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=3;
			recoil=riffleBurst3;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class FullAuto
		{
			ammo = BulletFullAutoE;
			multiplier=1;
			burst=1;
			displayName=$STR_DN_AK74_AUTO;
			dispersion=0.0008;
			sound[]={"Weapons\AK74Single",db0,1};
			soundContinuous=false;
			reloadTime=0.1;
			ffCount=30;
			recoil=riffleBurst3;
			autoFire = true;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
	};
	class AK74SU: AK74
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		model="AK_74_SU_proxy";
		modelOptics="optika_ak47";
		optics = true;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;

		valueWeapon = 1;
		valueMagazine = 1;

		displayName=$STR_DN_AK74_SU;
		drySound[]={"weapons\AK74Dry",db-40,1};	// empty magazine
		modes[] = {Single, Burst, FullAuto};
		magazines[] = {AK74};
	};

	class HK : Riffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		model="HKM5_SD6_proxy";
		modelOptics="optika_HK";

		displayName = $STR_DN_HK;
		displayNameMagazine = $STR_MN_HK;
		shortNameMagazine = $STR_SN_HK;
		drySound[]={"weapons\m16dry",db-70,1};	// empty magazine
		optics = true;
		opticsZoomMin=0.3; //better zoom than M16 because it is a spec ops weapon
		opticsZoomMax=0.3;
		distanceZoomMin=150;
		distanceZoomMax=150;

		valueWeapon = NEVER_DESTROY;
		valueMagazine = NEVER_DESTROY;

		initSpeed=400;
		modes[] = {Single, FullAuto};
		class Single
		{
			ammo = BulletSilencedSingleW;
			multiplier=1;
			burst=1;
			displayName = $STR_DN_HK;
			dispersion=0.002;
			sound[]={"Weapons\hk_singleshot",db-70,1};
			soundContinuous=false;
			reloadTime=0.07;
			recoil=riffleSilenced;
			ffCount=1;
			autoFire = false;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
		class FullAuto
		{
			ammo = BulletSilencedBurstW;
			multiplier=1;
			burst=1;
			displayName=$STR_DN_HK_AUTO;
			dispersion=0.004;
			sound[]={"Weapons\hk_fullauto",db-70,1};
			soundContinuous=true;
			reloadTime=0.1;
			ffCount=1;
			recoil=riffleSilenced;
			autoFire = true;
			aiRateOfFire=5.0; // delay between shots at given distance
			aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero

			useAction = false;
			useActionTitle = "";
		};
	};
	
	class SniperRiffle : Riffle
	{
		//--
		ammo = BulletSingle;
		displayName = $STR_DN_SNIPER_RIFFLE;
		dispersion=0.00003;
		//dispersion=0.0000;
		optics = true;
		opticsZoomMin=0.160;
		opticsZoomMax=0.160;
		sound[]={Weapons\AKFire_Single,db0,1};
		soundContinuous=false;
		reloadTime=0.3;
		recoil=sniperSingle;
		opticsFlare = true;

		valueWeapon = NEVER_DESTROY;
		valueMagazine = NEVER_DESTROY;

		aiRateOfFire=5.0; // delay between shots at given distance
		aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero
		maxLeadSpeed=50; // max estimated speed km/h

		uiPicture = \misc\isniper_new.paa;
	};

	class M21 : SniperRiffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		model="M21_proxy";
		modelOptics = "optika_snpierw";

		sound[]={Weapons\m21,db0,1};
		
		count=20;
		ammo = BulletSniperW;
		opticsZoomMin=0.04;
		opticsZoomMax=0.12;
		distanceZoomMin=400;
		distanceZoomMax=80;
		displayName = $STR_DN_M21;
		displayNameMagazine = $STR_MN_M21;
		shortNameMagazine = $STR_SN_M21;
	};
	class SVDDragunov : SniperRiffle
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		model="SVD_dragunov_proxy";
		modelOptics = "optika_snpiere";

		count=10;
		ammo = BulletSniperE;
		opticsZoomMin=0.04;
		opticsZoomMax=0.04;
		distanceZoomMin=300;
		distanceZoomMax=300;
		displayName = $STR_DN_SVD;
		displayNameMagazine = $STR_MN_SVD;
		shortNameMagazine = $STR_SN_SVD;
	};
	
	class Binocular : Default
	{
		//--
		scopeWeapon = public;
		scopeMagazine = protected;

		model="dalekohled_proxy";
		modelOptics="optika_dalekohled";

		valueWeapon = 5;

		weaponType = WeaponSlotBinocular;
		magazineType = WeaponNoSlot;
		ammo=; // no ammo
		displayName = $STR_DN_BINOCULAR;
		reloadTime=0.0;
		sound[]={,0,1};
		canLock=LockNo;

		optics = true;
		forceOptics = true;

		primary = false;
		opticsZoomMin=0.085;
		opticsZoomMax=0.085;

		magazines[] = {};
	};
	/*!
	\patch 1.85 Date 9/10/2002 by Ondra
	- Fixed: When NVG was dropped, it looked like binocular.
	*/
	
	class NVGoggles : Binocular
	{
		//--
		displayName=$STR_DN_NV_GOGGLES;

		showEmpty = false;

		valueWeapon = 5;

		opticsZoomMin=1.0;
		opticsZoomMax=1.0;

		modelOptics="optika_night";
		model="nvg_proxy";
	}
	class Phone : Binocular
	{
		scopeWeapon = protected;
		displayName=$STR_DN_PHONE;

		showEmpty = false;

		opticsZoomMin=1.0;
		opticsZoomMax=1.0;

		model = "sluchatko_proxy";
		modelOptics="";
	}

	class MachineGun7_6: MGun
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		valueWeapon = 2;
		valueMagazine = 2;

		ammo=Bullet7_6;
		count=500;
		reloadTime=0.1;
		//sound[]={36heavymachinegun,0.5,1};
		reloadSound[]={,1,1};
		sound[]={"Weapons\M60mgun",db10,1};
		//sound[]={"final\wpn\MachineGun",db10,1};
		initSpeed=1000;
		flash=gunfire;
		flashSize=0.9;
		dispersion=0.0007;
		maxLeadSpeed=300; // max estimated speed km/h

		aiDispersionCoefX=5; // dispersion used to simulate horizontal burst

		ffMagnitude=0.5;
		ffFrequency=11;
		ffCount=6;
		recoil=mgunBurst3;

		aiRateOfFire=0.5; // delay between shots at given distance
		aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero
		autoFire = true;

		optics = true;

		uiPicture = ismg;
	};
	class MachineGun7_6Manual: MachineGun7_6
	{
		//--
		scopeWeapon = private;
		scopeMagazine = private;

		weaponType = WeaponSlotPrimary + WeaponSlotSecondary;
		count=100;
		magazineType = 2 * WeaponSlotItem;
		canLock=LockNo;

		reloadAction = ManActReloadMagazine;
		//reloadAction = ManActReloadMGun;
		autoReload = false;
		reloadMagazineSound[]={"weapons\m16load",db-70,1};
		optics = true;
		opticsFlare = false;
		opticsZoomMin=0.35; //was 0.21
		opticsZoomMax=0.35;
	};
	class M60 : MachineGun7_6Manual
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		ammo=Bullet7_6W;

		model="M60_MG_proxy";
		modelOptics="optika_M60_MG";
		displayName = $STR_DN_M60_MG;
		displayNameMagazine = $STR_MN_M60_MG;
		shortNameMagazine = $STR_SN_M60_MG;
	};
	class PK : MachineGun7_6Manual
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		ammo=Bullet7_6E;

		model="PK_MG_proxy";
		modelOptics="optika_PK";
		sound[]={"Weapons\AK74full",db10,1};
		displayName = $STR_DN_PK;
		displayNameMagazine = $STR_MN_PK;
		shortNameMagazine = $STR_SN_PK;
	};
	class MachineGun12_7: MachineGun7_6
	{
		//--
		ammo=Bullet12_7;
		count=500;
		initSpeed=1000;
		reloadTime=0.1;
		sound[]={"Weapons\m2-50-loop",db10,1};
		flashSize=1.1;
		maxLeadSpeed=350; // max estimated speed km/h
	};
	class Browning : MachineGun12_7
	{
		//--
		ammo=Bullet12_7;
		sound[]={"Weapons\m2-50-loop",db30,1};
	};

	class MachineGun30: MachineGun7_6
	{
		//--
		displayName = $STR_DN_MG30;
		displayNameMagazine = $STR_MN_MG30;
		shortNameMagazine = $STR_SN_MG30;
		ammo=Bullet30;
		count=500;
		reloadTime=0.18;
		initSpeed=1000;
		//sound[]={"Weapons\vulcan",db10,1};
		sound[]={"Weapons\automatic_cannon",db10,1};
		flashSize=1.1;
		maxLeadSpeed=450; // max estimated speed km/h
		optics = true;
	};
	class MachineGun30W: MachineGun30
	{
		ammo=Bullet30W;
	};
	class MachineGun30E: MachineGun30
	{
		ammo=Bullet30E;
	};
	/*!
	\patch 1.78 Date 7/16/2002 by Ondra
	- Fixed: A10 cannon adjusted to cause more dammage.
	*/
	
	class MachineGun30A10: MachineGun30
	{
		//--
		canLock = LockNo;
		sound[]={"Weapons\vulcan",db10,1};
		count=2000;
		multiplier = 4;
	};
	class MachineGun30A10Burst: MachineGun30A10
	{
		//--
		ammo = Bullet30A10;
	};
	class ZsuCannon: MachineGun30
	{
		//--
		ammo=Bullet4x23;
		count=2000;
		multiplier = 4;
		initSpeed=900;
		flashSize=1.2;
		reloadTime=0.1;
		displayName = $STR_DN_AZP23;
		displayNameMagazine = $STR_MN_AZP23;
		shortNameMagazine = $STR_SN_AZP23;
		dispersion=0.0015;
		maxLeadSpeed=900; // max estimated speed km/h

		aiRateOfFire=0.3; // delay between shots at given distance
		aiRateOfFireDistance=3000; // at shorter distance delay goes lineary to zero
	};

	class GrenadeLauncher: Default
	{
		//--
		
		cursor = "t_select.paa";
		
		scopeMagazine = public;

		valueWeapon = 3;
		valueMagazine = 2;

		weaponType = WeaponNoSlot;
		magazineType = 2 * WeaponSlotItem;
		ammo=Grenade;
		displayName = $STR_DN_GRENADE;
		displayNameMagazine = $STR_MN_GRENADE;
		shortNameMagazine = $STR_SN_GRENADE;
		count=1;
//		reloadTime=5.0;
		reloadTime=0;
		sound[]={Weapons\grenade_launch,db-70,1};
		reloadSound[]={Weapons\M16load,db-70,1};
		initSpeed=60;
		canLock=LockNo;

		autoReload = false;

		ffMagnitude=0.1;
		ffFrequency=1;
		ffCount=1;
		recoil=Empty;

		dispersion=0.015;
		aiDispersionCoefY=2.0; // dispersion used to simulate distance est. error
		
		maxLeadSpeed = 15;
		optics = false;

		muzzlePos="usti granatometu";
		muzzleEnd="konec granatometu";

		uiPicture = igrenadier;
	};


	class RiffleGrenadeLauncher
	{
		//--
		scopeWeapon = private;
		scopeMagazine = private;

		weaponType = WeaponSlotPrimary;

		valueWeapon = 0;
		valueMagazine = 0;

		displayName = $STR_DN_RIFLE_GRENADE;
		model="";
		picture="";

		muzzles[] = {RiffleMuzzle, GrenadesMuzzle};
		class RiffleMuzzle : Riffle
		{
			modelOptics="";
			magazines[] = {Riffle};
		};
		class GrenadesMuzzle : GrenadeLauncher
		{
			modelOptics="";
			magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow};
		}

		canDrop = true;

		uiPicture = igrenadier;
	};
	class M16GrenadeLauncher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		weaponType = WeaponSlotPrimary;

		valueWeapon = 2;
		valueMagazine = 2;

		displayName = $STR_DN_M16_GRENADE;
		model="m16_granatomet_proxy";
		picture="";
		uiPicture = igrenadier;

		muzzles[] = {M16Muzzle, M203Muzzle};
		class M16Muzzle : M16
		{
			magazines[] = {M16};
		};
		class M203Muzzle : GrenadeLauncher
		{
			displayName=$STR_DN_M203;
			sound[]={weapons\M16GrenadeLaunch, db-70,1};
			magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow};
			//optics = true;

			//opticsZoomMin=0.40;
			//opticsZoomMax=0.40;

			//modelOptics="optika_m16_granatomet";
		}

		canDrop = true;
	};
	class AK47GrenadeLauncher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		weaponType = WeaponSlotPrimary;

		valueWeapon = 2;
		valueMagazine = 2;

		displayName = $STR_DN_AK47_GRENADE;
		model="ak_47_granatomet_proxy";

		picture="";
		uiPicture = igrenadier;

		muzzles[] = {AK47Muzzle, GrenadesMuzzle};
		class AK47Muzzle : AK47
		{
			magazines[] = {AK47};
		};
		class GrenadesMuzzle : GrenadeLauncher
		{
			magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow};
			//optics = true;
			//opticsZoomMin=0.40;
			//opticsZoomMax=0.40;
			//modelOptics="optika_ak47_granatomet";
		}

		canDrop = true;
	};
	class AK74GrenadeLauncher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = private;

		weaponType = WeaponSlotPrimary;

		valueWeapon = 2;
		valueMagazine = 2;

		displayName = $STR_DN_AK74_GRENADE;
		model="ak_74_granatomet_proxy";

		picture="";
		uiPicture = igrenadier;

		muzzles[] = {AK74Muzzle, GrenadesMuzzle};
		class AK74Muzzle : AK74
		{
			magazines[] = {AK74};
		};
		class GrenadesMuzzle : GrenadeLauncher
		{
			magazines[] = {GrenadeLauncher, Flare, FlareGreen, FlareRed, FlareYellow};
			//optics = true;
			//opticsZoomMin=0.40;
			//opticsZoomMax=0.40;
			//modelOptics="optika_ak47_granatomet";
		}

		canDrop = true;
	};

	class Mortar : GrenadeLauncher
	{
		//--
		scopeWeapon = private;
		scopeMagazine = public;

		modelSpecial="m16_mortar_proxy";

		valueMagazine = 5;

		// weaponType = WeaponSlotSecondary;
		magazineType = 2 * WeaponSlotItem;
		ammo=MortarShell;
		displayName = $STR_DN_MORTAR_W;
		displayNameMagazine = $STR_MN_MORTAR_W;
		shortNameMagazine = $STR_SN_MORTAR_W;
		count=1;
		initSpeed=70;

		reloadAction = ManActReloadMortar;

		modes[] = {this, this};
		// autoReload = false;

		// primary=false;
	}

	class Flare : GrenadeLauncher
	{
		//--
		scopeWeapon = private;
		scopeMagazine = public;

		valueMagazine = 5;

		magazineType = WeaponSlotItem;
		count=1;
		ammo=Flare;
		displayName = $STR_DN_FLARE;
		displayNameMagazine = $STR_MN_FLARE;
		shortNameMagazine = $STR_SN_FLARE;
		initSpeed=80;
	};
	class FlareGreen : Flare
	{
		//--
		ammo = FlareGreen;
		displayName = $STR_DN_FLARE_GREEN;
		displayNameMagazine = $STR_MN_FLARE_GREEN;
		shortNameMagazine = $STR_SN_FLARE_GREEN;
	};
	class FlareRed : Flare
	{
		//--
		ammo = FlareRed;
		displayName = $STR_DN_FLARE_RED;
		displayNameMagazine = $STR_MN_FLARE_RED;
		shortNameMagazine = $STR_SN_FLARE_RED;
	};
	class FlareYellow : Flare
	{
		ammo = FlareYellow;
		displayName = $STR_DN_FLARE_YELLOW;
		displayNameMagazine = $STR_MN_FLARE_YELLOW;
		shortNameMagazine = $STR_SN_FLARE_YELLOW;
	};

	class Throw: GrenadeLauncher
	{
		scopeWeapon = protected;
		scopeMagazine = private;

		valueWeapon = 0;

		weaponType = WeaponNoSlot;
		displayName=$STR_DN_THROW;
		sound[]={,db-70,1};
		reloadSound[]={,db-70,1};

		aiDispersionCoefX=2.0;
		aiDispersionCoefY=2.0;

		enableAttack=false;
		
		showEmpty = false;
		autoReload = true;

		magazines[] = {HandGrenade, SmokeShell, SmokeShellRed, SmokeShellGreen};

		canDrop = false;
	};
	class HandGrenade: GrenadeLauncher
	{
		//--
		scopeWeapon = private;
		scopeMagazine = public;

		valueMagazine = 1;

		magazineType = WeaponSlotItem;
		ammo=GrenadeHand;
		displayName=$STR_DN_HAND_GRENADE;
		displayNameMagazine=$STR_MN_HAND_GRENADE;
		shortNameMagazine=$STR_SN_HAND_GRENADE;
		initSpeed=22;
		maxLeadSpeed = 7;
		reloadTime=1.5;
		count=1;
		sound[]={,db-70,1};
	};
	/*
	class FistHit: HandGrenade
	{
		scopeWeapon = private;
		scopeMagazine = protected;

		magazineType = WeaponSlotNone;
		ammo = StrokeFistHit;
		displayName="Fist";
		displayNameMagazine="Fist";
		shortNameMagazine = "Fist";
		initSpeed=10;
		maxLeadSpeed = 7;
		reloadTime=1.5;
		count=1000;

		model=;
		explosive=false;

		sound[]={,db-70,1};
	};
	class RiffleHit: FistHit
	{
		ammo = StrokeGunHit;
		displayName="Strike";
		displayNameMagazine="Strike";
		shortNameMagazine = "Strike";
	};
	*/
	class SmokeShell: HandGrenade
	{
		//--
		valueMagazine = 2;

		ammo=SmokeShell;
		displayName=$STR_DN_SMOKE;
		displayNameMagazine=$STR_MN_SMOKE;
		shortNameMagazine=$STR_SN_SMOKE;
	};
 	class SmokeShellRed: SmokeShell
	{
		//--
		ammo = SmokeShellRed;
		displayName=$STR_DN_SMOKE_RED;
		displayNameMagazine=$STR_MN_SMOKE_RED;
		shortNameMagazine=$STR_SN_SMOKE_RED;
	};
	class SmokeShellGreen: SmokeShell
	{
		//--
		/*!
		\patch 1.78 Date 7/23/2002 by Viktor
		- Fixed: Green smoke shell has its picture in the gear
		*/
		picture = "smokeshell";
		ammo = SmokeShellGreen;
		displayName=$STR_DN_SMOKE_GREEN;
		displayNameMagazine=$STR_MN_SMOKE_GREEN;
		shortNameMagazine=$STR_SN_SMOKE_GREEN;
	};

	class Put : Default
	{
		//--
		scopeWeapon = protected;
		scopeMagazine = private;

		valueWeapon = 0;

		weaponType = WeaponNoSlot;
		displayName=$STR_DN_PUT;
		sound[]={,db-70,1};
		reloadSound[]={,db-70,1};

		canLock=LockNo;
		enableAttack=false;
		optics = false;
		primary=false;
		showEmpty = false;

//		magazines[] = {TimeBomb, PipeBomb, Mine, NVGoggles};
		magazines[] = {TimeBomb, PipeBomb, Mine, MineE};

		canDrop = false;
	};
	class TimeBomb : Default
	{
		scopeWeapon = private;
		scopeMagazine = private;

		magazineType = 2 * WeaponSlotItem;
		ammo=TimeBomb;
		displayName=$STR_DN_TIME_BOMB;
		displayNameMagazine=$STR_MN_TIME_BOMB;
		shortNameMagazine=$STR_SN_TIME_BOMB;

		enableAttack = true;

		valueMagazine = 5;

		count=1;
		initSpeed=0;
		maxLeadSpeed=0;

		useAction = true;
		useActionTitle = $STR_ACTION_PUTBOMB;

		sound[]={People\gravel_L,db-70,1};
	};
	class Mine : TimeBomb
	{
		//--
		scopeMagazine = public;
		enableAttack = false;

		magazineType = 2 * WeaponSlotItem;
		ammo=Mine;
		displayName=$STR_DN_MINE;
		displayNameMagazine=$STR_MN_MINE;
		shortNameMagazine=$STR_SN_MINE;
	}
	/*!
	\patch 1.78 Date 7/16/2002 by Viktor
	- Fixed: Picture equip\m\m_minee.paa not found when using Russion mine.
	*/
	
	class MineE : TimeBomb
	{
		//--
		scopeMagazine = public;
		enableAttack = false;

		picture = "mine";

		magazineType = 2 * WeaponSlotItem;
		ammo=MineE;
		displayName=$STR_DN_MINE;
		displayNameMagazine=$STR_MN_MINE;
		shortNameMagazine=$STR_SN_MINE;
	}
	
	class PipeBomb : Put
	{
		//--
		scopeWeapon = private;
		scopeMagazine = public;

		enableAttack = true;

		valueMagazine = 5;

		magazineType = 2 * WeaponSlotItem;
		ammo=PipeBomb;
		displayName=$STR_DN_PIPE_BOMB;
		displayNameMagazine=$STR_MN_PIPE_BOMB;
		shortNameMagazine=$STR_SN_PIPE_BOMB;

		count=1;
		initSpeed=0;
		maxLeadSpeed=0;

		showEmpty = false;
		
		useAction = true;
		useActionTitle = $STR_ACTION_PUTBOMB;

		sound[]={People\gravel_L,db-70,1};
		magazines[] = {this};
/*
		magazines[] = {this};
		modes[] = {this, TouchOff};
		class TouchOff : Default
		{
			ammo = "";
			displayName="Touch Off";
			reloadTime=0.0;
			sound[]={,0,1};
			magazines[] = {};

			useAction = true;
			useActionTitle = "Touch Off Pipe Bomb(s)";
		};
*/
	};

	class LAWLauncher: Default
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		weaponType = WeaponSlotSecondary;
		magazineType = 2 * WeaponSlotItem;

		valueWeapon = 10;
		valueMagazine = 5;

		model="law_proxy";
		modelOptics="optika_LAW";

		ammo=LAW;

		displayName=$STR_DN_LAW;
		displayNameMagazine=$STR_MN_LAW;
		shortNameMagazine=$STR_SN_LAW;
		count=1;
		magazineReloadTime=12;
		reloadTime=0.5;
		sound[]={Weapons\at_launch,db-40,1};
		reloadMagazineSound[]={Weapons\at_load,db-70,1};
		initSpeed=30;
		canLock=LockNo;

		reloadAction = ManActReloadAT;
		autoReload = false;

		ffMagnitude=0.1;
		ffFrequency=1;
		ffCount=1;
		recoil=LAWSingle;
		aiRateOfFire=10.0; // delay between shots at given distance
		aiRateOfFireDistance=500; // at shorter distance delay goes lineary to zero
		optics = true;
		primary=false;

		opticsZoomMin=0.18;
		opticsZoomMax=0.18;

		distanceZoomMin=100;
		distanceZoomMax=100;

		uiPicture = islaw;
	};
	class RPGLauncher: LAWLauncher
	{
		//--
		model="RPG7_proxy";
		modelOptics="optika_RPG";

		ammo=RPG;
		displayName=$STR_DN_RPG;
		displayNameMagazine=$STR_MN_RPG;
		shortNameMagazine=$STR_SN_RPG;
	};
	
	class CarlGustavLauncher : LAWLauncher
	{
		//--
		magazineType = 6 * WeaponSlotItem;
		model="carlgustav84_proxy";
		modelOptics="optika_CarlGustav";
		canLock=LockCadet;

		valueWeapon = 20;
		valueMagazine = 10;

		ammo=CarlGustav;
		displayName=$STR_DN_CARL_GUSTAV;
		displayNameMagazine=$STR_MN_CARL_GUSTAV;
		shortNameMagazine=$STR_SN_CARL_GUSTAV;

		uiPicture = isat;
	};
	class AT4Launcher : CarlGustavLauncher
	{
		//--
		model="AT-4_SpigotB_proxy";
		modelOptics="optika_AT4_Spigot_B";

		ammo=AT4;
		displayName=$STR_DN_AT4;
		displayNameMagazine=$STR_MN_AT4;
		shortNameMagazine=$STR_SN_AT4;
	};

	/*!
	\patch 1.22 Date 8/30/2001 by Ondra
	- Fixed: AI was not using AA missile against fast moving units.
	*/
	class AALauncher: CarlGustavLauncher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		model="Stinger_proxy";
		modelOptics="optika_stinger";
		magazineType = 6 * WeaponSlotItem;
		canLock=LockYes;

		valueWeapon = 20;
		valueMagazine = 10;

		ammo=AA;
		displayName=$STR_DN_AA;
		displayNameMagazine=$STR_MN_AA;
		shortNameMagazine=$STR_SN_AA;
		initSpeed=30;
		maxLeadSpeed=600; // max estimated speed km/h
		primary=false;

		uiPicture = isaa;
	};
	class 9K32Launcher : AALauncher
	{
		//--
		model="9K32_Strela_proxy";
		modelOptics="optika_strela";
		ammo=9K32;
		displayName=$STR_DN_9K32;
		displayNameMagazine=$STR_MN_9K32;
		shortNameMagazine=$STR_SN_9K32;
	}

	class AT3Launcher: CarlGustavLauncher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		weaponType = WeaponHardMounted;
		magazineType = WeaponNoSlot;
		ammo=AT3;
		displayName=$STR_DN_AT3;
		displayNameMagazine=$STR_MN_AT3;
		shortNameMagazine=$STR_SN_AT3;
		count=6;
		reloadTime=30.0;
		sound[]={Weapons\missile,db-50,1};
		reloadSound[]={Weapons\missload,db-70,1};
		initSpeed=30;
		primary = 10;
		canLock = LockYes;

		autoReload = true;
	};
	/*!
	\patch 1.24 Date 9/20/2001 by Ondra
	- Fixed: Hellfire and Maverick: AI delay between launches was too long.
	*/

	class HellfireLauncher: AT3Launcher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		ammo=Hellfire;
		displayName=$STR_DN_TOW;
		displayNameMagazine=$STR_MN_TOW;
		shortNameMagazine=$STR_SN_TOW;
		count=8;
		reloadTime=0.5;
		sound[]={Weapons\TOW,db-30,1};
		reloadSound[]={Weapons\missload,db-70,1};
		initSpeed=0;

		aiRateOfFire=13.0; // delay between shots at given distance
		aiRateOfFireDistance=2500; // at shorter distance delay goes lineary to zero
	};
	class ZuniLauncher38: AT3Launcher
	{
		//--
		scopeWeapon = public;
		scopeMagazine = public;

		ammo=Zuni;
		displayName=$STR_DN_FFAR;
		displayNameMagazine=$STR_MN_FFAR;
		shortNameMagazine=$STR_SN_FFAR;
		count=38;
		reloadTime=0.1;
		aiRateOfFire=0.4; // delay between shots at given distance
		aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero
		sound[]={Weapons\rocket1,db-30,1};
		reloadSound[]={Weapons\missload,db-70,1};
		initSpeed=44;
//		magazine=4;
		//magazineReloadTime=2;
		autoFire = true;
	};
	class Rocket57x64: ZuniLauncher38
	{
		//--
		ammo=Rocket57;
		displayName=$STR_DN_ROCKET_57;
		displayNameMagazine=$STR_MN_ROCKET_57;
		shortNameMagazine=$STR_SN_ROCKET_57;
		count=64;
	};
	class Rocket57x192: Rocket57x64
	{
		//--
		count=192;
	};
	class HellfireLauncherCobra: HellfireLauncher
	{
		//--
		count=8;
	};
	class HellfireLauncherHind: HellfireLauncher
	{
		//--
		ammo=AT6;
		displayName=$STR_DN_AT6;
		displayNameMagazine=$STR_MN_AT6;
		shortNameMagazine=$STR_SN_AT6;
		count=8;
		initSpeed=30;
	};
	class MaverickLauncher: HellfireLauncher
	{
		//--
		ammo=Maverick;
		displayName=$STR_DN_MAVERICK;
		displayNameMagazine=$STR_MN_MAVERICK;
		shortNameMagazine=$STR_SN_MAVERICK;
		count=8;
		reloadTime=0.5;
		sound[]={Weapons\Missile,db-50,1};
		reloadSound[]={,0,1};
		initSpeed=0;
	};
	class CarHorn: Default
	{
		//--
		scopeWeapon = protected; // do not show in briefing

		ammo=; // no ammo
		displayName=$STR_DN_HORN;
		reloadTime=0.0;
		drySound[]={Vehicles\carhorn,db-20,1};
		canLock=LockNo;
		optics = false;
		enableAttack=false;

		magazines[] = {};
	};
	class TruckHorn: CarHorn
	{
		//--
		drySound[]={Vehicles\carhorn,db-20,0.7};
	};
	class SportCarHorn: CarHorn
	{
		//--
		drySound[]={Vehicles\sportcarhorn,db-20,1};
	};
};

// cfgVehicles.hpp

// vehicles and ammo definition

enum ManAction
{
	#define ACTION(x) ManAct##x,
// manActions.hpp
	// basic actions list
ACTION(Stop)
ACTION(StopRelaxed)

ACTION(TurnL) // turning
ACTION(TurnR)

ACTION(TurnLRelaxed) // turning
ACTION(TurnRRelaxed)

ACTION(ReloadMagazine) // special actions
ACTION(ReloadMGun)
ACTION(ReloadAT)
ACTION(ReloadMortar)
ACTION(ThrowGrenade)

/*!
\internal 1.05 Date 7/17/2001 by Ondra.
- Changed: different logic used to control walking.
It was controlled by mode before, slow actions were added instead.
*/

// ADD BEGIN
ACTION(WalkF)
ACTION(WalkLF)
ACTION(WalkRF)
ACTION(WalkL)
ACTION(WalkR)
ACTION(WalkLB)
ACTION(WalkRB)
ACTION(WalkB)
// ADD END

ACTION(SlowF)
ACTION(SlowLF)
ACTION(SlowRF)
ACTION(SlowL)
ACTION(SlowR)
ACTION(SlowLB)
ACTION(SlowRB)
ACTION(SlowB)

ACTION(FastF)
ACTION(FastLF)
ACTION(FastRF)
ACTION(FastL)
ACTION(FastR)
ACTION(FastLB)
ACTION(FastRB)
ACTION(FastB)

ACTION(Down) // incremental change
ACTION(Up)

ACTION(Lying) // direct change
ACTION(Stand)
ACTION(Combat)
ACTION(Crouch)
//ACTION(OpticsOn)
//ACTION(OpticsOff)
ACTION(Civil)
ACTION(CivilLying)
ACTION(FireNotPossible) // attempt to fire when weapons are disabled


ACTION(Die)

ACTION(WeaponOn) // activate AT weapon
ACTION(WeaponOff) // deactivate AT weapon

ACTION(Default) // no action - used for initialization
ACTION(JumpOff) // no action - used after get out

// special actions - for scripting and effects

ACTION(StrokeFist)
ACTION(StrokeGun)

ACTION(SitDown)
ACTION(Salute)

ACTION(BinocOn)
ACTION(BinocOff)

ACTION(PutDown) // used during some actions
//ACTION(PutDownEnd) // used during some actions

ACTION(Medic)
ACTION(Treated)

ACTION(LadderOnDown)
ACTION(LadderOnUp)
ACTION(LadderOff)
ACTION(LadderOffTop)
ACTION(LadderOffBottom)

// get-in/out

ACTION(GetInCar)
ACTION(GetOutCar)
ACTION(GetInTank)
ACTION(GetOutTank)

/*!
\patch_internal 1.21 Date 8/22/2001 by Ondra.
- New: TakeFlag action for better TakeFlag synchronization.
*/

ACTION(TakeFlag) // used during some actions

ACTION(HandGunOn)
	#undef ACTION
	ManActN // count of enum values
};

class CfgCloudlets
{
	access=ReadAndCreate;
	class Explosion
	{
		access = ReadOnlyVerified;
		// single cloudlet parameters
		cloudletDuration = 0.2; // time to live (not including fades)
		cloudletAnimPeriod = 0.5; // animation speed
		cloudletSize = 1.0;
		cloudletAlpha = 1.0;
		cloudletGrowUp = 0.05; // grow-up time
		cloudletFadeIn = 0.01; // fade-in time
		cloudletFadeOut = 0.2; // fade-out time
		cloudletAccY = -0.2; // vertical acceleration
		cloudletMinYSpeed = 0; // vertical speed range
		cloudletMaxYSpeed = 6;
		cloudletShape = "cl_fired";
		cloudletColor[] = {1, 1, 1, 0};
		// source parameters
		interval = 0.001;
		size = 4.0;
		sourceSize = 3.0;
		timeToLive = 0;

		initT = 2500;
		deltaT = -4000;
		class Table
		{
			class T14 {maxT = 1400; color[] = {0.91, 0.5, 0.17, 0};}
			class T15 {maxT = 1500; color[] = {1, 0.6, 0.2, 0};}
			class T16 {maxT = 1600; color[] = {1, 0.71, 0.3, 0};}
			class T17 {maxT = 1700; color[] = {0.98, 0.83, 0.41, 0};}
			class T18 {maxT = 1800; color[] = {0.98, 0.91, 0.54, 0};}
			class T19 {maxT = 1900; color[] = {0.98, 0.99, 0.6, 0};}
			class T20 {maxT = 2000; color[] = {0.96, 0.99, 0.72, 0};}
			class T21 {maxT = 2100; color[] = {1, 0.98, 0.91, 0};}
			class T22 {maxT = 2200; color[] = {1, 1, 1, 0};}
		}
	};
#define CS_SPEED	0.8
	class CraterSmoke1
	{
		access = ReadOnlyVerified;
		interval = 0.05 / CS_SPEED;	
		cloudletAnimPeriod = 1 * CS_SPEED;
		cloudletSize = 2.0;
		cloudletAlpha = 1.0; // not used
		cloudletGrowUp = 1.0 * CS_SPEED;
		cloudletFadeIn = 0.1 * CS_SPEED;
		cloudletDuration = 3.0 * CS_SPEED;
		cloudletFadeOut = 1.5 * CS_SPEED;
		cloudletAccY = -0.1;
		cloudletMinYSpeed = 0.0 / CS_SPEED;
		cloudletMaxYSpeed = 5.0 / CS_SPEED;
		cloudletColor[] = {1, 1, 1, 0};
		initT = 500;
		deltaT = -50 * CS_SPEED;
		class Table
		{
			class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
			class T1 {maxT = 500; color[] = {0.5, 0.5, 0.5, 0};}
		}
		cloudletShape = "cl_basic";
		density = 1.0 / 0.7;		// used for alpha
		size = 1.0;					// source size
		timeToLive = 0.4 * CS_SPEED;
		in = 0.0 * CS_SPEED;
		out = 0.0 * CS_SPEED;
		initYSpeed = 5.0 / CS_SPEED;
	};
	class CraterSmoke2
	{
		access = ReadOnlyVerified;
		interval = 0.1 / CS_SPEED;	
		cloudletAnimPeriod = 1 * CS_SPEED;
		cloudletSize = 2.0;
		cloudletAlpha = 1.0; // not used
		cloudletGrowUp = 1.0 * CS_SPEED;
		cloudletFadeIn = 0.1 * CS_SPEED;
		cloudletDuration = 2.5 * CS_SPEED;
		cloudletFadeOut = 1.5 * CS_SPEED;
		cloudletAccY = -0.1;
		cloudletMinYSpeed = 0.0 / CS_SPEED;
		cloudletMaxYSpeed = 2.0 / CS_SPEED;
		cloudletColor[] = {1, 1, 1, 0};
		initT = 0;
		deltaT = 0 * CS_SPEED;
		class Table
		{
			class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
		}
		cloudletShape = "cl_basic";
		density = 1.0 / 0.7;		// used for alpha
		size = 1.0;					// source size
		timeToLive = 1.0 * CS_SPEED;
		in = 0.0 * CS_SPEED;
		out = 2.0 * CS_SPEED;
		initYSpeed = 0 / CS_SPEED;
	};
	class CraterSmoke3
	{
		access = ReadOnlyVerified;
		interval = 0.1 / CS_SPEED;	
		cloudletAnimPeriod = 1 * CS_SPEED;
		cloudletSize = 1.0;
		cloudletAlpha = 0.3; // not used
		cloudletGrowUp = 1.0 * CS_SPEED;
		cloudletFadeIn = 0.5 * CS_SPEED;
		cloudletDuration = 3 * CS_SPEED;
		cloudletFadeOut = 1 * CS_SPEED;
		cloudletAccY = -0.1 * CS_SPEED;
		cloudletMinYSpeed = 0.0 / CS_SPEED;
		cloudletMaxYSpeed = 5.0 / CS_SPEED;
		cloudletColor[] = {1, 1, 1, 0};
		initT = 500;
		deltaT = -80 * CS_SPEED;
		class Table
		{
			class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
		}
		cloudletShape = "cl_basic";
		density = 0.5 / 0.7;		// used for alpha	
		size = 1.0;					// source size
		timeToLive = 2.0 * CS_SPEED;
		in = 0.2 * CS_SPEED;
		out = 0.0 * CS_SPEED;
		initYSpeed = 5.0 / CS_SPEED;
	};
	class CraterDustSmall
	{
		access = ReadOnlyVerified;
		interval = 0.01;	
		cloudletSize = 1;	// not used
		cloudletAlpha = 0.6;
		cloudletDuration = 0.2;
		cloudletAnimPeriod = 1;
		cloudletGrowUp = 0.6;
		cloudletFadeIn = 0;
		cloudletFadeOut = 0.6;
		cloudletAccY = -3.5;
		cloudletMinYSpeed = -20;
		cloudletMaxYSpeed = 10;
		cloudletColor[] = {0.25, 0.23, 0.16, 0};
		initT = 0;
		deltaT = 0;
		class Table
		{
			class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
		}
		cloudletShape = "cl_basic";
		size = 0.2;
		sourceSize = 0.02;
	};
	class CraterBlood : CraterDustSmall
	{
		access = ReadOnlyVerified;
		interval = 0.005;	
		cloudletAlpha = 0.5;
		cloudletDuration = 0.1;
		cloudletAnimPeriod = 1;
		cloudletGrowUp = 0.3;
		cloudletFadeIn = 0;
		cloudletFadeOut = 0.3;
		cloudletAccY = -1;
		cloudletMinYSpeed = -10;
		cloudletMaxYSpeed = 10;

		cloudletShape = "cl_water";
		cloudletColor[] = {0.35, 0.00, 0.05, 0};

		size = 0.15;
		sourceSize = 0.05;
	};
	class CraterWater : CraterDustSmall
	{
		access = ReadOnlyVerified;
		interval = 0.01;	
		cloudletAlpha = 1;
		cloudletDuration = 0.3;
		cloudletAnimPeriod = 1;
		cloudletGrowUp = 0.3;
		cloudletFadeIn = 0;
		cloudletFadeOut = 0.2;
		cloudletAccY = -10;
		cloudletMinYSpeed = -100;
		cloudletMaxYSpeed = 100;

		cloudletShape = "cl_water";
		cloudletColor[] = {0.54, 0.69, 0.645, 0};

		size = 0.02;
		sourceSize = 0.02;
	};
	class CraterDustBig : CraterDustSmall
	{
		access = ReadOnlyVerified;
		cloudletDuration = 2;
		cloudletGrowUp = 0.2;
		cloudletFadeIn = 0.2;
		cloudletFadeOut = 1.5;
		cloudletAccY = -8;
		cloudletMinYSpeed = -20;
		cloudletMaxYSpeed = 10;
	};
	class CloudletsMissile
	{
		access = ReadOnlyVerified;
		interval = 0.005;	
		cloudletSize = 3;
		cloudletAlpha = 0.5;
		cloudletDuration = 0.45;
		cloudletAnimPeriod = 1;
		cloudletGrowUp = 0.05;
		cloudletFadeIn = 0.0;
		cloudletFadeOut = 0.5;
		cloudletAccY = 0;
		cloudletMinYSpeed = -10;
		cloudletMaxYSpeed = 10;
		cloudletColor[] = {1, 1, 1, 0};
		initT = 0;
		deltaT = 0;
		class Table
		{
			class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
		}
		cloudletShape = "missileSmoke";
	};
	class CloudletsMissileManual: CloudletsMissile
	{
		cloudletSize = 0.5;
		cloudletAlpha = 0.4;
	};
	class CloudletsScud: CloudletsMissile
	{
		cloudletSize = 8;
		cloudletAlpha = 0.5;
		cloudletColor[] = {1, 1, 1, 0};

		cloudletFadeIn = 0;
		cloudletDuration = 1.5;
		cloudletFadeOut = 0.5;

		cloudletGrowUp = 1;

		cloudletAccY = 0;
		cloudletMinYSpeed = -1000;
		cloudletMaxYSpeed = 1000;

		interval = 0.02;
		size = 8.0;
		sourceSize = 1.0;
	};
};

// gun fire (used in tanks, ships etc.)
class WeaponFireGun
{
	access = ReadOnlyVerified;
	// single cloudlet parameters
	cloudletDuration = 0.2;		// time to live (not including fades)
	cloudletAnimPeriod = 1.0; // animation speed
	cloudletSize = 1.0;
	cloudletAlpha = 1.0;
		cloudletGrowUp = 0.2;			// grow-up time
	cloudletFadeIn = 0.01;		// fade-in time
	cloudletFadeOut = 0.5;		// fade-out time
	cloudletAccY = 0;					// vertical acceleration
	cloudletMinYSpeed = -100;	// vertical speed range
	cloudletMaxYSpeed = 100;
	cloudletShape = "cl_fired";
	cloudletColor[] = {1, 1, 1, 0};
	// source parameters
	interval = 0.01;
	size = 3;
	sourceSize = 0.5;
	timeToLive = 0;

	initT = 4500;
	deltaT = -3000;
	class Table
	{
		class T0 {maxT = 0; color[] = {0.82, 0.95, 0.93, 0};}
		class T1 {maxT = 200; color[] = {0.75, 0.77, 0.9, 0};}
		class T2 {maxT = 400; color[] = {0.56, 0.62, 0.67, 0};}
		class T3 {maxT = 600; color[] = {0.39, 0.46, 0.47, 0};}
		class T4 {maxT = 800; color[] = {0.24, 0.31, 0.31, 0};}
		class T5 {maxT = 1000; color[] = {0.23, 0.31, 0.29, 0};}
		class T6 {maxT = 1500; color[] = {0.21, 0.29, 0.27, 0};}
		class T7 {maxT = 2000; color[] = {0.19, 0.23, 0.21, 0};}
		class T8 {maxT = 2300; color[] = {0.22, 0.19, 0.1, 0};}
		class T9 {maxT = 2500; color[] = {0.35, 0.2, 0.02, 0};}
		class T10 {maxT = 2600; color[] = {0.62, 0.29, 0.03, 0};}
		class T11 {maxT = 2650; color[] = {0.59, 0.35, 0.05, 0};}
		class T12 {maxT = 2700; color[] = {0.75, 0.37, 0.03, 0};}
		class T13 {maxT = 2750; color[] = {0.88, 0.34, 0.03, 0};}
		class T14 {maxT = 2800; color[] = {0.91, 0.5, 0.17, 0};}
		class T15 {maxT = 2850; color[] = {1, 0.6, 0.2, 0};}
		class T16 {maxT = 2900; color[] = {1, 0.71, 0.3, 0};}
		class T17 {maxT = 2950; color[] = {0.98, 0.83, 0.41, 0};}
		class T18 {maxT = 3000; color[] = {0.98, 0.91, 0.54, 0};}
		class T19 {maxT = 3100; color[] = {0.98, 0.99, 0.6, 0};}
		class T20 {maxT = 3300; color[] = {0.96, 0.99, 0.72, 0};}
		class T21 {maxT = 3600; color[] = {1, 0.98, 0.91, 0};}
		class T22 {maxT = 4200; color[] = {1, 1, 1, 0};}
	}
};

// machine gun fire (used in tanks, ships etc.)
class WeaponFireMGun : WeaponFireGun
{
	cloudletDuration = 0;			// time to live (not including fades)
	cloudletGrowUp = 0.06;		// grow-up time
	cloudletFadeIn = 0;				// fade-in time
	cloudletFadeOut = 0.12;		// fade-out time

	interval = 0.005;
	size = 0.12;
	sourceSize = 0.01;

	initT = 3200;
	deltaT = -4000;
};

// gun clouds (used in tanks, ships etc.)
class WeaponCloudsGun
{
	access = ReadOnlyVerified;
	// single cloudlet parameters
	cloudletDuration = 0.3;		// time to live (not including fades)
	cloudletAnimPeriod = 1.0; // animation speed
	cloudletSize = 1.0;
	cloudletAlpha = 1.0;
	cloudletGrowUp = 1;				// grow-up time
	cloudletFadeIn = 0.01;		// fade-in time
	cloudletFadeOut = 1;			// fade-out time
	cloudletAccY = 0.4;				// vertical acceleration
	cloudletMinYSpeed = 0.2;	// vertical speed range
	cloudletMaxYSpeed = 0.8;
	cloudletShape = "cl_basic";
	cloudletColor[] = {1, 1, 1, 0};
	// source parameters
	interval = 0.05;
	size = 3;
	sourceSize = 0.5;
	timeToLive = 0;

	initT = 0;
	deltaT = 0;
	class Table
	{
		class T0 {maxT = 0; color[] = {1, 1, 1, 0};}
	}
};

// gun clouds (used in tanks, ships etc.)
class WeaponCloudsMGun : WeaponCloudsGun
{
	access = ReadOnlyVerified;

	cloudletGrowUp = 0.05;			// grow-up time
	cloudletFadeIn = 0;		// fade-in time
	cloudletFadeOut = 0.1;		// fade-out time
	cloudletDuration = 0.05;		// time to live (not including fades)

	cloudletAlpha = 0.3;

	cloudletAccY = 0;					// vertical acceleration
	cloudletMinYSpeed = -100;	// vertical speed range
	cloudletMaxYSpeed = 100;

	interval = 0.02;
	size = 0.3;
	sourceSize = 0.02;
};

/*!
	\patch 1.14 Date 8/9/2001 by Ondra
	- Fixed: Texture mapping on flags (about 1/8 of texture was skipped).
*/
class CfgCloth
{
	class Flag
	{
		//stepSize = 0.002; // high end - perfect stable
		stepSize = 0.005; // stable
		//stepSize = 0.01; // nearly stable
		//stepSize = 0.02; // slightly unstable
		colPoints = 9; // number of knots in x-direction
		rowPoints = 9; // number of knots in y-direction

		stretchCoef = 1000;  // stretch force coeficient
		fricCoef = 1; // friction coeficient
		windCoef = 10; // wind coeficient
		gravCoef = 1; // gravity coeficient
	};
};


// vehicles battle types
#define VSoft 0
#define VArmor 1
#define VAir 2

// destruction types
enum
{
	DestructNo,
	DestructBuilding,
	DestructEngine,
	DestructTree,
	DestructTent,
	DestructMan,
	DestructDefault,
};

// InGameUI unit info types
enum UnitInfoType
{
	UnitInfoSoldier,
	UnitInfoTank,
	UnitInfoCar,
	UnitInfoShip,
	UnitInfoAirplane,
	UnitInfoHelicopter,
};

#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16 
#define CanSeeRadarC CanSeeRadar+CanSeeCompass
#define CanSeeAll 31

#define mag_xx(a,b) class _xx_##a {magazine = a; count = b;}

#define DefaultWestMagazines(x) \
	class TransportMagazines \
	{ \
		mag_xx(M16,30*x); \
		mag_xx(M60,5*x); \
		mag_xx(HandGrenade,10*x); \
		mag_xx(M21,10*x); \
		mag_xx(LAWLauncher,3*x); \
		mag_xx(GrenadeLauncher,3*x); \
	};
#define DefaultEastMagazines(x) \
	class TransportMagazines \
	{ \
		mag_xx(AK74,30*x); \
		mag_xx(PK,5*x); \
		mag_xx(HandGrenade,10*x); \
		mag_xx(SVDDragunov,10*x); \
		mag_xx(RPGLauncher,3*x); \
		mag_xx(GrenadeLauncher,3*x); \
	};
#define DefaultGuerMagazines(x) \
	class TransportMagazines \
	{ \
		mag_xx(AK47,30*x); \
		mag_xx(HandGrenade,10*x); \
		mag_xx(PK,5*x); \
		mag_xx(LAWLauncher,3*x); \
		mag_xx(GrenadeLauncher,3*x); \
	};

// vehicle types
class CfgVehicles
{
	// define enum value for XML docs
	//-->Vehicle
	access = ReadAndCreate;
	//default definitions valid for all units
	// NOTE: DO NOT enter any classes other than vehicle types

	vehicleClass[]=
	{
		Men, Car, Armored, Air, Support,
		Camera, Objects, Ammo, Sounds, Mines
	};

	/*!
	\patch 1.28 Date 10/22/2001 by Ondra
	- Fixed: Tank drivers were not able to see enemy.
	*/
	class All
	{
		//-- any vehicle
		access = ReadOnlyVerified;

		scope=private;
		reversed=true; // all vehicles are reversed - except static
		autocenter=true; // normal vehicle are autocentered
		animated=true; // model is animated and cannot be assumed static

		mapSize = 10;

		vehicleClass="";

		icon="unknown_object";

		side=TSideUnknown;
		displayName=$STR_DN_UNKNOWN;
		nameSound="target";

		weaponSlots = 0;

		// targets recognition
		camouflage=2; // how dificult to spot - bigger - better spotable
		audible=1; // audible - bigger - better heard
		accuracy=0; // accuracy needed to recognize type of this target
		
		spotableNightLightsOff=0.05; // night spotability coeficients
		spotableNightLightsOn=4;

		insideSoundCoef = 0.5;

		outGunnerMayFire = false;
		viewGunnerInExternal = false;
		unloadInCombat = false;
		
		visibleNightLightsOff=0.1; // night target recognition 
		visibleNightLightsOn=0.2;
		
		// vehicle sensitivity, most vehicles see and hear less than man
		sensitivity=1; // sensor sensitivity
		sensitivityEar=0.0075;

		// default properties
		model=bmp; // typical size vehicle
		picture=; // use picture from model
		simulation=;
		destrType=DestructDefault;
		armor=100;
		armorLights=0.4;
		armorStructural=1.0; // structural dammage

		cost=500000;
		fuelCapacity=0;

		extCameraPosition[]={0,2,-20};

		steerAheadSimul=0.3; // steer point on path properties
		steerAheadPlan=0.4;

		minFireTime=20; // minimal time spent firing on single target

		predictTurnSimul=1.2; // brake before turns
		predictTurnPlan=1.0;

		precision=5; // vehicle movement precision
		brakeDistance=5; // vehicle movement precision
		formationX=10; // formation spacing
		formationZ=20;

		formationTime=10;

		irTarget = true;

		irScanRangeMin=0;
		irScanRangeMax=0;
		irScanToEyeFactor=1;
		irScanGround=true;

		laserTarget = false;
		laserScanner = false;

		preferRoads=false;
		unitInfoType=UnitInfoTank;
		hideUnitInfo=false;
		nightVision=false;

		commanderCanSee = CanSeeAll;
		gunnerCanSee = CanSeeOptics+CanSeeEar+CanSeeCompass;
		driverCanSee = CanSeeEye+CanSeeEar+CanSeeCompass;

		maxSpeed=80; // max speed on level road, km/h
		secondaryExplosion=-1;
		// value<0: calculate from fuel/ammo cargo + tanks and multiply with abs(value)
		// value>0: use value directly as hit in FuelExplosion

		hasDriver=true;
		hasGunner=false;
		hasCommander=false;
		driverIsCommander=false; // default: if there is no commander, gunner is commander

		// hide weapons when unit is sitting on given position
		hideWeaponsDriver = true;
		hideWeaponsGunner = true;
		hideWeaponsCommander = true;
		hideWeaponsCargo = false;

		getInRadius = 2.5;

		class ViewPilotBase
		{
			initAngleX=5; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};
		class ViewCommanderBase
		{
			initAngleX=5; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};
		class ViewGunnerBase
		{
			initAngleX=5; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};
		class ViewCargoBase
		{
			initAngleX=5; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=-360; maxAngleY=+360;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};
		class ViewOpticsBase
		{
			initAngleX=0; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};

		class ViewPilot: ViewPilotBase {}
		class ViewGunner: ViewGunnerBase {}
		class ViewCommander: ViewCommanderBase {}
		class ViewCargo: ViewCargoBase {}
		class ViewOptics: ViewOpticsBase {}

		// other properties
		transportSoldier = 0;
		transportAmmo = 0;

		transportMaxMagazines = 0;
		transportMaxWeapons = 0;

		transportFuel = 0;
		transportRepair = 0;
		transportVehiclesCount = 0;
		transportVehiclesMass = 0;
		class TransportWeapons {};
		class TransportMagazines {};
		attendant = false;
		
		soundEngine[]={,1,1};
		soundEnviron[]={,1,1};
		class SoundEnvironExt
		{
			// use soundEnviron as default
		};
		soundCrash[]={Vehicles\crash,db-10,1};
		soundLandCrash[]={Explosions\intoground,db-10,1};
		soundWaterCrash[]={Explosions\intowater,db-10,1};
		soundGetIn[]={Vehicles\get_in,db-70,1};
		soundGetOut[]={Vehicles\get_out,db-70,1};
		soundServo[]={Vehicles\gun_elevate,db-40,0.5};
		soundDammage[]={,1,1};

		// default vehicle has no weapons
		weapons[]={};
		magazines[]={};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.7, 0.5, 0.3};

		typicalCargo[]={};

		class Reflectors {};

		getInAction = ManActGetInTank;
		getOutAction = ManActGetOutTank;

		driverAction = ManActCargo;
		gunnerAction = ManActCargo;
		commanderAction = ManActCargo;

		driverInAction = ManActCargo;
		gunnerInAction = ManActCargo;
		commanderInAction = ManActCargo;

		cargoAction[] = {ManActCargo};
		cargoIsCoDriver[] = {false};

		driverOpticsModel = "";
		gunnerOpticsModel = "";
		commanderOpticsModel = "";

		driverOpticsColor[] = {0, 0, 0, 1};
		gunnerOpticsColor[] = {0, 0, 0, 1};
		commanderOpticsColor[] = {0, 0, 0, 1};

		hideProxyInCombat = false;
		forceHideGunner = false;
		forceHideDriver = false;
		forceHideCommander = false;

		// default is to use cargo view if there is no gunner view
		gunnerUsesPilotView = false;
		commanderUsesPilotView = false;

		castDriverShadow = false;
		castGunnerShadow = false;
		castCommanderShadow = false;
		castCargoShadow = false;

		ejectDeadDriver = false;
		ejectDeadGunner = false;
		ejectDeadCommander = false;
		ejectDeadCargo = false;

		crew = "Civilian";

		hiddenSelections[] = {};
	};

	class Logic : All
	{
		//-- game logic invisible unit
		displayName = $STR_DN_LOGIC;
		nameSound = "target";
		scope = public;
		vehicleClass = "Objects";
		simulation = "invisible";
		side = TLogic;
		icon = "vlajka";
		model = "empty";
		picture = iaston;
	};

	class AllVehicles: All
	{
		icon="unknown_move";
	};

	class Land: AllVehicles
	{
		//-- ground vehicle
		displayName=$STR_DN_VEHICLE;
		nameSound="target";
		accuracy=0.0005;
		armor=30;
		cost=100000;
		fuelCapacity=0;
		//weapons[]={Gun120,GunHeat120,MachineGun12_7}; // be carefull - rather expect good tank
		weapons[]={MachineGun12_7}; // if we do not know what it is, it is probably soldier
		magazines[]={MachineGun12_7};
		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.8, 0.8, 0.3};
	};
	class LandVehicle: Land
	{
		displayName=$STR_DN_VEHICLE;
		accuracy=0.02;

		cost=500000;

		class Reflectors
		{
			class Left
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 0.25;
			};
			class Right
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};
	};
	class Car: LandVehicle
	{
		//--
		mapSize = 5;

		icon="car";
		displayName=$STR_DN_CAR;
		nameSound="car";
		accuracy=0.20;
		cost=40000;
		fuelCapacity=100;

		unloadInCombat = true;
		canFloat=false;

		armor=20; // total armor
		armorStructural=4.0; // very low structural dammage

		driverCanSee = CanSeeEar+CanSeeEye;
		gunnerCanSee = CanSeeEye+CanSeeEar;

		//armorEngine=1.2; // relative to total armor
		class HitEngine {armor=1.2;material=60;name=engine;passThrough=1;}

		dammageHalf[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassB.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1B.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2B.paa,
			scud_sklo.paa,scud_skloB.paa,
			scud_sklo2.paa,scud_sklo2B.paa,
			scud_sklo3.paa,scud_sklo3B.paa, 
			scud_sklo4.paa,scud_sklo4B.paa
		};
		dammageFull[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassC.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1C.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2C.paa,
			scud_sklo.paa,scud_skloC.paa,
			scud_sklo2.paa,scud_sklo2C.paa,
			scud_sklo3.paa,scud_sklo3C.paa, 
			scud_sklo4.paa,scud_sklo4C.paa
		};

		armorBody=0.4;
		armorFuel=1.4;
		armorLights=0.4;
		armorWheels=0.05;
		armorGlass=0.5;

		vehicleClass="Car";

		wheelCircumference=2.513;
		turnCoef=2.0;
		terrainCoef=3.0;
		maxSpeed=100;
		
		preferRoads=true;
		unitInfoType=UnitInfoCar;
		hideUnitInfo=true;

		formationX=20;
		formationZ=20;

		precision=10;
		brakeDistance=10; // vehicle movement precision

		steerAheadSimul=0.5; // steer point on path properties
		steerAheadPlan=0.35;

		predictTurnSimul=1.2; // brake before turns
		predictTurnPlan=1.2;
		
		sensitivity=0.6; // sensor sensitivity

		soundEngine[]={Vehicles\mediumcar,db-30,2.0};
		soundEnviron[]={Objects\noise,db-65,0.25};
		soundCrash[]={Vehicles\crash,db-20,1};
		soundGear[]={Vehicles\truck_gear,db-75,1};

		extCameraPosition[]={0,1,-10};

		// internal camera viewing limitations
		class ViewPilot: ViewPilotBase
		{
			initFov=0.7; minFov=0.4; maxFov=1.0;
			initAngleX=15; minAngleX=-15; maxAngleX=+25;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
		};

		simulation=car;

		weapons[]={CarHorn};
		magazines[]={};
		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.5, 0.5, 0.5};

		typicalCargo[]={Soldier};

		audible = 3;

		getInAction = ManActGetInCar;
		getOutAction = ManActGetOutCar;

		damperSize = 0.1; // max. damper amplitude
		damperForce = 30; // damper reaction force (bigger is more visible)

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -340;
			min = 0;
			max = 1;
		};

		scudLaunch = "";
		scudStart = "";

		transportMaxMagazines = 50;
		transportMaxWeapons = 10;
	};

	class Motorcycle: LandVehicle
	{
		//--
		simulation="motorcycle";
		displayName=$STR_DN_MOTORCYCLE;
		accuracy=0.20;

		mapSize = 5;

		icon="car";
		nameSound="car";

		isBicycle = false;

		unloadInCombat = true;

		castDriverShadow = true;
		castCargoShadow = true;

		ejectDeadDriver = true;
		ejectDeadCargo = true;

		armor=10; // total armor
		armorStructural=4.0; // very low structural dammage
		cost=500;
		fuelCapacity=50;

		transportSoldier = 0;
		typicalCargo[]={};

		driverCanSee = CanSeeEar+CanSeeEye;
		gunnerCanSee = CanSeeEye+CanSeeEar;

		//armorEngine=1.2; // relative to total armor
		class HitEngine {armor=1.2;material=60;name=engine;passThrough=1;}

		dammageHalf[]=
		{
			jeep_kab_sklo1.paa,jeep_kab_sklo1B.paa
		};
		dammageFull[]=
		{
			jeep_kab_sklo1.paa,jeep_kab_sklo1C.paa
		};

		armorBody=0.4;
		armorFuel=1.4;
		armorLights=0.4;
		armorWheels=0.05;
		armorGlass=0.5;

		vehicleClass="Car";

		wheelCircumference=2.513;
		turnCoef=1.0;
		terrainCoef=3.0;
		maxSpeed=120;
		
		preferRoads=true;
		unitInfoType=UnitInfoCar;
		hideUnitInfo=true;

		formationX=20;
		formationZ=20;

		precision=10;
		brakeDistance=25; // vehicle movement precision

		steerAheadSimul=0.5; // steer point on path properties
		steerAheadPlan=0.35;

		predictTurnSimul=1.2; // brake before turns
		predictTurnPlan=1.2;
		
		sensitivity=0.6; // sensor sensitivity

		soundEngine[]={Vehicles\mediumcar,db-30,2.0};
		soundEnviron[]={Objects\noise,db-65,0.25};
		soundCrash[]={Vehicles\crash,db-20,1};
		soundGear[]={Vehicles\truck_gear,db-75,1};

		extCameraPosition[]={0,1,-10};

		// internal camera viewing limitations
		class ViewPilot: ViewPilotBase
		{
			initFov=0.7; minFov=0.4; maxFov=1.0;
			initAngleX=15; minAngleX=-15; maxAngleX=+25;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
		};

		class Reflectors
		{
			class Right
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};

		weapons[]={CarHorn};
		magazines[]={};
		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.5, 0.5, 0.5};

		audible = 3;

		getInAction = ManActGetInCar;
		getOutAction = ManActGetOutCar;

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -340;
			min = 0;
			max = 1;
		};

		transportMaxMagazines = 5;
		transportMaxWeapons = 0;
	};


	class Tank: LandVehicle
	{
		//--
		vehicleClass="Armored";

		icon="tank";

		outGunnerMayFire=false;

		displayName=$STR_DN_TANK;
		nameSound="tank";
		accuracy=0.12;

		getInRadius = 3.5;


		fuelCapacity=700;

		irScanRangeMin=500;
		irScanRangeMax=4000;
		irScanToEyeFactor=1;

		armor=400; // overall armor 
		armorStructural=2.0; // structural dammage

		class HitEngine {armor=0.8;material=60;name=engine;passThrough=1;}

		class HitHull {armor=1;material=50;name=hull;passThrough=1;};
		class HitTurret {armor=0.8;material=51;name=turet;passThrough=1;};
		class HitGun {armor=0.6;material=52;name=gun;passThrough=1;};
		class HitLTrack {armor=0.6;material=53;name=pasL;passThrough=1;};
		class HitRTrack {armor=0.6;material=54;name=pasP;passThrough=1;};

		armorHull=1;
		armorTurret=0.8;
		armorGun=0.6; // hitpoints (relative to overall armor)
		armorEngine=0.8;
		armorLights=0.4;
		armorTracks=0.6;
		/*
		armorGun=0.6; // hitpoints (relative to overall armor)
		armorTurret=0.5;
		armorHull=0.5;
		armorEngine=0.4;
		armorLights=0.4;
		armorTracks=0.3;
		*/

		extCameraPosition[]={0,1.5,-9};

		//fov=0.7; minFov=0.42; maxFov=0.85;
		class ViewPilot: ViewPilotBase
		{
			initAngleX=7; minAngleX=-15; maxAngleX=+25;
			initAngleY=0; minAngleY=-90; maxAngleY=+90;
		};

		class ViewOptics : ViewOpticsBase
		{
			initFov=0.3; minFov=0.07; maxFov=0.35;
		};

		cost=1000000;

		steerAheadSimul=0.4; // steer point on path properties
		steerAheadPlan=0.6;
		
		predictTurnSimul=1.2; // brake before turns
		predictTurnPlan=1.8;

		// default tank/bmp... track vehicle definition
		soundEnviron[]={Vehicles\OldRolling_Treads1,db-10,0.7};
		soundEngine[]={Vehicles\OldIdle1,db-10,1};
		soundCrash[]={Vehicles\crash_small2,db-10,1};
		soundGear[]={Vehicles\Gear_Trans1,db-50,1};
		soundDammage[]={Objects\alarm_loop1,db-40,1};

		hasGunner=true;
		hasCommander=true;
		nightVision=true;

		forceHideGunner = true;

		driverAction = ManActCargo;
		gunnerAction = ManActCargo;
		commanderAction = ManActCargo;

		driverInAction = ManActCargo;
		gunnerInAction = ManActCargo;
		commanderInAction = ManActCargo;

		//transportSoldier = 2;

		simulation=tank;

		formationX=20;
		formationZ=30;
		precision=5;
		brakeDistance=15; // vehicle movement precision

		maxSpeed=80;
		
		class TurretBase
		{
			gunAxis = "OsaHlavne";
			turretAxis = "OsaVeze";
			soundServo[]={Vehicles\gun_elevate,db-30,1.0};

			gunBeg = "usti hlavne";
			gunEnd = "konec hlavne";
			
			minElev=-4; maxElev=+20;
			minTurn=-360; maxTurn=+360;

			body = "OtocVez";
			gun = "OtocHlaven";
		};
		class Turret: TurretBase {}

		class ComTurret
		{
			turretAxis = "OsaVelitele";
			gunAxis = "OsaHlavneVelitele";
			soundServo[]={Vehicles\gun_elevate,db-70,1.2};
			
			gunBeg = "usti hlavne"; // currently ignored
			gunEnd = "konec hlavne";
			
			minElev=-4; maxElev=+20;
			minTurn=-360; maxTurn=+360;

			body = "OtocVelitele";
			gun = "OtocHlavenVelitele";
		};
		canFloat=false;
		weapons[]={Gun120,MachineGun12_7};
		magazines[]={Heat120,Shell120,MachineGun12_7};
		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.7, 1, 0.3};
		
		//sensors
		camouflage = 8; // tank are very easy to spot
		audible = 6; 

		hideProxyInCombat = true;

		driverOpticsModel = "optika_tank_driver";
		gunnerOpticsModel = "optika_tank_gunner";
		//commanderOpticsModel = "optika_tankw_auxiliary";
		commanderOpticsModel = "optika_tank_driver";

		driverOpticsColor[] = {0, 0, 0, 1};
		gunnerOpticsColor[] = {0.91, 0.23, 0.23, 1};
		commanderOpticsColor[] = {0.91, 0.23, 0.23, 1};

		class Wheels
		{
			rotR[]=
			{
				kolL1,kolL2,kolL3,kolL4,kolL5,kolL6,kolL7,kolL8
			};
			rotL[]=
			{
				kolP1,kolP2,kolP3,kolP4,kolP5,kolP6,kolP7,kolP8
			};
			upDownL[]=
			{
				koloP1,podkoloP1, koloP2,podkoloP2, koloP3,podkoloP3,
				koloP4,podkoloP4, koloP5,podkoloP5, koloP6,podkoloP6,
				koloP7,podkoloP7, koloP8,podkoloP8
			};
			upDownR[]=
			{
				koloL1,podkoloL1, koloL2,podkoloL2, koloL3,podkoloL3,
				koloL4,podkoloL4, koloL5,podkoloL5, koloL6,podkoloL6,
				koloL7,podkoloL7, koloL8,podkoloL8
			};
		};

		class GunFire : WeaponFireGun
		{
		};
		class GunClouds : WeaponCloudsGun
		{
		};
		class MGunFire : WeaponFireMGun
		{
		};
		class MGunClouds : WeaponCloudsMGun
		{
		};

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = -100;
		};
		class HatchCommander
		{
			selection = "poklop_commander";
			axis = "osa_poklop_commander";
			angle = -100;
		};
		class HatchGunner
		{
			selection = "poklop_gunner";
			axis = "osa_poklop_gunner";
			angle = -100;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -240;
			min = 0;
			max = 16.67;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = 340;
			min = 0;
			max = 1;
		};
		class IndicatorRadar
		{
			selection = "ukaz_radar";
			axis = "osa_radar";
			angle = -360;
			min = 0;
			max = 1;
		};
		class IndicatorWatch
		{
			hour = "hodinova";
			minute = "minutova";
			axis = "osa_time";
			reversed = false;
		};
		class IndicatorTurret
		{
			selection = "ukazsmer";
			axis = "osa_ukazsmer";
			angle = 360;
			min = 0;
			max = 6.2831853072;
		};

		class CargoLight
		{
			color[] = {0, 0, 0, 0};
			ambient[] = {0.6, 0, 0.15, 1};
			brightness = 0.007;
		};

		transportMaxMagazines = 50;
		transportMaxWeapons = 10;
	};
	class APC: Tank
	{
		//--
		icon="bmp";

		vehicleClass="Armored";

		displayName=$STR_DN_APC;
		nameSound="apc";
		accuracy=0.12;

		fuelCapacity=700;
		armor=200;
		cost=1000000;
		
		hasGunner=true;
		hasCommander=true;

		// default tank/bmp... track vehicle definition

		soundEnviron[]={Vehicles\OldRolling_Treads1,db-10,0.7};
		soundEngine[]={Vehicles\OldIdle1,db-10,1};
		soundCrash[]={Vehicles\crash_small2,db-10,1};
		soundGear[]={Vehicles\Gear_Trans1,db-40,1};


		simulation=tank;

		maxSpeed=60;
		
		class Turret: TurretBase
		{
			minElev=-4.5;
			maxElev=+20;
		};

		canFloat=false;
		weapons[]={AT3Launcher, MachineGun12_7};
		magazines[]={AT3Launcher, MachineGun12_7};
		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.8, 1, 0.3};
	};

	class Man: Land
	{
		//--
		mapSize = 0.5;
		vehicleClass="Men";

		icon="soldier";
		autocenter = false; // no autocenter - faster animation
		isMan = true;

		displayName=$STR_DN_MAN;
		nameSound="man";

		extCameraPosition[]={0,0.3,-3.5};
		//nameSound="man";
		accuracy=0.25;
		/*!
		\patch 1.27 Date 10/18/2001 by Ondra
		- Fixed: soldier movement was heard too far by AI.
		*/
		audible=0.05;
		camouflage=1; // how easy to spot -> bigger means better spotable

		sensitivity=1;
		sensitivityEar=0.13;

		formationX=5;
		formationZ=5;
		precision=1;
		brakeDistance=1; // vehicle movement precision

		steerAheadSimul=0.2; // steer point on path properties
		steerAheadPlan=0.2;

		maxSpeed=24;

		irTarget=false; // no ir lock possible
		canHideBodies=false;
		canDeactivateMines=false;

		unitInfoType=UnitInfoSoldier;
		hideUnitInfo=true;

		armor=3;
		armorStructural=2.0; // structural dammage
		armorHead=0.7;
		armorBody=0.8;
		armorHands=0.5;
		armorLegs=0.5;

		cost=100000;
		simulation=soldier;

// wounds.hpp
		wounds[]=
{
	/////////////////////////////////////////////////////////////
	// BEGIN: cut out when using for Apply dammage in texMerge //
	// new faces

// woundsface.hpp
xicht_a.paa,xicht_a_zranen,
xicht_b.paa,xicht_a_zranen,
xicht_c.paa,xicht_a_zranen,
xicht_d.paa,xicht_a_zranen,
xicht_e.paa,xicht_e_zranen,
xicht_f.paa,xicht_a_zranen,
xicht_g.paa,xicht_a_zranen,
xicht_h.paa,xicht_a_zranen,
xicht_i.paa,xicht_a_zranen,
xicht_j.paa,xicht_a_zranen,
xicht_k.paa,xicht_a_zranen,
xicht_l.paa,xicht_a_zranen,
xicht_m.paa,xicht_a_zranen,
xicht_n.paa,xicht_a_zranen,
xicht_o.paa,xicht_o_zranen,
xicht_p.paa,xicht_a_zranen,
xicht_q.paa,xicht_a_zranen,
xicht_r.paa,xicht_a_zranen,
xicht_s.paa,xicht_a_zranen,
xicht_t.paa,xicht_a_zranen,
xicht_u.paa,xicht_a_zranen,
xicht_v.paa,xicht_v_zranen,
xicht_w.paa,xicht_w_zranen,
xicht_x.paa,xicht_a_zranen,
xicht_y.paa,xicht_a_zranen,
xicht_z.paa,xicht_a_zranen,

xicht_2a.paa,xicht_a_zranen,
xicht_2b.paa,xicht_w_zranen,
xicht_2c.paa,xicht_a_zranen,
xicht_2d.paa,xicht_v_zranen,
xicht_2e.paa,xicht_a_zranen,
xicht_2f.paa,xicht_a_zranen,
xicht_2g.paa,xicht_w_zranen,
xicht_2h.paa,xicht_a_zranen,
xicht_2i.paa,xicht_a_zranen,
xicht_2j.paa,xicht_a_zranen,
xicht_2k.paa,xicht_a_zranen,
xicht_2l.paa,xicht_a_zranen,
xicht_2m.paa,xicht_a_zranen,
xicht_2n.paa,xicht_a_zranen,
xicht_2o.paa,xicht_a_zranen,
xicht_2p.paa,xicht_2p_zranen,
xicht_2q.paa,xicht_a_zranen,
xicht_2r.paa,xicht_e_zranen,
xicht_2s.paa,xicht_a_zranen,
xicht_2t.paa,xicht_a_zranen,
xicht_2u.paa,xicht_a_zranen,
xicht_2v.paa,xicht_a_zranen,
xicht_2w.paa,xicht_w_zranen,
xicht_2x.paa,xicht_a_zranen,
xicht_2y.paa,xicht_a_zranen,
xicht_2z.paa,xicht_a_zranen
	,

	// T&L merged textures
	\merged\00007mc_vojakw2.paa,\merged\00009mc_vojakw2.paa,
	\merged\00008mc_vojake2.paa,\merged\00010mc_vojake2.paa,

	// merged textures
	00004mc_vojakw2.paa,00009mc_vojakw2.paa,
	00005mc_vojakw2.paa,00008mc_vojakw2.paa,
	00003mc_vojakw2.paa,00007mc_vojakw2.paa,

	00004mc_vojake2.paa,00007mc_vojake2.paa,
	00005mc_vojake2.paa,00008mc_vojake2.paa,

	00004mc_tankistaw2.paa,00007mc_tankistaw2.paa,
	00002mc_tankistaw2.paa,00006mc_tankistaw2.paa,

	00000mc_tankistae2.paa,00008mc_tankistae2.paa,
	00003mc_tankistae2.paa,00007mc_tankistae2.paa,

	00002mc_saboteur.paa,00007mc_saboteur.paa,
	00000mc_saboteur.paa,00006mc_saboteur.paa,
	
	00003mc_SPECNAS2.paa,00011mc_SPECNAS2.paa,
	00005mc_SPECNAS2.paa,00010mc_SPECNAS2.paa,
	
	00000mc_vojakg2.paa,00009mc_vojakg2.paa,
	00003mc_vojakg2.paa,00008mc_vojakg2.paa,

	00003mc_vojakg3.paa,00009mc_vojakg3.paa,
	00004mc_vojakg3.paa,00008mc_vojakg3.paa,
	00005mc_vojakg3.paa,00007mc_vojakg3.paa,

	00002mc_pilote2.paa,00007mc_pilote2.paa,
	00004mc_pilote2.paa,00006mc_pilote2.paa,

	00003mc_Pilotw2.paa,00007mc_Pilotw2.paa,
	00002mc_Pilotw2.paa,00006mc_Pilotw2.paa,

	00002mc_SNIPERe2.paa,00009mc_SNIPERe2.paa,
	00004mc_SNIPERe2.paa,00008mc_SNIPERe2.paa,

	// END cut out when using for Apply dammage in texMerge    //
	/////////////////////////////////////////////////////////////


	// bodies etc..	
	w_helma_front,w_helma_front_D,
	w_helma_side2,w_helma_side2_D,
	w_helma_vnitrek,w_helma_vnitrek_D,
	w_ramena,w_ramena_D,
	w_hrud_p,w_hrud_p_D,
	w_zadaruce_z,w_zadaruce_z_D,
	w_vojak_ruka_bok_l,w_vojak_ruka_bok_l_D,
	w_vojak_ruka_bok_p,w_vojak_ruka_bok_p_D,
	w_vojak_nohy_bok_l,w_vojak_nohy_bok_l_D,
	w_vojak_nohy_bok_p,w_vojak_nohy_bok_p_D,
	w_nohy_p,w_nohy_p_D,
	w_nohy_z,w_nohy_z_D,

	e_helma_front,e_helma_front_D,

	e_hrud_p,e_hrud_p_D,
	e_zada_z,e_zada_z_d, // missing _d
	e_ruka_bok_l,e_ruka_bok_l_D,
	e_ruka_bok_p,e_ruka_bok_p_D,

	e_nohy_bok_l,e_nohy_bok_l_D,
	e_nohy_bok_p,e_nohy_bok_p_D,
	e_nohy_p,e_nohy_p_D,
	e_nohy_z,e_nohy_z_D,

	e_pilot_helma_z,e_pilot_helma_z_d, // missing _d
	e_pilot_nohy_p,e_pilot_nohy_p_d,
	e_pilot_nohy_z,e_pilot_nohy_z_d,
	e_pilot_ramena,e_pilot_ramena_d,
	e_pilot_nohybok_l,e_pilot_nohybok_l_d,
	e_pilot_nohybok_p,e_pilot_nohybok_p_d,
	e_pilot_rucebok_l,e_pilot_rucebok_l_d,
	e_pilot_rucebok_p,e_pilot_rucebok_p_d,
	e_pilot_zada_z,e_pilot_zada_z_d,

	e_tankhelma_side512,e_tankhelma_side512_d, // missing
	zaloha_hrud,zaloha_hrud_d, // missing norm
	e_tank_zada_z,e_tank_zada_z_d,
	e_tank_nohy_p,e_tank_nohy_p_D,
	e_tank_nohy_z,e_tank_nohy_z_D,
	e_tank_ruka_p,e_tank_ruka_p_d,
	e_tank_ruka_l,e_tank_ruka_l_d,
	e_tank_nohybok_l,e_tank_nohybok_l_d,
	e_tank_nohybok_r,e_tank_nohybok_r_d,
	e_tankhelma_back512,e_tankhelma_back512_d, // missing norm and _d

	g_zada_z,g_zada_z_D,
	g_hrud_p,g_hrud_p_d,
	g_nohy_p,g_nohy_p_D,
	g_nohy_z,g_nohy_z_D,
	g_noha_bok_l,g_noha_bok_l_d, // missing _d
	g_noha_bok_p,g_noha_bok_p_d,
	g_ruka_bok_p,g_ruka_bok_p_d,
	g_ruka_bok_l,g_ruka_bok_l_d, // missing _d
	g_ramena,g_ramena_D,
	g_cepice_side,g_cepice_side_d,
	g_cepice_up,g_cepice_up_d,

	g2_hrud_p,g2_hrud_p_d,
	g2_zada_z,g2_zada_z_d,
	g2_nohy_z,g2_nohy_z_d,
	g2_nohy_p,g2_nohy_p_d,
	g2_nohy_bok_p,g2_nohy_bok_p_d,
	g2_nohy_bok_l,g2_nohy_bok_l_d,
	g2_ramena,g2_ramena_D,
	g2_ruka_bok_p,g2_ruka_bok_p_d,
	g2_ruka_bok_l,g2_ruka_bok_l_d,

	w_saboteur_hrud_p,w_saboteur_hrud_p_D,
	w_saboteur_zada_z,w_saboteur_zada_z_D,
	w_saboteur_nohy_z,w_saboteur_nohy_z_D,
	w_saboteur_nohy_p,w_saboteur_nohy_p_D,
	w_saboteur_ruka_p,w_saboteur_ruka_p_d,
	w_saboteur_ruka_l,w_saboteur_ruka_l_d,
	w_saboteur_ramena_z,w_saboteur_ramena_z_D, // missing _d
	w_saboteur_kukla_s,w_saboteur_kukla_s_d, // missing _d
	w_saboteur_kukla_f,w_saboteur_kukla_f_d, // missing norm

	w_sniper_rukabok_l,w_sniper_rukabok_l_d, // missing _d
	w_sniper_rukabok_p,w_sniper_rukabok_p_d,
	w_sniper_zada_z,w_sniper_zada_z_d,
	w_sniper_hrud_p,w_sniper_hrud_p_d,
	w_sniper_nohy_z,w_sniper_nohy_z_d,
	w_sniper_nohy_p,w_sniper_nohy_p_d,
	w_sniper_ramena,w_sniper_ramena_d,
	w_sniper_sitka.paa,w_sniper_sitka_d.paa,

	w_tank_hrud_p,w_tank_hrud_p_D,
	w_tank_zada_z,w_tank_zada_z_D,
	w_tank_nohy_p,w_tank_nohy_p_D,
	w_tank_nohy_z,w_tank_nohy_z_D,
	w_tank_nohybok_l,w_tank_nohybok_l_d,
	w_tank_nohybok_p,w_tank_nohybok_p_d,
	w_tank_rucebok_p,w_tank_rucebok_p_d,
	w_tank_rucebok_l,w_tank_rucebok_l_d,
	w_tank_helma_side,w_tank_helma_side_d,
	w_tank_helma_front_p,w_tank_helma_front_p_d, // missing _d
	w_tank_ramena,w_tank_ramena_d,

	w_pilot_hrud_p,w_pilot_hrud_p_D, // missing _d
	w_pilot_zada_z,w_pilot_zada_z_D,
	w_pilot_nohy_p,w_pilot_nohy_p_D,
	w_pilot_nohy_z,w_pilot_nohy_z_D,
	w_pilot_rucebok_l,w_pilot_rucebok_l_d,
	w_pilot_rucebok_p,w_pilot_rucebok_p_D,
	w_pilot_nohybok_l,w_pilot_nohybok_l_d,
	w_pilot_nohybok_p,w_pilot_nohybok_p_d,
	w_pilot_ramena,w_pilot_ramena_d,
	w_pilot_helma,w_pilot_helma_d,

	e_spec_hrud_p,e_spec_hrud_p_d, // missing _d
	e_spec_ruka_bok_p,e_spec_ruka_bok_p_d,
	e_spec_ruka_bok_l,e_spec_ruka_bok_l_d,
	e_spec_ramena,e_spec_ramena_d,
	e_spec_zada_z,e_spec_zada_p_z, // missing norm
	e_spec_hrud_p,e_spec_hrud_p_z,
	e_spec_satek_back,e_spec_satek_back_d,
	e_spec_satek_side,e_spec_satek_side_d,

	jirka_hrud_p,jirka_hrud_p_D, // missing _d
	jirka_zada_z,jirka_zada_p_D, // missing norm
	jirka_nohy_p,jirka_nohy_p_D, // missing _d
	jirka_nohy_z,jirka_nohy_z_D, // missing _d
	jirka_rukabok_p,jirka_rukabok_p_d, // missing _d
	jirka_nohybok_l,jirka_nohybok_l_d, // missing _d
	
	// angelina
	
	ang_bluza3, ang_bluza3_d,
	ang_face_f10, ang_face_f10_d,
	ang_sako_b, ang_sako_b_d,
	ang_sako_f, ang_sako_f_d,
		
	// civil 2
	karel_hrud_p,karel_hrud_p_d,
	karel_rukabok,karel_rukabok_d,
	karel_zada,karel_zada_d,

	// civil 3 	
	petr_hrud_p, petr_hrud_p_d,
	petr_zada_z,petr_zada_z_d,
	petr_nohy_zad, petr_nohy_zad_d,
	petr_nohy_pr, petr_nohy_pr_d
	
};		
		
		minGunElev=-60;maxGunElev=+60; // + up
		/*!
		\patch 1.43 Date 01/22/2002 by Viktor
		- Changed: Soldiers can aim more down from now
		*/

		minGunTurn=-5;maxGunTurn=+5; // + left - player
		//minGunTurn=-30;maxGunTurn=+30; // + left - player
		minGunTurnAI=-30;maxGunTurnAI=+30; // + left - AI

		fov=0.85; minFov=0.42; maxFov=0.85;
		class ViewPilot: ViewPilotBase
		{
			initAngleX=8; minAngleX=-40; maxAngleX=+45;
			initAngleY=0; minAngleY=-125; maxAngleY=+125;
		};
		microMimics = Micro; // see CfgMimics/Micro

		minHeadTurnAI = -70;
		maxHeadTurnAI = +70;
		
		weaponSlots = WeaponSlotPrimary + 4 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		weapons[]={RiffleGrenadeLauncher};
		magazines[]={Riffle,Riffle,Riffle,Riffle,GrenadeLauncher};
		model=vojakw;
		//picture=ivojak;
		picture=;

		// say something when hit
		
		
		hitSound1[]={voices\Hit11,db-25,1};
		hitSound2[]={voices\Hit12,db-25,1};
		hitSound3[]={voices\Hit13,db-25,1};
		hitSound4[]={voices\Hit14,db-25,1};
		hitSound5[]={voices\Hit15,db-25,1};
		hitSound6[]={voices\Hit16,db-25,1};
		hitSound7[]={voices\Hit17,db-25,1};
		hitSound8[]={voices\Hit18,db-25,1};
		hitSound9[]={voices\Hit19,db-25,1};
		hitSound10[]={voices\Hit20,db-25,1};
		hitSound11[]={voices\Hit21,db-25,1};
		hitSound12[]={voices\Hit22,db-25,1};
		hitSound13[]={voices\Hit23,db-25,1};
		hitSound14[]={voices\Hit24,db-25,1};
		hitSound15[]={voices\Hit25,db-25,1};
		hitSound16[]={voices\Hit26,db-25,1};
		hitSound17[]={voices\Hit27,db-25,1};
		hitSound18[]={voices\Hit28,db-25,1};
		hitSound19[]={voices\Hit29,db-25,1};
		hitSound20[]={voices\Hit30,db-25,1};
		
		
		
		hitSounds[]=
		{
			hitSound1,0.05,
			hitSound2,0.05,
			hitSound3,0.05,
			hitSound4,0.05,
			hitSound5,0.05,
			hitSound6,0.05,
			hitSound7,0.05,
			hitSound8,0.05,
			hitSound9,0.05,
			hitSound10,0.05,
			hitSound11,0.05,
			hitSound12,0.05,
			hitSound13,0.05,
			hitSound14,0.05,
			hitSound15,0.05,
			hitSound16,0.05,
			hitSound17,0.05,
			hitSound18,0.05,
			hitSound19,0.05,
			hitSound20,0.05
		};

		moves=NoDefaultMoves;
		
		soundEnviron[]={People\dirt_L,db-70,1};
		class SoundEnvironExt
		{
			normalExt[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},};
			normal[] = {{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1}};
			road[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
			rock[] = {{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1},{"People\concrete_L",db-95,1},{"People\concrete_R",db-95,1}};
			water[] = {{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
			gravel[] = {{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
			sand[] = {{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\sand_L",db-110,1},{"People\sand_R",db-110,1},{"People\gravel_L",db-95,1},{"People\gravel_R",db-95,1}};
			drygrass[] = {{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\forest_L",db-110,1},{"People\forest_R",db-110,1}};
			// lnggrass[] = {{"People\lnggrass_L",db-120,1},{"People\lnggrass_R",db-120,1}};
			grass[] = {{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\drygrass_L",db-110,1},{"People\drygrass_R",db-110,1}};
			forest[] = {{"People\forest_L",db-110,1},{"People\forest_R",db-110,1},{"People\grass_L",db-115,1},{"People\grass_R",db-115,1},{"People\dirt_L",db-110,1},{"People\dirt_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1}};
			mud[] = {{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\mud_L",db-110,1},{"People\mud_R",db-110,1},{"People\water_L",db-90,1},{"People\water_R",db-90,1}};
			wood[] = {{"People\wood_L",db-110,1},{"People\wood_R",db-110,1}};
			metal[] = {{"People\metal_L",db-110,1},{"People\metal_R",db-110,1}};
			snow[] = {{"People\snow_L",db-90,1},{"People\snow_R",db-90,1}};
			hallway[] = {{"People\hall_L",db-90,1},{"People\hall_R",db-90,1}}; 

			fallbody[]={{"People\fall_to_ground",db-60,1}};
			laydown[]={{"People\down",db-100,1}};
			standup[]={{"People\up",db-110,1}};
			crawl[]={{"People\crawl",db-115,1}};
		};
		soundEngine[]={People\breath,db-95,1};
		additionalSound[]={Objects\noise,db-160,1};
		//additionalSound[]={Vehicles\mediumcar,db-40,1};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.8, 0.2};

		class Reflectors
		{
			/*
			class Reflector
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.2;
				brightness = 0.001;
			};
			*/
		};

		class MGunClouds : WeaponCloudsMGun
		{
		};
		class GunClouds : WeaponCloudsGun
		{
			cloudletGrowUp = 0.2;			// grow-up time
			cloudletFadeIn = 0;		// fade-in time
			cloudletFadeOut = 0.4;		// fade-out time
			cloudletDuration = 0.2;		// time to live (not including fades)

			cloudletAlpha = 1;

			cloudletAccY = 2;					// vertical acceleration
			cloudletMinYSpeed = -10;	// vertical speed range
			cloudletMaxYSpeed = 10;

			interval = 0.02;
			size = 0.3;
			sourceSize = 0.015;
		};
	};

	// define weapons that all soldiers have by default
	//#define DefaultManWeapons Throw,Put,StrokeFist
	#define DefaultManWeapons Throw,Put

	class Civilian: Man
	{
		//--
		vehicleClass="Men";
		scope=public;
		displayName=$STR_DN_MAN;
		nameSound="man";
		model="MC civil";
		// picture=icivil;
		moves=CfgMovesMC;
		accuracy=0.40;

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		camouflage=1.2;

		cost=100000;
		side=TCivilian;
		weapons[]={DefaultManWeapons};	
		magazines[]={};	
	};
	class Civilian2: Civilian
	{
		//--
		displayName=$STR_DN_MAN2;
		model="MC civil2";
	};
	class Civilian3: Civilian
	{
		//--
		displayName=$STR_DN_MAN3;
		model="MC civil3";
	};
	class Soldier: Man
	{
		//--
		vehicleClass="";
		displayName=$STR_DN_SOLDIER;
		nameSound="soldier";

		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10*WeaponSlotItem + 2*WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;

		accuracy=0.60; //changed

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.05, 0.05};
	};
	class SoldierLAW : Soldier // used as typical cargo only
	{
		//--
		vehicleClass="";
		displayName=$STR_DN_LAW_SOLDIER;
		accuracy=1.4;
		weapons[]={Riffle, LAWLauncher};
		magazines[]={Riffle, Riffle, Riffle, Riffle, LAWLauncher, LAWLauncher};
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};

	/*!
	\patch 1.52 Date 4/21/2002 by Ondra
	- Fixed: AI perceived volume of helicopters and planes was too low.
	*/
	
	class Air: AllVehicles
	{
		//-- air vehicle
		icon="helicopter";

		displayName=$STR_DN_HELICOPTER; // assume heli until sure it's plane
		nameSound="target";
		accuracy=0.005;

		formationX=50;
		formationZ=100;
		precision=100;
		brakeDistance=200; // vehicle movement precision
		formationTime=10;

		armor=20;
		cost=10000000;
		fuelCapacity=1000;

		maxSpeed=400;

		insideSoundCoef = 0.05;

		weapons[]={MachineGun12_7};
		magazines[]={MachineGun12_7};

		type=VAir;
		irScanRangeMin = 2000;
		irScanRangeMax = 10000;
		irScanToEyeFactor = 2;
		nightVision=true;
		audible = 10; // planes are very loud

		unitInfoType=UnitInfoAirplane;

		//threat[] VSoft, VArmor, VAir 
		threat[]={0.3, 1, 0.7};

		driverAction = ManActCargo;
		gunnerAction = ManActCargo;
		commanderAction = ManActCargo;

		gunnerCanSee = CanSeeAll;
		driverCanSee = CanSeeAll;
	
		typicalCargo[]={Soldier};

		class GunFire : WeaponFireGun
		{
		};
		class GunClouds : WeaponCloudsGun
		{
		};
		class MGunFire : WeaponFireMGun
		{
		};
		class MGunClouds : WeaponCloudsMGun
		{
		};

		transportMaxMagazines = 20;
		transportMaxWeapons = 3;
	};
	class Helicopter: Air
	{
		//-- helicopter
		vehicleClass="Air";

		displayName=$STR_DN_HELICOPTER;
		nameSound="chopper";
		accuracy=0.08;

		soundEngine[]={Vehicles\helicopter,db+10,1};
		soundEnviron[]={Objects\noise,db-20,1.0};
		soundDammage[]={Objects\alarm_loop1,db-40,1};

		simulation=helicopter;

		class ViewPilot: ViewPilotBase
		{
			initFov=0.7; minFov=0.4; maxFov=1.0;
			initAngleX=0; minAngleX=-15; maxAngleX=+25;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
		};

		mainRotorSpeed = 1.0; // rotor animation parameters
		backRotorSpeed = 1.5; 

		maxMainRotorDive = 0; // rotor diving capability
		maxBackRotorDive = 0;
		minMainRotorDive = 0; // rotor diving capability
		minBackRotorDive = 0;
		neutralBackRotorDive = 0;
		neutralMainRotorDive = 0;

		armorStructural=2.0; // structural dammage
		armorHull=0.5;
		armorEngine=0.6;
		armorAvionics=1.4;
		armorVRotor=0.5;
		armorHRotor=0.7;
		armorMissiles=1.6;
		armorGlass=0.5;

		maxSpeed=300;
		enableSweep=true;

		unitInfoType=UnitInfoHelicopter;

		minFireTime=20; // minimal time spent firing on single target

		steerAheadSimul=0.5;
		steerAheadPlan=0.7;

		class TurretBase
		{
			gunAxis = "OsaHlavne";
			turretAxis = "OsaVeze";

			gunBeg = "usti hlavne";
			gunEnd = "konec hlavne";
			soundServo[]={};			
			
			minElev=-20; maxElev=+20;
			minTurn=-45; maxTurn=+45;

			body = "OtocVez";
			gun = "OtocHlaven";
		};
		class Turret: TurretBase {}

		class ViewOptics : ViewOpticsBase
		{
			initAngleX=0; minAngleX=-40; maxAngleX=17;
			initAngleY=0; minAngleY=-100; maxAngleY=100;
			initFov=0.5; minFov=0.3; maxFov=1.2;
		};

		hasGunner=true;
		driverIsCommander=true;

		gunnerOpticsModel = "optika_heli_gunner";
		
		weapons[]={MachineGun12_7, HellfireLauncher};
		magazines[]={MachineGun12_7, HellfireLauncher};

		dammageHalf[]=
		{
			jeep_kab_sklo1.paa,jeep_kab_sklo1B.paa,
			uh60_kab_sklo2.paa,uh60_kab_sklo2B.paa,
			uh30_cargo_pilotdoors.paa,uh30_cargo_pilotdoorsB.paa,
			uh60_cargo_dvereokno.paa,uh60_cargo_dvereoknoB.paa,
			uh60_gunner_okna.paa,uh60_gunner_oknaB.paa,
			ah-1_kabina_predokno.paa,ah-1_kabina_predoknoB.paa,
			ah-1_kabina_zadokno.paa,ah-1_kabina_zadoknoB.paa,
			ah-1_kabina_topokno.paa,ah-1_kabina_topoknoB.paa
		};
		dammageFull[]=
		{
			jeep_kab_sklo1.paa,jeep_kab_sklo1C.paa,
			uh60_kab_sklo2.paa,uh60_kab_sklo2C.paa,
			uh30_cargo_pilotdoors.paa,uh30_cargo_pilotdoorsC.paa,
			uh60_cargo_dvereokno.paa,uh60_cargo_dvereoknoC.paa,
			uh60_gunner_okna.paa,uh60_gunner_oknaC.paa,
			ah-1_kabina_predokno.paa,ah-1_kabina_predoknoC.paa,
			ah-1_kabina_zadokno.paa,ah-1_kabina_zadoknoC.paa,
			ah-1_kabina_topokno.paa,ah-1_kabina_topoknoC.paa
		};

		class Reflectors
		{
			class Reflector
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 1.0;
			};
		};
		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -320;
			min = 0;
			max = 125;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 12;
		};
		class IndicatorCompass
		{
			selection = "kompas";
			axis = "osa_kompas";
			angle = -360;
			min = -3.1415926536;
			max = 3.1415926536;
		};
		class IndicatorWatch
		{
			hour = "hodinova";
			minute = "minutova";
			axis = "osa_time";
			reversed = true;
		};
		class IndicatorAltRadar2
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt2";
			axis = "osa_alt2";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro2
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt2";
			axis = "osa_nm_alt2";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed2
		{
			selection = "mph2";
			axis = "osa_mph2";
			angle = -320;
			min = 0;
			max = 125;
		};
		class IndicatorVertSpeed2
		{
			selection = "vert_speed2";
			axis = "osa_vert_speed2";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM2
		{
			selection = "rpm2";
			axis = "osa_rpm2";
			angle = -320;
			min = 0;
			max = 12;
		};
		class IndicatorCompass2
		{
			selection = "kompas2";
			axis = "osa_kompas2";
			angle = -360;
			min = -3.1415926536;
			max = 3.1415926536;
		};
		class IndicatorWatch2
		{
			hour = "hodinova2";
			minute = "minutova2";
			axis = "osa_time2";
			reversed = true;
		};
	};
	class Plane: Air
	{
		//-- airplane
		vehicleClass="Air";

		icon="a10";

		displayName=$STR_DN_PLANE;
		nameSound="plane";
		accuracy=0.10;

		maxSpeed=450;
		landingSpeed = 0;
		flapsFrictionCoef = 0.5;

		formationX=200;
		formationZ=300;
		precision=200;
		brakeDistance=500; // vehicle movement precision
		steerAheadSimul=1.0;
		steerAheadPlan=2.0;
		wheelSteeringSensitivity = 1.0;

		unitInfoType=UnitInfoAirplane;
		gearRetracting = true;
		ejectSpeed[]={0,40,0};

		minFireTime=60; // minimal time spent firing on single target

		cost=2000000;
		soundEngine[]={Vehicles\01F5,db+0,0.5};
		soundEnviron[]={Objects\noise,db-10,1.0};
		soundServo[]={Vehicles\gun_elevate,db-20,0.4};
		soundDammage[]={Objects\alarm_loop1,db-40,1};
		simulation=airplane;		

		minGunElev=-0; // default - fixed gun
		maxGunElev=+0;
		minGunTurn=-0;
		maxGunTurn=+0;

		weapons[]={MachineGun12_7, MaverickLauncher};
		magazines[]={MachineGun12_7, MaverickLauncher};

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.1, 1, 0.5};

		aileronSensitivity = 1; // relative aileron sensitivity
		elevatorSensitivity = 1; // relative elevator sensitivity
		noseDownCoef = 1; // how much goes nose down during turns
		landingAoa = 10*3.1415/180;

		// internal camera viewing limitations
		class ViewPilot: ViewPilotBase
		{
			initFov=0.7; minFov=0.4; maxFov=0.85;
			initAngleX=8; minAngleX=-15; maxAngleX=+25;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
		};
		class ViewOptics : ViewOpticsBase
		{
			initAngleX=0; minAngleX=0; maxAngleX=0;
			initAngleY=0; minAngleY=0; maxAngleY=0;
			initFov=0.5; minFov=0.5; maxFov=0.5;
		};

		extCameraPosition[]={0,5,-30};

		class Reflectors
		{
			class Reflector
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 1.0;
			};
		};

		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltRadar2
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt2";
			axis = "osa_alt2";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = 0;
			min = 0;
			max = 0;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -350;
			min = 0;
			max = 300;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -360;
			min = -45;
			max = 45;
		};
		class IndicatorVertSpeed2
		{
			selection = "vert_speed2";
			axis = "osa_vert_speed2";
			angle = -360;
			min = -45;
			max = 45;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 1;
		};
		class IndicatorCompass
		{
			selection = "kompas";
			axis = "osa_kompas";
			angle = 360;
			min = -3.1415926536;
			max = 3.1415926536;
		};
		class IndicatorCompass2
		{
			selection = "kompas2";
			axis = "osa_kompas2";
			angle = 360;
			min = -3.1415926536;
			max = 3.1415926536;
		};
		class IndicatorWatch
		{
			hour = "hodinova";
			minute = "minutova";
			axis = "osa_time";
			reversed = true;
		};
		class IndicatorWatch2
		{
			hour = "hodinova2";
			minute = "minutova2";
			axis = "osa_time2";
			reversed = true;
		};
	};
	class Ship: AllVehicles
	{
		//--
		unitInfoType=UnitInfoShip;

		icon="ship";
		
		cost=10000000;
		armor=1000;
		displayName=$STR_DN_SHIP;
		nameSound="ship";
		accuracy=0.005;

		maxSpeed=30;

		simulation=ship;

		audible=6;

		formationX=50;
		formationZ=100;
		precision=25;
		brakeDistance=50; // vehicle movement precision
		formationTime=20;

		steerAheadSimul=2.0; // steer point on path properties
		steerAheadPlan=2.4;

		predictTurnSimul=2.0; // brake before turns
		predictTurnPlan=2.4;

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.2, 0.2, 0.1};

		getInRadius = 10;

		driverAction = ManActShipDriver;
		gunnerAction = ManActShipDriver;
		commanderAction = ManActShipDriver;
		cargoAction[] = {ManActShipCargo};

		getInAction = ManActGetOutCar;	// no animation
		getOutAction = ManActGetOutCar;	// no animation

		class TurretBase
		{
			gunAxis = "osa hlavne";
			turretAxis = "osa veze";

			gunBeg = "usti hlavne";
			gunEnd = "konec hlavne";
			
			soundServo[]={Vehicles\gun_elevate,db-60,1.0};
			
			minElev=-5; maxElev=+40;
			minTurn=-135; maxTurn=+135;

			body = "OtocVez";
			gun = "OtocHlaven";
		};
		class Turret: TurretBase {}

		class ViewPilot: ViewPilotBase
		{
			initFov=1.0; minFov=0.42; maxFov=1.2;
			initAngleX=6; minAngleX=-8; maxAngleX=+10;
			initAngleY=0; minAngleY=-100; maxAngleY=+100;
		};
		class ViewOptics : ViewOpticsBase
		{
			initFov=0.7; minFov=0.07; maxFov=0.35;
		};

		class GunFire : WeaponFireGun
		{
		};
		class GunClouds : WeaponCloudsGun
		{
		};
		class MGunFire : WeaponFireMGun
		{
		};
		class MGunClouds : WeaponCloudsMGun
		{
		};
	};

	class SmallShip: Ship
	{
		//--
		cost=50000;
		armor=300;
		displayName=$STR_DN_SMALL_SHIP;
		accuracy=0.20;
		soundEngine[]={Vehicles\GuardShip,db-55,1};
		
		/*
		class TurretBase: Turret {};
		class Turret
		{
			minElev=-4.5;
			maxElev=+20;
		};
		*/

		fuelCapacity=700;

		weapons[]={Browning};
		magazines[]={Browning};

		maxSpeed = 60;

		steerAheadSimul=2; // steer point on path properties
		steerAheadPlan=2;

		predictTurnSimul=3; // brake before turns
		predictTurnPlan=3;

		precision=50;
		brakeDistance=50; // vehicle movement precision

		hasGunner=true;
		hasCommander=false;
		driverIsCommander=true;

		class Reflectors
		{
			class Reflector
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};

		transportMaxMagazines = 100;
		transportMaxWeapons = 20;
	};

	class BigShip: Ship
	{
		//--
		cost=10000000;
		displayName=$STR_DN_BIG_SHIP;
		accuracy=0.20;
		armor=1000;

		soundEngine[]={Vehicles\BigShip,db-55,1};

		weapons[]= {Gun120, MachineGun12_7};
		magazines[]=
		{
			Gun120, Gun120, Gun120, Gun120,
			MachineGun12_7, MachineGun12_7
		};

		transportMaxMagazines = 500;
		transportMaxWeapons = 200;
	};

	
	//WEST	
	class Jeep: Car
	{
		//--
		scope=public;
		crew = SoldierWB;
		picture=ijeepMUTT;

		maxSpeed=100;

		side=TWest;
		displayName=$STR_DN_JEEP;
		nameSound="jeep";
		accuracy=0.50;

		armor=20;
		cost=30000;
		fuelCapacity=50;

		transportSoldier = 3;
		transportAmmo = 0;

		model=jeep;

		armorWheels=0.12;

		driverAction = ManActJeepDriver;

		cargoAction[] =
		{
			ManActJeepCoDriver,ManActJeepCoDriverBack
		};
		cargoIsCoDriver[] = {true,false};

		soundEngine[]={Vehicles\jeepmove,db-15,1};

		typicalCargo[]={Soldier, SoldierLAW};

		dammageHalf[]=
		{
			jepp4x4_glass.paa,jepp4x4_glassB.paa,
			jepp_kab_sklo1.paa,jepp_kab_sklo1B.paa,
			jepp_kab_sklo2.paa,jepp_kab_sklo2B.paa,
			scud_sklo.paa,scud_skloB.paa,
			scud_sklo2.paa,scud_sklo2B.paa,
			scud_sklo3.paa,scud_sklo3B.paa, 
			scud_sklo4.paa,scud_sklo4B.paa
		};
		dammageFull[]=
		{
			jepp4x4_glass.paa,jepp4x4_glassC.paa,
			jepp_kab_sklo1.paa,jepp_kab_sklo1C.paa,
			jepp_kab_sklo2.paa,jepp_kab_sklo2C.paa,
			scud_sklo.paa,scud_skloC.paa,
			scud_sklo2.paa,scud_sklo2C.paa,
			scud_sklo3.paa,scud_sklo3C.paa, 
			scud_sklo4.paa,scud_sklo4C.paa
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 40;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -240;
			min = 0;
			max = 1;
		};
	};

	/*!
	\patch 1.54 Date 5/4/2002 by Ondra
	- Fixed: Jeep with machine gun shows ammo count.
	*/
	
	
	class JeepMG: Jeep
	{
		//--
		displayName= $STR_DN_JEEP_MG;
		model=Jeep_mg.p3d;
		picture=ijeepmg.paa;
		gunnerAction=ManActJeepGunner;
		hasGunner=true;
		castGunnerShadow=true;
		ejectDeadGunner=true;
		castDriverShadow=true;
		driverIsCommander=true;
		scope=public;
		//canFloat=true;
		
		weapons[]={Browning};
		magazines[]={Browning};

		gunnerOpticsModel = "optika_empty";
		unitInfoType=UnitInfoSoldier;

		transportSoldier = 1;

		class Turret
		{
			gunAxis = "OsaHlavne";
			turretAxis = "OsaVeze";
			soundServo[]={};

			gunBeg = "usti hlavne";
			gunEnd = "konec hlavne";
			
			minElev=-5; maxElev=+40;
			minTurn=-360; maxTurn=+360;

			body = "OtocVez";
			gun = "OtocHlaven";
		};
		class ViewGunner
		{
			initAngleX=5; minAngleX=-30; maxAngleX=+30;
			initAngleY=0; minAngleY=0; maxAngleY=0;
			initFov=0.7; minFov=0.42; maxFov=0.85;
		};		
		class MGunClouds : WeaponCloudsMGun
		{
		};
	};

	class SkodaHelper: Car
	{
		scope=private;
		picture=iskoda;

		maxSpeed=125;

		side=TCivilian;
		nameSound="car";
		displayName=$STR_DN_SKODA;
		accuracy=0.50;

		armor=20;
		cost=2000;
		fuelCapacity=50;

		transportSoldier = 3;
		transportAmmo = 0;

		terrainCoef=10.0;

		soundEngine[]={Vehicles\car,db-35,1.8};

		weapons[]={SportCarHorn};
		magazines[]={};

		driverAction = ManActSkodaDriver;

		cargoAction[] =
		{
			ManActSkodaCoDriver,ManActSkodaCoDriverBack
		};
		cargoIsCoDriver[] = {true,false};

		typicalCargo[]={};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = +254;
			min = 0;
			max = 180 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -255;
			min = 0;
			max = 1;
		};
	};

	class SkodaBase: SkodaHelper
	{
		accuracy=1000;
	};


/*!
	\patch 1.01 Date 06/11/2001 by Jirka
	- Fixed: bad speed indicator direction for Sport Car
	\patch_internal 1.01 Date 06/11/2001 by Jirka
	- added classes IndicatorSpeed and IndicatorRPM
*/
	class Rapid: SkodaBase
	{
		//--
		vehicleClass="Car";

		scope=public;
		picture=iskoda;

		maxSpeed=200;

		displayName=$STR_DN_ASTON;
		nameSound="car";
		accuracy=0.50;

		armor=10;
		cost=90000;
		fuelCapacity=50;

		transportSoldier = 1;

		model=rapid;

		soundEngine[]={Vehicles\car,db-30,1.5};

		weapons[]={SportCarHorn};
		magazines[]={};

		typicalCargo[]={};

		dammageHalf[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassB.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1B.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2B.paa,
			scud_sklo.paa,scud_skloB.paa,
			scud_sklo2.paa,scud_sklo2B.paa,
			scud_sklo3.paa,scud_sklo3B.paa, 
			scud_sklo4.paa,scud_sklo4B.paa,
			rapid_skloP.paa, rapid_skloPB.paa
		};
		dammageFull[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassC.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1C.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2C.paa,
			scud_sklo2.paa,scud_sklo2C.paa,
			scud_sklo3.paa,scud_sklo3C.paa, 
			scud_sklo4.paa,scud_sklo4C.paa,
			rapid_skloP.paa, rapid_skloPC.paa
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -260;
			min = 0;
			max = 180 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -240;
			min = 0;
			max = 1;
		};
	};
	class RapidY: Rapid
	{
		//--
		vehicleClass="Car";

		scope=public;
		model=rapid_y;
	};
	
	

	class Skoda: SkodaBase
	{
		//--
		scope=public;
		model=skodovka;
		displayName=$STR_DN_SKODA_YELLOW;
	};

	class SkodaBlue: SkodaBase
	{
		//--
		scope=public;
		model = skodovka_blue;
		displayName=$STR_DN_SKODA_BLUE;
	};
	class SkodaRed: SkodaBase
	{
		//--
		scope=public;
		model = skodovka_red;
		displayName=$STR_DN_SKODA_RED;
	};
	class SkodaGreen: SkodaBase
	{
		//--
		scope=public;
		model = skodovka_green;
		displayName=$STR_DN_SKODA_GREEN;
	};


	class Tractor : Car
	{
		//--
		scope=public;
		picture=itruck5t;
		icon=truck;

		side=TCivilian;
		displayName=$STR_DN_TRACTOR;
		nameSound="tractor";
		accuracy=0.30;

		fuelCapacity=50;
		transportSoldier = 0;
		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		weapons[]={};
		magazines[]={};

		wheelCircumference=8;
		turnCoef=9.0;

		maxSpeed=30;

		cost=10000;
		armor=30;
		model=traktor;

		soundEngine[]={Vehicles\TractorRun,db-30,0.5};

		typicalCargo[]={};

		driverAction = ManActTractorDriver;
		getInAction = ManActGetInTank;
		getOutAction = ManActGetOutTank;
	};


	class Truck: Car
	{
		//--
		nameSound="truck";

		formationX=20;
		formationZ=30;

		getInAction = ManActGetInTank;
		getOutAction = ManActGetOutTank;

		armorWheels=0.3;
		damperSize = 0.2;

		// internal camera viewing limitations
		fov=1.0; minFov=0.6; maxFov=1.4;

		transportMaxMagazines = 200;
		transportMaxWeapons = 50;
	};

	//Western trucks
	class Truck5t : Truck
	{
		//-- 5 ton truck
		scope=public;
		crew = SoldierWB;
		picture=itruck5t;
		icon=truck;

		model=truck5t;
		hiddenSelections[] = {ammo};

		side=TWest;
		displayName=$STR_DN_5T_TRUCK;
	
		accuracy=0.30;

		fuelCapacity=200;
		transportSoldier = 12;

		DefaultWestMagazines(1)

		driverAction = ManActTruck5tDriver;

		cargoAction[] =
		{
			ManActTruck5tCoDriver,ManActTruck5tCoDriver,
			ManActCargo
		};
		cargoIsCoDriver[] = {true,true,false};

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		camouflage=4; // no camouflage color  - easy to spot

		weapons[]={TruckHorn};
		magazines[]={};

		wheelCircumference=4.513;
		turnCoef=6.0;

		maxSpeed=80;

		cost=70000;
		armor=20;

		initCargoAngleY=+185; // cargo viewing limitations

		soundEngine[]={Vehicles\dieseltruckloop2,db-20,1};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -210;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -220;
			min = 0;
			max = 1;
		};
	};

	class Truck5tOpen : Truck5t
	{
		//--
		scope=public;
		model=truck5t2;
		hiddenSelections[] = {};
		displayName=$STR_DN_5T_TRUCK_OPEN;
		accuracy=1000; // never recognized
	};

	class Truck5tRich : Truck5t
	{
		scope=protected;
		displayName="RichTruck";
		accuracy=1000; // never recognized
		cost=1000000;
	};

	class Truck5tRepair : Truck5t
	{
		//--
		vehicleClass="Support";
		picture=itruck5trepair;
		icon="Repair_move";

		scope=public;
		displayName=$STR_DN_REPAIT_TRUCK;
		accuracy=0.90;

		transportSoldier = 2;
		transportRepair = 200000000;

		model=truck5trepair;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		typicalCargo[]={};

		transportMaxMagazines = 50;
		transportMaxWeapons = 10;
	};
	class Truck5tReammo : Truck5t
	{
		//--
		vehicleClass="Support";

		icon="Ammo_move";

		scope=public;
		displayName=$STR_DN_REAMMO_TRUCK;
		accuracy=0.90;

		transportSoldier = 2;

		DefaultWestMagazines(1)

		transportAmmo = 300000;

		model=Truck5t;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		typicalCargo[]={};
	};
	class Truck5tRefuel : Truck5t
	{
		//--
		vehicleClass="Support";

		picture=iTruck5tfuel;
		icon="Fuel_move";

		scope=public;
		displayName=$STR_DN_REFUEL_TRUCK;
		nameSound="truck";
		accuracy=0.80;

		transportFuel = 3000;
		transportSoldier = 2;
		transportAmmo = 0;
		
		model=Truck5tfuel;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		typicalCargo[]={};
		transportMaxMagazines = 20;
		transportMaxWeapons = 5;
	};
	//Western soldiers	
	class SoldierWB : Soldier
	{
		//-- basic western soldier
		model="MC vojakW2";
		hiddenSelections[] = {"medic"};
		moves=CfgMovesMC;
		//picture=ivojak;
		vehicleClass="Men";
		scope=public;
		side=TWest;
		accuracy=0.7;
		displayName=$STR_DN_SOLDIER;
		weapons[]={M16, DefaultManWeapons};
		magazines[]=
		{
			M16, M16, M16, M16,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
		cost=40000;
	};

	class SoldierWG: SoldierWB
	{
		//-- western soldier with grenade launcher
		//picture=igrenadier;
		vehicleClass="Men";
		scope=public;
		cost=60000;
		displayName=$STR_DN_GRENADIER;
		accuracy=1000; // never recognized
		weapons[]={M16GrenadeLauncher, DefaultManWeapons};
		magazines[]={M16, M16, M16, M16, GrenadeLauncher, GrenadeLauncher, GrenadeLauncher};
	};
	class SoldierWMedic: SoldierWB
	{
		//--
		//model=vojakw_medic;
		accuracy=1000; // never recognized
		// picture=imedic;
		picture=\misc\medik.paa;
		vehicleClass="Men";
		scope=public;
		cost=60000;
		displayName=$STR_DN_MEDIC;
		weaponSlots = WeaponSlotPrimary + 4 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		attendant = true;
		weapons[]={M16, DefaultManWeapons};
		magazines[]={M16, M16, M16, M16};
		nameSound="medic";
		hiddenSelections[] = {};
	};

	class SoldierWNOG: SoldierWB {scope=protected;};
	class SoldierW: SoldierWG {scope=protected;};
	class SoldierWCrew: SoldierWB
	{
		//--
		// picture=icrew;
		model="MC tankistaW2";
		nameSound="crew";
		accuracy=1000; // never recognize
		displayName=$STR_DN_CREW;
		weapons[]={M4, NVGoggles, DefaultManWeapons};
		magazines[]=
		{
			M4, M4, M4, M4,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
	};
	class SoldierWPilot: SoldierWB
	{
		//--
		// picture=ipilot;
		model="MC pilotW2";
		nameSound="pilot";
		displayName=$STR_DN_PILOT;
		weapons[]={M4, NVGoggles, DefaultManWeapons};
		magazines[]=
		{
			M4, M4, M4, M4,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
	};

	class SoldierWMG: SoldierWB
	{
		//-- western soldier with machine gun
		// picture=ismg;
		nameSound="machineGunner";
		//model=mgw;
		displayName=$STR_DN_MGUNNER;
		cost=60000;
		accuracy=1.5;
		weapons[]={M60, DefaultManWeapons};	
		magazines[]=
		{
			M60, M60, M60, M60, M60
		};	
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.1, 0.8};
	};
	class SoldierWLAW: SoldierWB
	{
		//-- western soldier with LAW launcher
		// picture=islaw;
		vehicleClass="Men";
		scope=public;
		nameSound="missileSoldier";
		//model=vojakw;
		nightVision=true;
		displayName=$STR_DN_LAW_SOLDIER;
		cost=150000;
		side=TWest;
		accuracy=1.5;
		weapons[]={M16, LAWLauncher, DefaultManWeapons};
		magazines[]={M16, M16, M16, M16, LAWLauncher, LAWLauncher, LAWLauncher};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierWAT: SoldierWLAW
	{
		//-- western soldier with guided AT missile
		// picture=isat;
		displayName=$STR_DN_CG_SOLDIER;
		nameSound="missileSoldier";
		accuracy=1.5;
		weapons[]={M16, CarlGustavLauncher, DefaultManWeapons};
		magazines[]={M16, M16, M16, M16, CarlGustavLauncher};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierWAA: SoldierWLAW
	{
		//-- western soldier with AA missile
		// picture=isaa;
		displayName=$STR_DN_AA_SOLDIER;
		nameSound="missileSoldier";
		accuracy=1.5;
		weapons[]={M16, AALauncher, DefaultManWeapons};
		magazines[]={M16, M16, M16, M16, AALauncher};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.9};
	};
	class SoldierWMortar: SoldierWG
	{
		//-- western soldier with riffle grenade
		// picture=imortar;
		displayName=$STR_DN_MORTAR;
		accuracy=1.5;
		weapons[]={M16, DefaultManWeapons};
		magazines[]=
		{
			M16, M16, M16, M16,
			Mortar, Mortar, Mortar
		};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 1, 0.1};
	};
	class SoldierWSniper: SoldierWB
	{
		//--
		//picture=isniper;
		picture=\misc\sniper.paa;

		displayName=$STR_DN_SNIPER;
		nameSound="sniper";
		accuracy=3.5; // hard to recognize
		nightVision=true;
		camouflage=0.6; // how easy to spot -> bigger means better spotable
		sensitivity=2; // eye sensitivity
		cost=250000;
		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 4 * WeaponSlotItem + 2 * WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		weapons[]={M21, DefaultManWeapons};
		magazines[]=
		{
			M21, M21, M21, M21
		};
		model= "mc sniperw2.p3d";

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.1, 0.1};
	};
	class SoldierWLAWSniper: SoldierWSniper
	{
		scope = protected;
		displayName=$STR_DN_AT4_SNIPER;
		weapons[]={M21, LAWLauncher, DefaultManWeapons};
		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10*WeaponSlotItem + 2*WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		magazines[]=
		{
			M21, M21, M21, M21,
			LAWLauncher, LAWLauncher
		};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierWSaboteur: SoldierWB
	{
		scope = protected;
		//picture=isaboteur;
		picture=\misc\meciky.paa;

		accuracy=3.5; // hard to recognize
		cost=400000;
		
		nameSound = "blackOp";
		displayName=$STR_DN_BLACKOP;
		weapons[]={HK, DefaultManWeapons};
		magazines[]=
		{
			HK, HK, HK, HK,
			TimeBomb, TimeBomb, TimeBomb
		};
		camouflage=0.7; // how easy to spot -> bigger means better spotable

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.1};
		model= "mc saboteur.p3d";

		canHideBodies = true;
		canDeactivateMines=true;
		nightVision=true;
	};
	class SoldierWSaboteurPipe: SoldierWSaboteur
	{
		//--
		scope = public;
		displayName=$STR_DN_BLACKOP;
		weapons[]={HK, NVGoggles, DefaultManWeapons};
		magazines[]=
		{
			HK, HK, HK, HK,
			PipeBomb, PipeBomb, PipeBomb
		};
	};
	class SoldierWSaboteurDay: SoldierWSaboteurPipe
	{
		//--
		scope = public;
		model= "mc saboteurday.p3d";
		displayName=$STR_DN_BLACKOPDAY;
		weapons[]={HK, Binocular, DefaultManWeapons};
		magazines[]=
		{
			HK, HK, HK, HK,
			PipeBomb, PipeBomb, PipeBomb
		};
	};
	class SoldierWMiner: SoldierWB
	{
		//--
		//picture=iminer;
		displayName=$STR_DN_ENGINEER;
		canDeactivateMines=true;
		picture=\misc\sapper.paa;
		accuracy=1000; // never recognize
		weapons[]={M16, Binocular, DefaultManWeapons};
		magazines[]=
		{
			M16, M16, M16, M16,
			Mine, Mine, Mine
		};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.1};
	};
	class OfficerW: SoldierWB
	{
		//--
		//picture=igrenadier;
		picture=\misc\frcky.paa;
		nameSound="officer";
		scope=public;
		model = "mc vojakwo2.p3d";
		//model=vojakwoficer;
		displayName=$STR_DN_OFFICER;
		accuracy=2.0;
		cost=500000;
		nightVision=true;
		weapons[]= {M16, Binocular, DefaultManWeapons};	
		magazines[]=
		{
			M16, M16, M16, M16,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade,
			SmokeShell, SmokeShell
		};	
	};
	class OfficerWNight: SoldierWB
	{
		//picture=igrenadier;
		picture=\misc\frcky.paa;
		nameSound="officer";
		scope=public;
		model = "mc vojakwo2.p3d";
		//model=vojakwoficer;
		displayName=$STR_DN_OFFICERNIGHT;
		accuracy=2.0;
		cost=500000;
		nightVision=true;
		weapons[]= {M16GrenadeLauncher, Binocular, NVGoggles, DefaultManWeapons};	
		magazines[]=
		{
			M16, M16, M16, M16,
			HandGrenade, HandGrenade, HandGrenade,
			Flare, Flare, Flare
		};	
	};
	class SoldierWCaptive : SoldierWB
	{
		//--
		cost=50000;
		displayName=$STR_DN_SOLDIERCAPTIVE;
		weapons[] = {};
		magazines[] = {};
	};
	class M1Abrams: Tank
	{
		//--
		scope=public;
		crew = SoldierWCrew;
		picture=iabrams;

		side=TWest;
		displayName=$STR_DN_M1A1;
		nameSound="Abrams";
		accuracy=0.40;

		armor=900;
		cost=4000000;

		maxSpeed=72;

		soundEngine[]={Vehicles\ModernIdle1,db-30,1};
		soundEnviron[]={Vehicles\ModernRolling_Treads1,db-40,1};

	
		model=M1_abrams;
		weapons[]={Gun120,MachineGun12_7};
		magazines[]={Heat120,Shell120,MachineGun12_7};

		gunnerAction = ManActM1A1Gunner;
		gunnerInAction = ManActM1A1Gunner;
		driverAction = ManActM1A1DriverOut;
		driverInAction = ManActM1A1Driver;
		commanderAction = ManActM1A1CommanderOut;
		commanderInAction = ManActM1A1Commander;
		
		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 1, 0.3};

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = -100;
		};
		class HatchCommander
		{
			selection = "poklop_commander";
			axis = "osa_poklop_commander";
			angle = 95;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -270;
			min = 0;
			max = 80 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -270;
			min = 0;
			max = 1;
		};
	};
	class M1AbramsAuto: M1Abrams
	{
		scope=protected;
		displayName=$STR_DN_M1A1_AUTO;
		hasGunner=false;
		hasCommander=false;
	};
	class M60: Tank
	{
		//--
		scope=public;
		crew = SoldierWCrew;
		picture=im60;

		side=TWest;
		displayName=$STR_DN_M60;
		nameSound="M60";
		accuracy=0.70;

		armor=300;
		cost=800000;

		maxSpeed=54;

		gunnerAction = ManActM60Gunner;
		gunnerInAction = ManActM60Gunner;
		driverAction = ManActM60DriverOut;
		driverInAction = ManActM60Driver;
		commanderAction = ManActM60CommanderOut;
		commanderInAction = ManActM60Commander;
	
		model=M60;
		weapons[]={Gun105,MachineGun7_6};
		magazines[]={Heat105,Shell105,MachineGun7_6};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.6, 0.2};

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = -100;
		};
		class HatchCommander
		{
			selection = "poklop_commander";
			axis = "osa_poklop_commander";
			angle = -95;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -270;
			min = 0;
			max = 60 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -315;
			min = 0;
			max = 1;
		};
	};
	/*!
	\patch 1.06 Date 7/19/2001 by Jirka
	- Fixed: M113 gunner view
	*/

	class M113: APC
	{
		//--
		scope=public;
		crew = SoldierWCrew;
		picture=im113;

		side=TWest;
		displayName=$STR_DN_M113;
		nameSound="m113";
		accuracy=0.30;

		armor=150;
		cost=100000;

		maxSpeed=60;

		hasCommander=false;
		// CHANGED
		outGunnerMayFire = true;
		forceHideGunner = true;
		viewGunnerInExternal = true;

		transportSoldier = 8;
		irScanRangeMin = 0;
		irScanRangeMax = 0;

		DefaultWestMagazines(1);
		transportAmmo = 0;

		gunnerAction = ManActM113Gunner;
		gunnerInAction = ManActM113Gunner;
		driverAction = ManActM113DriverOut;
		driverInAction = ManActM113Driver;

		soundEnviron[]={Vehicles\OldRolling_Treads1,db-20,0.7};
		soundEngine[]={Vehicles\m113b,db-20,1};
		soundCrash[]={Vehicles\crash_small2,db-20,1};
		soundGear[]={Vehicles\Gear_Trans1,db-40,1};

		model=m113;
		canFloat=true;

		class Turret: TurretBase
		{
			minElev=-12;
			maxElev=+20;
			minTurn=-360;
			maxTurn=+360;
		};

		//gunnerOpticsModel = "optika_m2mg";
		gunnerOpticsModel = "optika_empty";

		initCargoAngleY=+90; // cargo viewing limitations

		weapons[]={Browning};
		magazines[]={Browning};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.9, 0.2, 0.1};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = 175;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -290;
			min = 0;
			max = 64/3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -235;
			min = 0;
			max = 1;
		};
		transportMaxMagazines = 100;
		transportMaxWeapons = 20;
	};
	class M113Ambul: M113
	{
		//--
		accuracy=1000; // never recognized
		vehicleClass="Support";
		icon="Ambulance_move";
		picture=im113_ambu;
		nameSound="ambulance";

		scope=public;
		displayName=$STR_DN_M113_AMB;

		DefaultWestMagazines(0);
		attendant = true;

		model=M113_ambulance;
		weapons[]={};
		magazines[]={};

		hasGunner = false;
		transportSoldier = 3;

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		typicalCargo[]={};

		cargoAction[] = {ManActM113Medic, ManActM113Medic, ManActM113Injured};
		cargoIsCoDriver[] = {false, false, false};
		transportMaxMagazines = 0;
		transportMaxWeapons = 0;
	};
	/*!
	\patch 1.75 Date 3/7/2002 by Jirka
	- New: rotation machine gun animation
	*/
	class Cobra: Helicopter
	{
		//--
		picture=icobra;
		crew = SoldierWPilot;
		scope=public;
		side=TWest;
		displayName=$STR_DN_AH1;
		nameSound="cobra";
		accuracy=0.30;

		driverAction = ManActAH1Pilot;
		gunnerAction = ManActAH1Gunner;

		maxSpeed = 270;

		//soundEngine[]={Vehicles\ah1cobra,db+10,1};

		armor=50;
		cost=10000000;
		model=ah1_cobra;

		rotorBig = vrtule_velka;
		rotorBigBlend = vrtule_velka_bl_;
		rotorSmall = vrtule_mala;
		rotorSmallBlend = vrtule_mala_bl;
		weapons[]={MachineGun30W, HellfireLauncherCobra,ZuniLauncher38};
		magazines[]={MachineGun30W, HellfireLauncherCobra,ZuniLauncher38};

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.3, 1, 0.8};

		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -320;
			min = 0;
			max = 125;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 12;
		};
		laserScanner = true;
		class ReloadAnimations
		{
			class MachineGun30W
			{
				weapon = MachineGun30W;
				angle0 = 0;
				angle1 = -2 * 3.141592654;
				multiplier = 500;
				type = rotation;
				animPeriod = 1;
				selection = gatling;
				begin = "usti hlavne";
				end = "konec hlavne";
			};
		};
	}; 
	/*!
	\patch 1.21 Date 8/14/2001 by Ondra
		- Fixed: Chinook second rotor rotates in opposite direction.
		- New: Chinook rotors change orientations when accelerating / decelerating.
	*/
	class Ch47D: Helicopter
	{
		//--
		access = ReadAndWrite;
		
		//scope=protected;

		mainRotorSpeed = 1.0;
		backRotorSpeed = -1.0; 

		minMainRotorDive = -9;
		maxMainRotorDive = 15;
		neutralMainRotorDive = -5;

		minBackRotorDive = -15;
		maxBackRotorDive = 9;
		neutralBackRotorDive = -5;

		transportMaxMagazines = 200;
		transportMaxWeapons = 50;
	};
	/*!
	\patch 1.86 Date 9/17/2002 by Ondra
	- Fixed: Parachutes no longer smoke when destroyed.
	*/
	
	class ParachuteBase: Helicopter
	{
		scope = private;
		destrType=DestructNo;

		simulation=parachute;

		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 10*WeaponSlotItem + 2*WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;

		autocenter = false; // no autocenter - needed for RT animation

		vehicleClass="Air";
		displayName=$STR_DN_PARACHUTE;
		nameSound="man";
		model="para";
		picture=ivojak;
		icon = padak.paa;
		accuracy=0.1;

		fuelCapacity=0;
		unitInfoType=UnitInfoSoldier;
		hideUnitInfo=true;
		irTarget = false;
		hasGunner = false;

		soundEnviron[]={Objects\noise,db-40,0.25};
		soundGetOut[]={,db-70,1};
		soundCrash[]={,db-70,1};
		soundLandCrash[]={,db-70,1};
		soundWaterCrash[]={Explosions\intowater,db-30,1};

		driverCanSee = CanSeeEye+CanSeeEar;
		driverAction = ManActPara;
		armor = 10;

		class ViewOptics : ViewOpticsBase
		{
			initAngleX=0; minAngleX=-40; maxAngleX=17;
			initAngleY=0; minAngleY=-100; maxAngleY=100;
			initFov=0.5; minFov=0.3; maxFov=1.2;
		};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		cost=100000;
		//side=TWest;
		weapons[]={};
		magazines[]={};

	};
	/*!
	\patch 1.22 Date 8/30/2001 by Ondra
	- Fixed: Introduced east, civilian and resistance parachute (can be placed in mission editor).
	*/
	class ParachuteEast: ParachuteBase
	{
		//--
		scope = public;
		accuracy=0.5;
		side=TEast;
		crew = SoldierESaboteurPipe;
	};
	class ParachuteWest: ParachuteBase
	{
		//--
		scope = public;
		accuracy=0.5;
		side=TWest;
		crew = SoldierWSaboteurPipe;
	};
	class ParachuteC: ParachuteBase
	{
		//--
		scope = public;
		accuracy=0.5;
		side=TCivilian;
		crew = Civilian;
	};
	class ParachuteG: ParachuteBase
	{
		//--
		scope = public;
		accuracy=0.5;
		side=TGuerrila;
		crew = SoldierGB;
	};
	// for backward compatibility with older mission source
	class Parachute: ParachuteWest
	{
		scope = protected
	};
	/*
	\patch 1.21 Date 8/14/2001 by Ondra
		- Fixed: UH60 main rotor rotated in bad direction.
	*/
	class UH60: Helicopter
	{
		//--
		scope=public;
		crew = SoldierWPilot;
		picture=iuh60;

		maxSpeed = 270;

		side=TWest;
		displayName=$STR_DN_UH60;
		nameSound="blackhawk";
		accuracy=0.30;
		armor=60;
		cost=10000000;

		mainRotorSpeed = -1;

		model=uh-60;
		rotorBig = vrtule_uh_v;
		rotorBigBlend = vrtule_uh_v_bl;
		rotorSmall = vrtule_uh_m;
		rotorSmallBlend = vrtule_uh_m_bl;

		soundEngine[]={Vehicles\uh1,db+10,1.5};

		weapons[]={ZuniLauncher38};
		magazines[]={ZuniLauncher38};

		driverAction = ManActUH60Pilot;
		gunnerAction = ManActUH60Pilot;

		gunnerUsesPilotView = true;

		transportSoldier = 12;
		transportAmmo = 0;

		initCargoAngleY=+10; // cargo viewing limitations
		minCargoAngleY=-60;
		maxCargoAngleY=+120;

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.3, 1, 0.4};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

		class Reflectors
		{
			class Left
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 1.0;
			};
			class Right
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 1.0;
			};
		};
		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -350;
			min = 0;
			max = 175;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 12;
		};
		class IndicatorAltRadar2
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt2";
			axis = "osa_alt2";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro2
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt2";
			axis = "osa_nm_alt2";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed2
		{
			selection = "mph2";
			axis = "osa_mph2";
			angle = -350;
			min = 0;
			max = 175;
		};
		class IndicatorVertSpeed2
		{
			selection = "vert_speed2";
			axis = "osa_vert_speed2";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM2
		{
			selection = "rpm2";
			axis = "osa_rpm2";
			angle = -320;
			min = 0;
			max = 12;
		};
		transportMaxMagazines = 150;
		transportMaxWeapons = 30;
	}; 

	class UH60MG: UH60
	{
		//--
		displayName=$STR_DN_UH60_MG;
		nameSound="blackhawk";
		accuracy=1000;
		model="uh-60mg";

		transportSoldier = 12;

		enableSweep=false;
		gunnerAction = ManActUH60Gunner;

		gunnerOpticsModel = "optika_empty";

		weapons[]={Browning};
		magazines[]={Browning};

		class Turret: TurretBase
		{
			minElev=-42; maxElev=+5;
			minTurn=30; maxTurn=150;
			soundServo[]={,db-40,1.0};
		}
		class ViewGunner: ViewGunnerBase
		{
			initAngleY=+90; minAngleY=+30; maxAngleY=+150;
			initAngleX=0; minAngleX=-42; maxAngleX=+5;
		};
	};

	/*!
		\patch 1.24 Date 9/20/2001 by Ondra
		- Fixed: Su25 armor was too low.
	*/
	class Su25: Plane
	{
		//--
		//access = ReadAndCreate; // cannot be verified - used for addon patching
		access = ReadAndWrite; // cannot be verified - used for addon patching
		armor = 50;
	};

	/*!
		\patch 1.24 Date 9/20/2001 by Ondra
		- Fixed: A10 armor was too low.
	*/
	class A10: Plane
	{
		//--
		scope=public;
		crew = SoldierWPilot;
		picture=ia10;

		side=TWest;
		displayName=$STR_DN_A10;
		nameSound="thunderbolt";
		accuracy=0.30;

		driverAction = ManActA10Pilot;

		maxSpeed = 600;

		laserScanner = true;

		armor=50;
		cost=20000000;
		model=a10;
		weapons[]={MaverickLauncher, MachineGun30A10Burst};
		magazines[]={MaverickLauncher, MachineGun30A10Burst};
		//weapons[]={MachineGun30};
		//magazines[]={MachineGun30};
		fov=0.5;

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.1, 1, 0.7};

		class Reflectors
		{
			class Reflector
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};
	};
	
	/*!
		\patch 1.30 Date 11/01/2001 by Ondra
		- Fixed: Cessna engine sound was too weak.
	*/
	class Cessna: A10
	{
		//--
		scope=public;
		//picture=icessna;

		crew = Civilian;

		side=TCivilian;
		displayName=$STR_DN_PLANE;
		nameSound="plane";
		accuracy=0.30;

		maxSpeed = 300;
		gearRetracting = false;
		ejectSpeed[]={0,0,0};

		armor=15;
		cost=200000;
		model=cessna182;

		picture=icessna;
/*!
		\patch 1.46 Date 3/4/2002 by Viktor
		- Fixed: Appropriate picture for Cessna.
*/

		weapons[]={};
		magazines[]={};
		fov=0.5;

		landingAoa = 7*3.1415/180;

		driverAction=ManActCessnaPilot;
		cargoAction[]={ManActCessnaCoPilot,ManActCessnaCargo};

		soundEngine[]={Vehicles\plane,db-10,1};
		soundEnviron[]={Objects\noise,db-60,1.0};
		soundServo[]={Vehicles\gun_elevate,db-40,0.4};

		transportSoldier = 3;

		extCameraPosition[]={0,2,-30};

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.1, 1, 0.7};
		audible = 6; // Cessna is not as loud as other planes

		aileronSensitivity = 0.33; // relative aileron sensitivity
		elevatorSensitivity = 0.1; // relative elevator sensitivity
		//noseDownCoef = 0.25; // how much goes nose down during turns
		noseDownCoef = 0.025; // how much goes nose down during turns

		class Reflectors
		{
			class Left
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 0.25;
			};
			class Right
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};

		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -355;
			min = 0;
			max = 150;
		};
		class IndicatorAltRadar2
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt2";
			axis = "osa_alt2";
			angle = -355;
			min = 0;
			max = 150;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -300;
			min = 0;
			max = 90;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorVertSpeed2
		{
			selection = "vert_speed2";
			axis = "osa_vert_speed2";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -240;
			min = 0;
			max = 1;
		};
		class IndicatorCompass
		{
			selection = "kompas";
			axis = "osa_kompas";
			angle = 360;
			min = -3.1415926536;
			max = 3.1415926536;
		};
		class IndicatorWatch
		{
			hour = "hodinova";
			minute = "minutova";
			axis = "osa_time";
			reversed = false;
		};
		class IndicatorWatch2
		{
			hour = "hodinova2";
			minute = "minutova2";
			axis = "osa_time2";
			reversed = false;
		};
	};

/*	class CarrierW: BigShip
	{
		scope=public;
		crew = SoldierWB;
		side=TWest;
		displayName=$STR_DN_LST;
		model=newport;
		picture=im113;
		accuracy=0.50;

		maxSpeed=50;

		transportSoldier = 50;

		class TransportMagazines {};

		transportAmmo = 10000000;
		transportVehiclesCount = 15;

		//cost=200000000;
		cost=0;
		armor=10000;
		weapons[]={};
		magazines[]={};
	};
*/

	class BoatW: SmallShip
	{
		//--
		vehicleClass="Armored";
		displayName=$STR_DN_MARK_II;
		accuracy=0.50;

		scope=public;
		crew = SoldierWB;
		model="pbr";
		picture=ipbr;
		side=TWest;

		driverIsCommander=true;
		driverAction = ManActPBRDriver;
		gunnerAction = ManActPBRGunner;
		cargoAction[] = {ManActCargo};

		gunnerOpticsModel = "optika_empty";

		maxSpeed=60;

		transportSoldier = 6;

		DefaultWestMagazines(1)

		cost=100000;
		armor=100;
	};
	class BoatWAuto: BoatW
	{
		scope=protected;
		displayName=$STR_DN_MARK_II_AUTO;
		hasGunner=false;
		hasCommander=false;
	};

	/*!
		\patch 1.17 Date 8/14/2001 by Ondra
		- Fixed: M2 static gun was visible on tank radar.
	*/
	class M2StaticMG: M113
	{	// TODO: derive from Fortress
		//--
		hideProxyInCombat = false;

	/*!
		\patch 1.30 Date 11/02/2001 by Viktor
		- Fixed: Appropriate picture for M2.
	*/
		picture=m2;
	/*!
		\patch 1.30 Date 11/02/2001 by Viktor
		- Fixed: Soldier instead of tank crew.
	*/
		crew = SoldierWB;
		
		hasDriver = false; // no driver - static
		hasGunner = true; // only one person inside
		hasCommander = false;

		castGunnerShadow = true;
		ejectDeadGunner = true;

		unitInfoType=UnitInfoSoldier;
		hideUnitInfo=true;

		irScanRangeMin = 0;
		irScanRangeMax = 0;
		irTarget = false;

		maxSpeed = 1; // not able to move
		fuelCapacity = 0;
		transportSolider = 0;

		gunnerAction = ManActM2Gunner;
		gunnerInAction = ManActM2Gunner;
		gunnerCanSee = CanSeeEye+CanSeeEar;
		commanderCanSee = CanSeeEye+CanSeeEar;

		extCameraPosition[]={0,0.8,-5};

		class TransportMagazines {};

		cost=10000;

		//getInAction = ManActStop;
		getInAction = ManActGetInCar;
		getOutAction = ManActGetOutCar;

		class Turret: TurretBase
		{
			soundServo[]={};
			minElev=-20;
			maxElev=+20;
			minTurn=-360;
			maxTurn=+360;
		};
		
		armor=30;
		armorStructural=10.0;
		type = VSoft;
		
		model=m2_mg;
		icon = kulomet.paa;

		displayName=$STR_DN_M2_MG;
		nameSound="mgun";

		transportSoldier = 0;
		transportAmmo = 0;
		accuracy=0.30;
		typicalCargo[]={};

		transportMaxMagazines = 0;
		transportMaxWeapons = 0;

	};

	//EAST	
	class UAZ: Car
	{
		//--
		picture=iuaz;
		scope=public;
		crew = SoldierEB;
		side=TEast;
		displayName=$STR_DN_UAZ;
		nameSound="UAZ";
		accuracy=0.50;

		transportSoldier = 3;
		transportAmmo = 0;

		maxSpeed = 90;


		driverAction=ManActUAZDriver;
		cargoAction[] =
		{
			ManActUazCoDriver,ManActCargo
		};
		cargoIsCoDriver[] = {true,false};

		cost=25000;
		armor=20;
		model=uaz;

		armorWheels=0.12;

		soundEngine[]={Vehicles\uazloop,db-30,1.25};

		// internal camera viewing limitations
		class ViewPilot: ViewPilotBase
		{
			initAngleX=10;
		};
		
		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.5, 0.5, 0.1};

		dammageHalf[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassB.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1B.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2B.paa,
			scud_sklo.paa,scud_skloB.paa,
			scud_sklo2.paa,scud_sklo2B.paa,
			scud_sklo3.paa,scud_sklo3B.paa, 
			scud_sklo4.paa,scud_sklo4B.paa
		};
		dammageFull[]=
		{
			jeep4x4_glass.paa,jeep4x4_glassC.paa,
			jeep_kab_sklo1.paa,jeep_kab_sklo1C.paa,
			jeep_kab_sklo2.paa,jeep_kab_sklo2C.paa,
			scud_sklo.paa,scud_skloC.paa,
			scud_sklo2.paa,scud_sklo2C.paa,
			scud_sklo3.paa,scud_sklo3C.paa, 
			scud_sklo4.paa,scud_sklo4C.paa
		};


		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 50;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -170;
			min = 0;
			max = 1;
		};
	};
	class Ural : Truck
	{
		//--
		scope=public;
		crew = SoldierEB;
		picture=iural;
		icon=truck;

		side=TEast;
		displayName=$STR_DN_URAL;

		accuracy=0.30;

		maxSpeed=80;
		wheelCircumference=4.513;
		turnCoef=6.0;

		driverAction = ManActUralDriver;

		cargoAction[] =
		{
			ManActUralCoDriver,ManActUralCoDriver,ManActCargo
		};
		cargoIsCoDriver[] = {true,true,false};

		transportSoldier = 12;

		DefaultEastMagazines(1)
		
		transportAmmo = 0;
		transportRepair = 0;

		weapons[]={TruckHorn};
		magazines[]={};

		cost=50000;
		armor=20;
		model=ural;
		hiddenSelections[] = {ammo};

		initCargoAngleY=+185; // cargo viewing limitations

		soundEngine[]={Vehicles\Largecar,db-20,1};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -280;
			min = 0;
			max = 40;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -280;
			min = 0;
			max = 1;
		};
	};
	class UralRepair : Ural
	{
		//--
		picture=iuralrepair;
		vehicleClass="Support";
		icon="Repair_move";

		scope=public;
		displayName=$STR_DN_URAL_REPAIR;
		accuracy=0.90;

		model=uralrepair;
		hiddenSelections[] = {};

		transportSoldier = 2;
		transportRepair = 200000000;
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		typicalCargo[]={};
	};
	class UralReammo : Ural
	{
		//--
		vehicleClass="Support";
		icon="Ammo_move";

		scope=public;
		displayName=$STR_DN_URAL_AMMO;
		accuracy=0.90;

		transportSoldier = 2;

		DefaultEastMagazines(1)
		transportAmmo = 300000;
/*!
		\patch 1.46 Date 3/4/2002 by Viktor
		- Fixed: More ammo for Reammo Ural (same as for Reammo 5tTruck).
*/

		model=ural;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
	};
	class UralRefuel : Ural
	{
		//--
		picture=iuralfuel;
		vehicleClass="Support";
		icon="Fuel_move";

		scope=public;
		displayName=$STR_DN_URAL_FUEL;
		accuracy=0.80;

		model=uralfuel;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		transportFuel = 3000;
		transportSoldier = 2;
		transportAmmo = 0;

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
	};
	class Scud: Ural
	{
		//--
		vehicleClass="Car";
		picture=iscud;
		nameSound="scudLauncher";
		scope=public;
		displayName=$STR_DN_SCUD;
		accuracy=0.90;

		armor = 40;
		maxSpeed = 55;

		driverAction=ManActSCUDDriver;
		cargoAction[]={ManActSCUDCoDriver};
		cargoIsCoDriver[] = {true};
		/*!
		\patch 1.40 Date 12/18/2001 by Ondra
		- Fixed: SCUD has now 3 cargo seats instead of 4 (4th position was undefined).
		*/
		
		transportSoldier = 3;
		transportAmmo = 0;
		
		turnCoef=8.0;

		model=scud;
		hiddenSelections[] = {};
		weapons[]={};
		magazines[]={};

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};

		scudLaunch = "scudlunch.rtm";
		scudStart = "scudstart.rtm";
		scudSoundElevate[] = {vehicles\gun_elevate, db-40, 1};
		scudSound[] = {weapons\rocketflying, db+50, 0.2};

		scudModel = scud_strela_proxy;
		scudModelFire = scud_strela_ohen;
	};
	class SoldierEB: Soldier
	{
		//--
		displayName=$STR_DN_SOLDIER;
		//picture=ivojak;
		vehicleClass="Men";
		scope=public;
		model="MC vojakE2";
		hiddenSelections[] = {"medic"};
		moves=CfgMovesMC;
		side=TEast;
		cost=40000;
		accuracy=0.7;
		weapons[]={AK74, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
	};

	class SoldierWFakeE : SoldierEB
	{
		//--
		moves=CfgMovesMC;
		//picture=ivojak;
		vehicleClass="Men";
		scope=protected;
		side=TWest;
		accuracy=2.0;
		displayName=$STR_DN_SOLDIERFAKE;
		weapons[]={AK74, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};

		cost=40000;
	};
	class SoldierEG : SoldierEB
	{
		//--
		cost=50000;
		accuracy=1000;
		displayName=$STR_DN_GRENADIER;
		// weapons[]={AK74, AK74Burst, AK74FullAuto, GrenadeLauncher};
		weapons[]={AK74GrenadeLauncher, DefaultManWeapons};
		magazines[]={AK74, AK74, AK74, AK74, GrenadeLauncher, GrenadeLauncher, GrenadeLauncher};
	};

	class SoldierEMedic: SoldierEB
	{
		//--
		//model=vojakw_medic;
		accuracy=1000; // never recognized
		//picture=imedic;
		picture=\misc\medik.paa;
		vehicleClass="Men";
		scope=public;
		cost=60000;
		displayName=$STR_DN_MEDIC;
		weaponSlots = WeaponSlotPrimary + 4 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		attendant = true;
		weapons[]={AK74, DefaultManWeapons};
		magazines[]={AK74, AK74, AK74, AK74};
		nameSound="medic";
		hiddenSelections[] = {};
	};



	class SoldierENOG: SoldierEB {scope=protected;};
	class SoldierE: SoldierEG {scope=protected;};
	class SoldierECrew: SoldierEB
	{
		//--
		model = "MC tankistaE2.p3d";
		nameSound="crew";
		accuracy=1000; // never recognize
		displayName=$STR_DN_CREW;
		
		weapons[]={AK74SU, NVGoggles, DefaultManWeapons};
	};
	class SoldierEPilot: SoldierEB
	{
		//--
		accuracy=1000; // never recognize
		model = "mc pilote2.p3d"
		displayName=$STR_DN_PILOT;
		nameSound="pilot";

		weapons[]={AK74SU, NVGoggles, DefaultManWeapons};
	};
	class SoldierEMG: SoldierEB
	{
		//--
		//picture=ismg;
		vehicleClass="Men";
		scope=public;
		//model=pke;
		displayName=$STR_DN_MGUNNER;
		cost=60000;
		side=TEast;
		accuracy=1.5;
		nameSound="machineGunner";
		weapons[]={PK, DefaultManWeapons};	
		magazines[]=
		{
			PK, PK, PK, PK, PK
		};	
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.1, 0.8};
	};
	class SoldierELAW: SoldierEB
	{
		//--
		//picture=islaw;
		displayName=$STR_DN_RPG_SOLDIER;
		nameSound="missileSoldier";
		cost=80000;
		accuracy=1.5;
		weapons[]={AK74, RPGLauncher, DefaultManWeapons};	
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			RPGLauncher, RPGLauncher, RPGLauncher
		};	
		nightVision=true;

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierEAT: SoldierELAW
	{
		//--
		//picture=isat;
		displayName=$STR_DN_AT4_SOLDIER;
		nameSound="missileSoldier";
		accuracy=1.5;
		weapons[]={AK74, AT4Launcher, DefaultManWeapons};	
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			AT4Launcher
		};	

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierEAA: SoldierELAW
	{
		//--
		//picture=isaa;
		displayName=$STR_DN_AA_SOLDIER;
		nameSound="missileSoldier";
		accuracy=1.5;
		weapons[]={AK74, 9K32Launcher, DefaultManWeapons};	
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			9K32Launcher
		};	

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.9};
	};
	class SoldierEMiner: SoldierEB
	{
		//--
		//picture=iminer;
		displayName=$STR_DN_ENGINEER;
		accuracy=1000; // never recognize
		weapons[]={AK74, DefaultManWeapons};
		canDeactivateMines=true;
		picture=\misc\sapper.paa;
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			MineE, MineE, MineE
		};

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.1};
	};
	class OfficerE: SoldierEB
	{
		//--
		nameSound="officer";
		displayName=$STR_DN_OFFICER;
		scope=public;
		//model=vojakeoficer;
		model = "mc vojakeo2.p3d"
		picture=\misc\frcky.paa;
		side=TEast;
		accuracy=2.0;
		cost=600000;
		nightVision=true;
		weapons[]={AK74, Binocular, DefaultManWeapons};	
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade,
			SmokeShell, SmokeShell
		};	
	};
	class OfficerENight: SoldierEB
	{
		//--
		nameSound="officer";
		displayName=$STR_DN_OFFICERNIGHT;
		scope=public;
		//model=vojakeoficer;
		model = "mc vojakeo2.p3d"
		picture=\misc\medik.paa;
		side=TEast;
		accuracy=2.0;
		cost=600000;
		nightVision=true;
		weapons[]={AK74GrenadeLauncher, Binocular, NVGoggles, DefaultManWeapons};	
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade, HandGrenade,
			Flare, Flare, Flare
		};	
	};
	class GeneralE: SoldierEB
	{
		//--
		nameSound="officer";
		displayName=$STR_DN_GENERAL;
		scope=protected;
		//model=vojakeoficer;
		model = "mc vojake2_guba.p3d"
		side=TEast;
		accuracy=2.0;
		cost=100000;
		nightVision=true;
		weapons[]={};	
		magazines[]=
		{
		};	
	};
	class Angelina: SoldierEB
	{
		//--
		displayName=$STR_DN_ANGELINA;
		scope=protected;
		model = "angelina.p3d"
		side=TEast;
		accuracy=2.0;
		cost=100000;
		weapons[]={};	
		magazines[]=
		{
		};	
	};

	class SoldierESniper: SoldierEB
	{
		//--
		nameSound="sniper";
		displayName=$STR_DN_SNIPER;
		accuracy=3.5; // hard to recognize
		nightVision=true;
		cost=250000;
		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 4 * WeaponSlotItem + 2 * WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;

		weapons[]={SVDDragunov, DefaultManWeapons};
		magazines[]=
		{
			SVDDragunov, SVDDragunov, SVDDragunov, SVDDragunov
		};

		model = "mc snipere2.p3d"
		picture=\misc\sniper.paa;
		sensitivity=2; // eye sensitivity
		camouflage=0.6; // how easy to spot -> bigger means better spotable

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.1, 0.1};
	};

	class SoldierESaboteur: SoldierEB
	{
		scope = protected;
		//picture=isaboteur;
		picture=\misc\meciky.paa;
		accuracy=3.5; // hard to recognize
		cost=400000;

		displayName=$STR_DN_SPECNAS;
		weapons[]={AK74SU, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			TimeBomb, TimeBomb, TimeBomb
		};

		camouflage=0.7; // how easy to spot -> bigger means better spotable

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.1};

		model = "mc specnas2.p3d"
		nameSound="specNas";

		canHideBodies = true;
		canDeactivateMines=true;
	};
	class SoldierESaboteurPipe: SoldierESaboteur
	{
		//--
		scope = public;
		displayName=$STR_DN_SPECNAS;
		weapons[]={AK74SU, NVGoggles, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			PipeBomb, PipeBomb, PipeBomb
		};
	};
	class SoldierEFakeW : SoldierWB
	{
		//--
		model="MC vojakW2";
		moves=CfgMovesMC;
		//picture=ivojak;
		vehicleClass="Men";
		scope=protected;
		side=TEast;
		accuracy=2.0;
		displayName=$STR_DN_ESOLDIERFAKE;
		weapons[]={M16, DefaultManWeapons};
		magazines[]=
		{
			M16, M16, M16, M16,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
		cost=40000;
	};


	class LaserTarget: All
	{
		//-- laser designator dot
		reversed=false; // all vehicles are reversed - except static

		hasDriver=false;
		
		icon="Unknown_object";

		displayName = $STR_DN_LASER_TARGET;
		nameSound="target";
		accuracy=0.005;
		model = "laserTgt.p3d";

		picture="ivojak";
/*!
	\patch 1.33 Date 11/29/2001 by Ondra
	- Changed: Laser target priority increased.
*/
		// add weapons - make AI consider it "combat" enemy
		// but not too dangerous, otherwise it will try to avoid it
		weapons[]={M16};
		magazines[]={M16};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.5, 0.5, 0.1};
		maxSpeed=0; // cannot move

		simulation="laserTarget";
		laserTarget = true;
		irTarget = false;

		destrType=DestructNo;
		side = TCivilian;

		cost=100000000; // make AI attacking it with very high priority
		armor=500; // make AI selecting appropriate (heavy) weapon

	};

	class BMP: APC
	{
		//--
		scope=public;
		crew = SoldierECrew;
		picture=ibmp;
		side=TEast;
		displayName=$STR_DN_BMP;
		nameSound="BMP";
		accuracy=0.30;

		maxSpeed = 70;

		hiddenSelections[] = {"pruh"};

		transportSoldier = 8;
		DefaultEastMagazines(1);
		transportAmmo = 0;

/*!
	\patch 1.30 Date 11/02/2001 by Viktor
	- Improved: A bit better armor for BMP.
*/

		armor=200;
		cost=150000;
	
		forceHideGunner = false;

		model=bmp;
		canFloat=true;

		minGunElev=-5;
		maxGunElev=+15;

		weapons[]={Gun73,MachineGun7_6,AT3Launcher};
		magazines[]={Heat73,Shell73,MachineGun7_6,AT3Launcher};

		typicalCargo[]={Soldier, Soldier, SoldierLAW};
		
		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.9, 0.7, 0.3};

		soundEnviron[]={Vehicles\OldRolling_Treads1,db-15,1};
		soundEngine[]={Vehicles\T55Sound,db-15,1};

		driverAction = ManActBMPDriverOut;
		gunnerAction = ManActBMPGunnerOut;
		commanderAction = ManActBMPCommanderOut;

		driverInAction = ManActBMPDriver;
		gunnerInAction = ManActBMPGunner;
		commanderInAction = ManActBMPCommander;

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = -100;
		};
		class HatchCommander
		{
			selection = "poklop_commander";
			axis = "osa_poklop_commander";
			angle = -90;
		};
		class HatchGunner
		{
			selection = "poklop_gunner";
			axis = "osa_poklop_gunner";
			angle = +90;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -320;
			min = 0;
			max = 40 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -230;
			min = 0;
			max = 1;
		};
	};

	class BMPAmbul: BMP
	{
		//--
		accuracy=1000; // never recognized
		vehicleClass="Support";
		icon="Ambulance_move";
		nameSound="ambulance";	
		picture=ibmp_abu;

		scope=public;
		displayName=$STR_DN_BMP_AMB;

		attendant = true;
		//class TransportMagazines {};

		hasGunner = false;
		transportSoldier = 2;
		
		DefaultEastMagazines(0);
		
		model=bmp_Ambu;
		weapons[]={};
		magazines[] = {};

		// ??
		minGunTurn=-6;

		type=VSoft;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		typicalCargo[]={};

		cargoAction[] =
		{
			ManActM113Medic, ManActM113Injured
		};
		cargoIsCoDriver[] = {false,false};
	};
	class RussianTank: Tank
	{
		//--
		accuracy=0.35;
		side=TEast;
		crew = SoldierECrew;
		commanderOpticsModel = "optika_tanke_auxiliary";

		forceHideGunner = false;
	};
	class T72: RussianTank
	{
		//--
		scope=public;
		picture=it72;
		side=TEast;
		displayName=$STR_DN_T72;
		nameSound="t72";
		accuracy=0.50;

		hiddenSelections[] = {"pruh"};

		armor=400;
		cost=1000000;

		maxSpeed=60;
		
		driverAction = ManActT72DriverOut;
		gunnerAction = ManActT72GunnerOut;
		commanderAction = ManActT72CommanderOut;

		driverInAction = ManActT72Driver;
		gunnerInAction = ManActT72Gunner;
		commanderInAction = ManActT72Commander;

		model=t72;
		weapons[]={Gun120,MachineGun7_6};
		magazines[]={Heat120,Shell120,MachineGun7_6};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.9, 0.8, 0.2};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -290;
			min = 0;
			max = 1;
		};
	};
	class T80: RussianTank
	{
		//--
		scope=public;
		picture=it80;
		side=TEast;
		displayName=$STR_DN_T80;
		nameSound="t80";
		accuracy=0.50;

		driverAction = ManActT80DriverOut;
		gunnerAction = ManActT80GunnerOut;
		commanderAction = ManActT80CommanderOut;

		hiddenSelections[] = {"pruh"};

		driverInAction = ManActT80Driver;
		gunnerInAction = ManActT80Gunner;
		commanderInAction = ManActT80Commander;

		armor=700;
		cost=1500000;

		maxSpeed = 70;

		soundEngine[]={Vehicles\ModernIdle1,db-30,1};
		soundEnviron[]={Vehicles\ModernRolling_Treads1,db-30,1};

		model=t80;
		weapons[]={Gun120,MachineGun12_7};
		magazines[]={Heat120,Shell120,MachineGun12_7};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.9, 0.9, 0.3};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -290;
			min = 0;
			max = 1;
		};
	};
	class T80Auto: T80
	{
		scope=protected;
		hasGunner=false;
		hasCommander=false;
		displayName=$STR_DN_T80_AUTO;
		accuracy=1000;
	};
	class ZSU: Tank
	{
		//--
		scope=public;
		crew = SoldierECrew;
		picture=izsu;
		icon = antiAC.paa;
		side=TEast;
		displayName=$STR_DN_ZSU;
		nameSound="shilka";
		accuracy=0.30;

		commanderCanSee = CanSeeAll;
		gunnerCanSee = CanSeeRadarC+CanSeeOptics+CanSeeEar;

		driverAction = ManActZSUDriver;
		gunnerAction = ManActZSUGunnerOut;
		commanderAction = ManActZSUCommanderOut;

		driverInAction = ManActZSUDriver;
		gunnerInAction = ManActZSUGunner;
		commanderInAction = ManActZSUCommander;

		forceHideGunner = false;
		forceHideDriver = true;

		class HatchDriver
		{
			selection = "poklop_driver";
			axis = "osa_poklop_driver";
			angle = +100;
		};
		class HatchCommander
		{
			selection = "poklop_commander";
			axis = "osa_poklop_commander";
			angle = +100;
		};

		armor=250;
		cost=1000000;
		model=zsu;
		simulation=tank;

		maxSpeed=44;
		// long range radar
		irScanRangeMin = 4000;
		irScanRangeMax = 10000;
		irScanToEyeFactor = 5;
		irScanGround = false;  // NO IR on ground targets

		soundCrash[]={Vehicles\crash1,db-20,1};
		
		weapons[]={ZsuCannon};
		magazines[]={ZsuCannon};

		class Turret: TurretBase
		{
			minElev=-7;
			maxElev=+70;
		};

		class IndicatorSpeed
		{
			selection = "ukaz_mph";
			axis = "osa_mph";
			angle = 250;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = 315;
			min = 0;
			max = 1;
		};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.5, 0.5, 1};

		gunnerOpticsModel = "optika_zsu_gunner";
		commanderOpticsModel = "optika_tanke_auxiliary";
	};

	/*!
		\patch 1.30 Date 11/01/2001 by Ondra
		- Fixed: Soldier in eastern static MG is now wearing correct uniform.
	*/
	class M2StaticMGE: M2StaticMG		
		// East version (stolen?)
	{	// TODO: derive from Fortress
		//--
		side=TEast;
		displayName=$STR_DN_M2_MGE;
		crew = SoldierEB;
	};

	class Mi24: Helicopter
	{
		//--
		scope=public;
		crew = SoldierEPilot;
		picture=imi24;

		maxSpeed = 294;


		side=TEast;
		displayName=$STR_DN_MI24;
		nameSound="hind";
		accuracy=0.50;
		cost=4000000;
		armor=100;
		model=mi24_HIND;
		rotorBig = hip_vrt_v;
		rotorBigBlend = hip_vrtblur_v;
		rotorSmall = vrthind_m;
		rotorSmallBlend = vrthind_m_bl;
		soundEngine[]={vehicles\mi_helicopter,db+10,1};
		weapons[]={MachineGun30E,HellfireLauncherHind,Rocket57x64};
		magazines[]={MachineGun30E,HellfireLauncherHind,Rocket57x64};

/*!
		\patch 1.46 Date 3/4/2002 by Viktor
		- Fixed: 8 men can be transported in Hind's cargo.
*/
		transportSoldier = 8;	// were 6 - unknown reason...
		transportAmmo = 0;

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.6, 1, 0.8};

		typicalCargo[]={Soldier, SoldierLAW};

		driverAction = ManActMi24Pilot;
		gunnerAction = ManActMi24Gunner;

		class Reflectors
		{
			class Left
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 1.0;
			};
			class Right
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 1.0;
			};
		};
		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -350;
			min = 0;
			max = 175;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -35;
			max = 35;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 12;
		};
		class IndicatorWatch
		{
			hour = "hodinova";
			minute = "minutova";
			axis = "osa_time";
			reversed = false;
		};

		class ReloadAnimations
		{
			class MachineGun30E
			{
				weapon = MachineGun30E;
				angle0 = 0;
				angle1 = -2 * 3.141592654;
				multiplier = 500;
				type = rotation;
				animPeriod = 0.5;
				selection = gatling;
				begin = "usti hlavne";
				end = "konec hlavne";
			};
		};
	}; 
	class Mi17: Helicopter
	{
		//--
		scope=public;
		crew = SoldierEPilot;
		picture=imi17;

		maxSpeed = 240;

		side=TEast;
		displayName=$STR_DN_MI17;
		nameSound="mi17";
		accuracy=0.50;
		cost=3000000;
		armor=50;
		model=mi17_HIP;
		rotorBig = hip_vrt_v;
		rotorBigBlend = hip_vrtblur_v;
		rotorSmall = vrthind_m;
		rotorSmallBlend = vrthind_m_bl;
		soundEngine[]={vehicles\Slow4blade_Loop1,db+10,1};
		weapons[]={Rocket57x192};
		magazines[]={Rocket57x192};


		driverAction = ManActMi17Pilot;
		gunnerAction = ManActMi17Pilot;

		gunnerUsesPilotView = true;

		transportSoldier = 12;
		transportAmmo = 0;

		type=VAir;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.6, 1, 0.4};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};

		class IndicatorAltRadar
		{
			// max for this indicator is 1000 feet (i.e. 304m)
			// note: this is actualy Baro altitude (name is wrong)
			selection = "alt";
			axis = "osa_alt";
			angle = -360;
			min = 0;
			max = 304;
		};
		class IndicatorAltBaro
		{
			// max for this indicator is 200 feet (i.e. 61m)
			// note: this is actualy Radar altitude (name is wrong)
			selection = "nm_alt";
			axis = "osa_nm_alt";
			angle = -180;
			min = 0;
			max = 61;
		};
		class IndicatorSpeed
		{
			selection = "mph";
			axis = "osa_mph";
			angle = -350;
			min = 0;
			max = 125;
		};
		class IndicatorVertSpeed
		{
			selection = "vert_speed";
			axis = "osa_vert_speed";
			angle = -300;
			min = -30;
			max = 30;
		};
		class IndicatorRPM
		{
			selection = "rpm";
			axis = "osa_rpm";
			angle = -320;
			min = 0;
			max = 12;
		};
		class IndicatorAltRadar2 : IndicatorAltRadar
		{
			selection = "alt2";
			axis = "osa_alt2";
		};
		class IndicatorAltBaro2 : IndicatorAltBaro
		{
			selection = "nm_alt2";
			axis = "osa_nm_alt2";
		};
		class IndicatorSpeed2 : IndicatorSpeed
		{
			selection = "mph2";
			axis = "osa_mph2";
		};
		class IndicatorVertSpeed2 : IndicatorVertSpeed
		{
			selection = "vert_speed2";
			axis = "osa_vert_speed2";
		};
		class IndicatorRPM2 : IndicatorRPM
		{
			selection = "rpm2";
			axis = "osa_rpm2";
		};
		class Reflectors
		{
			class Left
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 1.0;
			};
			class Right
			{
				color[] = {0.8, 0.8, 1.0, 1.0};
				ambient[] = {0.07, 0.07, 0.07, 1.0};
				position = "P svetlo";
				direction = "konec P svetla";
				hitpoint = "P svetlo";
				selection = "P svetlo";
				size = 0.5;
				brightness = 1.0;
			};
		};
	};
	class CarrierW: BigShip
	{
		//--

		vehicleClass="Armored"; // TODO: remove

		scope=public;
		crew = SoldierWB;
		side=TWest;
		displayName=$STR_DN_LST;
		model=newport;
		picture=im113;
		accuracy=0.50;

		maxSpeed=50;

		transportSoldier = 50;
		class TransportMagazines {};
		
		transportAmmo = 10000000;
		transportVehiclesCount = 15;

		cost=200000000;
		armor=10000;
		weapons[]={};
		magazines[]={};
	};

	class BoatE: SmallShip
	{
		//--
		vehicleClass="Armored";
		displayName=$STR_DN_BOAT;
		accuracy=0.50;

		scope=public;
		crew = SoldierEB;
		model="hrl";
		picture=ihrl;
		side=TEast;

		maxSpeed=60;

		driverAction = ManActHRLDriver;
		gunnerAction = ManActHRLGunner;
		cargoAction[] = {ManActCargo};

		gunnerOpticsModel = "optika_empty";

		transportSoldier = 10;
		DefaultEastMagazines(1)
		
		cost=100000;
		armor=100;

		class Turret: TurretBase
		{
			soundServo[]={,db-40,1.0};
			minElev=-5; maxElev=+20;
			minTurn=+90; maxTurn=+270;
		};
		class ViewOptics : ViewOpticsBase
		{
			initFov=0.3; minFov=0.17; maxFov=0.35;
			initAngleY=180; minAngleY=+90; maxAngleY=+270;
		};
		class ViewGunner: ViewGunnerBase
		{
			initAngleY=+180; minAngleY=+180; maxAngleY=+180;
			initAngleX=0; minAngleX=-15; maxAngleX=+25;
		};
	};

  
	//GUERRILA
	class TruckV3SG: Truck
	{
		//--
		scope=public;
		crew = SoldierGB;
		picture=iv3s;
		icon=truck;

		side=TGuerrila;
		displayName=$STR_DN_PV3S;

		accuracy=0.30;

		maxSpeed = 75;

		transportSoldier = 11;
		DefaultGuerMagazines(1)
		
		transportAmmo = 0;
		transportRepair = 0;
		
		turnCoef=6.0;

		cost=20000;
		armor=30;
		model=v3s;
		hiddenSelections[] = {ammo};

		initCargoAngleY=+185; // cargo viewing limitations

		soundEngine[]={vehicles\dieseltruckloop1,db-25,1};

		weapons[]={};
		magazines[]={};

		driverAction = ManActV3SDriver;

		cargoAction[] =
		{
			ManActV3SCoDriver,ManActCargo
		};
		cargoIsCoDriver[] = {true,false};

		typicalCargo[]={Soldier, Soldier, SoldierLAW, SoldierLAW};
		threat[]={1, 1, 0.3};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -275;
			min = 0;
			max = 80 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -275;
			min = 0;
			max = 1;
		};
	};

	class GJeep: Car
	{
		//--
		scope=public;
		/*
		\patch 1.05 Date 07/16/2001 by Jirka
		- Fixed: default resistance jeep driver was western soldier.
		*/
		crew = SoldierGB;
		picture=ijeep;

		maxSpeed=100;

		side=TGuerrila;
		displayName=$STR_DN_JEEP;
		nameSound="jeep";
		accuracy=0.50;

		armor=20;
		cost=30000;
		fuelCapacity=50;

		transportSoldier = 3;
		transportAmmo = 0;

		model=gjeep;

		armorWheels=0.12;

		driverAction = ManActJeepDriver;

		cargoAction[] =
		{
			ManActJeepCoDriver,ManActJeepCoDriverBack
		};
		cargoIsCoDriver[] = {true,false};

		soundEngine[]={Vehicles\jeeploop,db-20,1};

		typicalCargo[]={Soldier, SoldierLAW};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -240;
			min = 0;
			max = 40;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -240;
			min = 0;
			max = 1;
		};
	};

	class TruckV3SCivil: TruckV3SG
	{
		//--
		
		side=TCivilian;
		crew = Civilian;
		displayName=$STR_DN_PV3S_CIVIL;
		model=v3scivil;
		
	};

	class PaperCar: Car
	{
		scope=protected;
		picture=itruck5t;
		icon=truck;
		displayName=$STR_DN_PAPER_CAR;
		model="papAuto";
		class Reflectors {};
	};
	class TruckV3SGRefuel: TruckV3SG
	{	
		//--
		picture=iv3sfuel;
		vehicleClass="Support";
		icon="Fuel_move";
		displayName=$STR_DN_PV3S_FUEL;
		model=v3sfuel;
		transportSoldier = 1;
		hiddenSelections[] = {};
		typicalCargo[]={};
	};
	class TruckV3SGRepair: TruckV3SG
	{	
		//--
		picture=iv3srepair;
		vehicleClass="Support";
		icon="Repair_move";
		displayName=$STR_DN_PV3S_REPAIR;
		model=v3srepair;
		transportSoldier = 1;
		hiddenSelections[] = {};
		typicalCargo[]={};
	};
	class TruckV3SGReammo: TruckV3SG
	{			
		//--
		vehicleClass="Support";
		icon="Ammo_move";
		displayName=$STR_DN_PV3S_AMMO;
		transportSoldier = 1;
		hiddenSelections[] = {};
		typicalCargo[]={};
	};

	class UAZG: Car
	{
		//--
		scope=public;
		crew = SoldierGB;
		side=TGuerrila;
		displayName = $STR_DN_UAZG;

		nameSound="UAZ";
		accuracy=0.50;

		transportSoldier = 3;
		transportAmmo = 0;

		cost=25000;
		armor=20;
		model=guaz;
		picture=iuaz;
		weapons[]={};
		magazines[]={};
		typicalCargo[]={Soldier, SoldierLAW};
		threat[]={0.7, 0.7, 0.2};
		soundEngine[]={Vehicles\uazloop,db-30,1.25};
		
		driverAction=ManActUAZDriver;
		cargoAction[] =
		{
			ManActUazCoDriver,ManActCargo
		};
		cargoIsCoDriver[] = {true,false};

		// internal camera viewing limitations
		class ViewPilot: ViewPilotBase
		{
			initAngleX=10; 
		};
	};
	class SGUAZG: UAZG
	{
		//--
		vehicleClass="Support";
		displayName = $STR_DN_UAZG;
		model = sguaz;

		transportSoldier = 2;
		attendant = true;

		cargoAction[] =
		{
			ManActM113Injured, ManActCargo
		};
		cargoIsCoDriver[] = {false,false};
	};

	class SoldierGB: Soldier
	{
		//--
		// picture=ivojak;
		vehicleClass="Men";
		scope=public;
		model="MC vojakG2";
		hiddenSelections[] = {"medic"};
		moves=CfgMovesMC;
		displayName=$STR_DN_SOLDIER;
		side=TGuerrila;
		cost=10000;
		accuracy=0.7;
		weapons[]={AK47CZ, DefaultManWeapons};
		magazines[]=
		{
			AK47, AK47, AK47, AK47,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};
	};
	class SoldierGMedic: SoldierGB
	{
		//--
		accuracy=1000; // never recognized
		// picture=imedic;
		picture=\misc\medik.paa;
		cost=60000;
		displayName=$STR_DN_MEDIC;
		weaponSlots = WeaponSlotPrimary + 4 * WeaponSlotItem + WeaponSlotBinocular + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		attendant = true;
		weapons[]={AK47CZ, DefaultManWeapons};
		magazines[]={AK47, AK47, AK47, AK47};
		nameSound="medic";
		hiddenSelections[] = {};
	};
	class SoldierGCrew: SoldierGB
	{
		//--
		nameSound="crew";
		accuracy=1000; // never recognize
		model="MC crewg.p3d";
		weapons[]={AK47CZ, NVGoggles, DefaultManWeapons};
		displayName=$STR_DN_CREW;
	};
	class SoldierGPilot: SoldierGB
	{
		//--
		nameSound="pilot";
		accuracy=1000; // never recognize
		model="MC vojakG3";
		weapons[]={AK47CZ, NVGoggles, DefaultManWeapons};
		displayName=$STR_DN_PILOT;
	};
	class SoldierGG: SoldierGB
	{
		//--
		displayName=$STR_DN_GRENADIER;
		cost=15000;
		accuracy=1000; // never recognize
		weapons[]={AK47GrenadeLauncher, DefaultManWeapons};	
		magazines[]={AK47, AK47, AK47, AK47, GrenadeLauncher, GrenadeLauncher, GrenadeLauncher};	
	};
	class SoldierGNOG: SoldierGB {scope=protected;};
	class SoldierG: SoldierGG {scope=protected;};
	class SoldierGMG: SoldierGB
	{
		//--
		//picture=ismg;
		nameSound="machineGunner";
		//model=pkg;
		displayName=$STR_DN_MGUNNER;
		cost=15000;
		model="MC vojakG3";
		accuracy=1.5;
		weapons[]={PK, DefaultManWeapons};	
		magazines[]=
		{
			PK, PK, PK, PK, PK
		};	
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.1, 0.8};
	};
	class SoldierGLAW: SoldierGB
	{
		//--
		//picture=islaw;
		nameSound="missileSoldier";
		displayName=$STR_DN_LAW_SOLDIER;
		model="MC vojakG2";
		cost=30000;
		accuracy=1.5;
		weapons[]={AK47CZ, RPGLauncher, DefaultManWeapons};	
		magazines[]={AK47, AK47, AK47, AK47, RPGLauncher, RPGLauncher, RPGLauncher};	
		nightVision=true;

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierGAT: SoldierGLAW
	{
		//--
		//picture=isat;
		nameSound="missileSoldier";
		displayName=$STR_DN_AT4_SOLDIER;
		model="MC vojakG2";
		cost=30000;
		accuracy=1.5;
		weapons[]={AK47CZ, AT4Launcher, DefaultManWeapons};	
		magazines[]={AK47, AK47, AK47, AK47, AT4Launcher};	
		nightVision=true;

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.9, 0.1};
	};
	class SoldierGAA: SoldierGLAW
	{
		//--
		//picture=isaa;
		displayName=$STR_DN_AA_SOLDIER;
		nameSound="missileSoldier";
		accuracy=1.5;
		weapons[]={AK47CZ, 9K32Launcher, DefaultManWeapons};	
		magazines[]=
		{
			AK47, AK47, AK47, AK47,
			9K32Launcher
		};	

		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 0.5, 0.9};
	};
	class OfficerG: SoldierGB
	{
		//--
		nameSound="officer";
		scope=public;
		model = "mc vojakgo2.p3d";
		picture=\misc\frcky.paa;
		displayName=$STR_DN_OFFICER;
		accuracy=2.0;
		cost=500000;
		nightVision=true;
		weapons[]={AK47, Binocular, DefaultManWeapons};	
		magazines[]=
		{
			AK47, AK47, AK47, AK47,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade,
			SmokeShell, SmokeShell
		};	
	};
	class OfficerGNight: SoldierGB
	{
		//--
		nameSound="officer";
		scope=public;
		model = "mc vojakgo2.p3d";
		picture=\misc\frcky.paa;
		displayName=$STR_DN_OFFICERNIGHT;
		accuracy=2.0;
		cost=500000;
		nightVision=true;
		weapons[]={AK47GrenadeLauncher, Binocular, NVGoggles, DefaultManWeapons};	
		magazines[]=
		{
			AK47, AK47, AK47, AK47,
			HandGrenade, HandGrenade, HandGrenade,
			Flare, Flare, Flare
		};	
	};
	class SoldierGFakeE : SoldierEB
	{
		//--
		model="MC vojakE2";
		moves=CfgMovesMC;
		//picture=ivojak;
		vehicleClass="Men";
		scope=protected;
		side=TGuerrila;
		accuracy=2.0;
		displayName=$STR_DN_SOLDIERFAKE;
		weapons[]={AK74, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade, HandGrenade
		};

		cost=40000;
	};
	class SoldierGFakeC : Civilian
	{
		//--
		//picture=ivojak;
		scope=protected;
		side=TGuerrila;
		accuracy=2.0;
		displayName=$STR_DN_CIVILFAKE;
		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 6 * WeaponSlotItem + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;

		weapons[]={AK74, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade
		};
		cost=40000;
	};
	class SoldierGFakeC2 : Civilian2
	{
		//--
		//picture=ivojak;
		scope=protected;
		side=TGuerrila;
		accuracy=2.0;
		displayName=$STR_DN_CIVILFAKE;
		weaponSlots = WeaponSlotPrimary + WeaponSlotSecondary + 2 * WeaponSlotBinocular + 6 * WeaponSlotItem + WeaponSlotHandGun + 4*WeaponSlotHandGunItem;
		weapons[]={AK74, DefaultManWeapons};
		magazines[]=
		{
			AK74, AK74, AK74, AK74,
			HandGrenade, HandGrenade
		};
		cost=40000;
	};
	class T55G: Tank
	{
		//--
		picture=it55;
		crew = SoldierGCrew;
		scope=public;
		side=TGuerrila;
		displayName=$STR_DN_T55;
		nameSound="t55";
		accuracy=0.70;

		maxSpeed = 50;

		armor=300;
		cost=150000;

		driverAction = ManActT55DriverOut;
		gunnerAction = ManActT55GunnerOut;
		commanderAction = ManActT55CommanderOut;

		driverInAction = ManActT55Driver;
		gunnerInAction = ManActT55Gunner;
		commanderInAction = ManActT55Commander;

	
		model=t55;
		weapons[]={Gun105,MachineGun7_6};
		magazines[]={Heat105,Shell105,MachineGun7_6};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={1, 1, 0.2};

		soundEnviron[]={Vehicles\OldRolling_Treads1,db-30,0.7};
		soundEngine[]={Vehicles\T55Sound,db-30,1};

		commanderOpticsModel = "optika_tanke_auxiliary";

		class Reflectors
		{
			class Reflector
			{
				color[] = {0.9, 0.8, 0.8, 1.0};
				ambient[] = {0.1, 0.1, 0.1, 1.0};
				position = "L svetlo";
				direction = "konec L svetla";
				hitpoint = "L svetlo";
				selection = "L svetlo";
				size = 0.5;
				brightness = 0.25;
			};
		};

		class IndicatorSpeed
		{
			selection = "ukaz_rychlo";
			axis = "osa_rychlo";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorSpeed2
		{
			selection = "ukaz_rychlo2";
			axis = "osa_rychlo2";
			angle = -270;
			min = 0;
			max = 100 / 3.6;
		};
		class IndicatorRPM
		{
			selection = "ukaz_rpm";
			axis = "osa_rpm";
			angle = -290;
			min = 0;
			max = 1;
		};
	};

	// STATIC BUILDINGS
	class Static: All
	{
		//-- static object or building
		reversed=false; // all vehicles are reversed - except static

		hasDriver=false;
		
		icon="Unknown_object";

		displayName=$STR_DN_UNKNOWN;
		nameSound="target";
		accuracy=0.005;
		simulation="house";

		cost=0;

		picture="ivojak"; // TODO: use actual building pictures instead
		weapons[]={};
		magazines[]={};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		maxSpeed=0; // cannot move

		coefInside = 2;
		coefInsideHeur = 4.3;
	};

	class Fortress: Static
	{
		displayName=$STR_DN_BUNKER;
		nameSound="Bunker";
		armor=1000;
		cost=1000000;

		accuracy=0.20;
	};

	class Building: Static
	{
		displayName=$STR_DN_BUILDING;
		nameSound="building";
		armor=150;

		accuracy=0.10;
	};


	class NonStrategic : Building
	{
		side=TCivilian;
		ladders[]={};
	};
	class Strategic : Building
	{
		side=TCivilian;
		armor=250;
		ladders[]={};
	};

	// THINGS
	/*
	class Thing: Strategic
	{
	};
	*/
	/**/
	class Thing: All
	{
		reversed=false; // all vehicles are reversed - except static
		animated=false;
		
		icon="Unknown_object";
		vehicleClass="Objects";

		displayName=$STR_DN_UNKNOWN;
		nameSound="target";
		accuracy=0.005;
		simulation="thing";
		side=TCivilian;

		submerged = 0; // normal things have no submersion
		submergeSpeed = 0;
		timeToLive = 1e10; // infinite time to live
		disappearAtContact = false;
		hasDriver=false;

		picture="ivojak"; // TODO: use actual building pictures instead
		weapons[]={};
		magazines[]={};

		type=VArmor;
		//threat[] VSoft, VArmor, VAir 
		threat[]={0.0, 0.0, 0.0};
		maxSpeed=0; // cannot move
	};

	class ThingEffect: Thing
	{
		scope=protected; // protected when finished

		simulation="thingeffect";
		irTarget = false;

		submerged = -0.5; // initial submersion, <0 inital delaty
		submergeSpeed = 0.25;
		timeToLive = 20; // always disappear after certain period of time
	};
	class FxExploGround1: ThingEffect
	{
		model = "sutr2";
		displayName=$STR_DN_FX_EXPLO_GROUND_1;
	};
	class FxExploGround2: ThingEffect
	{
		model = "sutr3";
		displayName=$STR_DN_FX_EXPLO_GROUND_2;
	};

	class FxExploArmor1: ThingEffect
	{
		model = "kusplechu";
		displayName="Internal: FxExploArmor1";
	};
	class FxExploArmor2: ThingEffect
	{
		model = "kusplechu2";
		displayName="Internal: FxExploArmor2";
	};
	class FxExploArmor3: ThingEffect
	{
		model = "ohorelavec";
		displayName="Internal: FxExploArmor3";
	};
	class FxExploArmor4: ThingEffect
	{
		model = "strepina";
		displayName="Internal: FxExploArmor4";
	};

	class FxCartridge: ThingEffect
	{
		model = "nabojnice";
		displayName=$STR_DN_FX_CARTRIDGE;

		submerged = -0; // initial submersion, <0 inital delaty
		submergeSpeed = 0;
		timeToLive = 5; // always disappear after certain period of time

		disappearAtContact=true;
	};
	/**/

	class ReammoBox: Strategic
	{			
		//--
		animated = false;
		scope=protected;
		//scope=public;

		vehicleClass="Ammo";
		icon="Ammo_move";
		model = "hromada_beden";
		displayName=$STR_DN_AMMO_CRATES;
		accuracy=0.20;
		typicalCargo[]={};

		destrType=DestructEngine;

		class TransportMagazines
		{
			// generic ammo for all sides
			mag_xx(M16,100);
			mag_xx(AK47,100);
			mag_xx(AK74,100);
			mag_xx(M60,50);
			mag_xx(HandGrenade,30);
			mag_xx(M21,50);
			mag_xx(LAWLauncher,4);
			mag_xx(RPGLauncher,4);
			mag_xx(GrenadeLauncher,20);
		};
		transportMaxWeapons = 500;
		transportMaxMagazines = 2000;

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		cost=0;
		armor=200;
		mapSize = 2.6;
	};
	class ReammoBoxWest: ReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_WEST;
		DefaultWestMagazines(1)
	};
	class ReammoBoxEast: ReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_EAST;
		DefaultEastMagazines(1)
	};
	class ReammoBoxGuer: ReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_RES;
		DefaultGuerMagazines(1)
	};

	class WeaponHolder : ReammoBox
	{
		scope = protected;
		model = "\misc\dummyweapon.p3d";
		accuracy = 0.20;
		class TransportMagazines
		{
		};
		forceSupply = true;
		showWeaponCargo = true;
		transportMaxMagazines = 1e9;	// unlimited
		transportMaxWeapons = 1e9;	// unlimited
		displayName=;
	};
	class SecondaryWeaponHolder : WeaponHolder
	{
		model = "\misc\dummyweapon2.p3d";
	};

	class HeavyReammoBox: Strategic
	{			
		//--
		animated = false;
		scope = protected;

		vehicleClass="Ammo";
		icon="Ammo_move";
		model = "bedna_ammo";
		displayName=$STR_DN_AMMO_CRATES_WEST2;
		accuracy=1000;
		typicalCargo[]={};

		destrType=DestructEngine;

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;
		cost=0;
		armor=200;
		mapSize = 2.6;

		transportMaxWeapons = 500;
		transportMaxMagazines = 2000;
	};

	class HeavyReammoBoxWest: HeavyReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_WEST2;
		class TransportMagazines
		{
			class M16
			{
				magazine = M16;
				count = 20;
			};
			class HandGrenade
			{
				magazine = HandGrenade;
				count = 10;
			};
			class GrenadeLauncher
			{
				magazine = GrenadeLauncher;
				count = 10;
			};
			class LAWLauncher
			{
				magazine = LAWLauncher;
				count = 8;
			};
			class AALauncher
			{
				magazine = AALauncher;
				count = 3;
			};
			class Mortar
			{
				magazine = Mortar;
				count = 6;
			};
			class PipeBomb
			{
				magazine = PipeBomb;
				count = 6;
			};
			class Mine
			{
				magazine = Mine;
				count = 6;
			};
			class CarlGustavLauncher
			{
				magazine = CarlGustavLauncher;
				count = 3;
			};
		};
	};
	class HeavyReammoBoxEast: HeavyReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_EAST2;
		class TransportMagazines
		{
			class AK74
			{
				magazine = AK74;
				count = 20;
			};
			class HandGrenade
			{
				magazine = HandGrenade;
				count = 10;
			};
			class GrenadeLauncher
			{
				magazine = GrenadeLauncher;
				count = 10;
			};
			class RPGLauncher
			{
				magazine = RPGLauncher;
				count = 8;
			};
			class 9K32Launcher
			{
				magazine = 9K32Launcher;
				count = 3;
			};
			class PipeBomb
			{
				magazine = PipeBomb;
				count = 6;
			};
			class Mine
			{
				magazine = Mine;
				count = 6;
			};
			class AT4Launcher
			{
				magazine = AT4Launcher;
				count = 3;
			};

		};
	};
	class HeavyReammoBoxRes: HeavyReammoBox
	{
		//--
		scope = public;
		accuracy = 1000;
		displayName=$STR_DN_AMMO_CRATES_RES2;
		class TransportMagazines
		{
			class AK47
			{
				magazine = AK47;
				count = 20;
			};
			class HandGrenade
			{
				magazine = HandGrenade;
				count = 10;
			};
			class GrenadeLauncher
			{
				magazine = GrenadeLauncher;
				count = 10;
			};
			class RPGLauncher
			{
				magazine = RPGLauncher;
				count = 8;
			};
			class 9K32Launcher
			{
				magazine = 9K32Launcher;
				count = 3;
			};
			class PipeBomb
			{
				magazine = PipeBomb;
				count = 6;
			};
			class Mine
			{
				magazine = Mine;
				count = 6;
			};
			class AT4Launcher
			{
				magazine = AT4Launcher;
				count = 3;
			};

		};
	};


	class MachineGunBox: Strategic
	{			
		//--
		animated = false;
		scope=protected;

		vehicleClass="Ammo";
		icon="Ammo_move";
		model = "hromada_beden";
		displayName=$STR_DN_MACHINE_GUN;
		accuracy=0.20;
		typicalCargo[]={};

		destrType=DestructEngine;

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;
		class TransportWeapons
		{
			class MachineGun
			{
				weapon = M60;
				count = 1;
			};
		};
		class TransportMagazines
		{
			class MachineGun
			{
				magazine = M60;
				count = 3;
			};
		};
		transportMaxWeapons = 1;
		transportMaxMagazines = 3;

		cost=0;
		armor=20;
		mapSize = 2.6;
	};

	class FlagCarrier : Strategic
	{
		//--
		scope = public;
		vehicleClass="Objects";
		icon="vlajka";
		displayName=$STR_DN_FLAG;
		simulation="flagcarrier";
		model = "vlajkstozar.p3d";

		mapSize = 5;
	};
	class Danger: FlagCarrier
	{
		//--
		model = "Danger!.p3d";
		displayName=$STR_DN_DANGER;
		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}


	class Fire: NonStrategic
	{			
		//--
		scope = public;

		simulation="fire";
		sound = "Fire";
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "ohniste";
		displayName=$STR_DN_FIRE;
		accuracy=0.20;
		typicalCargo[]={};

		mapSize = 1.2;

		cost=0;
		armor=20;

		class Smoke // : FlameSpectrum
		{
			interval = 0.01;
			// single cloudlet parameters
			cloudletDuration = 0.9; // time to live (not including fades)
			cloudletAnimPeriod = 1.0; // animation speed
			cloudletSize = 0.1;
			cloudletAlpha = 0.8;
			cloudletGrowUp = 0.4; // grow-up time
			cloudletFadeIn = 0.0; // fade-in time
			cloudletFadeOut = 5.0; // fade-out time
			cloudletAccY = -0.1; // vertical acceleration
			cloudletMinYSpeed = 0.3; // vertical speed range
			cloudletMaxYSpeed = 1.5;
			cloudletShape = "cl_basic";
			cloudletColor[] = {1, 1, 1, 0};
			initT = 1000;
			deltaT = -500;
			class Table
			{
				class T1 {maxT = 0; color[] = {0.8, 0.8, 0.8, 1};}
				class T2 {maxT = 900; color[] = {0.3, 0.3, 0.3, 1};}
				class T3 {maxT = 1000; color[] = {1, 0.5, 0, 0.5};}
			};
/*
			initT = 2200;
			deltaT = -4000;
*/
			// source parameters
			density = 0.5;
			size = 0.1;
			initYSpeed = 1.7;
			timeToLive = 1e20; // time to live (not including fades)
			in = 0.0; // fade-in time
			out = 0.0; // fade-out time
		};

		class Light
		{
			color[] = {1.0, 0.5, 0.0, 1.0};
			ambient[] = {0.3, 0.15, 0.0, 1.0};
			brightness = 0.08;
			shape = "koulesvetlo";
			size = 0.3;
			position = "ohniste";
		};
	};

	class Target: Strategic
	{			
		//--
		scope = public;

		destrType=DestructTree;
		side = TCivilian;
		icon="Unknown_object";
		model = "terc";
		accuracy=0.20;

		cost=0;
		armor=10;
	};

	class TargetE : Target
	{
		//--
		scope = public;
		vehicleClass = "Objects";
		displayName = $STR_DN_TARGET_EAST;
		//side = TEast;
		accuracy = 1000;
		mapSize = 0.8;
	};


	class Camp: Strategic
	{
		//--
		scope = public;

		vehicleClass="Objects";
		icon="Unknown_object";
		model = "stan";
		displayName=$STR_DN_TENT;
		accuracy=0.20;
		typicalCargo[]={};
		destrType=DestructTent;

		irTarget = false;

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		cost=0;
		armor=20;
		mapSize = 6.4;
	};
	class Cube: Camp
	{
		scope = protected;
		model = "krychlicka";
		displayName = $STR_DN_DEBUG_CUBE;
	};
	class Fortress1: Strategic
	{
		//--
		scope = public;

		vehicleClass="Objects";
		icon="Unknown_object";
		model = "fortress1";
		displayName=$STR_DN_FORTRESS_1;
		accuracy=0.20;
		typicalCargo[]={};
		destrType=DestructBuilding;

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		mapSize = 11;
		cost=0;
		armor=800;
	};
	class Fortress2: Fortress1
	{
		//--
		model = "fortress2";
		displayName = $STR_DN_FORTRESS_2;
	}

	class CampEmpty: Camp
	{			
		//--
		scope = public;

		model = "stan_inside";
		displayName=$STR_DN_TENT_OPEN;
		accuracy=1000; // never recognize
	};
	class CampEast: Camp
	{			
		//--
		scope = public;

		model = "stan_east";
		displayName=$STR_DN_TENT_EAST;
		accuracy=1000; // never recognize
	};
	class CampEastC: Camp
	{			
		//--
		scope = public;

		model = "stan_eastC";
		displayName=$STR_DN_TENT_EAST_C;
		accuracy=1000; // never recognize
	};
	class Grave: Camp
	{			
		//--
		scope = public;

		model = "hrobecek.p3d";
		displayName=$STR_DN_GRAVE;
		accuracy=1000; // never recognize
	};
	class GraveCross1: Camp
	{			
		//--
		scope = public;

		model = "hrobecek_krizek1.p3d";
		displayName=$STR_DN_GRAVE_CROSS_1;
		accuracy=1000; // never recognize
	};
	class GraveCross2: Camp
	{			
		//--
		scope = public;

		model = "hrobecek_krizek2.p3d";
		displayName=$STR_DN_GRAVE_CROSS_2;
		accuracy=1000; // never recognize
	};
	class GraveCrossHelmet: Camp
	{			
		//--
		scope = public;

		model = "hrobecek_krizekhelma.p3d";
		displayName=$STR_DN_GRAVE_CROSS_HELMET;
		accuracy=1000; // never recognize
	};

	class ACamp: Camp
	{			
		//--
		scope = public;

		model = "astan";
		displayName=$STR_DN_TENT_A;
		accuracy=1000; // never recognize
		mapSize = 2.6;
	};
	class MASH: Camp
	{			
		//--
		scope = public;

		model = "mash";
		displayName=$STR_DN_MASH;
		accuracy=0.3

		attendant = true; // medical
		mapSize = 6.4;
	};

	class Fence: NonStrategic
	{			
		//--
		scope = public;

		vehicleClass="Objects";
		icon="Unknown_object";
		model = "pytle_BSL";
		displayName=$STR_DN_FENCE;
		accuracy=0.20;
		typicalCargo[]={};

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		cost=0;
		armor=200;
		mapSize = 3.3;
	};

	class FenceWood : Fence
	{
		//--
		model = "pytle";
		displayName=$STR_DN_FENCE_WOOD;

		mapSize = 2.4;
		accuracy=1000; // never recognize
	};

	class Wire: Fence
	{			
		//--
		scope = public;

		model = "Barbedwire.p3d";
		displayName=$STR_DN_WIRE;
		accuracy=0.3
		mapSize = 5.5;
	};
	class WireFence: Fence
	{			
		//--
		scope = public;

		model = "plot_provizorni.p3d";
		displayName=$STR_DN_FENCE_WIRE;
		accuracy=0.3
		mapSize = 5.5;
	};

	/*!
	\patch 1.53 Date 4/26/2002 by Ondra
	- Fixed: Barrel destruction effect type changed.
	*/

	class BarrelHelper: Thing
	{
		scope = private;
		simulation="thing"

		mapSize = 0.7;

		displayName=$STR_DN_BARREL;
		accuracy=0.2;
		transportFuel = 100;
		destrType=DestructEngine;
	}
	class BarrelBase: BarrelHelper
	{
		accuracy=1000; // never recognize
		armor=100;
		cost=0;
	};

	class Barrels: BarrelBase
	{			
		//--
		scope = public;
		model = "Barels.p3d";
		displayName=$STR_DN_BARRELS;
		transportFuel = 400;
	};
	class Barrel1: BarrelBase
	{			
		//--
		scope = public;
		model = "Barel1.p3d";
		displayName=$STR_DN_BARREL_RED;
	};
	class Barrel2: BarrelBase
	{			
		//--
		scope = public;
		model = "Barel2.p3d";
		displayName=$STR_DN_BARREL_BROWN;
	};
	class Barrel3: BarrelBase
	{			
		//--
		scope = public;
		model = "Barel4.p3d";
		displayName=$STR_DN_BARREL_WHITE;
	};
	class Barrel4: BarrelBase
	{			
		//--
		scope = public;
		model = "Barel3.p3d";
		displayName=$STR_DN_BARREL_WHITE;
	};
	class Table: Thing
	{
		//--
		scope = public;
		simulation="thing"

		model = "stulsuplik_proxy.p3d";
		displayName=$STR_DN_TABLE;
		transportFuel = 0;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
		cost=0;
	}

	class Tablemap: Table
	{
		//--
		scope = public;
		simulation="thing"

		model = "stulsuplikmapa.p3d";
		displayName=$STR_DN_TABLEMAP;
		transportFuel = 0;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}

	class Chair: Table
	{
		//--
		model = "Zidle.p3d";
		displayName=$STR_DN_CHAIR;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	
	class Phone: Table
	{
		//--
		model = "hangar_telefon.p3d";
		displayName=$STR_DN_PHONEHANG;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	
	class PhoneBase: Table
	{
		scope=protected;
		model = "hangar_telefon_bez.p3d";
		displayName=$STR_DN_PHONEBASE;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class Camera1: Table
	{
		//--
		model = "betacam.p3d";
		displayName=$STR_DN_CAMERA;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class Computer: Table
	{
		//--
		model = "PC.p3d";
		displayName=$STR_DN_COMPUTER;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}

	class ChairHangar: Table
	{
		//--
		model = "Hangar_zidle.p3d";
		displayName=$STR_DN_CHAIR_HANGAR;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class ChairX: Table
	{
		//--
		model = "zidle_x.p3d";
		displayName=$STR_DN_CHAIR_X;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class VideoTable: Table
	{
		//--
		model = "televizesvideem.p3d";
		displayName=$STR_DN_VIDEO;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class TablePub: Table
	{
		//--
		model = "stul_hospodax.p3d";
		displayName=$STR_DN_TABLE_PUB;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class Radio: Table
	{
		//--
		model = "radio.p3d";
		displayName=$STR_DN_RADIO;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
	class ChairSmall: Table
	{
		//--
		model = "Zidlicka.p3d";
		displayName=$STR_DN_CHAIR_SMALL;

		mapSize = 0.7;
		accuracy=0.2;
		destrType=DestructBuilding;
	}
/*
	class TestObject1: BarrelBase
	{
		scope = public;
		model = "trojnozka.p3d";
		displayName=$STR_DN_TRIPOD;
	};
	class TestObject2: BarrelBase
	{
		scope = public;
		model = "podlozka.p3d";
		displayName=$STR_DN_REST;
		simulation = "house";
		coefInside = 1;
		coefInsideHeur = 1;

	};
	class TestObject3: BarrelBase
	{
		scope = public;
		model = "micuda.p3d";
		displayName=$STR_DN_BALL;
		coefInside = 1;
		coefInsideHeur = 1;
	};

*/
	class TestObject4: BarrelBase
	{
		scope = protected;
		model = "koule_10000.p3d";
		displayName=$STR_DN_SPHERE_10000;
		coefInside = 1;
		coefInsideHeur = 1;
	};

	/*
	class D: BarrelBase
	{			
		scope = public;

		mapSize = 0.7;
		model = "Barels.p3d";
		displayName="Barels";
		accuracy=0.3
		transportFuel = 100;
		destrType=DestructBuilding;
	};
	*/


	class Crawling: Camp
	{			
		//--
		scope = public;

		irTarget = false;
		mapSize = 0.7;
		model = "podlejzacka.p3d";
		displayName=$STR_DN_CRAWLING;
		accuracy=0.3
		transportFuel = 0;
		destrType=DestructBuilding;

		coefInside = 0.5;
		coefInsideHeur = 0.8;
	};
	class ExcerciseTrack: Crawling
	{
		//--
		displayName=$STR_DN_TRAINING_2;
		model = "prolejzacka.p3d";
	};
	class ExcerciseTrack2: Crawling
	{
		//--
		displayName=$STR_DN_TRAINING_3;
		model = "prebehlavka.p3d";
	};
	class ExcerciseTrack3: Crawling
	{
		//--
		displayName=$STR_DN_TRAINING_4;
		model = "obihacka.p3d";
	};

	class PaletaHelper: BarrelHelper
	{
		mapSize = 0.7;
		displayName=$STR_DN_PALLET;
		accuracy=0.2;
		transportFuel = 0;
		irTarget = false;
	};
	class PaletaBase: PaletaHelper
	{
		accuracy=1000;
		cost=0;
	};

	class Paleta1: PaletaBase
	{			
		//--
		scope = public;
		model = "PaletaA.p3d";
		displayName=$STR_DN_PALLET_A;
	};
	
	class Paleta2: PaletaBase
	{			
		//--
		scope = public;
		model = "PaletyC.p3d";
		displayName=$STR_DN_PALLETS_C;
	};



	class JeepWreck1: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "JeepT.p3d";
		displayName=$STR_DN_JEEP_WRECK_1;
		accuracy=0.3
		transportFuel = 0;
		destrType=DestructEngine;
	};
	class JeepWreck2: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "JeepT_horeznacky.p3d";
		displayName=$STR_DN_JEEP_WRECK_2;
		accuracy=0.3
		transportFuel = 0;
		destrType=DestructEngine;
	};
	class JeepWreck3: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "JeepT_Tanker.p3d";
		displayName=$STR_DN_JEEP_WRECK_3;
		accuracy=0.3
		transportFuel = 0;
		destrType=DestructEngine;
	};
	class M113Wreck: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "M113T.p3d";
		displayName=$STR_DN_M113_WRECK;
		accuracy=0.3;
		transportFuel = 0;
		destrType=DestructEngine;
	};
	class UralWreck: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "UralT.p3d";
		displayName=$STR_DN_URAL_WRECK;
		accuracy=0.3;
		transportFuel = 0;
		destrType=DestructEngine;
	};
	class Body: Camp
	{			
		//--
		scope = public;
		mapSize = 0.7;
		model = "Mrtvola_Army1.p3d";
		displayName=$STR_DN_BODY;
		accuracy=0.3;
		transportFuel = 0;
		destrType=DestructEngine;
	};




	class Shed: Strategic
	{			
		//--
		scope = public;

		vehicleClass="Objects";
		icon="Unknown_object";
		model = "pristresek";
		displayName=$STR_DN_SHED;
		accuracy=0.20;
		typicalCargo[]={};

		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		mapSize = 9.8;

		cost=0;
		armor=200;
	};

	class Office: Shed
	{
		//--
		scope=protected;
		side = TCivilian;
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "office";
		displayName=$STR_DN_OFFICE;
		simulation="house";
		mapSize = 7.2;
	};

	class Barracks: Shed
	{
		//--
		scope=protected;
		side = TCivilian;
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "budova4_in";
		displayName=$STR_DN_BARRACKS;
		simulation="house";
		mapSize = 15.4;
	};
	class Hangar: Shed
	{
		//--
		scope=protected;
		side = TCivilian;
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "hangar_in";
		displayName=$STR_DN_HANGAR;
		simulation="house";
		mapSize = 27;
	};
	class Hangar_Hall: Shed
	{
		//--
		scope=protected;
		side = TCivilian;
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "HANGAR";
		displayName=$STR_DN_HANGAR_HALL;
		simulation="house";
		mapSize = 25;
	};
	class Hangar_Office: Shed
	{
		//--
		scope=protected;
		side = TCivilian;
		vehicleClass="Objects";
		icon="Unknown_object";
		model = "HANGAR_kancl";
		displayName=$STR_DN_HANGAR_OFFICE;
		simulation="house";
		mapSize = 6;
	};


	class ShedSmall : Shed
	{
		//--
		model = "pristresek_mensi";
		displayName=$STR_DN_SHED_SMALL;
		mapSize = 4.3;

		accuracy=1000; // never recognize
	};



	class Fountain: NonStrategic
	{
		animated=false;
		scope = public;

		model = "kasna";
		displayName=$STR_DN_FOUNTAIN;
		simulation = fountain;
		sound = "Fountain";

		animPeriod = 1.33;
		cost=0;
	};
	
	class House: NonStrategic
	{
		animated=false;
		scope=protected;
		model="";
		displayName=$STR_DN_HOUSE;
		nameSound="house";
		accuracy=0.20;
		cost=0;
		ladders[]={}; // default no ladder
	};
	//class House001: House {scope=protected;model="dum_mesto2";};

	#define BUILDING(x) class House##x: House {scope=protected;model=#x;}

	BUILDING(ryb_domek)
	BUILDING(majak)
	BUILDING(plechbud)
	BUILDING(deutshe_mini)
	BUILDING(bouda2_vnitrek)
	BUILDING(deutshe)
	BUILDING(dum_mesto)
	BUILDING(dum_mesto2)
	BUILDING(dum_rasovna)
	BUILDING(bouda2)
	BUILDING(bouda3)
	BUILDING(dumruina_mini)
	BUILDING(dum_mesto3)
	BUILDING(stodola_open)
	BUILDING(statek_kulna)
	BUILDING(dum_mesto2l)
	BUILDING(cihlovej_dum_mini)
	BUILDING(budova5)
	BUILDING(dumruina)
	BUILDING(dum01)
	BUILDING(cihlovej_dum)
	BUILDING(cihlovej_dum_in)
	BUILDING(budova1)
	BUILDING(budova3)
	BUILDING(budova4)
	BUILDING(budova2)
	BUILDING(garaz)
	BUILDING(garaz_bez_tanku)
	BUILDING(garaz_s_tankem)
	BUILDING(repair_center)

	BUILDING(dum02)
	BUILDING(afdum_mesto2)

	BUILDING(hospoda_mesto)
	BUILDING(stanice)
	BUILDING(dum_m2)
	BUILDING(bouda1)
	BUILDING(stodola)
	BUILDING(statek_hl_bud)
	BUILDING(hospital)
	BUILDING(mesto_dum)
	BUILDING(dum_rasovna_in)
	BUILDING(helfenburk)
	BUILDING(dum_olezlina)
	BUILDING(afdum_mesto3)
	BUILDING(afhospoda_mesto)
	BUILDING(dulni_bs)
	BUILDING(kostel_trosky)
	BUILDING(afdum_mesto2l)
	BUILDING(dum_mesto_in)
	BUILDING(afbarabizna)

	class Househruzdum: House
	{
		scope=protected;
		model="hruzdum";
		ladders[]={{"start","end"}}; // default no ladder
	};

	class Houseammostore2: House
	{
		scope=protected;
		model="ammostore2";
		ladders[]={{"start","end"},{"start1","end1"}}; // default no ladder
	};
	
	class ViewTower: House
	{
		scope=protected;
		model="hlaska";
		ladders[]={{"start","end"}}; // default no ladder
	};
	class ViewTower2: House
	{
		scope=protected;
		model="vez";
		ladders[]={{"start","end"}}; // default no ladder
	};

	class Forest: NonStrategic
	{
		scope=protected;
		model="";
		displayName=$STR_DN_FOREST;
		nameSound="forest";
		simulation=forest;
		accuracy=0.20;
		cost=5000;

		//coefInside = 1.0;
		//coefInside = 0.5;
		coefInside = 1;
		coefInsideHeur = 0.25;
	};
	class ForestSkewed: Forest {animated=false;}

	class Forest001: Forest {model="les ctverec pruchozi";};
	class Forest001T1: ForestSkewed {model="les ctverec pruchozi_T1";};
	class Forest001T2: ForestSkewed {model="les ctverec pruchozi_T2";};

	class Forest002: Forest {model="les trojuhelnik pruchozi";};

	class Forest003: Forest {model="les_su_ctver_pruhozi";};
	class Forest003T1: ForestSkewed {model="les_su_ctver_pruhozi_T1";};
	class Forest003T2: ForestSkewed {model="les_su_ctver_pruhozi_T2";};

	class Forest004: Forest {model="les_su_trojuhelnik";};

	class HeliH : NonStrategic
	{
		//--
		scope = public;
		model = "Heli_H";
		displayName=$STR_DN_HELI_H;
		vehicleClass="Objects";
		icon="Unknown_object";
		nameSound="helipad";

		accuracy=0.20;

		typicalCargo[]={};
		transportAmmo = 0;
		transportRepair = 0;
		transportFuel = 0;

		mapSize = 9.8;

		cost=0;
		armor=200;
	};
	class HeliHEmpty : HeliH
	{
		//--
		model = "empty";
		displayName=$STR_DN_HELI_H_EMPTY;
		nameSound="";
	};

	class FpLogo: Fence
	{
		scope = protected;
		model = "logofpfull.p3d";
		displayName=$STR_DN_OF_LOGO;
		nameSound="";
	};

	
	class TargetTraining : NonStrategic
	{
		//--
		nameSound="target";
		model="terc";
		side=TCivilian;
		armor=15;
		cost=0;
		scope=public;
		displayName=$STR_DN_TARGET;
		accuracy=0.25;
	};
	class TargetGrenade : TargetTraining
	{
		//--
		vehicleClass="Objects";
		nameSound="target";
		model="drevtank";
		side=TCivilian;
		armor=60;
		cost=0;
		scope=public;
		displayName=$STR_DN_ARMORED_TARGET;
		accuracy = 1000;
	};
	class Church: NonStrategic
	{
		scope=protected;
		displayName=$STR_DN_CHURCH;
		accuracy=0.25;
		simulation="church";
	};

	class Church001: Church
	{
		scope=public;model="kostel";
		ladders[]={{"start","end"}}; // default no ladder
	};
	class Church002: Church {scope=public;model="kostel2";};
	class Church003: Church {scope=public;model="kostel3";};
	
	class Chapel: NonStrategic
	{
		scope=public;
		displayName=$STR_DN_CHAPEL;
		accuracy=0.25;
	};

	class Chapel001: Chapel {model="kostelik";};

	/*
	class Objective : Strategic
	{
		displayName=$STR_DN_OBJECTIVE;
		accuracy=0.25;

		icon="vlajka";
		simulation="flag";

		scope=public;
		cost=200000;
		armor=500000;

		side=TSideUnknown;
	};

	class PrimaryObjective: Objective
	{
		scope=public;
		model="podprapornik_big";
		displayName=$STR_DN_PRIMARY_OBJECTIVE;
		accuracy=0.50;
		nameSound="primaryObjective";
	};
	class SecondaryObjective: Objective
	{
		scope=public;
		model="podprapornik";
		displayName=$STR_DN_SECONDARY_OBJECTIVE;
		accuracy=0.50;
		nameSound="secondaryObjective";
	};
	*/

	/*
	class Hospital: Strategic
	{
		icon="Ambulance_object";

		scope=public;
		model="hospital";
		displayName=$STR_DN_HOSPITAL;
		nameSound="hospital";
		accuracy=0.50;

		attendant = true;
	};
	*/

	class FuelStation: Strategic
	{
		//-- fuel station building
		icon="Fuel_object";

		scope=public;
		cost=0;		// changed from 2000000
		armor=50;
		model="fuelstation";
		displayName=$STR_DN_FUEL_STATION;
		nameSound="fuelstation";
		accuracy=0.50;

		transportFuel = 50000;
		destrType=DestructEngine;
	};
	class FuelStationNew: FuelStation
	{
		armor=100;
		model="fuelstation_new";
		displayName=$STR_DN_FUEL_STATION_2;
		accuracy=1000;
	};
	class FuelStationNew2: FuelStation
	{
		armor=100;
		model="fuelstation_army";
		displayName=$STR_DN_FUEL_STATION_3;
		accuracy=1000;
	};

	/*
	class Depot: Strategic
	{
		cost=20000000;
		displayName=$STR_DN_DEPOT;
		nameSound="depot"
		accuracy=0.50;
		transportFuel = 0;
		transportSoldier = 0;
		transportInfantryAmmo = 5000;
		transportAmmo = 5000;
		transportRepair = 5000;
	};
	class AmmoDepot: Depot
	{
		icon="Ammo_object";

		scope=public;
		displayName=$STR_DN_AMMO_DEPOT;
		model="bouda3.p3d";
		accuracy=0.70;
		transportFuel = 0;
		transportSoldier = 0;
		transportInfantryAmmo = 10000;
		transportAmmo = 100000;
		transportRepair = 0;
		nameSound="depot";
		destrType=DestructEngine;
	};
	class RepairDepot: Depot
	{
		icon="Repair_object";

		scope=public;
		model="garaz.p3d";
		displayName=$STR_DN_REPAIR_DEPOT;
		accuracy=0.70;
		transportFuel = 0;
		transportSoldier = 0;
		transportInfantryAmmo = 0;
		transportAmmo = 0;
		transportRepair = 300000;
		nameSound="depot";
	};
	*/

	// sound sources
	class Sound
	{
		scope=private;
		side = -1;
		vehicleClass = Sounds;
		icon = vlajka;
		mapSize = 10;
	};
	class Owl : Sound
	{
		scope = public;
		sound = OwlSfx;
		displayName = $STR_DN_OWL;
	};
	class Stream : Sound
	{
		scope = public;
		sound = StreamSfx;
		displayName = $STR_DN_STREAM;
	};
	class Frog : Sound
	{
		scope = public;
		sound = FrogSfx;
		displayName = $STR_DN_FROG;
	};
	class Frogs : Sound
	{
		scope = public;
		sound = FrogsSfx;
		displayName = $STR_DN_FROGS;
	};
	class Alarm : Sound
	{
		scope = public;
		sound = AlarmSfx;
		displayName = $STR_DN_ALARM;
	};
	class BirdSinging: Sound
	{
		scope = public;
		sound = BirdSingingSfx;
		displayName = $STR_DN_BIRDSING;
	};
	class Crickets1: Sound
	{
		scope = public;
		sound = Cricket1Sfx;
		displayName = $STR_DN_CRICKET1;
	};
	class Crickets2: Sound
	{
		scope = public;
		sound = Cricket2Sfx;
		displayName = $STR_DN_CRICKET2;
	};
	class Crickets3: Sound
	{
		scope = public;
		sound = Cricket3Sfx;
		displayName = $STR_DN_CRICKET3;
	};
	class Crickets4: Sound
	{
		scope = public;
		sound = CricketSfx;
		displayName = $STR_DN_CRICKET4;
	};
	class Chicken: Sound
	{
		scope = public;
		sound = ChickenSfx;
		displayName = $STR_DN_CHICKEN;
	};
	class Cock: Sound
	{
		scope = public;
		sound = CockSfx;
		displayName = $STR_DN_COCK;
	};
	class Cow: Sound
	{
		scope = public;
		sound = CowSfx;
		displayName = $STR_DN_COW;
	};
	class Crow: Sound
	{
		scope = public;
		sound = CrowSfx;
		displayName = $STR_DN_CROW;
	};
	class Wolf: Sound
	{
		scope = public;
		sound = WolfSfx;
		displayName = $STR_DN_WOLF;
	};

	class Dog: Sound
	{
		scope = public;
		sound = DogSfx;
		displayName = $STR_DN_DOG;
	};
	class BadDog: Sound
	{
		scope = public;
		sound = BadDogSfx;
		displayName = $STR_DN_BAD_DOG;
	};
	class SorrowDog: Sound
	{
		scope = public;
		sound = SorrowDogSfx;
		displayName = $STR_DN_SORROW_DOG;
	};
	class LittleDog: Sound
	{
		scope = public;
		sound = LittleDogSfx;
		displayName = $STR_DN_LITTLE_DOG;
	};
	class Music: Sound
	{
		scope = public;
		sound = FunMusicSfx;
		displayName = $STR_DN_MUSIC;
	};

	class MineGeneric
	{
		scope=private;
		side = -1;
		vehicleClass = Mines;
		icon = unknown_object;
		mapSize = 10;
	};
	class MineMine : MineGeneric
	{
		scope = public;
		displayName = $STR_DN_MINE;
		ammo = Mine;
	};
};

// note: CfgCrew is obsolete and should be removed
// use ProxyCrew instead
class CfgCrew
{

	drivers[]=
	{
		driver,
		m113driver, m113driverout,
		m60driver, m60driverout,
		m1a1driver, m1a1driverout,
		bmpdriver, bmpdriverout,
		t72driver,t72driverout,
		t80driver,t80driverout,
		zsudriver,zsudriverout,
		tankdriver,
		pilot,
		uh60pilot, mi17pilot, mi24pilot, 
		ah1pilot, a10pilot,
		traktorista, navy,
		jeepdriver,5tdriver,
		uazdriver,
		parasutista
	};
	gunners[]=
	{
		gunner,tankgunner,
		m113gunner,m113gunnerout,
		m60gunner,m60gunnerout,
		m1a1gunner,m1a1gunnerout,
		bmpgunner,bmpgunnerout,
		zsugunner,zsugunnerout,
		t72gunner,t72gunnerout,
		t80gunner,t80gunnerout,
		uh60copilot, mi17copilot,mi24gunner,
		uh60gunner, ah1gunner, ah1gunnerstat
	};
	commanders[]=
	{
		commander,tankcommander,tankcommandersit,
		m1a1commander,m1a1commanderout,
		m60commander,m60commanderout,
		bmpcommander,bmpcommanderout,
		zsucommander,zsucommanderout,
		t72commander,t72commanderout,
		t80commander,t80commanderout
	};
	cargo[]=
	{
		jeepcodriver,jeepcodriverback,5tcodriver,
		uazcodriver,
		m113medic,nemocnej,nemocnejstat,
		cargo,codriver,vojakw
	};
};

enum {CPDriver,CPGunner,CPCommander,CPCargo};

class CfgNonAIVehicles
{
	access = ReadAndCreate;
	// all vehicle classes must be described here

	class EmptyDetector
	{
		displayName=$STR_DN_EMPTY;

		simulation="detector";
		model = "empty.p3d";
		scope=public;
	};

	class Track
	{
		model = "";
		simulation=track;
	};
	class Mark
	{
		model = "";
		simulation=mark;
	};
	class SmokeSource
	{
		model = "";
		simulation=SmokeSource;
	};
	class ObjectDestructed
	{
		model = "";
		simulation=ObjectDestructed;
	};
	class Explosion
	{
		model = "";
		simulation=Explosion;
	};
	class Crater
	{
		model = "";
		simulation=Crater;
	};
	class CraterOnVehicle
	{
		model = "";
		simulation=CraterOnVehicle;
	};
	class Slop
	{
		model = "";
		simulation=Slop;
	};
	class Smoke
	{
		model = "";
		simulation=Smoke;
	};
	class DynamicSound
	{
		model = "";
		simulation=DynamicSound;
	};
	class StreetLamp
	{
		model = "";
		destrType=DestructTree;
		simulation=StreetLamp;

		colorDiffuse[] = {0.9,0.8,0.6};
		colorAmbient[] = {0.1,0.1,0.1};
		brightness = 1;

		// note: armorBulb is different from AI entitties
		// it is direct number, not relative to overall armor
		armorBulb = 1;
	};
	class StreetLampWood: StreetLamp
	{
		scope=protected;
		model = "lampadrevo";
	};
	class StreetLampMetal: StreetLamp
	{
		scope=protected;
		model = "lampazel";
	};
	class SoundOnVehicle
	{
		model = "";
		simulation=SoundOnVehicle;
	};
	class ThunderBolt
	{
		model = "";
		simulation=ThunderBolt;
	};
	class EditCursor
	{
		model = "";
		simulation=EditCursor;
	};
	class ObjView
	{
		scope=public;
		model = "";
		simulation=ObjView;
	};
	class Temp
	{
		scope=public;
		model = "";
		simulation=Temp;
	};
	class SeaGull
	{
		scope=public;
		model = "racekT";
		simulation=SeaGull;
		reversed=false;
	};
	class Camera
	{
		scope=public;
		model = "camera";
		simulation=Camera;
	};


	// proxy object classes

	class ProxyWeapon
	{
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		reversed=false;
		model = "m16_proxy";
		simulation=ProxyWeapon;
	};
	class ProxySecWeapon
	{
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		model = "law_proxy";
		simulation=ProxySecWeapon;
	};
	class ProxyAK_47_Proxy: ProxyWeapon {};
	class ProxyAK_47_v58_Proxy: ProxyWeapon {};
	class ProxyAK_47_granatomet_Proxy: ProxyWeapon {};
	class ProxyRPG7_Proxy: ProxySecWeapon {};
	class ProxyLAW_Proxy: ProxySecWeapon {};
	class ProxyStinger_Proxy: ProxySecWeapon {};
	//class ProxyDalekohled_Proxy: ProxySecWeapon {};

	class ProxyAT1_Proxy : ProxyWeapon {model = AT1_Proxy; simulation = "alwaysshow";}
	class ProxyMaverik_Proxy : ProxyWeapon {model = Maverik_Proxy; simulation = "maverickweapon";}
	class ProxyScud_Strela_Proxy : ProxyWeapon {model = Scud_Strela_Proxy; simulation = "scud";}

	// crew proxies
	class ProxyCrew
	{
		autocenter=false; // proxy never autocentered
		scope=protected;
		model = kursor;
		simulation=proxycrew;
		crewPosition=CPDriver;
	};
	class ProxyCommander: ProxyCrew {crewPosition=CPCommander;};
	class ProxyDriver: ProxyCrew {crewPosition=CPDriver;};
	class ProxyGunner: ProxyCrew {crewPosition=CPGunner;};
	class ProxyCargo: ProxyCrew {crewPosition=CPCargo;};

	#define TankCrewIn(Name) \
		class Proxy##Name##Commander: ProxyCommander {}; \
		class Proxy##Name##Driver: ProxyDriver {}; \
		class Proxy##Name##Gunner: ProxyGunner {};

	#define TankCrewOut(Name) \
		class Proxy##Name##CommanderOut: ProxyCommander {}; \
		class Proxy##Name##DriverOut: ProxyDriver {}; \
		class Proxy##Name##GunnerOut: ProxyGunner {};

	#define TankCrew(Name) TankCrewIn(Name);TankCrewOut(Name)

	// define tank crews
	TankCrew(M60);
	TankCrew(M1A1);
	TankCrew(M113);

	TankCrew(BMP);
	TankCrew(T72);
	TankCrew(T80);
	TankCrew(ZSU);

	TankCrew(T55);

	class ProxyMedic: ProxyCargo {};
	class ProxyNemocnej: ProxyCargo {};

	// define plane/heli crews
	class ProxyUH60Pilot: ProxyDriver {};
	class ProxyUH60CoPilot: ProxyGunner {};
	class ProxyUH60Gunner: ProxyGunner {};

	class ProxyMi17Pilot: ProxyDriver {};
	class ProxyMi17CoPilot: ProxyGunner {};

	class ProxyMi24Pilot: ProxyDriver {};
	class ProxyMi24Gunner: ProxyGunner {};

	class ProxyAH1Pilot: ProxyDriver {};
	class ProxyAH1Gunner: ProxyGunner {};
	class ProxyAH1GunnerStat: ProxyGunner {};

	class ProxyA10Pilot: ProxyDriver {};

	class ProxyCesnaPilot: ProxyDriver {};
	class ProxyCesnaCoPilot: ProxyCargo {};
	class ProxyCesnaCargo: ProxyCargo {};

	// define car crews
	class ProxyTraktorDriver: ProxyDriver {};

	class ProxyJeepDriver: ProxyDriver {};
	class ProxyJeepGunner: ProxyGunner {};
	class ProxyJeepCoDriver: ProxyCargo {};
	class ProxyJeepCoDriverBack: ProxyCargo {};

	class Proxy5tDriver: ProxyDriver {};
	class Proxy5tCoDriver: ProxyCargo {};

	class ProxyUazDriver: ProxyDriver {};
	class ProxyUazCoDriver: ProxyCargo {};

	class ProxyUralDriver: ProxyDriver {};
	class ProxyUralCoDriver: ProxyCargo {};

	class ProxySkodaDriver: ProxyDriver {};
	class ProxySkodaCoDriver: ProxyCargo {};
	class ProxySkodaCoDriverBack: ProxyCargo {};

	class ProxyV3SDriver: ProxyDriver {};
	class ProxyV3SCoDriver: ProxyCargo {};

	class ProxyPBRDriver: ProxyDriver {};
	class ProxyPBRGunner: ProxyGunner {};

	class ProxyHRLDriver: ProxyDriver {};
	class ProxyHRLGunner: ProxyGunner {};

	class ProxySCUDDriver: ProxyDriver {};
	class ProxySCUDCoDriver: ProxyCargo {};

	// special crew
	class ProxyParasutista: ProxyDriver {};
	class ProxyM2Gunner: ProxyGunner {};
	class ProxyPKGunner: ProxyGunner {};


	class ProxyFlag
	{
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		reversed=false;
		model = "";
		simulation = "flag";
	};

	class ProxyFlag_Auto : ProxyFlag {model = "flag_auto";}
	class ProxyFlag_Alone : ProxyFlag {model = "flag_alone";}
	class ProxyFlag_Alone_Big : ProxyFlag {model = "flag_alone_big";}
	class ProxyFlag_Vojak : ProxyFlag {model = "flag_vojak";}
	class ProxyFlag_Stozar : ProxyFlag {model = "flag_stozar";}
	class ProxyFlag_Plane : ProxyFlag {model = "flag_plane";}
	class ProxyFlag_Plane_Big : ProxyFlag {model = "flag_plane_big";}

	#ifdef COMMENT
	class RandomInForest
	{
		//models[] = {"str smrcicicek",0.3, rosti,0.3, "pahejl smrk",1};
		models[]= {koule,0.5, cube,1};
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		reversed=false;
		model = "";
		simulation="randomshape";
	};

	class RandomInHouse
	{
		models[]=
		{
			kamna_bila,0.5,
			zidlicka,1
		};
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		reversed=false;
		model = "";
		simulation="randomshape";
	};
	#endif

	class ProxyAmmoInTruck
	{
		autocenter=false; // normal vehicle are autocentered
		scope=public;
		reversed=false;
		model = "";
		simulation = "alwaysshow";
	};
	class ProxyAmmo_Bedna_In : ProxyAmmoInTruck {model = "ammo_bedna_in";}
	class ProxyAmmo_Bedna2 : ProxyAmmoInTruck {model = "ammo_bedna2";}

	/*
	class Proxystr_smrcicicek: RandomInForest {};
	class Proxyrosti: RandomInForest {};
	class Proxypahejl_smrk: RandomInForest {};
	*/

	/*

	class Proxykamna_bila: RandomInHouse {}
	class Proxyzidlicka: RandomInHouse {}
	class Proxyskrin_bar: RandomInHouse {}
	class Proxytopeni: RandomInHouse {}
	class Proxydrez: RandomInHouse {}
	class Proxystulsuplik_proxy: RandomInHouse {}

	// proxy in-house randomization
	//class Proxylampa strop
	class Proxypostel_manz_kov
	class Proxytopeni
	class Proxyskrinkamini
	class Proxytelevize
	class Proxyobrazek1
	class Proxystolek_zasupovaci
	class Proxyskrin_dvojita
	class Proxyskrin_opalena
	class Proxykamna_uhli
	class Proxytruhla_stara
	class Proxydrez
	class Proxystulsuplik_proxy
	class Proxyumyvadlo
	class Proxyzachod
	//class Proxygauc cerveny
	class Proxyobrazek1
	class Proxyobrazek2
	class Proxystolek_zasupovaci
	//class Proxykreslo cerveny
	*/

};



// define surface properties

/*!
\patch 1.43 Date 1/22/2002 by Ondra
- Fixed: CfgSurfaces protected against addon modification.
*/

class CfgSurfaces
{
	// caution: wildcard pattern "files" is matched using special purpose matching
	// * may be used only as last character of the pattern
	// * matches any string in filename
	// ? matches any single character in filename
	// when six trailing question-marks are detected "??????", two patterns are matched:
	// full pattern and short pattern with ?????? omitted
	class Default
	{
		access = ReadOnly;
		files=default;
		rough=0.075;
		dust=0.1;
		soundEnviron = normalExt;
	};
	class Roadway
	{
		access = ReadOnly;
		files=silnice*;
		rough=0.005;
		dust=0.01;
		soundEnviron = road;
	};
	class Asfalt: Roadway
	{
		access = ReadOnly;
		files=asfalt*;
		rough=0.01;
		dust=0.05;
		soundEnviron = road;
	};
	class Cesta: Roadway
	{
		access = ReadOnly;
		files=cesta*;
		rough=0.08;
		dust=0.15;
		soundEnviron = gravel;
	};
	class Grass: Default
	{
		access = ReadOnly;
		files=tn??????;
		rough=0.11;
		dust=0.1;
		soundEnviron = normalExt;
	};
	class GrassAbel: Default
	{
		access = ReadOnly;
		files=tt??????;
		rough=0.11;
		dust=0.25;
		soundEnviron = grass;
	};
	class SandAbel: Default
	{
		access = ReadOnly;
		files=pi??????;
		rough=0.15;
		dust=0.6;
		soundEnviron = sand;
	};
	class RockAbel: Default
	{
		access = ReadOnly;
		files=sh??????;
		rough=0.2;
		dust=0.2;
		soundEnviron = rock;
	};

	class BetonAbel: Default
	{
		access = ReadOnly;
		files=bt??????;
		rough=0.05;
		dust=0.03;
		soundEnviron = rock;
	};
	class GrassHigh: Default
	{
		access = ReadOnly;
		files=tv??????;
		rough=0.12;
		dust=0.05;
		soundEnviron = grass;
	};
	class Forest
	{
		access = ReadOnly;
		files=pl??????;
		rough=0.12;
		dust=0.05;
		soundEnviron = forest;
	};
	class Sand: Default
	{
		access = ReadOnly;
		files=ps??????;
		rough=0.12;
		dust=0.5;
		soundEnviron = sand;
	};
	class Field: Default
	{
		access = ReadOnly;
		files=pol;
		rough=0.15;
		dust=0.3;
		soundEnviron = dirt;
	};
	class Village: Default
	{
		access = ReadOnly;
		files=bah;
		rough=0.08;
		dust=0.2;
		soundEnviron = normalExt;
	};
	class Runway: Roadway
	{ // runway is very clean
		access = ReadOnly;
		//files=lt??????;
		files=rw*;
		rough=0.001;
		dust=0.006;
		soundEnviron = road;
	};
	class Rock
	{
		access = ReadOnly;
		files=s???????;
		rough=0.15;
		dust=0.1;
		soundEnviron = rock;
	};
	class Water
	{
		access = ReadOnly;
		files=more_anim*;
		rough=0.0;
		dust=0.0;
		soundEnviron = water;
	};
	class Wood
	{
		access = ReadOnly;
		files=podlaha_prkna*;
		rough=0.15;
		dust=0.1;
		soundEnviron = wood;
	};	
	class Metal
	{
		access = ReadOnly;
		files=plechprolis*;
		rough=0.15;
		dust=0.1;
		soundEnviron = metal;
	};	
	class Beton
	{
		access = ReadOnly;
		files=kameny.pac;
		rough=0.15;
		dust=0.1;
		soundEnviron = rock;
	};	
	class Carpet
	{
		access = ReadOnly;
		files=dum_mesto_koberec*;
		rough=0.15;
		dust=0.1;
		soundEnviron = wood;
	};
	
	class SandBuilding: Default
	{
		access = ReadOnly;
		files=pisek01*;
		rough=0.12;
		dust=0.5;
		soundEnviron = sand;
	};
	class MudBuilding: Default
	{
		access = ReadOnly;
		files=hlinasterk*;
		rough=0.12;
		dust=0.5;
		soundEnviron = rock;
	};	
};

class CfgFonts
{
	class Korean
	{
/*
		TahomaB24 = GulimCheB48;
		TahomaB36 = GulimCheB48;
		TahomaB48 = GulimCheB64;
		CourierNewB64 = GulimCheB64;
		AudreysHandB48 = GulimCheB48;
		SteelfishB64 = GulimCheB64;
		Garamond64 = GulimCheB64;
		SteelfishB128 = GulimCheB128;
		AudreysHandI48 = GulimCheB48;
*/
/*
		TahomaB24 = hfont12;
		TahomaB36 = hfont16;
		TahomaB48 = hfont16;
		CourierNewB64 = hfont16;
		Garamond64 = hfont16;
		SteelfishB64 = hfont16;
		SteelfishB128 = hfont32;
		AudreysHandB48 = hfont12;
		AudreysHandI48 = hfont12;
*/
		TahomaB24 = hfont16;
		TahomaB36 = hfont16;
		TahomaB48 = hfont16;
		CourierNewB64 = hfont16;
		Garamond64 = hfont16;
		SteelfishB64 = hfont32;
		SteelfishB128 = hfont32_16;
		AudreysHandB48 = hfont16;
		AudreysHandI48 = hfont16;
	};
};

///////////////////////////////////////////////////////////////////////////////
// define UI

#define Black 0, 0, 0
// #define Green 0.2, 0.7, 0.2
#define Green 0.0, 0.6, 0.0
#define Red 0.7, 0.1, 0.0
// #define Yellow 0.7, 0.7, 0.2
#define Yellow 0.8, 0.6, 0.0
#define White 0.8, 0.8, 0.8
#define ShineGreen 0.07, 0.7, 0.2
#define ShineRed 1, 0.2, 0.2
#define ShineYellow 1, 1, 0
#define ShineWhite 1, 1, 1
#define Blue 0.1, 0.1, 0.9

#define Gray1			0.00, 0.00, 0.00
#define Gray2			0.20, 0.20, 0.20
#define Gray3			0.50, 0.50, 0.50
#define Gray4			0.60, 0.60, 0.60
#define Gray5			0.80, 0.80, 0.80

class CfgWrapperUI
{
	access = ReadAndCreate;
	class Colors
	{
		color1[] = {Gray1, 1.0};
		color2[] = {Gray2, 1.0};
		color3[] = {Gray3, 1.0};
		color4[] = {Gray4, 1.0};
		color5[] = {Gray5, 1.0};
	};
	class Background
	{
		alpha = 0.75;
		texture = "background.pac";
	};
	class TitleBar
	{
		alpha = 0.3;
		texture = "windowname.pac";
	};
	class GroupBox
	{
		alpha = 0.2;
	};
	class GroupBox2
	{
		alpha = 0.5;
		texture = "windowdisplay.pac";
	};
	class Button
	{
		color1[] = {Gray1, 0.3};
		color2[] = {Gray2, 0.3};
		color3[] = {Gray3, 0.3};
		color4[] = {Gray4, 0.3};
		color5[] = {Gray5, 0.3};
	};
	class Cursors
	{
		class Arrow
		{
			texture = kurzor_arrow;
			width = 16;
			height = 16;
			hotspotX = 0;
			hotspotY = 0;
			color[] = {White, 1};
		}
		class Track
		{
			texture = kurzor_track;
			width = 24;
			height = 24;
			hotspotX = 0.5;
			hotspotY = 0.5;
			color[] = {Red, 1};
		}
		class Move
		{
			texture = kurzor_move;
			width = 24;
			height = 24;
			hotspotX = 0.5;
			hotspotY = 0.5;
			color[] = {Green, 1};
		}
		class Scroll
		{
			texture = kurzor_scroll;
			width = 24;
			height = 24;
			hotspotX = 0.5;
			hotspotY = 0.5;
			color[] = {Yellow, 1};
		}
	};
	//soundOptions = "sound\animals\cock.wss";
};

class CfgInGameUI
{
	access = ReadAndCreate;

	imageCornerElement = cornern.paa;

	colorBackground[] = {Black, 0.8};
	colorBackgroundCommand[] = {Black, 0.3};
	colorBackgroundHelp[] = {Black, 0.2};
	colorText[] = {White, 1};
	class SideColors
	{
		colorFriendly[] = {Green, 1};
		colorEnemy[] = {Red, 1};
		colorNeutral[] = {White, 1};
		colorCivilian[] = {White, 1};
		colorUnknown[] = {Yellow, 1};
	};
	class IslandMap
	{
		colorFriendly[] = {0, 0.5, 0, 1};
		colorEnemy[] = {0.5, 0, 0, 1};
		colorNeutral[] = {0.5, 0.5, 0.5, 1};
		colorCivilian[] = {0, 0, 1, 1};
		colorUnknown[] = {0.5, 0.5, 0, 1};

		iconPlayer = you.paa;
		iconCheckpoint = target.paa;
		iconCamera = camera.paa;
		iconSelect = mkrouzek.paa;
		iconSensor = vlajka.paa;

		colorMe[] = {Red, 1};
		colorPlayable[] = {0.7, 0, 0.7, 1};
		colorSelect[] = {Green, 0.5};
		colorCamera[] = {Blue, 1};
		colorSensor[] = {Blue, 1};

		colorDragging[] = {White, 1};

		colorInactive[] = {1,1,1, 0.6};

		colorCountlines[] = {0, 0, 0, 0.33};
		colorCountlinesWater[] = {0, 0, 1, 1};
		colorExposureEnemy[] = {1.0, 0.2, 0.2, 0.5};
		colorExposureUnknown[] = {0.8, 0.8, 0.2, 0.5};
		colorRoads[] = {0.35, 0.2, 0.1, 0.8};
		colorGrid[] = {0.25, 0.25, 0.1, 0.75};
		colorGridMap[] = {0.25, 0.25, 0.1, 0.75};
		colorCheckpoints[] = {0.2, 0.2, 0.2, 1.0};
		colorMissions[] = {0.5, 0.5, 0.0, 0.5}; //remove
		colorActiveMission[] = {0.0, 0.0, 0.0, 1.0};

		colorPath[] = {0.0, 0.0, 1, 0.9};
		colorInfoMove[] = {1.0, 1.0, 1.0, 1.0};
		
		colorGroups[] = {0.0, 0.5, 0.5, 0.5}; //remove
		colorActiveGroup[] = {0.0, 1.0, 1.0, 1.0};
		
		colorSync[] = {0.0, 0.0, 1.0, 1.0};

		colorDetectorSync = {0,1,0,1} //todo

		colorLabelBackground[] = {0.0, 0.0, 0.0, 1.0};
	};
	class MPTable
	{
		color[] = {1, 1, 1, 1};
		colorBg[] = {0, 0, 0, 0.75};
		colorSelected[] = {1, 1, 1, 0.2};
		colorWest[] = {0, 1, 0, 1};
		colorEast[] = {1, 0, 0, 1};
		colorCiv[] = {0.8, 0.8, 0.8, 1};
		colorRes[] = {0.47, 0.47, 0.94, 1};
	};
	class TankDirection
	{
		left = 0.04;
		top =	0.007;
		width = 0.15;
		height = 0.195;

		color[] = {White, 1};
		colorHalfDammage[] = {Yellow, 1};
		colorFullDammage[] = {Red, 1};
		//imageHull = "tank_schema.paa";
		imageTower = "vez_schema.paa"; // TODO: remove

		//imageHull = "tank_schema.paa";
		imageTurret = "T_schema_vez.paa";
		imageGun = "T_schema_kanon.paa";
		imageObsTurret = "T_schema_velite2.paa";

		imageEngine = "T_schema_motor.paa";
		imageHull = "T_schema_trup.paa";

		imageLTrack = "T_schema_Lpas";
		imageRTrack = "T_schema_Ppas";

	};

	class Capture
	{
		colorBackground[] = {Black, 0.93};
		colorText[] = {Yellow, 1};
		colorLine[] = {White, 1};
	};
	class Picture
	{
		color[] = {White, 1};
		colorProblems[] = {Red, 1};
		imageBusy = busy.paa;
		imageWaiting = orders.paa;
		imageCommand = execute.paa;
	};
 	class Bar
	{
		imageBar = white.pac;
		colorBackground[] = {0.2, 0.5, 0.2, 0.5};
		colorGreen[] = {Green, 0.6};
		colorYellow[] = {Yellow, 0.6};
		colorRed[] = {Red, 0.8};
		colorBlinkOn[] = {ShineRed, 0.8};
		colorBlinkOff[] = {Red, 0.8};
		height = 0.01;
	};
	class Messages
	{
		color1[] = {Yellow, 1};
		color2[] = {Green, 1};
		color3[] = {White, 1};
	}
	class TacticalDisplay: SideColors
	{
		left = 0.24;
		top =	0.053;
		width = 0.52;
		height = 0.1;
		colorCamera[] = {0.1, 0.1, 0.1, 0.4};
		class Cursor
		{
			width = 0.015;
			height = 0.02;
			color[] = {White, 1};
		};
	};
	class ProgressFont
	{
		font = SteelfishB64;
	};
	class Compass
	{
		left = 0.24;
		top =	0.02;
		width = 0.52;
		height = 0.02;
		color[] = {White, 1};
		dirColor[] = {White, 1};
		turretDirColor[] = {Yellow, 1};
	};
	class Menu
	{
		left = 0.78;
		top =	0.02;
		width = 0.2;
		height = 0.28;
		colorChecked[] = {Yellow, 1};
		colorEnabled[] = {White, 1};
		colorDisabled[] = {0.4, 0.4, 0.4, 1};
		hideTime = 60;
	};
	class GameInfo
	{
		left = 0.78;
		top =	0.9;
		width = 0.2;
		height = 0.08;
	};
	class GroupDir
	{
		image = grouporient.paa;
/*
		left = 0.905;
		top = 0.64;
*/
		left = 0.05;
		top = 0.62;
		width = 0.075;
		height = 0.1;
		dimmStartTime = 10;
		dimmEndTime = 15;
	};

	class PlayerInfo
	{
		colorTime[] = {White, 1};
		left = 0.02;
		top =	0.02;
		width = 0.2;
		height = 0.28;
		class UnitPicture
		{
			width = 0.15;
			height = 0.16;
		};
		class Sign
		{
			height = 0.03;
			widthSector = 0.04;
			widthGroup = 0.02;
			widthUnit = 0.02;
		}
		class Side
		{
			height = 0.072;
			width = 0.06;
		};
		class HealthBar
		{
			width =	0.12;
		};
		class ArmorBar
		{
			width =	0.12;
		};
		class FuelBar
		{
			width =	0.12;
		};
		class ExperienceBar
		{
			width =	0.12;
			color[] = {White, 1};
		};
		dimmStartTime = 5;
		dimmEndTime = 10;
	};

	class Hint
	{
		dimmStartTime = 30;
		dimmEndTime = 35;
		sound[] = {ui\hint, db10, 1};
	};
	class Chat
	{
		sound[] = {ui\hint, db-10, 1};
	};

	class GroupInfo
	{
		left = 0.02;
		top =	0.90;
		width = 0.96;
		height = 0.08;
		colorIDNone[] = {Black, 1};
		colorIDNormal[] = {White, 1};
		colorIDSelected[] = {Green, 1};
		colorIDPlayer[] = {Yellow, 1};
		class Semaphore
		{
			imageSemaphore = white.pac;
			width = 0.0075;
			height = 0.01;
			colorHoldFire[] = {Red, 1};
		};
		imageDefaultWeapons = ivojak;
		imageNoWeapons = \misc\ibezezbrane.paa;

		dimm = 0.3; // alpha of non-active group info elements
	};
	class ConnectionLost
	{
		left = 0.0;
		top =	0.45;
		width = 1.0;
		height = 0.10;
		font = tahomaB36;
		size = 0.03;
		color[] = {1.0, 0.5, 0.25, 1.0};
	};
	class Cursor
	{
		// targeting cursor
		aim=W_weapon;
		// two colors - possible lock, locked
		weapon=W_lock;

		outArrow = UI_sipka.paa;

		select_target=target_active.paa;
		lock_target=target_locked.paa;
		
		//main battle cursors
		me=circle;
		meColor[] = {White, 0.8};
		dimmMe = 0.0;
		dimmMeStartTime = 5;
		dimmMeEndTime = 10;
		dimmCmdStartTime = 5;
		dimmCmdEndTime = 10;
		select=circle;
		selectColor[] = {Green, 0.8};
		leader=circle;
		leaderColor[] = {Green, 0.8};
		mission=M_mission;
		missionColor[] = {Yellow, 0.8};

		//tactical cursor
		tactical=T_tactical;
		move=T_basic;
		selected=T_select;
		attack=T_attack;
		getIn=T_getin;
		watch = kurzor_scroll;

		color[] = {White, 1};
		colorBackground[] = {Black, 0.6};
		colorLocked[] = {Red, 1};
		dimm = 0.15; // alpha of non-active cursor elements

		class Sign
		{
			height = 0.015;
			widthSector = 0.02;
			widthGroup = 0.01;
			widthUnit = 0.01;
		}
	
		// active targets
		activeWidth = 0.6;
		activeHeight = 0.8;
		activeMinimum = 0.05;
		activeMaximum = 0.1;
		enemyActiveColor[] = {Red, 0.7};
	};
};

class CfgDetectors
{
	objects[] = {EmptyDetector};
};

class CfgGlasses
{
	class None
	{
		name = $STR_CFG_GLASSES_NONE;
		texture = "";
	};
	class Spectacles
	{
		name = $STR_CFG_GLASSES_SPECTACLES;
		texture = "civilista_bryle";
	};
	class Sunglasses
	{
		name = $STR_CFG_GLASSES_SUNGLASSES;
		texture = "civilista_zrcadlovky";
	};
};

class CfgFaces
{
	//access = ReadAndCreate;
	// Default is needed
	class Default
	{
		name = $STR_CFG_FACES_DEFAULT;
		texture = xicht_2f.paa;
		east = false;
		west = false;
	};

	class Face1
	{
		name = "Peter P.";
		texture = xicht_a.paa;
		east = false;
		west = false;
	};
	class Face2
	{
		name = "Victor B.";
		texture = xicht_b.paa;
		east = false;
		west = true;
	};
	class Face3
	{
		name = "Bohous";
		texture = xicht_c.paa;
		east = false;
		west = false;
	};
	class Face4
	{
		name = "Mirek";
		texture = xicht_d.paa;
		east = false;
		west = true;
	};
	class Face5
	{
		name = "Peter S.";
		texture = xicht_e.paa;
		east = false;
		west = false;
	};
	class Face6
	{
		name = "Charles";
		texture = xicht_f.paa;
		east = false;
		west = false;
	};
	class Face7
	{
		name = "Peter V.";
		texture = xicht_g.paa;
		east = false;
		west = false;
	};
	class Face8
	{
		name = "Richard B.";
		texture = xicht_h.paa;
		east = false;
		west = true;
	};
	class Face9
	{
		name = "Charles M.";
		texture = xicht_i.paa;
		east = false;
		west = true;
	};
	class Face10
	{
		name = "Ian O'Hara";
		texture = xicht_j.paa;
		east = false;
		west = true;
	};
	class Face11
	{
		name = "Vojta N.";
		texture = xicht_k.paa;
		east = false;
		west = true;
	};
	class Face12
	{
		name = "Adam B.";
		texture = xicht_l.paa;
		east = false;
		west = true;
	};
	class Face13
	{
		name = "Peter B.";
		texture = xicht_m.paa;
		east = false;
		west = false;
	};
	class Face14
	{
		name = "Francesco F.";
		texture = xicht_n.paa;
		east = false;
		west = false;
	};
	class Face15
	{
		name = "Bill O.";
		texture = xicht_o.paa;
		east = false;
		west = false;
	};
	class Face16
	{
		name = "Colin F.";
		texture = xicht_p.paa;
		east = false;
		west = false;
	};
	class Face17
	{
		name = "Darren I.";
		texture = xicht_q.paa;
		east = false;
		west = false;
	};
	class Face18
	{
		name = "Eric J.";
		texture = xicht_r.paa;
		east = false;
		west = false;
	};
	class Face19
	{
		name = "Phill D.";
		texture = xicht_s.paa;
		east = false;
		west = true;
	};
	class Face20
	{
		name = "Graham U.";
		texture = xicht_t.paa;
		east = false;
		west = true;
	};
	class Face21
	{
		name = "Henry G.";
		texture = xicht_u.paa;
		east = false;
		west = false;
	};
	class Face22
	{
		name = "Ivan B.";
		texture = xicht_v.paa;
		east = false;
		west = false;
	};
	class Face23
	{
		name = "Ghulam K.";
		texture = xicht_w.paa;
		east = false;
		west = false;
	};
	class Face24
	{
		name = "Kevin B.";
		texture = xicht_x.paa;
		east = false;
		west = false;
	};
	class Face25
	{
		name = "Robert ";
		texture = xicht_y.paa;
		east = false;
		west = true;
	};
	class Face26
	{
		name = "Martin";
		texture = xicht_z.paa;
		east = false;
		west = true;
	};
	class Face27
	{
		name = "John A.";
		texture = xicht_2a.paa;
		east = false;
		west = false;
	};
	class Face28
	{
		name = "Bill G.";
		texture = xicht_2b.paa;
		east = false;
		west = true;
	};
	class Face29
	{
		name = "Peter O.";
		texture = xicht_2c.paa;
		east = false;
		west = true;
	};
	class Face30
	{
		name = "Henry H.";
		texture = xicht_2d.paa;
		east = false;
		west = true;
	};
	class Face31
	{
		name = "William G.";
		texture = xicht_2e.paa;
		east = false;
		west = true;
	};
	class Face32
	{
		name = "Arnold T.";
		texture = xicht_2f.paa;
		east = false;
		west = true;
	};
	class Face33
	{
		name = "Michael H.";
		texture = xicht_2g.paa;
		east = false;
		west = false;
	};
	class Face34
	{
		name = "John Fox";
		texture = xicht_2h.paa;
		east = false;
		west = true;
	};
	class Face35
	{
		name = "George McArthur";
		texture = xicht_2i.paa;
		east = false;
		west = true;
	};
	class Face36
	{
		name = "Peter Sun";
		texture = xicht_2j.paa;
		east = false;
		west = true;
	};
	class Face37
	{
		name = "Robert S.";
		texture = xicht_2k.paa;
		east = false;
		west = true;
	};
	class Face38
	{
		name = "John Way";
		texture = xicht_2l.paa;
		east = false;
		west = true;
	};
	class Face39
	{
		name = "Jack C.";
		texture = xicht_2m.paa;
		east = false;
		west = true;
	};
	class Face40
	{
		name = "J. C.";
		texture = xicht_2n.paa;
		east = false;
		west = false;
	};
	class Face41
	{
		name = "Mel D.";
		texture = xicht_2o.paa;
		east = false;
		west = true;
	};
	class Face42
	{
		name = "John Paul";
		texture = xicht_2p.paa;
		east = false;
		west = true;
	};
	class Face43
	{
		name = "Jirka M.";
		texture = xicht_2q.paa;
		east = false;
		west = true;
	};
	class Face44
	{
		name = "Honza K.";
		texture = xicht_2r.paa;
		east = true;
		west = true;
	};
	class Face45
	{
		name = "John A.";
		texture = xicht_2s.paa;
		east = true;
		west = true;
	};
	class Face46
	{
		name = "Ondrey N.";
		texture = xicht_2t.paa;
		east = true;
		west = true;
	};
	class Face47
	{
		name = "Ondrey S.";
		texture = xicht_2u.paa;
		east = true;
		west = true;
	};
	class Face48
	{
		name = "Gabriel K.";
		texture = xicht_2v.paa;
		east = true;
		west = true;
	};
	class Face49
	{
		name = "Oliver S.";
		texture = xicht_2w.paa;
		east = false;
		west = true;
	};
	class Face50
	{
		name = "Radan D.";
		texture = xicht_2x.paa;
		east = true;
		west = true;
	};
	class Face51
	{
		name = "George J.";
		texture = xicht_2y.paa;
		east = true;
		west = true;
	};
	class Face52
	{
		name = "Ota B.";
		texture = xicht_2z.paa;
		east= true;
		west = true;
	};

	/*
	class Face99
	{
		disabled=true;
		name = "Angelina";
		texture = xicht_a.paa;
		front = ang_face_f10.pac;
		side = ang_face_b9.pac;
		back = ang_face_z4.pac;
		east = false;
		west = false;
	};
	*/
	class Custom
	{
		name = $STR_CFG_FACES_CUSTOM;
		texture = white.pac;
		front = white.pac;
		side = white.pac;
		back = white.pac;
		east = false;
		west = false;
	};
};

class CfgFaceWounds
{
	access = ReadAndCreate;
	wounds[]=
	{
		\o\char\faceR01.paa,\o\char\faceR01_d.pac,
		\o\misc\eva.pac,\o\misc\eva_d.pac,
		\o\misc\kamila.pac,\o\misc\kamila_d.pac,
		\o\misc\lada.pac,\o\misc\lada_d.pac,
		\o\misc\lucie.pac,\o\misc\lucie_d.pac,
		\o\misc\marketa.pac,\o\misc\marketa_d.pac,
		\o\misc\nada.pac,\o\misc\nada_d.pac,

// woundsFace.hpp
		xicht_a.paa,xicht_a_zranen,
xicht_b.paa,xicht_a_zranen,
xicht_c.paa,xicht_a_zranen,
xicht_d.paa,xicht_a_zranen,
xicht_e.paa,xicht_e_zranen,
xicht_f.paa,xicht_a_zranen,
xicht_g.paa,xicht_a_zranen,
xicht_h.paa,xicht_a_zranen,
xicht_i.paa,xicht_a_zranen,
xicht_j.paa,xicht_a_zranen,
xicht_k.paa,xicht_a_zranen,
xicht_l.paa,xicht_a_zranen,
xicht_m.paa,xicht_a_zranen,
xicht_n.paa,xicht_a_zranen,
xicht_o.paa,xicht_o_zranen,
xicht_p.paa,xicht_a_zranen,
xicht_q.paa,xicht_a_zranen,
xicht_r.paa,xicht_a_zranen,
xicht_s.paa,xicht_a_zranen,
xicht_t.paa,xicht_a_zranen,
xicht_u.paa,xicht_a_zranen,
xicht_v.paa,xicht_v_zranen,
xicht_w.paa,xicht_w_zranen,
xicht_x.paa,xicht_a_zranen,
xicht_y.paa,xicht_a_zranen,
xicht_z.paa,xicht_a_zranen,

xicht_2a.paa,xicht_a_zranen,
xicht_2b.paa,xicht_w_zranen,
xicht_2c.paa,xicht_a_zranen,
xicht_2d.paa,xicht_v_zranen,
xicht_2e.paa,xicht_a_zranen,
xicht_2f.paa,xicht_a_zranen,
xicht_2g.paa,xicht_w_zranen,
xicht_2h.paa,xicht_a_zranen,
xicht_2i.paa,xicht_a_zranen,
xicht_2j.paa,xicht_a_zranen,
xicht_2k.paa,xicht_a_zranen,
xicht_2l.paa,xicht_a_zranen,
xicht_2m.paa,xicht_a_zranen,
xicht_2n.paa,xicht_a_zranen,
xicht_2o.paa,xicht_a_zranen,
xicht_2p.paa,xicht_2p_zranen,
xicht_2q.paa,xicht_a_zranen,
xicht_2r.paa,xicht_e_zranen,
xicht_2s.paa,xicht_a_zranen,
xicht_2t.paa,xicht_a_zranen,
xicht_2u.paa,xicht_a_zranen,
xicht_2v.paa,xicht_a_zranen,
xicht_2w.paa,xicht_w_zranen,
xicht_2x.paa,xicht_a_zranen,
xicht_2y.paa,xicht_a_zranen,
xicht_2z.paa,xicht_a_zranen		

	};
};

class CfgMimics
{
	access = ReadAndCreate;
	class HeadPreview
	{
		microMimics=Micro;
	};
	class Micro
	{
		//          max offset (3d)       change time (min..max)
		lBrow[] =  {0.0020,0.0020,0.0010, 0.6,3.0};
		mBrow[] =  {0.0020,0.0020,0.0010, 0.6,2.5};
		rBrow[] =  {0.0020,0.0020,0.0010, 0.6,3.0};
		lMouth[] = {0.0010,0.0020,0.0010, 0.6,2.0};
		mMouth[] = {0.0000,0.0000,0.0000, 0.6,3.0};
		rMouth[] = {0.0010,0.0020,0.0010, 0.6,2.0};
	};
	class NoMicro
	{
		//          max offset (3d)       change time (min..max)
		lBrow[] =  {0.0000,0.0000,0.0000, 0.6,3.0};
		mBrow[] =  {0.0000,0.0000,0.0000, 0.6,2.5};
		rBrow[] =  {0.0000,0.0000,0.0000, 0.6,3.0};
		lMouth[] = {0.0000,0.0000,0.0000, 0.6,2.0};
		mMouth[] = {0.0000,0.0000,0.0000, 0.6,3.0};
		rMouth[] = {0.0000,0.0000,0.0000, 0.6,2.0};
	};
	class States
	{
		class Default
		{
			// {right, up} in cm
			lBrow[] = {0, 0};
			mBrow[] = {0, 0};
			rBrow[] = {0, 0};
			lMouth[] = {0, 0};
			mMouth[] = {0, 0};
			rMouth[] = {0, 0};
		};
		class Normal
		{
			// {right, up} in cm
			lBrow[] = {0, 0};
			mBrow[] = {0, 0};
			rBrow[] = {0, 0};
			lMouth[] = {0, 0};
			mMouth[] = {0, 0};
			rMouth[] = {0, 0};
		};
		class Smile
		{
			// {right, up} in cm
			lBrow[] = {0, 0.25};
			mBrow[] = {0, 0.25};
			rBrow[] = {0, 0.25};
			lMouth[] = {-0.5, 0.6};
			mMouth[] = {0, 0.0};
			rMouth[] = {0.5, 0.6};
		};
		class Hurt
		{
			// {right, up} in cm
			lBrow[] = {0, -0.35};
			mBrow[] = {0, -0.5};
			rBrow[] = {0, -0.6};
			lMouth[] = {0.5, -0.3};
			mMouth[] = {0, 0.3};
			rMouth[] = {-0.5, -0.6};
		};
		class Ironic
		{
			// {right, up} in cm
			lBrow[] = {0, -0.35};
			mBrow[] = {0, -0.35};
			rBrow[] = {0, -0.35};
			lMouth[] = {0.1, 0.3};
			mMouth[] = {0, 0.9};
			rMouth[] = {-0.1, 0.3};
		};
		class Sad
		{
			// {right, up} in cm
			lBrow[] = {0, +0.2};
			mBrow[] = {0, +0.2};
			rBrow[] = {0, +0.2};
			lMouth[] = {0.1, -0.5};
			mMouth[] = {0, -0.5};
			rMouth[] = {-0.1, -0.5};
		};
		class Cynic
		{
			// {right, up} in cm
			lBrow[] = {0, -0.35};
			mBrow[] = {0, 0.0};
			rBrow[] = {0, +0.05};
			lMouth[] = {0.2, -0.9};
			mMouth[] = {0, -0.2};
			rMouth[] = {0.0, 0};
		};
		class Surprised
		{
			// {right, up} in cm
			lBrow[] = {0, 0.5};
			mBrow[] = {0, 0.5};
			rBrow[] = {0, 0.5};
			lMouth[] = {0.0, -0.3};
			mMouth[] = {0, +0.3};
			rMouth[] = {0.0, -0.2};
		};

		class Agresive
		{
			// {right, up} in cm
			lBrow[] = {0, -0.25};
			mBrow[] = {0, -0.4};
			rBrow[] = {0, -0.3};
			lMouth[] = {+0.4, +0.5};
			mMouth[] = {0, +0.5};
			rMouth[] = {-0.4, -0.5};
		};
		class Angry
		{
			// {right, up} in cm
			lBrow[] = {+0.4, -0.5};
			mBrow[] = {+0.1, -0.4};
			rBrow[] = {-0.4, -0.5};
			lMouth[] = {+0.4, -0.9};
			mMouth[] = {0, -0.2};
			rMouth[] = {-0.4, -0.8};
		};
	
	};

	combat[]=
	{
		Sad,0.1,
		Surprised,0.1,
		Cynic,0.3,
		Angry,0.1,
		Normal
		
	
	};
	aware[]=
	{
		Angry, 0.2,
		Normal
		
	};
	safe[]=
	{
		Smile,0.1,
		Surprised,0.1,
		Normal
	};
	neutral[]=
	{
		Surprised,0.1,
		Sad,0.1,
		Normal
	};
	danger[]=
	{
		Surprised,0.4,
		Sad
	};
	dead[]={Hurt};
	hurt[]={Hurt};
};

// define sound FX

class CfgVoice
{
	access = ReadAndCreate;
	// different speakers
	voices[]={ Adam, Dan, George, Greg, John, Jonah, Marc, Patrick, Paul, Peter, Rich, Rob, Ted, Tom };
	voicePlayer = Adam;

	micOuts[]={micOut1, micOut2, micOut3};
	
	preview = "isayagain";

	class Words
	{

		//generic sounds
		micOut[] = {Mic_Out1};
		micOut1[]={static\over01};
		micOut2[]={static\over02};
		micOut3[]={static\over03};
		loop[]={static\loop};
		
		beepBeep[]={beep};
		pause[]={empty01sec};
		xmit[]={beep};

		//tank weapons
		switchTo[]={switchto};
		mgun[]={weapons\mgun};
		heat[]={weapons\sabot};
		shell[]={weapons\heat}; //change to SABOT
		weapon[]={weapons\weapon};


		// numbers - to add variants _one and one_
		all[]={numbers\all}; //missing sound
		allGroup[]={numbers\all}; //missin sound
		
		
		
		zero[]={numbers\zero};
		one[]={numbers\one};
		two[]={numbers\two};
		three[]={numbers\three};
		four[]={numbers\four};
		five[]={numbers\five};
		six[]={numbers\six};
		seven[]={numbers\seven};
		eight[]={numbers\eight};
		nine[]={numbers\nine};
		ten[]={numbers\ten};
		eleven[]={numbers\eleven};
		twelve[]={numbers\twelve};
		zerolong[]={numbers\zero};

		// phonetic alphabet
		alpha[]={alphabet\alpha};
		bravo[]={alphabet\bravo};
		charlie[]={alphabet\charlie};
		delta[]={alphabet\delta};
		echo[]={alphabet\echo};
		foxtrot[]={alphabet\foxtrot};
		golf[]={alphabet\golf};
		hotel[]={alphabet\hotel};
		india[]={alphabet\india};
		juliet[]={alphabet\juliet};
		kilo[]={alphabet\kilo};	
		lima[]={alphabet\lima};
		mike[]={alphabet\mike};	
		november[]={alphabet\november};	
		oscar[]={alphabet\oscar};
		papa[]={alphabet\papa};
		quebec[]={alphabet\quebec};
		romeo[]={alphabet\romeo};
		sierra[]={alphabet\sierra};
		tango[]={alphabet\tango};
		uniform[]={alphabet\uniform};
		victor[]={alphabet\victor};
		whiskey[]={alphabet\whiskey};
		xray[]={alphabet\xray};
		yankee[]={alphabet\yankee};
		zulu[]={alphabet\zulu};


		// teams
		whiteTeam[]={team\teamwhite};		// TODO: missing
		redTeam[]={team\teamred};			// TODO: missing
		greenTeam[]={team\teamgreen};		// TODO: missing
		blueTeam[]={team\teamblue};		// TODO: missing
		yellowTeam[]={team\teamyellow};	// TODO: missing


		//directon clock
		at10[] = {clockfacing\10oclock};
		at11[] = {clockfacing\11oclock};
		at12[] = {clockfacing\12oclock};
		at1[] = {clockfacing\1oclock};
		at2[] = {clockfacing\2oclock};
		at3[] = {clockfacing\3oclock};
		at4[] = {clockfacing\4oclock};
		at5[] = {clockfacing\5oclock};
		at6[] = {clockfacing\6oclock};
		at7[] = {clockfacing\7oclock};
		at8[] = {clockfacing\8oclock};
		at9[] = {clockfacing\9oclock};

		// TODO: record distances
		dist50[]={distance\50};
		dist100[]={distance\100};
		dist200[]={distance\200};
		dist500[]={distance\500};
		dist1000[]={distance\1000};
		dist2000[]={distance\2000};
		far[]={distance\far};

		// quarters
		north[]={north};				// TODO: missing
		northEast[]={northeast};		// TODO: missing
		east[]={east};				// TODO: missing
		southEast[]={southeast};		// TODO: missing
		south[]={south};				// TODO: missing
		southWest[]={southwest};		// TODO: missing
		west[]={west};				// TODO: missing
		northWest[]={northwest};		// TODO: missing

		//commands/messages

		//****units / objects
		ambulance[]={vehicles\ambulance};
		apc[]={vehicles\apc};
		boat[]={vehicles\boat};
		car[]={vehicles\car};
		crew[]={vehicles\crew};
		chopper[] = {vehicles\chopper};
		man[]={vehicles\man};
		machineGunner[]={vehicles\machinegunner};
		medic[]={vehicles\medic2};
		missileSoldier[]={vehicles\atsoldier};
		officer[]={vehicles\officer};
		pilot[]={pilot};
		plane[]={vehicles\plane};
		ship[]={vehicles\ship};
		soldier[]={vehicles\soldier};
		sniper[]={vehicles\sniper};
		tank[]={vehicles\tank};
		truck[]={vehicles\truck};
		tractor[]={vehicles\tractor};
		vehicle[]={vehicles\vehicle};
		specNas[]={vehicles\spetznatz};
		blackOp[]={vehicles\blackop};


		abrams[]={vehicles\abrams};
		blackhawk[]={vehicles\blackhawk};
		cobra[]={vehicles\cobra};
		jeep[]={vehicles\jeep};
		m113[]={vehicles\m113};
		m60[]={vehicles\m60};
		thunderbolt[]={vehicles\thunderbolt};


		BMP[]={vehicles\bmp};
		mi17[]={vehicles\mi17};
		hind[]={vehicles\hind};
		scudLauncher[]={vehicles\scudlauncher};
		T55[]={vehicles\T55};
		T72[]={vehicles\T72};
		T80[]={vehicles\T80};
		shilka[]={vehicles\shilka};
		UAZ[]={vehicles\UAZ};

		object[]={object};

		bunker[]={objects\bunker};
		building[]={objects\building};
		bush[]={objects\bush};
		chapel[]={objects\chapel};
		church[]={objects\church};
		cross[]={objects\cross};
		depot[]={objects\depot};
		forest[]={objects\forest};
		fuelStation[] = {objects\fuelstation};
		helipad[] ={objects\helipad};
		hospital[]={objects\hospital};
		house[]={objects\house};
		repairDepot[]={objects\repairdepot};
		rock[]={objects\rock};
		tree[]={objects\tree};

		enemy[]={people\enemy}; //has to be recorded
		friendly[]={people\friendly};
		civilian[]={people\civilian};
		resistance[]={people\resistance};
		unknown[]={people\unknown};


		// *****commands

		IsDown[]={isdown};
		Damned[]={damn}; //shall be damned???
		OhNo[]={ohno};
		
		Injured[]={injured};

		StatusRed[]={statusred};
		outOfFuel[]={outoffuel};
		outOfAmmo[]={outofammo};
		fuellow[]={fuellow};
		ammoLow[]={ammolow};
		position[]={position};

		thisIs[]={thisis};
		takingCommand[]={takingcommand};
		ISayAgain[]={isayagain};
		
		out[]={out}; //missing
		over[]={over}; //missing
		
		ready[]={ready};
		waiting[]={waiting};
		negative[]={negative};

		readyToFire[]={readytofire};
		cannotFire[]={cannotfire};

		canNotGetThere[]={cantgetthere};


		needMedic[]={medic};
		needAmmo[]={needammo};
		needFuel[]={needFuel};
		needRepairs[]={needRepairs};
		supporting[]={supporting};
		requestSupport[]={requestsupport};

		//to remove splitted formations
		form[]={form};

		column[]={column};
		StageredColumn[]={staggeredcolumn};
		Wedge[]={wedge};
		EchelonLeft[]={echelonleft};
		EchelonRight[]={echelonright};
		Vee[]={vee};
		Line[]={line};
		
		//new form commands
		formColumn[]={formcolumn};
		formStageredColumn[]={formstaggeredcolumn};
		formWedge[]={formwedge};
		formEchelonLeft[]={formechelonleft};
		formEchelonRight[]={formechelonright};
		formVee[]={formvee};
		formLine[]={formline};
		

		Careless[]={careless}; //Stand Down???
		AtEase[]={atease};
		StayAlert[]={stayalert};
		Danger[]={danger};
		FireAtWill[]={fireatwill};
		WeaponsFree[]={weaponsfree};
		GoGoGo[]={gogogo};
		HoldFire[]={holdfire};
		CeaseFire[]={ceasefire};
		DontFire[]={dontfire};

		engage[]={engage};
		engageAtWill[]={engageatwill};
		disengage[]={disengage};

		goProne[]={goprone};
		hitTheDirt[] = {hitthedirt};
		getDown[] = {getdown}; //to be added
		
		standUp[]={standup};
		keepLow[]={keeplow}; //keep low seems to be incorrect
		
		
		Advance[]={advance};
		StayBack[]={stayback};
		FlankLeft[]={flankleft};
		FlankRight[]={flankright};

		FireAt[]={fireat};
		Are[]={are}; //missing, team assignement ARE TEAM RED
		Is[]={is}; //is
		WaitForMe[]={waitforme};

		Watch[]={watch};
		scanHorizon[]={scanhorizon};

		NoTarget[]={notarget};
		KeepFormation[]={keepformation};

		TakeWeaponFrom[]={takeweaponfrom};
		TakeMagazineFrom[]={takemagazinefrom};
		ReportStatus[]={reportstatus};
		MoveTo[]={moveto};
		GoTo[]={goto};
		HealAt[]={healat};

		repairAt[]={repairat};
		refuelAt[]={refuelat};
		rearmAt[]={rearmat};

		returnToFormation[]={returntoformation};
		fallBackIntoFormation[]={fallbackintoformation};

		follow[]={follow};
		attack[]={attack};

		mount[]={getin}; //was mount
		getin[]={getin};
		boardIn[]={boardin}; //remove
		board[]={board}; //remove

		disembark[]={disembark};

		stop[]={halt}; //halt was stop
		halt[]={halt}; 
		hide[]={takecover}; //was hide
		takeCover[]={takecover}; //

		engaging[]={engaging}; 
		attacking[]={attacking}; //not in use 
		iAmOnHim[]={iamonhim};

		roger[]={roger};
		movingOn[]={movingon};
		onTheWay[]={ontheway};

		target[]={target};

		forward[]={forward};
		backward[]={reverse}; //now revers
		reverse[]={reverse};
		fast[]={fast};
		slow[]={slow};
		left[]={left};
		right[]={right};
		fire[]={fire};

		gunner[]={gunner};
		commander[]={tankcommander}; //has to be tankcommander !!!!! wrong sample name
		driver[]={driver};

		iVeGotHim[]={ivegothim};
		isHistory[]={ishistory};
		contact[]={contact};
		underFire[]={underfire};
		clear[]={clear};

		whereAreYou[]={whereareyou};
		repeat[]={repeat};
		stealth[]={stealth};
	};

	class Rob
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Rob\, Rob\};
		name="Rob";
	};

	class Adam
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Adam\, Rob\};
		name="Adam";
	};
	class Dan
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Dan\, Rob\};
		name="Dan";
	};

	class Greg
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Greg\, Rob\};
		name="Greg";
	};

	class George
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {George\, Rob\};
		name="George";
	};

	class John
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {John\, Rob\};
		name="John";
	};
	class Jonah
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Jonah\, Rob\};
		name="Jonah";
	};
	class Marc
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Marc\, Rob\};
		name="Marc";
	};	
	
	class Patrick
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Patrick\, Rob\};
		name="Patrick";
	};
	class Paul
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Paul\, Rob\};
		name="Paul";
	};	
	class Peter
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Peter\, Rob\};
		name="Peter";
	};	
	class Rich
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Rich\, Rob\};
		name="Rich";
	};
	class Ted
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Ted\, Rob\};
		name="Ted";
	};
	class Tom
	{
		variants[]={0.95, 1.0, 1.05};	// define variants - only one for player's voice
		// all speakers, single speaker
		directories[] = {Tom\, Rob\};
		name="Tom";
	};
};

class CfgHQIdentities
{
	access = ReadAndCreate;
	class Base
	{
		name = $STR_CFG_PAPABEAR;
		speaker="Dan";
		pitch=0.950000;
	};
	class HQ
	{
		name = $STR_CFG_PAPABEAR;
		speaker="Greg";
		pitch=1.050000;
	};
	class PAPA_BEAR
	{
		name = $STR_CFG_PAPABEAR;
		speaker="Greg";
		pitch=1.050000;
	};
	class AirBase
	{
		name = $STR_CFG_FIREFLYBASE;
		speaker="Greg";
		pitch=1.050000;
	};
};

class CfgSFX
{
	access = ReadAndCreate;
	// special
	// sfxfile, vol, frq, probab, min_delay, mid_delay, max_delay
	seagull[]={animals\gulls1,db-30,1, 1, 0.2, 1, 5};

	class Preview
	{
		// options volume controls
		effect[] = {"sound\weapons\m16burst.wss", db+0, 1.0};
		speech[] = {"voice\adam\isayagain.wss", db+0, 1.0};
		music[] = {"music\13.ogg", db+0, 1.0};
	};

	
	class Church
	{
		smallBell[]={Objects\bell1,db-20,1};
		largeBell[]={Objects\bell2,db-10,1};
	};

	

	
	/*
	sounds[] =
	{
		StreamSfx, AlarmSfx,
		Cricket1Sfx, Cricket2Sfx, Cricket3Sfx, CricketSfx,
		FrogSfx, FrogsSfx, OwlSfx, CowSfx,
		DogSfx, SorrowDogSfx, BadDogSfx, LittleDogSfx,
		BirdSingingSfx, CockSfx, ChickenSfx, FunMusicSfx,
		WolfSfx, CrowSfx, SeagullSfx,
		HedgeSparrow, Skylark, ForestLark, Nightingale,
		Jay, Owl, Crow2, Frog2,

		CA_AK, CA_M16, CA_Expl1
	};
	*/

	class CA_AK
	{
		sounds[]={sound1, sound2};
		name = $STR_CFG_SFX_CA_AK;
		
		sound1[]={"weapons\AK74single", db-20,1, 0.5, 0,2,5};
		sound2[]={"weapons\AK74burst", db-20,1, 0.4, 0,1,10};
		empty[]= {, , , , 1 , 5, 20};
	};
	class CA_M16
	{
		sounds[]={sound1, sound2};
		name = $STR_CFG_SFX_CA_M16;
		
		sound1[]={"weapons\M16single", db-20,1, 0.5, 0,2,5};
		sound2[]={"weapons\M16burst", db-20,1, 0.4, 0,1,10};
		empty[]= {, , , , 1 , 5, 20};
	};

	class CA_Expl1
	{
		sounds[]={sound1};
		name = $STR_CFG_SFX_CA_EXPL1;
		
		sound1[]={"weapons\explosion_large1", db-20,1, 0.5, 0,2,5};
		empty[]= {, , , , 1 , 5, 30};
	};




	class hedgesparrow	
	{
		sounds[]={sing1, sing2, sing3, sing4, sing5};
		name = $STR_CFG_SFX_HEDGESPARROW;
		
		sing1[]={"animals\hedspar1", db-50,1, 0.1, 0,0,0};
		sing2[]={"animals\hedspar2", db-50,1, 0.2, 0,0,0};
		sing3[]={"animals\hedspar3", db-50,1, 0.1, 0,0,0};
		sing4[]={"animals\hedspar4", db-50,1, 0.2, 0,0,0};
		sing5[]={"animals\hedspar5", db-50,1, 0.3, 0,0,0};
		empty[]= {, , , , 1 , 5, 80};
	};
	class skylark	
	{
		sounds[]={sing1, sing2, sing3, sing4, sing5, sing6, sing7};
		name = $STR_CFG_SFX_SKYLARK;
		
		sing1[]={"animals\skylark7", db-40,1, 0.1, 0.2,0.4,1};
		sing2[]={"animals\skylark6", db-40,1, 0.2, 0.2,0.3,1};
		sing3[]={"animals\skylark5", db-40,1, 0.1, 0.1,0.2,1.2};
		sing4[]={"animals\skylark4", db-40,1, 0.2, 0.1,0.2,1.2};
		sing5[]={"animals\skylark3", db-40,1, 0.1, 0.3,0.4,0.75};
		sing6[]={"animals\skylark2", db-40,1, 0.1, 0.2,0.4,0.8};
		sing7[]={"animals\skylark1", db-40,1, 0.1, 0.1,0.5,0.8};
		empty[]= {, , , , 1 , 5, 40};
	};
	class forestlark	
	{
		sounds[]={sing1, sing2, sing3, sing4, sing5, sing6};
		name = $STR_CFG_SFX_FORESTLARK;
		
		sing1[]={"animals\f_lark1", db-50,1, 0.1, 0.0,0.1,0.2};
		sing2[]={"animals\f_lark2", db-50,1, 0.1, 0.0,0.1,0.2};
		sing3[]={"animals\f_lark3", db-50,1, 0.1, 0.0,0.1,0.2};
		sing4[]={"animals\f_lark4", db-50,1, 0.1, 0.0,0.1,0.2};
		sing5[]={"animals\f_lark5", db-50,1, 0.2, 0.0,0.1,0.2};
		sing6[]={"animals\f_lark6", db-50,1, 0.2, 0.0,0.1,0.2};
		sing7[]={"animals\f_lark7", db-50,1, 0.2, 0.0,0.1,0.2};
		empty[]= {, , , , 1 , 5, 40};
	};
	class nightingale 	
	{
		sounds[]={sing1, sing2, sing3, sing4, sing5, sing6, sing7};
		name = $STR_CFG_SFX_NIGHTINGALE;
		
		sing1[]={"animals\n_gale1", db-50,1, 0.2, 0.1,0.2,0.3};
		sing2[]={"animals\n_gale2", db-50,1, 0.1, 0.1,0.2,0.3};
		sing3[]={"animals\n_gale3", db-50,1, 0.2, 0.1,0.2,0.3};
		sing4[]={"animals\n_gale4", db-50,1, 0.1, 0.1,0.2,0.3};
		sing5[]={"animals\n_gale5", db-50,1, 0.1, 0.1,0.2,0.3};
		sing6[]={"animals\n_gale6", db-50,1, 0.2, 0.1,0.2,0.3};
		sing7[]={"animals\n_gale7", db-50,1, 0.1, 0.1,0.2,0.3};
		empty[]= {, , , , 1 , 5, 40};
	};
	class jay	
	{
		sounds[]={sing1, sing2, sing3, sing4};
		name = $STR_CFG_SFX_JAY;
		
		sing1[]={"animals\jay1", db-40,1, 0.2, 0.2,0.4,1};
		sing2[]={"animals\jay2", db-40,1, 0.2, 0.2,0.3,1};
		sing3[]={"animals\jay3", db-40,1, 0.2, 0.1,0.2,1.2};
		sing4[]={"animals\jay4", db-40,1, 0.2, 0.1,0.2,1.2};
		empty[]= {, , , , 8 , 20, 40};
	};
	class owl	
	{
		sounds[]={sing1, sing2};
		name = $STR_CFG_SFX_OWL;
		
		sing1[]={"animals\owl2_1", db-50,1, 0.2, 0.0,0.5,1};
		sing2[]={"animals\owl2_2", db-50,1, 0.2, 0.0,0.5,1};
		empty[]= {, , , , 1 , 5, 40};
	};
	class crow2
	{
		sounds[]={sing1, sing2, sing3, sing4, sing5, sing6};
		name = $STR_CFG_SFX_CROW2;
		
		sing1[]={"animals\crow2_1", db-40,1, 0.1, 0.2,0.4,1};
		sing2[]={"animals\crow2_2", db-40,1, 0.1, 0.2,0.3,1};
		sing3[]={"animals\crow2_3", db-40,1, 0.1, 0.1,0.2,1.2};
		sing4[]={"animals\crow2_4", db-40,1, 0.1, 0.1,0.2,1.2};
		sing5[]={"animals\crow2_5", db-40,1, 0.1, 0.1,0.2,1.2};
		sing6[]={"animals\crow2_6", db-40,1, 0.1, 0.1,0.2,1.2};
		empty[]= {, , , , 1 , 5, 50};
	};
	class frog2
	{
		sounds[]={sing1, sing2, sing3};
		name = $STR_CFG_SFX_FROG2;
		
		sing1[]={"animals\frog2_1", db-40,1, 0.3, 0.0,0.1,0.2};
		sing2[]={"animals\frog2_2", db-40,1, 0.3, 0.0,0.1,0.2};
		sing3[]={"animals\frog2_3", db-40,1, 0.3, 0.0,0.1,0.2};
		empty[]= {, , , , 1 , 5, 40};
	};
	class SeagullSfx
	{
		sounds[]={seagull1, Seagull2, Seagull3, Seagull4, Seagull5};
		name = $STR_CFG_SFX_SEAGULL;
		
		seagull1[]={animals\gulls1, db-30,1, 0.15, 0.1,0.5,5};
		seagull2[]={animals\gulls2, db-30,1, 0.2, 0.1,0.5,5};
		seagull3[]={animals\gulls3, db-30,1, 0.15, 0.1,0.5,5};
		seagull4[]={animals\gulls4, db-30,1, 0.24, 0.1,0.5,5};
		seagull5[]={animals\gulls5, db-30,1, 0.2, 0.1,0.5,5};
		empty[]={ , , , , 0.2,2,20};
	};
	class StreamSfx
	{
		sounds[]={Stream01};
		name = $STR_DN_STREAM;
		
		Stream01[]={objects\stream, db-100,1, 1, 1,1,1};
		empty[]={ , , , , 0.0,0.0,0.0};
	};
	class AlarmSfx
	{
		sounds[]={Alarm};
		name = $STR_DN_ALARM;
		
		Alarm[]={objects\sirena, db-0,1, 1, 0.0,0.0,0.0};
		empty[]={ , , , , 0.0,0.0,0.0};
	};

	class Cricket1Sfx
	{
		sounds[]={Cricket01};
		name = $STR_DN_CRICKET1;
		
		Cricket01[]={animals\cricket01, db-60,1, 0.96, 0.0,0.0,0.0};
		empty[]={ , , , , 0.0,2,60};
	};
	class Cricket2Sfx
	{
		sounds[]={Cricket01};
		name = $STR_DN_CRICKET2;
		
		Cricket01[]={animals\cricket02, db-50,1, 0.97, 0.0,0.0,0.0};
		empty[]={ , , , , 0.0,3,60};
	};
	class Cricket3Sfx
	{
		sounds[]={Cricket01};
		name = $STR_DN_CRICKET3;
		
		Cricket01[]={animals\crickets06, db-60,1, 0.98, 0.0,0.0,0.0};
		empty[]={ , , , , 0.0,6,60};
	};

	class CricketSfx
	{
		sounds[]={Cricket04};
		name = $STR_DN_CRICKET4;
		
		Cricket04[]={animals\crickets04, db-60,1, 1, 0.0,0.0,0.0};
		empty[]={ , , , , 0.0,2,8};
	};

	class FrogSfx
	{
		sounds[]={Frog01, Frog02};
		name = $STR_DN_FROG;
		
		Frog01[]={animals\frog1_1, db-60.2,1, 0.8, 0.0,0.0,0.0};
		Frog02[]={animals\frog1_2, db-60,1, 0.1, 0.0,0.0,0.0};
		empty[]={ , , , , 0.1,0.5,12};
	};

	class FrogsSfx
	{
		sounds[]={Frog01};
		name = $STR_DN_FROGS;
		
		Frog01[]={animals\frogs, db-60,1, 1, 0.0,0.0,0.0};
		empty[]={ , , , , 0,0,0};
	};

	class OwlSfx
	{
		sounds[]={Owl1, Owl2};
		name = $STR_DN_OWL;
		
		Owl1[]={animals\owl1_1, db-60,1, 0.6, 0.1, 0.5, 5};
		Owl2[]={animals\owl1_2, db-60,1, 0.2, 0.1, 0.5, 5};
		empty[]={ , , , , 0.5, 2, 12};
	};
	class CowSfx
	{
		sounds[]={moo1, moo2};
		name = $STR_DN_COW;
		
		moo1[]={animals\cow_moo01, db-60,1, 0.4, 0.1,0.5,5};
		moo2[]={animals\cow_moo02, db-60,1, 0.4, 0.1,0.5,5};
		empty[]={ , , , , 0.1,0.5,2};
	};
	class WolfSfx
	{
		sounds[]={wolf1, wolf2, wolf3};
		name = $STR_DN_WOLF;
		
		wolf1[]={animals\wolf1, db-60,1, 0.3, 0.1,0.5,5};
		wolf2[]={animals\wolf2, db-60,1, 0.3, 0.1,0.5,5};
		wolf3[]={animals\wolf3, db-60,1, 0.3, 0.1,0.5,5};
		empty[]={ , , , , 0.5,4,50};
	};
	class CrowSfx
	{
		sounds[]={crow1, crow2, crow3};
		name = $STR_DN_CROW;
		
		crow1[]={animals\crow1_1, db-60,1, 0.2, 0.1,0.5,5};
		crow2[]={animals\crow1_2, db-60,1, 0.2, 0.1,0.5,5};
		crow3[]={animals\crow1_3, db-60,1, 0.2, 0.1,0.5,5};
		empty[]={ , , , , 2,10,30};
	};
	class DogSfx
	{
		sounds[]={dog1, dog2, dog3};
		name = $STR_DN_DOG;
		
		dog1[]={animals\dog_bark03, db-40,1, 0.3, 0.1,0.5,5};
		dog2[]={animals\dog_bark04, db-40,1, 0.3, 0.1,0.5,5};
		dog3[]={animals\dog_bark05, db-45,1, 0.3, 0.1,0.5,5};
		empty[]={ , , , , 3,15,90};
	};

	class SorrowDogSfx
	{
		sounds[]={sorrowdog1, sorrowdog2, sorrowdog3, sorrowdog4};
		name = $STR_DN_SORROW_DOG;
		
		sorrowdog1[]={animals\dog_bark04, db-40,1, 0.2, 0.1,0.5,5};
		sorrowdog2[]={animals\dog_bark05, db-40,1, 0.2, 0.1,0.5,5};
		sorrowdog3[]={animals\dog_yelp02, db-45,1, 0.2, 0.1,0.5,5};
		sorrowdog4[]={animals\dog_yelp03, db-50,1, 0.2, 0.1,0.5,5};
		empty[]= {, , , , 0.2,3,8};
	};
	class BadDogSfx
	{
		sounds[]={baddog1, baddog2, baddog3};
		name = $STR_DN_BAD_DOG;
		
		baddog1[]={animals\dog_bark04, db-37,1, 0.3, 0.1,0.5,5};
		baddog2[]={animals\dog_bark05, db-37,1, 0.3, 0.1,0.5,5};
		baddog3[]={animals\dog_maul01, db-35,1, 0.3, 0.1,0.5,5};
		empty[]={, , , , 0.1,2,5};
	};

	class LittleDogSfx
	{
		sounds[]={littledog1};
		name = $STR_DN_LITTLE_DOG;
		
		littledog1[]={animals\dog_bark04, db-55,1, 0.8, 0.1,0.5,5};
		empty[]={, , , , 0.2,5,3,8};
	};

	class BirdSingingSfx
	{
		sounds[]={sing1, sing1a, sing2, sing2a, sing3, sing4, sing5, sing6, sing7, sing8, sing9};
		name = $STR_DN_BIRDSING;
		
		sing1[]={animals\birdsing01, db-50,1, 0.1, 0.2,0.4,1};
		sing1a[]={animals\birdsing01, db-55,1, 0.08, 0.2,0.3,1};
		sing2[]={animals\birdsing02, db-60,1, 0.1, 0.1,0.2,1.2};
		sing2a[]={animals\birdsing02, db-45,1, 0.08, 0.1,0.2,1.2};
		sing3[]={animals\birdsing03, db-50,1, 0.08, 0.3,0.4,0.75};
		sing4[]={animals\birdsing04, db-50,1, 0.08, 0.2,0.4,0.8};
		sing5[]={animals\birdsing05, db-50,1, 0.08, 0.1,0.5,0.8};
		sing6[]={animals\birdsing06, db-50,1, 0.08, 0.1,0.3,0.8};
		sing7[]={animals\birdsing07, db-50,1, 0.08, 0.1,0.6,0.8};
		sing8[]={animals\birdsing08, db-55,1, 0.08, 0.1,0.6,0.8};
		sing9[]={animals\birdsing09, db-55,1, 0.08, 0.1,0.6,0.8};
		empty[]= {, , , , 1 , 5, 80};
	};

	class CockSfx
	{
		sounds[]={cock};
		name = $STR_DN_COCK;
		
		cock[]={animals\cock, db-40, 1, 0.5, 0.1,0.5,5};
		empty[]={, , , , , 1, 30, 90};
	};
	class ChickenSfx
	{
		sounds[]={chicken1, chicken2};
		name = $STR_DN_CHICKEN;
		
		chicken1[]={animals\chicken01, db-50,1, 0.3, 0.1,0.5,5};
		chicken2[]={animals\chicken02, db-50,1, 0.3, 0.1,0.5,5};
		empty[]={, , , , , 1, 20, 60};
	};
	class FunMusicSfx
	{
		sounds[]={music1};
		name = 'Music';
		
		music1[]={Objects\Fun_music, db-50,1, 1, 0,0,0};
		empty[]={, , , , , 0, 0, 0};
	};
};

// define environmental sounds

class CfgEnvSounds
{
	access = ReadAndCreate;
	// list of environmental sounds for editor
	/*
	sounds[] =
	{
		Default, Rain, Sea, Meadows, Trees, Hills, Combat
	};
	*/
	class Default // editor - sounds from landscape
	{
		name = $STR_CFG_ENVSOUNDS_DEFAULT;
		sound[]={"$DEFAULT$",0,1};
		soundNight[]={"$DEFAULT$",0,1};
	};
	class Rain // rain
	{
		name = $STR_DN_RAIN;
		sound[]={Environmental\Rain_hard,db-55,1};
		soundNight[]={Environmental\Rain_hard,db-55,1};
	};
	class Sea // sea
	{
		name = $STR_DN_SEA;
		sound[]={environmental\wave_break,db-70,1};
		soundNight[]={environmental\wave_break,db-70,1};
	};
	class Meadows // default - no trees, no sea, no hills ...
	{
		name = $STR_DN_MEADOWS;
		sound[]={animals\crickets07,db-85,1};
		soundNight[]={animals\crickets03,db-85,1};
	};
	class Trees // trees
	{
		name = $STR_DN_TREES;
		sound[]={environmental\treesbirds,db-75,1};
		soundNight[]={animals\crickets03,db-75,1};
	};
	class Hills // hills > 250m
	{
		name = $STR_DN_HILLS;
		sound[]={environmental\wind_heavy,db-75,1};
		soundNight[]={environmental\wind_whistle,db-75,1};
	};
	class Combat // desinger effect
	{
		name = $STR_CFG_ENVSOUNDS_COMBAT;
		sound[]={environmental\battle1,db-40,1};
		soundNight[]={environmental\battle2,db-40,1};
	};
};
// define destroy effects
class CfgDestroy
{
	access = ReadAndCreate;
	class EngineHit
	{
		sound[]={Explosions\fuel_explosion,db20,1};
	};
	class BuildingHit
	{
		sound[]={Explosions\BuildingHit,db20,1};
	};
	class TreeHit
	{
		sound[]={Explosions\Treehit1,db-30,1};
	};
};

class CfgHeads
{
	access = ReadAndCreate;
	class Air
	{
		friction=10;
		movement=160;
		maxAmp=0.05;
		maxSpeed=3;
		radius=0.2;
	};
	class Land
	{
		friction=20;
		movement=260;
		maxAmp=0.1;
		maxSpeed=4;
		radius=0.3;
	};
};
// define other effects
class CfgEffects
{
	access = ReadAndCreate;
	class ThunderboltNorm
	{
		model=blesk1.p3d;
		soundNear[]={Environmental\thundershort,db+50,1};
		soundFar[]={Environmental\thunderlong,db+50,1};
	};
	class ThunderboltHeavy
	{
		model=blesk2.p3d;
		soundNear[]={Environmental\thunderhard,db+50,1};
		soundFar[]={Environmental\thunder,db+50,1};
	};
	class Rain
	{
		texture=desta.01.paa;
	};
};

// define house windows
class CfgWindows
{
	access = ReadAndCreate;
	textureWindow=oknozhas.pac;
	textureWindowShine=oknosvit.pac;
	textureWindowBroken=strepyzhas.pac;
	textuerWindowMan=chlapvokne.pac;
	soundWindowBroken[]={43glass,1,1};
	soundDoor[]={door,0.7,1};
};


class CfgMusic
{
	access = ReadAndCreate;

	class 7thDecide
	{
		name = $STR_CFG_MUSIC_7TH_DECIDE;
		sound[] = {\Music\Seventh_decide.ogg, db+0, 1.0};
	};
	class 7thIAmGonaFly
	{
		name = $STR_CFG_MUSIC_7TH_IAMGONAFLY;
		sound[] = {\Music\Seventh_iamgonnafly.ogg, db+0, 1.0};
	};

	class 7thLifeless
	{
		name = $STR_CFG_MUSIC_7TH_LIFELESS;
		sound[] = {\Music\Seventh_lifeless.ogg, db+0, 1.0};
	};

	class 7thOverdose
	{
		name = $STR_CFG_MUSIC_7TH_OVERDOSE;
		sound[] = {\Music\Seventh_overdose.ogg, db+0, 1.0};
	};

	class Track1
	{
		name = $STR_CFG_MUSIC_TRACK1;
		sound[] = {\Music\01.ogg, db+0, 1.0};
	};
	class Track2
	{
		name = $STR_CFG_MUSIC_TRACK2;
		sound[] = {\Music\02.ogg, db+0, 1.0};
	};
	class Track3
	{
		name = $STR_CFG_MUSIC_TRACK3;
		sound[] = {\Music\03.ogg, db+0, 1.0};
	};
	class Track4
	{
		name = $STR_CFG_MUSIC_TRACK4;
		sound[] = {\Music\04.ogg, db+0, 1.0};
	};
	class Track5
	{
		name = $STR_CFG_MUSIC_TRACK5;
		sound[] = {\Music\05.ogg, db+0, 1.0};
	};
	class Track6
	{
		name = $STR_CFG_MUSIC_TRACK6;
		sound[] = {\Music\06.ogg, db+0, 1.0};
	};
	class Track7
	{
		name = $STR_CFG_MUSIC_TRACK7;
		sound[] = {\Music\07.ogg, db+0, 1.0};
	};
	class Track8
	{
		name = $STR_CFG_MUSIC_TRACK8;
		sound[] = {\Music\08.ogg, db+0, 1.0};
	};
	class Track9
	{
		name = $STR_CFG_MUSIC_TRACK9;
		sound[] = {\Music\09.ogg, db+0, 1.0};
	};
	class Track10
	{
		name = $STR_CFG_MUSIC_TRACK10;
		sound[] = {\Music\10.ogg, db+0, 1.0};
	};
	class Track11
	{
		name = $STR_CFG_MUSIC_TRACK11;
		sound[] = {\Music\11.ogg, db+0, 1.0};
	};
	class Track12
	{
		name = $STR_CFG_MUSIC_TRACK12;
		sound[] = {\Music\12.ogg, db+0, 1.0};
	};
	class Track13
	{
		name = $STR_CFG_MUSIC_TRACK13;
		sound[] = {\Music\13.ogg, db+0, 1.0};
	};
	class Track14
	{
		name = $STR_CFG_MUSIC_TRACK14;
		sound[] = {\Music\14.ogg, db+0, 1.0};
	};
	class Track15
	{
		name = $STR_CFG_MUSIC_TRACK15;
		sound[] = {\Music\15.ogg, db+0, 1.0};
	};
	class Track16
	{
		name = $STR_CFG_MUSIC_TRACK16;
		sound[] = {\Music\16.ogg, db+0, 1.0};
	};
	class Frost
	{
		name = $STR_CFG_MUSIC_FROST;
		sound[] = {\Music\frost.ogg, db+0, 1.0};
	};
};



class CfgSounds
{
	access = ReadAndCreate;
	/*
	sounds[] =
	{
		Eng1, Eng2, Eng3, Eng4, Eng5,
		Eng6, Eng7, Eng8, Eng9, Eng10,
		Eng11, Eng12, Eng13, Eng14, Eng15,
		Eng16, Eng17, Eng18, Eng19, Eng20,
		Eng21, Eng22, Eng23, Eng24, Eng25,
		Eng26, Eng27, Eng28, Eng29, Eng30,		
		Eng31, Eng32, Eng33, Eng34, Eng35,
		Eng36, Eng37, Eng38, Eng39, Eng40,		
		Eng41,
		
		Rus1, Rus2, Rus3, Rus4, Rus5,
		Rus6, Rus7, Rus8, Rus9, Rus10,
		Rus11, Rus12, Rus13, Rus14, Rus15,
		Rus16, Rus17, Rus18, Rus19, Rus20,
		
		Alarm
	};
	*/
	// name, sound


	class Rus1
	{
		name = $STR_CFG_SOUNDS_RUS1;
		sound[] = {"voices\rus_amerikanskije", db-20, 1.0};
		titles[]={ };
	};
	class Rus2
	{
		name = $STR_CFG_SOUNDS_RUS2;
		sound[] = {"voices\rus_begite", db-20, 1.0};
		titles[]={ };
	};
	class Rus3
	{
		name = $STR_CFG_SOUNDS_RUS3;
		sound[] = {"voices\rus_cjerta", db-20, 1.0};
		titles[]={ };
	};
	class Rus4
	{
		name = $STR_CFG_SOUNDS_RUS4;
		sound[] = {"voices\rus_cjort", db-20, 1.0};
		titles[]={ };
	};
	class Rus5
	{
		name = $STR_CFG_SOUNDS_RUS5;
		sound[] = {"voices\rus_cjort", db-20, 1.0};
		titles[]={ };
	};
	class Rus6
	{
		name = $STR_CFG_SOUNDS_RUS6;
		sound[] = {"voices\rus_hejty", db-20, 1.0};
		titles[]={ };
	};
	class Rus7
	{
		name = $STR_CFG_SOUNDS_RUS7;
		sound[] = {"voices\rus_jazdajus", db-20, 1.0};
		titles[]={ };
	};
	class Rus8
	{
		name = $STR_CFG_SOUNDS_RUS8;
		sound[] = {"voices\rus_mamocka", db-20, 1.0};
		titles[]={ };
	};
	class Rus9
	{
		name = $STR_CFG_SOUNDS_RUS9;
		sound[] = {"voices\rus_nestrelajte", db-20, 1.0};
		titles[]={ };
	};
	class Rus10
	{
		name = $STR_CFG_SOUNDS_RUS10;
		sound[] = {"voices\rus_ogon", db-20, 1.0};
		titles[]={ };
	};
	class Rus11
	{
		name = $STR_CFG_SOUNDS_RUS11;
		sound[] = {"voices\rus_ostonovitogon", db-20, 1.0};
		titles[]={ };
	};
	class Rus12
	{
		name = $STR_CFG_SOUNDS_RUS12;
		sound[] = {"voices\rus_otchodi", db-20, 1.0};
		titles[]={ };
	};
	class Rus13
	{
		name = $STR_CFG_SOUNDS_RUS13;
		sound[] = {"voices\rus_pamagite", db-20, 1.0};
		titles[]={ };
	};
	class Rus14
	{
		name = $STR_CFG_SOUNDS_RUS14;
		sound[] = {"voices\rus_stoj", db-20, 1.0};
		titles[]={ };
	};
	class Rus15
	{
		name = $STR_CFG_SOUNDS_RUS15;
		sound[] = {"voices\rus_trevoga", db-20, 1.0};
		titles[]={ };
	};
	class Rus16
	{
		name = $STR_CFG_SOUNDS_RUS16;
		sound[] = {"voices\rus_vodka1", db-20, 1.0};
		titles[]={ };
	};
	class Rus17
	{
		name = $STR_CFG_SOUNDS_RUS17;
		sound[] = {"voices\rus_vodka2", db-20, 1.0};
		titles[]={ };
	};
	class Rus18
	{
		name = $STR_CFG_SOUNDS_RUS18;
		sound[] = {"voices\rus_vperjod", db-20, 1.0};
		titles[]={ };
	};
	class Rus19
	{
		name = $STR_CFG_SOUNDS_RUS19;
		sound[] = {"voices\rus_zdescisto", db-20, 1.0};
		titles[]={ };
	};
	class Rus20
	{
		name = $STR_CFG_SOUNDS_RUS20;
		sound[] = {"voices\rus_zdochni", db-20, 1.0};
		titles[]={ };
	};
	class Eng1
	{
		name = $STR_CFG_SOUNDS_ENG1;
		sound[] = {"voices\eng_bastards1", db-20, 1.0};
		titles[]={ };
	};
	class Eng2
	{
		name = $STR_CFG_SOUNDS_ENG2;
		sound[] = {"voices\eng_bastards2", db-20, 1.0};
		titles[]={ };
	};	
	class Eng3
	{
		name = $STR_CFG_SOUNDS_ENG3;
		sound[] = {"voices\eng_bastards3", db-20, 1.0};
		titles[]={ };
	};	

	class Eng4
	{
		name = $STR_CFG_SOUNDS_ENG4;
		sound[] = {"voices\eng_commie1", db-20, 1.0};
		titles[]={ };
	};
	class Eng5
	{
		name = $STR_CFG_SOUNDS_ENG5;
		sound[] = {"voices\eng_commie2", db-20, 1.0};
		titles[]={ };
	};
	class Eng6
	{
		name = $STR_CFG_SOUNDS_ENG6;
		sound[] = {"voices\eng_coverme1", db-20, 1.0};
		titles[]={ };
	};
	class Eng7
	{
		name = $STR_CFG_SOUNDS_ENG7;
		sound[] = {"voices\eng_coverme2", db-20, 1.0};
		titles[]={ };
	};
	class Eng8
	{
		name = $STR_CFG_SOUNDS_ENG8;
		sound[] = {"voices\eng_die1", db-20, 1.0};
		titles[]={ };
	};
	class Eng9
	{
		name = $STR_CFG_SOUNDS_ENG9;
		sound[] = {"voices\eng_die2", db-20, 1.0};
		titles[]={ };
	};
	class Eng10
	{
		name = $STR_CFG_SOUNDS_ENG10;
		sound[] = {"voices\eng_die3", db-20, 1.0};
		titles[]={ };
	};
	class Eng11
	{
		name = $STR_CFG_SOUNDS_ENG11;
		sound[] = {"voices\eng_dontshoot", db-20, 1.0};
		titles[]={ };
	};	
	class Eng12
	{
		name = $STR_CFG_SOUNDS_ENG12;
		sound[] = {"voices\eng_enemyspotted", db-20, 1.0};
		titles[]={ };
	};	
	class Eng13
	{
		name = $STR_CFG_SOUNDS_ENG13;
		sound[] = {"voices\eng_everyoneout1", db-20, 1.0};
		titles[]={ };
	};
	class Eng14
	{
		name = $STR_CFG_SOUNDS_ENG14;
		sound[] = {"voices\eng_everyoneout2", db-20, 1.0};
		titles[]={ };
	};
	class Eng15
	{
		name = $STR_CFG_SOUNDS_ENG15;
		sound[] = {"voices\eng_forward", db-20, 1.0};
		titles[]={ };
	};
	class Eng16
	{
		name = $STR_CFG_SOUNDS_ENG16;
		sound[] = {"voices\eng_gettoutahere1", db-20, 1.0};
		titles[]={ };
	};
	class Eng17
	{
		name = $STR_CFG_SOUNDS_ENG17;
		sound[] = {"voices\eng_gettoutahere2", db-20, 1.0};
		titles[]={ };
	};
	class Eng18
	{
		name = $STR_CFG_SOUNDS_ENG18;
		sound[] = {"voices\eng_gettoyourpositions1", db-20, 1.0};
		titles[]={ };
	};
	class Eng19
	{
		name = $STR_CFG_SOUNDS_ENG19;
		sound[] = {"voices\eng_gettoyourpositions2", db-20, 1.0};
		titles[]={ };
	};
	class Eng20
	{
		name = $STR_CFG_SOUNDS_ENG20;
		sound[] = {"voices\eng_gogogo1", db-20, 1.0};
		titles[]={ };
	};
	class Eng21
	{
		name = $STR_CFG_SOUNDS_ENG21;
		sound[] = {"voices\eng_gogogo2", db-20, 1.0};
		titles[]={ };
	};
	class Eng22
	{
		name = $STR_CFG_SOUNDS_ENG22;
		sound[] = {"voices\eng_help1", db-20, 1.0};
		titles[]={ };
	};
	class Eng23
	{
		name = $STR_CFG_SOUNDS_ENG23;
		sound[] = {"voices\eng_help2", db-20, 1.0};
		titles[]={ };
	};
	class Eng24
	{
		name = $STR_CFG_SOUNDS_ENG24;
		sound[] = {"voices\eng_hey1", db-20, 1.0};
		titles[]={ };
	};
	class Eng25
	{
		name = $STR_CFG_SOUNDS_ENG25;
		sound[] = {"voices\eng_hey2", db-20, 1.0};
		titles[]={ };
	};
	class Eng26
	{
		name = $STR_CFG_SOUNDS_ENG26;
		sound[] = {"voices\eng_hey3", db-20, 1.0};
		titles[]={ };
	};	
	class Eng27
	{
		name = $STR_CFG_SOUNDS_ENG27;
		sound[] = {"voices\eng_letemhaveit1", db-20, 1.0};
		titles[]={ };
	};	
	class Eng28
	{
		name = $STR_CFG_SOUNDS_ENG28;
		sound[] = {"voices\eng_letemhaveit2", db-20, 1.0};
		titles[]={ };
	};	
	class Eng29
	{
		name = $STR_CFG_SOUNDS_ENG29;
		sound[] = {"voices\eng_lookout1", db-20, 1.0};
		titles[]={ };
	};		
	class Eng30
	{
		name = $STR_CFG_SOUNDS_ENG30;
		sound[] = {"voices\eng_lookout2", db-20, 1.0};
		titles[]={ };
	};		
	class Eng31
	{
		name = $STR_CFG_SOUNDS_ENG31;
		sound[] = {"voices\eng_lookout3", db-20, 1.0};
		titles[]={ };
	};		
	class Eng32
	{
		name = $STR_CFG_SOUNDS_ENG32;
		sound[] = {"voices\eng_medic1", db-20, 1.0};
		titles[]={ };
	};		
	class Eng33
	{
		name = $STR_CFG_SOUNDS_ENG33;
		sound[] = {"voices\eng_medic2", db-20, 1.0};
		titles[]={ };
	};		
	class Eng34
	{
		name = $STR_CFG_SOUNDS_ENG34;
		sound[] = {"voices\eng_medic3", db-20, 1.0};
		titles[]={ };
	};		
	class Eng35
	{
		name = $STR_CFG_SOUNDS_ENG35;
		sound[] = {"voices\eng_sectorclear1", db-20, 1.0};
		titles[]={ };
	};	
	class Eng36
	{
		name = $STR_CFG_SOUNDS_ENG36;
		sound[] = {"voices\eng_sectorclear2", db-20, 1.0};
		titles[]={ };
	};	
	class Eng37
	{
		name = $STR_CFG_SOUNDS_ENG37;
		sound[] = {"voices\eng_staysharp", db-20, 1.0};
		titles[]={ };
	};		
	class Eng38
	{
		name = $STR_CFG_SOUNDS_ENG38;
		sound[] = {"voices\eng_surrender", db-20, 1.0};
		titles[]={ };
	};	
	class Eng39
	{
		name = $STR_CFG_SOUNDS_ENG39;
		sound[] = {"voices\eng_underattack", db-20, 1.0};
		titles[]={ };
	};
	class Eng40
	{
		name = $STR_CFG_SOUNDS_ENG40;
		sound[] = {"voices\eng_whosthere1", db-20, 1.0};
		titles[]={ };
	};
	class Eng41
	{
		name = $STR_CFG_SOUNDS_ENG41;
		sound[] = {"voices\eng_whosthere2", db-20, 1.0};
		titles[]={ };
	};

	
	class Alarm
	{
		name = $STR_CFG_SOUNDS_ALARM;
		sound[] = {objects\air_raid, 1.0, 1.0};
		titles[] = {};
	};
	class Explosion1
	{
		name = $STR_CFG_SOUNDS_EXPLOSION1;
		sound[] = {Explosions\Explosion_Small2, 1.0, 1.0};
		titles[] = {};
	};
	class Explosion2
	{
		name = $STR_CFG_SOUNDS_EXPLOSION2;
		sound[] = {Explosions\Building_Demolition, 1.0, 1.0};
		titles[] = {};
	};
	
	class Fountain
	{
		name = $STR_CFG_SOUNDS_FOUNTAIN;
		sound[] = {Objects\stream, db-80, 1.0};
		titles[] = {};
	};
	class Fire
	{
		name = $STR_CFG_SOUNDS_FIRE;
		sound[] = {Objects\fire, db-72, 1.0};

		titles[] = {};
	};
};

class CfgTitles
{
	access = ReadAndCreate;
	titles[] = 
	{
		Sphere, BISLogo, TVSet // UbiLogo, 
		// Campaign, FirstBattle, NukeEden,
		// AttackKain, DefendEden, DefendAbel,
		// AttackEden
	};
	class Sphere
	{
		name = $STR_CFG_TITLES_SPHERE;
		model = "koule.p3d";
		duration = 5;
		camera[] = {0,0,-10};
	};
	
	class BISLogo
	{
		name = $STR_CFG_TITLES_BISLOGO;
		model = "bohemiaolor2.p3d";
		duration = 3;
		camera[] = {0,0,-200};
	};
	class TVSet
	{
		name=$STR_CFG_TITLES_TVSET;
		duration=1000; //how to do unlimited time?
		model = "TVhi.p3d"
		camera[] = {0,0,-0.7};
	};
};

class CfgIntro
{
	firstCampaign = "";
};

class CfgCredits
{
	cutscene = "xxcredits.eden";
};

#define TitleTxt 0 // faded text
#define TitleTxtDown 1 // down faded text
#define TitleRsc 2 // resource text
#define TitleObj 3 // object

class CfgCutScenes
{
	access = ReadAndCreate;
	class Refuel
	{
		sound[]={weapons\missload,0.5,0.2};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_REFUEL;
	};
	class Rearm
	{
		sound[]={weapons\missload,0.3,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_REARM;
	};
	class Repair
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_REPAIR;
	};
	class Heal
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_HEALING;
	};
	class TakeWeapon
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_TAKEWEAPON;
	};
	class TakeMagazine
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_TAKEMAGAZINE;
	};
	class DropWeapon
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_DROPWEAPON;
	};
	class DropMagazine
	{
		sound[]={weapons\missload,0.1,1};
		titleType=TitleTxtDown;
		title=$STR_CFG_CUTSCENES_DROPMAGAZINE;
	};
};

#define CamExternal 0 // linked directly with object
#define CamInterpolated 0 // linked directly with object
#define CamStatic 1 // fixed point in space
#define CamStaticWithZoom 2 // fixed point in space
#define CamChained 3 // fixed point in space
#define CamTerminate 4 // fixed point in space
#define CamInternal 5 // fixed point in space

class CfgCameraEffects
{
	access = ReadAndCreate;
	class Interpolated
	{
		type=CamInterpolated;
		scale=0.1;
		duration=5;
		spline=true; // spline or linear
		show=public;
	};
	class Exact: Interpolated
	{
		scale=-1;
	};
	class Chain
	{
		type=CamChained;
		show=public;
	};

	class Array
	{
		class Terminate
		{
			name=$STR_CFG_CAMEFFECTS_TERMINATE;
			type=CamTerminate;
			show=private;
		};
		class Internal
		{
			name=$STR_CFG_CAMEFFECTS_INTERNAL;
			type=CamInternal;
			show=public;
		};

		/*
		class Camera1 : Exact
		{
			name="Face left";
			file="\dtaExt\camera1.p3d";
			duration=20;
			spline=true; // spline or linear
		};
		class Camera2 : Exact
		{
			name="Face right";
			file="\dtaExt\camera2.p3d";
			duration=20;
			spline=true; // spline or linear
		};
		class Camera3 : Exact
		{
			name="Scene zoom in";
			file="\dtaExt\camera3.p3d";
			duration=40;
			spline=true; // spline or linear
		};
		*/


		/*
		class SoldierDetail1 : Exact
		{
			name="Soldier Detail";
			file="\dtaExt\soldierMCanim1.p3d";
			scale=0.1;
			duration=60;
		};
		class SoldierDetail2 : Exact
		{
			name="Soldier Zoom In";
			file="\dtaExt\soldierMCanim2.p3d";
			scale=0.1;
			duration=20;
		};
		class SoldierDetail3 : Exact
		{
			name="Soldier Back";
			file="\dtaExt\soldierMCanim3.p3d";
			scale=0.1;
			duration=20;
		};
		*/


		class ZoomIn: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_ZOOMIN;
			file="\anim\cam_zoom_in_front";
			scale=0.1;
			duration=5;
		};
		class ZoomInSlow: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_ZOOMINSLOW;
			file="\anim\cam_zoom_in_front";
			scale=0.1;
			duration=15;
		};
		class Around: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_AROUND;
			file="\anim\cam_360";
			duration=10;
			scale=0.3;
		};
		class AroundSlow: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_AROUNDSLOW;
			file="\anim\cam_360";
			duration=20;
			scale=0.3;
		};
		class ZoomAndAround: Chain
		{
			name=$STR_CFG_CAMEFFECTS_ZOOMAROUND;
			chain[]={ZoomIn,Around};
		};
		class AroundAndZoomINSlow: Chain
		{
			name=$STR_CFG_CAMEFFECTS_AROUNDZOOMSLOW;
			chain[]={AroundSlow, ZoomInSlow};
		};
		class ZoomInS: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_ZOOMINS;
			file="cam_s_zoom_in";
			duration=5;
			scale=1;
			show = private;
		};
		class Fixed: Interpolated
		{
			name=$STR_CFG_CAMEFFECTS_FIXED;
			type=CamStatic;
			duration=10;
		};
		class FixedWithZoom: Fixed
		{
			name=$STR_CFG_CAMEFFECTS_FIXEDZOOM;
			type=CamStaticWithZoom;
			duration=10;
		};
		class External: Fixed
		{
			name=$STR_CFG_CAMEFFECTS_EXTERNAL;
			type=CamExternal;
			duration=5;
			file="";
		};

		/* 
		class Intro1 : Exact
		{
			name = "Intro 1";
			file="\anim\HANGAR_kancl_kam1";
			duration=60;
			show=private;
		};
		class Intro2 : Exact
		{

			name = "Intro 2";
			file="\anim\HANGAR_kancl_kam2";
			duration=80
			show=private;
		};
		class Intro3 : Exact
		{

			name = "Intro 3";
			file="\anim\HANGAR_kancl_kam3";
			duration=60;	
			show=private;
		};

		class IntroT: Chain
		{
			name="Intro (Terminated)";
			chain[]={Intro2, Intro3, Terminate};
		};

		class Presentation : Exact
		{
			name = "Presentation";
			file="\dtaExt\camin_b4.p3d";
			duration=150;
			show=private;
		};
		class PresentationT : Chain
		{
			name = "Presentation (Terminated)";
			chain[]={ Presentation, Terminate };
		};
		*/

	};
};

class CfgMarkers
{
	//access = ReadAndCreate;
	class Flag
	{
		name = $STR_CFG_MARKERS_FLAG;
		icon = "marker_objective.paa";
		color[] = {Red, 0.8};
		size = 32;
	};
	class Flag1
	{
		name = $STR_CFG_MARKERS_FLAG1;
		icon = "marker_waypoint.paa";
		color[] = {Red, 0.8};
		size = 32;
	};
	class Dot
	{
		name = $STR_CFG_MARKERS_DOT;
		icon = "marker_dot.paa";
		color[] = {Red, 0.8};
		size = 32;
	};
	class Destroy
	{
		name = $STR_CFG_MARKERS_DESTROY;
		icon = marker_destroy.paa;
		color[] = {Red, 0.8};
		size = 32;
	};
	class Start
	{
		name = $STR_CFG_MARKERS_START;
		icon = marker_start.paa;
		color[] = {Green, 0.8};
		size = 32;
	};
	class End
	{
		name = $STR_CFG_MARKERS_END;
		icon = marker_goal.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Warning
	{
		name = $STR_CFG_MARKERS_WARNING;
		icon = marker_exclamation.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Join
	{
		name = $STR_CFG_MARKERS_JOIN;
		icon = marker_join.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Pickup
	{
		name = $STR_CFG_MARKERS_PICKUP;
		icon = marker_pickup.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Unknown
	{
		name = $STR_CFG_MARKERS_UNKNOWN;
		icon = marker_question.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Marker
	{
		name = $STR_CFG_MARKERS_MARKER;
		icon = marker_x.paa;
		color[] = {Black, 0.8};
		size = 32;
	};
	class Arrow
	{
		name = $STR_CFG_MARKERS_ARROW;
		icon = "marker_sipka.paa";
		color[] = {Red, 0.8};
		size = 32;
	};
	class Empty
	{
		name = $STR_CFG_MARKERS_EMPTY;
		icon = marker_empty.paa;
		color[] = {0.0, 0.0, 0.2, 1.0};
		size = 0;
	};
};

class CfgMarkerColors
{
	//access = ReadAndCreate;
	class Default
	{
		name = $STR_CFG_MARKERCOL_DEFAULT;
		color[] = {Black, 0.8};
	};
	class ColorBlack
	{
		name = $STR_CFG_MARKERCOL_BLACK;
		color[] = {Black, 0.8};
	};
	class ColorRed
	{
		name = $STR_CFG_MARKERCOL_RED;
		color[] = {Red, 0.8};
	};
	class ColorRedAlpha
	{
		name = $STR_CFG_MARKERCOL_REDALPHA;
		color[] = {Red, 0.65};
	};
	class ColorGreen
	{
		name = $STR_CFG_MARKERCOL_GREEN;
		color[] = {Green, 0.8};
	};
	class ColorGreenAlpha
	{
		name = $STR_CFG_MARKERCOL_GREENALPHA;
		color[] = {Green, 0.65};
	};
	class ColorBlue
	{
		name = $STR_CFG_MARKERCOL_BLUE;
		color[] = {Blue, 0.8};
	};
	class ColorYellow
	{
		name = $STR_CFG_MARKERCOL_YELLOW;
		color[] = {Yellow, 0.8};
	};
	class ColorWhite
	{
		name = $STR_CFG_MARKERCOL_WHITE;
		color[] = {White, 1};
	};
};

class CfgMarkerBrushes
{
	//access = ReadAndCreate;
	class Solid
	{
		name = $STR_CFG_MARKERBR_SOLID;
		texture =;
	}
	class Horizontal
	{
		name = $STR_CFG_MARKERBR_HORIZONTAL;
		texture = 90_horizontal.paa;
	}
	class Vertical
	{
		name = $STR_CFG_MARKERBR_VERTICAL;
		texture = 90_vertical.paa;
	}
	class Grid
	{
		name = $STR_CFG_MARKERBR_GRID;
		texture = 90_mrizka.paa;
	}
	class FDiagonal
	{
		name = $STR_CFG_MARKERBR_FDIAGONAL;
		texture = 45_lp.paa;
	}
	class BDiagonal
	{
		name = $STR_CFG_MARKERBR_BDIAGONAL;
		texture = 45_pl.paa;
	}
	class DiagGrid
	{
		name = $STR_CFG_MARKERBR_DIAGGRID;
		texture = 45_mrizka.paa;
	}
	class Cross
	{
		name = $STR_CFG_MARKERBR_CROSS;
		texture = krizek.paa;
	}
};

// define initial word state
class CfgWorlds
{
	access = ReadAndCreate;
	eastSign=east_01.paa;
	westSign=west_01.paa;
	eastFlag=rus_vlajka.pac;
	westFlag=usa_vlajka.pac;
	guerrilaSign=guer_01.paa;
	guerrilaFlag=guer_01.paa;

	class GroupNameList
	{
		letters[] = 
		{
			Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, Kilo
		};
	};
	class GroupNames
	{
		// note: this is array of classes
		// it must not contain any non-class members
		class Alpha
		{
			name = $STR_CFG_GRPNAMES_ALPHA;
			image = "a.paa";
		};
		class Bravo
		{
			name = $STR_CFG_GRPNAMES_BRAVO;
			image = "b.paa";
		};
		class Charlie
		{
			name = $STR_CFG_GRPNAMES_CHARLIE;
			image = "c.paa";
		};
		class Delta
		{
			name = $STR_CFG_GRPNAMES_DELTA;
			image = "d.paa";
		};
		class Echo
		{
			name = $STR_CFG_GRPNAMES_ECHO;
			image = "e.paa";
		};
		class Foxtrot
		{
			name = $STR_CFG_GRPNAMES_FOXTROT;
			image = "f.paa";
		};
		class Golf
		{
			name = $STR_CFG_GRPNAMES_GOLF;
			image = "g.paa";
		};
		class Hotel
		{
			name = $STR_CFG_GRPNAMES_HOTEL;
			image = "h.paa";
		};
		class November
		{
			name = $STR_CFG_GRPNAMES_NOVEMBER;
			image = "a.paa";
		};
		class Kilo
		{
			name = $STR_CFG_GRPNAMES_KILO;
			image = "a.paa";
		};
		class Yankee
		{
			name = $STR_CFG_GRPNAMES_YANKEE;
			image = "a.paa";
		};
		class Zulu
		{
			name = $STR_CFG_GRPNAMES_ZULU;
			image = "a.paa";
		};
		class Two
		{
			name = $STR_CFG_GRPNAMES_TWO;
			image = "a.paa";
		};
		class Three
		{
			name = $STR_CFG_GRPNAMES_THREE;
			image = "a.paa";
		};
		class Buffalo
		{
			name = $STR_CFG_GRPNAMES_BUFFALO;
			image = "a.paa";
		};
		class Guardian
		{
			name = $STR_CFG_GRPNAMES_GUARDIAN;
			image = "a.paa";
		};
		class Convoy
		{
			name = $STR_CFG_GRPNAMES_CONVOY;
			image = "a.paa";
		};
		class Fox
		{
			name = $STR_CFG_GRPNAMES_FOX;
			image = "a.paa";
		};
	};
	class GroupColorList
	{
		colors[] = 
		{
			GroupColor1, GroupColor2, GroupColor3, GroupColor4, GroupColor5, GroupColor6, GroupColor7
		};
	};
	class GroupColors
	{
		//access = ReadOnlyVerified;
		// note: this is array of classes
		// it must not contain any non-class members
		class GroupColor1
		{
			name = $STR_CFG_GRPCOL_BLACK;
			image = "black.paa";
		};
		class GroupColor2
		{
			name = $STR_CFG_GRPCOL_RED;
			image = "red.paa";
		};
		class GroupColor3
		{
			name = $STR_CFG_GRPCOL_GREEN;
			image = "green.paa";
		};
		class GroupColor4
		{
			name = $STR_CFG_GRPCOL_BLUE;
			image = "blue.paa";
		};
		class GroupColor5
		{
			name = $STR_CFG_GRPCOL_YELLOW;
			image = "yellow.paa";
		};
		class GroupColor6
		{
			name = $STR_CFG_GRPCOL_ORANGE;
			image = "orange.paa";
		};
		class GroupColor7
		{
			name = $STR_CFG_GRPCOL_PINK;
			image = "pink.paa";
		};
		class GroupColor0
		{
			name = "";
			image = "";
		};
		class Six
		{
			name = $STR_CFG_GRPNAMES_SIX;
			image = "a.paa";
		};
	};

	class East	// East army definition
	{
		access = ReadAndWrite;
// russiannames.hpp
		class Soldiers
{
	class TimofeiProdunov
	{
		name="Timofei Produnov";
		face="Face52";
		glasses="Sunglasses";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class MaksimBychovskay
	{
		name="Maksim Bychovskay";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=1.070935;
		description="";
	};
	class GennadiPakhomov
	{
		name="Gennadi Pakhomov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.020398;
		description="";
	};
	class SergeiChernovol
	{
		name="Sergei Chernovol";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class VladimirSpaseniev
	{
		name="Vladimir Spaseniev";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=1.035809;
		description="";
	};
	class DimitriDrygin
	{
		name="Dimitri Drygin";
		face="Face52";
		glasses="Sunglasses";
		speaker="Adam";
		pitch=0.968085;
		description="";
	};
	class DenisTabanov
	{
		name="Denis Tabanov";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class LeonidRostovtzeff
	{
		name="Leonid Rostovtzeff";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=0.992816;
		description="";
	};
	class IvanIltchenko
	{
		name="Ivan Iltchenko";
		glasses="None";
		speaker="Rob";
		pitch=1.075873;
		description="";
		face="Face52";
	};
	class ValeriyPintusevich
	{
		name="Valeriy Pintusevich";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class IliaBiriukov
	{
		name="Ilia Biriukov";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=0.906775;
		description="";
	};
	class IvanZinoviev
	{
		name="Ivan Zinoviev";
		face="Face51";
		glasses="None";
		speaker="Jonah";
		pitch=1.069849;
		description="";
	};
	class LevMandelstam
	{
		name="Lev Mandelstam";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class StanislavPopov
	{
		name="Stanislav Popov";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.961334;
		description="";
	};
	class MichailRzaev
	{
		name="Michail Rzaev";
		face="Face51";
		glasses="None";
		speaker="Patrick";
		pitch=0.927991;
		description="";
	};
	class IvanDavydov
	{
		name="Ivan Davydov";
		face="Face48";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class IvanGaznayev
	{
		name="Ivan Gaznayev";
		face="Face52";
		glasses="Spectacles";
		speaker="Dan";
		pitch=0.995935;
		description="";
	};
	class IvanPlushenko
	{
		name="Ivan Plushenko";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=0.934857;
		description="";
	};
	class AlekseiPatsayev
	{
		name="Aleksei Patsayev";
		face="Face50";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AndreiDubnikov
	{
		name="Andrei Dubnikov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.039191;
		description="";
	};
	class VladimirMendeleev
	{
		name="Vladimir Mendeleev";
		glasses="None";
		speaker="Adam";
		pitch=1.034619;
		description="";
		face="Face51";
	};
	class SergeiYefrimov
	{
		name="Sergei Yefrimov";
		face="Face45";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class MichailPamyatnikh
	{
		name="Michail Pamyatnikh";
		face="Face47";
		glasses="None";
		speaker="Ted";
		pitch=1.051733;
		description="";
	};
	class IvanSheptekit
	{
		name="Ivan Sheptekit";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1.050909;
		description="";
	};
	class SergeiBobrikov
	{
		name="Sergei Bobrikov";
		face="Face48";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class ViktorRostropovich
	{
		name="Viktor Rostropovich";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.921600;
		description="";
	};
	class GennadiBure
	{
		name="Gennadi Bure";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.927014;
		description="";
	};
	class MaksimTemirkanov
	{
		name="Maksim Temirkanov";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class IvanRybkin
	{
		name="Ivan Rybkin";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=1.070251;
		description="";
	};
	class TimofeiUvarov
	{
		name="Timofei Uvarov";
		face="Face47";
		glasses="None";
		speaker="Jonah";
		pitch=0.945367;
		description="";
	};
	class BorisKokorev
	{
		name="Boris Kokorev";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class AnatoliBeregovoi
	{
		name="Anatoli Beregovoi";
		face="Face51";
		glasses="None";
		speaker="John";
		pitch=1.001306;
		description="";
	};
	class VasiliyZhirinovsky
	{
		name="Vasiliy Zhirinovsky";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=0.900208;
		description="";
	};
	class NicolaiGordievsky
	{
		name="Nicolai Gordievsky";
		face="Face47";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class SergeiPobedonostev
	{
		name="Sergei Pobedonostev";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=0.963452;
		description="";
	};
	class PavelBrilev
	{
		name="Pavel Brilev";
		glasses="None";
		speaker="Patrick";
		pitch=1.052496;
		description="";
		face="Face46";
	};
	class YevgeniyNevolin
	{
		name="Yevgeniy Nevolin";
		face="Face48";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class SergeiBobylev
	{
		name="Sergei Bobylev";
		glasses="None";
		speaker="Greg";
		pitch=1.057965;
		description="";
		face="Face50";
	};
	class LeonidYuran
	{
		name="Leonid Yuran";
		face="Face52";
		glasses="Sunglasses";
		speaker="Peter";
		pitch=1.041327;
		description="";
	};
	class FyodorKalawinsky
	{
		name="Fyodor Kalawinsky";
		face="Face50";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class VasiliyGoncharenko
	{
		name="Vasiliy Goncharenko";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1.036945;
		description="";
	};
	class SergeiSamarin
	{
		name="Sergei Samarin";
		glasses="None";
		speaker="Greg";
		pitch=1.093756;
		description="";
		face="Face52";
	};
	class VasiliyPrivalov
	{
		name="Vasiliy Privalov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class SergeiNakhimov
	{
		name="Sergei Nakhimov";
		face="Face45";
		glasses="Spectacles";
		speaker="Jonah";
		pitch=0.924249;
		description="";
	};
	class PavelChazov
	{
		name="Pavel Chazov";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=0.914447;
		description="";
	};
	class ViktorZinovieff
	{
		name="Viktor Zinovieff";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class NicolaiTyurin
	{
		name="Nicolai Tyurin";
		face="Face47";
		glasses="Sunglasses";
		speaker="Adam";
		pitch=1.021643;
		description="";
	};
	class SergeiPorzezinski
	{
		name="Sergei Porzezinski";
		glasses="None";
		speaker="Dan";
		pitch=0.906311;
		description="";
		face="Face44";
	};
	class BorisMaigourov
	{
		name="Boris Maigourov";
		glasses="Spectacles";
		speaker="Tom";
		pitch=1;
		description="";
		face="Face52";
	};
	class IvanVaelbe
	{
		name=", an, Vaelbe?";
		face="Face46";
		glasses="None";
		speaker="Peter";
		pitch=0.994629;
		description="";
	};
	class ProkopiSmettanin
	{
		name="Prokopi Smettanin";
		face="Face44";
		glasses="None";
		speaker="Tom";
		pitch=1.040533;
		description="";
	};
	class AleksandrGratchev
	{
		name="Aleksandr Gratchev";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class TimofeiPotemkin
	{
		name="Timofei Potemkin";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=0.973584;
		description="";
	};
	class AlekseiKondrationok
	{
		name="Aleksei Kondrationok";
		face="Face52";
		glasses="None";
		speaker="Dan";
		pitch=0.993524;
		description="";
	};
	class VasiliyKupetsky
	{
		name="Vasiliy Kupetsky";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
		face="Face50";
	};
	class SergeiDolgopolov
	{
		name="Sergei Dolgopolov";
		face="Face51";
		glasses="Spectacles";
		speaker="Dan";
		pitch=0.907574;
		description="";
	};
	class GeorgiMaisky
	{
		name="Georgi Maisky";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.951184;
		description="";
	};
	class AnatoliPankratov
	{
		name="Anatoli Pankratov";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class ViktorShiryayev
	{
		name="Viktor Shiryayev";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.099695;
		description="";
	};
	class YefremLvov
	{
		name="Yefrem Lvov";
		face="Face51";
		glasses="Spectacles";
		speaker="Peter";
		pitch=1.019958;
		description="";
	};
	class SergeiBykovsky
	{
		name="Sergei Bykovsky";
		face="Face50";
		glasses="Sunglasses";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class SergeiKarelin
	{
		name="Sergei Karelin";
		face="Face51";
		glasses="None";
		speaker="Ted";
		pitch=1.015704;
		description="";
	};
	class IvanMalikov
	{
		name="Ivan Malikov";
		face="Face44";
		glasses="Spectacles";
		speaker="John";
		pitch=1.059412;
		description="";
	};
	class SergeiGagarin
	{
		name="Sergei Gagarin";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class StepanSvatkowski
	{
		name="Stepan Svatkowski";
		face="Face45";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.900574;
		description="";
	};
	class ProkopiRyndenko
	{
		name="Prokopi Ryndenko";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=0.934863;
		description="";
	};
	class ProkopiDemochev
	{
		name="Prokopi Demochev";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class AleksandrKrylov
	{
		name="Aleksandr Krylov";
		face="Face46";
		glasses="None";
		speaker="Tom";
		pitch=1.027411;
		description="";
	};
	class MichailVoikevich
	{
		name="Michail Voikevich";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.906537;
		description="";
	};
	class AlekseiKhohklov
	{
		name="Aleksei Khohklov";
		face="Face48";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class ViktorKshessinsk
	{
		name="Viktor Kshessinsk";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1.005170;
		description="";
	};
	class PavelDemine
	{
		name="Pavel Demine";
		face="Face45";
		glasses="None";
		speaker="Greg";
		pitch=1.018561;
		description="";
	};
	class LevJakov
	{
		name="Lev Jakov";
		face="Face47";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class TimofeiCzartorysk
	{
		name="Timofei Czartorysk";
		glasses="None";
		speaker="Dan";
		pitch=0.932550;
		description="";
		face="Face50";
	};
	class YuriyKrivelyov
	{
		name="Yuriy Krivelyov";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.029517;
		description="";
	};
	class YuriyVorotaev
	{
		name="Yuriy Vorotaev";
		face="Face47";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class SergeiNenov
	{
		name="Sergei Nenov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.941449;
		description="";
	};
	class VasiliyChichagov
	{
		name="Vasiliy Chichagov";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1.023968;
		description="";
	};
	class IvanBzowski
	{
		name="Ivan Bzowski";
		face="Face46";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class VladimirVorotaev
	{
		name="Vladimir Vorotaev";
		glasses="None";
		speaker="Dan";
		pitch=1.063776;
		description="";
		face="Face50";
	};
	class PavelMazipov
	{
		name="Pavel Mazipov";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=0.999377;
		description="";
	};
	class VasiliyJeloudov
	{
		name="Vasiliy Jeloudov";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
		face="Face50";
	};
	class PavelShekodanov
	{
		name="Pavel Shekodanov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1.025867;
		description="";
	};
	class GeorgiKomorov
	{
		name="Georgi Komorov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.048804;
		description="";
	};
	class DenisBratus
	{
		name="Denis Bratus";
		glasses="Spectacles";
		speaker="Dan";
		pitch=1;
		description="";
		face="Face48";
	};
	class GeorgiOmelchenko
	{
		name="Georgi Omelchenko";
		face="Face45";
		glasses="None";
		speaker="John";
		pitch=0.945007;
		description="";
	};
	class NikitaShvanov
	{
		name="Nikita Shvanov";
		face="Face48";
		glasses="Sunglasses";
		speaker="Tom";
		pitch=0.952313;
		description="";
	};
	class DimitriKorshanenko
	{
		name="Dimitri Korshanenko";
		face="Face48";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class MichailShirokai
	{
		name="Michail Shirokai";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=0.946075;
		description="";
	};
	class StanislavSergeyev
	{
		name="Stanislav Sergeyev";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=0.958826;
		description="";
	};
	class AlekseiRashchupkin
	{
		name="Aleksei Rashchupkin";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class IvanSlatkin
	{
		name="Ivan Slatkin";
		face="Face52";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1.006897;
		description="";
	};
	class AleksandrSautin
	{
		name="Aleksandr Sautin";
		face="Face48";
		glasses="None";
		speaker="Tom";
		pitch=0.984186;
		description="";
	};
	class FyodorIsyanov
	{
		name="Fyodor Isyanov";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class MichailChernisov
	{
		name="Michail Chernisov";
		face="Face47";
		glasses="None";
		speaker="Ted";
		pitch=1.054791;
		description="";
	};
	class PavelSmetanine
	{
		name="Pavel Smetanine";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.967358;
		description="";
		face="Face48";
	};
	class IvanTranderkov
	{
		name="Ivan Tranderkov";
		face="Face44";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class SergeiTrefiolov
	{
		name="Sergei Trefiolov";
		glasses="None";
		speaker="Tom";
		pitch=1.090784;
		description="";
		face="Face51";
	};
	class VasiliyKondratenko
	{
		name="Vasiliy Kondratenko";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1.000391;
		description="";
	};
	class MichailSolovyev
	{
		name="Michail Solovyev";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class SergeiSlatkin
	{
		name="Sergei Slatkin";
		glasses="None";
		speaker="Peter";
		pitch=0.951202;
		description="";
		face="Face45";
	};
	class MichailAntyuhin
	{
		name="Michail Antyuhin";
		face="Face52";
		glasses="None";
		speaker="Ted";
		pitch=1.002033;
		description="";
	};
	class SergeiBeri
	{
		name="Sergei Beri";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class SergeiDesny
	{
		name="Sergei Desny";
		face="Face45";
		glasses="None";
		speaker="John";
		pitch=1.071014;
		description="";
	};
	class ProkopiAnissin
	{
		name="Prokopi Anissin";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.045459;
		description="";
	};
	class IvanNosov
	{
		name="Ivan Nosov";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class DimitriYeltsin
	{
		name="Dimitri Yeltsin";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=0.954315;
		description="";
	};
	class PavelZinovieff
	{
		name="Pavel Zinovieff";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1.064526;
		description="";
	};
	class YuriyZelenskay
	{
		name="Yuriy Zelenskay";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
		face="Face46";
	};
	class MichailZenchikov
	{
		name="Michail Zenchikov";
		face="Face47";
		glasses="None";
		speaker="Greg";
		pitch=1.040302;
		description="";
	};
	class AntonTchepikov
	{
		name="Anton Tchepikov";
		face="Face47";
		glasses="None";
		speaker="Tom";
		pitch=0.944849;
		description="";
	};
	class DenisIvelitsch
	{
		name="Denis Ivelitsch";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class AnatoliKokorev
	{
		name="Anatoli Kokorev";
		glasses="None";
		speaker="Greg";
		pitch=1.059180;
		description="";
		face="Face52";
	};
	class LevKasparkov
	{
		name="Lev Kasparkov";
		face="Face51";
		glasses="None";
		speaker="Ted";
		pitch=0.971503;
		description="";
	};
	class VladimirKhohklov
	{
		name="Vladimir Khohklov";
		face="Face51";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class StepanKudreyavtsev
	{
		name="Stepan Kudreyavtsev";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=1.027051;
		description="";
	};
	class IvanFibingerov
	{
		name="Ivan Fibingerov";
		glasses="None";
		speaker="John";
		pitch=1.064337;
		description="";
		face="Face48";
	};
	class VasiliySemiriag
	{
		name="Vasiliy Semiriag";
		face="Face51";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class PavelRakov
	{
		name="Pavel Rakov";
		face="Face47";
		glasses="None";
		speaker="Peter";
		pitch=0.936139;
		description="";
	};
	class AleksandrKulikovskay
	{
		name="Aleksandr Kulikovskay";
		glasses="None";
		speaker="Rob";
		pitch=1.034558;
		description="";
		face="Face45";
	};
	class IliaChahine
	{
		name="Ilia Chahine";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class SergeiPankratev
	{
		name="Sergei Pankratev";
		glasses="None";
		speaker="Tom";
		pitch=1.061188;
		description="";
		face="Face51";
	};
	class VladimirKrishtoforich
	{
		name="Vladimir Krishtoforich";
		face="Face52";
		glasses="None";
		speaker="Greg";
		pitch=1.031103;
		description="";
	};
	class IvanVlascenko
	{
		name="Ivan Vlascenko";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class IvanKarpol
	{
		name="Ivan Karpol";
		face="Face46";
		glasses="None";
		speaker="Dan";
		pitch=1.088892;
		description="";
	};
	class AnatoliPletrev
	{
		name="Anatoli Pletrev";
		face="Face52";
		glasses="Spectacles";
		speaker="Ted";
		pitch=1.093121;
		description="";
	};
	class PavelVenclov
	{
		name="Pavel Venclov";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
		face="Face52";
	};
	class PavelKolyvanov
	{
		name="Pavel Kolyvanov";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.061725;
		description="";
	};
	class AleksandrMarkov
	{
		name="Aleksandr Markov";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=1.073999;
		description="";
	};
	class FyodorKnivelyov
	{
		name="Fyodor Knivelyov";
		face="Face48";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class DimitriGorbenko
	{
		name="Dimitri Gorbenko";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=0.948993;
		description="";
	};
	class IvanMolodin
	{
		name="Ivan Molodin";
		face="Face46";
		glasses="None";
		speaker="Ted";
		pitch=0.900360;
		description="";
	};
	class PavelMasterkov
	{
		name="Pavel Masterkov";
		face="Face48";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class PavelDyakov
	{
		name="Pavel Dyakov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.006085;
		description="";
	};
	class MichailMahayev
	{
		name="Michail Mahayev";
		face="Face44";
		glasses="None";
		speaker="Tom";
		pitch=0.911420;
		description="";
	};
	class BorisFibingerov
	{
		name="Boris Fibingerov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelYumashev
	{
		name="Pavel Yumashev";
		face="Face50";
		glasses="None";
		speaker="Patrick";
		pitch=1.077850;
		description="";
	};
	class TimofeiKochuokov
	{
		name="Timofei Kochuokov";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=0.904828;
		description="";
	};
	class AlekseiRokhlin
	{
		name="Aleksei Rokhlin";
		face="Face45";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class NikitaChernavin
	{
		name="Nikita Chernavin";
		face="Face45";
		glasses="None";
		speaker="Tom";
		pitch=1.063123;
		description="";
	};
	class IvanGabrelovic
	{
		name="Ivan Gabrelovic";
		face="Face47";
		glasses="None";
		speaker="Peter";
		pitch=1.064288;
		description="";
	};
	class GeorgiDemeter
	{
		name="Georgi Demeter";
		face="Face50";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class StepanStrizhakov
	{
		name="Stepan Strizhakov";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1.039728;
		description="";
	};
	class IvanKoptev
	{
		name="Ivan Koptev";
		face="Face51";
		glasses="None";
		speaker="Dan";
		pitch=1.002216;
		description="";
	};
	class VasiliyBerezovsky
	{
		name="Vasiliy Berezovsky";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class NicolaiPorzezinski
	{
		name="Nicolai Porzezinski";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=1.032013;
		description="";
	};
	class IvanChernyovskay
	{
		name="Ivan Chernyovskay";
		glasses="None";
		speaker="Rob";
		pitch=1.029462;
		description="";
		face="Face50";
	};
	class FyodorProkourorov
	{
		name="Fyodor Prokourorov";
		face="Face47";
		glasses="Sunglasses";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class AndreiTamirov
	{
		name="Andrei Tamirov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.942322;
		description="";
	};
	class ValeriyKirov
	{
		name="Valeriy Kirov";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1.050964;
		description="";
	};
	class YevgeniyChahine
	{
		name="Yevgeniy Chahine";
		face="Face44";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class SergeiGrusov
	{
		name="Sergei Grusov";
		face="Face45";
		glasses="None";
		speaker="Jonah";
		pitch=1.090265;
		description="";
	};
	class DimitriAntipov
	{
		name="Dimitri Antipov";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=0.949963;
		description="";
	};
	class AntonChernovol
	{
		name="Anton Chernovol";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AlekseiKondrashov
	{
		name="Aleksei Kondrashov";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=0.988702;
		description="";
	};
	class BorisAlyabyev
	{
		name="Boris Alyabyev";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=1.061633;
		description="";
	};
	class TimofeiNovosi
	{
		name="Timofei Novosi";
		face="Face47";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class MichailVyshinsky
	{
		name="Michail Vyshinsky";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=0.947369;
		description="";
	};
	class IvanKarenin
	{
		name="Ivan Karenin";
		face="Face52";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1.020947;
		description="";
	};
	class ProkopiZbruyev
	{
		name="Prokopi Zbruyev";
		face="Face51";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class VasiliyKliugin
	{
		name="Vasiliy Kliugin";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1.010651;
		description="";
	};
	class SergeiKondrashov
	{
		name="Sergei Kondrashov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.933441;
		description="";
	};
	class DimitriValeev
	{
		name="Dimitri Valeev";
		face="Face48";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class GeorgiDolgikh
	{
		name="Georgi Dolgikh";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1.007758;
		description="";
	};
	class SergeiStanchinsky
	{
		name="Sergei Stanchinsky";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=1.065277;
		description="";
	};
	class ValeriyNelyubov
	{
		name="Valeriy Nelyubov";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class IvanDolukhanov
	{
		name="Ivan Dolukhanov";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=0.904718;
		description="";
	};
	class YevgeniySpiakov
	{
		name="Yevgeniy Spiakov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.090088;
		description="";
	};
	class VladimirLigachev
	{
		name="Vladimir Ligachev";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelMandelstam
	{
		name="Pavel Mandelstam";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.038226;
		description="";
	};
	class StepanLutrov
	{
		name="Stepan Lutrov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1.007452;
		description="";
	};
	class StanislavPlekhanov
	{
		name="Stanislav Plekhanov";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class VasiliyPoushkin
	{
		name="Vasiliy Poushkin";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=0.941772;
		description="";
	};
	class AntonKatko
	{
		name="Anton Katko";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=0.911743;
		description="";
	};
	class MichailSemiriag
	{
		name="Michail Semiriag";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class IvanBazhukov
	{
		name="Ivan Bazhukov";
		face="Face47";
		glasses="None";
		speaker="John";
		pitch=0.975708;
		description="";
	};
	class ProkopiSanhusky
	{
		name="Prokopi Sanhusky";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1.002441;
		description="";
	};
	class StepanTchesnov
	{
		name="Stepan Tchesnov";
		face="Face52";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class MichailRost
	{
		name="Michail Rost";
		face="Face46";
		glasses="Spectacles";
		speaker="Adam";
		pitch=0.988470;
		description="";
	};
	class AndreiRozhdestvensky
	{
		name="Andrei Rozhdestvensky";
		face="Face47";
		glasses="None";
		speaker="John";
		pitch=0.902423;
		description="";
	};
	class PavelSharivker
	{
		name="Pavel Sharivker";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class IvanBershadensky
	{
		name="Ivan Bershadensky";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=0.935889;
		description="";
	};
	class IvanDolgikh
	{
		name="Ivan Dolgikh";
		face="Face47";
		glasses="None";
		speaker="Jonah";
		pitch=0.950403;
		description="";
	};
	class GennadiBounine
	{
		name="Gennadi Bounine";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class LeonidKurennoy
	{
		name="Leonid Kurennoy";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.973175;
		description="";
	};
	class VasiliyGlebov
	{
		name="Vasiliy Glebov";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.034369;
		description="";
	};
	class MichailGurov
	{
		name="Michail Gurov";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class IliaUdovin
	{
		name="Ilia Udovin";
		face="Face50";
		glasses="None";
		speaker="John";
		pitch=1.048871;
		description="";
	};
	class GeorgiGromyko
	{
		name="Georgi Gromyko";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=0.932275;
		description="";
	};
	class SergeiRebikov
	{
		name="Sergei Rebikov";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
		face="Face52";
	};
	class VasiliyZubov
	{
		name="Vasiliy Zubov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1.050439;
		description="";
	};
	class FyodorPrjevalski
	{
		name="Fyodor Prjevalski";
		face="Face44";
		glasses="None";
		speaker="Greg";
		pitch=0.986139;
		description="";
	};
	class IvanTarasov
	{
		name="Ivan Tarasov";
		face="Face47";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class PavelShiryayev
	{
		name="Pavel Shiryayev";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=0.925726;
		description="";
	};
	class IvanShalimov
	{
		name="Ivan Shalimov";
		face="Face51";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.919147;
		description="";
	};
	class AndreiKomyagin
	{
		name="Andrei Komyagin";
		face="Face48";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class IvanMorgunov
	{
		name="Ivan Morgunov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=0.942944;
		description="";
	};
	class MaksimVostrikov
	{
		name="Maksim Vostrikov";
		face="Face51";
		glasses="None";
		speaker="Patrick";
		pitch=1.033069;
		description="";
	};
	class ValeriyIvelitsch
	{
		name="Valeriy Ivelitsch";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DimitriYefrimov
	{
		name="Dimitri Yefrimov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1.014154;
		description="";
	};
	class IvanLebedyenko
	{
		name="Ivan Lebedyenko";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=0.931146;
		description="";
	};
	class IvanTchesnov
	{
		name="Ivan Tchesnov";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
		face="Face52";
	};
	class AntonBalanchine
	{
		name="Anton Balanchine";
		face="Face52";
		glasses="Spectacles";
		speaker="Tom";
		pitch=0.935760;
		description="";
	};
	class IvanGuleghin
	{
		name="Ivan Guleghin";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=1.079297;
		description="";
	};
	class Yevgeniylitvak
	{
		name="Yevgeniy litvak";
		face="Face45";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class NicolaiKayakov
	{
		name="Nicolai Kayakov";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.904962;
		description="";
	};
	class ValeriyVezirov
	{
		name="Valeriy Vezirov";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1.058368;
		description="";
	};
	class SergeiGuseinov
	{
		name="Sergei Guseinov";
		face="Face45";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class SergeiAlliluyev
	{
		name="Sergei Alliluyev";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.052216;
		description="";
	};
	class ViktorBakhvalov
	{
		name="Viktor Bakhvalov";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=0.995825;
		description="";
	};
	class MaksimBaronov
	{
		name="Maksim Baronov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AlekseiChistiakov
	{
		name="Aleksei Chistiakov";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.090070;
		description="";
	};
	class ValeriySevnik
	{
		name="Valeriy Sevnik";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=0.901227;
		description="";
	};
	class DimitriNosov
	{
		name="Dimitri Nosov";
		face="Face45";
		glasses="Sunglasses";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class MichailSudakov
	{
		name="Michail Sudakov";
		face="Face44";
		glasses="None";
		speaker="Ted";
		pitch=0.968109;
		description="";
	};
	class MichailSinaisky
	{
		name="Michail Sinaisky";
		face="Face52";
		glasses="None";
		speaker="Peter";
		pitch=1.030487;
		description="";
	};
	class GeorgiGolubev
	{
		name="Georgi Golubev";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class PavelFaustin
	{
		name="Pavel Faustin";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.978497;
		description="";
	};
	class TimofeiShalimov
	{
		name="Timofei Shalimov";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=0.951917;
		description="";
	};
	class ProkopiGusev
	{
		name="Prokopi Gusev";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class DimitriKalawinsky
	{
		name="Dimitri Kalawinsky";
		face="Face47";
		glasses="None";
		speaker="Jonah";
		pitch=0.905493;
		description="";
	};
	class NicolaiLebziak
	{
		name="Nicolai Lebziak";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1.085669;
		description="";
	};
	class DimitriGusyev
	{
		name="Dimitri Gusyev";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class IvanKhudorozkin
	{
		name="Ivan Khudorozkin";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1.084613;
		description="";
	};
	class DimitriYuran
	{
		name="Dimitri Yuran";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=0.979309;
		description="";
	};
	class SergeiMorozov
	{
		name="Sergei Morozov";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class VasiliyChernyovskay
	{
		name="Vasiliy Chernyovskay";
		face="Face44";
		glasses="Spectacles";
		speaker="Peter";
		pitch=0.948126;
		description="";
	};
	class IvanKudreyavtsev
	{
		name="Ivan Kudreyavtsev";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.079279;
		description="";
	};
	class DimitriSemago
	{
		name="Dimitri Semago";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class PavelTumanov
	{
		name="Pavel Tumanov";
		face="Face52";
		glasses="None";
		speaker="Jonah";
		pitch=0.982697;
		description="";
	};
	class IvanLobov
	{
		name="Ivan Lobov";
		face="Face48";
		glasses="Sunglasses";
		speaker="Jonah";
		pitch=0.946112;
		description="";
	};
	class DimitriShayduko
	{
		name="Dimitri Shayduko";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class LevSipyengin
	{
		name="Lev Sipyengin";
		face="Face51";
		glasses="None";
		speaker="Dan";
		pitch=0.952588;
		description="";
	};
	class MichailVaelbe
	{
		name=", chail, Vaelbe?";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.007739;
		description="";
	};
	class ValeriyKarpol
	{
		name="Valeriy Karpol";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AndreiSytsov
	{
		name="Andrei Sytsov";
		face="Face48";
		glasses="None";
		speaker="Adam";
		pitch=0.920087;
		description="";
	};
	class MaksimAgletdinov
	{
		name="Maksim Agletdinov";
		face="Face46";
		glasses="None";
		speaker="Peter";
		pitch=0.913196;
		description="";
	};
	class VladimirLupandin
	{
		name="Vladimir Lupandin";
		face="Face45";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class SergeiGaznayev
	{
		name="Sergei Gaznayev";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=0.917419;
		description="";
	};
	class LeonidLegotine
	{
		name="Leonid Legotine";
		glasses="None";
		speaker="Jonah";
		pitch=0.996588;
		description="";
		face="Face45";
	};
	class DimitriKupetsky
	{
		name="Dimitri Kupetsky";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class SergeiBrechkovsky
	{
		name="Sergei Brechkovsky";
		face="Face45";
		glasses="None";
		speaker="Peter";
		pitch=1.097406;
		description="";
	};
	class MichailKatzev
	{
		name="Michail Katzev";
		face="Face52";
		glasses="None";
		speaker="Jonah";
		pitch=0.977234;
		description="";
	};
	class FyodorBerzin
	{
		name="Fyodor Berzin";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
		face="Face51";
	};
	class AleksandrDekanozov
	{
		name="Aleksandr Dekanozov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.099432;
		description="";
	};
	class NikitaRakov
	{
		name="Nikita Rakov";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.079413;
		description="";
	};
	class PavelTukhbatulin
	{
		name="Pavel Tukhbatulin";
		face="Face44";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelZbruyev
	{
		name="Pavel Zbruyev";
		face="Face51";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=0.997504;
		description="";
	};
	class YefremVezirov
	{
		name="Yefrem Vezirov";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1.065594;
		description="";
	};
	class PavelZasekin
	{
		name="Pavel Zasekin";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class NikitaYevteushenko
	{
		name="Nikita Yevteushenko";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.024451;
		description="";
	};
	class AntonMindlin
	{
		name="Anton Mindlin";
		glasses="None";
		speaker="John";
		pitch=0.955029;
		description="";
		face="Face46";
	};
	class ProkopiKondrashchenko
	{
		name="Prokopi Kondrashchenko";
		face="Face46";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class GeorgiTokarev
	{
		name="Georgi Tokarev";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1.042413;
		description="";
	};
	class MichailYevteushenko
	{
		name="Michail Yevteushenko";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.008118;
		description="";
	};
	class VasiliySazhin
	{
		name="Vasiliy Sazhin";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class SergeiZbruev
	{
		name="Sergei Zbruev";
		face="Face46";
		glasses="None";
		speaker="Ted";
		pitch=1.070569;
		description="";
	};
	class VasiliyAntsyforov
	{
		name="Vasiliy Antsyforov";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=1.032703;
		description="";
	};
	class MichailShubukin
	{
		name="Michail Shubukin";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ViktorYeltsin
	{
		name="Viktor Yeltsin";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=0.980200;
		description="";
	};
	class StepanNaumov
	{
		name="Stepan Naumov";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.937402;
		description="";
	};
	class Prokopilitvak
	{
		name="Prokopi litvak";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class VasiliyBushmanov
	{
		name="Vasiliy Bushmanov";
		face="Face47";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1.068628;
		description="";
	};
	class GeorgiKrylov
	{
		name="Georgi Krylov";
		face="Face52";
		glasses="None";
		speaker="Ted";
		pitch=0.925360;
		description="";
	};
	class SergeiBelenki
	{
		name="Sergei Belenki";
		face="Face48";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class PavelBaronov
	{
		name="Pavel Baronov";
		glasses="None";
		speaker="Peter";
		pitch=1.081213;
		description="";
		face="Face52";
	};
	class VasiliyNizovtsev
	{
		name="Vasiliy Nizovtsev";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=1.052209;
		description="";
	};
	class IliaRosikhin
	{
		name="Ilia Rosikhin";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
		face="Face44";
	};
	class DimitriPlatov
	{
		name="Dimitri Platov";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=1.097485;
		description="";
	};
	class SergeiTyukhay
	{
		name="Sergei Tyukhay";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1.019684;
		description="";
	};
	class MichailMalchugin
	{
		name="Michail Malchugin";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class MichailWinogradski
	{
		name="Michail Winogradski";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1.099982;
		description="";
	};
	class SergeiFibingerov
	{
		name="Sergei Fibingerov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=0.959930;
		description="";
	};
	class ViktorTrandenkov
	{
		name="Viktor Trandenkov";
		face="Face52";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class Dimitrilitvak
	{
		name="Dimitri litvak";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1.016296;
		description="";
	};
	class GennadiMiasnikov
	{
		name="Gennadi Miasnikov";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=0.981073;
		description="";
	};
	class MaksimKulik
	{
		name="Maksim Kulik";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class DenisGromyko
	{
		name="Denis Gromyko";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=1.085870;
		description="";
	};
	class NikitaKatko
	{
		name="Nikita Katko";
		glasses="None";
		speaker="Tom";
		pitch=1.083130;
		description="";
		face="Face48";
	};
	class IvanChekhol
	{
		name="Ivan Chekhol";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class MaksimBiriukov
	{
		name="Maksim Biriukov";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=1.077142;
		description="";
	};
	class StanislavLavrin
	{
		name="Stanislav Lavrin";
		face="Face52";
		glasses="None";
		speaker="Patrick";
		pitch=1.089496;
		description="";
	};
	class PavelKolotch
	{
		name="Pavel Kolotch";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
		face="Face51";
	};
	class AleksandrPeskow
	{
		name="Aleksandr Peskow";
		face="Face45";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1.072772;
		description="";
	};
	class ValeriyTchepikov
	{
		name="Valeriy Tchepikov";
		face="Face48";
		glasses="None";
		speaker="Dan";
		pitch=0.978912;
		description="";
	};
	class SergeiVoropaev
	{
		name="Sergei Voropaev";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class SergeiAndropov
	{
		name="Sergei Andropov";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=0.951233;
		description="";
	};
	class IvanChubais
	{
		name="Ivan Chubais";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1.054309;
		description="";
	};
	class TimofeiRosikhin
	{
		name="Timofei Rosikhin";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AndreiYumashev
	{
		name="Andrei Yumashev";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=0.959882;
		description="";
	};
	class SergeiBurlachenko
	{
		name="Sergei Burlachenko";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=0.956830;
		description="";
	};
	class DenisKautsky
	{
		name="Denis Kautsky";
		face="Face46";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class LevVezirov
	{
		name="Lev Vezirov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.039838;
		description="";
	};
	class TimofeiOvsiannikov
	{
		name="Timofei Ovsiannikov";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=0.911029;
		description="";
	};
	class MaksimNizovtsev
	{
		name="Maksim Nizovtsev";
		face="Face46";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class BorisSimutenkov
	{
		name="Boris Simutenkov";
		face="Face44";
		glasses="None";
		speaker="Tom";
		pitch=0.982660;
		description="";
	};
	class PavelGalipov
	{
		name="Pavel Galipov";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.972333;
		description="";
	};
	class PavelSafin
	{
		name="Pavel Safin";
		face="Face52";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class FyodorGromyko
	{
		name="Fyodor Gromyko";
		face="Face48";
		glasses="Sunglasses";
		speaker="Adam";
		pitch=0.930756;
		description="";
	};
	class StepanYakolev
	{
		name="Stepan Yakolev";
		face="Face50";
		glasses="None";
		speaker="Greg";
		pitch=1.000147;
		description="";
	};
	class FyodorGataullin
	{
		name="Fyodor Gataullin";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AleksandrBeketov
	{
		name="Aleksandr Beketov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=0.991016;
		description="";
	};
	class VasiliyKissin
	{
		name="Vasiliy Kissin";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.005780;
		description="";
	};
	class VasiliyRukovskay
	{
		name="Vasiliy Rukovskay";
		face="Face52";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class VasiliyNedzelski
	{
		name="Vasiliy Nedzelski";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=0.995746;
		description="";
	};
	class IvanSipyengin
	{
		name="Ivan Sipyengin";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=0.951404;
		description="";
	};
	class IliaStarovoitov
	{
		name="Ilia Starovoitov";
		face="Face50";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelNelyubov
	{
		name="Pavel Nelyubov";
		face="Face46";
		glasses="None";
		speaker="Patrick";
		pitch=1.063458;
		description="";
	};
	class TimofeiZadorozhnyi
	{
		name="Timofei Zadorozhnyi";
		glasses="None";
		speaker="Greg";
		pitch=0.976453;
		description="";
		face="Face46";
	};
	class SergeiSimutenkov
	{
		name="Sergei Simutenkov";
		face="Face51";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class MichailZadorozhnyi
	{
		name="Michail Zadorozhnyi";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=0.974591;
		description="";
	};
	class DimitriTsibliyev
	{
		name="Dimitri Tsibliyev";
		face="Face50";
		glasses="None";
		speaker="John";
		pitch=0.973639;
		description="";
	};
	class DimitriMorozov
	{
		name="Dimitri Morozov";
		face="Face50";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class SergeiPamyatnikh
	{
		name="Sergei Pamyatnikh";
		glasses="None";
		speaker="Dan";
		pitch=0.916510;
		description="";
		face="Face51";
	};
	class NikitaSanhusky
	{
		name="Nikita Sanhusky";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.000147;
		description="";
	};
	class MichailOfonasev
	{
		name="Michail Ofonasev";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
		face="Face52";
	};
	class DimitriZhivanevskay
	{
		name="Dimitri Zhivanevskay";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=1.092041;
		description="";
	};
	class VasiliyChugainov
	{
		name="Vasiliy Chugainov";
		face="Face52";
		glasses="None";
		speaker="John";
		pitch=1.020996;
		description="";
	};
	class VasiliyOrtoff
	{
		name="Vasiliy Ortoff";
		face="Face51";
		glasses="Spectacles";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class PavelKochetkov
	{
		name="Pavel Kochetkov";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=1.041345;
		description="";
	};
	class PavelBartnev
	{
		name="Pavel Bartnev";
		glasses="None";
		speaker="Dan";
		pitch=0.990491;
		description="";
		face="Face45";
	};
	class AntonYiyakov
	{
		name="Anton Yiyakov";
		face="Face48";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class StepanYanovsky
	{
		name="Stepan Yanovsky";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=0.983142;
		description="";
	};
	class VasiliyZegouniov
	{
		name="Vasiliy Zegouniov";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1.011133;
		description="";
	};
	class DenisMoldovan
	{
		name="Denis Moldovan";
		face="Face51";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class LeonidSemago
	{
		name="Leonid Semago";
		face="Face44";
		glasses="None";
		speaker="Greg";
		pitch=1.096259;
		description="";
	};
	class NikitaPankratov
	{
		name="Nikita Pankratov";
		face="Face44";
		glasses="None";
		speaker="Ted";
		pitch=0.994348;
		description="";
	};
	class IvanBakhvalov
	{
		name="Ivan Bakhvalov";
		face="Face46";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class IvanMatulik
	{
		name="Ivan Matulik";
		face="Face48";
		glasses="None";
		speaker="Ted";
		pitch=0.978735;
		description="";
	};
	class IvanGlazunov
	{
		name="Ivan Glazunov";
		glasses="None";
		speaker="Peter";
		pitch=1.069775;
		description="";
		face="Face44";
	};
	class DimitriGurevich
	{
		name="Dimitri Gurevich";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
		face="Face44";
	};
	class StepanGuleghin
	{
		name="Stepan Guleghin";
		glasses="None";
		speaker="Rob";
		pitch=1.097382;
		description="";
		face="Face45";
	};
	class VasiliyChernovol
	{
		name="Vasiliy Chernovol";
		face="Face45";
		glasses="None";
		speaker="Patrick";
		pitch=0.983405;
		description="";
	};
	class IvanErikeev
	{
		name="Ivan Erikeev";
		face="Face45";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class GeorgiLebedyenko
	{
		name="Georgi Lebedyenko";
		face="Face50";
		glasses="None";
		speaker="Patrick";
		pitch=1.015979;
		description="";
	};
	class YuriyGromyko
	{
		name="Yuriy Gromyko";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=0.952679;
		description="";
	};
	class VladimirGromab
	{
		name="Vladimir Gromab";
		face="Face45";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class MichailBlodnieks
	{
		name="Michail Blodnieks";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.044232;
		description="";
	};
	class VasiliyChernitsky
	{
		name="Vasiliy Chernitsky";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=0.959760;
		description="";
	};
	class AndreiYemelyanev
	{
		name="Andrei Yemelyanev";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class SergeiGolovanov
	{
		name="Sergei Golovanov";
		face="Face45";
		glasses="None";
		speaker="Jonah";
		pitch=1.089893;
		description="";
	};
	class BorisLebedev
	{
		name="Boris Lebedev";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=1.062512;
		description="";
	};
	class VasiliyRagulin
	{
		name="Vasiliy Ragulin";
		face="Face47";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class VasiliyKuzmenko
	{
		name="Vasiliy Kuzmenko";
		face="Face47";
		glasses="None";
		speaker="Tom";
		pitch=0.980737;
		description="";
	};
	class AleksandrZadorozhnyi
	{
		name="Aleksandr Zadorozhnyi";
		face="Face50";
		glasses="None";
		speaker="Ted";
		pitch=0.968109;
		description="";
	};
	class VasiliyGrinkov
	{
		name="Vasiliy Grinkov";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class MichailChebykim
	{
		name="Michail Chebykim";
		face="Face48";
		glasses="None";
		speaker="Patrick";
		pitch=0.943048;
		description="";
	};
	class VasiliyShcherbin
	{
		name="Vasiliy Shcherbin";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=0.931488;
		description="";
	};
	class IvanOvsiannikov
	{
		name="Ivan Ovsiannikov";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class FyodorAlenichev
	{
		name="Fyodor Alenichev";
		face="Face45";
		glasses="None";
		speaker="Peter";
		pitch=0.948621;
		description="";
	};
	class VasiliyGrachev
	{
		name="Vasiliy Grachev";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=0.925909;
		description="";
	};
	class FyodorGolovanov
	{
		name="Fyodor Golovanov";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class PavelNasenko
	{
		name="Pavel Nasenko";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=0.917480;
		description="";
	};
	class IvanRomanovros
	{
		name="Ivan Romanovros";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.064508;
		description="";
	};
	class MichailBolkonsky
	{
		name="Michail Bolkonsky";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class DimitriYevdokimov
	{
		name="Dimitri Yevdokimov";
		face="Face47";
		glasses="None";
		speaker="John";
		pitch=1.094720;
		description="";
	};
	class StepanPervoi
	{
		name="Stepan Pervoi";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1.052197;
		description="";
	};
	class AlekseiGoguniv
	{
		name="Aleksei Goguniv";
		face="Face44";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class PavelPatsayev
	{
		name="Pavel Patsayev";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.010266;
		description="";
	};
	class SergeiStaradumov
	{
		name="Sergei Staradumov";
		face="Face48";
		glasses="None";
		speaker="Patrick";
		pitch=0.933405;
		description="";
	};
	class SergeiLeschov
	{
		name="Sergei Leschov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class StanislavSotnikov
	{
		name="Stanislav Sotnikov";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.072437;
		description="";
	};
	class StepanKomorov
	{
		name="Stepan Komorov";
		face="Face47";
		glasses="None";
		speaker="Patrick";
		pitch=0.972015;
		description="";
	};
	class ValeriySmirnov
	{
		name="Valeriy Smirnov";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class IvanArsov
	{
		name="Ivan Arsov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1.020764;
		description="";
	};
	class VladimirIsyanov
	{
		name="Vladimir Isyanov";
		face="Face45";
		glasses="None";
		speaker="Dan";
		pitch=1.001398;
		description="";
	};
	class SergeiDzhamgerchinov
	{
		name="Sergei Dzhamgerchinov";
		face="Face44";
		glasses="Spectacles";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class DimitriKatko
	{
		name="Dimitri Katko";
		face="Face45";
		glasses="None";
		speaker="Patrick";
		pitch=1.032861;
		description="";
	};
	class ViktorDavydov
	{
		name="Viktor Davydov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.031622;
		description="";
	};
	class IliaDolgorouki
	{
		name="Ilia Dolgorouki";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BorisZasekin
	{
		name="Boris Zasekin";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1.082697;
		description="";
	};
	class GennadiBashmet
	{
		name="Gennadi Bashmet";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.961426;
		description="";
	};
	class SergeiDemichev
	{
		name="Sergei Demichev";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class VasiliyGrishkuv
	{
		name="Vasiliy Grishkuv";
		face="Face50";
		glasses="None";
		speaker="Peter";
		pitch=0.969019;
		description="";
	};
	class FyodorNevskaj
	{
		name="Fyodor Nevskaj";
		face="Face45";
		glasses="Sunglasses";
		speaker="Patrick";
		pitch=1.050269;
		description="";
	};
	class BorisChaikovskay
	{
		name="Boris Chaikovskay";
		face="Face52";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class IvanKarklins
	{
		name="Ivan Karklins";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.936981;
		description="";
	};
	class AnatoliBarabanschikov
	{
		name="Anatoli Barabanschikov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.921826;
		description="";
	};
	class YuriyAndropov
	{
		name="Yuriy Andropov";
		face="Face44";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class AleksandrSadykov
	{
		name="Aleksandr Sadykov";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1.050153;
		description="";
	};
	class AnatoliVoropaev
	{
		name="Anatoli Voropaev";
		face="Face48";
		glasses="None";
		speaker="John";
		pitch=1.017255;
		description="";
	};
	class YevgeniyKrylov
	{
		name="Yevgeniy Krylov";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
		face="Face44";
	};
	class MichailParshin
	{
		name="Michail Parshin";
		face="Face48";
		glasses="None";
		speaker="Jonah";
		pitch=1.010126;
		description="";
	};
	class IliaBarshai
	{
		name="Ilia Barshai";
		glasses="None";
		speaker="Rob";
		pitch=0.938324;
		description="";
		face="Face50";
	};
	class DimitriMishin
	{
		name="Dimitri Mishin";
		face="Face52";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class MaksimZimyatov
	{
		name="Maksim Zimyatov";
		glasses="None";
		speaker="Adam";
		pitch=0.993536;
		description="";
		face="Face44";
	};
	class PavelSemago
	{
		name="Pavel Semago";
		face="Face48";
		glasses="None";
		speaker="Patrick";
		pitch=1.075391;
		description="";
	};
	class SergeiMiasnikov
	{
		name="Sergei Miasnikov";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
		face="Face50";
	};
	class VladimirVitkowskii
	{
		name="Vladimir Vitkowskii";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.021985;
		description="";
	};
	class SergeiTretyak
	{
		name="Sergei Tretyak";
		face="Face52";
		glasses="Spectacles";
		speaker="John";
		pitch=1.013214;
		description="";
	};
	class StepanPasunin
	{
		name="Stepan Pasunin";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class MichailBanketik
	{
		name="Michail Banketik";
		glasses="None";
		speaker="Adam";
		pitch=0.973181;
		description="";
		face="Face47";
	};
	class IvanZbruyev
	{
		name="Ivan Zbruyev";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=0.996374;
		description="";
	};
	class IvanChesnokov
	{
		name="Ivan Chesnokov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ViktorOnton
	{
		name="Viktor Onton";
		face="Face48";
		glasses="None";
		speaker="Tom";
		pitch=1.054810;
		description="";
	};
	class MichailKozyrev
	{
		name="Michail Kozyrev";
		face="Face48";
		glasses="None";
		speaker="Jonah";
		pitch=1.024384;
		description="";
	};
	class MaksimLoginov
	{
		name="Maksim Loginov";
		face="Face46";
		glasses="Sunglasses";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class VasiliyItsov
	{
		name="Vasiliy Itsov";
		face="Face46";
		glasses="None";
		speaker="Patrick";
		pitch=1.013391;
		description="";
	};
	class PavelShakirov
	{
		name="Pavel Shakirov";
		face="Face52";
		glasses="None";
		speaker="Ted";
		pitch=1.075946;
		description="";
	};
	class SergeiBochkarer
	{
		name="Sergei Bochkarer";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class GeorgiChernavin
	{
		name="Georgi Chernavin";
		face="Face45";
		glasses="None";
		speaker="Tom";
		pitch=0.927905;
		description="";
	};
	class ProkopiWakin
	{
		name="Prokopi Wakin";
		face="Face50";
		glasses="Sunglasses";
		speaker="Adam";
		pitch=1.029364;
		description="";
	};
	class StepanPorkhomovskiy
	{
		name="Stepan Porkhomovskiy";
		face="Face52";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AntonDolukhanov
	{
		name="Anton Dolukhanov";
		face="Face47";
		glasses="None";
		speaker="Jonah";
		pitch=0.938037;
		description="";
	};
	class IliaZhdanov
	{
		name="Ilia Zhdanov";
		face="Face47";
		glasses="None";
		speaker="Tom";
		pitch=0.990582;
		description="";
	};
	class ViktorRybin
	{
		name="Viktor Rybin";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BorisTurov
	{
		name="Boris Turov";
		face="Face52";
		glasses="None";
		speaker="Patrick";
		pitch=0.961224;
		description="";
	};
	class NikitaPopov
	{
		name="Nikita Popov";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=1.060376;
		description="";
	};
	class PavelRomasko
	{
		name="Pavel Romasko";
		face="Face48";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class VasiliyRomasko
	{
		name="Vasiliy Romasko";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=0.952045;
		description="";
	};
	class AlekseiDemirchan
	{
		name="Aleksei Demirchan";
		glasses="None";
		speaker="Rob";
		pitch=1.096497;
		description="";
		face="Face47";
	};
	class IvanGataullin
	{
		name="Ivan Gataullin";
		face="Face52";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class PavelYusupov
	{
		name="Pavel Yusupov";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1.004230;
		description="";
	};
	class SergeiEltsov
	{
		name="Sergei Eltsov";
		face="Face47";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1.004388;
		description="";
	};
	class DimitriPlotinikov
	{
		name="Dimitri Plotinikov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class FyodorLeschev
	{
		name="Fyodor Leschev";
		face="Face51";
		glasses="None";
		speaker="Jonah";
		pitch=0.970996;
		description="";
	};
	class SergeiLyakhov
	{
		name="Sergei Lyakhov";
		face="Face44";
		glasses="None";
		speaker="Dan";
		pitch=0.901202;
		description="";
	};
	class NikitaBezborodov
	{
		name="Nikita Bezborodov";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class VasiliyMostovoi
	{
		name="Vasiliy Mostovoi";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.077893;
		description="";
	};
	class IvanDuchovny
	{
		name="Ivan Duchovny";
		face="Face51";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=1.055872;
		description="";
	};
	class YuriyProkin
	{
		name="Yuriy Prokin";
		face="Face47";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class MichailPurishkevitch
	{
		name="Michail Purishkevitch";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=0.959857;
		description="";
	};
	class StanislavSkobelov
	{
		name="Stanislav Skobelov";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=0.936230;
		description="";
	};
	class ValeriyIgnatov
	{
		name="Valeriy Ignatov";
		face="Face44";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class ViktorMarusev
	{
		name="Viktor Marusev";
		face="Face48";
		glasses="None";
		speaker="Jonah";
		pitch=0.928516;
		description="";
	};
	class VasiliyChernisov
	{
		name="Vasiliy Chernisov";
		face="Face48";
		glasses="Spectacles";
		speaker="Dan";
		pitch=0.904315;
		description="";
	};
	class VasiliyGapon
	{
		name="Vasiliy Gapon";
		face="Face52";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class GennadiGavrilenko
	{
		name="Gennadi Gavrilenko";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=0.937762;
		description="";
	};
	class VasiliyLyapunov
	{
		name="Vasiliy Lyapunov";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1.038306;
		description="";
	};
	class LevPrivalov
	{
		name="Lev Privalov";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
		face="Face47";
	};
	class NicolaiSonkin
	{
		name="Nicolai Sonkin";
		face="Face48";
		glasses="None";
		speaker="Dan";
		pitch=1.063873;
		description="";
	};
	class BorisSharivker
	{
		name="Boris Sharivker";
		face="Face45";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1.003455;
		description="";
	};
	class PavelKuzenkov
	{
		name="Pavel Kuzenkov";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
		face="Face52";
	};
	class NikitaRossovskay
	{
		name="Nikita Rossovskay";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=0.937512;
		description="";
	};
	class TimofeiZhuvov
	{
		name="Timofei Zhuvov";
		face="Face45";
		glasses="None";
		speaker="John";
		pitch=1.013031;
		description="";
	};
	class MaksimTokarev
	{
		name="Maksim Tokarev";
		glasses="Spectacles";
		speaker="Dan";
		pitch=1;
		description="";
		face="Face50";
	};
	class VasiliyMarchenko
	{
		name="Vasiliy Marchenko";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=0.904065;
		description="";
	};
	class ViktorButyrskay
	{
		name="Viktor Butyrskay";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=1.098846;
		description="";
	};
	class YefremMendeleev
	{
		name="Yefrem Mendeleev";
		face="Face52";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class IvanBanketik
	{
		name="Ivan Banketik";
		face="Face48";
		glasses="None";
		speaker="Dan";
		pitch=0.963214;
		description="";
	};
	class SergeiPudovkin
	{
		name="Sergei Pudovkin";
		face="Face52";
		glasses="Sunglasses";
		speaker="John";
		pitch=1.044000;
		description="";
	};
	class AlekseiKarelin
	{
		name="Aleksei Karelin";
		face="Face52";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class SergeiKovlun
	{
		name="Sergei Kovlun";
		glasses="None";
		speaker="Ted";
		pitch=0.919733;
		description="";
		face="Face46";
	};
	class PavelOleksandr
	{
		name="Pavel Oleksandr";
		face="Face51";
		glasses="None";
		speaker="John";
		pitch=0.937457;
		description="";
	};
	class IvanShkadov
	{
		name="Ivan Shkadov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelRokhlin
	{
		name="Pavel Rokhlin";
		face="Face47";
		glasses="None";
		speaker="Tom";
		pitch=0.955273;
		description="";
	};
	class AleksandrOleksandr
	{
		name="Aleksandr Oleksandr";
		face="Face46";
		glasses="None";
		speaker="Patrick";
		pitch=0.933179;
		description="";
	};
	class StanislavOstrogorsky
	{
		name="Stanislav Ostrogorsky";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PavelLazutkin
	{
		name="Pavel Lazutkin";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=1.011322;
		description="";
	};
	class TimofeiKondrashchenko
	{
		name="Timofei Kondrashchenko";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=1.038623;
		description="";
	};
	class NicolaiSautin
	{
		name="Nicolai Sautin";
		face="Face44";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AntonSanhusky
	{
		name="Anton Sanhusky";
		face="Face45";
		glasses="None";
		speaker="Jonah";
		pitch=1.044299;
		description="";
	};
	class AntonMarkov
	{
		name="Anton Markov";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.001715;
		description="";
	};
	class LevGolubkhov
	{
		name="Lev Golubkhov";
		face="Face52";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class SergeiBeregovoi
	{
		name="Sergei Beregovoi";
		glasses="None";
		speaker="Adam";
		pitch=0.944580;
		description="";
		face="Face50";
	};
	class SergeiMoskalets
	{
		name="Sergei Moskalets";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=0.915228;
		description="";
	};
	class SergeiMurin
	{
		name="Sergei Murin";
		face="Face48";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class IvanChernavin
	{
		name="Ivan Chernavin";
		face="Face52";
		glasses="None";
		speaker="John";
		pitch=0.957965;
		description="";
	};
	class AleksandrKonoroz
	{
		name="Aleksandr Konoroz";
		face="Face46";
		glasses="Sunglasses";
		speaker="Jonah";
		pitch=0.995837;
		description="";
	};
	class AntonVolosheninov
	{
		name="Anton Volosheninov";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class SergeiSuperanskai
	{
		name="Sergei Superanskai";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1.094342;
		description="";
	};
	class VasiliyBocharkov
	{
		name="Vasiliy Bocharkov";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=0.981824;
		description="";
	};
	class SergeiDuchovny
	{
		name="Sergei Duchovny";
		face="Face51";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class DimitriDemeter
	{
		name="Dimitri Demeter";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1.017426;
		description="";
	};
	class MichailIpatiev
	{
		name="Michail Ipatiev";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=0.930249;
		description="";
		face="Face47";
	};
	class IliaRumiantsev
	{
		name="Ilia Rumiantsev";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class IvanAisenyev
	{
		name="Ivan Aisenyev";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=1.084027;
		description="";
	};
	class GennadiDemochev
	{
		name="Gennadi Demochev";
		face="Face50";
		glasses="None";
		speaker="Tom";
		pitch=1.042609;
		description="";
	};
	class BorisIvanski
	{
		name="Boris Ivanski";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class ViktorKoptev
	{
		name="Viktor Koptev";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.055438;
		description="";
	};
	class BorisSuperanskai
	{
		name="Boris Superanskai";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=1.086310;
		description="";
	};
	class PavelTsilevich
	{
		name="Pavel Tsilevich";
		face="Face48";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class BorisLavrov
	{
		name="Boris Lavrov";
		face="Face48";
		glasses="None";
		speaker="Adam";
		pitch=1.069464;
		description="";
	};
	class VasiliyDolukhanov
	{
		name="Vasiliy Dolukhanov";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=0.947034;
		description="";
	};
	class IvanChaikovskay
	{
		name="Ivan Chaikovskay";
		face="Face44";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class DimitriKulikovskay
	{
		name="Dimitri Kulikovskay";
		face="Face46";
		glasses="None";
		speaker="John";
		pitch=0.989618;
		description="";
	};
	class DenisOstrogorsky
	{
		name="Denis Ostrogorsky";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=0.915064;
		description="";
	};
	class IvanShulgin
	{
		name="Ivan Shulgin";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
		face="Face51";
	};
	class TimofeiAlenichev
	{
		name="Timofei Alenichev";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=0.915399;
		description="";
	};
	class PavelBukolov
	{
		name="Pavel Bukolov";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=0.939435;
		description="";
	};
	class IvanLazutkin
	{
		name="Ivan Lazutkin";
		face="Face45";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class MaksimKhotliykov
	{
		name="Maksim Khotliykov";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=0.956555;
		description="";
	};
	class MichailMekhdiev
	{
		name="Michail Mekhdiev";
		face="Face46";
		glasses="None";
		speaker="Greg";
		pitch=0.933667;
		description="";
	};
	class IvanTitovich
	{
		name="Ivan Titovich";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class VladimirPencherjevsky
	{
		name="Vladimir Pencherjevsky";
		face="Face52";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1.042657;
		description="";
	};
	class IvanGorchakov
	{
		name="Ivan Gorchakov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.093561;
		description="";
	};
	class DimitriNakhimov
	{
		name="Dimitri Nakhimov";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class MichailYagudin
	{
		name="Michail Yagudin";
		glasses="None";
		speaker="Dan";
		pitch=0.953143;
		description="";
		face="Face51";
	};
	class PavelSokov
	{
		name="Pavel Sokov";
		face="Face48";
		glasses="None";
		speaker="Adam";
		pitch=0.948090;
		description="";
	};
	class StanislavShayduko
	{
		name="Stanislav Shayduko";
		face="Face47";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class VasiliyIvelitsch
	{
		name="Vasiliy Ivelitsch";
		face="Face50";
		glasses="None";
		speaker="Ted";
		pitch=0.966077;
		description="";
	};
	class GennadiVostrikov
	{
		name="Gennadi Vostrikov";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=0.927142;
		description="";
	};
};


	};
	class West	// East army definition
	{
// englishnames.hpp
		class Soldiers
{
	class MikeHirasaki
	{
		name="Mike Hirasaki";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BobbyBruning
	{
		name="Bobby Bruning";
		face="Face38";
		glasses="None";
		speaker="Rob";
		pitch=0.983057;
		description="";
	};
	class JamesPound
	{
		name="James Pound";
		face="Face31";
		glasses="None";
		speaker="John";
		pitch=0.912097;
		description="";
	};
	class JimSelf
	{
		name="Jim Self";
		face="Face26";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class GregByrd
	{
		name="Greg Byrd";
		face="Face31";
		glasses="None";
		speaker="Rob";
		pitch=1.014648;
		description="";
	};
	class GeorgeDabak
	{
		name="George Dabak";
		face="Face25";
		glasses="None";
		speaker="Peter";
		pitch=1.034992;
		description="";
	};
	class HarrySissman
	{
		name="Harry Sissman";
		face="Face49";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class ChrisMarie
	{
		name="Chris Marie";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=0.943158;
		description="";
	};
	class JackChern
	{
		name="Jack Chern";
		face="Face45";
		glasses="None";
		speaker="John";
		pitch=1.081006;
		description="";
	};
	class GeorgeConnell
	{
		name="George Connell";
		face="Face38";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class RyanCarreira
	{
		name="Ryan Carreira";
		face="Face36";
		glasses="None";
		speaker="John";
		pitch=0.977344;
		description="";
	};
	class AdamShillingsburg
	{
		name="Adam Shillingsburg";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=0.942108;
		description="";
	};
	class BillDana
	{
		name="Bill Dana";
		face="Face26";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PatrickHutchinson
	{
		name="Patrick Hutchinson";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=0.984503;
		description="";
	};
	class JackHarding
	{
		name="Jack Harding";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=0.941168;
		description="";
	};
	class LarryNielsen
	{
		name="Larry Nielsen";
		face="Face26";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DonMcMahan
	{
		name="Don McMahan";
		face="Face34";
		glasses="Spectacles";
		speaker="Tom";
		pitch=1.003400;
		description="";
	};
	class RobChurch
	{
		name="Rob Church";
		face="Face12";
		glasses="None";
		speaker="Peter";
		pitch=0.933728;
		description="";
	};
	class MikeFine
	{
		name="Mike Fine";
		face="Face37";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class GeorgeMilstead
	{
		name="George Milstead";
		face="Face26";
		glasses="Spectacles";
		speaker="Tom";
		pitch=1.063916;
		description="";
	};
	class ChuckWendt
	{
		name="Chuck Wendt";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=1.038940;
		description="";
	};
	class MarkByrd
	{
		name="Mark Byrd";
		face="Face28";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class RobManning
	{
		name="Rob Manning";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=0.979541;
		description="";
	};
	class ThomasLove
	{
		name="Thomas Love";
		face="Face20";
		glasses="None";
		speaker="Peter";
		pitch=1.025800;
		description="";
	};
	class PaulHolder
	{
		name="Paul Holder";
		face="Face43";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class PeterGoff
	{
		name="Peter Goff";
		face="Face31";
		glasses="None";
		speaker="Peter";
		pitch=1.025116;
		description="";
	};
	class BruceVan
	{
		name="Bruce Van";
		face="Face42";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1.090338;
		description="";
	};
	class JoeKramer
	{
		name="Joe Kramer";
		face="Face4";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JohnKargatis
	{
		name="John Kargatis";
		face="Face10";
		glasses="None";
		speaker="Dan";
		pitch=1.040570;
		description="";
	};
	class BillGifford
	{
		name="Bill Gifford";
		face="Face37";
		glasses="None";
		speaker="Adam";
		pitch=0.928259;
		description="";
	};
	class KenGainer
	{
		name="Ken Gainer";
		face="Face34";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class ChrisLoughridge
	{
		name="Chris Loughridge";
		face="Face48";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1.044250;
		description="";
	};
	class ScottAkin
	{
		name="Scott Akin";
		face="Face2";
		glasses="None";
		speaker="Peter";
		pitch=1.051678;
		description="";
	};
	class DaveAthanas
	{
		name="Dave Athanas";
		face="Face34";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DanArbore
	{
		name="Dan Arbore";
		face="Face42";
		glasses="None";
		speaker="Peter";
		pitch=0.969897;
		description="";
	};
	class BobbyBuhler
	{
		name="Bobby Buhler";
		face="Face30";
		glasses="None";
		speaker="John";
		pitch=0.975214;
		description="";
	};
	class JohnMcKinley
	{
		name="John McKinley";
		face="Face25";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class JamesByers
	{
		name="James Byers";
		face="Face36";
		glasses="None";
		speaker="Ted";
		pitch=1.067877;
		description="";
	};
	class ThomasBuhler
	{
		name="Thomas Buhler";
		face="Face11";
		glasses="None";
		speaker="Rob";
		pitch=1.083771;
		description="";
	};
	class VictorBirdwell
	{
		name="Victor Birdwell";
		face="Face43";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class SteveMcGoldrick
	{
		name="Steve McGoldrick";
		face="Face31";
		glasses="None";
		speaker="Greg";
		pitch=0.986780;
		description="";
	};
	class AndyWells
	{
		name="Andy Wells";
		face="Face8";
		glasses="None";
		speaker="Rob";
		pitch=0.995837;
		description="";
	};
	class PaulSullivan
	{
		name="Paul Sullivan";
		face="Face30";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class LarryVick
	{
		name="Larry Vick";
		face="Face9";
		glasses="None";
		speaker="Adam";
		pitch=1.060230;
		description="";
	};
	class PaulMullins
	{
		name="Paul Mullins";
		face="Face39";
		glasses="None";
		speaker="Adam";
		pitch=0.992468;
		description="";
	};
	class AdanHirsh
	{
		name="Adan Hirsh";
		face="Face35";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class AdrianGray
	{
		name="Adrian Gray";
		face="Face34";
		glasses="None";
		speaker="Tom";
		pitch=0.951910;
		description="";
	};
	class JimKimmel
	{
		name="Jim Kimmel";
		face="Face34";
		glasses="None";
		speaker="Peter";
		pitch=0.914502;
		description="";
	};
	class DaveGainer
	{
		name="Dave Gainer";
		face="Face36";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class FrankKasbekar
	{
		name="Frank Kasbekar";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=1.065497;
		description="";
	};
	class PatrickHolt
	{
		name="Patrick Holt";
		face="Face4";
		glasses="None";
		speaker="Patrick";
		pitch=0.962878;
		description="";
	};
	class JackMcGuire
	{
		name="Jack McGuire";
		face="Face51";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ThomasDryver
	{
		name="Thomas Dryver";
		face="Face41";
		glasses="None";
		speaker="Patrick";
		pitch=0.998315;
		description="";
	};
	class JohnHellums
	{
		name="John Hellums";
		face="Face52";
		glasses="None";
		speaker="Ted";
		pitch=0.954016;
		description="";
	};
	class GeorgeArntzen
	{
		name="George Arntzen";
		face="Face26";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JimHocker
	{
		name="Jim Hocker";
		face="Face32";
		glasses="None";
		speaker="John";
		pitch=0.943872;
		description="";
	};
	class ThomasSwindell
	{
		name="Thomas Swindell";
		glasses="None";
		speaker="Rob";
		pitch=1.000482;
		description="";
		face="Face2";
	};
	class ChuckTatum
	{
		name="Chuck Tatum";
		face="Face25";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class RyanMoore
	{
		name="Ryan Moore";
		face="Face31";
		glasses="None";
		speaker="Dan";
		pitch=0.912738;
		description="";
	};
	class PatrickBrubaker
	{
		name="Patrick Brubaker";
		face="Face35";
		glasses="None";
		speaker="Rob";
		pitch=1.069507;
		description="";
	};
	class ThomasGeorge
	{
		name="Thomas George";
		face="Face38";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RichardCarmichael
	{
		name="Richard Carmichael";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=1.019489;
		description="";
	};
	class GaryHaines
	{
		name="Gary Haines";
		face="Face25";
		glasses="None";
		speaker="Tom";
		pitch=0.931262;
		description="";
	};
	class SamNolan
	{
		name="Sam Nolan";
		face="Face4";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class StevenWagner
	{
		name="Steven Wagner";
		face="Face11";
		glasses="None";
		speaker="Rob";
		pitch=1.054730;
		description="";
	};
	class DavidManning
	{
		name="David Manning";
		face="Face12";
		glasses="None";
		speaker="Dan";
		pitch=1.095728;
		description="";
	};
	class BillShidle
	{
		name="Bill Shidle";
		face="Face8";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class RobertSteele
	{
		name="Robert Steele";
		face="Face31";
		glasses="None";
		speaker="Greg";
		pitch=0.928119;
		description="";
	};
	class PeterBlomkalns
	{
		name="Peter Blomkalns";
		face="Face42";
		glasses="None";
		speaker="John";
		pitch=1.097302;
		description="";
	};
	class KeithFerrer
	{
		name="Keith Ferrer";
		face="Face51";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class TomGamse
	{
		name="Tom Gamse";
		face="Face48";
		glasses="None";
		speaker="Adam";
		pitch=1.007581;
		description="";
	};
	class JohnLitvak
	{
		name="John Litvak";
		face="Face28";
		glasses="None";
		speaker="Adam";
		pitch=1.076849;
		description="";
	};
	class BarryLatchford
	{
		name="Barry Latchford";
		face="Face19";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class DerekBerry
	{
		name="Derek Berry";
		face="Face29";
		glasses="None";
		speaker="Adam";
		pitch=1.012793;
		description="";
	};
	class ClayRogers
	{
		name="Clay Rogers";
		face="Face46";
		glasses="None";
		speaker="Patrick";
		pitch=0.960321;
		description="";
	};
	class ScotChristensen
	{
		name="Scot Christensen";
		face="Face30";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class GarySolon
	{
		name="Gary Solon";
		face="Face36";
		glasses="None";
		speaker="Peter";
		pitch=0.915009;
		description="";
	};
	class PatrickDenison
	{
		name="Patrick Denison";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=1.049347;
		description="";
	};
	class AllenCrestani
	{
		name="Allen Crestani";
		face="Face45";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JohnDanenhauer
	{
		name="John Danenhauer";
		face="Face12";
		glasses="None";
		speaker="Jonah";
		pitch=0.957867;
		description="";
	};
	class AndyGaleazzi
	{
		name="Andy Galeazzi";
		face="Face48";
		glasses="None";
		speaker="Peter";
		pitch=1.055243;
		description="";
	};
	class DuaneBailliet
	{
		name="Duane Bailliet";
		face="Face30";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class BobbyHuffman
	{
		name="Bobby Huffman";
		face="Face49";
		glasses="None";
		speaker="Patrick";
		pitch=1.098077;
		description="";
	};
	class BrettSwint
	{
		name="Brett Swint";
		face="Face41";
		glasses="None";
		speaker="John";
		pitch=0.989105;
		description="";
	};
	class DaveHendricks
	{
		name="Dave Hendricks";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RickFawcett
	{
		name="Rick Fawcett";
		face="Face49";
		glasses="Sunglasses";
		speaker="Patrick";
		pitch=0.969458;
		description="";
	};
	class JasonDaugherty
	{
		name="Jason Daugherty";
		face="Face34";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.935053;
		description="";
	};
	class BradleyHerman
	{
		name="Bradley Herman";
		face="Face43";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JackBoucher
	{
		name="Jack Boucher";
		face="Face39";
		glasses="None";
		speaker="Patrick";
		pitch=1.026917;
		description="";
	};
	class DavidYeamans
	{
		name="David Yeamans";
		face="Face41";
		glasses="None";
		speaker="Adam";
		pitch=0.928845;
		description="";
	};
	class BrendanElias
	{
		name="Brendan Elias";
		face="Face11";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class PatrickCyprus
	{
		name="Patrick Cyprus";
		face="Face20";
		glasses="None";
		speaker="Dan";
		pitch=0.937103;
		description="";
	};
	class VictorDowd
	{
		name="Victor Dowd";
		face="Face4";
		glasses="None";
		speaker="Rob";
		pitch=1.007275;
		description="";
	};
	class ThomasDooley
	{
		name="Thomas Dooley";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ArtHansen
	{
		name="Art Hansen";
		face="Face29";
		glasses="None";
		speaker="Dan";
		pitch=1.078259;
		description="";
	};
	class JayMcElfresh
	{
		name="Jay McElfresh";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=0.964594;
		description="";
	};
	class BryanRay
	{
		name="Bryan Ray";
		face="Face29";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class KevinPrice
	{
		name="Kevin Price";
		face="Face51";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=0.963654;
		description="";
	};
	class AdrianRittenbach
	{
		name="Adrian Rittenbach";
		face="Face12";
		glasses="None";
		speaker="Rob";
		pitch=1.063861;
		description="";
	};
	class BillGranlund
	{
		name="Bill Granlund";
		face="Face25";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class BillWatters
	{
		name="Bill Watters";
		face="Face4";
		glasses="None";
		speaker="Rob";
		pitch=0.971545;
		description="";
	};
	class RossDakoulas
	{
		name="Ross Dakoulas";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=1.036108;
		description="";
	};
	class MikeTowns
	{
		name="Mike Towns";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JeffFuentes
	{
		name="Jeff Fuentes";
		face="Face43";
		glasses="None";
		speaker="John";
		pitch=0.974097;
		description="";
	};
	class CraigRuhlin
	{
		name="Craig Ruhlin";
		face="Face38";
		glasses="None";
		speaker="Rob";
		pitch=0.926959;
		description="";
	};
	class BrettCousins
	{
		name="Brett Cousins";
		face="Face46";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class BrettFergusson
	{
		name="Brett Fergusson";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.012463;
		description="";
	};
	class RicardoMoyer
	{
		name="Ricardo Moyer";
		face="Face42";
		glasses="None";
		speaker="Peter";
		pitch=0.967511;
		description="";
	};
	class PeterLong
	{
		name="Peter Long";
		face="Face35";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ScotBook
	{
		name="Scot Book";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=0.938336;
		description="";
	};
	class JohnMoreno
	{
		name="John Moreno";
		face="Face31";
		glasses="None";
		speaker="Peter";
		pitch=0.950739;
		description="";
	};
	class NatElliston
	{
		name="Nat Elliston";
		face="Face2";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class DennyHerrera
	{
		name="Denny Herrera";
		face="Face4";
		glasses="None";
		speaker="Adam";
		pitch=0.952069;
		description="";
	};
	class PhillipBoucher
	{
		name="Phillip Boucher";
		face="Face28";
		glasses="Spectacles";
		speaker="Dan";
		pitch=0.961639;
		description="";
	};
	class GeneLoughridge
	{
		name="Gene Loughridge";
		face="Face52";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class DanHood
	{
		name="Dan Hood";
		face="Face49";
		glasses="None";
		speaker="Tom";
		pitch=0.940991;
		description="";
	};
	class DanCopeland
	{
		name="Dan Copeland";
		face="Face2";
		glasses="None";
		speaker="Dan";
		pitch=0.910846;
		description="";
	};
	class JohnFreymann
	{
		name="John Freymann";
		face="Face36";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class RubenLanier
	{
		name="Ruben Lanier";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=0.993921;
		description="";
	};
	class AdamLopez
	{
		name="Adam Lopez";
		face="Face30";
		glasses="None";
		speaker="Dan";
		pitch=1.013232;
		description="";
	};
	class DougTaslimi
	{
		name="Doug Taslimi";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class BrendanBrockmoller
	{
		name="Brendan Brockmoller";
		face="Face4";
		glasses="None";
		speaker="Adam";
		pitch=1.015521;
		description="";
	};
	class ToddTanner
	{
		name="Todd Tanner";
		face="Face51";
		glasses="None";
		speaker="Adam";
		pitch=0.901270;
		description="";
	};
	class StevenBoucher
	{
		name="Steven Boucher";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class RyanHeidel
	{
		name="Ryan Heidel";
		face="Face32";
		glasses="None";
		speaker="Peter";
		pitch=1.085132;
		description="";
	};
	class ToddPickett
	{
		name="Todd Pickett";
		face="Face46";
		glasses="None";
		speaker="Tom";
		pitch=0.928949;
		description="";
	};
	class JackHammer
	{
		name="Jack Hammer";
		face="Face9";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class JimEtezadi
	{
		name="Jim Etezadi";
		face="Face41";
		glasses="None";
		speaker="Patrick";
		pitch=0.988116;
		description="";
	};
	class ChuckSpruell
	{
		name="Chuck Spruell";
		face="Face34";
		glasses="None";
		speaker="John";
		pitch=0.961774;
		description="";
	};
	class BenjaminShami
	{
		name="Benjamin Shami";
		face="Face10";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AdrianYeamans
	{
		name="Adrian Yeamans";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=0.950262;
		description="";
	};
	class JeremyMoore
	{
		name="Jeremy Moore";
		face="Face34";
		glasses="None";
		speaker="Dan";
		pitch=1.028986;
		description="";
	};
	class JeremySteinhour
	{
		name="Jeremy Steinhour";
		face="Face45";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class AdrianMallinson
	{
		name="Adrian Mallinson";
		face="Face42";
		glasses="Sunglasses";
		speaker="Tom";
		pitch=1.068347;
		description="";
	};
	class DennisReed
	{
		name="Dennis Reed";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1.060480;
		description="";
	};
	class SeanJuette
	{
		name="Sean Juette";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BobbyAdler
	{
		name="Bobby Adler";
		face="Face35";
		glasses="None";
		speaker="Adam";
		pitch=0.908899;
		description="";
	};
	class BillCampbell
	{
		name="Bill Campbell";
		glasses="None";
		speaker="Adam";
		pitch=0.933221;
		description="";
		face="Face12";
	};
	class BrettVaranasi
	{
		name="Brett Varanasi";
		face="Face30";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class FredDeaton
	{
		name="Fred Deaton";
		face="Face28";
		glasses="None";
		speaker="Peter";
		pitch=1.016138;
		description="";
	};
	class JeffBirdwell
	{
		name="Jeff Birdwell";
		face="Face30";
		glasses="None";
		speaker="Dan";
		pitch=1.019757;
		description="";
	};
	class AnthonyKamberova
	{
		name="Anthony Kamberova";
		face="Face52";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class VictorNoonan
	{
		name="Victor Noonan";
		face="Face39";
		glasses="None";
		speaker="John";
		pitch=1.062036;
		description="";
	};
	class MarcLanier
	{
		name="Marc Lanier";
		face="Face28";
		glasses="None";
		speaker="Ted";
		pitch=1.088147;
		description="";
	};
	class BrianBeeghly
	{
		name="Brian Beeghly";
		face="Face37";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class EugeneLloyd
	{
		name="Eugene Lloyd";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=0.945709;
		description="";
	};
	class JohnMcGuire
	{
		name="John McGuire";
		face="Face32";
		glasses="None";
		speaker="Peter";
		pitch=0.927710;
		description="";
	};
	class VictorKoutras
	{
		name="Victor Koutras";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class TomJaranson
	{
		name="Tom Jaranson";
		face="Face4";
		glasses="None";
		speaker="Adam";
		pitch=0.925818;
		description="";
	};
	class WalterDeMoss
	{
		name="Walter DeMoss";
		face="Face10";
		glasses="None";
		speaker="Adam";
		pitch=1.016425;
		description="";
	};
	class MikeMonk
	{
		name="Mike Monk";
		face="Face36";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class RickMurphey
	{
		name="Rick Murphey";
		face="Face49";
		glasses="None";
		speaker="Peter";
		pitch=1.091797;
		description="";
	};
	class PeterLassiter
	{
		name="Peter Lassiter";
		face="Face20";
		glasses="None";
		speaker="Adam";
		pitch=1.011334;
		description="";
	};
	class MikeKimmel
	{
		name="Mike Kimmel";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RodKimmel
	{
		name="Rod Kimmel";
		face="Face38";
		glasses="None";
		speaker="Rob";
		pitch=0.948035;
		description="";
	};
	class JonathanCallahan
	{
		name="Jonathan Callahan";
		face="Face28";
		glasses="None";
		speaker="Adam";
		pitch=0.983582;
		description="";
	};
	class JasonCrouse
	{
		name="Jason Crouse";
		face="Face2";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BillLangston
	{
		name="Bill Langston";
		face="Face37";
		glasses="None";
		speaker="Ted";
		pitch=1.063055;
		description="";
	};
	class BobbyPounds
	{
		name="Bobby Pounds";
		face="Face12";
		glasses="None";
		speaker="Rob";
		pitch=1.065509;
		description="";
	};
	class BillBlair
	{
		name="Bill Blair";
		face="Face4";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BobbyCarreira
	{
		name="Bobby Carreira";
		face="Face31";
		glasses="None";
		speaker="Rob";
		pitch=1.083575;
		description="";
	};
	class JeffFaye
	{
		name="Jeff Faye";
		face="Face4";
		glasses="None";
		speaker="Adam";
		pitch=1.001959;
		description="";
	};
	class WalterFredericks
	{
		name="Walter Fredericks";
		face="Face46";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class DanWilburn
	{
		name="Dan Wilburn";
		face="Face37";
		glasses="None";
		speaker="Jonah";
		pitch=0.900482;
		description="";
	};
	class GeorgeBreyer
	{
		name="George Breyer";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=0.912634;
		description="";
	};
	class AdamDryver
	{
		name="Adam Dryver";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JackBoyles
	{
		name="Jack Boyles";
		face="Face38";
		glasses="None";
		speaker="Dan";
		pitch=1.078052;
		description="";
	};
	class MikeDuckworth
	{
		name="Mike Duckworth";
		face="Face26";
		glasses="None";
		speaker="John";
		pitch=0.990485;
		description="";
	};
	class FrankSunshine
	{
		name="Frank Sunshine";
		face="Face31";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JackSachs
	{
		name="Jack Sachs";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=0.926013;
		description="";
	};
	class JonathanThurman
	{
		name="Jonathan Thurman";
		face="Face8";
		glasses="None";
		speaker="Patrick";
		pitch=1.048999;
		description="";
	};
	class BarryMarshall
	{
		name="Barry Marshall";
		face="Face41";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BobbyHaushalter
	{
		name="Bobby Haushalter";
		face="Face19";
		glasses="None";
		speaker="Peter";
		pitch=1.011261;
		description="";
	};
	class RichardGerbode
	{
		name="Richard Gerbode";
		face="Face35";
		glasses="Spectacles";
		speaker="Peter";
		pitch=0.940454;
		description="";
	};
	class AdrianRuhlin
	{
		name="Adrian Ruhlin";
		face="Face51";
		glasses="Sunglasses";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class MarkBlume
	{
		name="Mark Blume";
		face="Face25";
		glasses="None";
		speaker="Patrick";
		pitch=0.928345;
		description="";
	};
	class CraigStone
	{
		name="Craig Stone";
		face="Face28";
		glasses="None";
		speaker="Greg";
		pitch=0.978876;
		description="";
	};
	class RyanGrinstein
	{
		name="Ryan Grinstein";
		face="Face28";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RaymondHendricks
	{
		name="Raymond Hendricks";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=0.931122;
		description="";
	};
	class MichaelSwales
	{
		name="Michael Swales";
		face="Face30";
		glasses="None";
		speaker="Jonah";
		pitch=1.025244;
		description="";
	};
	class JackEplett
	{
		name="Jack Eplett";
		face="Face31";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class StuartGreenwood
	{
		name="Stuart Greenwood";
		face="Face12";
		glasses="None";
		speaker="Patrick";
		pitch=1.018732;
		description="";
	};
	class AdrianKendrick
	{
		name="Adrian Kendrick";
		face="Face30";
		glasses="None";
		speaker="Rob";
		pitch=0.901135;
		description="";
	};
	class JohnSunshine
	{
		name="John Sunshine";
		face="Face29";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class BillCartwright
	{
		name="Bill Cartwright";
		face="Face26";
		glasses="None";
		speaker="Peter";
		pitch=1.010779;
		description="";
	};
	class BarryCrain
	{
		name="Barry Crain";
		face="Face39";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1.016699;
		description="";
	};
	class PeterTyree
	{
		name="Peter Tyree";
		face="Face46";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class JackBowman
	{
		name="Jack Bowman";
		face="Face8";
		glasses="None";
		speaker="Greg";
		pitch=1.076239;
		description="";
	};
	class JeffElijah
	{
		name="Jeff Elijah";
		face="Face36";
		glasses="None";
		speaker="Jonah";
		pitch=1.066022;
		description="";
	};
	class AlanWendt
	{
		name="Alan Wendt";
		face="Face32";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class MatthewKielt
	{
		name="Matthew Kielt";
		face="Face41";
		glasses="None";
		speaker="Adam";
		pitch=0.946979;
		description="";
	};
	class PatrickGaleazzi
	{
		name="Patrick Galeazzi";
		face="Face48";
		glasses="None";
		speaker="Greg";
		pitch=1.004871;
		description="";
	};
	class RichardMackey
	{
		name="Richard Mackey";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
		face="Face47";
	};
	class AlexKargatis
	{
		name="Alex Kargatis";
		face="Face34";
		glasses="None";
		speaker="Rob";
		pitch=0.969543;
		description="";
	};
	class RandyAtkinson
	{
		name="Randy Atkinson";
		face="Face9";
		glasses="Spectacles";
		speaker="Greg";
		pitch=0.907953;
		description="";
	};
	class RossSouthworth
	{
		name="Ross Southworth";
		face="Face42";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class TomPorter
	{
		name="Tom Porter";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=0.996289;
		description="";
	};
	class BobbyBall
	{
		name="Bobby Ball";
		face="Face44";
		glasses="None";
		speaker="Rob";
		pitch=1.066693;
		description="";
	};
	class PatrickMcKinley
	{
		name="Patrick McKinley";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
		face="Face12";
	};
	class DanCabrera
	{
		name="Dan Cabrera";
		face="Face32";
		glasses="None";
		speaker="Rob";
		pitch=0.908972;
		description="";
	};
	class HarryHartz
	{
		name="Harry Hartz";
		face="Face9";
		glasses="None";
		speaker="Patrick";
		pitch=1.027582;
		description="";
	};
	class TedBass
	{
		name="Ted Bass";
		face="Face11";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class RaymondMonk
	{
		name="Raymond Monk";
		face="Face28";
		glasses="None";
		speaker="Ted";
		pitch=0.986377;
		description="";
	};
	class PeterBates
	{
		name="Peter Bates";
		face="Face38";
		glasses="None";
		speaker="John";
		pitch=0.927112;
		description="";
	};
	class DanPoklepovic
	{
		name="Dan Poklepovic";
		face="Face2";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class DennisZeldin
	{
		name="Dennis Zeldin";
		face="Face12";
		glasses="None";
		speaker="Rob";
		pitch=1.084436;
		description="";
	};
	class GeorgeCowsar
	{
		name="George Cowsar";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=0.914056;
		description="";
	};
	class ArtMull
	{
		name="Art Mull";
		face="Face43";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class WadeTate
	{
		name="Wade Tate";
		glasses="None";
		speaker="Rob";
		pitch=1.044244;
		description="";
		face="Face43";
	};
	class RyanMcKinley
	{
		name="Ryan McKinley";
		face="Face28";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=1.084320;
		description="";
	};
	class CoreySammartino
	{
		name="Corey Sammartino";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class EricSeay
	{
		name="Eric Seay";
		face="Face9";
		glasses="None";
		speaker="Adam";
		pitch=0.930090;
		description="";
	};
	class AndyGreenslade
	{
		name="Andy Greenslade";
		face="Face28";
		glasses="None";
		speaker="Ted";
		pitch=0.952093;
		description="";
	};
	class DarrenKapetanovic
	{
		name="Darren Kapetanovic";
		face="Face29";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class AaronScheer
	{
		name="Aaron Scheer";
		face="Face49";
		glasses="None";
		speaker="Jonah";
		pitch=1.074652;
		description="";
	};
	class EvanKlein
	{
		name="Evan Klein";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=0.967926;
		description="";
	};
	class BrianFargason
	{
		name="Brian Fargason";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RicardoWardle
	{
		name="Ricardo Wardle";
		face="Face11";
		glasses="None";
		speaker="Jonah";
		pitch=1.097827;
		description="";
	};
	class DennisMunn
	{
		name="Dennis Munn";
		face="Face8";
		glasses="None";
		speaker="Dan";
		pitch=1.017639;
		description="";
	};
	class DennyCorbett
	{
		name="Denny Corbett";
		face="Face4";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class RodTerk
	{
		name="Rod Terk";
		face="Face4";
		glasses="None";
		speaker="Tom";
		pitch=1.057410;
		description="";
	};
	class DarrenEmerson
	{
		name="Darren Emerson";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=1.089667;
		description="";
	};
	class HarryCarr
	{
		name="Harry Carr";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class ClayOverley
	{
		name="Clay Overley";
		face="Face32";
		glasses="None";
		speaker="Adam";
		pitch=0.937494;
		description="";
	};
	class PatrickAveritt
	{
		name="Patrick Averitt";
		face="Face12";
		glasses="None";
		speaker="Rob";
		pitch=0.992963;
		description="";
	};
	class JeffTrevino
	{
		name="Jeff Trevino";
		face="Face29";
		glasses="Sunglasses";
		speaker="John";
		pitch=1;
		description="";
	};
	class HarryElders
	{
		name="Harry Elders";
		face="Face41";
		glasses="Sunglasses";
		speaker="Greg";
		pitch=1.087274;
		description="";
	};
	class LoganMcCrary
	{
		name="Logan McCrary";
		face="Face30";
		glasses="None";
		speaker="Greg";
		pitch=0.953516;
		description="";
	};
	class AdamKopnicky
	{
		name="Adam Kopnicky";
		face="Face48";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class MatthewBriggs
	{
		name="Matthew Briggs";
		face="Face44";
		glasses="None";
		speaker="Peter";
		pitch=1.037280;
		description="";
	};
	class GregEstades
	{
		name="Greg Estades";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1.075189;
		description="";
	};
	class JoelPounds
	{
		name="Joel Pounds";
		face="Face36";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class DavidStobb
	{
		name="David Stobb";
		face="Face35";
		glasses="None";
		speaker="Peter";
		pitch=1.064410;
		description="";
	};
	class ChuckMueller
	{
		name="Chuck Mueller";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=0.953967;
		description="";
	};
	class HarryFederle
	{
		name="Harry Federle";
		face="Face9";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class AlanSolomon
	{
		name="Alan Solomon";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1.008234;
		description="";
	};
	class ToddBarnes
	{
		name="Todd Barnes";
		face="Face48";
		glasses="Spectacles";
		speaker="Jonah";
		pitch=1.093121;
		description="";
	};
	class FredKunitz
	{
		name="Fred Kunitz";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JohnHaines
	{
		name="John Haines";
		face="Face39";
		glasses="Spectacles";
		speaker="Adam";
		pitch=0.968176;
		description="";
	};
	class ScottKirkpatrick
	{
		name="Scott Kirkpatrick";
		face="Face31";
		glasses="None";
		speaker="John";
		pitch=1.045538;
		description="";
	};
	class DavidJacobs
	{
		name="David Jacobs";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BillAskew
	{
		name="Bill Askew";
		face="Face4";
		glasses="None";
		speaker="Greg";
		pitch=0.964478;
		description="";
	};
	class TimMcDonald
	{
		name="Tim McDonald";
		face="Face2";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1.038751;
		description="";
	};
	class PhillipDeigaard
	{
		name="Phillip Deigaard";
		face="Face34";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BarryGayman
	{
		name="Barry Gayman";
		face="Face49";
		glasses="None";
		speaker="Dan";
		pitch=1.019855;
		description="";
	};
	class TimHawley
	{
		name="Tim Hawley";
		face="Face29";
		glasses="None";
		speaker="John";
		pitch=1.098547;
		description="";
	};
	class BradleyLock
	{
		name="Bradley Lock";
		face="Face37";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class DougFrantom
	{
		name="Doug Frantom";
		face="Face44";
		glasses="None";
		speaker="Patrick";
		pitch=0.990485;
		description="";
	};
	class EvanFargason
	{
		name="Evan Fargason";
		face="Face4";
		glasses="None";
		speaker="Adam";
		pitch=1.063019;
		description="";
	};
	class BryanGillingham
	{
		name="Bryan Gillingham";
		face="Face26";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class ToddHenry
	{
		name="Todd Henry";
		face="Face29";
		glasses="None";
		speaker="Rob";
		pitch=0.934052;
		description="";
	};
	class HarryDeMoss
	{
		name="Harry DeMoss";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=0.983234;
		description="";
	};
	class RobEstades
	{
		name="Rob Estades";
		face="Face29";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class RussellCatlett
	{
		name="Russell Catlett";
		face="Face31";
		glasses="Spectacles";
		speaker="Peter";
		pitch=0.983954;
		description="";
	};
	class BruceTate
	{
		name="Bruce Tate";
		face="Face2";
		glasses="None";
		speaker="Adam";
		pitch=1.049854;
		description="";
	};
	class JeffBerger
	{
		name="Jeff Berger";
		face="Face42";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class RobertHuston
	{
		name="Robert Huston";
		face="Face4";
		glasses="None";
		speaker="Tom";
		pitch=0.989795;
		description="";
	};
	class TroyMurry
	{
		name="Troy Murry";
		face="Face26";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=1.011169;
		description="";
	};
	class TomGillespie
	{
		name="Tom Gillespie";
		face="Face38";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class DuaneBergman
	{
		name="Duane Bergman";
		face="Face4";
		glasses="None";
		speaker="Rob";
		pitch=1.049530;
		description="";
	};
	class DavidTyler
	{
		name="David Tyler";
		face="Face37";
		glasses="None";
		speaker="Rob";
		pitch=1.069885;
		description="";
	};
	class ShaunSutton
	{
		name="Shaun Sutton";
		face="Face38";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JosephDelaney
	{
		name="Joseph Delaney";
		face="Face10";
		glasses="None";
		speaker="Dan";
		pitch=1.037750;
		description="";
	};
	class DavidCraven
	{
		name="David Craven";
		face="Face12";
		glasses="None";
		speaker="Patrick";
		pitch=1.030804;
		description="";
	};
	class DennisDorsey
	{
		name="Dennis Dorsey";
		face="Face39";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class HunterChance
	{
		name="Hunter Chance";
		face="Face52";
		glasses="None";
		speaker="Rob";
		pitch=1.084546;
		description="";
	};
	class EugeneSonneborn
	{
		name="Eugene Sonneborn";
		face="Face38";
		glasses="None";
		speaker="Tom";
		pitch=0.978363;
		description="";
	};
	class BarrySachitano
	{
		name="Barry Sachitano";
		face="Face31";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class BillKipp
	{
		name="Bill Kipp";
		face="Face36";
		glasses="None";
		speaker="Patrick";
		pitch=1.081793;
		description="";
	};
	class ScottBerry
	{
		name="Scott Berry";
		face="Face42";
		glasses="None";
		speaker="Peter";
		pitch=1.005920;
		description="";
	};
	class MikeSchaefer
	{
		name="Mike Schaefer";
		face="Face25";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class JeremyLudtke
	{
		name="Jeremy Ludtke";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=0.901160;
		description="";
	};
	class IvanPoklepovic
	{
		name="Ivan Poklepovic";
		face="Face36";
		glasses="None";
		speaker="Jonah";
		pitch=1.035962;
		description="";
	};
	class AlejandroListon
	{
		name="Alejandro Liston";
		face="Face46";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class DuaneFreymann
	{
		name="Duane Freymann";
		face="Face9";
		glasses="None";
		speaker="Greg";
		pitch=0.909821;
		description="";
	};
	class ToddReitmeier
	{
		name="Todd Reitmeier";
		face="Face25";
		glasses="None";
		speaker="Ted";
		pitch=0.923419;
		description="";
	};
	class EricDavis
	{
		name="Eric Davis";
		face="Face11";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class SeanPippenger
	{
		name="Sean Pippenger";
		face="Face31";
		glasses="None";
		speaker="Ted";
		pitch=0.919916;
		description="";
	};
	class DaveTruchard
	{
		name="Dave Truchard";
		face="Face41";
		glasses="None";
		speaker="Peter";
		pitch=1.084979;
		description="";
	};
	class AlanHalladay
	{
		name="Alan Halladay";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class HarryVanderzanden
	{
		name="Harry Vanderzanden";
		face="Face31";
		glasses="None";
		speaker="Tom";
		pitch=0.911475;
		description="";
	};
	class BillBuck
	{
		name="Bill Buck";
		face="Face48";
		glasses="Sunglasses";
		speaker="Rob";
		pitch=0.989062;
		description="";
	};
	class FredAskew
	{
		name="Fred Askew";
		face="Face35";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class DougKicinski
	{
		name="Doug Kicinski";
		face="Face31";
		glasses="None";
		speaker="John";
		pitch=0.919073;
		description="";
	};
	class JamesLacy
	{
		name="James Lacy";
		face="Face4";
		glasses="None";
		speaker="Jonah";
		pitch=1.000208;
		description="";
	};
	class BrettRowatt
	{
		name="Brett Rowatt";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BenMaxwell
	{
		name="Ben Maxwell";
		face="Face42";
		glasses="None";
		speaker="Tom";
		pitch=1.081116;
		description="";
	};
	class NathanReeves
	{
		name="Nathan Reeves";
		face="Face11";
		glasses="None";
		speaker="Rob";
		pitch=1.072461;
		description="";
	};
	class AlejandroGlaze
	{
		name="Alejandro Glaze";
		face="Face9";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class SteveStewart
	{
		name="Steve Stewart";
		face="Face10";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.983478;
		description="";
	};
	class JeffWhitaker
	{
		name="Jeff Whitaker";
		face="Face49";
		glasses="None";
		speaker="Jonah";
		pitch=0.955328;
		description="";
	};
	class DaveStaebel
	{
		name="Dave Staebel";
		face="Face8";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class PerryBrumley
	{
		name="Perry Brumley";
		face="Face19";
		glasses="None";
		speaker="Rob";
		pitch=1.024280;
		description="";
	};
	class DuaneArbore
	{
		name="Duane Arbore";
		face="Face43";
		glasses="None";
		speaker="Dan";
		pitch=0.985205;
		description="";
	};
	class JeremyHolloman
	{
		name="Jeremy Holloman";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
		face="Face49";
	};
	class IvanDanenhauer
	{
		name="Ivan Danenhauer";
		face="Face28";
		glasses="None";
		speaker="Patrick";
		pitch=0.925781;
		description="";
	};
	class EvanRawles
	{
		name="Evan Rawles";
		face="Face29";
		glasses="None";
		speaker="Rob";
		pitch=0.910883;
		description="";
	};
	class PatrickNorris
	{
		name="Patrick Norris";
		face="Face11";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class PeterLee
	{
		name="Peter Lee";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=0.912384;
		description="";
	};
	class MarcMunn
	{
		name="Marc Munn";
		face="Face32";
		glasses="Spectacles";
		speaker="Adam";
		pitch=1.067822;
		description="";
	};
	class ScottGreenslade
	{
		name="Scott Greenslade";
		face="Face43";
		glasses="Sunglasses";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class TimCarter
	{
		name="Tim Carter";
		face="Face25";
		glasses="None";
		speaker="Jonah";
		pitch=0.906500;
		description="";
	};
	class BrendanCarmichael
	{
		name="Brendan Carmichael";
		face="Face32";
		glasses="None";
		speaker="Adam";
		pitch=0.970752;
		description="";
	};
	class DennisMcClure
	{
		name="Dennis McClure";
		face="Face4";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class DavePickett
	{
		name="Dave Pickett";
		face="Face37";
		glasses="None";
		speaker="Tom";
		pitch=1.005719;
		description="";
	};
	class GeorgeKelly
	{
		name="George Kelly";
		face="Face44";
		glasses="None";
		speaker="Jonah";
		pitch=1.021991;
		description="";
	};
	class DennisHawkins
	{
		name="Dennis Hawkins";
		face="Face26";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class AaronHolstein
	{
		name="Aaron Holstein";
		face="Face12";
		glasses="None";
		speaker="Peter";
		pitch=1.025030;
		description="";
	};
	class DennyVarman
	{
		name="Denny Varman";
		face="Face35";
		glasses="None";
		speaker="Adam";
		pitch=0.980194;
		description="";
	};
	class JoeStuckey
	{
		name="Joe Stuckey";
		face="Face26";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class TobyRodriguez
	{
		name="Toby Rodriguez";
		face="Face10";
		glasses="None";
		speaker="Rob";
		pitch=0.900494;
		description="";
	};
	class ChadFuller
	{
		name="Chad Fuller";
		face="Face20";
		glasses="None";
		speaker="Jonah";
		pitch=1.011224;
		description="";
	};
	class TimSolon
	{
		name="Tim Solon";
		face="Face38";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class JackPhilippe
	{
		name="Jack Philippe";
		face="Face51";
		glasses="None";
		speaker="Rob";
		pitch=1.011902;
		description="";
	};
	class ClayCusey
	{
		name="Clay Cusey";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=0.924805;
		description="";
	};
	class SamPlatzek
	{
		name="Sam Platzek";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DanBardsley
	{
		name="Dan Bardsley";
		face="Face42";
		glasses="None";
		speaker="Tom";
		pitch=0.984955;
		description="";
	};
	class JosephPenisson
	{
		name="Joseph Penisson";
		face="Face48";
		glasses="Sunglasses";
		speaker="Jonah";
		pitch=1.072076;
		description="";
	};
	class MatthewWagner
	{
		name="Matthew Wagner";
		face="Face28";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class BillMinard
	{
		name="Bill Minard";
		face="Face52";
		glasses="None";
		speaker="Jonah";
		pitch=0.981750;
		description="";
	};
	class AndyGuyton
	{
		name="Andy Guyton";
		face="Face29";
		glasses="Sunglasses";
		speaker="Ted";
		pitch=0.974463;
		description="";
	};
	class JayHenry
	{
		name="Jay Henry";
		face="Face10";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class HarryBrown
	{
		name="Harry Brown";
		face="Face49";
		glasses="None";
		speaker="Tom";
		pitch=0.960584;
		description="";
	};
	class LarryMunn
	{
		name="Larry Munn";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=0.902649;
		description="";
	};
	class FredKamberova
	{
		name="Fred Kamberova";
		face="Face32";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class HarryBaggerly
	{
		name="Harry Baggerly";
		face="Face9";
		glasses="None";
		speaker="Adam";
		pitch=0.939423;
		description="";
	};
	class WayneTolle
	{
		name="Wayne Tolle";
		face="Face42";
		glasses="None";
		speaker="Tom";
		pitch=0.956897;
		description="";
	};
	class JackSachitano
	{
		name="Jack Sachitano";
		face="Face38";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class RossArenson
	{
		name="Ross Arenson";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=0.950714;
		description="";
	};
	class CraigDeHart
	{
		name="Craig DeHart";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=0.976257;
		description="";
	};
	class BenChabot
	{
		name="Ben Chabot";
		face="Face4";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class DanWise
	{
		name="Dan Wise";
		face="Face34";
		glasses="None";
		speaker="Rob";
		pitch=1.012689;
		description="";
	};
	class TedHindman
	{
		name="Ted Hindman";
		face="Face32";
		glasses="None";
		speaker="Tom";
		pitch=1.006195;
		description="";
	};
	class PatrickMontgomery
	{
		name="Patrick Montgomery";
		face="Face29";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class BrianKirkland
	{
		name="Brian Kirkland";
		face="Face4";
		glasses="None";
		speaker="Rob";
		pitch=0.940912;
		description="";
	};
	class ClayHalladay
	{
		name="Clay Halladay";
		face="Face19";
		glasses="None";
		speaker="Ted";
		pitch=0.998846;
		description="";
	};
	class AlejandroStratmann
	{
		name="Alejandro Stratmann";
		face="Face49";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class EricCrain
	{
		name="Eric Crain";
		face="Face25";
		glasses="None";
		speaker="Greg";
		pitch=0.974127;
		description="";
	};
	class JeremyBarnes
	{
		name="Jeremy Barnes";
		face="Face9";
		glasses="None";
		speaker="Jonah";
		pitch=0.994220;
		description="";
	};
	class HenryCoram
	{
		name="Henry Coram";
		face="Face32";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class StephenCort
	{
		name="Stephen Cort";
		face="Face8";
		glasses="Sunglasses";
		speaker="Jonah";
		pitch=1.062091;
		description="";
	};
	class DavidPolk
	{
		name="David Polk";
		face="Face26";
		glasses="None";
		speaker="Peter";
		pitch=1.083716;
		description="";
	};
	class DennisPond
	{
		name="Dennis Pond";
		face="Face46";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class RichardReynolds
	{
		name="Richard Reynolds";
		face="Face8";
		glasses="None";
		speaker="Patrick";
		pitch=1.042053;
		description="";
	};
	class JosephGreenslade
	{
		name="Joseph Greenslade";
		face="Face44";
		glasses="None";
		speaker="Greg";
		pitch=1.004364;
		description="";
	};
	class ShaunTaylor
	{
		name="Shaun Taylor";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JeffGjertsen
	{
		name="Jeff Gjertsen";
		face="Face45";
		glasses="None";
		speaker="Dan";
		pitch=1.085254;
		description="";
	};
	class MikeWright
	{
		name="Mike Wright";
		face="Face48";
		glasses="None";
		speaker="John";
		pitch=1.063458;
		description="";
	};
	class ClayLatchford
	{
		name="Clay Latchford";
		face="Face39";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class AdrianKatz
	{
		name="Adrian Katz";
		face="Face28";
		glasses="None";
		speaker="Jonah";
		pitch=1.046045;
		description="";
	};
	class MarkMinkoff
	{
		name="Mark Minkoff";
		face="Face37";
		glasses="None";
		speaker="Greg";
		pitch=0.976202;
		description="";
	};
	class NathanLangston
	{
		name="Nathan Langston";
		face="Face32";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class JayElms
	{
		name="Jay Elms";
		face="Face28";
		glasses="None";
		speaker="Patrick";
		pitch=0.949152;
		description="";
	};
	class RichardRoper
	{
		name="Richard Roper";
		face="Face19";
		glasses="None";
		speaker="Rob";
		pitch=0.934949;
		description="";
	};
	class DougEtezadi
	{
		name="Doug Etezadi";
		face="Face10";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class BrettSchafer
	{
		name="Brett Schafer";
		glasses="None";
		speaker="Rob";
		pitch=0.956738;
		description="";
		face="Face42";
	};
	class AllenBird
	{
		name="Allen Bird";
		face="Face20";
		glasses="None";
		speaker="Rob";
		pitch=1.061920;
		description="";
	};
	class GordonMcGarr
	{
		name="Gordon McGarr";
		face="Face38";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class JackConway
	{
		name="Jack Conway";
		face="Face43";
		glasses="None";
		speaker="Rob";
		pitch=0.915588;
		description="";
	};
	class PeterPorter
	{
		name="Peter Porter";
		face="Face31";
		glasses="None";
		speaker="Dan";
		pitch=1.046136;
		description="";
	};
	class JimOvercash
	{
		name="Jim Overcash";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JeffArenson
	{
		name="Jeff Arenson";
		glasses="None";
		speaker="Ted";
		pitch=0.977515;
		description="";
		face="Face50";
	};
	class AlejandroDaly
	{
		name="Alejandro Daly";
		face="Face47";
		glasses="None";
		speaker="Dan";
		pitch=1.021277;
		description="";
	};
	class TomThurman
	{
		name="Tom Thurman";
		face="Face49";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class BarryPounds
	{
		name="Barry Pounds";
		face="Face35";
		glasses="None";
		speaker="Tom";
		pitch=1.084735;
		description="";
	};
	class AlexElias
	{
		name="Alex Elias";
		face="Face51";
		glasses="None";
		speaker="Ted";
		pitch=0.944977;
		description="";
	};
	class RodCurrie
	{
		name="Rod Currie";
		face="Face28";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class TobyFoulston
	{
		name="Toby Foulston";
		face="Face32";
		glasses="None";
		speaker="Tom";
		pitch=1.055365;
		description="";
	};
	class HarrySouthworth
	{
		name="Harry Southworth";
		face="Face10";
		glasses="None";
		speaker="Rob";
		pitch=1.080927;
		description="";
	};
	class GeorgeCrouse
	{
		name="George Crouse";
		face="Face11";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class JoelByon
	{
		name="Joel Byon";
		face="Face2";
		glasses="None";
		speaker="Rob";
		pitch=1.058838;
		description="";
	};
	class JamieSwaim
	{
		name="Jamie Swaim";
		face="Face39";
		glasses="None";
		speaker="Jonah";
		pitch=0.939606;
		description="";
	};
	class AdamSonneborn
	{
		name="Adam Sonneborn";
		face="Face19";
		glasses="Spectacles";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class RicardoLeBlanc
	{
		name="Ricardo LeBlanc";
		glasses="None";
		speaker="Greg";
		pitch=1.045837;
		description="";
		face="Face31";
	};
	class JeffreyAlexander
	{
		name="Jeffrey Alexander";
		face="Face32";
		glasses="None";
		speaker="Rob";
		pitch=0.995343;
		description="";
	};
	class ChrisGlaze
	{
		name="Chris Glaze";
		face="Face30";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class MikeHenson
	{
		name="Mike Henson";
		face="Face51";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.997424;
		description="";
	};
	class WalterHaggard
	{
		name="Walter Haggard";
		face="Face28";
		glasses="None";
		speaker="Rob";
		pitch=1.037433;
		description="";
	};
	class TimOlson
	{
		name="Tim Olson";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class WayneManthos
	{
		name="Wayne Manthos";
		face="Face34";
		glasses="None";
		speaker="Rob";
		pitch=1.042261;
		description="";
	};
	class MattChapman
	{
		name="Matt Chapman";
		face="Face43";
		glasses="None";
		speaker="Rob";
		pitch=0.915289;
		description="";
	};
	class FrankBates
	{
		name="Frank Bates";
		face="Face42";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class AndrewWhite
	{
		name="Andrew White";
		face="Face20";
		glasses="None";
		speaker="Patrick";
		pitch=1.096118;
		description="";
	};
	class BobbyWebber
	{
		name="Bobby Webber";
		face="Face38";
		glasses="None";
		speaker="Patrick";
		pitch=0.984747;
		description="";
	};
	class DerekKlamczynski
	{
		name="Derek Klamczynski";
		face="Face29";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class AlejandroWalton
	{
		name="Alejandro Walton";
		face="Face47";
		glasses="None";
		speaker="Peter";
		pitch=0.944598;
		description="";
	};
	class WaynePercer
	{
		name="Wayne Percer";
		face="Face50";
		glasses="None";
		speaker="Adam";
		pitch=0.958166;
		description="";
	};
	class ClayBass
	{
		name="Clay Bass";
		face="Face2";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class StevenLatchford
	{
		name="Steven Latchford";
		face="Face37";
		glasses="None";
		speaker="Greg";
		pitch=0.947089;
		description="";
	};
	class GregDyson
	{
		name="Greg Dyson";
		face="Face10";
		glasses="None";
		speaker="Adam";
		pitch=1.082404;
		description="";
	};
	class AnthonyWinger
	{
		name="Anthony Winger";
		face="Face4";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class DarrenApplegate
	{
		name="Darren Applegate";
		glasses="None";
		speaker="Greg";
		pitch=0.935944;
		description="";
		face="Face45";
	};
	class CarlosLaValle
	{
		name="Carlos LaValle";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=1.041779;
		description="";
	};
	class RaymondGriffin
	{
		name="Raymond Griffin";
		face="Face39";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class DavidSyzdek
	{
		name="David Syzdek";
		face="Face44";
		glasses="None";
		speaker="Ted";
		pitch=0.909222;
		description="";
	};
	class JosephFederle
	{
		name="Joseph Federle";
		face="Face34";
		glasses="Spectacles";
		speaker="Greg";
		pitch=0.910876;
		description="";
	};
	class RaymondKoutras
	{
		name="Raymond Koutras";
		face="Face25";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class ShaunRittenbach
	{
		name="Shaun Rittenbach";
		face="Face47";
		glasses="Spectacles";
		speaker="Adam";
		pitch=1.031201;
		description="";
	};
	class PeterHarper
	{
		name="Peter Harper";
		face="Face46";
		glasses="None";
		speaker="Rob";
		pitch=0.972107;
		description="";
	};
	class PeterElias
	{
		name="Peter Elias";
		face="Face26";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class CoreyTruchard
	{
		name="Corey Truchard";
		face="Face11";
		glasses="None";
		speaker="Rob";
		pitch=0.974628;
		description="";
	};
	class GordonHeidel
	{
		name="Gordon Heidel";
		glasses="None";
		speaker="John";
		pitch=0.933105;
		description="";
		face="Face48";
	};
	class JustinClasen
	{
		name="Justin Clasen";
		face="Face48";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class JimGarverick
	{
		name="Jim Garverick";
		face="Face20";
		glasses="None";
		speaker="Patrick";
		pitch=0.925250;
		description="";
	};
	class BarryBrubaker
	{
		name="Barry Brubaker";
		face="Face42";
		glasses="None";
		speaker="Greg";
		pitch=0.900281;
		description="";
	};
	class JohnHouston
	{
		name="John Houston";
		glasses="Spectacles";
		speaker="Greg";
		pitch=1;
		description="";
		face="Face30";
	};
	class TimCheville
	{
		name="Tim Cheville";
		face="Face36";
		glasses="None";
		speaker="Greg";
		pitch=1.042236;
		description="";
	};
	class RaymondPercer
	{
		name="Raymond Percer";
		face="Face31";
		glasses="None";
		speaker="Ted";
		pitch=0.999860;
		description="";
	};
	class DanBickford
	{
		name="Dan Bickford";
		face="Face35";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class HarryNugent
	{
		name="Harry Nugent";
		face="Face38";
		glasses="None";
		speaker="Dan";
		pitch=0.911420;
		description="";
	};
	class KevinDowling
	{
		name="Kevin Dowling";
		face="Face44";
		glasses="None";
		speaker="John";
		pitch=1.061359;
		description="";
	};
	class HarryKoutras
	{
		name="Harry Koutras";
		face="Face32";
		glasses="None";
		speaker="Ted";
		pitch=1;
		description="";
	};
	class JustinHuston
	{
		name="Justin Huston";
		face="Face38";
		glasses="None";
		speaker="Ted";
		pitch=0.999963;
		description="";
	};
	class DanHenson
	{
		name="Dan Henson";
		face="Face49";
		glasses="None";
		speaker="Rob";
		pitch=0.911383;
		description="";
	};
	class PatrickCarmichael
	{
		name="Patrick Carmichael";
		face="Face9";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class KevinHurley
	{
		name="Kevin Hurley";
		face="Face42";
		glasses="Spectacles";
		speaker="Greg";
		pitch=0.956091;
		description="";
	};
	class HenrySteele
	{
		name="Henry Steele";
		face="Face32";
		glasses="None";
		speaker="Adam";
		pitch=1.057575;
		description="";
	};
	class JohnHaygood
	{
		name="John Haygood";
		face="Face30";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class KeithShifley
	{
		name="Keith Shifley";
		face="Face29";
		glasses="None";
		speaker="Ted";
		pitch=0.916693;
		description="";
	};
	class NathanWyatt
	{
		name="Nathan Wyatt";
		face="Face51";
		glasses="None";
		speaker="Tom";
		pitch=0.953265;
		description="";
	};
	class GeneCox
	{
		name="Gene Cox";
		face="Face37";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DonNockton
	{
		name="Don Nockton";
		face="Face52";
		glasses="None";
		speaker="Peter";
		pitch=0.942468;
		description="";
	};
	class DavidRyan
	{
		name="David Ryan";
		face="Face11";
		glasses="Sunglasses";
		speaker="Adam";
		pitch=0.971112;
		description="";
	};
	class BillStewart
	{
		name="Bill Stewart";
		face="Face2";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JeremyWilliams
	{
		name="Jeremy Williams";
		face="Face35";
		glasses="None";
		speaker="Greg";
		pitch=0.936090;
		description="";
	};
	class PerryBeusse
	{
		name="Perry Beusse";
		face="Face19";
		glasses="None";
		speaker="Adam";
		pitch=0.992389;
		description="";
	};
	class TroyLawera
	{
		name="Troy Lawera";
		face="Face51";
		glasses="None";
		speaker="Greg";
		pitch=1;
		description="";
	};
	class BillCaffey
	{
		name="Bill Caffey";
		face="Face49";
		glasses="None";
		speaker="Adam";
		pitch=1.026843;
		description="";
	};
	class JackSteinke
	{
		name="Jack Steinke";
		face="Face31";
		glasses="None";
		speaker="Jonah";
		pitch=0.944458;
		description="";
	};
	class JohnLove
	{
		name="John Love";
		face="Face45";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
	};
	class DerekCowsar
	{
		name="Derek Cowsar";
		face="Face31";
		glasses="None";
		speaker="Adam";
		pitch=0.934027;
		description="";
	};
	class RobertWilburn
	{
		name="Robert Wilburn";
		face="Face39";
		glasses="None";
		speaker="Ted";
		pitch=1.065662;
		description="";
	};
	class DerekPatton
	{
		name="Derek Patton";
		face="Face25";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class JeffMinnotte
	{
		name="Jeff Minnotte";
		face="Face47";
		glasses="None";
		speaker="Tom";
		pitch=0.988544;
		description="";
	};
	class NatLangston
	{
		name="Nat Langston";
		face="Face35";
		glasses="None";
		speaker="Adam";
		pitch=1.088251;
		description="";
	};
	class JoeBrockman
	{
		name="Joe Brockman";
		face="Face10";
		glasses="Spectacles";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class MatthewMcCarthy
	{
		name="Matthew McCarthy";
		face="Face34";
		glasses="Sunglasses";
		speaker="Peter";
		pitch=1.056250;
		description="";
	};
	class TomSutton
	{
		name="Tom Sutton";
		face="Face34";
		glasses="None";
		speaker="Tom";
		pitch=0.986609;
		description="";
	};
	class RubenDerr
	{
		name="Ruben Derr";
		face="Face32";
		glasses="Spectacles";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class GordonMillard
	{
		name="Gordon Millard";
		face="Face26";
		glasses="None";
		speaker="Dan";
		pitch=0.980902;
		description="";
	};
	class BradleyKastensmidt
	{
		name="Bradley Kastensmidt";
		face="Face2";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=0.983698;
		description="";
	};
	class TomHerrera
	{
		name="Tom Herrera";
		glasses="None";
		speaker="Dan";
		pitch=1;
		description="";
		face="Face19";
	};
	class WayneBanks
	{
		name="Wayne Banks";
		glasses="None";
		speaker="Rob";
		pitch=0.983978;
		description="";
		face="Face31";
	};
	class LoganLarsen
	{
		name="Logan Larsen";
		face="Face30";
		glasses="None";
		speaker="Jonah";
		pitch=0.999304;
		description="";
	};
	class JohnFrey
	{
		name="John Frey";
		face="Face31";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class RobertLeslie
	{
		name="Robert Leslie";
		face="Face2";
		glasses="None";
		speaker="Rob";
		pitch=1.099939;
		description="";
	};
	class CraigMcFarland
	{
		name="Craig McFarland";
		face="Face35";
		glasses="None";
		speaker="Rob";
		pitch=1.056567;
		description="";
	};
	class RogerCaffrey
	{
		name="Roger Caffrey";
		face="Face30";
		glasses="None";
		speaker="John";
		pitch=1;
		description="";
	};
	class TroyBarnwell
	{
		name="Troy Barnwell";
		face="Face48";
		glasses="None";
		speaker="Rob";
		pitch=1.018976;
		description="";
	};
	class RubenFossati
	{
		name="Ruben Fossati";
		face="Face8";
		glasses="None";
		speaker="Patrick";
		pitch=0.971484;
		description="";
	};
	class JackHouse
	{
		name="Jack House";
		face="Face45";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class GeorgeCummings
	{
		name="George Cummings";
		face="Face42";
		glasses="None";
		speaker="Rob";
		pitch=1.019598;
		description="";
	};
	class HunterYeamans
	{
		name="Hunter Yeamans";
		face="Face32";
		glasses="None";
		speaker="Adam";
		pitch=1.015857;
		description="";
	};
	class WayneKastensmidt
	{
		name="Wayne Kastensmidt";
		face="Face38";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class JosephCatlett
	{
		name="Joseph Catlett";
		face="Face25";
		glasses="None";
		speaker="Dan";
		pitch=1.073151;
		description="";
	};
	class JohnConway
	{
		name="John Conway";
		face="Face10";
		glasses="None";
		speaker="Rob";
		pitch=0.967718;
		description="";
	};
	class MikeFisher
	{
		name="Mike Fisher";
		face="Face36";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class MarcBrady
	{
		name="Marc Brady";
		face="Face45";
		glasses="None";
		speaker="Adam";
		pitch=1.003894;
		description="";
	};
	class EdwardYen
	{
		name="Edward Yen";
		face="Face42";
		glasses="Spectacles";
		speaker="Rob";
		pitch=0.910712;
		description="";
	};
	class RobDanenhauer
	{
		name="Rob Danenhauer";
		face="Face41";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BobbyHudgings
	{
		name="Bobby Hudgings";
		face="Face36";
		glasses="None";
		speaker="Tom";
		pitch=0.921008;
		description="";
	};
	class DonSouthworth
	{
		name="Don Southworth";
		face="Face47";
		glasses="None";
		speaker="Adam";
		pitch=0.967657;
		description="";
	};
	class BradSachs
	{
		name="Brad Sachs";
		face="Face50";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class JohnGeorge
	{
		name="John George";
		face="Face38";
		glasses="None";
		speaker="John";
		pitch=0.954687;
		description="";
	};
	class EricFaye
	{
		name="Eric Faye";
		face="Face37";
		glasses="Spectacles";
		speaker="Patrick";
		pitch=1.086755;
		description="";
	};
	class VictorTyler
	{
		name="Victor Tyler";
		face="Face32";
		glasses="None";
		speaker="Jonah";
		pitch=1;
		description="";
	};
	class AlejandroKielt
	{
		name="Alejandro Kielt";
		face="Face38";
		glasses="None";
		speaker="Greg";
		pitch=1.036420;
		description="";
	};
	class MikeChurch
	{
		name="Mike Church";
		face="Face26";
		glasses="None";
		speaker="Patrick";
		pitch=1.033063;
		description="";
	};
	class MikeMcDonald
	{
		name="Mike McDonald";
		face="Face10";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class BillAlexander
	{
		name="Bill Alexander";
		face="Face12";
		glasses="None";
		speaker="Ted";
		pitch=1.061041;
		description="";
	};
	class GregDunham
	{
		name="Greg Dunham";
		face="Face9";
		glasses="None";
		speaker="Peter";
		pitch=0.997827;
		description="";
	};
	class DanLamb
	{
		name="Dan Lamb";
		face="Face28";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class KevinCates
	{
		name="Kevin Cates";
		face="Face20";
		glasses="None";
		speaker="Ted";
		pitch=1.019116;
		description="";
	};
	class ClayDanenhauer
	{
		name="Clay Danenhauer";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1.049011;
		description="";
	};
	class LarryDees
	{
		name="Larry Dees";
		face="Face11";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class PatrickGeorge
	{
		name="Patrick George";
		face="Face32";
		glasses="None";
		speaker="Ted";
		pitch=0.943677;
		description="";
	};
	class DanielWooten
	{
		name="Daniel Wooten";
		face="Face32";
		glasses="None";
		speaker="Peter";
		pitch=0.952716;
		description="";
	};
	class TomWard
	{
		name="Tom Ward";
		face="Face35";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class AdamHouston
	{
		name="Adam Houston";
		face="Face2";
		glasses="None";
		speaker="Ted";
		pitch=1.074463;
		description="";
	};
	class PatrickMaxwell
	{
		name="Patrick Maxwell";
		face="Face41";
		glasses="None";
		speaker="Ted";
		pitch=1.080048;
		description="";
	};
	class ArthurSymonds
	{
		name="Arthur Symonds";
		face="Face50";
		glasses="None";
		speaker="Patrick";
		pitch=1;
		description="";
	};
	class TomMallinson
	{
		name="Tom Mallinson";
		face="Face51";
		glasses="None";
		speaker="Peter";
		pitch=0.970062;
		description="";
	};
	class MatthewDodson
	{
		name="Matthew Dodson";
		face="Face35";
		glasses="None";
		speaker="Patrick";
		pitch=0.936139;
		description="";
	};
	class GeorgeBoyles
	{
		name="George Boyles";
		face="Face35";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class PeterSims
	{
		name="Peter Sims";
		face="Face35";
		glasses="None";
		speaker="Greg";
		pitch=1.095245;
		description="";
	};
	class JohnMcMath
	{
		name="John McMath";
		face="Face28";
		glasses="None";
		speaker="Ted";
		pitch=1.097955;
		description="";
	};
	class SamBricout
	{
		name="Sam Bricout";
		face="Face39";
		glasses="None";
		speaker="Rob";
		pitch=1;
		description="";
	};
	class DarrenSouthworth
	{
		name="Darren Southworth";
		face="Face46";
		glasses="None";
		speaker="Greg";
		pitch=1.096905;
		description="";
	};
	class TomHale
	{
		name="Tom Hale";
		face="Face26";
		glasses="None";
		speaker="Adam";
		pitch=1.028418;
		description="";
	};
	class GeorgeCusey
	{
		name="George Cusey";
		face="Face26";
		glasses="None";
		speaker="Adam";
		pitch=1;
		description="";
	};
	class NathanReddy
	{
		name="Nathan Reddy";
		face="Face28";
		glasses="None";
		speaker="Tom";
		pitch=1.015942;
		description="";
	};
	class DavidHill
	{
		name="David Hill";
		face="Face26";
		glasses="None";
		speaker="Rob";
		pitch=1.059387;
		description="";
	};
	class TomShaw
	{
		name="Tom Shaw";
		face="Face36";
		glasses="None";
		speaker="Peter";
		pitch=1;
		description="";
	};
	class BradBrockman
	{
		name="Brad Brockman";
		face="Face30";
		glasses="Sunglasses";
		speaker="Dan";
		pitch=0.982880;
		description="";
	};
	class KeithMunn
	{
		name="Keith Munn";
		face="Face9";
		glasses="None";
		speaker="Dan";
		pitch=1.073816;
		description="";
	};
	class BenjaminWeinheimer
	{
		name="Benjamin Weinheimer";
		face="Face52";
		glasses="None";
		speaker="Tom";
		pitch=1;
		description="";
	};
	class ChadOConnell
	{
		name="Chad O'Connell";
		face="Face50";
		glasses="None";
		speaker="Rob";
		pitch=1.032794;
		description="";
	};
	class AllenHale
	{
		name="Allen Hale";
		face="Face19";
		glasses="None";
		speaker="Jonah";
		pitch=0.910223;
		description="";
	};
};


	};
	class Guerrila
	{
// civiliannames.hpp
		class Soldiers
{
	class AntoninMrkacek
	{
		name="Antonin Mrkacek";
		face="Face6";
		speaker="Marc";
		pitch=0.906018;
		glasses="None";
	};
	class FrantisekAisman
	{
		name="Frantisek Aisman";
		face="Face34";
		speaker="Peter";
		pitch=1.024652;
		glasses="None";
	};
	class JaroslavMidliar
	{
		name="Jaroslav Midliar";
		face="Face45";
		speaker="Patrick";
		pitch=1.063013;
		glasses="None";
	};
	class MilosBratranek
	{
		name="Milos Bratranek";
		face="Face18";
		speaker="Adam";
		pitch=0.987585;
		glasses="None";
	};
	class FrantisekJazik
	{
		name="Frantisek Jazik";
		face="Face9";
		speaker="Rich";
		pitch=0.931415;
		glasses="None";
	};
	class MiroslavAdolf
	{
		name="Miroslav Adolf";
		face="Face37";
		speaker="Adam";
		pitch=0.926459;
		glasses="None";
	};
	class BohumilStejkoza
	{
		name="Bohumil Stejkoza";
		face="Face41";
		speaker="Peter";
		pitch=1.070160;
		glasses="Spectacles";
	};
	class LambertRykr
	{
		name="Lambert Rykr";
		face="Face44";
		speaker="Rich";
		pitch=1.097369;
		glasses="None";
	};
	class JaroslavStehule
	{
		name="Jaroslav Stehule";
		face="Face36";
		speaker="George";
		pitch=0.905646;
		glasses="None";
	};
	class JaroslavBoubravsky
	{
		name="Jaroslav Boubravsky";
		face="Face52";
		speaker="Paul";
		pitch=0.959839;
		glasses="None";
	};
	class DrahomirTafat
	{
		name="Drahomir Tafat";
		face="Face51";
		speaker="Rob";
		pitch=1.079260;
		glasses="Spectacles";
	};
	class JiriNedbalek
	{
		name="Jiri Nedbalek";
		face="Face18";
		speaker="Tom";
		pitch=1.098737;
		glasses="None";
	};
	class MichalPokorny
	{
		name="Michal Pokorny";
		face="Face44";
		speaker="Adam";
		pitch=1.022314;
		glasses="None";
	};
	class AntoninAndert
	{
		name="Antonin Andert";
		face="Face44";
		speaker="Paul";
		pitch=1.039410;
		glasses="None";
	};
	class PavelHoudek
	{
		name="Pavel Houdek";
		face="Face47";
		speaker="Paul";
		pitch=1.020227;
		glasses="Spectacles";
	};
	class BohumilNadhera
	{
		name="Bohumil Nadhera";
		face="Face42";
		speaker="Patrick";
		pitch=0.909338;
		glasses="None";
	};
	class VladimirKlimes
	{
		name="Vladimir Klimes";
		face="Face13";
		speaker="Greg";
		pitch=0.959540;
		glasses="None";
	};
	class FrantisekMuff
	{
		name="Frantisek Muff";
		face="Default";
		speaker="Rob";
		pitch=1.003693;
		glasses="Spectacles";
	};
	class JanStoss
	{
		name="Jan Stoss";
		face="Face16";
		speaker="Marc";
		pitch=1.033960;
		glasses="None";
	};
	class JanKozman
	{
		name="Jan Kozman";
		face="Face29";
		speaker="Dan";
		pitch=0.903625;
		glasses="Sunglasses";
	};
	class VladimirAlba
	{
		name="Vladimir Alba";
		face="Face3";
		speaker="Patrick";
		pitch=0.941858;
		glasses="None";
	};
	class MiroslavSteimar
	{
		name="Miroslav Steimar";
		face="Default";
		speaker="Rich";
		pitch=1.048151;
		glasses="None";
	};
	class PetrViduna
	{
		name="Petr Viduna";
		face="Face48";
		speaker="Jonah";
		pitch=1.030035;
		glasses="None";
	};
	class TomasCizner
	{
		name="Tomas Cizner";
		face="Face1";
		speaker="Paul";
		pitch=0.925403;
		glasses="None";
	};
	class JaromirMurtinger
	{
		name="Jaromir Murtinger";
		face="Face35";
		speaker="Ted";
		pitch=0.936664;
		glasses="Sunglasses";
	};
	class VladimirNedelijak
	{
		name="Vladimir Nedelijak";
		face="Face44";
		speaker="George";
		pitch=0.996198;
		glasses="None";
	};
	class LadislavFeiler
	{
		name="Ladislav Feiler";
		face="Face45";
		speaker="Patrick";
		pitch=1.040173;
		glasses="None";
	};
	class JiriGeringer
	{
		name="Jiri Geringer";
		face="Face31";
		speaker="Tom";
		pitch=1.055481;
		glasses="None";
	};
	class EdvardAbrham
	{
		name="Edvard Abrham";
		face="Face38";
		speaker="Paul";
		pitch=1.067529;
		glasses="None";
	};
	class KarelCiper
	{
		name="Karel Ciper";
		face="Face28";
		speaker="Patrick";
		pitch=0.918469;
		glasses="None";
	};
	class FrantisekNykl
	{
		name="Frantisek Nykl";
		face="Face11";
		speaker="Rich";
		pitch=1.058148;
		glasses="None";
	};
	class IvanMurtin
	{
		name="Ivan Murtin";
		face="Face36";
		speaker="Rob";
		pitch=1.045612;
		glasses="None";
	};
	class DanielFoltynek
	{
		name="Daniel Foltynek";
		face="Face35";
		speaker="John";
		pitch=0.999255;
		glasses="None";
	};
	class OldrichNavalkovsky
	{
		name="Oldrich Navalkovsky";
		face="Face3";
		speaker="Tom";
		pitch=0.945477;
		glasses="None";
	};
	class JaroslavSic
	{
		name="Jaroslav Sic";
		face="Face11";
		speaker="Paul";
		pitch=0.971393;
		glasses="None";
	};
	class JiriCinybulk
	{
		name="Jiri Cinybulk";
		face="Face41";
		speaker="Peter";
		pitch=0.902484;
		glasses="None";
	};
	class PetrMykytyn
	{
		name="Petr Mykytyn";
		face="Default";
		speaker="Rich";
		pitch=0.939783;
		glasses="None";
	};
	class JaroslavSibrina
	{
		name="Jaroslav Sibrina";
		face="Face52";
		speaker="Paul";
		pitch=1.038269;
		glasses="None";
	};
	class MartinBartos
	{
		name="Martin Bartos";
		face="Face13";
		speaker="Greg";
		pitch=0.959003;
		glasses="None";
	};
	class KarelAdamovic
	{
		name="Karel Adamovic";
		face="Face34";
		speaker="Rob";
		pitch=0.986560;
		glasses="None";
	};
	class JaroslavKozohorsky
	{
		name="Jaroslav Kozohorsky";
		face="Face24";
		speaker="Adam";
		pitch=0.918677;
		glasses="None";
	};
	class FrantisekCicha
	{
		name="Frantisek Cicha";
		face="Face44";
		speaker="Dan";
		pitch=0.984589;
		glasses="None";
	};
	class MiroslavBrepta
	{
		name="Miroslav Brepta";
		face="Face26";
		speaker="Greg";
		pitch=1.063586;
		glasses="None";
	};
	class VaclavSchybal
	{
		name="Vaclav Schybal";
		face="Face13";
		speaker="Jonah";
		pitch=1.083667;
		glasses="None";
	};
	class ArpadSilvestr
	{
		name="Arpad Silvestr";
		face="Face33";
		speaker="Tom";
		pitch=1.061884;
		glasses="Spectacles";
	};
	class JosefSima
	{
		name="Josef Sima";
		face="Face24";
		speaker="George";
		pitch=0.980872;
		glasses="None";
	};
	class MiroslavNebesar
	{
		name="Miroslav Nebesar";
		face="Face30";
		speaker="Rob";
		pitch=0.927789;
		glasses="None";
	};
	class MilanFehr
	{
		name="Milan Fehr";
		face="Face9";
		speaker="Rob";
		pitch=1.004639;
		glasses="None";
	};
	class AntoninStanislavcik
	{
		name="Antonin Stanislavcik";
		face="Face12";
		speaker="Patrick";
		pitch=0.927527;
		glasses="None";
	};
	class JonasDavid
	{
		name="Jonas David";
		face="Face29";
		speaker="Patrick";
		pitch=1.070697;
		glasses="None";
	};
	class AlesBrejla
	{
		name="Ales Brejla";
		face="Face45";
		speaker="Paul";
		pitch=0.918866;
		glasses="None";
	};
	class KarelSlavik
	{
		name="Karel Slavik";
		face="Face47";
		speaker="Jonah";
		pitch=0.962109;
		glasses="None";
	};
	class AloisMyslivecek
	{
		name="Alois Myslivecek";
		face="Face1";
		speaker="Adam";
		pitch=1.041937;
		glasses="None";
	};
	class JaroslavNadenik
	{
		name="Jaroslav Nadenik";
		face="Face52";
		speaker="Rich";
		pitch=0.918005;
		glasses="None";
	};
	class MarekNos
	{
		name="Marek Nos";
		face="Face52";
		speaker="Paul";
		pitch=1.013464;
		glasses="None";
	};
	class BohumilNakladal
	{
		name="Bohumil Nakladal";
		face="Face38";
		speaker="Jonah";
		pitch=0.935028;
		glasses="None";
	};
	class DominikJung
	{
		name="Dominik Jung";
		face="Face29";
		speaker="Ted";
		pitch=1.067499;
		glasses="None";
	};
	class MilanCibik
	{
		name="Milan Cibik";
		face="Face9";
		speaker="John";
		pitch=0.952429;
		glasses="None";
	};
	class ChotimirDobner
	{
		name="Chotimir Dobner";
		face="Face11";
		speaker="Patrick";
		pitch=0.967126;
		glasses="None";
	};
	class MilosVanko
	{
		name="Milos Vanko";
		face="Face3";
		speaker="Jonah";
		pitch=1.048102;
		glasses="None";
	};
	class VratislavDajnar
	{
		name="Vratislav Dajnar";
		face="Face31";
		speaker="George";
		pitch=0.990350;
		glasses="None";
	};
	class AntoninConk
	{
		name="Antonin Conk";
		face="Face20";
		speaker="George";
		pitch=0.988184;
		glasses="None";
	};
	class ArnostNedela
	{
		name="Arnost Nedela";
		face="Face28";
		speaker="Patrick";
		pitch=1.099170;
		glasses="None";
	};
	class JanBrhel
	{
		name="Jan Brhel";
		face="Face49";
		speaker="John";
		pitch=0.972345;
		glasses="None";
	};
	class BohuslavNaprstek
	{
		name="Bohuslav Naprstek";
		face="Face24";
		speaker="Ted";
		pitch=0.986212;
		glasses="None";
	};
	class PremekSimaichl
	{
		name="Premek Simaichl";
		face="Default";
		speaker="Peter";
		pitch=1.061243;
		glasses="None";
	};
	class ArnostAlince
	{
		name="Arnost Alince";
		face="Face15";
		speaker="Rob";
		pitch=1.044312;
		glasses="None";
	};
	class AntoninBrhlik
	{
		name="Antonin Brhlik";
		face="Face9";
		speaker="George";
		pitch=0.980243;
		glasses="None";
	};
	class BohumirJurek
	{
		name="Bohumir Jurek";
		face="Face13";
		speaker="John";
		pitch=1.028571;
		glasses="None";
	};
	class JosefDmejchal
	{
		name="Josef Dmejchal";
		face="Default";
		speaker="Rich";
		pitch=0.920386;
		glasses="None";
	};
	class PetrJavurek
	{
		name="Petr Javurek";
		face="Face20";
		speaker="John";
		pitch=1.002344;
		glasses="None";
	};
	class MartinKloucek
	{
		name="Martin Kloucek";
		face="Face36";
		speaker="Paul";
		pitch=0.924207;
		glasses="None";
	};
	class BranislavIvanko
	{
		name="Branislav Ivanko";
		face="Face49";
		speaker="John";
		pitch=1.032025;
		glasses="None";
	};
	class MilanSibr
	{
		name="Milan Sibr";
		face="Face40";
		speaker="Rob";
		pitch=1.044122;
		glasses="None";
	};
	class MArtinBenes
	{
		name="MArtin Benes";
		face="Face8";
		speaker="Patrick";
		pitch=1.099554;
		glasses="None";
	};
	class FrantisekTalian
	{
		name="Frantisek Talian";
		face="Face38";
		speaker="Ted";
		pitch=0.944031;
		glasses="None";
	};
	class TomasSihelsky
	{
		name="Tomas Sihelsky";
		face="Face41";
		speaker="Peter";
		pitch=0.905975;
		glasses="None";
	};
	class JindrichStankev
	{
		name="Jindrich Stankev";
		face="Face23";
		speaker="John";
		pitch=0.979163;
		glasses="None";
	};
	class JanSidor
	{
		name="Jan Sidor";
		face="Default";
		speaker="Rob";
		pitch=0.978906;
		glasses="None";
	};
	class PavelViktoryn
	{
		name="Pavel Viktoryn";
		face="Face7";
		speaker="Paul";
		pitch=1.074322;
		glasses="None";
	};
	class AlexandrBrezovsky
	{
		name="Alexandr Brezovsky";
		face="Face5";
		speaker="Tom";
		pitch=1.000366;
		glasses="None";
	};
	class JaroslavaCiglerova
	{
		name="Jaroslava Ciglerova";
		face="Face32";
		speaker="Tom";
		pitch=1.040338;
		glasses="None";
	};
	class BohumilKubista
	{
		name="Bohumil Kubista";
		face="Face6";
		speaker="Greg";
		pitch=0.903717;
		glasses="None";
	};
	class VaclavCivoch
	{
		name="Vaclav Civoch";
		face="Face36";
		speaker="Rich";
		pitch=0.987372;
		glasses="None";
	};
	class MikulasGlimb
	{
		name="Mikulas Glimb";
		face="Face1";
		speaker="Rob";
		pitch=1.075421;
		glasses="None";
	};
	class KarelStouda
	{
		name="Karel Stouda";
		face="Face31";
		speaker="Paul";
		pitch=1.016028;
		glasses="None";
	};
	class ReneAchard
	{
		name="Rene Achard";
		face="Face8";
		speaker="Rob";
		pitch=1.093036;
		glasses="None";
	};
	class IvanNagl
	{
		name="Ivan Nagl";
		face="Face19";
		speaker="John";
		pitch=1.084058;
		glasses="Spectacles";
	};
	class AntoninKoukol
	{
		name="Antonin Koukol";
		face="Face9";
		speaker="Tom";
		pitch=1.045691;
		glasses="None";
	};
	class TomasPek
	{
		name="Tomas Pek";
		face="Face49";
		speaker="Rob";
		pitch=0.927850;
		glasses="None";
	};
	class JanPinta
	{
		name="Jan Pinta";
		face="Face11";
		speaker="Tom";
		pitch=0.977545;
		glasses="None";
	};
	class JiriDezort
	{
		name="Jiri Dezort";
		face="Face1";
		speaker="Paul";
		pitch=0.930823;
		glasses="None";
	};
	class IgorKuklis
	{
		name="Igor Kuklis";
		face="Face43";
		speaker="Jonah";
		pitch=0.934204;
		glasses="None";
	};
	class SlavomirTabacik
	{
		name="Slavomir Tabacik";
		face="Face47";
		speaker="Peter";
		pitch=1.003137;
		glasses="None";
	};
	class JosefStarinsky
	{
		name="Josef Starinsky";
		face="Face41";
		speaker="Rich";
		pitch=0.905505;
		glasses="None";
	};
	class FilipBrazdil
	{
		name="Filip Brazdil";
		face="Face26";
		speaker="Patrick";
		pitch=1.079102;
		glasses="None";
	};
	class PavelFilipko
	{
		name="Pavel Filipko";
		face="Face13";
		speaker="Paul";
		pitch=1.018170;
		glasses="None";
	};
	class OndrejHorak
	{
		name="Ondrej Horak";
		face="Face52";
		speaker="Patrick";
		pitch=0.927161;
		glasses="None";
	};
	class EmilVlcan
	{
		name="Emil Vlcan";
		face="Default";
		speaker="Marc";
		pitch=0.941528;
		glasses="None";
	};
	class AntoninMrzena
	{
		name="Antonin Mrzena";
		face="Face31";
		speaker="Tom";
		pitch=0.922852;
		glasses="None";
	};
	class RomanCikhardt
	{
		name="Roman Cikhardt";
		face="Face18";
		speaker="Greg";
		pitch=1.093976;
		glasses="None";
	};
	class MichalKralovic
	{
		name="Michal Kralovic";
		face="Face35";
		speaker="Rob";
		pitch=0.955432;
		glasses="None";
	};
	class VladimirSidorjak
	{
		name="Vladimir Sidorjak";
		face="Face52";
		speaker="George";
		pitch=0.924225;
		glasses="None";
	};
	class LadislavKostron
	{
		name="Ladislav Kostron";
		face="Face21";
		speaker="George";
		pitch=1.069916;
		glasses="None";
	};
	class VaclavAlfery
	{
		name="Vaclav Alfery";
		face="Face14";
		speaker="John";
		pitch=0.906390;
		glasses="None";
	};
	class PetrFohl
	{
		name="Petr Fohl";
		face="Face52";
		speaker="Jonah";
		pitch=0.997711;
		glasses="None";
	};
	class KarelViewegh
	{
		name="Karel Viewegh";
		face="Face1";
		speaker="Greg";
		pitch=0.946063;
		glasses="None";
	};
	class JanMurin
	{
		name="Jan Murin";
		face="Face51";
		speaker="Ted";
		pitch=0.955884;
		glasses="None";
	};
	class JanFahoun
	{
		name="Jan Fahoun";
		face="Face29";
		speaker="George";
		pitch=0.909991;
		glasses="None";
	};
	class TomasTopol
	{
		name="Tomas Topol";
		face="Face50";
		speaker="Adam";
		pitch=0.918353;
		glasses="None";
	};
	class FrantisekKram
	{
		name="Frantisek Kram";
		face="Face21";
		speaker="Patrick";
		pitch=0.911499;
		glasses="None";
	};
	class MilanFolkman
	{
		name="Milan Folkman";
		face="Face1";
		speaker="Paul";
		pitch=0.912939;
		glasses="None";
	};
	class JanDobry
	{
		name="Jan Dobry";
		face="Face13";
		speaker="Ted";
		pitch=0.916119;
		glasses="None";
	};
	class JanBreck
	{
		name="Jan Breck";
		face="Face49";
		speaker="Adam";
		pitch=0.912921;
		glasses="None";
	};
	class KarelBrat
	{
		name="Karel Brat";
		face="Face48";
		speaker="Adam";
		pitch=1.079987;
		glasses="None";
	};
	class VaclavAlbertyn
	{
		name="Vaclav Albertyn";
		face="Face22";
		speaker="Dan";
		pitch=1.009302;
		glasses="None";
	};
	class PravomilCipra
	{
		name="Pravomil Cipra";
		face="Face12";
		speaker="Tom";
		pitch=0.920190;
		glasses="None";
	};
	class JaroslavBrebera
	{
		name="Jaroslav Brebera";
		face="Face37";
		speaker="John";
		pitch=1.059265;
		glasses="None";
	};
	class AlexandrStelsovsky
	{
		name="Alexandr Stelsovsky";
		face="Face14";
		speaker="Jonah";
		pitch=1.055597;
		glasses="None";
	};
	class DanielBrauckman
	{
		name="Daniel Brauckman";
		face="Face29";
		speaker="Greg";
		pitch=0.995697;
		glasses="None";
	};
	class BohuslavKrpata
	{
		name="Bohuslav Krpata";
		face="Face16";
		speaker="Adam";
		pitch=1.023694;
		glasses="None";
	};
	class AloisBoublik
	{
		name="Alois Boublik";
		face="Face5";
		speaker="George";
		pitch=0.962537;
		glasses="None";
	};
	class JiriJakerson
	{
		name="Jiri Jakerson";
		face="Face3";
		speaker="John";
		pitch=0.941986;
		glasses="None";
	};
	class BohumirGlos
	{
		name="Bohumir Glos";
		face="Face52";
		speaker="Adam";
		pitch=1.070447;
		glasses="None";
	};
	class RadekCiprys
	{
		name="Radek Ciprys";
		face="Face4";
		speaker="Greg";
		pitch=0.947925;
		glasses="None";
	};
	class JiriGil
	{
		name="Jiri Gil";
		face="Face26";
		speaker="Patrick";
		pitch=1.094238;
		glasses="None";
	};
	class JanAndlt
	{
		name="Jan Andlt";
		face="Face13";
		speaker="Rob";
		pitch=0.947485;
		glasses="None";
	};
	class JanNedoma
	{
		name="Jan Nedoma";
		face="FaceR01";
		speaker="Jonah";
		pitch=1.075092;
		glasses="None";
	};
	class JanMysicka
	{
		name="Jan Mysicka";
		face="Face21";
		speaker="Jonah";
		pitch=1.054303;
		glasses="None";
	};
	class FrantisekVeverka
	{
		name="Frantisek Veverka";
		face="FaceR01";
		speaker="Rob";
		pitch=1.036774;
		glasses="None";
	};
	class ZdenekGlingar
	{
		name="Zdenek Glingar";
		face="FaceR01";
		speaker="Patrick";
		pitch=1.008313;
		glasses="None";
	};
	class AloisBratanek
	{
		name="Alois Bratanek";
		face="Face49";
		speaker="Patrick";
		pitch=0.922107;
		glasses="None";
	};
	class JaroslavAlbrecht
	{
		name="Jaroslav Albrecht";
		face="Face9";
		speaker="Tom";
		pitch=1.063940;
		glasses="None";
	};
	class PetrSidak
	{
		name="Petr Sidak";
		face="Face26";
		speaker="Tom";
		pitch=0.967419;
		glasses="None";
	};
	class AntoninFejk
	{
		name="Antonin Fejk";
		face="Face45";
		speaker="George";
		pitch=1.070123;
		glasses="None";
	};
	class JosefBozka
	{
		name="Josef Bozka";
		face="Face27";
		speaker="Rob";
		pitch=1.044025;
		glasses="None";
	};
	class PavelFejfanek
	{
		name="Pavel Fejfanek";
		face="Face34";
		speaker="Greg";
		pitch=0.952789;
		glasses="None";
	};
	class EmilBistak
	{
		name="Emil Bistak";
		face="Face15";
		speaker="Paul";
		pitch=0.961633;
		glasses="Spectacles";
	};
	class Aloisdittrich
	{
		name="Alois dittrich";
		face="Face15";
		speaker="Ted";
		pitch=1.052283;
		glasses="None";
	};
	class JindrichJahnl
	{
		name="Jindrich Jahnl";
		face="Face39";
		speaker="George";
		pitch=0.903882;
		glasses="None";
	};
	class JanAndelt
	{
		name="Jan Andelt";
		face="Face29";
		speaker="John";
		pitch=1.080560;
		glasses="None";
	};
	class EmanuelKouril
	{
		name="Emanuel Kouril";
		face="Face52";
		speaker="Adam";
		pitch=0.974536;
		glasses="Spectacles";
	};
	class JaroslavFeda
	{
		name="Jaroslav Feda";
		face="Face46";
		speaker="Greg";
		pitch=0.954028;
		glasses="None";
	};
	class StafanJajko
	{
		name="Stafan Jajko";
		face="Face36";
		speaker="Greg";
		pitch=0.921997;
		glasses="None";
	};
	class PetrSidikman
	{
		name="Petr Sidikman";
		face="Face52";
		speaker="Dan";
		pitch=1.056207;
		glasses="None";
	};
	class KristianMikulejsky
	{
		name="Kristian Mikulejsky";
		face="Face22";
		speaker="Jonah";
		pitch=0.914471;
		glasses="None";
	};
	class FrantisekBressler
	{
		name="Frantisek Bressler";
		face="Face10";
		speaker="Patrick";
		pitch=0.925061;
		glasses="None";
	};
	class PetrDlouhy
	{
		name="Petr Dlouhy";
		face="FaceR01";
		speaker="Rich";
		pitch=0.996198;
		glasses="None";
	};
	class EvzenSidorin
	{
		name="Evzen Sidorin";
		face="Face46";
		speaker="Ted";
		pitch=1.097968;
		glasses="None";
	};
	class KarelNaumcik
	{
		name="Karel Naumcik";
		face="Face6";
		speaker="Dan";
		pitch=1.018079;
		glasses="Spectacles";
	};
	class AntoninSiegl
	{
		name="Antonin Siegl";
		face="Face17";
		speaker="Rich";
		pitch=1.091876;
		glasses="None";
	};
	class VojtechSteklac
	{
		name="Vojtech Steklac";
		face="Face49";
		speaker="Rob";
		pitch=0.952692;
		glasses="None";
	};
	class MarcelJunek
	{
		name="Marcel Junek";
		face="Face41";
		speaker="Dan";
		pitch=0.915167;
		glasses="None";
	};
	class GustavStarkbaum
	{
		name="Gustav Starkbaum";
		face="Face12";
		speaker="Peter";
		pitch=0.917523;
		glasses="None";
	};
	class AntoninKramerius
	{
		name="Antonin Kramerius";
		face="FaceR01";
		speaker="Greg";
		pitch=0.972791;
		glasses="None";
	};
	class EduardNovak
	{
		name="Eduard Novak";
		face="Face32";
		speaker="Adam";
		pitch=0.983838;
		glasses="None";
	};
	class FrantisekTaborJosefTaitl
	{
		name="Frantisek TaborJosef Taitl";
		face="Face30";
		speaker="John";
		pitch=0.964185;
		glasses="None";
	};
	class AloisOberman
	{
		name="Alois Oberman";
		face="FaceR01";
		speaker="Dan";
		pitch=1.095483;
		glasses="None";
	};
	class KarelGlogar
	{
		name="Karel Glogar";
		face="Face16";
		speaker="Patrick";
		pitch=1.083209;
		glasses="None";
	};
	class JosefSchytil
	{
		name="Josef Schytil";
		face="Face13";
		speaker="Marc";
		pitch=0.990472;
		glasses="None";
	};
	class BohumilMuzicek
	{
		name="Bohumil Muzicek";
		face="Face31";
		speaker="Patrick";
		pitch=0.909290;
		glasses="None";
	};
	class TomasBraun
	{
		name="Tomas Braun";
		face="Face22";
		speaker="John";
		pitch=0.950250;
		glasses="None";
	};
	class JiriJazvinsky
	{
		name="Jiri Jazvinsky";
		face="Face18";
		speaker="Adam";
		pitch=0.922162;
		glasses="None";
	};
	class MiroslavBraha
	{
		name="Miroslav Braha";
		face="Face51";
		speaker="Jonah";
		pitch=1.004852;
		glasses="Sunglasses";
	};
	class MilanFiser
	{
		name="Milan Fiser";
		face="Face50";
		speaker="Rich";
		pitch=0.956573;
		glasses="None";
	};
	class JosefFolejtar
	{
		name="Josef Folejtar";
		face="Face11";
		speaker="Greg";
		pitch=1.081329;
		glasses="Sunglasses";
	};
	class RobertTaibl
	{
		name="Robert Taibl";
		face="Face48";
		speaker="Greg";
		pitch=1.086566;
		glasses="None";
	};
	class EduardMikulcik
	{
		name="Eduard Mikulcik";
		face="Face52";
		speaker="Paul";
		pitch=1.052942;
		glasses="None";
	};
	class AntoninNamestek
	{
		name="Antonin Namestek";
		face="Face34";
		speaker="Jonah";
		pitch=0.930670;
		glasses="None";
	};
	class AntoninJisa
	{
		name="Antonin Jisa";
		face="Face47";
		speaker="Tom";
		pitch=1.006042;
		glasses="None";
	};
	class JanMuk
	{
		name="Jan Muk";
		face="Face21";
		speaker="Adam";
		pitch=1.055939;
		glasses="None";
	};
	class FrantisekMikule
	{
		name="Frantisek Mikule";
		face="FaceR01";
		speaker="Marc";
		pitch=1.048383;
		glasses="None";
	};
	class MichalKolousek
	{
		name="Michal Kolousek";
		face="Face14";
		speaker="Greg";
		pitch=0.982416;
		glasses="None";
	};
	class MichalBretl
	{
		name="Michal Bretl";
		face="Face42";
		speaker="Paul";
		pitch=0.985437;
		glasses="None";
	};
	class FrantisekSteidl
	{
		name="Frantisek Steidl";
		face="Face44";
		speaker="Marc";
		pitch=1.021722;
		glasses="None";
	};
	class FrantisekSigl
	{
		name="Frantisek Sigl";
		face="Face16";
		speaker="Patrick";
		pitch=1.035034;
		glasses="None";
	};
	class FrantisekTaimar
	{
		name="Frantisek Taimar";
		face="Face15";
		speaker="Dan";
		pitch=0.973676;
		glasses="Sunglasses";
	};
	class JaroslavDevin
	{
		name="Jaroslav Devin";
		face="Face52";
		speaker="Marc";
		pitch=1.051709;
		glasses="None";
	};
	class JanCisovsky
	{
		name="Jan Cisovsky";
		face="Face38";
		speaker="George";
		pitch=1.068262;
		glasses="None";
	};
	class JindrichCihelna
	{
		name="Jindrich Cihelna";
		face="Face3";
		speaker="Peter";
		pitch=0.965082;
		glasses="None";
	};
	class MiloslavStejbal
	{
		name="Miloslav Stejbal";
		face="Face31";
		speaker="Adam";
		pitch=0.909387;
		glasses="Sunglasses";
	};
	class MichalNamisnak
	{
		name="Michal Namisnak";
		face="Face22";
		speaker="Paul";
		pitch=0.983124;
		glasses="None";
	};
	class JiriAdamcik
	{
		name="Jiri Adamcik";
		face="Face19";
		speaker="Jonah";
		pitch=1.084540;
		glasses="None";
	};
	class RomanVasnovic
	{
		name="Roman Vasnovic";
		face="Face9";
		speaker="Marc";
		pitch=1.013892;
		glasses="None";
	};
	class VladimirCmunt
	{
		name="Vladimir Cmunt";
		face="Face8";
		speaker="Tom";
		pitch=1.028455;
		glasses="None";
	};
	class AntoninMikulin
	{
		name="Antonin Mikulin";
		face="Face27";
		speaker="Adam";
		pitch=1.005615;
		glasses="None";
	};
	class MilanTahotny
	{
		name="Milan Tahotny";
		face="Face7";
		speaker="Marc";
		pitch=1.040381;
		glasses="None";
	};
	class JiriAdamovsky
	{
		name="Jiri Adamovsky";
		face="Face25";
		speaker="Paul";
		pitch=1.024829;
		glasses="None";
	};
	class DrahomiraCifrova
	{
		name="Drahomira Cifrova";
		face="Face29";
		speaker="Marc";
		pitch=1.089301;
		glasses="None";
	};
	class AdolfBrejcha
	{
		name="Adolf Brejcha";
		face="Face43";
		speaker="Marc";
		pitch=0.904529;
		glasses="None";
	};
	class ZdenekNass
	{
		name="Zdenek Nass";
		face="Face26";
		speaker="Adam";
		pitch=0.961896;
		glasses="None";
	};
	class AntoninMikulecky
	{
		name="Antonin Mikulecky";
		face="Face14";
		speaker="Rob";
		pitch=1.040149;
		glasses="None";
	};
	class MichalStudnicny
	{
		name="Michal Studnicny";
		face="Face30";
		speaker="Ted";
		pitch=0.956848;
		glasses="None";
	};
	class PavelBratinka
	{
		name="Pavel Bratinka";
		face="Face44";
		speaker="Patrick";
		pitch=0.971954;
		glasses="None";
	};
	class MiroslavKukla
	{
		name="Miroslav Kukla";
		face="Face21";
		speaker="Greg";
		pitch=1.050702;
		glasses="None";
	};
	class TomasPalm
	{
		name="Tomas Palm";
		face="Face8";
		speaker="Jonah";
		pitch=0.913983;
		glasses="None";
	};
	class AdolfAdam
	{
		name="Adolf Adam";
		face="Face20";
		speaker="Paul";
		pitch=1.033655;
		glasses="None";
	};
	class PetrNebesky
	{
		name="Petr Nebesky";
		face="Face20";
		speaker="George";
		pitch=1.033508;
		glasses="None";
	};
	class MichalAlexandrovic
	{
		name="Michal Alexandrovic";
		face="Face41";
		speaker="Marc";
		pitch=1.063422;
		glasses="None";
	};
	class AlesBraun
	{
		name="Ales Braun";
		face="Face4";
		speaker="Rob";
		pitch=1.005585;
		glasses="None";
	};
	class SvatoplukNaus
	{
		name="Svatopluk Naus";
		face="Face27";
		speaker="Jonah";
		pitch=1.081995;
		glasses="None";
	};
	class FilipKaspar
	{
		name="Filip Kaspar";
		face="Face13";
		speaker="Marc";
		pitch=0.996863;
		glasses="None";
	};
	class JiriStickel
	{
		name="Jiri Stickel";
		face="Face52";
		speaker="Patrick";
		pitch=1.097473;
		glasses="None";
	};
	class MilanKostal
	{
		name="Milan Kostal";
		face="Face33";
		speaker="Paul";
		pitch=1.073578;
		glasses="None";
	};
	class JiriJecmen
	{
		name="Jiri Jecmen";
		face="Face27";
		speaker="Ted";
		pitch=0.951038;
		glasses="None";
	};
	class KarelCitterbart
	{
		name="Karel Citterbart";
		face="Face38";
		speaker="Rich";
		pitch=0.945367;
		glasses="None";
	};
	class MichalStark
	{
		name="Michal Stark";
		face="Face24";
		speaker="Dan";
		pitch=1.006781;
		glasses="Spectacles";
	};
	class IvoMyslivec
	{
		name="Ivo Myslivec";
		face="Face12";
		speaker="Patrick";
		pitch=0.925177;
		glasses="None";
	};
	class JiriCichon
	{
		name="Jiri Cichon";
		face="Face22";
		speaker="Greg";
		pitch=0.989642;
		glasses="None";
	};
	class JiriFenol
	{
		name="Jiri Fenol";
		face="Face30";
		speaker="Patrick";
		pitch=1.058460;
		glasses="None";
	};
	class MiroslavAjsman
	{
		name="Miroslav Ajsman";
		face="Face7";
		speaker="Greg";
		pitch=0.900342;
		glasses="None";
	};
	class MiroslavVildman
	{
		name="Miroslav Vildman";
		face="Face26";
		speaker="Rob";
		pitch=0.923999;
		glasses="Spectacles";
	};
	class KarelObeda
	{
		name="Karel Obeda";
		face="Face25";
		speaker="John";
		pitch=0.972107;
		glasses="None";
	};
	class MarekRada
	{
		name="Marek Rada";
		face="Face26";
		speaker="Dan";
		pitch=1.017969;
		glasses="Spectacles";
	};
	class JaroslavFencl
	{
		name="Jaroslav Fencl";
		face="Face21";
		speaker="Greg";
		pitch=0.904956;
		glasses="None";
	};
	class HorymirKotan
	{
		name="Horymir Kotan";
		face="Face46";
		speaker="Patrick";
		pitch=0.915802;
		glasses="None";
	};
	class PavelVlasaty
	{
		name="Pavel Vlasaty";
		face="Face29";
		speaker="Dan";
		pitch=0.948859;
		glasses="None";
	};
	class BohdanNecesanek
	{
		name="Bohdan Necesanek";
		face="FaceR01";
		speaker="Patrick";
		pitch=0.935742;
		glasses="None";
	};
	class ArnostFilla
	{
		name="Arnost Filla";
		face="Face22";
		speaker="Patrick";
		pitch=0.927496;
		glasses="Sunglasses";
	};
	class LadislavBrejda
	{
		name="Ladislav Brejda";
		face="Face33";
		speaker="Jonah";
		pitch=1.035681;
		glasses="None";
	};
	class JiriSemecky
	{
		name="Jiri Semecky";
		face="Face31";
		speaker="Ted";
		pitch=1.024768;
		glasses="None";
	};
	class AntoninTacmer
	{
		name="Antonin Tacmer";
		face="Face14";
		speaker="Patrick";
		pitch=0.927942;
		glasses="None";
	};
	class FrantisekStekly
	{
		name="Frantisek Stekly";
		face="Face42";
		speaker="Greg";
		pitch=1.023950;
		glasses="None";
	};
	class OtakarKulhanek
	{
		name="Otakar Kulhanek";
		face="Face39";
		speaker="Rich";
		pitch=1.050714;
		glasses="None";
	};
	class OndrejHanus
	{
		name="Ondrej Hanus";
		face="Face16";
		speaker="Ted";
		pitch=0.983551;
		glasses="None";
	};
	class EduardKraml
	{
		name="Eduard Kraml";
		face="Face45";
		speaker="Marc";
		pitch=0.939996;
		glasses="None";
	};
	class BorisNakladov
	{
		name="Boris Nakladov";
		face="Face52";
		speaker="Adam";
		pitch=0.907599;
		glasses="None";
	};
	class BohumilJakes
	{
		name="Bohumil Jakes";
		face="Face44";
		speaker="Marc";
		pitch=0.986859;
		glasses="None";
	};
	class HubertMikulik
	{
		name="Hubert Mikulik";
		face="Face2";
		speaker="George";
		pitch=0.982306;
		glasses="Sunglasses";
	};
	class MartinCocula
	{
		name="Martin Cocula";
		face="Face22";
		speaker="Paul";
		pitch=1.042096;
		glasses="Spectacles";
	};
	class JanStengl
	{
		name="Jan Stengl";
		face="Face18";
		speaker="Greg";
		pitch=0.969794;
		glasses="None";
	};
	class AntoninVich
	{
		name="Antonin Vich";
		face="Face23";
		speaker="Rich";
		pitch=1.020630;
		glasses="None";
	};
	class AlojzNeduchal
	{
		name="Alojz Neduchal";
		face="Face11";
		speaker="Rob";
		pitch=1.030017;
		glasses="None";
	};
	class IvanFederov
	{
		name="Ivan Federov";
		face="Face8";
		speaker="Marc";
		pitch=1.017383;
		glasses="None";
	};
	class StanislavCmiral
	{
		name="Stanislav Cmiral";
		face="Face44";
		speaker="Peter";
		pitch=0.938391;
		glasses="None";
	};
	class MartinDanda
	{
		name="Martin Danda";
		face="Face13";
		speaker="John";
		pitch=0.995453;
		glasses="None";
	};
	class VaclavCilek
	{
		name="Vaclav Cilek";
		face="Face7";
		speaker="Rich";
		pitch=1.086859;
		glasses="None";
	};
	class MilanFilipek
	{
		name="Milan Filipek";
		face="Face9";
		speaker="Paul";
		pitch=1.036267;
		glasses="None";
	};
	class RadekKraus
	{
		name="Radek Kraus";
		face="Face4";
		speaker="Rob";
		pitch=0.900177;
		glasses="None";
	};
	class VladislavJanousek
	{
		name="Vladislav Janousek";
		face="Face45";
		speaker="Marc";
		pitch=1.083685;
		glasses="None";
	};
	class AlesKulhavy
	{
		name="Ales Kulhavy";
		face="Face25";
		speaker="Paul";
		pitch=0.981836;
		glasses="None";
	};
	class JanNadrasky
	{
		name="Jan Nadrasky";
		face="Face4";
		speaker="Dan";
		pitch=0.917719;
		glasses="None";
	};
	class PetrSteinbauser
	{
		name="Petr Steinbauser";
		face="Face41";
		speaker="Paul";
		pitch=0.912933;
		glasses="None";
	};
	class MiloslavDlubal
	{
		name="Miloslav Dlubal";
		face="Face41";
		speaker="Greg";
		pitch=1.019556;
		glasses="None";
	};
	class JosefTadic
	{
		name="Josef Tadic";
		face="Face30";
		speaker="Paul";
		pitch=1.019116;
		glasses="None";
	};
	class JosefFeher
	{
		name="Josef Feher";
		face="Face9";
		speaker="Paul";
		pitch=1.089325;
		glasses="None";
	};
	class AlexandrKotocka
	{
		name="Alexandr Kotocka";
		face="Face50";
		speaker="Greg";
		pitch=1.024133;
		glasses="None";
	};
	class JiriStome
	{
		name="Jiri Stome";
		face="Face47";
		speaker="Paul";
		pitch=0.975317;
		glasses="None";
	};
	class MiroslavFoltyn
	{
		name="Miroslav Foltyn";
		face="Face19";
		speaker="Peter";
		pitch=0.902771;
		glasses="None";
	};
	class PeterFoltynsky
	{
		name="Peter Foltynsky";
		face="Face41";
		speaker="Paul";
		pitch=0.931653;
		glasses="None";
	};
	class PetrPribyl
	{
		name="Petr Pribyl";
		face="Face33";
		speaker="Marc";
		pitch=0.945612;
		glasses="None";
	};
	class JiriAndras
	{
		name="Jiri Andras";
		face="Face27";
		speaker="Adam";
		pitch=0.903778;
		glasses="None";
	};
	class PavelJurda
	{
		name="Pavel Jurda";
		face="Face52";
		speaker="Ted";
		pitch=0.935931;
		glasses="None";
	};
	class EmilJacka
	{
		name="Emil Jacka";
		face="Face36";
		speaker="Patrick";
		pitch=1.068036;
		glasses="None";
	};
	class JanJaros
	{
		name="Jan Jaros";
		face="Face36";
		speaker="Rich";
		pitch=0.993799;
		glasses="None";
	};
	class JanSihelnik
	{
		name="Jan Sihelnik";
		face="Face47";
		speaker="Peter";
		pitch=1.086304;
		glasses="None";
	};
	class DavidFaustus
	{
		name="David Faustus";
		face="Face50";
		speaker="Adam";
		pitch=0.983038;
		glasses="None";
	};
	class VaclavForetnik
	{
		name="Vaclav Foretnik";
		face="Face16";
		speaker="Jonah";
		pitch=0.955341;
		glasses="None";
	};
	class MirekPavlik
	{
		name="Mirek Pavlik";
		face="Face15";
		speaker="Rich";
		pitch=1.026959;
		glasses="None";
	};
	class IvoBraunstein
	{
		name="Ivo Braunstein";
		face="Face18";
		speaker="Patrick";
		pitch=0.945435;
		glasses="None";
	};
	class MilanCoch
	{
		name="Milan Coch";
		face="Face41";
		speaker="Tom";
		pitch=1.097595;
		glasses="None";
	};
	class IvanSidej
	{
		name="Ivan Sidej";
		face="Face34";
		speaker="Dan";
		pitch=0.930542;
		glasses="None";
	};
	class AntoninBouchal
	{
		name="Antonin Bouchal";
		face="Face10";
		speaker="Rich";
		pitch=0.949506;
		glasses="None";
	};
	class PavlaCignerova
	{
		name="Pavla Cignerova";
		face="Face47";
		speaker="Marc";
		pitch=0.977612;
		glasses="None";
	};
	class FilipSubrt
	{
		name="Filip Subrt";
		face="Face41";
		speaker="Marc";
		pitch=1.008154;
		glasses="None";
	};
	class FrantisekJagl
	{
		name="Frantisek Jagl";
		face="Face32";
		speaker="Peter";
		pitch=0.920233;
		glasses="None";
	};
	class MatejBozovsky
	{
		name="Matej Bozovsky";
		face="Face48";
		speaker="Ted";
		pitch=1.003192;
		glasses="None";
	};
	class AntoninMikulec
	{
		name="Antonin Mikulec";
		face="Face30";
		speaker="Patrick";
		pitch=1.049896;
		glasses="None";
	};
	class KarelKubik
	{
		name="Karel Kubik";
		face="Face10";
		speaker="Rob";
		pitch=1.086658;
		glasses="None";
	};
	class KarelKodl
	{
		name="Karel Kodl";
		face="Face19";
		speaker="Ted";
		pitch=0.917157;
		glasses="None";
	};
	class OldrichObicky
	{
		name="Oldrich Obicky";
		face="Face25";
		speaker="Rob";
		pitch=1.016498;
		glasses="None";
	};
	class JiriBrdlik
	{
		name="Jiri Brdlik";
		face="Face48";
		speaker="Peter";
		pitch=1.042041;
		glasses="None";
	};
	class FrantisekBoula
	{
		name="Frantisek Boula";
		face="Face18";
		speaker="Patrick";
		pitch=0.905475;
		glasses="None";
	};
	class JakubVacek
	{
		name="Jakub Vacek";
		face="Face33";
		speaker="Peter";
		pitch=1.085559;
		glasses="None";
	};
	class OndrejStejner
	{
		name="Ondrej Stejner";
		face="Face31";
		speaker="Ted";
		pitch=0.990210;
		glasses="None";
	};
	class FrantisekFenikl
	{
		name="Frantisek Fenikl";
		face="Face38";
		speaker="George";
		pitch=0.980133;
		glasses="None";
	};
	class BohuslavAdamus
	{
		name="Bohuslav Adamus";
		face="Face20";
		speaker="Jonah";
		pitch=0.917688;
		glasses="None";
	};
	class VaclavJumr
	{
		name="Vaclav Jumr";
		face="Face26";
		speaker="Paul";
		pitch=1.072272;
		glasses="None";
	};
	class MiroslavTalavana
	{
		name="Miroslav Talavana";
		face="Face22";
		speaker="Peter";
		pitch=1.004498;
		glasses="Spectacles";
	};
	class PavelStejdl
	{
		name="Pavel Stejdl";
		face="Face42";
		speaker="Jonah";
		pitch=1.021936;
		glasses="None";
	};
	class AntoninCirek
	{
		name="Antonin Cirek";
		face="Face34";
		speaker="Greg";
		pitch=0.952911;
		glasses="Spectacles";
	};
	class JakubCervinka
	{
		name="Jakub Cervinka";
		face="Face22";
		speaker="Tom";
		pitch=0.970312;
		glasses="None";
	};
	class LubosCipro
	{
		name="Lubos Cipro";
		face="Face31";
		speaker="Patrick";
		pitch=1.098047;
		glasses="Spectacles";
	};
	class FrantisekKosata
	{
		name="Frantisek Kosata";
		face="Face48";
		speaker="John";
		pitch=1.014673;
		glasses="None";
	};
	class JosefStock
	{
		name="Josef Stock";
		face="Face11";
		speaker="Paul";
		pitch=0.935754;
		glasses="Sunglasses";
	};
	class KarelJizba
	{
		name="Karel Jizba";
		face="Face7";
		speaker="Jonah";
		pitch=1.034784;
		glasses="None";
	};
	class JiriJakimeczsko
	{
		name="Jiri Jakimeczsko";
		face="Face35";
		speaker="Tom";
		pitch=1.096466;
		glasses="None";
	};
	class IvanStarovic
	{
		name="Ivan Starovic";
		face="Face12";
		speaker="Ted";
		pitch=0.990289;
		glasses="None";
	};
	class ZbynekKozmik
	{
		name="Zbynek Kozmik";
		face="Face10";
		speaker="Rob";
		pitch=0.985089;
		glasses="Sunglasses";
	};
	class AlesCihelka
	{
		name="Ales Cihelka";
		face="Face24";
		speaker="Rob";
		pitch=0.950885;
		glasses="None";
	};
	class LudvikJuricko
	{
		name="Ludvik Juricko";
		face="Face43";
		speaker="George";
		pitch=1.095740;
		glasses="None";
	};
	class StanislavTaiber
	{
		name="Stanislav Taiber";
		face="Face16";
		speaker="Paul";
		pitch=0.977295;
		glasses="None";
	};
	class BohumilBridr
	{
		name="Bohumil Bridr";
		face="Face44";
		speaker="John";
		pitch=1.022699;
		glasses="None";
	};
	class MichalTabacek
	{
		name="Michal Tabacek";
		face="Face41";
		speaker="Dan";
		pitch=0.922986;
		glasses="None";
	};
	class AntoninBrdek
	{
		name="Antonin Brdek";
		face="Face14";
		speaker="George";
		pitch=0.999805;
		glasses="None";
	};
	class PetrMunkaci
	{
		name="Petr Munkaci";
		face="FaceR01";
		speaker="Peter";
		pitch=1.077234;
		glasses="None";
	};
	class OndrejPerman
	{
		name="Ondrej Perman";
		face="Face41";
		speaker="Marc";
		pitch=0.937030;
		glasses="None";
	};
	class FrantisekAbik
	{
		name="Frantisek Abik";
		face="Face28";
		speaker="Rob";
		pitch=0.996326;
		glasses="None";
	};
	class EduardMysak
	{
		name="Eduard Mysak";
		face="Face28";
		speaker="Tom";
		pitch=1.039356;
		glasses="None";
	};
	class KamilMustafa
	{
		name="Kamil Mustafa";
		face="Face8";
		speaker="John";
		pitch=1.051257;
		glasses="None";
	};
	class JiriDanek
	{
		name="Jiri Danek";
		face="Face19";
		speaker="Adam";
		pitch=0.922546;
		glasses="None";
	};
	class BohumilStanko
	{
		name="Bohumil Stanko";
		face="Default";
		speaker="Peter";
		pitch=1.095685;
		glasses="None";
	};
	class JanJirista
	{
		name="Jan Jirista";
		face="Face45";
		speaker="Peter";
		pitch=1.068091;
		glasses="None";
	};
	class JiriTabulka
	{
		name="Jiri Tabulka";
		face="Face48";
		speaker="Rich";
		pitch=1.071765;
		glasses="None";
	};
	class VaclavKotelnicky
	{
		name="Vaclav Kotelnicky";
		face="Face42";
		speaker="Tom";
		pitch=0.990057;
		glasses="None";
	};
	class AloisMynarik
	{
		name="Alois Mynarik";
		face="Face26";
		speaker="John";
		pitch=0.978705;
		glasses="None";
	};
	class JanOhlidal
	{
		name="Jan Ohlidal";
		face="Face16";
		speaker="Jonah";
		pitch=0.958661;
		glasses="None";
	};
	class JanJurecka
	{
		name="Jan Jurecka";
		face="Face9";
		speaker="John";
		pitch=0.909131;
		glasses="Sunglasses";
	};
	class AloisNedorost
	{
		name="Alois Nedorost";
		face="Face3";
		speaker="Patrick";
		pitch=1.017773;
		glasses="None";
	};
	class JiriKrubr
	{
		name="Jiri Krubr";
		face="Face7";
		speaker="Rob";
		pitch=1.018036;
		glasses="None";
	};
	class JanStehnij
	{
		name="Jan Stehnij";
		face="Face1";
		speaker="Ted";
		pitch=1.093298;
		glasses="None";
	};
	class JanBouchner
	{
		name="Jan Bouchner";
		face="Face40";
		speaker="Paul";
		pitch=0.953900;
		glasses="None";
	};
	class ReneKoukal
	{
		name="Rene Koukal";
		face="Face10";
		speaker="Adam";
		pitch=0.972485;
		glasses="None";
	};
	class KarelAdam
	{
		name="Karel Adam";
		face="Face38";
		speaker="Peter";
		pitch=0.990723;
		glasses="None";
	};
	class JaromirBrejcha
	{
		name="Jaromir Brejcha";
		face="Face48";
		speaker="Greg";
		pitch=1.010608;
		glasses="None";
	};
	class PavelMikulencak
	{
		name="Pavel Mikulencak";
		face="Face45";
		speaker="Peter";
		pitch=0.929334;
		glasses="None";
	};
	class JiriBreta
	{
		name="Jiri Breta";
		face="Face28";
		speaker="Tom";
		pitch=1.098029;
		glasses="None";
	};
	class BrunoSiba
	{
		name="Bruno Siba";
		face="Face15";
		speaker="Peter";
		pitch=1.094409;
		glasses="None";
	};
	class JosefTacha
	{
		name="Josef Tacha";
		face="Face10";
		speaker="Dan";
		pitch=0.940887;
		glasses="None";
	};
	class JirriOrtner
	{
		name="Jirri Ortner";
		face="Face31";
		speaker="Paul";
		pitch=1.038300;
		glasses="None";
	};
	class MilanSilverio
	{
		name="Milan Silverio";
		face="Face31";
		speaker="Ted";
		pitch=0.923016;
		glasses="None";
	};
	class FilipKunce
	{
		name="Filip Kunce";
		face="Face1";
		speaker="Adam";
		pitch=1.031464;
		glasses="None";
	};
	class JakubHavlin
	{
		name="Jakub Havlin";
		face="FaceR01";
		speaker="Jonah";
		pitch=1.092450;
		glasses="None";
	};
	class JiriStehlik
	{
		name="Jiri Stehlik";
		face="Face39";
		speaker="Patrick";
		pitch=1.010992;
		glasses="None";
	};
	class VilemVesely
	{
		name="Vilem Vesely";
		face="Face17";
		speaker="Rob";
		pitch=1.084979;
		glasses="None";
	};
	class JosefBoucek
	{
		name="Josef Boucek";
		face="Face39";
		speaker="Tom";
		pitch=1.094653;
		glasses="None";
	};
	class FrantisekCiza
	{
		name="Frantisek Ciza";
		face="Face35";
		speaker="George";
		pitch=0.955737;
		glasses="Spectacles";
	};
	class JiriCintl
	{
		name="Jiri Cintl";
		face="Face5";
		speaker="Patrick";
		pitch=1.056940;
		glasses="None";
	};
	class MiroslavTejc
	{
		name="Miroslav Tejc";
		face="Face10";
		speaker="Greg";
		pitch=1.088330;
		glasses="None";
	};
	class AloisVicherek
	{
		name="Alois Vicherek";
		face="Face10";
		speaker="Ted";
		pitch=0.996692;
		glasses="Spectacles";
	};
	class MartinBitomsky
	{
		name="Martin Bitomsky";
		face="Face15";
		speaker="John";
		pitch=0.955975;
		glasses="None";
	};
	class MilanJuhanak
	{
		name="Milan Juhanak";
		face="Face9";
		speaker="Patrick";
		pitch=0.958478;
		glasses="None";
	};
	class FrantisekOberfalcer
	{
		name="Frantisek Oberfalcer";
		face="Face47";
		speaker="Paul";
		pitch=1.083905;
		glasses="Sunglasses";
	};
	class AntoninNedved
	{
		name="Antonin Nedved";
		face="Face30";
		speaker="Patrick";
		pitch=0.956213;
		glasses="None";
	};
	class FrantisekSido
	{
		name="Frantisek Sido";
		face="Face38";
		speaker="Peter";
		pitch=0.907343;
		glasses="None";
	};
	class FrantisekBlahak
	{
		name="Frantisek Blahak";
		face="Face32";
		speaker="Tom";
		pitch=0.926251;
		glasses="None";
	};
	class JiriBradac
	{
		name="Jiri Bradac";
		face="Face39";
		speaker="Peter";
		pitch=1.029956;
		glasses="None";
	};
	class LubomirCipl
	{
		name="Lubomir Cipl";
		face="Face27";
		speaker="Paul";
		pitch=1.081317;
		glasses="None";
	};
	class EvzenKotera
	{
		name="Evzen Kotera";
		face="Face44";
		speaker="George";
		pitch=1.031262;
		glasses="None";
	};
	class RomanGlass
	{
		name="Roman Glass";
		face="Face12";
		speaker="John";
		pitch=1.097339;
		glasses="Sunglasses";
	};
	class JakubNagaj
	{
		name="Jakub Nagaj";
		face="Face4";
		speaker="George";
		pitch=1.013623;
		glasses="None";
	};
	class JiriKula
	{
		name="Jiri Kula";
		face="Face9";
		speaker="Dan";
		pitch=1.098682;
		glasses="None";
	};
	class PremyslAndel
	{
		name="Premysl Andel";
		face="Face15";
		speaker="Dan";
		pitch=0.964386;
		glasses="None";
	};
	class JiriNastoupil
	{
		name="Jiri Nastoupil";
		face="Face26";
		speaker="Tom";
		pitch=0.970721;
		glasses="None";
	};
	class LudvikVetecha
	{
		name="Ludvik Vetecha";
		face="Face19";
		speaker="Rich";
		pitch=0.977295;
		glasses="None";
	};
	class FrantisekFahek
	{
		name="Frantisek Fahek";
		face="Face26";
		speaker="Adam";
		pitch=1.074780;
		glasses="None";
	};
	class AdolfFelbinger
	{
		name="Adolf Felbinger";
		face="Face22";
		speaker="George";
		pitch=1.056409;
		glasses="None";
	};
	class JaroslavMutinsky
	{
		name="Jaroslav Mutinsky";
		face="Face30";
		speaker="Adam";
		pitch=0.951624;
		glasses="None";
	};
	class JanVanzura
	{
		name="Jan Vanzura";
		face="Face32";
		speaker="Jonah";
		pitch=0.988324;
		glasses="None";
	};
	class JiriKounovsky
	{
		name="Jiri Kounovsky";
		face="Face8";
		speaker="Tom";
		pitch=0.982361;
		glasses="None";
	};
	class PavelNaroda
	{
		name="Pavel Naroda";
		face="Face13";
		speaker="Greg";
		pitch=1.044379;
		glasses="None";
	};
	class JosefDaransky
	{
		name="Josef Daransky";
		face="Face50";
		speaker="George";
		pitch=1.025885;
		glasses="Sunglasses";
	};
	class JosefBrentner
	{
		name="Josef Brentner";
		face="Face39";
		speaker="George";
		pitch=1.037909;
		glasses="None";
	};
	class AdolfCisarovsky
	{
		name="Adolf Cisarovsky";
		face="Face11";
		speaker="Peter";
		pitch=1.048694;
		glasses="None";
	};
	class JaroslavNapravnik
	{
		name="Jaroslav Napravnik";
		face="Face42";
		speaker="Paul";
		pitch=0.954297;
		glasses="None";
	};
	class KarelBjalek
	{
		name="Karel Bjalek";
		face="Face51";
		speaker="Marc";
		pitch=1.016272;
		glasses="None";
	};
	class JosefKukura
	{
		name="Josef Kukura";
		face="Face22";
		speaker="Patrick";
		pitch=1.000696;
		glasses="None";
	};
	class JanDobejval
	{
		name="Jan Dobejval";
		face="Face46";
		speaker="Patrick";
		pitch=1.075549;
		glasses="None";
	};
	class AlexandrSiger
	{
		name="Alexandr Siger";
		face="Face12";
		speaker="George";
		pitch=0.920532;
		glasses="None";
	};
	class JaroslavMusialek
	{
		name="Jaroslav Musialek";
		face="Face49";
		speaker="Rich";
		pitch=0.951801;
		glasses="None";
	};
	class BohuslavFilipinsky
	{
		name="Bohuslav Filipinsky";
		face="Face24";
		speaker="Peter";
		pitch=1.055359;
		glasses="None";
	};
	class BohuslavBrandl
	{
		name="Bohuslav Brandl";
		face="Face4";
		speaker="Peter";
		pitch=1.052478;
		glasses="Spectacles";
	};
	class ZdenekJahn
	{
		name="Zdenek Jahn";
		face="Face36";
		speaker="Adam";
		pitch=1.039496;
		glasses="None";
	};
	class AdolfFormanek
	{
		name="Adolf Formanek";
		face="Face4";
		speaker="Patrick";
		pitch=1.049689;
		glasses="None";
	};
	class EmilMrvik
	{
		name="Emil Mrvik";
		face="Face10";
		speaker="Marc";
		pitch=0.930395;
		glasses="None";
	};
	class KarelNatali
	{
		name="Karel Natali";
		face="Face11";
		speaker="Jonah";
		pitch=1.037952;
		glasses="None";
	};
	class BohumilCikanek
	{
		name="Bohumil Cikanek";
		face="Face15";
		speaker="George";
		pitch=0.973102;
		glasses="None";
	};
	class JiriKozlovcev
	{
		name="Jiri Kozlovcev";
		face="Face9";
		speaker="Marc";
		pitch=1.018842;
		glasses="None";
	};
	class FrantisekJarousek
	{
		name="Frantisek Jarousek";
		face="Face5";
		speaker="Marc";
		pitch=1.078748;
		glasses="None";
	};
	class AlesStejskal
	{
		name="Ales Stejskal";
		face="Face39";
		speaker="Tom";
		pitch=1.060767;
		glasses="None";
	};
	class MichalStarove
	{
		name="Michal Starove";
		face="Face14";
		speaker="Ted";
		pitch=1.068243;
		glasses="None";
	};
	class KornelStopek
	{
		name="Kornel Stopek";
		face="Face20";
		speaker="Rob";
		pitch=1.059357;
		glasses="None";
	};
	class JanStiebek
	{
		name="Jan Stiebek";
		face="Face14";
		speaker="Rob";
		pitch=1.002741;
		glasses="None";
	};
	class MilanJurceka
	{
		name="Milan Jurceka";
		face="Face13";
		speaker="John";
		pitch=0.976166;
		glasses="None";
	};
	class JanFenyko
	{
		name="Jan Fenyko";
		face="Face18";
		speaker="Dan";
		pitch=1.037775;
		glasses="Spectacles";
	};
	class DanielJouda
	{
		name="Daniel Jouda";
		face="Face18";
		speaker="Dan";
		pitch=0.929950;
		glasses="None";
	};
	class LukasCernoch
	{
		name="Lukas Cernoch";
		face="Face7";
		speaker="Rob";
		pitch=0.992981;
		glasses="None";
	};
	class AntoninCizner
	{
		name="Antonin Cizner";
		face="Face38";
		speaker="Rob";
		pitch=1.072491;
		glasses="None";
	};
	class JosefMrstik
	{
		name="Josef Mrstik";
		face="Face20";
		speaker="Dan";
		pitch=0.983337;
		glasses="None";
	};
	class TomasBoura
	{
		name="Tomas Boura";
		face="Face21";
		speaker="Ted";
		pitch=0.977765;
		glasses="None";
	};
	class JaroslavKostejn
	{
		name="Jaroslav Kostejn";
		face="Face3";
		speaker="Peter";
		pitch=1.067639;
		glasses="None";
	};
	class JanTachezy
	{
		name="Jan Tachezy";
		face="Face18";
		speaker="Tom";
		pitch=1.085303;
		glasses="None";
	};
	class KarelFiala
	{
		name="Karel Fiala";
		face="Face49";
		speaker="Patrick";
		pitch=1.049072;
		glasses="None";
	};
	class AntoninJob
	{
		name="Antonin Job";
		face="Face41";
		speaker="Ted";
		pitch=1.085431;
		glasses="None";
	};
	class KarelAnderka
	{
		name="Karel Anderka";
		face="Face32";
		speaker="Rich";
		pitch=0.952551;
		glasses="Spectacles";
	};
	class JosefFilous
	{
		name="Josef Filous";
		face="Face39";
		speaker="Ted";
		pitch=1.074426;
		glasses="None";
	};
	class AntoninDaskalov
	{
		name="Antonin Daskalov";
		face="Face48";
		speaker="Jonah";
		pitch=0.916968;
		glasses="None";
	};
	class PavelKoudelka
	{
		name="Pavel Koudelka";
		face="Face25";
		speaker="Paul";
		pitch=1.076294;
		glasses="None";
	};
	class OndrejHoryna
	{
		name="Ondrej Horyna";
		face="Face42";
		speaker="Paul";
		pitch=0.963153;
		glasses="None";
	};
	class AntoninNavara
	{
		name="Antonin Navara";
		face="Face48";
		speaker="Rich";
		pitch=1.012360;
		glasses="None";
	};
	class KarelMur
	{
		name="Karel Mur";
		face="Face6";
		speaker="Patrick";
		pitch=1.071674;
		glasses="None";
	};
	class AlesKozelka
	{
		name="Ales Kozelka";
		face="Face47";
		speaker="Rob";
		pitch=0.935474;
		glasses="None";
	};
	class JiriCihlar
	{
		name="Jiri Cihlar";
		face="Face41";
		speaker="Paul";
		pitch=1.005524;
		glasses="None";
	};
	class FrantisekDicka
	{
		name="Frantisek Dicka";
		face="Face10";
		speaker="Rob";
		pitch=0.984296;
		glasses="None";
	};
	class MartinCiklamini
	{
		name="Martin Ciklamini";
		face="Face45";
		speaker="Adam";
		pitch=0.923785;
		glasses="None";
	};
	class ArnostCetkovsky
	{
		name="Arnost Cetkovsky";
		face="Face9";
		speaker="Paul";
		pitch=0.998645;
		glasses="None";
	};
	class JanAndera
	{
		name="Jan Andera";
		face="Face29";
		speaker="George";
		pitch=1.035761;
		glasses="None";
	};
	class PavelStejny
	{
		name="Pavel Stejny";
		face="Face32";
		speaker="John";
		pitch=1.015082;
		glasses="None";
	};
	class EmanuelStanke
	{
		name="Emanuel Stanke";
		face="Face10";
		speaker="Greg";
		pitch=0.991992;
		glasses="None";
	};
	class JaroslavDezinsky
	{
		name="Jaroslav Dezinsky";
		face="Face16";
		speaker="Marc";
		pitch=1.071082;
		glasses="None";
	};
	class JiriJosr
	{
		name="Jiri Josr";
		face="Face4";
		speaker="George";
		pitch=0.968335;
		glasses="None";
	};
	class FrantisekBouc
	{
		name="Frantisek Bouc";
		face="Face16";
		speaker="Patrick";
		pitch=0.962000;
		glasses="None";
	};
	class MiroslavSiedem
	{
		name="Miroslav Siedem";
		face="Face41";
		speaker="Dan";
		pitch=0.956488;
		glasses="None";
	};
	class AntoninJiskra
	{
		name="Antonin Jiskra";
		face="Face16";
		speaker="Paul";
		pitch=0.915997;
		glasses="None";
	};
	class DavidCirkovsky
	{
		name="David Cirkovsky";
		face="Face36";
		speaker="Patrick";
		pitch=0.968024;
		glasses="None";
	};
	class JaromirBrbensky
	{
		name="Jaromir Brbensky";
		face="Face52";
		speaker="Peter";
		pitch=1.040179;
		glasses="None";
	};
	class BohuslavMrva
	{
		name="Bohuslav Mrva";
		face="Face6";
		speaker="Patrick";
		pitch=1.068561;
		glasses="None";
	};
	class MichaelBrazina
	{
		name="Michael Brazina";
		face="Face21";
		speaker="Rich";
		pitch=0.970856;
		glasses="None";
	};
	class JiriFazekas
	{
		name="Jiri Fazekas";
		face="Face31";
		speaker="Adam";
		pitch=1.013605;
		glasses="None";
	};
	class FrantisekMudrych
	{
		name="Frantisek Mudrych";
		face="Face26";
		speaker="John";
		pitch=1.054797;
		glasses="None";
	};
	class TomasTrnka
	{
		name="Tomas Trnka";
		face="Default";
		speaker="John";
		pitch=1.006665;
		glasses="None";
	};
	class MiroslavKosumbersky
	{
		name="Miroslav Kosumbersky";
		face="Face14";
		speaker="Paul";
		pitch=0.929565;
		glasses="None";
	};
	class JiriMukarovsky
	{
		name="Jiri Mukarovsky";
		face="Face16";
		speaker="John";
		pitch=1.045843;
		glasses="None";
	};
	class CenekBouma
	{
		name="Cenek Bouma";
		face="Face18";
		speaker="Paul";
		pitch=0.955579;
		glasses="None";
	};
	class HynekSiedek
	{
		name="Hynek Siedek";
		face="Face6";
		speaker="Rich";
		pitch=1.024744;
		glasses="None";
	};
	class RomanBrenza
	{
		name="Roman Brenza";
		face="FaceR01";
		speaker="Rich";
		pitch=1.075830;
		glasses="None";
	};
	class AloisMuzika
	{
		name="Alois Muzika";
		face="Face21";
		speaker="John";
		pitch=1.097180;
		glasses="Spectacles";
	};
	class KarelBrandejsky
	{
		name="Karel Brandejsky";
		face="Face42";
		speaker="Greg";
		pitch=0.927869;
		glasses="None";
	};
	class DanielStibor
	{
		name="Daniel Stibor";
		face="Face22";
		speaker="Ted";
		pitch=1.083093;
		glasses="None";
	};
	class VitezslavStarek
	{
		name="Vitezslav Starek";
		face="Face31";
		speaker="Paul";
		pitch=1.065790;
		glasses="None";
	};
	class FrantisekSilovsky
	{
		name="Frantisek Silovsky";
		face="Face19";
		speaker="Paul";
		pitch=0.918829;
		glasses="None";
	};
	class LadislavTaks
	{
		name="Ladislav Taks";
		face="Default";
		speaker="Tom";
		pitch=1.041943;
		glasses="None";
	};
	class JiriBrejnik
	{
		name="Jiri Brejnik";
		face="Face23";
		speaker="Greg";
		pitch=0.967767;
		glasses="None";
	};
	class JosefJahodar
	{
		name="Josef Jahodar";
		face="Face48";
		speaker="Jonah";
		pitch=1.064307;
		glasses="None";
	};
	class AntoninBitnar
	{
		name="Antonin Bitnar";
		face="Default";
		speaker="John";
		pitch=1.005609;
		glasses="None";
	};
	class JanFilz
	{
		name="Jan Filz";
		face="Face37";
		speaker="Marc";
		pitch=1.076660;
		glasses="None";
	};
	class JanTalich
	{
		name="Jan Talich";
		face="FaceR01";
		speaker="Rob";
		pitch=0.971289;
		glasses="None";
	};
	class RudolfCinolter
	{
		name="Rudolf Cinolter";
		face="Face22";
		speaker="Greg";
		pitch=1.039166;
		glasses="None";
	};
	class FrantisekTaftl
	{
		name="Frantisek Taftl";
		face="Face17";
		speaker="Patrick";
		pitch=1.090302;
		glasses="None";
	};
	class VaclavCippr
	{
		name="Vaclav Cippr";
		face="Default";
		speaker="Jonah";
		pitch=1.025079;
		glasses="None";
	};
	class VladislavForman
	{
		name="Vladislav Forman";
		face="Face48";
		speaker="George";
		pitch=0.909930;
		glasses="None";
	};
	class MilanNad
	{
		name="Milan Nad";
		face="Face28";
		speaker="Marc";
		pitch=1.045941;
		glasses="None";
	};
	class VaclavFejka
	{
		name="Vaclav Fejka";
		face="Face3";
		speaker="Tom";
		pitch=1.092615;
		glasses="None";
	};
	class JaroslavTahovsky
	{
		name="Jaroslav Tahovsky";
		face="Face51";
		speaker="Jonah";
		pitch=1.040289;
		glasses="None";
	};
	class AntoninBrany
	{
		name="Antonin Brany";
		face="Face10";
		speaker="Rich";
		pitch=0.901770;
		glasses="None";
	};
	class JanCikler
	{
		name="Jan Cikler";
		face="Face9";
		speaker="Dan";
		pitch=1.092786;
		glasses="None";
	};
	class JanSilvar
	{
		name="Jan Silvar";
		face="Face51";
		speaker="Tom";
		pitch=0.952301;
		glasses="Spectacles";
	};
	class LubomirSibek
	{
		name="Lubomir Sibek";
		face="Face29";
		speaker="Tom";
		pitch=0.942627;
		glasses="None";
	};
	class EmilMyjavec
	{
		name="Emil Myjavec";
		face="Face23";
		speaker="Dan";
		pitch=0.987433;
		glasses="None";
	};
	class MarekStonis
	{
		name="Marek Stonis";
		face="Face2";
		speaker="Paul";
		pitch=1.074542;
		glasses="None";
	};
	class JanBrandys
	{
		name="Jan Brandys";
		face="Face22";
		speaker="Peter";
		pitch=1.089801;
		glasses="None";
	};
	class Miroslavdistl
	{
		name="Miroslav distl";
		face="Face48";
		speaker="Jonah";
		pitch=0.931616;
		glasses="None";
	};
	class VitClar
	{
		name="Vit Clar";
		face="Face32";
		speaker="Rob";
		pitch=1.056335;
		glasses="None";
	};
	class LudvikBlaha
	{
		name="Ludvik Blaha";
		face="Face31";
		speaker="Dan";
		pitch=0.946356;
		glasses="None";
	};
	class BorisStanka
	{
		name="Boris Stanka";
		face="Default";
		speaker="John";
		pitch=0.935248;
		glasses="None";
	};
	class JaromirNasaurcky
	{
		name="Jaromir Nasaurcky";
		face="Face27";
		speaker="John";
		pitch=1.071820;
		glasses="Sunglasses";
	};
	class JaroslavJobbik
	{
		name="Jaroslav Jobbik";
		face="Face7";
		speaker="Adam";
		pitch=1.091089;
		glasses="None";
	};
	class AgerJosef
	{
		name="Ager Josef";
		face="Face36";
		speaker="George";
		pitch=1.097668;
		glasses="None";
	};
	class JosefJagrig
	{
		name="Josef Jagrig";
		face="Face42";
		speaker="Patrick";
		pitch=0.929144;
		glasses="None";
	};
	class KarelMuknsnabl
	{
		name="Karel Muknsnabl";
		face="Face26";
		speaker="Paul";
		pitch=1.077032;
		glasses="None";
	};
	class LadislavVanner
	{
		name="Ladislav Vanner";
		face="Default";
		speaker="John";
		pitch=1.062244;
		glasses="None";
	};
	class JiriJitersky
	{
		name="Jiri Jitersky";
		face="Face20";
		speaker="Marc";
		pitch=1.064343;
		glasses="None";
	};
	class IvanAndjelic
	{
		name="Ivan Andjelic";
		face="Face3";
		speaker="Patrick";
		pitch=1.035522;
		glasses="None";
	};
	class FrantisekNedomlel
	{
		name="Frantisek Nedomlel";
		face="Face24";
		speaker="Adam";
		pitch=1.052808;
		glasses="None";
	};
	class JanSichler
	{
		name="Jan Sichler";
		face="Face32";
		speaker="Peter";
		pitch=1.043262;
		glasses="None";
	};
	class JanCon
	{
		name="Jan Con";
		face="Face30";
		speaker="Patrick";
		pitch=1.052087;
		glasses="None";
	};
	class JindrichStarka
	{
		name="Jindrich Starka";
		face="Face33";
		speaker="Tom";
		pitch=1.043274;
		glasses="None";
	};
	class OldrichMunzil
	{
		name="Oldrich Munzil";
		face="Face13";
		speaker="Dan";
		pitch=1.030640;
		glasses="Sunglasses";
	};
	class EduardMuricky
	{
		name="Eduard Muricky";
		face="Face50";
		speaker="George";
		pitch=0.942700;
		glasses="None";
	};
	class FrantisekDevora
	{
		name="Frantisek Devora";
		face="Face3";
		speaker="Rich";
		pitch=1.086975;
		glasses="None";
	};
	class IvanBrant
	{
		name="Ivan Brant";
		face="Face32";
		speaker="Patrick";
		pitch=0.990558;
		glasses="None";
	};
	class RomanFedermann
	{
		name="Roman Federmann";
		face="Face33";
		speaker="Paul";
		pitch=0.917261;
		glasses="None";
	};
	class MilanMusil
	{
		name="Milan Musil";
		face="Face16";
		speaker="Tom";
		pitch=0.984064;
		glasses="None";
	};
	class BretislavNedbalek
	{
		name="Bretislav Nedbalek";
		face="Face38";
		speaker="Jonah";
		pitch=0.990326;
		glasses="None";
	};
	class RudolfJaca
	{
		name="Rudolf Jaca";
		face="Face25";
		speaker="Paul";
		pitch=1.024878;
		glasses="None";
	};
	class BorivojBoukal
	{
		name="Borivoj Boukal";
		face="Face40";
		speaker="John";
		pitch=1.020007;
		glasses="None";
	};
	class PetrStenberk
	{
		name="Petr Stenberk";
		face="Face22";
		speaker="Patrick";
		pitch=0.985028;
		glasses="None";
	};
	class MiloslavNadrchal
	{
		name="Miloslav Nadrchal";
		face="Face3";
		speaker="Jonah";
		pitch=0.963660;
		glasses="None";
	};
	class JanGranat
	{
		name="Jan Granat";
		face="Face23";
		speaker="John";
		pitch=0.985901;
		glasses="None";
	};
	class BedrichStibora
	{
		name="Bedrich Stibora";
		face="Face31";
		speaker="Patrick";
		pitch=0.953314;
		glasses="None";
	};
	class JosefNecesal
	{
		name="Josef Necesal";
		face="Face37";
		speaker="Peter";
		pitch=1.082104;
		glasses="None";
	};
	class MartinDoborvolny
	{
		name="Martin Doborvolny";
		face="Face51";
		speaker="Jonah";
		pitch=1.092273;
		glasses="None";
	};
	class AntoninKrampera
	{
		name="Antonin Krampera";
		face="Face11";
		speaker="Jonah";
		pitch=1.057324;
		glasses="None";
	};
	class JiriCisar
	{
		name="Jiri Cisar";
		face="Face49";
		speaker="Paul";
		pitch=1.019367;
		glasses="Spectacles";
	};
	class MiroslavKousalik
	{
		name="Miroslav Kousalik";
		face="Face49";
		speaker="Marc";
		pitch=1.010535;
		glasses="None";
	};
	class LadislavJosza
	{
		name="Ladislav Josza";
		face="Face21";
		speaker="Patrick";
		pitch=1.026739;
		glasses="None";
	};
	class AntoninKrubner
	{
		name="Antonin Krubner";
		face="Face11";
		speaker="Jonah";
		pitch=0.964423;
		glasses="None";
	};
	class JiriNalezenec
	{
		name="Jiri Nalezenec";
		face="Face18";
		speaker="George";
		pitch=0.948926;
		glasses="None";
	};
	class JiriVetron
	{
		name="Jiri Vetron";
		face="Face23";
		speaker="Ted";
		pitch=1.077698;
		glasses="None";
	};
	class MiloslavVlcek
	{
		name="Miloslav Vlcek";
		face="Face11";
		speaker="Rob";
		pitch=0.963300;
		glasses="None";
	};
	class OldrichNavratil
	{
		name="Oldrich Navratil";
		face="Face3";
		speaker="John";
		pitch=0.999323;
		glasses="Spectacles";
	};
	class TomasAbels
	{
		name="Tomas Abels";
		face="Face28";
		speaker="Tom";
		pitch=0.938263;
		glasses="None";
	};
	class EvzenDobroruka
	{
		name="Evzen Dobroruka";
		face="Face9";
		speaker="John";
		pitch=1.013715;
		glasses="None";
	};
	class EduardAndrejsek
	{
		name="Eduard Andrejsek";
		face="Face35";
		speaker="Paul";
		pitch=0.963745;
		glasses="Spectacles";
	};
	class RichardNaske
	{
		name="Richard Naske";
		face="Face45";
		speaker="Tom";
		pitch=0.950726;
		glasses="None";
	};
	class EmilJakl
	{
		name="Emil Jakl";
		face="Face38";
		speaker="Rich";
		pitch=0.966522;
		glasses="None";
	};
	class IvoStomilovic
	{
		name="Ivo Stomilovic";
		face="Face31";
		speaker="Peter";
		pitch=1.063916;
		glasses="None";
	};
	class AlesStehno
	{
		name="Ales Stehno";
		face="Face21";
		speaker="Adam";
		pitch=0.952704;
		glasses="None";
	};
	class JanSteklik
	{
		name="Jan Steklik";
		face="Face34";
		speaker="Rob";
		pitch=1.043738;
		glasses="None";
	};
	class AdolfCir
	{
		name="Adolf Cir";
		face="Face51";
		speaker="Rob";
		pitch=0.984106;
		glasses="None";
	};
	class JosefJourda
	{
		name="Josef Jourda";
		face="Face34";
		speaker="John";
		pitch=1.040326;
		glasses="None";
	};
	class AloisKrouzek
	{
		name="Alois Krouzek";
		face="Face52";
		speaker="Tom";
		pitch=0.908624;
		glasses="None";
	};
	class AntoninBlacky
	{
		name="Antonin Blacky";
		face="Face44";
		speaker="Tom";
		pitch=0.926715;
		glasses="None";
	};
	class JanStor
	{
		name="Jan Stor";
		face="Face38";
		speaker="Peter";
		pitch=1.013055;
		glasses="None";
	};
	class EduardMuzak
	{
		name="Eduard Muzak";
		face="Face7";
		speaker="Greg";
		pitch=0.995801;
		glasses="None";
	};
	class JanMusel
	{
		name="Jan Musel";
		face="Face44";
		speaker="Ted";
		pitch=1.076422;
		glasses="None";
	};
	class JanMikulcak
	{
		name="Jan Mikulcak";
		face="Face39";
		speaker="Tom";
		pitch=0.905334;
		glasses="None";
	};
};

	};
	class Civilian
	{
//czechnames.hpp
		class Soldiers
{
	class MarekSpanel
	{
		name="Marek Spanel";
		face="Face1";
		speaker="John";
		pitch=1.083160;
		glasses="None";
	};
	class OndrejNovak
	{
		name="Ondrej Novak";
		face="Face35";
		speaker="Peter";
		pitch=0.987384;
		glasses="None";
	};
	class JiriMartinek
	{
		name="Jiri Martinek";
		face="Face47";
		speaker="Ted";
		pitch=1.071466;
		glasses="None";
	};
	class OndrejSpanel
	{
		name="Ondrej Spanel";
		face="Face1";
		speaker="Rob";
		pitch=0.935370;
		glasses="None";
	};
	class ViktorBocan
	{
		name="Viktor Bocan";
		face="Face17";
		speaker="Rich";
		pitch=1.092462;
		glasses="None";
	};
	class RobertStipek
	{
		name="Robert Stipek";
		face="Face2";
		speaker="Adam";
		pitch=0.972522;
		glasses="None";
	};
	class VojtechNovak
	{
		name="Vojtech Novak";
		face="Face20";
		speaker="Ted";
		pitch=0.954614;
		glasses="None";
	};
	class AdamBilek
	{
		name="Adam Bilek";
		face="Face17";
		speaker="Ted";
		pitch=1.069311;
		glasses="None";
	};
	class RadanDoubrava
	{
		name="Radan Doubrava";
		face="Face22";
		speaker="Patrick";
		pitch=1.023651;
		glasses="None";
	};
	class JanKraml
	{
		name="Jan Kraml";
		face="Face52";
		speaker="George";
		pitch=0.949597;
		glasses="None";
	};
	class KarelMatejka
	{
		name="Karel Matejka";
		face="Face51";
		speaker="Peter";
		pitch=0.983960;
		glasses="Sunglasses";
	};
	class PetrVisek
	{
		name="Petr Visek";
		face="Face30";
		speaker="Greg";
		pitch=1.070935;
		glasses="None";
	};
	class PetrPechar
	{
		name="Petr Pechar";
		face="Face34";
		speaker="Paul";
		pitch=1.020398;
		glasses="None";
	};
	class JanHovora
	{
		name="Jan Hovora";
		face="Face25";
		speaker="Rob";
		pitch=1.051868;
		glasses="None";
	};
	class AlesHradek
	{
		name="Ales Hradek";
		face="Face2";
		speaker="Jonah";
		pitch=1.035809;
		glasses="None";
	};
	class JanHora
	{
		name="Jan Hora";
		face="Face52";
		speaker="Adam";
		pitch=0.968085;
		glasses="Sunglasses";
	};
	class MartinBenes
	{
		name="Martin Benes";
		face="Face27";
		speaker="Greg";
		pitch=1.092194;
		glasses="None";
	};
	class PetrBeranek
	{
		name="Petr Beranek";
		face="Face50";
		speaker="Rob";
		pitch=0.992816;
		glasses="None";
	};
	class MartinDrbohlav
	{
		name="Martin Drbohlav";
		face="Face52";
		speaker="Rich";
		pitch=1.075873;
		glasses="None";
	};
	class JindrichDuda
	{
		name="Jindrich Duda";
		face="Face50";
		speaker="Adam";
		pitch=0.940991;
		glasses="None";
	};
	class JanHusak
	{
		name="Jan Husak";
		face="Face32";
		speaker="George";
		pitch=0.906775;
		glasses="None";
	};
	class PavelHajecek
	{
		name="Pavel Hajecek";
		face="Face44";
		speaker="Jonah";
		pitch=1.069849;
		glasses="None";
	};
	class JanHruby
	{
		name="Jan Hruby";
		face="Face40";
		speaker="Paul";
		pitch=0.965167;
		glasses="None";
	};
	class ZbynekJanos
	{
		name="Zbynek Janos";
		face="Face24";
		speaker="Paul";
		pitch=0.961334;
		glasses="None";
	};
	class MilanFink
	{
		name="Milan Fink";
		face="Face45";
		speaker="Patrick";
		pitch=0.927991;
		glasses="None";
	};
	class ZdenekCipro
	{
		name="Zdenek Cipro";
		face="Face28";
		speaker="Jonah";
		pitch=0.993384;
		glasses="None";
	};
	class TomasCetl
	{
		name="Tomas Cetl";
		face="Face49";
		speaker="Dan";
		pitch=0.995935;
		glasses="Spectacles";
	};
	class RobertFerenc
	{
		name="Robert Ferenc";
		face="Face3";
		speaker="Jonah";
		pitch=0.934857;
		glasses="None";
	};
	class MiloslavHerda
	{
		name="Miloslav Herda";
		face="Face37";
		speaker="Rich";
		pitch=1.042908;
		glasses="Spectacles";
	};
	class JaromirHorak
	{
		name="Jaromir Horak";
		face="Face42";
		speaker="George";
		pitch=1.039191;
		glasses="None";
	};
	class MichalJanicek
	{
		name="Michal Janicek";
		face="Face45";
		speaker="Adam";
		pitch=1.034619;
		glasses="None";
	};
	class JanHromcik
	{
		name="Jan Hromcik";
		face="Face12";
		speaker="Tom";
		pitch=1.012018;
		glasses="None";
	};
	class MatejBernard
	{
		name="Matej Bernard";
		face="Face25";
		speaker="Ted";
		pitch=1.051733;
		glasses="None";
	};
	class VaclavKunasek
	{
		name="Vaclav Kunasek";
		face="Face22";
		speaker="George";
		pitch=1.050909;
		glasses="None";
	};
	class BartolomejKvasnicka
	{
		name="Bartolomej Kvasnicka";
		face="Face30";
		speaker="John";
		pitch=0.932123;
		glasses="None";
	};
	class JaroslavSmetana
	{
		name="Jaroslav Smetana";
		face="Face20";
		speaker="Rich";
		pitch=0.921600;
		glasses="None";
	};
	class JiriSmrcka
	{
		name="Jiri Smrcka";
		face="Face7";
		speaker="Paul";
		pitch=0.927014;
		glasses="None";
	};
	class MatejNovak
	{
		name="Matej Novak";
		face="Face34";
		speaker="Greg";
		pitch=1.042596;
		glasses="None";
	};
	class FilipPaces
	{
		name="Filip Paces";
		face="Face4";
		speaker="Dan";
		pitch=1.070251;
		glasses="None";
	};
	class MarekVondrak
	{
		name="Marek Vondrak";
		face="Face23";
		speaker="Jonah";
		pitch=0.945367;
		glasses="None";
	};
	class RobertBrozovsky
	{
		name="Robert Brozovsky";
		face="Face29";
		speaker="Greg";
		pitch=1.024304;
		glasses="None";
	};
	class DanielSnajdr
	{
		name="Daniel Snajdr";
		face="Face43";
		speaker="John";
		pitch=1.001306;
		glasses="None";
	};
	class FrantisekFuka
	{
		name="Frantisek Fuka";
		face="Face14";
		speaker="Jonah";
		pitch=0.900208;
		glasses="None";
	};
	class KarelVrana
	{
		name="Karel Vrana";
		face="Face23";
		speaker="Ted";
		pitch=1.090515;
		glasses="None";
	};
	class DaliborStraka
	{
		name="Dalibor Straka";
		face="Face48";
		speaker="Rob";
		pitch=0.963452;
		glasses="None";
	};
	class LeosStejskal
	{
		name="Leos Stejskal";
		face="Face14";
		speaker="Patrick";
		pitch=1.052496;
		glasses="None";
	};
	class MartinZilvar
	{
		name="Martin Zilvar";
		face="Face29";
		speaker="Patrick";
		pitch=1.026361;
		glasses="Spectacles";
	};
	class PavelZuska
	{
		name="Pavel Zuska";
		face="Face35";
		speaker="Greg";
		pitch=1.057965;
		glasses="None";
	};
	class CenekJirsak
	{
		name="Cenek Jirsak";
		face="Face49";
		speaker="Peter";
		pitch=1.041327;
		glasses="Sunglasses";
	};
	class AntoninBejval
	{
		name="Antonin Bejval";
		face="Face35";
		speaker="Ted";
		pitch=0.950067;
		glasses="None";
	};
	class EdaKemlink
	{
		name="Eda Kemlink";
		face="Face41";
		speaker="Greg";
		pitch=1.036945;
		glasses="None";
	};
	class StojanJakotyc
	{
		name="Stojan Jakotyc";
		face="Face49";
		speaker="Greg";
		pitch=1.093756;
		glasses="None";
	};
	class LubosPacal
	{
		name="Lubos Pacal";
		face="Face13";
		speaker="George";
		pitch=0.907007;
		glasses="None";
	};
	class MarekSvatos
	{
		name="Marek Svatos";
		face="Face11";
		speaker="Jonah";
		pitch=0.924249;
		glasses="Spectacles";
	};
	class OndrejKafka
	{
		name="Ondrej Kafka";
		face="Face9";
		speaker="Adam";
		pitch=0.914447;
		glasses="None";
	};
	class TomasNahodil
	{
		name="Tomas Nahodil";
		face="Face21";
		speaker="Adam";
		pitch=0.975262;
		glasses="None";
	};
	class ZdenekSverak
	{
		name="Zdenek Sverak";
		face="Face22";
		speaker="Adam";
		pitch=1.021643;
		glasses="Sunglasses";
	};
	class LadislavSmoljak
	{
		name="Ladislav Smoljak";
		face="Face3";
		speaker="Dan";
		pitch=0.906311;
		glasses="None";
	};
	class PavelVonruska
	{
		name="Pavel Vonruska";
		face="Face50";
		speaker="Tom";
		pitch=1.023859;
		glasses="Spectacles";
	};
	class JaroslavWeigl
	{
		name="Jaroslav Weigl";
		face="Face14";
		speaker="Peter";
		pitch=0.994629;
		glasses="None";
	};
	class RenePtacek
	{
		name="Rene Ptacek";
		face="Face6";
		speaker="Tom";
		pitch=1.040533;
		glasses="None";
	};
	class JiriKolben
	{
		name="Jiri Kolben";
		face="Face23";
		speaker="Rich";
		pitch=0.979279;
		glasses="None";
	};
	class PavelDanek
	{
		name="Pavel Danek";
		face="Face4";
		speaker="Peter";
		pitch=0.973584;
		glasses="None";
	};
	class TomasBata
	{
		name="Tomas Bata";
		face="Face50";
		speaker="Dan";
		pitch=0.993524;
		glasses="None";
	};
	class RudaPivrnec
	{
		name="Ruda Pivrnec";
		face="Face37";
		speaker="Ted";
		pitch=1.094806;
		glasses="None";
	};
	class KarelSvoboda
	{
		name="Karel Svoboda";
		face="Face45";
		speaker="Dan";
		pitch=0.907574;
		glasses="Spectacles";
	};
	class KonradHenlein
	{
		name="Konrad Henlein";
		face="Face26";
		speaker="George";
		pitch=0.951184;
		glasses="None";
	};
	class KarelSmolen
	{
		name="Karel Smolen";
		face="Face6";
		speaker="Marc";
		pitch=1.076990;
		glasses="None";
	};
	class MartinBedri
	{
		name="Martin Bedri";
		face="Face5";
		speaker="Paul";
		pitch=1.099695;
		glasses="None";
	};
	class PavelKolarik
	{
		name="Pavel Kolarik";
		face="Face43";
		speaker="Peter";
		pitch=1.019958;
		glasses="Spectacles";
	};
	class ProkopBuben
	{
		name="Prokop Buben";
		face="Face38";
		speaker="Ted";
		pitch=0.911078;
		glasses="Sunglasses";
	};
	class JaraCimrman
	{
		name="Jara Cimrman";
		face="Face40";
		speaker="Ted";
		pitch=1.015704;
		glasses="None";
	};
	class LudvikSvoboda
	{
		name="Ludvik Svoboda";
		face="Face4";
		speaker="John";
		pitch=1.059412;
		glasses="Spectacles";
	};
	class KlementGottwald
	{
		name="Klement Gottwald";
		face="Face2";
		speaker="Rob";
		pitch=1.057269;
		glasses="None";
	};
	class KarelGott
	{
		name="Karel Gott";
		face="Face11";
		speaker="Rich";
		pitch=0.900574;
		glasses="Spectacles";
	};
	class MirekDusin
	{
		name="Mirek Dusin";
		face="Face11";
		speaker="Marc";
		pitch=0.934863;
		glasses="None";
	};
	class JarkaMetelka
	{
		name="Jarka Metelka";
		face="Face34";
		speaker="Adam";
		pitch=0.944977;
		glasses="None";
	};
	class JindraHojer
	{
		name="Jindra Hojer";
		face="Face14";
		speaker="Tom";
		pitch=1.027411;
		glasses="None";
	};
	class OtaBota
	{
		name="Ota Bota";
		face="Face5";
		speaker="George";
		pitch=0.906537;
		glasses="None";
	};
	class DavidCervenacek
	{
		name="David Cervenacek";
		face="Face29";
		speaker="Dan";
		pitch=0.947754;
		glasses="None";
	};
	class MichalDavid
	{
		name="Michal David";
		face="Face50";
		speaker="Marc";
		pitch=1.005170;
		glasses="None";
	};
	class FrantisekSmoranc
	{
		name="Frantisek Smoranc";
		face="Face9";
		speaker="Greg";
		pitch=1.018561;
		glasses="None";
	};
	class FrantisekDobrota
	{
		name="Frantisek Dobrota";
		face="Face24";
		speaker="Patrick";
		pitch=0.964624;
		glasses="Spectacles";
	};
	class LudvikVaculik
	{
		name="Ludvik Vaculik";
		face="Face39";
		speaker="Dan";
		pitch=0.932550;
		glasses="None";
	};
	class GustavHusak
	{
		name="Gustav Husak";
		face="Face27";
		speaker="Peter";
		pitch=1.029517;
		glasses="None";
	};
	class JuroJanosik
	{
		name="Juro Janosik";
		face="Face22";
		speaker="Peter";
		pitch=1.000128;
		glasses="None";
	};
	class JuliusFucik
	{
		name="Julius Fucik";
		face="Face8";
		speaker="George";
		pitch=0.941449;
		glasses="None";
	};
	class MilousJakes
	{
		name="Milous Jakes";
		face="Face3";
		speaker="Marc";
		pitch=1.023968;
		glasses="None";
	};
};
	};

	class DefaultWorld
	{
		access = ReadOnlyVerified;

		plateFormat="$$$  ## - ##";
		plateLetters="ABCDEFHIKLMOPRSTVXYZ"

		//default center position
		centerPosition[] = {6400, 6400, 0};

		latitude = -40; // positive is south
		longitude = +15; // positive is east

		class Music: CfgMusic {};
		class EnvSounds: CfgEnvSounds {};

		cutscenes[] = {intro}; 

		// forests
		forestOldTriangle = "data3D\les trojuhelnik.p3d";
		forestOldSquare = "data3D\les ctverec.p3d";
		forestInner = "data3D\les ctverec dark.p3d";
		forestOuter = "data3D\les ctverec pruchozi.p3d";
		forestOuterT1 = "data3D\les ctverec pruchozi_T1.p3d";
		forestOuterT2 = "data3D\les ctverec pruchozi_T2.p3d";
		forestTriangle = "data3D\les trojuhelnik pruchozi.p3d";
		forestBorder = "data3D\les ctverec mlazi.p3d";

		class ReplaceObjects
		{
			class ForestBorder
			{
				replace = "data3D\les ctverec mlazi.p3d";
				with[] = {};
			};
			class ForestTriangle
			{
				replace = "data3D\les trojuhelnik.p3d";
				with[] = {"data3D\les trojuhelnik pruchozi.p3d"};
			};
			class ForestSquare
			{
				replace = "data3D\les ctverec.p3d";
				with[] = 
				{
					"data3D\les ctverec pruchozi_T1.p3d",
					"data3D\les ctverec pruchozi_T2.p3d"
				};
				center = true;
			};
    };
    
		landGrid = 50; // grid size
		// landRange is stored directly in WRP file

		class Grid
		{
			offsetX = 0;
			offsetY = 0;
      class Zoom1
      {
				zoomMax = 0.2;
				format = "XY";
				formatX = "Aa";
				formatY = "00";
				stepX = 128;
				stepY = 128;
      };
      class Zoom2
      {
        zoomMax = 1e30;
        format = "XY";
        formatX = "A";
        formatY = "0";
        stepX = 1280;
        stepY = 1280;
      };
		};

		// fractal and white noise random offset are added
		// white noise generated more "wild" terrain
		// fractal tends to generate smooth, varied terrain
		class Subdivision
		{
			// fractal component of subdivision
			// changes are smaller for smaller rectangles
			class Fractal
			{
				// texture roughness factor
				rougness = 10;
				// max. value for squares containing road
				maxRoad = 0.2;
				// max. value for squares containing track
				maxTrack = 1.0;
				// max. coeficient depending on slope
				maxSlopeFactor = 0.05;
			};
			// white noise component of subdivision
			// change size is independent on rectangle size 
			class WhiteNoise
			{
				rougness = 5;
				// max. value for squares containing road
				maxRoad = 0.1;
				// max. value for squares containing track
				maxTrack = 0.5;
				// max. coeficient depending on slope
				maxSlopeFactor = 0.025;
			};

			// do not divide surfaces that are under given limit
			minY = -0.0;
			// do not divide flat surfaces
			minSlope = 0.02;
		};
	};
	class Eden: DefaultWorld
	{
		access = ReadOnlyVerified;

		plateFormat="ER$  ## - ##";
		plateLetters="ABCDEFHIKLMOPRSTVXYZ"

		worldName=eden.wrp;
		description = "Everon";
		icon=_eden.paa;
		startTime = 8:30;
		startDate = 30/4/84;
		startWeather = 0.3;
		startFog = 0.0;
		forecastWeather = 0.3;
		forecastFog = 0.0;
		seagullPos[] = {10738,8509};
		// landing place - airport
		ilsPosition[] ={4772,10923};
		ilsDirection[] ={0,0.08,-1};
		ilsTaxiIn[]=
		{
			4772+69,10923+400, // service path middle point
			4772+69,10923+95, // point on runway to start there
		
			4772+61,10923+87, // point on runway to start there

			4772+8,10923+87, // point on runway to start there
			4772,10923+95, // point on runway to start there
			4772,10923+150 // align with runway
		};
		ilsTaxiOff[]=
		{
			4772,10923, //ilsPos, // touchdown point on runway

			4772,10923+878, // move to taxi-off point
			4772+8,10923+886, // start turning

			4772+61,10923+886, // move to taxi-path
			4772+69,10923+878, // turn to service path

			4772+69,10923+400, // move on service path to middle point
		};
		// sound sources
		class Sounds
		{
			sounds[]={
				/*
				BadDog1,LittleDog1,BadDog2,LittleDog2,
				SorrowDog1, Owl1, Owl2, Cow1, Cow2, 
				Cikade1, Cikade2 */
			};
/*
			class BadDog1
			{
				simulation=BadDogSfx;
				position[] = edenobjDog1;
			};
			class LittleDog1
			{
				simulation=LittleDogSfx;
				position[] = edenobjDog2;
			};
			class SorrowDog1
			{
				simulation=SorrowDogSfx;
				position[] = edenobjDog3;
			};
			class BadDog2
			{
				simulation=DogSfx;
				position[] = edenobjDog4;
			};
			class LittleDog2
			{
				simulation=LittleDogSfx;
				position[] = edenobjDog5;
			};
			class Owl1
			{
				simulation=OwlSfx;
				position[] = eden_nightOwl;
			};
			class Owl2
			{
				simulation=OwlSfx;
				position[] = eden_nightOwl1;
			};
			class Cow1
			{
				simulation=CowSfx;
				position[] = edenobjKravin;
			};
			class Cow2
			{
				simulation=CowSfx;
				position[] = edenobjCow1;
			};
			class Cikade1
			{
				simulation=CricketSfx;
				position[] = edenobjCikade;
			};
			class Cikade2
			{
				simulation=CricketSfx;
				position[] = edenobjCvrcci;
			};
			*/
		};
		class Animation {vehicles[]={};}; // default - no film
		class Names
		{
			class SaintPhillippe
			{
				name = "Saint Phillippe";
				position[] = eden_vil_SaintPhillippe;
			};
			class Regina
			{
				name = "Regina";
				position[] = eden_vil_Regina;
			};
			class Meaux
			{
				name = "Meaux";
				position[] = eden_vil_Meaux;
			};
			class Tyrone
			{
				name = "Tyrone";
				position[] = eden_vil_Tyrone;
			};
			class Montignac
			{
				name = "Montignac";
				position[] = eden_vil_Montignac;
			};
			class Gravette
			{
				name = "Gravette";
				position[] = eden_vil_Gravette;
			};
			class EnreDeux
			{
				name = "Entre Deux";
				position[] = eden_vil_EnreDeux;
			};
			class Provins
			{
				name = "Provins";
				position[] = eden_vil_Provins;
			};
			class Chotain
			{
				name = "Chotain";
				position[] = eden_vil_Chotain;
			};
			class Laruns
			{
				name = "Laruns";
				position[] = eden_vil_Laruns;
			};
			class Figari
			{
				name = "Figari";
				position[] = eden_vil_Figari;
			};
			class LeMoule
			{
				name = "Le Moule";
				position[] = eden_vil_LeMoule;
			};
			class Morton
			{
				name = "Morton";
				position[] = eden_vil_Morton;
			};
			class Lamentin
			{
				name = "Lamentin";
				position[] = eden_vil_Lamentin;
			};
			class Levie
			{
				name = "Levie";
				position[] = eden_vil_Levie;
			};
			class Durras
			{
				name = "Durras";
				position[] = eden_vil_Durras;
			};
			class Vernon
			{
				name = "Vernon";
				position[] = eden_vil_Vernon;
			};
			class SaintPierre
			{
				name = "Saint Pierre";
				position[] = eden_vil_SaintPierre;
			};
		};
		cutscenes[] = {intro, intro1}; 
	};

	class Abel: DefaultWorld
	{
		access = ReadOnlyVerified;

		plateFormat="ML$ - #####";
		plateLetters="ABCDEGHIKLMNOPRSTVXZ"

		worldName=abel.wrp;
		description = "Malden";
		icon=_abel.paa;
		startTime = 8:30;
		startDate = 30/4/84;
		startWeather = 0.3;
		startFog = 0.0;
		forecastWeather = 0.3;
		forecastFog = 0.0;
		seagullPos[] = abelWestInvasion;
		// landing place - airport
		ilsPosition[] ={7922,9590,0};
		ilsDirection[] ={0,0.08,-1};

		ilsTaxiIn[]=
		{
			7922+69,9590+400, // service path middle point
			7922+69,9590+45-18, // point on runway to start there
		
			7922+61,9590+37-18, // point on runway to start there

			7922+8,9590+37-18, // point on runway to start there
			7922,9590+45-18, // point on runway to start there
			7922,9590+100-18 // align with runway
		};
		ilsTaxiOff[]=
		{
			7922,9590, //ilsPos, // touchdown point on runway

			7922,9590+878-18, // move to taxi-off point
			7922+8,9590+886-18, // start turning

			7922+61,9590+886-18, // move to taxi-path
			7922+69,9590+878-18, // turn to service path

			7922+69,9590+400, // move on service path to middle point
		};

		// forests
		forestOldTriangle = "data3D\les_su_trojuhelnik.p3d";
		forestOldSquare = "data3D\les_su_ctver.p3d";
		forestInner = "data3D\les_su_ctver.p3d";
		forestOuter = "data3D\les_su_ctver_pruhozi.p3d";
		forestOuterT1 = "data3D\les_su_ctver_pruhozi_T1.p3d";
		forestOuterT2 = "data3D\les_su_ctver_pruhozi_T2.p3d";
		forestTriangle = "data3D\les_su_trojuhelnik.p3d";
		forestBorder = "data3D\les_su_ctver_mlaz.p3d";

		class ReplaceObjects
		{
			class ForestBorder
			{
				replace = "data3D\les_su_ctver_mlaz.p3d";
				with[] = {};
			};
			class ForestSquare
			{
				replace = "data3D\les_su_ctver.p3d";
				with[] = 
				{
					"data3D\les_su_ctver_pruhozi_T1.p3d",
					"data3D\les_su_ctver_pruhozi_T2.p3d"
				};
				center = true;
			};
    };
		
		// sound sources
		class EnvSounds: CfgEnvSounds
		{
			class Rain // rain
			{
				sound[]={Environmental\Rain_hard,db-60,1};
				soundNight[]={Environmental\Rain_hard,db-60,1};
			};
			class Sea // sea
			{
				sound[]={Environmental\wave_break,db-80,1};
				soundNight[]={Environmental\wave_break,db-80,1};
			};
			class Meadows // default - no trees, no sea, no hills ...
			{
				sound[]={animals\crickets03,db-95,1};
				soundNight[]={animals\crickets03,db-95,1};
			};
			class Trees // trees
			{
				sound[]={animals\crickets03,db-80,1};
				soundNight[]={animals\crickets03,db-80,1};
			};
			class Hills // hills > 250m
			{
				sound[]={Environmental\wind_heavy,db-90,1};
				soundNight[]={Environmental\wind_whistle,db-90,1};
			};
		};
		class Sounds
		{
			sounds[]={};
		};
		class Animation {vehicles[]={};}; // default - no film
		class Names
		{
			class SaintLouis
			{
				name = "Saint Louis";
				position[] = Abel_vil_SaintLouis;
			};
			class Larche
			{
				name = "Larche";
				position[] = Abel_vil_Larche;
			};
			class LaTrinite
			{
				name = "La Trinite";
				position[] = Abel_vil_LaTrinite;
			};
			class Goisee
			{
				name = "Goisse";
				position[] =  Abel_vil_Goisse;
			};
			class LaPessagne
			{
				name = "La Pessagne";
				position[] = Abel_vil_LaPessagne;
			};
			class Vigny
			{
				name = "Vigny";
				position[] = Abel_vil_Vigny;
			};
			class Houdan
			{
				name = "Houdan";
				position[] = Abel_vil_Houdan;
			};
			class SainteMarie
			{
				name = "Sainte Marie";
				position[] = Abel_vil_SainteMarie;
			};
			class Chapoi
			{
				name = "Chapoi";
				position[] = Abel_vil_Chapoi;
			};
			class LePort
			{
				name = "Le Port";
				position[] = Abel_vil_LePort;
			};
			class Cancon
			{
				name = "Cancon";
				position[] = Abel_vil_Cancon;
			};
			class LaRiviere
			{
				name = "La Riviere";
				position[] = Abel_vil_LaRiviere;
			};
			class Arudy
			{
				name = "Arudy";
				position[] = Abel_vil_Arudy;
			};
			class Dourdan
			{
				name = "Dourdan";
				position[] = Abel_vil_Dourdan;
			};
			/*class Lolisse
			{
				name = "Lolisse";
				position[] = Abel_vil_Lolisse;
			};*/
		};
		cutscenes[] = {intro, intro1}; 
	};
	
	class Demo: Abel
	{
		access = ReadOnlyVerified;
		worldName=\demo\demo.wrp;
		description = "Malden - Demo";
	//	cutscenes[] = {intro, intro2, intro3}; 
		cutscenes[] = {intro}; 
	};
	
	class Cain: DefaultWorld
	{
		access = ReadOnlyVerified;
		plateFormat="## - KO$ - #";
		plateLetters="ABCEHKMOPT";

		worldName=cain.wrp;
		description = "Kolgujev";
		icon=_cain.paa;
		startTime = 8:30;
		startDate = 30/4/84;
		startWeather = 0.3;
		startFog = 0.0;
		forecastWeather = 0.3;
		forecastFog = 0.0;
		seagullPos[] = abelWestInvasion;
		// landing place - airport
		ilsPosition[] ={0,0,0}; // no airport?
		ilsDirection[] ={0,0.08,-1};
		ilsTaxiIn[]={};
		ilsTaxiOff[]={};
		// sound sources
		class Sounds
		{
			sounds[]={};
		};
		class Animation {vehicles[]={};}; // default - no film
		class Names
		{
		};
		cutscenes[] = {intro, intro1}; 
/*
		class Grid
		{
			offsetX = 0;
			offsetY = 256 * 50;
      class Zoom1
      {
				zoomMax = 0.2;
				format = "X.Y";
				formatX = "000";
				formatY = "000";
				stepX = 100;
				stepY = -100;
      };
      class Zoom2
      {
        zoomMax = 1e30;
        format = "X.Y";
        formatX = "00";
        formatY = "00";
        stepX = 1000;
        stepY = -1000;
      };
		};
*/
	};
	class Intro: DefaultWorld
	{
		access = ReadOnlyVerified;
		description = "Desert Island";
		icon=_training.paa;

		worldName=intro.wrp;

		plateFormat="ML$ - #####";
		plateLetters="ABCDEGHIKLMNOPRSTVXZ"

		//longitude = +140; // positive is east
		//latitude = +40; // positive is south

		startTime = 4:30;
		startDate = 10/4/82;
		startWeather = 0.4;
		startFog = 0.0;
		forecastWeather = 0.4;
		forecastFog = 0.0;
		seagullPos[] = minimalSeagullPos1;
		// landing place - airport
		ilsPosition[] ={0,0,0};
		ilsDirection[] ={0,0.08,1};
		ilsTaxiIn[]={};
		ilsTaxiOff[]={};

		//default center position
		centerPosition[] = {9735, 3964, 0};

		// sound sources
		class Sounds
		{
			sounds[]={};
		};
		class Animation {vehicles[]={};}; // default - no film
		class Names
		{
		};
		cutscenes[] = {intro}; 
	};


	initWorld = VTE_intro;
	demoWorld = VTE_intro;
	
/*	
	worlds[] =
	{
		Eden,
		Abel,
		Cain,
		Demo,
		//Minimal,
		Intro
	};
*/
};

class CfgWorldList
{
	// allow register new worlds here
	access = ReadAndCreate;
	class Eden {};
	class Abel {};
	class Cain {};
	class Demo {};
	class Intro {};
};

class CfgGroups
{
	//access = ReadAndCreate;
	// groups templates used in Insert group dialog

/*!
\patch 1.52 Date 4/19/2002 by Viktor
- Fixed: Bad position of last soldier when inserting group
*/

	class West
	{
		name = $STR_WEST;
		class Armored
		{
			name = $STR_CFG_GRP_ARMORED;

			class M1Platoon
			{
				name = $STR_CFG_GRP_M1PLATOON;
				class Unit0
				{
					side = TWest;
					vehicle = "M1Abrams";
					rank = "CAPTAIN";
					position[] = {0, +5, 0};
				}
				class Unit1
				{
					side = TWest;
					vehicle = "M1Abrams";
					rank = "Lieutnant";
					position[] = {-20, 0, 0};
				}
				class Unit2
				{
					side = TWest;
					vehicle = "M1Abrams";
					rank = "Lieutnant";
					position[] = {20, 0, 0};
				}
				class Unit3
				{
					side = TWest;
					vehicle = "M1Abrams";
					rank = "Corporal";
					position[] = {40, 0, 0};
				}
			};

			class M60Platoon
			{
				name = $STR_CFG_GRP_M60PLATOON;
				class Unit0
				{
					side = TWest;
					vehicle = "M60";
					rank = "CAPTAIN";
					position[] = {0, +5, 0};
				}
				class Unit1
				{
					side = TWest;
					vehicle = "M60";
					rank = "Lieutnant";
					position[] = {-20, 0, 0};
				}
				class Unit2
				{
					side = TWest;
					vehicle = "M60";
					rank = "Lieutnant";
					position[] = {20, 0, 0};
				}
				class Unit3
				{
					side = TWest;
					vehicle = "M60";
					rank = "Corporal";
					position[] = {40, 0, 0};
				}
			};
		};

		class Infantry
		{
			name = $STR_CFG_GRP_INFANTRY;

			class BasicInfantry
			{
				name = $STR_CFG_GRP_INFANTRY_BASIC;

				class Unit0
				{
					side = TWest;
					vehicle = "OfficerW";
					rank = "Sergeant";
					position[] = {0, +5, 0};
				};
				class Unit1
				{
					side = TWest;
					vehicle = "SoldierWMG";
					rank = "CORPORAL";
					position[] = {3, 0, 0};
				};
				class Unit2
				{
					side = TWest;
					vehicle = "SoldierWG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = TWest;
					vehicle = "SoldierWG";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = TWest;
					vehicle = "SoldierWLAW";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = TWest;
					vehicle = "SoldierWMG";
					rank = "Private";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = TWest;
					vehicle = "SoldierWB";
					rank = "Private";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = TWest;
					vehicle = "SoldierWB";
					rank = "Private";
					position[] = {15,0, 0};
				};
				class Unit8
				{
					side = TWest;
					vehicle = "SoldierWB";
					rank = "Private";
					position[] = {17,0, 0};
				};
			};

			class MechanizedInfantry
			{
				name = $STR_CFG_GRP_INFANTRY_MECHANIZED;

				class Unit0
				{
					side = TWest;
					vehicle = "OfficerW";
					rank = "Sergeant";
					position[] = {0, +5, 0};
				};
				class Unit1
				{
					side = TWest;
					vehicle = "M113";
					rank = "CORPORAL";
					position[] = {-5, 0, 0};
				};
				class Unit2
				{
					side = TWest;
					vehicle = "SoldierWG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = TWest;
					vehicle = "SoldierWG";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = TWest;
					vehicle = "SoldierWLAW";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = TWest;
					vehicle = "SoldierWMG";
					rank = "Private";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = TWest;
					vehicle = "SoldierWB";
					rank = "Private";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = TWest;
					vehicle = "SoldierWB";
					rank = "Private";
					position[] = {15,0, 0};
				};
			};
		};
	};

	class East
	{
		name = $STR_EAST;
		class Armored
		{
			name = $STR_CFG_GRP_ARMORED;

			class T80Platoon
			{
				name = $STR_CFG_GRP_T80PLATOON;
				class Unit0
				{
					side = TEast;
					vehicle = "T80";
					rank = "CAPTAIN";
					position[] = {0, +5, 0};
				}
				class Unit1
				{
					side = TEast;
					vehicle = "T80";
					rank = "Lieutnant";
					position[] = {-20, 0, 0};
				}
				class Unit2
				{
					side = TEast;
					vehicle = "T80";
					rank = "Lieutnant";
					position[] = {20, 0, 0};
				}
				class Unit3
				{
					side = TEast;
					vehicle = "T80";
					rank = "Corporal";
					position[] = {40, 0, 0};
				}
			};

			class T72Platoon
			{
				name = $STR_CFG_GRP_T72PLATOON;
				class Unit0
				{
					side = TEast;
					vehicle = "T72";
					rank = "CAPTAIN";
					position[] = {0, +5, 0};
				}
				class Unit1
				{
					side = TEast;
					vehicle = "T72";
					rank = "Lieutnant";
					position[] = {-20, 0, 0};
				}
				class Unit2
				{
					side = TEast;
					vehicle = "T72";
					rank = "Lieutnant";
					position[] = {20, 0, 0};
				}
				class Unit3
				{
					side = TEast;
					vehicle = "T72";
					rank = "Corporal";
					position[] = {40, 0, 0};
				}
			};
		};

		class Infantry
		{
			name = $STR_CFG_GRP_INFANTRY;

			class BasicInfantry
			{
				name = $STR_CFG_GRP_INFANTRY_BASIC;

				class Unit0
				{
					side = TEast;
					vehicle = "OfficerE";
					rank = "Sergeant";
					position[] = {0, +5, 0};
				};
				class Unit1
				{
					side = TEast;
					vehicle = "SoldierEMG";
					rank = "CORPORAL";
					position[] = {3, 0, 0};
				};
				class Unit2
				{
					side = TEast;
					vehicle = "SoldierEG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = TEast;
					vehicle = "SoldierELAW";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = TEast;
					vehicle = "SoldierEMG";
					rank = "Private";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "Private";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "Private";
					position[] = {15,0, 0};
				};
				class Unit8
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "Private";
					position[] = {17,0, 0};
				};
			};

			class MechanizedInfantry
			{
				name = $STR_CFG_GRP_INFANTRY_MECHANIZED;

				class Unit0
				{
					side = TEast;
					vehicle = "OfficerE";
					rank = "Sergeant";
					position[] = {0, +5, 0};
				};
				class Unit1
				{
					side = TEast;
					vehicle = "BMP";
					rank = "CORPORAL";
					position[] = {-5, 0, 0};
				};
				class Unit2
				{
					side = TEast;
					vehicle = "SoldierEG";
					rank = "CORPORAL";
					position[] = {5,0,0};
				};
				class Unit3
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "CORPORAL";
					position[] = {7,0,0};
				};
				class Unit4
				{
					side = TEast;
					vehicle = "SoldierELAW";
					rank = "CORPORAL";
					position[] = {9,0,0};
				};
				class Unit5
				{
					side = TEast;
					vehicle = "SoldierEMG";
					rank = "Private";
					position[] = {11,0,0};
				};
				class Unit6
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "Private";
					position[] = {13,0,0};
				};
				class Unit7
				{
					side = TEast;
					vehicle = "SoldierEB";
					rank = "Private";
					position[] = {15,0, 0};
				};
			};
		};
	};

};

class CfgAddons
{
	// addon configuration
	access = ReadOnly;
	// Following official addons should be always loaded if present
	// this should help to minimize compatibility problems
	// with older missions that do not have correct addons[] list
	// (This applies especially to mission using official weapons).
	class PreloadBanks
	{
		class WeaponBIStudio
		{
			list[]=
			{
				"LaserGuided\","ABox\","6G30\","Kozl\","G36A\","MM-1\","Steyr\",
				"Bizon\","XMS\","M41a\"
			};
		};
		class MiscBIStudio
		{
			list[]=
			{
				"Flags\","VoiceRH\"
			};
		};
	};
	class PreloadAddons
	{
		// all addons in this list are always considered to be active
		class WeaponBIStudio
		{
			list[]=
			{
				LaserGuided,6G30,Kozlice,G36A,MM1,Steyr,Bizon,XMS,M41a
			};
		};
		class MiscBIStudio
		{
			list[]={Flags1,VoiceRH};
		};
		class ResistanceBIStudio
		{
			list[]={Noe};
		};
	};
};
