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/// | SGT Eversmann's SWAT Units V2.1	     | ///
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original readme from Kyle Sarnik...hope this is fine now
_________________________________________________________________________________________________________________________________________________________

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT, GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD.
AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.


CREDITS:
--------
-SWAT-
BAS
Nephilim
Offtime
Williec
hidden spectre
PrepH
Sniperwolf572
LASER
Hornet
Kyle Sarnik
NSX
Sean Tate
Bohemia Interactive Studios


If you want to contribute to this addon or contact me or whatever 
then email me at sgt_eversmann@msn.com 
IF YOU WANT TO USE A PART FROM THIS ADDON ASK FIRST

REQUIREMENTS:
-------------
This addon requires Operation Flashpoint: Resistance
		    SJB Weaponpack V1.1
		    facetex2

INFORMATION:
------------
20 new SWAT Units

OD:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Black:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Blue:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Urban: 
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Woodland:
SWAT Officer with Sunglasses + PASGT Helmet
SWAT Officer with Goggles + MICH 2000 Helmet
SWAT Sniper
SWAT Spotter

Features:
you can set them armpatches via setobjecttexture command in the init line of the unit
e.g.
------------------------------------------------------------------
Name tag:

this setobjecttexture [3,"\sgtev_swat1\p\street.paa"];
		   the 3 stands for the slot for nametags on the back
------------------------------------------------------------------
Back Patch:

this setobjecttexture [2,"\sgtev_swat1\p\swat_wh.paa"];
		   the 2 stands for the slot for Patches on the back
------------------------------------------------------------------
left Arm Patch:

this setobjecttexture [1,"\sgtev_swat1\p\lalogo.paa"];
		   the 1 stands for the slot on the left arm for patches
------------------------------------------------------------------
right Arm Patch:

this setobjecttexture [0,"\sgtev_swat1\p\lalogo1.paa"];
		   the 0 stands for the slot on the right arm for patches
------------------------------------------------------------------

arm patches:
lalogo1.paa
lalogo.paa

back patches:
dea.paa
fbi.paa
fbi_yellow.paa
lapd.paa
nypd.paa
police.paa
police_yellow.paa
swat.paa
swat_wh.paa
swat_ye.paa
swat_yellow.paa

names:
adams.paa
alvarez.paa
anderson.paa
baker.paa
boxer.paa
brown.paa
carter.paa
collins.paa
davis.paa
edwards.paa
ev.paa
garcia.paa
green.paa
harrelson.paa
harris.paa
harrison.paa
hawk.paa
hernandez.paa
hondo.paa
jackson.paa
johnson.paa
jones.paa
kennedy.paa
martinez.paa
miller.paa
mitchell.paa
roberts.paa
scott.paa
smith.paa
speed.paa
street.paa
turner.paa

all patches, names can be found under: sgtev_swat1\p\ 
additional patches can be found under: sgtev_patch\

INSTALLATION INSTRUCTIONS:
--------------------------
put the three pbo files in this rar file in an active mod folder.
You should be fine then :)

erm that should be it for now.
