CoC_isServerDedicated

 

RESOURCE: CoC_isServerDedicated:Boolean

PURPOSE: The CoC_isServerDedicated will be set to true on all nodes (clients and server) if the server used for the mission is dedicated, false if the server is not dedicated(normally hosted with player).  This value is expected to be set everywhere as quickly as one PublicVariable can get to all network nodes, otherwise there should be no visible delay as it does not wait for CoC_NS initialization to complete.

FUNCTION: The value never changes and should not be changed by the scripter.

HISTORY: CoC bn880 14/11/2003

DEPENDENCIES: CoC_LIBNUMSYS, CoC_LIBNETWORK