Addon: General Dynamics F-111C/G
Version: Beta 2
Date: August 2003
Created By: Skaircro (skaircro@iprimus.com.au)
OFPEC Tag: SKC
Recommended OFP Version: 1.91


Description/Background:
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This addon represents F-111's from SQN1 and SQN6 of the Royal Australian Air Force.
Based on the C and G variants of the F-111, (visually the G variant).

Serial numbers (A8-127, A8-128, A8-133, A8-139, A8-291) represent the 5 RAAF F-111's that have crashed with loss of life (this is my tribute to the aircrew and the planes).
Serial number A8-125 was the first F-111 to be handed over to the RAAF.
Serial number A8-272 is the Boneyard Wrangler. The Boneyard Wrangler is one of the few F-111's to be fully restored and returned to active service from AMARC, Arizona.
Serial number 67-113 flew the last F-111 combat mission of the Vietnam war, 17 April 1973. Purchased by the RAAF in 1982.


Instructions:
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Extract 'SKC_F111.pbo' into your 'Operation Flashpoint\Addons' directory.
Units found under: West\SKC Addons
Empty crew modules found under: Empty\SKC Addons
To use U.S decals, place this in the units init field: this exec "\skc_f111\decalus.sqs"


Notes:
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Please do not 'steal' anything from this addon.
If you wish to use something from this addon then message me.
If what you are after does not belong to me, I will direct you to the right person.

-Wingtip green and red positional lights have been removed from the SweepWing planes, as they didnt want to move with the wings.
-Glowing nav strips turn on automatically after 17.30 game time, and off after 06.30 game time. Engine must be on.
-AI can be told to use the afterburner and dump-and-burn actions (using command menu), BUT, you have to be looking at the AI plane and have it within visual range. These actions work off a single vertex animation instead of config variables, therefore, if the plane is not being draw (i.e. if it is out of range or fov) then the animations are not being drawn so the actions wont work.
-I think there is still some things that dont work in multiplayer.


Features:
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-Custom gear animations
-Animated canopy doors
-ECM system
-Manually controlled flare system
-Auto ejection at critical damage
-MK82 Snakeye bombs that are selectable as low-drag or high-drag
-Different models for most fired weapons (thrust flame on missile's, deployed fins on GBU's, retarder on Snakeye's)
-Non-Guided general purpose bombs!!! (will not home on target, more realistic)

Changes and New Features:
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-Added camoflage textures
-Improved model LOD's
-Improved dump-and-burn on SweepWing plane
-Added afterburner (thanks to Colonel Klink for his script)
-Added 'glowing' nav strips for night flying
-Added option for AU or US decals (AU by default)
-Added airbrake script with airbrake animations (thanks to Hawk for his script)
-Added an empty crew module


Thanks To:
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Carlo Kopp 	- for letting me use his F-111 pictures as templates for texturing.
Colonel Klink 	- for his very helpful tutorials and his afterburner script.
ColorChanger 	- for his Tornado which helped me alot with getting started. (And for showing us how to make aircraft flares)
Hawk 		- for letting me use his reverse thrust script. (Originally reverseprops.sqs, renamed to airbrake.sqs)
Rastavovich 	- for letting me use his ECM script. (Originally jammer.sqs, renamed to ecm.sqs)
Larsen 		- for his tutorial on alpha channels.
Ranger 		- for helping me with the ejecting script.
BAS and Mrkooker - BAS for their "MPfire.sqs" and Mrkooker for his "smoke.sqs". These scripts helped me alot, and were a great reference for making the new dump-and-burn script.
Crippler and Furia - for their assistance with tracking down script owners.


Disclaimer:
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This is an unofficial addon, use it at your own risk.
Nothing should go wrong but if it does dont blame me, Codemasters or BIS.



Created by Skaircro
skaircro@iprimus.com.au
or
skaircro@hotmail.com
