Setup your options
-------------------
To change options to adapt the game to your liking, you need to modify the config.cpp of this mod
In order to achieve such thing, very simple as you will see , just go to 
...\yourOFPinstall\@GRAA\Bin 
usually it should be somethig like 

C:\Program Files\Codemasters\Operation Flashpoint\@GRAA\Bin\

And open the file config.cpp that is located there (it is a text file so you can open it with wordpad/notepad)

You will see the following at the beginning

//#define ENABLE_RADIO_VOICES
#define ENABLE_FDF_RECOIL
#define ENABLE_WAVERING
#define ENABLE_VEH_REFLECTION
#define ENABLE_WEA_REFLECTION
//#define ENABLE_BIS_FACES
#define ENABLE_FREEAIM
#define ENABLE_LARGEFORM
#define ENABLE_AIAWARE
#define ENABLE_HYK_ACU
#define ENABLE_HYKOPFOR
#define ENABLE_SANCNVG
#define ENABLE_DMALEAN
#define ENABLE_SANC_CROUCH
#define ENABLE_BURNING_VEH
//#define ENABLE_HD_BATTLE
#define ENABLE_DELAY_AISMOKE
//#define ENABLE_DESTROYVEH

If there is no  //   present before a #define blablabla it means the option is enabled
If you add // it will disable the option

Description
----------- 

***Radio voices
option disabled :
//#define ENABLE_RADIO_VOICES
It will remove the radio communication vocal files, this way the AI will act immediately to any of your orders and will no wait until the vocal file is totally played to do something else, geting you stupidly killed countless of time in tank battles in default OFP.
option enabled 
#define ENABLE_RADIO_VOICES
It gives you back the radio voices files for communications, getting your AI as slow to act as it was in vanilla OFP
---it is not possible due to how OFP is coded to have both radio voices and immediately responsive AI, too bad---


***FDF recoil
option disabled :
//#define ENABLE_FDF_RECOIL
It gives you the BIS recoil for the weapon you all know and used countless time
option enabled :
#define ENABLE_FDF_RECOIL
It gives you the recoil adapted from the FDF mod values, notice that the AI use the same recoil as you . 
---note that the machineguns recoil remains BIS one, as the AI using m60/pk waste too much ammo before hiting something with the FDF recoil values when prone, while for the human it is near to pinpoint accuracy with the FDF values when prone---

***Hand wavering
option disabled :
//#define ENABLE_WAVERING
It gives you the default OFP wavring, nearly none and a steady aim
option enabled :
#define ENABLE_WAVERING
It gives you increased weapon wavering, but it remains very easy to control.
---note that the AI is using the same wavering values as you---

***Vehicle reflection
option disabled :
//#define ENABLE_VEH_REFLECTION
No reflection on 99% of the vehicles, that is default OFP setting.
option enabled :
#define ENABLE_VEH_REFLECTION
It gives every OFP BIS vehicles some reflections from the sun
---this can have a performance impact---

***Weapon reflection
option disabled :
//#define ENABLE_WEA_REFLECTION
No reflection on 99% of the weapons, that is default OFP setting.
option enabled :
#define ENABLE_WEA_REFLECTION
It gives every weapons from this mod a reflection from the light  according to sun position
--this can have a small performance impact--

***Face set
option disabled :
//#define ENABLE_BIS_FACES
For the llauma head of every unit of the mod , every face textures is using a facetex2 texture.
option enabled :
#define ENABLE_BIS_FACES
For the llauma head of every unit of the mod , every face textures is using a BIS face texture converted to Llauma mapping
---that is just a matter of taste , experiment to see what set of faces you prefer---

***Free aim zone
option disabled :
//#define ENABLE_FREEAIM
This will disable the free aim zone of default OFP
option enabled :
#define ENABLE_FREEAIM
Gives you the default free aim zone from OFP
---while it can sound strange to disable that vanilla OFP setting, ingame it makes aiming with the  ironsight a very lot less laggy, just test and see how smooth it feels when using the ironsight key with free aim disabled---

***Formation range choice
option disabled :
//#define ENABLE_LARGEFORM
Default OFP setting, 5 meters between each units of a formation
option enabled :
#define ENABLE_LARGEFORM
The space between each units of a formation is now 10 meters, can change a lot of things in missions
---good setting to enable as it allows battle frontlines to be larger , allowing more flanking---

***AI awareness
option disabled :
//#define ENABLE_AIAWARE
default OFP setting , use this if you think the AI is too good for you 
#define ENABLE_AIAWARE
Ears and sight enhanced for the AI, changing a lot of the gameplay, the new settings remains reasonnable so the AI can see and engage you from the same conditions as you can as a player.
---note that if you found the OFP vanilla AI settings too hard before, i recommend to disable this---

***West units set
option disabled :
//#define ENABLE_HYK_ACU
Change all the west units to use the woodland BDU units with model and textures from Hyakushiki 
option enabled :
#define ENABLE_HYK_ACU
Change all the west units to use the ACU camo , model and textures from Hyakushiki 
---matter of taste again, they all look great and have been both tweaked to get good performance in framerate---

***East units set
option disabled :
//#define ENABLE_HYKOPFOR
Change all the east units to use the RHS modern VDV models and textures
option enabled :
#define ENABLE_HYKOPFOR
Change all the east units to use the Hyakushiki woodland OPFOR models and textures
---matter of taste again, they all look great and have been both tweaked to get good performance in framerate---

***Nvg choice
option disabled :
//#define ENABLE_SANCNVG
use default BIS nvg statics and texture
option enabled :
#define ENABLE_SANCNVG
use another NVG statics and textures
---mine is less obscuring than BIS one if you play without DXDLL, but i was told that both are compatible with the NVG DXDLL effect, as i don't have a DXDLL compatible card i can't check---

***Leaning 
option disabled :
//#define ENABLE_DMALEAN
Default BIS setting, you can't lean and roll
option enabled :
#define ENABLE_DMALEAN
Allow you to lean and roll when using the turbo + left or right keys in the 3 stances
---note that the AI is unable to use lean and roll and so it gives the player really an unfair advantage in missions vs AI--- 

***Tactical crouch move
option disabled :
//#define ENABLE_SANC_CROUCH
Default BIS setting , you can't crouch move in any direction, it use the stand running or stand walking animation instead
option enabled :
#define ENABLE_SAN_CROUCH
You can move in all direction while you are in crouch position using new animations for them
---note that the AI is capable of using this--- 

***Burning destroyed vehicles
option disabled :
//#define ENABLE_BURNING_VEH
default BIS setting, no burning vehicle
option enabled :
#define ENABLE_BURNING_VEH
a simple burning and smoke script will be launched for each destroyed vehicle, during +/- 30 seconds
---this can have a small impact on performance on lower end system---

***HD mags for everyone
option disabled :
//#define ENABLE_HD_BATTLE
default BIS dispersion, weapons are very accurate 
option enabled :
#define ENABLE_HD_BATTLE
every rifle and pistol ( NOT sniper rifles) is affected by an increased dispersion similar to JAMHD ones
---For longer firefights , both AI and player are affected, waste lot more ammo, arcadish----

***AI blocking smoke shell and delayed grenade
option disabled :
//define ENABLE_DELAY_AISMOKE
default BIS settings , the smoke grenades do not block the AI view and grenades get impact explosion
option enabled :
define ENABLE_DELAY_AISMOKE
the AI view is blocked by the grenade smoke thanks to the JAM block object and Zayfod script makes sure the grenade explode after a 3/4 seconds delay
---As the script must spawn object to block the AI, it is possible there is a small performance drop on low end system---

***model destruction
option disabled
//#define ENABLE_DESTROYVEH
destroyed vehicles are not the soup of messed up vertexes it is in vanilla OFP
option enabled :
define ENABLE_DESTROYVEH
destroyed vehicles are using the soup of messed up vertexes you all know
---Just a matter of taste---
