release date: 12-20-2009... 
Version 0.9 I'd say

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how to use?
there are testmissions included.

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Sadly I lost the newest version cause my PC broke down and then I couldn’t work on for a while... but I still saw there are some people playing, so here I release the beta version of my Zombie-mod.

What is it?

Well, this is a combination of OFP-Zombie-addons... and more.

I started this, cause I missed the resurrection-feature in the fml_HP3 and I wanted the rotten corpses Alex Cannabis made to be compatible with the other zombies.
I also added all “rising” animation so the new zombies don’t just stand there when they are spawned.
I reworked the zombie faces. The are now all based on the BIS-faces.
Sounds where reworked to. So the zombies now moan while they moving, so you really hear, if they are near, attack and hit sounds were added so the player knows if they touch him...

I put the zombies in 4 classes:

1.	weak and slow: like in the George A. Romero movies (weak means, a headshot (or two) can kill them)
2.	weak but fast: like 28days later and other newer zombie movies
3.	strong but slow: Mummies: the AC_dead
4.	strong & fast: Mutants: inspired by Resident Evil Extinction or I Legend I made these


There are some more units:

- Spectre: a ghost-like unit, using the optical camo addon made by Rezin
- Skeleton: from the fml_hp3
- A zombie with Knife, chainsaw or Machete: thanks to mig for the Vorhees pack (sadly vorhees attacked everything that moved including other zombies... now he only hunts what u want him to hunt)
- Zombie animals: Well, we got zombie-dogs, -cows and -rabbits (yes rabbits! They are kind of freaky, cause they are quite fast and scream when they jump at you ;) they don’t cause much damage, but they are small and not that easy to hit...)

There are 4 game logics, which define how challenging your zombie mission will be.

-	pepzombies – noZres: dead will stay dead, standard-zombies do 0.3 points of damage per hit...
-	pepzombies – disturbing: dead will respawn as slow zombies
-	pepzombies – nightmare: dead will respawn as fast zombies
-	pepzombies – hell: dead will respawn as fast zombies, zombies do not stay dead and do 0.45 points of damage

the archiv contains some test and demo-missions and a bunch of other addons I used to create them.

The mod was tested on a dedicated server and worked good (mission: [z] pepztest.noe )




Thanks to SCOTT TUNSTALL, Farmland-Mod Team (esp. Mig & Dave), Alex Cannabis, CSJ, Rezin, BAS-Team.
I hope I didn’t forget anyone (due to my data losses), if so contact me and I give you the credits you earn.


Things I planed to add (had some of them working already, but lost the data...):
They will come, when I find the time.

-	poisonous gas, which infect all units that are defined as victims (glballtargets)
this should be implemented as a gamelogic (just gas, in case u need it...), as grenades to throw and as effect if a mummy dies according to the difficulty-level the mission-maker chose.
-	new textures for the units from the vorhees-mod, so they would look like leatherface (with chainsaw), michael myers (with knife) and well the vorhees made by mig is not there yet.
-	Missions... well a mod without missions is half as good, but I hope there are still some zombie-fanatic OFP players around to make some MP missions (there will be a server to play them...)
-	A sound & music pack, so the missions can stay small, but u can use high qualitiy music and sounds to enhance the atmosphere 
-	some units, that I would call be Necromancers, Cultists, or something like that...
-	reintegrate the “crawler” and the “headless”


If you have any more ideas or think some things are missing, tell me. 
Dr.Pepper@kanonenfutter.org
