titlecut ["","black out",0.000001];
~0.5

equipready=false

players = [p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11]
{[_x] exec "equip.sqs"} foreach players


;checkwin conditions:

? (param1==1): playtime=3600; vicscore=5;
? (param1==2): playtime=3600; vicscore=10;
? (param1==3): playtime=3600; vicscore=15;
? (param1==4): playtime=3600; vicscore=20;
? (param1==5): playtime=3600; vicscore=30;
? (param1==6): playtime=3600; vicscore=50;	
? (param1==7): playtime=300; vicscore=500;
? (param1==8): playtime=600; vicscore=500;
? (param1==9): playtime=900; vicscore=500;
? (param1==10): playtime=1200; vicscore=500;
? (param1==11): playtime=1800; vicscore=500;

publicvariable "playtime"
publicvariable "vicscore"

@equipready

playunits = ["p0","p1","p2","p3","p4","p5","p6","p7","p8","p9","p10","p11"]
{[_x,0] exec "weapons_respawn.xsqs"} foreach playunits


titlecut ["","black in",6];
~0.5

? (param2==12): playsound "irre"; exit
? (param2==7): playsound "namana"; titlecut ["use strokegun when you have no ammo!","plain"]; exit
? (param2==5): playsound "bondin"; titlecut ["are you afraid of the dark?","plain"]; exit
? (param2==3): playsound "bondin"; titlecut ["are you afraid of the dark?","plain"]; exit
? (param2==4): playsound "sirtaki1"; exit
? (param2==10): playsound "sirtaki1"; exit

playsound "prepare"

scorep0=0;
scorep1=0;
scorep2=0;
scorep3=0;
scorep4=0;
scorep5=0;
scorep6=0;
scorep7=0;
scorep8=0;
scorep9=0;

[] exec "checkscore.sqs"


exit