version=11;
class Mission
{
	addOns[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	addOnsAuto[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	randomSeed=10635779;
	class Intel
	{
	};
	class Groups
	{
		items=3;
		class Item0
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3575.599854,271.979980,3393.069336};
					azimut=180.000000;
					id=0;
					side="EAST";
					vehicle="SoldierEB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="this setBehaviour {SAFE};";
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3575.544189,271.979980,3387.979004};
					id=1;
					side="EAST";
					vehicle="SoldierEB";
					leader=1;
					skill=0.600000;
					init="[this, object 16446] exec {\MERCS_B\towerguy.sqs};";
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3655.919922,258.605682,3390.850586};
					id=2;
					side="LOGIC";
					vehicle="MERCS_Island_Init";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
};
class Intro
{
	randomSeed=8164355;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=11611139;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=15028227;
	class Intel
	{
	};
};
