version=11;
class Mission
{
	addOns[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	addOnsAuto[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	randomSeed=12882435;
	class Intel
	{
	};
	class Groups
	{
		items=3;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1627.399902,51.459641,2894.311768};
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="this setBehaviour {SAFE};";
				};
			};
		};
		class Item1
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1627.375977,51.439732,2899.401123};
					azimut=180.000000;
					id=1;
					side="WEST";
					vehicle="SoldierWB";
					leader=1;
					skill=0.600000;
					init="[this, object 9835] exec {\MERCS_B\towerguy.sqs};";
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1701.319946,47.305424,2907.453125};
					id=2;
					side="LOGIC";
					vehicle="MERCS_Island_Init";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
};
class Intro
{
	randomSeed=5921795;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=1837059;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=6051331;
	class Intel
	{
	};
};
