version=11;
class Mission
{
	addOns[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	addOnsAuto[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	randomSeed=5439491;
	class Intel
	{
		hour=0;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4226.758789,40.624718,3475.389648};
					id=0;
					side="CIV";
					vehicle="Civilian6";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="{Wildhearts} exec {\MERCS_B\disco.sqs};";
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4177.479004,38.800385,3493.650879};
					id=1;
					side="LOGIC";
					vehicle="MERCS_Island_Init";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={4226.745605,40.624718,3475.317627};
			a=0.000000;
			b=0.000000;
			age="UNKNOWN";
			expCond="MERCS_Disco";
			expActiv="hint (localize {STR_MERCS_HINT_MUSIC} + {The Wildhearts.});";
			class Effects
			{
				soundDet="MERCS_WildheartsSfx";
			};
		};
	};
};
class Intro
{
	randomSeed=4000259;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=11461123;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=13909507;
	class Intel
	{
	};
};
