version=11;
class Mission
{
	randomSeed=5490179;
	class Intel
	{
	};
};
class Intro
{
	addOns[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	addOnsAuto[]=
	{
		"BIS_Resistance",
		"MERCS_B",
		"MERCS_O"
	};
	randomSeed=3231235;
	class Intel
	{
		startFog=0.250000;
		forecastFog=0.250000;
		hour=5;
		minute=20;
	};
	class Groups
	{
		items=7;
		class Item0
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4966.923340,14.985000,3716.635498};
					id=0;
					side="LOGIC";
					vehicle="Logic";
					leader=1;
					skill=0.600000;
					text="ECP_server";
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1046.587280,9.617936,3996.500488};
					id=1;
					side="EAST";
					vehicle="SoldierEB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="{SETUP} exec {intro.sqs}";
				};
			};
		};
		class Item2
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2200.921143,4.455000,4854.513672};
					id=2;
					side="EAST";
					vehicle="SoldierEPilot";
					leader=1;
					skill=0.600000;
					init="this removeWeapon {NVGoggles}";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={2263.061523,4.845142,4854.165039};
					speed="LIMITED";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={2201.989258,4.455000,4854.474609};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item3
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4611.423340,60.162369,1762.229614};
					azimut=270.000000;
					id=3;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					skill=0.600000;
					text="Nerd";
					init="removeAllWeapons this; this setBehaviour {CARELESS}";
				};
			};
		};
		class Item4
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4613.114258,60.162369,1764.442017};
					azimut=230.000000;
					id=4;
					side="EAST";
					vehicle="SoldierEB";
					leader=1;
					skill=0.600000;
					text="Dude";
					init="this setBehaviour {CARELESS}";
				};
			};
		};
		class Item5
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1406.767090,119.379066,2204.612549};
					azimut=30.000000;
					id=5;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					skill=0.600000;
					text="Chef";
					init="this setBehaviour {CARELESS}";
				};
			};
		};
		class Item6
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1408.031128,119.378845,2210.439453};
					azimut=180.000000;
					id=6;
					side="CIV";
					vehicle="Civilian9";
					leader=1;
					skill=0.600000;
					text="Honk";
					init="this setBehaviour {CARELESS}";
				};
			};
		};
	};
	class Vehicles
	{
		items=4;
		class Item0
		{
			position[]={2213.687988,4.455000,4873.100098};
			azimut=210.000000;
			id=7;
			side="EMPTY";
			vehicle="Mi17";
			leader=1;
			skill=0.600000;
		};
		class Item1
		{
			position[]={2229.587891,4.629013,4867.059570};
			azimut=90.000000;
			id=8;
			side="EMPTY";
			vehicle="ReammoBoxEast";
			leader=1;
			skill=0.600000;
		};
		class Item2
		{
			position[]={4611.552734,60.162369,1764.111816};
			azimut=145.000000;
			id=9;
			side="EMPTY";
			vehicle="ChairX";
			skill=0.600000;
			init="this setPos [getPos this select 0, getPos this select 1, 0.1]";
		};
		class Item3
		{
			position[]={4611.359863,60.162369,1762.215820};
			azimut=180.000000;
			id=10;
			side="EMPTY";
			vehicle="ChairX";
			skill=0.600000;
			init="this setPos [getPos this select 0, getPos this select 1, 0.1]";
		};
	};
};
class OutroWin
{
	randomSeed=10028035;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=15212547;
	class Intel
	{
	};
};
