The Netherlands Royal Army, YPR-765 PRI series AIFV
Version 1.0

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.


CREDITS:
--------
Add-on by W.M. Crielaard
Selected interior details created by Niels Dassen and the Turkish Federation Mod team
Vehicle crew by Sander van Dorst, based on original BIS work
Textures for boots based on boot textures by BAS
Textures for clothing creases based on template textures by Mike Schell for Ghost Recon
	(http://www.ghostrecon.net/html/skin-tutorial.htm#wrinkle)

Special thanks to Niels Dassen, Wouter Groenen, Capt. De Bruin (RNLA), Smj. Brenters (RNLA) and Smj. Lakerink (RNLA) for their support  
and feedback.


REQUIREMENTS
------------
This add-on requires Operation Flashpoint: Resistance

This add-on requires the following add-on packs:
- Diemaco assault rifles v2.1 or higher (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG/58 squad support weapon v2.1 or higher ( kmmfnmag.pbo from http://llw.the-dropzone.net/)
- FN Minimi Para V1.0 or higher ( kmm_para.pbo from http://llw.the-dropzone.net/)
- AT4 light anti-tank weapon v1.2 or higher ( kmmm136at4.pbo from http://llw.the-dropzone.net/)


CHANGELOG
---------
Version 1.0, 20:35 5-11-2005
- First release




UNITS AVAILABLE IN THIS ADDON
-----------------------------

KMMTNK.PBO
Side: West
Editor category: KMM - Crew

Class name		Soldier type and equipment

kmmtnk			Vehicle crew (DPM), C8, Glock
kmmtnkchestrig		Soldier (DPM), C8, Glock


NOTE:
If you installed the Leopard 2A6 from Lowlands Warrior, you may already have the KMMTNK.PBO contained in this addarchive.



IN LLWYPR.PBO
Side: West
Editor category: LLW - Vehicles

Class name		description

LLWYPRPRI		Latest Dutch YPR-765 PRI in NATO color scheme (APDS ammo)
LLWYPRPRI_NFOR		Dutch NFOR mission, latest YPR-765 PRI in NATO color scheme



IN LLWYPR.PBO
Side: West
Editor category: LLW – Vehicles (‘85 era)

Class name		description

LLWYPRPRI_85		Classic Dutch YPR-765 PRI in NATO olive (HE ammo)
LLWYPRPRI_85_NFOR	NFOR mission, classic Dutch YPR-765 PRI in NATO olive



IN LLWYPR.PBO
Side: West
Editor category: Armored

Class name		description

LLWYPRPRI_INT		Latest AIFV EWS in NATO color scheme (APDS ammo)
LLWYPRPRI_85_INT	Classic AIFV EWS in NATO olive (HE ammo)



The following weapons are used by the vehicles in LLWYPR.PBO:

LLWYPRCOAX		Coaxial FN MAG58, uses magazine LLWYPRCOAX
LLWOERLIKON25		25mm Oerlikon cannon firing APDS rounds, uses magazine LLWOERIKON25
LLWOERLIKON 25HE	25mm Oerlikon cannon firing HE rounds, uses magazine LLWOERIKON25HE



The following special bitmaps come with LLWYPR.PBO:

Filename			Description
\llwypr\k0.paa		License plate KY-40-03
\llwypr\k1.paa		License plate KY-36-81
\llwypr\k2.paa		License plate KY-37-46
\llwypr\k3.paa		License plate KY-52-49
\llwypr\k4.paa		License plate KY-45-29
\llwypr\k5.paa		License plate KY-24-02
\llwypr\k6.paa		License plate KY-02-73
\llwypr\k7.paa		License plate KY-14-69
\llwypr\k8.paa		License plate KY-37-04
\llwypr\k9.paa		License plate KY-45-23
\llwypr \logo_nl.paa		Black "NL" banner for sides
\llwypr \symb_painf.paa		Unit symbol mechanized infantry (BAT)
\llwypr \symb_recon.paa	Unit symbol recon infantry (COY)
\llwypr \vlag_nl.pac		Dutch national flag


Photoshop templates have been included in this archive, to help you create your own bitmaps.



FUNCTIONS AND FEATURES FOR PLAYERS
-----------------------------------------
Smoke grenades are available, and can be fired in 2 sectors. The generated smoke will block AI vision. Computer controlled tanks and  
aircraft may have IR vision, which defeats the smoke.

The olive version of the YPR / AIFV EWS fires HE ammo, while the versions in modern NATO color scheme fire APDS (armour piercing  
discarding sabot).

The YPR has 3 modes of fire:
1/163 : Single shot, used to fire and check if the shot was on-target
3/163 : 3 shot burst at 163 rounds per minute, used to engage ground targets
10/560: 10 shot burst at maximum rate of fire, used for close air-defense role

The real YPR also has an emergency pedal. When this is pressed, the main gun will give continuous fire at the maximum cyclic rate. This is used for close self-defense against tanks. The YPR was never designed to engage main-battletanks, but this will give it at least some chance of survival. The OFP version of the YPR does not provide the emergency pedal, but the 10/560 mode can be used to emulate this.



HOW TO FIGHT LIKE A PRO
-----------------------------------------
Within a platoon (4 YPR’s), one of the vehicles will be designated for close air-defense when moving or camping. Close air-defense usually means fighting off enemy helicopters, as aircraft are too fast for the manually controlled gun. The vehicle that is designated for air-defense switches to 10/560 mode, and aims its main gun just above the tree-line, towards the most probable direction of attack.


When fighting in manoeuvre warfare, the commander directs the vehicle and picks the targets. The procedure for taking out a target usually works as follows:


Commander:	“Target, fuel truck at 3 o’ clock, 300 meters”
Gunner:	“Fuel truck, 3 o’ clock, 300 meters. Firing one!”, upon which he fires one round.
Gunner:	“On target! Firing 3!” (or: “Missed! Firing one!”)
Gunner:	“Target destroyed!” (or: “Target remains! Firing 3!”)



FUNCTIONS AND FEATURES FOR MISSION MAKERS
-----------------------------------------

RELOADING SMOKE
The smoke launchers are using an animation to “remember” how which sectors have been fired. If you want to reload the smoke grenades on the YPR, use the following scripting command:

<VEHICLE> animate ["SmokeMemory", 0]


SETTING LICENSE PLATE BITMAPS
To set the license plates of the cars, you will have to issue separate commands for the front
and back plates. 9 Dutch license plate bitmaps have been included. Read the section
"UNITS AVAILABLE IN THIS ADDON" for more information. To use custom bitmaps, simply
place your own bitmaps in your mission.

Changing the license plates:
 [<object>] setobjecttexture [0,<string texturefile>]


Example:
 this setobjecttexture [0,"\llwypr\k5.paa"]

Example for custom bitmap:
 this setobjecttexture [0,"mylicenseplate.paa"]


IMPORTANT:
Dutch vehicles have a random license plate bitmap set in their INIT event handler. If you
want to override this setting from your INIT.SQS script, put a delay in front of your
SetObjectTexture command. (For example: ~0.5)


SETTING UNIT SYMBOLS
2 symbol bitmaps have been included. Read the section "UNITS AVAILABLE IN THIS ADDON"
for more information. To use custom bitmaps, simply place your own bitmaps in your mission.

Example:
 this setobjecttexture [1,"\llwypr\symb_amb.paa"]

Example for custom bitmap:
 this setobjecttexture [1,"mysymbol.paa"]





SETTING PEACE-KEEPING FORCE BITMAP
(Only non-NFOR vehicles)
The force bitmap is a large area on the side of the vehicle. To use
custom bitmaps, simply place your own bitmaps in your mission.

Example:
 this setobjecttexture [2,"sfor.pac"]


SETTING OTHER DECALS
Besides the given examples, the AIFV EWS (the international designation for the YPR) supports setting of a set of other decals.

Syntax:
<VEHICLE> SetObjectTexture [ <NUMBER>, <BITMAP-PATH> ]

<NUMBER> references the following:
0 : License plates
1 : Unit symbols
2 : Big decal on flanks
3 : Flag decal
4 : Nationality banner on vehicle flanks


SWEEPING ANTENNAE
The YPR add-on will automatically detect whether the current game is running multiplayer or in single player mode, and enable or  
disable the antennae sweping scripts accordingly. You may override this by setting the variable LLWYPRSPECIALS to false. This will  
force the antennae sweeping script to be disabled, to optimize system performance.


 NOTE:
  you can quickly change properties for an entire group using the "foreach" command:
   { _x SetObjectTexture ["<bitmap file>", 2] } foreach units <unit or group>;

  Look at the official command reference from htp://www.flashpoint1985.com/ for more information.



INFORMATION
-----------
The YPR-765 is the standard armoured infantry fighting vehicle for the 1(GE/NL)Corps and is used to move infantry personnel quickly and with some protection. The vehicle can handle virtually all terrain conditions. The terrain capability is such that the armoured infantry is able to operate alongside Leopard main battle tanks.

Somewhere around the year 1990, all Dutch YPRs received an upgrade. This upgrade included extra armour, and the HE ammunition was replaced by lethal APDS ammunition. The most noticeable exterior changes were the use of NATO 3-color camouflage  pattern and “fences” along the top, to enable extra equipment to be carried as cargo. The prisms alongside the hull were removed, as the latter addition would render them useless anyway. All YPR versions except the PRI (AIFV) were also equipped with wirecutters on the front. 

Length 5258 mm
Breadth 2819 mm
Weight (empty) 120 kN
Weight (combat-ready) 135 kN
Engine 6-cylinder, 2-stroke diesel, 191 kW
Crew 3-10
Armament 25 mm gun
7.62 mm coax machine gun
6 smoke launchers, divided into 2 sectors (left and right)



INSTALLATION INSTRUCTIONS
-------------------------
extract the .PBO files, and put in operation flashpoint\RES\addons folder.

This add-on also requires the following add-on pack to be installed:
- Diemaco assault rifles v2.1 or higher (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG/58 squad support weapon v2.1 or higher ( kmmfnmag.pbo from http://llw.the-dropzone.net/)
- FN Minimi Para V1.0 or higher ( kmm_para.pbo from http://llw.the-dropzone.net/)
- AT4 light anti-tank weapon v1.2 or higher ( kmmm136at4.pbo from http://llw.the-dropzone.net/)

NOTE:
If you installed the Leopard 2A6 from Lowlands Warrior, you may already have the KMMTNK.PBO contained in this archive. At the moment  of this release, both versions are the same. When in doubt about which one to use, always use the latest version.

