BAS PAVEHAWKS
=============

Version: 		1-1
Developer:		Ballistic Addon Studios (http://www.ballistic-studios.com/)
Publisher: 		Ballistic Addon Studios (http://www.ballistic-studios.com/)
OFP Ed Center Code: 	BAS
Description:		HH-60G variants for Operation Flashpoint (v1.85+).



README CONTENTS
===============

1. VERSION HISTORY
2. CREDITS
3. COPYRIGHT STATEMENT
4. TERMS OF USE
5. LEGAL DISCLAIMER
6. DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON
7. SUPPORT INFORMATION
8. REQUIRED ADDONS
9. INSTALLATION
10. ADDED UNITS
11. SPECIAL FEATURES: QUICK REFERENCE (SCRIPTING)
12. SPECIAL FEATURES: PAVEHAWK DETAILS
13. NOTES



1. VERSION HISTORY
==================

Version:	Date:			Notes:

1-1		06-JULY-2004		Added: Flag proxies for improved CTF play
					Added: Desert textures, many thanks to Silent Pro for the textures.
					Fixed: Error in texture mapping on the tail stabilizor.
					Fixed: Stick the refueling probe in the ground at your peril...
					
1-0		01-APR-2004		First Release



2. CREDITS
==========

Project Coordinator:	Tigershark
Update Coordinators:	Tigershark | DeadMeat
Modeling:		SelectThis
Model Additions by: 	Tigershark | DeadMeat
Textures: 		Ebud | Tigershark
Cpp File: 		DeadMeat
Scripting: 		TJ | Rom
Beta Testers:		The BAS Beta Team
Documentation:		Tigershark | Fer
Producer:		Tigershark

Special Thanks: 	Silent Pro (for offering BAS his desert textures), Kat and Evis.



3. COPYRIGHT STATEMENT
======================

The BAS Pavehawks addon is (c) 2004 Ballistic Addon Studios. All rights reserved.



4. TERMS OF USE
===============

The BAS Pavehawks addon (hereafter 'Software') contains units to be used in the PC CD-ROM game "Operation Flashpoint" (hereafter 'OFP'). To use the Software you must agree to the following conditions of use:

1. Ballistic Addon Studios (hereafter 'BAS') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for OFP.

2. Modification of the Software, in part or in whole, without written permission from BAS is expressly prohibited.

3. The commercial exploitation of any game content created using the Software is expressly prohibited.

4. Reverse-engineering, or other conversion of the Software for use with any game except OFP is expressly prohibited.

5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document.



5. LEGAL DISCLAIMER
===================

The BAS Pavehawks addon is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The BAS Pavehawks addon is not an official Addon or tool. Use of the BAS Pavehawks addon (in whole or in part) is entirely at your own risk.



6. DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON
===================================================

Please note that you do NOT require permission from BAS to distribute game content (e.g. missions) created with the BAS Pavehawks addon, although BAS does ask that you credit the addon in any release documentation.



7. SUPPORT INFORMATION
======================

Ballistic Addon Studios regrets that it cannot provide any support for the BAS Pavehawks addon. Please do not request support or advice directly via email, IRC or instant message. For further updates and discussion of the BAS Pavehawks addon please visit the OFP Editing Center or the BI Forums:

http://www.ofpec.com
http://www.flashpoint1985.com/



8. REQUIRED ADDONS
==================

BAS BLACKHAWKS
BAS SOAR v2-0 (included in the BAS BLACKHAWKS addon)
JAM Magazines v2-0
BAS AirWeapons

NOTE: All addons can be found at http://www.ballistic-studios.com/



9. INSTALLATION
===============

To begin using the addon:

1. Extract the file 'BAS_HH60G.pbo' to your '/Addons directory'.

NOTE: You can use either the 'OFP/Addons' or 'Res/Addons' directories.



10. ADDED UNITS
===============

HH-60G
Description:	Current operational Air Force Pavehawk used for CSAR
classname: 	BAS_HH60G
weapons:   	BAS_M134
magazines: 	BAS_M134

HH-60G Block 152
Description:	Upgraded Pavehawk with center mounted radar and improved avionics
classname: 	BAS_HH60G_152
weapons:   	BAS_M134
magazines: 	BAS_M134

HH-60G
Description:	Current operational Air Force Pavehawk used for CSAR in Desert Scheme
classname: 	BAS_HH60G_Des
weapons:   	BAS_M134
magazines: 	BAS_M134

HH-60G Block 152
Description:	Upgraded Pavehawk with center mounted radar and improved avionics in Desert Scheme
classname: 	BAS_HH60G_152_Des
weapons:   	BAS_M134
magazines: 	BAS_M134

MH-60G
Description:	Gunship grey (with few to no markings) Pavehawk used primarily for Special Operations missions 
classname: 	BAS_MH60G
weapons:   	BAS_M134
magazines: 	BAS_M134

NOTE: The new Pavehawks will be available under the vehicle class called BAS - Vehicles.



11. SPECIAL FEATURES: QUICK REFERENCE (SCRIPTING)
=================================================

; MP init line full effects:
BAS_mpgame = true;This exec "\bas_mah60\mpfx\bas_mprotorwash.sqs";[this] exec "\bas_mah60\mpfx\bas_mpfx.sqs";[this] exec "\bas_mah60\mpfx\bas_mpppe.sqs";[this] exec "\bas_mah60\mpfx\bas_mpfire.sqs"
Disable Auto Facemask BAS_Mask = false

; Custom island map:
this setObjectTexture [0,"<your_texture_in_here>"]

; Custom island size (example values: 512, 1024):
bas_60mapsize = <yourmapsize>

; Open Pilot Doors:
this animate ["pilotdoorl", 1]; this animate ["pilotdoorr", 1]

; Close Pilot Doors:
this animate ["pilotdoorl", 0]; this animate ["pilotdoorr", 0]

; Open Side Doors:
this animate ["sidedoorl", 0]; this animate ["sidedoorr", 0]

; Close Side Doors:
this animate ["sidedoorl", 1]; this animate ["sidedoorr", 1]

; AI Waypoint Fastrope:
CHOPPER exec "\BAS_mah60\FX\BAS_AIRope.sqs"

; Desert Dust:
BAS_DESDUST = true

; Windblown Snow:
BAS_WINDUST = true

; Remove the dust and other effects:
BAS_60Effects = 0

; Halves the dust and other effects:
BAS_60Effects = 0.5

; Remove Dust coughing/blinking:
BAS_noPPE = true

; Cabin Lighting effects:
CHOPPER exec "\BAS_MAH60\FX\Cabin.sqs"

; Landing Lighting effects:
CHOPPER exec "\BAS_MAH60\FX\Landing.sqs"

; CAS scripting:
[Chopper,Player] exec "\BAS_MAH60\FX\BAS_CAS.sqs"

; HMMWV cargo in WPs:
[CHOPPER NAME] exec "\bas_mah60\fx\BAS_AiSling.sqs"



12. SPECIAL FEATURES: PAVEHAWK DETAILS
======================================

1) All Scripts available from BAS MH-60L/MH-60K Addons

Please refer to the BAS Blackhawks ReadMe file for all the custom scripting and effects that are also available for these helos. You do not need to change the MH-60 references to HH-60 - simply call the scripts for this helo as you would for the BAS MH-60 Blackhawks.


2) Pavehawk Preset Markings

a) The Pavehawks have been built using a special texture system allowing you to customise your helo.

The following unit markings have been shipped with this version of the Pavehawk. These are all REAL WORLD units and aircraft - the paintschemes used for these Pavehawks are based on actual USAF maintenance manuals that detail the scheme and colors, and the following tail codes exist today on operational aircraft:

2x Davis Montham AFB 305th RQS (assigned to 939 RQW) - Tail Code DR - Seen in action in Iraq
1x Moody AFB 347th RQW - Tail Code MY - Lost in Afghanistan during Operation Enduring Freedom
1x NAS Keflavik 56th RQS - Tail Code IS - Recently seen action in Liberia
1x ANGB AP Colonel Francis S. Gabreski 106th ARSS - Tail Code LI - Perfect Storm HH-60G.
2x Nellis AFB 422nd TES (Test, Evaluation Squadron) - Tail Code WA
1x Kadena AFB, Japan - Tail Code ZZ


3) Special Tributes to Lost Servicemen

The 'Moody AFB' and 'ANGB AP Colonel Francis S. Gabreski' unit markings contain special tributes in the cargo area that have significance:

'That Others may live' this is the motto of the USAF Pararescueman. The tributes you will find on two of the aircraft included in this pack represent the men and women who have made the ultimate sacrifice. One in the war on terror, the others doing battle with the wind and water.

The aircraft in this pack with the LI tail code is in memory of TSGT Arden 'Rick' Smith who was lost to us on a dark and stormy October night while on mission to rescue the crew of the swordboat 'Andrea Gail'. Rick gave his life to rescue others - a PJ till the very end.

Rick was lost in what they called 'the perfect storm'. Rick was a member of the 106th ARRS based out of Long Island New York. To the crew of Jolly 110 and TSGT Smith’s family go the thanks and this tribute the we at BAS have dedicated to a brave man and good friend to those who knew him. This also goes out to the crew of Jolly 110:

	Pilot:			Dave Ruvola
	Co-Pilot:		Graham Buschor
	Flight Engineer:	Jim Mioli
	Pararescueman:		John Spillane.
      
The second airframe tribute is to the Crew of Komodo One One, lost on mission during operation Enduring Freedom. The mission was a med evac of two afgan children. The aircraft and crew, both out of Moody AFB in Georgia, were lost on 23 March of 2003. The names of the crew are as follows: 

	Pilot: 			Lt. Col. John Stein, 39, Bardolph, IL
	Co Pilot: 		1st Lt. Tamara Archuleta, 23, Los Lunas, NM
	Flight Engineer: 	Staff Sgt. Jason Hicks, 25, Jefferson, SC 
	ParaRescueman:		Master Sgt. Michael Maltz, 42, St. Petersburg, FL
	ParaRescueman:		Senior Airman Jason Plite, 21, Lansing, MI
	Flight Engineer:	Staff Sgt. John Teal, 29, Dallas, TX


4) Default Unit Markings in Mission Editor

When you first add a Pavehawk in the mission it is pre-programmed with a default unit marking to save you having to individually set all the various textures around the aircraft. By executing another script you can easily change these markings, but each Pavehawk variant has a default unit marking; these are:

HH-60G			Tail Code DR 90224
HH-60G Block 152	Tail Code WA 87011
MH-60G 			Very few markings (most removed)


5) Using Preset Markings

To change the unit markings on your Pavehawk to one of the presets provided by BAS, simply place this line in the initialisation field of the helo:

[this, "#marking#"] exec "\bas_hh60g\scripts\set_markings.sqs"

In place of #marking# use one of the following:

dr	Davis Montham AFB - DR 90224
dr2 	Davis Montham AFB - DR 90228
wa  	Nellis AFB - WA 87011
wa2	Nellis AFB - WA 87012
is	NAS Keflavik - IS 94109
li	ANGB AP Colonel Francis S. Gabreski - LI 89110
my 	Moody AFB - MY 94011
zz	Kadena AFB

For example:

[this, "dr"] exec "\bas_hh60g\scripts\set_markings.sqs"


5) Customising Your Aircraft Manually

Each custom marking texture can be set individually by you. You may choose to either set the texture with one supplied by BAS, or you may also design one of your own for inclusion. This means you may make your own tail codes and airframe numbers, and apply them to individual aircraft in the mission editor.

To set an individual texture on the aircraft you must use this command in the initialisation field of the unit:

this setobjecttexture [#texturenumber#, "#texturename#"]

For example:

this setobjecttexture[8,"\bas_hh60g\b\tail_dr.paa"]

The images HH60G_back.jpg and HH60G_front.jpg list the numbers for each texture that can be modified on the Pavehawk. Please refer to these images to obtain the desired #texturenumber# value.



13. NOTES
=========

We hope you will enjoy making and updating missions with the BAS Pavehawks!

- Ballistic Addon Studios

http:/www.ballistic-studios.com/
