----........_____ __-_.._-__ ______.........---- `````==.=\/=|==````` ____ \_||_/ / / [] \`\ .` / .--'''` `''''--..,,__ \ \ / .` `\ \.,_ ___ .\ \ / __.-`'----`',,,_____ `-.,____ .` /______/__\_|/ .';`--` ````--` .` / ()`; ./ //..| || \ / ___|.' .`/ /// || || (O) _....\__/----`````\` \ \ .-.'` ,///__|| -' `. \ \ [` -== \ `` / .``|`'-._ .-` `.__\ \ `'-._ \__/ `.,|____.' _.` \ \_\ ```'''''-----....____....---''` `._ --------------------------------------------------------------------------- --------------------------------------------------------------------------- -REDWOLF V 1.05BETA-------------------------------------------------------- -AIRWOLF MOD--------------------------------------------------------------- -THE ORIGINAL ONE---------------------------------------------------------- --------------------------------------------------------------------------- =========================================================================== REDWOLF ADDON INFORMATION =========================================================================== ADDON NAME: Redwolf ADDON VERSION: 1.05beta RELEASE DATE: May 24, 2006 AUTHOR: Tomasz "AirwolfPL" Sopylo – AIRWOLF MOD WEBSITE: http://awmod.uni.cc/ E-MAIL: airwolf@astercity.net ICQ: 2303703 ADDON USES SOME SCRIPTS AND IDEAS BY (ALPHABETICAL ORDER): · BAS ( http://www.ballistic-studios.com/ ) · Colonel Klink ( http://www.dc3d.co.nz/ ) · DKM MOD ( http://www.dkm-mod.tk/ ) · FDF MOD ( http://koti.mbnet.fi/~fdfmod/ ) =========================================================================== HOW TO CONTACT THE AUTHOR? =========================================================================== If you have any questions regarding this addon – please post them here: http://awmod.uni.cc/forum/viewforum.php?f=11 It’s also only place to report bugs and possible solutions to bugs, and only place for posting request and suggestions regarding final version of this addon. All more ‘private’ matters should be send to me using Personal Messaging system of AIRWOLF MOD forum, you can also try to contact me on ICQ. =========================================================================== RELEASE HISTORY =========================================================================== 2006.05.24 – Version 1.05beta - First Public Beta 2006.05.21 - Version 1.0beta - First Internal Beta Version =========================================================================== AWLA - AIR WOLF LICENSE AGREEMENT V2.1 =========================================================================== BY DOWNLOADING AND USING THIS ADDON YOU AGREE TO FOLLOWING TERMS: 1.0 DEFINITIONS 1.1 "License" – means this document 1.2 "Author" – means Tomasz Sopylo 1.3 "Mod" – means AIRWOLF MOD (The Original One) 1.4 "Addon" or "Original Addon" – means Redwolf Addon by AIRWOLF MOD (the Original One) 1.5 "Third Party Addon" – addon that isn’t a part of AIRWOLF MOD (the Original One) 2.0 DISCLAIMER THIS ORIGINAL ADDON IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THIS ADDON IS FREE OF DEFECTS. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THIS ORIGINAL ADDON IS WITH YOU. SHOULD THIS ORIGINAL ADDON PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE AUTHOR) ASSUME THE COST OF ANY NECESSARY SERVICING, REPAIR OF CORRECTION OF YOUR HARDWARE, SOFTWARE OR DATA. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF THIS ORIGINAL ADDON IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER 3.0 ADDON’S STATUS This is free of charge, unofficial Addon - don't contact Bohemia nteractive or Codemasters if you have any problems with this addon. This addon and it’s parts (unless stated otherwise) are intellectual property of the author. 4.0 ADDON REDISTRIBUTION This addon can't be distributed in any commercial form (CD's, chargable WWW sites etc.). This Addon is AIRWOLF MOD's integral part and other teams can’t use this addon in projects related to the same topic (in this case - Airwolf TV Series). 5.0 LIMITATION ON REVERSE ENGINEERING, DECOMPILATION, AND DISASSEMBLY. You can decompile and modify pbo's contents only for your own private use. You may not publish or distribute these modified files or parts of these files in any way for example - you can't publish repainted vehicle or addon with modified scripts. If you'll receive author's permission for publishing/distributing modified Addon - you'll publish or distribute it only with this text file in it's unchanged form, and this License Agreement still will be in force. 6.0 WHAT YOU CAN, WHAT YOU MUSTN'T AND FOR WHAT YOU NEED AUTHOR’S PERMISSION 6.1 ADDON REDISTRIBUTION You can freely redistribute this addon on your website, by e-mail, file sharing software etc. without my permission and knowledge, but ONLY if you won’t make any money out of this, either directly (for example by selling copies of this addon) or indirectly (for example by publishing this addon on the chargable WWW site), and ONLY if you will not alter the original zip package in any way (it means - you must not add anything to or remove anything from the original zip-file, you must not affect files bundled in this package in any way and you can't change the name of the zip-file as well). 6.2 ADDON DECOMPILATION AND MODIFICATION As stated in 5.0 - you can decompile and modify Addon’s PBO file and it's contents but for your own private use ONLY. If you really have to publish this modified file - you'll need Author’s permission for that, but it's very unlikely I'll give you such permission. 6.3 ADDON CUSTOMIZATION THAT DOESN’T AFFECTS ADDON’S INTEGRITY You don't need my permission if you want to customize defined, customizable parts of the model using your textures. It means you can apply your texture to all defined selections like numbers, props (for example book, binoculars, computer screen etc), but ONLY if you'll not affect integrity of the original pbo file's. You'll find info if such selections exists further in this file. You also don't need Author’s permission if you want to release customization packs for Addon that features such selections. You can’t release any customization packs that use contents of the Original Addon’s PBO file (for example you can’t release modified cpp file that reuses contents of the Original Addon’s PBO file) without Author’s knowledge and permission. 6.4 THIRD PARTY MISSIONS, CAMPAIGNS, OTHER ADDONS AND THIS ADDON If you'll make a mission, campaign or other addon that uses this addon and you want to release it to public - you have to bundle this unchanged zip-file (but remember you can't distribute your addon with the pbo file only - you've to include whole not altered zip file) or inform the user where to get original zip-file, if you don't want to include this Addon with your mission/campaign/etc. You don’t need Author’s permission to release any missions or campaigns using this Original Addon, but you have Author’s permission to release any third party addons using this Original Addon. 6.5 USE OF THE ADDON’S PARTS IN THIRD PARTY ADDON You must not use any textures, sounds, models or model parts or scripts or configuration files from this addon in any addon that isn’t a part of the Original AIRWOLF MOD. 6.6 YOUR RIGHTS REGARDING SCRIPTS AND CONFIG FILES You are allowed to learn from cpp file and from scripts (sqs files). If you want to use ideas used in those scripts or config file - you have to place explicit information in your sqs/cpp files and in your information file (for example readme.txt), whose ideas were used. If you want to use scripts used with this addon but written by someone else than Author or AIRWOLF MOD (the Original One) team - you have to ask original author of the script for permission. 6.7 SCREENSHOTS AND VIDEOS You are allowed to publish screenshots featuring this addon (in unchanged form) without Author’s knowledge and permission. You can't publish screenshots of this addon in any affected form (for example with replaced textures or modified model). 7.0 TRADEMARKS All company and/or product names used in this Addon are trademarks or registered trademarks of their respective holders. =========================================================================== OFP ENGINE NOTES =========================================================================== REQUIRED OFP VERSION: 1.91 (Resistance) REQUIRED ADDONS: Latest version of awm.pbo (Airwolf Addon) Latest version of awmc.pbo (Airwolf Mod Character Pack) LODs: Highest LOD face-count: 6609 (external), 11477 (cockpit) Estimated face-dropdown ratio (per LOD): 1.78 HARDWARE REQUIREMENTS: This addon is extremally complex, it uses very high-detail models and lots of scripting - you need relatively fast computer to play, altough it should be playable on slower computers as well. =========================================================================== IN-GAME EDITOR NOTES =========================================================================== SIDE: Resistance CLASSIFICATION: Airwolf MOD NAME: Redwolf CLASS NAME: awmredwolf ARMAMENT: .50cal Machine Guns (ammo: 4000pcs) 24 x FIM-43X Redeye Missiles 12 x AGM-114X Hellfire Missile Unlimited Ammo Thunderbolt Laser (10 shots per charge - 15 seconds recharge time) 54 x Sunburst Thermal Decoys CREW: 1 Pilot, 1 Gunner, 3 Cargo =========================================================================== REDWOLF TECHNICAL INFORMATION =========================================================================== Redwolf is Airwolf's Younger brother developed by the F.I.R.M's scientist Harlan Jenkins who also designed Airwolf's weapon systems. Redwolf is basically stripped-down version of the Airwolf upgraded with latest technology with slightly less aggressive design (for example - Turbos were dropped and replaced with a Boost, 40mm Cannons were dropped etc). But buy no means it shouldn't be underestimated. Computer miniaturization allowed for additional cargo space - it can carry up to 3 fully equipped soldiers and additional ammunition (although Copperhead shells were dropped in favour of the deadly Laser with unlimited ammo). =========================================================================== ADDON’S FEATURES =========================================================================== - Photorealistic Body and Cockpit Textures - Detailed, Realistic Exterior and Interior models - High number of resolution LOD's with aggressive dropdown ratio for smooth graphics - Realistic Flight Model and Avionics - Scripted Animations of doors - Scripted start-up and shut-down sequences - One of a kind countermeasures script - Fully scripted, animated cockpit - Realistic sounds =========================================================================== INSTALLATION =========================================================================== This addon HAS TO BE installed in the \OFP\awm\addons directory (where OFP is your Operation Flashpoint Resistance installation directory) - don't expect it to work properly if it's installed anywhere else. For example if the game is installed on your computer in folder: C:\Program Files\OperationFlashpoint create folder called awm there: C:\Program Files\OperationFlashpoint\awm create addons folder inside: C:\Program Files\OperationFlashpoint\awm\addons and extract contents of the zip file there. then run the game using -mod=awm parameter: FLASHPOINTRESISTANCE.EXE -mod=awm (you can create shortcut with this parameter for easier usage). =========================================================================== NOTES FOR MISSION-MAKERS =========================================================================== SINGLE PLAYER MODE NOTES: There’s not much you must know and learn to use this addon in Single Player mode. The most important thing is AI script that controls behaviour of AI-controlled chopper. Script is enabled dy default when AI is in pilot seat. A short description: - AI will enable Full Combat Mode always when it’s behaviour is COMBAT, AWARE or STEALTH – this way it’ll be able to engage enemy units - Wolf in Sheep Cloth (weapons retracted) mode will be enabled when AI is in SAFE or CARELESS mode – it’ll flee battlefield when engaged in combat in this mode - When AI’s behaviour is CARELESS it’s flight height is set to 120 - When AI’s behaviour is SAFE it’s flight height is set to 90 - When AI’s behaviour is AWARE it’s flight height is set to 60 - When AI’s behaviour is COMBAT it’s flight height is set to 60 and it’ll enable Turbos and Jammer from time to time (on a random basis) - When AI’s behaviour is STEALTH it’s flight height is set to 30 and it’ll enable Turbos and Jammer from time to time (on a random basis) - If AI detects Incoming Missile it’ll try to avoid it using Countermeasures (popping Sunbursts and turning Radar Jammer on) Above things mean it’s imperative to set proper AI behaviour in mission editor for every mission where AI is flying the chopper. You can turn off AI script in SINGLE PLAYER MODE setting this variable, either in INIT.SQS or in the INIT field of a chopper or game logic. noai = true It may be handy in missions, where player is flying the chopper in the Gunner position – it’ll give him better control over the chopper’s instruments. AI script is turned off by default in MULTIPLAYER MODE. MULTIPLAYER MODE NOTES: This addon wasn't fully Multiplayer-tested, so there can be still some bugs in MP Mode. To enable all effects on all choppers, put this line into the INIT of the choppers: [this] exec "\awmredwolf\basmp\mpfire.sqs"; [this,2,2] exec "\awmredwolf\basmp\MProtorwash.sqs"; [this] exec "\awmredwolf\basmp\mpfx.sqs"" And also you must declare a MP game setting this variable, either in INIT.SQS or in the INIT field of a chopper or game logic. mpgame = true It’ll also turn off the AI script so make sure you’ll script chopper’s behaviour properly if you plan to use AI-controlled chopper in your multiplayer missions. CUSTOMIZABLE SELECTIONS: This addon features a customizable selections (particullary monitor screen in front of the gunner) but don’t expect it to work properly in this beta version. You have to wait for final version of the addon to make use of this customizable selection in your missions. If you really want to try to override textures assigned to this selection though you can try to use following commands: this animate ["awmscreenmodeswitch", 0.9] (it sets the main screen into override mode so other no texture than will be set on the screen) and then: this setObjectTexture [89, "\sometexturepbo\texture.pac"] It’s also recommended to put delay command (~0.1 for example) betwen those two commands BUILT IN SWITCHES, ANIMATIONS ETC: Following commands may be used to override some chopper features. It may be useful for AI-controlled chopper with AI scripting turned off (read above), or in player-controlled units. Engage Full Combat Mode: this animate ["awmfcmswitch ", 1] Disengage Full Combat Mode (aka Wolf in Sheep Cloth Mode): this animate ["awmfcmswitch ", 0.1] Engage Boost: this animate ["awmturboswitch", 1] Engage Automatic Countermeasures: this animate ["awmautocountermswitch", 1] Disengage Automatic Countermeasures: this animate ["awmautocountermswitch", 0.1] Extend Gear: [this, 0] exec "\awmredwolf\scripts\awmanim.sqs" Retract Gear: [this, 1] exec "\awmredwolf\scripts\awmanim.sqs" Open Left Door: [this, 14] exec "\awmredwolf\scripts\awmanim.sqs" Close Left Door [this, 15] exec "\awmredwolf\scripts\awmanim.sqs" Open Right Door: [this, 16] exec "\awmredwolf\scripts\awmanim.sqs" Close Right Door [this, 17] exec "\awmredwolf\scripts\awmanim.sqs" =========================================================================== THINGS TO DO... =========================================================================== More stars = Higher Priority - Better exterior textures * - Better warning/alert scripts * - Better multiplayer compatibility ** - More random dammage effects ** - Lots of custom pilot and gunner animations *** - Better engine startup/shutdown sounds * - Better appearance of the sunbursts * - Better cockpit scripting and main monitor animations *** - Main monitor scripting (so far it has only 5 very basic modes – I would like to add more features in the final release – for example enemy unit identifcation) *** =========================================================================== BUG REPORTING AND KNOWN BUGS =========================================================================== Only way to report bugs is through the forum on our website ( http://awmod.uni.cc/forum/ ). Before reporting a bug make sure it’s not listed on the list of known bugs below. KNOWN BUGS: - Gunner doesn't want to leave the chopper when Pilot is on-board - It’s possible to activate the Boost for anyone standing close enough to the chopper (only pilot and gunner should be able to turn Turbos on) - There's no sunburst smoke in multiplayer mode - When chopper crashes, fire comes from the wrong position - When chopper is spawned too far from the player, model switches are not initialized which results in strange behaviour of the AI-controlled unit. - Start Up / Shutdown Action doesn’t working properly in MP mode =========================================================================== SPECIAL THANKS AND GREETINGS =========================================================================== Author and AIRWOLF MOD team wants to thank the following guys: · Robert "Colonel Klink" watt - http://www.dc3d.co.nz/ for his afterburner script (ideas used in our Boost script) · DKM Mod Team - http://dkm.gotf.net/ for scripts they've allowed us to use and their great addons for OFP · BAS Team - http://www.ballisticaddonstudios.com/ for scripts and ideas they've allowed us to use and their addon for OFP · FDF Mod - http://koti.mbnet.fi/~fdfmod/ for scripts and ideas they've allowed us to use and their addon for OFP · The Wraith - for reference materials he provided · John "Bishopaf" Bishop · OFP and airwolf.org fan communities - for general support =========================================================================== SPECIAL F**KINGS =========================================================================== · All of the model/script/texture thieves on the OFP scene and those supporting them (yes, I HAVE a particular team in mind, but it's directed to all of you) - you guys are really killing the OFP modding scene. · All the whiny guys, that are calling themselves "fans" - you guys are the PITA of every addonmaker. It's hard to find more demotivating thing than constant whining and questions "when it will be released" · All guys who ever told AIRWOLF ADDON from the ORIGINAL AIRWOLF MOD won't be ever released - now you see how wrong all of you were. --------------------------------------------------------------------------- AIRWOLF MOD 2005 ---------------------------------------------------------------------------