RED HAMMER STUDIOS

. T-64 Pack ReadMe
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Contents

1. Installation
2. List of Addons
3. Features
4. Scripts
5. Credits
6. Bugs & Critics
7. Disclaimer
8. Download links

Plain text version of readme is avaible here.

I. Installation

Extract files:
- SIG_T64b.pbo
- SIG_T64d.pbo
- SIG_T64w.pbo
- RHS_T64Pack_Scripts.pbo
into ...\Res\Addons folder inside Operation Flashpoint folder.
Run the game and check section IV. of this readme on the usage of this addon. Please read it carefully!
This pack requires:
- OFP: Resistance v.1.91
- RHS Crew Pack v.0.50 (RHS_Crew.pbo)
- RHS Weapon Pack v.0.10 (RHS_Weap.pbo)
Download links

II. List of Addons

List pattern:
[where to find it] - "[editorname]"
Russian tanks, normal:
/EAST/...
RHS Vehicles/T-64B - "SIG_xxxxx"
RHS Vehicles/T-64B (Naval) - "SIG_xxxxx"
RHS Vehicles/T-64B (no skirts) - "SIG_xxxxx"
RHS Vehicles/T-64B (no skirts, Naval) - "SIG_xxxxx"
RHS Vehicles/T-64BV - "SIG_xxxxx"
RHS Vehicles/T-64BV (Naval) - "SIG_xxxxx"
RHS Vehicles/T-64BVK - "SIG_xxxxx"
RHS Vehicles/T-64BVK (Naval) - "SIG_xxxxx"
Russian tanks, desert:
/EAST/...
RHS Vehicles (Desert)/T-64B - "SIG_xxxxx"
RHS Vehicles (Desert)/T-64B (Naval) - "SIG_xxxxx"
RHS Vehicles (Desert)/T-64B (no skirts) - "SIG_xxxxx"
RHS Vehicles (Desert)/T-64B (no skirts, Naval)
- "SIG_xxxxx"
RHS Vehicles (Desert)/T-64BV - "SIG_xxxxx"
RHS Vehicles (Desert)/T-64BV (Naval) - "SIG_xxxxx"
Russian tanks, winter:
/EAST/...
RHS Vehicles (Winter)/T-64B - "SIG_xxxxx"
RHS Vehicles (Winter)/T-64B (Naval) - "SIG_xxxxx"
RHS Vehicles (Winter)/T-64B (no skirts) - "SIG_xxxxx"
RHS Vehicles (Winter)/T-64B (no skirts, Naval)
- "SIG_xxxxx"
RHS Vehicles (Winter)/T-64BV - "SIG_xxxxx"
RHS Vehicles (Winter)/T-64BV (Naval) - "SIG_xxxxx"
Additional units:
/EMPTY/...
RHS Misc/RHS Logic - "RHSLogic"
(This is a logic for cargo script purposes, killing it does not point you)

III. Features

- New, authentic models;
- Authentic weapon loadouts;
- About 20 variants of 4 base versions of the tank;
- Realistic, predefined tank groups;
- Different camos, suiting normal, desert and winter islands;
- New, authentic sounds;
- 16 new animations;
- New sights for commander and gunner;
- Random numbers, in few different styles, predefinable;
- Randomized symbols and emblems, predefinable;
- Tank burning script with random secondary explosions;
- Shock dust script;
- Weapon exaust gases;
- Tank static wrecks;

IV. Scripts

Please read the full article carefully.
1) Main scripts disablement:
If you want to use all Red Hammer Studios addons without scripts, write on a global place:
- "RHS_NoScripts = true"
If you want to use T-55s without scripts, write on a global place:
- "RHS_T64_NoScripts = true"
To play the T-55s without smoke and light effects, write on a global place:
- "RHS_SmokeOff = true"
2) Number and emblems predefinition:
Initially, all emblems and number appearance is randomised, corresponding to tank type and nationality. If you want to predefine the appearance of emblems and/or numbers, you have to put some lines into init field in editor. Appearance script is highly elastic, so it is possible to place all types of emblems and numbers on almost all tanks, limitations will be noted below.
Main number/emblems predefinition line, first syntax:
[<name>, <numbers_kind>, [<num1>, <num2>, <num3>], <emblem>, [<gvardija_type>, <gvardija_chance>]] exec "\RHS_T55Pack_Scripts\RAE_UN.sqs"
or, if <number_kind> specifies random number, second syntaxs:
[<name>, <numbers_kind>, <emblem>, [<gvardija_type>, <gvardija_chance>]] exec "\RHS_T55Pack_Scripts\RAE_UN.sqs"
Description:
- <name> - represents the name of unit to engage the script on. If you use init line of the specified tank to alter it's appearance, you may write "this" instead of proper name.
- <numbers_kind> - specifies the type of digits to be used. There are two groups of types, random and definable. If you use a type of definable group, you have to specify the numbers to be used as the next argument. If you use a type of random group, the digits on tank will be choosen randomly and you cannot specify them (as mentioned above).
Definable group, use first syntax
"normal" - defined normal (european) digits
"arabic" - defined arabic digits
"resi" - defined resistance (spraypaint) digits
Random group, use second syntax
"randomNormal" - randomised normal (european) digits
"randomArabic" - randomised arabic digits
"randomResi" - randomised resistance (spraypaint) digits
"random" - randomised number in any of three styles
"none" - leaves the space empty
- [<num1>, <num2>, <num3>] - defines each three digits of the number, if you've chosen the definable number type. This is an array of three numbers (<num#>), each number has to be one of:
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }.
- <emblem> - defines a type of team emblem to be placed in emblem field on tank:
"random" - uses random emblem or no emblem
"emb1" - uses square-in-circle soviet team emblem
"emb2" - uses triangle-in-circle soviet team emblem
"none" - erases emblem from tank
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.
- <gvardija_type> - defines a type of gvardija to be placed in gvardija field on tank:
"none" - leaves the space empty
"russ" - uses soviet "Gvardija" symbol
"gdr" - uses former German Democratic Republic army logo
"czech" - uses CSLA logo
"finn" - uses Finn Army logo
"resi" - uses resistance logo (bear)
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.
- <gvardija_chance> - Specifies the chance for gvardija to appear. Write a number between 0 and 10, where 0 means "not appearing" and 10 means "appearing always".
Examples of main number/emblems predefinition line:
[this, "normal", [2, 4, 5], "none", ["myLogo.paa", 5]] exec "\RHS_T55Pack_Scripts\RAE_UN.sqs"
This will make tank appear with normal type number of value "245", with no emblem and with a 50% chance for own defined logo to appear.
[this, "randomArabic", "random", ["none"]] exec "\RHS_T55Pack_Scripts\RAE_UN.sqs"
This will make tank appear with a random value of number written with arabic digits, and there will be neither gvardija nor emblem.

V. Credits

Thanks to:

Sigma-6 | - modeling, texturing, config
raedor | - scripting, config
Soul_Assassin | - modeling, config
Mayh3m | - research
SnIpro | - animations
Asmodeus | - mision
ShadowNX | - misc. stuff

To the whole team for excellent beta testing but especially Johann Bitsoenn, who has done an extraordinary job of it, even when his computer refused at all costs.
Also thanks to:

DeadMeat (BAS) | - for help with animation coding
Suchey and his team | - for giving us his crew (it’s not the one in this pack)
TJ (BAS) | - for his fire/shockdust script
Dax | - for his help in MP scripting
bn880 and Dinger of CoC | - for their ideas in MP scripting
Rastavovich and the DKM team | - for general help in scripting
Tactician | - for smoke scripts
Maa | - for modelling and texturing help in the hard times
BIS | - for making a great game we still enjoy
Soviet scientist and engineers | - for making such a beautiful tanks :]

VI. Bugs & Critics

If you find any bugs or if you want to say us your opinion about the T-64 pack, contact us:
- Our homepage: http://www.redhammerstudios.com
- Our forums: http://www.tacticalblunder.com/˜hammer/forum/
- Our IRC channel: #redhammerstudios at irc.quakenet.org
- Our thread in Addons & Mods Discussion on BIS forums

VII. Disclaimer

This is an unoffcial addon and may only be used at your own risk.
Red Hammer Studios does not take any responsibility in case the use of this addon results in any problems. This addon is in no way affliated with Bohemia Interactive Studios or Codemasters thus they cannot be held responsible either.
THIS IS A BETA RELEASE AND ALTHOUGH WE HAVE PUT ALL EFFORTS TO ENSURE THAT IT IS BUG FREE, IT MAY CONTAIN SOME ERRORS, MORE OR LESS CRITICAL. PLEASE REPORT ALL BUGS NOTICED TO A BUGREPORT THREAD ON RHS FORUMS.
Copyright (c) 2003 Red Hammer Studios

VIII. Download links

T-64 Pack v.0.90 BETA [xx,xx MB]
http://www.redhammerstudios.com/downloads/xxxx.zip
Addons needed to run this pack:
- Crew Pack v.0.50
- Weapon Pack v.0.10
http://www.redhammerstudios.com/downloads.htm