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Norwegian Forces Studios - Norwegian Armed Forces, Regular Army Pack
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Ver. 0.9 Public Beta
(USE WORDWRAP FOR VIEWING)

Soldier Models, Coding and Config by: Viking (patrickfardal@hotmail.com)
Soldier and tidbit textures by: Marsuitor (marsuitor@hotmail.com)
Weapons by: Jahve

Other models and textures by their respective individuals/groups. Credit given as due.

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Welcome to the first release of Norwegian Forces Studios. Our goal is to bring you realistic and well made addons representing the Norwegian Armed Forces, Army, Navy and Airforce, and perhaps Home Guard when the time is right. We are not a mod group per se, we're not making a campaign or doing a full conversion of the game. So in effect, we make the addons, you make (most of) the missions... ;-)
Now for the good stuff!
You've just downloaded a set of units representing Norwegian army ground troops of 2006-2007. We decided towards this because, even though Norway has been involved in missions abroad since WW2, it's only now lately these operations have come to such an intensity that they are doable in OFP. It's also only in the last four or five years the good, modern personal kit has been introduced into the forces, so what you see in this addon is equipment that's already in limited use in certain units, but is awaiting issuing throughout the rest of the forces, probably within the next two or three years. That goes for everything from kneepads and ripstop uniforms, to C8 rifles and proper (not CV-1) webbing.

Features included in this addon:
- Two different versions of soldiers, woodland and the new Norwegian desert BDU.
- Three different types of headdress, beret, booniehat and helmet.
- Proper equipment and loadouts made from input by people who's been in-field, not just in field manuals.
- Changeable beret colors. Been cav and want to be ingame too? Wear the black beret. Served in TMBN? Don the emerald one!
- Realistic, JAM compliant weapons made by community veteran, Jahve. Everything from G3's to C8's and SFW's.

Known Issues, will be fixed in the next release:
- MG3 fires too slow. MG3 ATM is only an interim version.
- FN 5-7 uses JAM 9mm ammo instead of 5.7mm ammo. Remedy due ASAP.
- No wound texture on desert helmets. Reverts to original black BAS texture instead when shot.
- Wounds textures not final. Still looks alright though..
- Desert helmet texture needs minor tweak.
- Small anomaly on back-texture.

Features considered implemented in next release:
- Hopefully Earl & Suchey's suite of scripts found on their marines.
- Heavy AT weapon. If you need one until then, the standard BIS Carl Gustav is adequate for use. The Javelin is also about to be phased in, so Earl & Suchey's Marine Assault Pack Javelin is fine too. Frenchpoint ERYX helps also.
- Proper leg-pouch.
- New sound effects when wounded/shot.
- Rolled up arm soldier model

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As said, this release supports different colored berets to reflect the different units in the army.
To set your color follow these steps:
- Place your unit on the map. Make sure it's a beret version.
- In the Init line, cut and paste the following line: this setObjectTexture [0,"\nom_wood\nameoftexture.pac"]
Where "nameoftexture.pac" is the filename of the beret-texture seen below.

We have the following as of now:
6div.pac	- 6. Division Blue, all units except Cavalry, MP and the Porsanger Ranger Battallion.
mp.pac	- All MP units of the forces. Red in color.
cav.pac	- Universal Cavalry color, Black.
fn.pac	- UN Colors.
gsv.pac	- Porsanger Ranger Battallion and Borderguards. Dark Green.
hjk.pac	- Hærens Jegerkommando, Para Rangers and Special Forces Maroon beret. Not that often used IRL, but at least you have the possibility now...
strd.pac	- Standard Army Olive Drab. All other units of the army.

Note, if no texture is chosen, the beret unit defaults to the Telemark Battallion beret.

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<<<Weapons>>>
This release includes most of the weapons we'll be using for our upcoming soldier packs. The various units defaults to the C8 rifle, which is not standard issue in the forces yet. If you want to issue different weapons, ie. want to use the classic AG3 instead you can do this. We have a list of different weapons and ammo here:
To use these cut and paste the following line into your Soldier's Init line: this addmagazine "magazinename"; this addweapon "weaponname"	
This will give them the gun and one magazine loaded. To give more magazines, add more -this addmagazine "magazinename"- to the init line. Be sure to space them with a ;

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Diemaco Family:
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Standard C8A2:		nom_c8
C8 w/ACOG:		nom_c8acog
C8 w/Aimpoint:		nom_c8aimpoint
Standard SFW:		nom_c8sfw
SFW w/ACOG:		nom_c8sfwacog
SFW w/ACOG, AG36:	nom_c8sfwacog_ag36	
SFW w/Aimpoint, AG36:	nom_c8sfwaimp_ag36
SFW w/M203:		nom_sfwm203

Mags:	JAM_w556_30mag

SFW Suppressed w/ACOG:		nom_c8sfwacog_sd
SFW Suppressed w/Aimpoint:	nom_c8sfwaimpoint_sd

Mags:	JAM_w556_30sdmag

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AG3 Family:
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Plain AG3:		nom_ag3
AG3 DMR w/ACOG, Bipod:	nom_ag3dms

Mags:	JAM_w762_20mag

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Other Guns:
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M249 Minimi:	nom_m249	JAM_w556m_200mag
M82A1:		nom_m82a1	JAM_w127_10mag
MP5:		nom_mp5	JAM_mp5sbamag
FN 5-7 Pistol:	nom_fiveseven	JAM_m9mag
FN 5-7 SD:	nom_fiveseven_sd	JAM_m9sdmag
MG3:		nom_mg3	JAMw762m_200mag

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40mm Grenades:
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AG36 + M203:	JAM_m433grenade	
		JAM_m433vest

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That done, Credits in a not too particular order;
BAS and UKForces, Vipersheart, Earl & Suchey, Thanks a million for permission for us to use various models. Namely the assault vest, PRR radio, helmet/boonie, leg-pouch, MG3 and M249. We really appreciate it!
Deadmeat, Vade101, Jonno, Jackal326, Brsseb, Andersgrim, Hornet85, Earl & Suchey, Inquisitor, Thank's alot for advice and the lending of models/textures. Again, we really appreciate it!
Amalfi, for his excellent MakePBO and dePBO utilities
Dschulle & Snake Man for ODOL_Explorer
Anyone else we might have missed out (in that case, sorry!)

If you wish to use any of our textures for own work, please take the time to ask us, or at least give credit in your readme. Same applies for our models, but keep in mind that we borrowed some stuff from other groups, so make sure you credit them accordingly.
And as always, keep in mind this addon is neither made, nor endorsed by BIS or Codemasters. If you lot get any problems with your computer after using this, it's not our fault. Use at your own risk!