The Netherlands Royal Army, 42nd tank battalion "Huzaren Prins van Oranje"
Version 1.0

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.


CREDITS:
--------

LEOPARD2A6:

Modelling: RASP
Texturing: RASP
Config.cpp: RASP
MAG model and textures: Matthijs Crielaard
Original German Leopard2A6 add-on: SCARS (scarsIII@hotmail.com)
Track textures: Locke (MMP/BWMOD)
Scripting support: Coolhand and Baca85


TANK CREW:

Coding by Sander van Dorst
Skin by Sander van Dorst
Models for carrying systems by Sander van Dorst
Soldier models based on original BIS work, by Willem-Matthijs Crielaard
Special features by Willem-Matthijs Crielaard
Camouflaged faces by Frandsen (http://www.ofp.info/talesofwar/)
Dagger and M1 helmet from I44 MLOD paratrooper
Textures for boots based on boot textures by BAS
Textures for clothing creases based on template textures by Mike Schell for Ghost Recon
	(http://www.ghostrecon.net/html/skin-tutorial.htm#wrinkle)



REQUIREMENTS
------------
This addon requires Operation Flashpoint: Resistance

This addon requires the following addon packs:
- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)


CHANGELOG
---------
Version 1.0, 3:19 PM 8/31/2004
- Release v1.0, initial release


UNITS AVAILABLE IN THIS ADDON
-----------------------------

KMMTNK.PBO
Side: West
Editor category: KMM - Crew

Class name		Soldier type and equipment

kmmtnk			Vehicle crew (DPM), C8, Glock
kmmtnkchestrig		Soldier (DPM), C8, Glock



FUNCTIONS AND FEATURES FOR MISSION MAKERS
-----------------------------------------


1) INFLUENCING AI BEHAVIOUR

 Players can use the action "Put on helmet" and "Take off helmet" and "Camouflage face" from
 the actions menu. AI controlled men will execute these actions automatically. They can
 also be ordered to camouflage faces or put on/take off their helmets by their squad leader,
 by issuing an “action” order.

 Note that “Camouflage face” is a one time actions. Faces cannot be cleaned during gameplay.

 Mission makers and scripters are provided with the a series of commands, to control options
 and actions:


 Array KMM_FACECAMOSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_FACECAMOSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will
  apply facial camouflage.
  When not defined, behaviour defaults as if ["COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to apply facial camouflage for states "AWARE", "COMBAT", and "STEALTH",
  put the following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT","STEALTH"]


 Array KMM_HELMETSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will put
  on their helmets. If not, helmets will be taken off.
  When not defined, behaviour defaults as if ["AWARE","COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to put on helmets only for states  "AWARE" and "COMBAT", put the
  following line in your INIT script:
   KMM_HELMETSTATES = ["AWARE","COMBAT"]



2) FORCED CHANGE

 Wearing of helmet and face camouflage can be changed at any time, simply by executing an
 animation on the unit you want to change. Remember that this change is only temporary,
 and AI will override this at the next change of behavioural state.

 NOTE: THE ACTUAL VISUAL CHANGE CAN TAKE UP TO 20 SECONDS!

 <unit> animate ["HelmetState", 0]
  Puts on the helmet of <unit>

 <unit> animate ["HelmetState", 1]
  Takes off the helmet of <unit>

 <unit> animate ["FacecamoState", 0]
  Switch on the “camouflage face” action in the actions menu, for <unit>.

 <unit> animate ["FacecamoState", 1]
  Switch off the “camouflage face” action in the actions menu, for <unit>.

 <unit> setface "KM_FaceCamo"
  To set camouflage for the unit’s face. Don’t forget to disable the “Camouflage face” option for
  <unit>, when you do this!




 NOTE:
  you can quickly change properties for an entire team using the "foreach" command:
   { _x  animate ["HelmetState", 1] } foreach units <unit or group>;

  To change the current behavioural state of a unit, you can use the OFP SetBehaviour command:
   <unit> SetBehaviour <behaviour>

  Look at the official command reference from htp://www.flashpoint1985.com/ for more information.



INFORMATION
-----------
The Leopard 2 was developed by the Federal German Republic after the joint US-German MBT70 project was
cancelled. It was the first of the second generation of NATO main battle tanks, providing improved
mobility, firepower and protection compared to the previous generation MBT's. To the credit of the
designers and manufacturers improved models of the Leopard 2 are still wininng orders 25 years after
its introduction into NATO service.

The Dutch armed forces were the first major export customer for the new German tank, this system mainly
replacing the older Centurion model and supplementing the Leopard 1V tank. A total of 445 tanks were
delivered to the Netherlands armed forces between 1982 and 1986. These were of the Leopard 2A4 NL
model, incorporating slight adaptations such as the use of different radio equipment, substitution
of MAG machineguns for the MG3 and fitting of different smoke grenade launchers compared to the German
original. Conscript crewed Dutch Leopard 2's made a good showing at NATO tank competitions, in
particular during the Canadian Army Trophy contests.

With the reduction and reorganisation of the Netherlands army in the 1990's only a 180 tanks were
retained and modernised. The remainder was placed in reserve or sold abroad, the Austrian army for
instance taking delivery of 114 Leopard 2 tanks from Dutch stocks. The tanks that remained in service
received upgrades as part of the Leopard 2 KWS (Kampfwertsteigerung - combat worthiness improvement)
1 and 2 programmes, being brought first to A5 and then to A6 standard. This modernisation programme
included adding better protection, improved fire control and a longer barreled main gun. Vehicles were
also repainted in the NATO three colour camouflage system to replace the earlier olive green paint
scheme.

The markings of the Lowlands Warrior addon are that of the 42nd tank battalion, Huzaren Prins van
Oranje. This cavalry unit complements the 42nd armoured infantry battalion, the Limburgse Jagers
featured in one of the Lowland Warrior infantry packs. Both formations are currently part of the 43rd
mechanised brigade. This brigade in its turn belongs to the 1st (NL) Division '7 December' of the
joint German-Dutch army corps.



INSTALLATION INSTRUCTIONS
-------------------------
extract the .PBO files, and put in operation flashpoint\RES\addons folder.

This addon also requires the following addon packs to be installed:

- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
