The Netherlands Royal Army, 11 Airmobile Brigade
Version 1.0

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.


CREDITS:
--------
Coding by Sander van Dorst
Skin by Sander van Dorst
Models for carrying systems by Sander van Dorst
Soldier models based on original BIS work, by Willem-Matthijs Crielaard
Special features by Willem-Matthijs Crielaard
Camouflaged faces by Frandsen (http://www.ofp.info/talesofwar/)
Dagger and M1 helmet from I44 MLOD paratrooper
Textures for boots based on boot textures by BAS
Textures for clothing creases based on template textures by Mike Schell for Ghost Recon
	(http://www.ghostrecon.net/html/skin-tutorial.htm#wrinkle)


REQUIREMENTS
------------
This addon requires Operation Flashpoint: Resistance

This addon requires the following addon packs:
- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)
- FN Minimi addon v1.0 or higher, by Suchey (kmm_para.pbo http://llw.the-dropzone.net/)


CHANGELOG
---------
Version 1.0, 3:19 PM 8/31/2004
- Release v1.0, initial release


UNITS AVAILABLE IN THIS ADDON
-----------------------------

IN KMMLMB.PBO:
Side: West
Editor category: KMM - Airmobile Brigade (Desert)

Class name			Soldier type and equipment

kmmlmbSoldierWB			Airmobile soldier (DPM), C7A1 (Elcan)
kmmlmbSoldierWBAimpoint		Airmobile soldier (DPM), C7A1 (Aimpoint)
kmmlmbSoldierWBIron		Airmobile soldier (DPM), C7A1 (iron sights)
kmmlmbSoldierWBC7		Airmobile soldier (DPM), C7 (handle)
kmmlmbSoldierWBC8		Airmobile soldier (DPM), C7 (handle)
kmmlmbSoldierWG			Airmobile grenadier (DPM), C7A1/M203 (Elcan)
kmmlmbSoldierWGAimpoint		Airmobile grenadier (DPM), C7A1/M203 (Aimpoint)
kmmlmbSoldierWMedic		Airmobile medic (DPM), C7A1 (Elcan), Glock
kmmlmbSoldierWMG		Airmobile machinegunner (DPM), MAG, Glock
kmmlmbSoldierWLMG		Airmobile machinegunner (DPM), Minimi (iron sights)
kmmlmbSoldierWLMGAimpoint	Airmobile machinegunner (DPM), Minimi (Aimpoint)
kmmlmbSoldierWLAW		Airmobile soldier (DPM), C7A1 (Elcan), LAW
kmmlmbSoldierWAT		Airmobile soldier (DPM), C7A1 (Elcan), Carl Gustav
kmmlmbSoldierWAA		Airmobile soldier (DPM), C7A1 (Elcan), Stinger
kmmlmbSoldierWMiner		Airmobile engineer (DPM), C7A1 (Elcan), AT mines
kmmlmbSoldierWAT4		Airmobile soldier (DPM), C7A1 (Elcan), AT4
kmmlmbSoldierWC8A1		Airmobile soldier (DPM), C8A1 (Elcan), Glock
kmmlmbSoldierWC8A1Aimpoint	Airmobile soldier (DPM), C8A1 (Aimpoint), Glock
kmmlmbSoldierWOfficer		Airmobile officer (DPM), C7A1 (Elcan), Glock
kmmlmbSoldierWRecon		Airmobile scout (DPM), SFW (Aimpoint, RIS), Glock
kmmlmbSoldierWDemo		Airmobile demolitions (DPM), SFW (Elcan, RIS) satchels, Glock
kmmlmbSoldierWBFAL		Airmobile soldier (DPM), FAL


IN KMMLMW.PBO
Side: West
Editor category: KMM - Airmobile Brigade (Desert)

Class name			Soldier type and equipment

kmmlmwSoldierWB			Airmobile soldier (Desert), C7A1 (Elcan)
kmmlmwSoldierWBAimpoint		Airmobile soldier (Desert), C7A1 (Aimpoint)
kmmlmwSoldierWBIron		Airmobile soldier (Desert), C7A1 (iron sights)
kmmlmwSoldierWBC7		Airmobile soldier (Desert), C7 (handle)
kmmlmwSoldierWBC8		Airmobile soldier (Desert), C7 (handle)
kmmlmwSoldierWG			Airmobile grenadier (Desert), C7A1/M203 (Elcan)
kmmlmwSoldierWGAimpoint		Airmobile grenadier (Desert), C7A1/M203 (Aimpoint)
kmmlmwSoldierWMedic		Airmobile medic (Desert), C7A1 (Elcan), Glock
kmmlmwSoldierWMG		Airmobile machinegunner (Desert), MAG, Glock
kmmlmwSoldierWLMG		Airmobile machinegunner (Desert), Minimi (iron sights)
kmmlmwSoldierWLMGAimpoint	Airmobile machinegunner (Desert), Minimi (Aimpoint)
kmmlmwSoldierWLAW		Airmobile soldier (Desert), C7A1 (Elcan), LAW
kmmlmwSoldierWAT		Airmobile soldier (Desert), C7A1 (Elcan), Carl Gustav
kmmlmwSoldierWAA		Airmobile soldier (Desert), C7A1 (Elcan), Stinger
kmmlmwSoldierWMiner		Airmobile engineer (Desert), C7A1 (Elcan), AT mines
kmmlmwSoldierWAT4		Airmobile soldier (Desert), C7A1 (Elcan), AT4
kmmlmwSoldierWC8A1		Airmobile soldier (Desert), C8A1 (Elcan), Glock
kmmlmwSoldierWC8A1Aimpoint	Airmobile soldier (Desert), C8A1 (Aimpoint), Glock
kmmlmwSoldierWOfficer		Airmobile officer (Desert), C7A1 (Elcan), Glock
kmmlmwSoldierWRecon		Airmobile scout (Desert), SFW (Aimpoint, RIS), Glock
kmmlmwSoldierWDemo		Airmobile demolitions (Desert), SFW (Elcan, RIS) satchels, GlockS
kmmlmwSoldierWBFAL		Airmobile soldier (Desert), FAL
kmmlmwSoldierWB			Airmobile soldier (Desert), C7A1 (Elcan)
kmmlmwSoldierWBAimpoint		Airmobile soldier (Desert), C7A1 (Aimpoint)
kmmlmwSoldierWBIron		Airmobile soldier (Desert), C7A1 (iron sights)
kmmlmwSoldierWBC7		Airmobile soldier (Desert), C7 (handle)
kmmlmwSoldierWBC8		Airmobile soldier (Desert), C7 (handle)
kmmlmwSoldierWG			Airmobile grenadier (Desert), C7A1/M203 (Elcan)
kmmlmwSoldierWGAimpoint		Airmobile grenadier (Desert), C7A1/M203 (Aimpoint)
kmmlmwSoldierWMedic		Airmobile medic (Desert), C7A1 (Elcan), Glock
kmmlmwSoldierWMG		Airmobile machinegunner (Desert), MAG, Glock
kmmlmwSoldierWLMG		Airmobile machinegunner (Desert), Minimi (iron sights)
kmmlmwSoldierWLMGAimpoint	Airmobile machinegunner (Desert), Minimi (Aimpoint)
kmmlmwSoldierWLAW		Airmobile soldier (Desert), C7A1 (Elcan), LAW
kmmlmwSoldierWAT		Airmobile soldier (Desert), C7A1 (Elcan), Carl Gustav
kmmlmwSoldierWAA		Airmobile soldier (Desert), C7A1 (Elcan), Stinger
kmmlmwSoldierWMiner		Airmobile engineer (Desert), C7A1 (Elcan), AT mines
kmmlmwSoldierWAT4		Airmobile soldier (Desert), C7A1 (Elcan), AT4
kmmlmwSoldierWC8A1		Airmobile soldier (Desert), C8A1 (Elcan), Glock
kmmlmwSoldierWC8A1Aimpoint	Airmobile soldier (Desert), C8A1 (Aimpoint), Glock
kmmlmwSoldierWOfficer		Airmobile officer (Desert), C7A1 (Elcan), Glock
kmmlmwSoldierWRecon		Airmobile scout (Desert), SFW (Aimpoint, RIS), Glock
kmmlmwSoldierWDemo		Airmobile demolitions (Desert), SFW (Elcan, RIS) satchels, Glock
kmmlmwSoldierWBFAL		Airmobile soldier (Desert), FAL


FUNCTIONS AND FEATURES FOR MISSION MAKERS
-----------------------------------------


1) INFLUENCING AI BEHAVIOUR

 Players can use the action "Put on helmet" and "Take off helmet" and "Camouflage face" from
 the actions menu. AI controlled marines will execute these actions automatically. They can
 also be ordered to camouflage faces or put on/take off their helmets by their squad leader,
 by issuing an “action” order.

 Note that “Camouflage face” is a one time actions. Faces cannot be cleaned during gameplay.

 Mission makers and scripters are provided with the a series of commands, to control options
 and actions:


 Array KMM_FACECAMOSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will
  apply facial camouflage.
  When not defined, behaviour defaults as if ["COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to apply facial camouflage for states "AWARE", "COMBAT", and "STEALTH",
  put the following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT","STEALTH"]


 Array KMM_HELMETSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will put
  on their helmets. If not, helmets will be taken off.
  When not defined, behaviour defaults as if ["AWARE","COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to put on helmets only for states  "AWARE" and "COMBAT", put the
  following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT"]



2) FORCED CHANGE

 Wearing of helmet and face camouflage can be changed at any time, simply by executing an
 animation on the unit you want to change. Remember that this change is only temporary,
 and AI will override this at the next change of behavioural state.

 NOTE: THE ACTUAL VISUAL CHANGE CAN TAKE UP TO 20 SECONDS!

 <unit> animate ["HelmetState", 0]
  Puts on the helmet of <unit>

 <unit> animate ["HelmetState", 1]
  Takes off the helmet of <unit>

 <unit> animate ["FacecamoState", 0]
  Switch on the “camouflage face” action in the actions menu, for <unit>.

 <unit> animate ["FacecamoState", 1]
  Switch off the “camouflage face” action in the actions menu, for <unit>.

 <unit> setface "KM_FaceCamo"
  To set camouflage for the unit’s face. Don’t forget to disable the “Camouflage face” option for
  <unit>, when you do this!




 NOTE:
  you can quickly change properties for an entire team using the "foreach" command:
   { _x  animate ["HelmetState", 1] } foreach units <unit or group>;

  To change the current behavioural state of a unit, you can use the OFP SetBehaviour command:
   <unit> SetBehaviour <behaviour>

  Look at the official command reference from htp://www.flashpoint1985.com/ for more information.



INFORMATION
-----------
The 11 Airmobile Brigade is the army component of the 11 Air Manoeuvre 
Brigade in which it is joined to the RNLAF's Tactical helicopter Group. 
Together with similar formations of other NATO countries it takes part in 
the Multinational Air Assault division and earmarked for the Nato Response 
Force. It consists of three light infantry battalions with supporting 
troops. These forces specialise in helicopter air assault operations, though 
they can also operate as mechanised forces using both tracked YPR and 
wheeled Patria armoured personel carriers. One company of each battalion is 
also on jump status for parachute operations. Air assault troops are 
distinguished by their maroon berets worn with insignia designating the 
parent regiment. The unit depicted in the addon are the Garde Grenadiers of 
the A - and Staff/AT companies of the 11 Airmobile Battalion.


INSTALLATION INSTRUCTIONS
-------------------------
extract the .PBO files, and put in operation flashpoint\RES\addons folder.

This addon also requires the following addon packs to be installed:

- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)
- FN Minimi addon v1.0 or higher, by Suchey (kmm_para.pbo http://llw.the-dropzone.net/)

