RNLMC (Royal Netherlands' Marine Corps) / KMARNS (Korps Mariniers)
Version: 2.1

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT:1985, GOTY AND/OR RESISTANCE, VERSION 1.1 OR NEWER.


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.


CREDITS:
--------
Coding by Sander van Dorst
Skin by Sander van Dorst
Models for carrying systems by Sander van Dorst
Soldier models based on original BIS work, by Willem-Matthijs Crielaard
Special features by Willem-Matthijs Crielaard
Camouflaged faces by Frandsen (http://www.ofp.info/talesofwar/)
Dagger and M1 helmet from I44 MLOD paratrooper
Textures for boots based on boot textures by BAS
Textures for clothing creases based on template textures by Mike Schell for Ghost Recon
	(http://www.ghostrecon.net/html/skin-tutorial.htm#wrinkle)


REQUIREMENTS
------------
This addon requires Operation Flashpoint: Resistance

This addon requires the following addon packs:
- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)


CHANGELOG
---------
Version 2.1, 31-08-2003
- Added extra rifle magazine for demolition unit
- Changed M203 ammunition into the version from the Diemaco add-on pack

Version 2.0, 29-08-2003
- Release v2.0, total overhaul


UNITS AVAILABLE IN THIS ADDON
-----------------------------

IN KMMMRN.PBO:
kmmmrnSoldierWB			Marine (Woodland), C7A1 with Elcan
kmmmrnSoldierWBAimpoint		Marine (Woodland), C7A1 with Aimpoint
kmmmrnSoldierWBIron		Marine (Woodland), C7A1 with iron sights
kmmmrnSoldierWBC7		Marine (Woodland), C7
kmmmrnSoldierWBC8		Marine (Woodland), C8
kmmmrnSoldierWG			Marine (Woodland), C7A1 with Elcan and M203
kmmmrnSoldierWMedic		Marine medic (Woodland), C7A1
kmmmrnSoldierWMG		Marine (Woodland), FN MAG/58
kmmmrnSoldierWLSW		Marine (Woodland), LOAW with Elcan
kmmmrnSoldierWLAW		Marine (Woodland), C7A1 with Elcan and LAW
kmmmrnSoldierWAT		Marine (Woodland), C7A1 with Elcan and Carl Gustav
kmmmrnSoldierWAA		Marine (Woodland), C7A1 with Elcan and Stinger
kmmmrnSoldierWMiner		Marine (Woodland), C7A1 with Elcan and AT mine
kmmmrnSoldierWAT4		Marine (Woodland), C7A1 with Elcan and M136 AT4
kmmmrnSoldierWC8A1		Marine (Woodland), C8A1 with Elcan
kmmmrnSoldierWOfficer		Marine officer (Woodland), C7A1 with Elcan
kmmmrnSoldierWRecon		Marine recon (Woodland), C7A1 with Elcan and Glock17
kmmmrnSoldierWDemo		Marine (Woodland), C7A1 with Elcan and demolition charge

IN KMMKMW.PBO:
kmmkmwSoldierWB			Marine (Desert), C7A1 with Elcan
kmmkmwSoldierWBAimpoint		Marine (Desert), C7A1 with Aimpoint
kmmkmwSoldierWBIron		Marine (Desert), C7A1 with iron sights
kmmkmwSoldierWBC7		Marine (Desert), C7
kmmkmwSoldierWBC8		Marine (Desert), C8
kmmkmwSoldierWG			Marine (Desert), C7A1 with Elcan and M203
kmmkmwSoldierWMedic		Marine medic (Desert), C7A1
kmmkmwSoldierWMG		Marine (Desert), FN MAG/58
kmmkmwSoldierWLSW		Marine (Desert), LOAW with Elcan
kmmkmwSoldierWLAW		Marine (Desert), C7A1 with Elcan and LAW
kmmkmwSoldierWAT		Marine (Desert), C7A1 with Elcan and Carl Gustav
kmmkmwSoldierWAA		Marine (Desert), C7A1 with Elcan and Stinger
kmmkmwSoldierWMiner		Marine (Desert), C7A1 with Elcan and AT mine
kmmkmwSoldierWAT4		Marine (Desert), C7A1 with Elcan and M136 AT4
kmmkmwSoldierWC8A1		Marine (Desert), C8A1 with Elcan
kmmkmwSoldierWOfficer		Marine officer (Desert), C7A1 with Elcan
kmmkmwSoldierWRecon		Marine recon (Desert), C7A1 with Elcan and Glock17
kmmkmwSoldierWDemo		Marine (Desert), C7A1 with Elcan and demolition charge


FUNCTIONS AND FEATURES FOR MISSION MAKERS
-----------------------------------------


1) INFLUENCING AI BEHAVIOUR

 Players can use the action "Put on helmet" and "Take off helmet" and "Camouflage face" from
 the actions menu. AI controlled marines will execute these actions automatically. They can
 also be ordered to camouflage faces or put on/take off their helmets by their squad leader,
 by issuing an “action” order.

 Note that “Camouflage face” is a one time actions. Faces cannot be cleaned during gameplay.

 Mission makers and scripters are provided with the a series of commands, to control options
 and actions:


 Array KMM_FACECAMOSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will
  apply facial camouflage.
  When not defined, behaviour defaults as if ["COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to apply facial camouflage for states "AWARE", "COMBAT", and "STEALTH",
  put the following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT","STEALTH"]


 Array KMM_HELMETSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will put
  on their helmets. If not, helmets will be taken off.
  When not defined, behaviour defaults as if ["AWARE","COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to put on helmets only for states  "AWARE" and "COMBAT", put the
  following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT"]



2) FORCED CHANGE

 Wearing of helmet and face camouflage can be changed at any time, simply by executing an
 animation on the unit you want to change. Remember that this change is only temporary,
 and AI will override this at the next change of behavioural state.

 NOTE: THE ACTUAL VISUAL CHANGE CAN TAKE UP TO 20 SECONDS!

 <unit> animate ["HelmetState", 0]
  Puts on the helmet of <unit>

 <unit> animate ["HelmetState", 1]
  Takes off the helmet of <unit>

 <unit> animate ["FacecamoState", 0]
  Switch on the “camouflage face” action in the actions menu, for <unit>.

 <unit> animate ["FacecamoState", 1]
  Switch off the “camouflage face” action in the actions menu, for <unit>.

 <unit> setface "KM_FaceCamo"
  To set camouflage for the unit’s face. Don’t forget to disable the “Camouflage face” option for
  <unit>, when you do this!




 NOTE:
  you can quickly change properties for an entire team using the "foreach" command:
   { _x  animate ["HelmetState", 1] } foreach units <unit or group>;

  To change the current behavioural state of a unit, you can use the OFP SetBehaviour command:
   <unit> SetBehaviour <behaviour>

  Look at the official command reference from htp://www.flashpoint1985.com/ for more information.



INFORMATION
-----------
Current day Dutch Marines use suits in US woodland camouflage pattern.  Standard issue parka
and helmet-cover are in UK DPM pattern however.

The Marines main assault rifle is the Diemaco C7A1 with Elcan optics. Each marine also
carries a separate iron sight for his rifle, to be used in case the Elcan optics are
unusable for some reason (either by breaking down, getting dirty or fogging)

Navy regulations require it’s personnel  to wear helmets in combat situations, the Marine’s
black beret still is often worn, even in combat. During the Defense of Rotterdam against
the German invaders in May 1940, the Marines got nicknamed “Schwarze Teufel” (black devils),
because of their black (actually very dark blue) berets and fierce resistance to the German
invaders. Only after intensive bombing of the civilian heart of Rotterdam, and the German
threat to also bomb the hearts of Amsterdam and Utrecht, the Marines were forced to retreat
from Rotterdam. The city of Rotterdam is still regarded as the Marines' hometown.

Today, the Dutch Marine Corps closely integrates with its British counterpart: The Royal
Marine Commando’s. Together they form the UK/NL Landing force, which was tasked with the
defense of Norway during the Cold War. Besides that, the RNLMC is also part of NATO’s
Allied Command Europe Mobile Force Land.

Marines are a versatile, quickly deployable, and well trained force, able to operate as
their credo says: “Qua Patet Orbis” – Any place on the globe



INSTALLATION INSTRUCTIONS
-------------------------
extract the .PBO files, and put in operation flashpoint\RES\addons folder.

This addon also requires the following addon packs to be installed:

- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)

