The Netherlands Royal Army, 42 armoured infantry "Limburgse Jagers"
Version 1.0

REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.


CREDITS:
--------
Coding by Sander van Dorst
Skin by Sander van Dorst
Models for carrying systems by Sander van Dorst
Soldier models based on original BIS work, by Willem-Matthijs Crielaard
Special features by Willem-Matthijs Crielaard
Camouflaged faces by Frandsen (http://www.ofp.info/talesofwar/)
Dagger and M1 helmet from I44 MLOD paratrooper
Textures for boots based on boot textures by BAS
Textures for clothing creases based on template textures by Mike Schell for Ghost Recon
	(http://www.ghostrecon.net/html/skin-tutorial.htm#wrinkle)


REQUIREMENTS
------------
This addon requires Operation Flashpoint: Resistance

This addon requires the following addon packs:
- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)
- FN Minimi addon v1.0 or higher, by Suchey (kmm_para.pbo http://llw.the-dropzone.net/)


CHANGELOG
---------
Version 1.0, 3:19 PM 8/31/2004
- Release v1.0, initial release


UNITS AVAILABLE IN THIS ADDON
-----------------------------

KMMKLD.PBO
Side: West
Editor category: KMM - Infantry

Class name			Soldier type and equipment

kmmkldSoldierWB			Infantry soldier (DPM), C7A1 (Elcan)
kmmkldSoldierWBAimpoint		Infantry soldier (DPM), C7A1 (Aimpoint)
kmmkldSoldierWBIron		Infantry soldier (DPM), C7A1 (iron sights)
kmmkldSoldierWBC7		Infantry soldier (DPM), C7 (handle)
kmmkldSoldierWBC8		Infantry soldier (DPM), C7 (handle)
kmmkldSoldierWG			Infantry grenadier (DPM), C7A1/M203 (Elcan)
kmmkldSoldierWGAimpoint		Infantry grenadier (DPM), C7A1/M203 (Aimpoint)
kmmkldSoldierWMedic		Infantry medic (DPM), C7A1 (Elcan), Glock
kmmkldSoldierWMG		Infantry machinegunner (DPM), MAG, Glock
kmmkldSoldierWLMG		Infantry machinegunner (DPM), Minimi (iron sights)
kmmkldSoldierWLMGAimpoint	Infantry machinegunner (DPM), Minimi (Aimpoint)
kmmkldSoldierWLAW		Infantry soldier (DPM), C7A1 (Elcan), LAW
kmmkldSoldierWAT		Infantry soldier (DPM), C7A1 (Elcan), Carl Gustav
kmmkldSoldierWAA		Infantry soldier (DPM), C7A1 (Elcan), Stinger
kmmkldSoldierWMiner		Infantry engineer (DPM), C7A1 (Elcan), AT mines
kmmkldSoldierWAT4		Infantry soldier (DPM), C7A1 (Elcan), AT4
kmmkldSoldierWC8A1		Infantry soldier (DPM), C8A1 (Elcan), Glock
kmmkldSoldierWC8A1Aimpoint	Infantry soldier (DPM), C8A1 (Aimpoint), Glock
kmmkldSoldierWOfficer		Infantry officer (DPM), C7A1 (Elcan), Glock
kmmkldSoldierWRecon		Infantry scout (DPM), SFW (Aimpoint, RIS), Glock
kmmkldSoldierWDemo		Infantry demolitions (DPM), SFW (Elcan, RIS), satchels, Glock
kmmkldSoldierWBFAL		Infantry soldier (DPM), FAL


KMMKLW.PBO
Side: West
Editor category: KMM - Infantry (Desert)

Class name			Soldier type and equipment

kmmklwSoldierWB			Infantry soldier (Desert), C7A1 (Elcan)
kmmklwSoldierWBAimpoint		Infantry soldier (Desert), C7A1 (Aimpoint)
kmmklwSoldierWBIron		Infantry soldier (Desert), C7A1 (iron sights)
kmmklwSoldierWBC7		Infantry soldier (Desert), C7 (handle)
kmmklwSoldierWBC8		Infantry soldier (Desert), C7 (handle)
kmmklwSoldierWG			Infantry grenadier (Desert), C7A1/M203 (Elcan)
kmmklwSoldierWGAimpoint		Infantry grenadier (Desert), C7A1/M203 (Aimpoint)
kmmklwSoldierWMedic		Infantry medic (Desert), C7A1 (Elcan), Glock
kmmklwSoldierWMG		Infantry machinegunner (Desert), MAG, Glock
kmmklwSoldierWLMG		Infantry machinegunner (Desert), Minimi (iron sights)
kmmklwSoldierWLMGAimpoint	Infantry machinegunner (Desert), Minimi (Aimpoint)
kmmklwSoldierWLAW		Infantry soldier (Desert), C7A1 (Elcan), LAW
kmmklwSoldierWAT		Infantry soldier (Desert), C7A1 (Elcan), Carl Gustav
kmmklwSoldierWAA		Infantry soldier (Desert), C7A1 (Elcan), Stinger
kmmklwSoldierWMiner		Infantry engineer (Desert), C7A1 (Elcan), AT mines
kmmklwSoldierWAT4		Infantry soldier (Desert), C7A1 (Elcan), AT4
kmmklwSoldierWC8A1		Infantry soldier (Desert), C8A1 (Elcan), Glock
kmmklwSoldierWC8A1Aimpoint	Infantry soldier (Desert), C8A1 (Aimpoint), Glock
kmmklwSoldierWOfficer		Infantry officer (Desert), C7A1 (Elcan), Glock
kmmklwSoldierWRecon		Infantry scout (Desert), SFW (Aimpoint, RIS), Glock
kmmklwSoldierWDemo		Infantry demolitions (Desert), SFW (Elcan, RIS), satchels, Glock
kmmklwSoldierWBFAL		Infantry soldier (Desert), FAL


FUNCTIONS AND FEATURES FOR MISSION MAKERS
-----------------------------------------


1) INFLUENCING AI BEHAVIOUR

 Players can use the action "Put on helmet" and "Take off helmet" and "Camouflage face" from
 the actions menu. AI controlled marines will execute these actions automatically. They can
 also be ordered to camouflage faces or put on/take off their helmets by their squad leader,
 by issuing an “action” order.

 Note that “Camouflage face” is a one time actions. Faces cannot be cleaned during gameplay.

 Mission makers and scripters are provided with the a series of commands, to control options
 and actions:


 Array KMM_FACECAMOSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will
  apply facial camouflage.
  When not defined, behaviour defaults as if ["COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to apply facial camouflage for states "AWARE", "COMBAT", and "STEALTH",
  put the following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT","STEALTH"]


 Array KMM_HELMETSTATES
  Default value: void
  When defined, this array will influence behaviour regarding facial camouflage.
  Valid elements for this array are: ["CARELESS","SAFE","AWARE",STEALTH,"COMBAT"]
  Upon a change in the current behavioural state of AI units, KMM_HELMETSTATES will be
  checked, to see if the new state is in the elements of this array. If so, AI units will put
  on their helmets. If not, helmets will be taken off.
  When not defined, behaviour defaults as if ["AWARE","COMBAT","STEALTH"]

 EXAMPLE:
  If you want the AI to put on helmets only for states  "AWARE" and "COMBAT", put the
  following line in your INIT script:
   KMM_FACECAMOSTATES = ["AWARE","COMBAT"]



2) FORCED CHANGE

 Wearing of helmet and face camouflage can be changed at any time, simply by executing an
 animation on the unit you want to change. Remember that this change is only temporary,
 and AI will override this at the next change of behavioural state.

 NOTE: THE ACTUAL VISUAL CHANGE CAN TAKE UP TO 20 SECONDS!

 <unit> animate ["HelmetState", 0]
  Puts on the helmet of <unit>

 <unit> animate ["HelmetState", 1]
  Takes off the helmet of <unit>

 <unit> animate ["FacecamoState", 0]
  Switch on the “camouflage face” action in the actions menu, for <unit>.

 <unit> animate ["FacecamoState", 1]
  Switch off the “camouflage face” action in the actions menu, for <unit>.

 <unit> setface "KM_FaceCamo"
  To set camouflage for the unit’s face. Don’t forget to disable the “Camouflage face” option for
  <unit>, when you do this!




 NOTE:
  you can quickly change properties for an entire team using the "foreach" command:
   { _x  animate ["HelmetState", 1] } foreach units <unit or group>;

  To change the current behavioural state of a unit, you can use the OFP SetBehaviour command:
   <unit> SetBehaviour <behaviour>

  Look at the official command reference from htp://www.flashpoint1985.com/ for more information.



INFORMATION
-----------
The mainstay of the Dutch 1st division '7 December' are the mechanised 
brigades. These units specialize in combined arms operations using various 
tracked and wheeled combat vehicles. The armoured infantry is trained for a 
wide variety of scenario's and capable of both mechanised operations as well 
as other types of deployment. Heavy firepower for the armoured infantry is 
provided by YPR765-PRI infantry combat vehicles, YPR765-PRAT tank 
destroyers, a range of 81 and 120mm mortars and Gill and TOW ATGW's. 
Personal armament of the infantry squads include Diemaco assault rifles, 
AG36 grenadelaunchers, AWM designated marksman rifles, Minimi Para 
machineguns and AT4 anti armour weapons. The unit depicted in this addon is 
the 42 PAINF battalion, the Limburgse Jagers.



INSTALLATION INSTRUCTIONS
-------------------------
extract the .PBO files, and put in operation flashpoint\RES\addons folder.

This addon also requires the following addon packs to be installed:

- Diemaco pack V2.0 or higher, by W.M. Crielaard (kmmdiemaco.pbo from http://llw.the-dropzone.net/)
- FN MAG addon V2.0 or higher, by W.M. Crielaard (kmMfnmag.pbo from http://llw.the-dropzone.net/)
- M136 AT4 addon V1.2 or higher, by W.M. Crielaard (kmmm136at4.pbo http://llw.the-dropzone.net/)
- FN Minimi addon v1.0 or higher, by Suchey (kmm_para.pbo http://llw.the-dropzone.net/)

