FN MINIMI PARA by Suchey & Sander van Dorst
Version: 1.0



IMPORTANT
---------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD. AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.

IMPORTANT - READ CAREFULLY: BY OPENING THIS PACKAGE, AND/OR INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU AGREE TO BE LEGALLY BOUND BY THE TERMS AND CONDITIONS OF THE END-USER LICENSE AGREEMENT WITH LOWLANDS WARRIOR. IF YOU DO NOT AGREE TO THE TERMS OF THE AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE SOFTWARE. THIS SOFTWARE IS PROVIDED TO YOU AS FREEWARE.

A COPY OF THE END-USER LICENSE AGREEMENT CAN BE FOUND IN THE SAME ARCHIVE THAT THIS DOCUMENT CAME IN.



CREDITS
-------
Model by Suchey
Coding by Suchey and Sander
Skin by Suchey


NEW OBJECTS AVAILABLE
----------------------
IN FILE “KMM_para.pbo”:
KMMM249PARA		FN Minimi Para, iron sights
KMMM249PARAcco		FN Minimi Para, Aimpoint optics
KMMm249mag		5.56x45mm NATO chainlink ammunition



INFORMATION
------------
7.62mm NATO caliber support weapon, PARA variant
Rate of fire: ~ 750 - 1000 rounds per minute
Modes of fire: full-automatic
Magazine capacity: belt fed from 200-round pouch or box

The Minimi light machine gun was developed by the famous Belgian company FN Herstal, in the late 1970s and early 1980s. Mass production began in 1982 in Belgium, and at about the same time it has been adopted by the US Armed forces as the M249 Squad Automatic Weapon (SAW). Since its introduction Minimi has seen widespread service, and numerous variations have been developed. First, the Para (Paratroop) version came out, with shorter barrel and tubular telescoped butt. This gun traded off some of the range and firepower for compactness and maneuverability. Quite recently, an SPW version was developed, which featured a Para-type buttstock, a barrel of intermediate length (between standard and Para models), and a Picatinny-type rail mount, which allows a wide variety of sights and scopes to be mounted. To save weight, the magazine feed option of the standard and para models has been discarded. This version, in a slightly modified form, was adopted by the US Special Forces Command (US SOCOM) as the Mk.46 model 0 light machine gun. 

The FN Minimi has an excellent reputation on reliability and firepower, and the latest reports on failures of M249 SAW weapons in Iraq are attributed to the age of the weapons used - most of the current issue M249 in US Army are more than 10 years old and quite worn out.


INSTRUCTIONS
-------------
Operation Flashpoint:Resistance - extract the .PBO files, and put them in your <Operation Flashpoint>\RES\addons folder.

Operation Flashpoint:Resistance - extract the KMMFNMAG.PBO, and put it in your <Operation Flashpoint>\addons folder.



NOTE TO MISSION MAKERS
----------------------
If you are making a mission for Operation Flashpoint: Cold War Crisis, you will not find standard OFP men equipped with this weapon. To equip soldiers with the required weapons, you will have to download one of the Lowlands Warrior infantry packs, or manually add them by using the addweapon and addmagazine commands, or define them in your briefing.ext.

Be aware that if your make a mission that uses a custom addon, the addon will need to be distributed with your mission.



USING ADDWEAPON

In the editor menu, press F1 and double-click on the map. You will see a dialog in which you can choose a side, object type and object. Double click the map, and place a unit on the map (make sure it’s not a vehicle or object).

In the INIT field of the unit, type the following commands on a single line:

------
RemoveAllWeapons this; this AddMagazine "<magazineclass>"; this AddWeapon <weaponclass>";
------
 
Substitute <magazineclass> for the magazine type you want, and substitute <weaponclass> for the weapon class you want.

Adding the magazine before adding the weapon has a reason: doing this will put the weapon in inventory loaded, ready to fire. If you add the weapon first, the unit will have to reload first, before it can fire its weapon.



USING ADDWEAPONCARGO 

In the editor menu, press F1 and double-click on the map. You will see a dialog in which you can choose a side, object type and object. Double click the map, and place a vehicle on the map (make sure it’s a vehicle that has some cargo space).

In the INIT field of the vehicle, type the following commands on a single line:

------
clearMagazineCargo this; clearWeaponCargo this; this addWeaponCargo ["<weaponclass>",<number>]; this addMagazineCargo ["<magazineclass>",<number>]
------

Substitute <magazineclass> for the magazine type you want, and substitute <weaponclass> for the weapon class you want. Substitute <number> for any number of weapons and/or magazines you want to add.




USING DESCRIPTION.EXT

This section offers only a basic explanation on how to add weapons to a briefing screen. For more information on how to use the description.ext file, refer to the Operation Flashpoint Editing Center (http://www.ofpec.com/)

In the mission editor, create a mission and save it. Now, using the Windows Explorer, go to you missions folder and open the mission you just created. Create a new file called “description.ext”, or open the description.ext file if it already exists.

In this file, add the following section:



class Weapons {
	class <weaponclass> { count = <number> };	
};

class Magazines{
	class <magazineclass> { count = <number> };	
};



Substitute <magazineclass> for the magazine type you want to add, and substitute <weaponclass> for the weapon class you want add. Substitute <number> for any number of weapons and/or magazines you want to add.

The lines “class <weaponclass> { count = <number> };” can be repeated, to add several magazine and/or weapon types to the briefing screen. For example, if we are creating a mission in which the player can choose from the following:


Weapons
2 pcs. FN Minimi Para, iron sights


Magazines:
8 pcs. 200-round minimi ammo box


The section in the description.ext would look like this:

 
class Weapons {
	class KMMm249para { count = 2 };		
};

class Magazines{
	class KMMm249mag { count = 8 };
};


