version=11;
class Mission
{
	addOns[]=
	{
		"HYK_USsoldiers",
		"lsr_uswp"
	};
	addOnsAuto[]=
	{
		"HYK_USsoldiers"
	};
	randomSeed=5846019;
	class Intel
	{
	};
	class Groups
	{
		items=1;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={9606.040039,29.834999,3866.014160};
					azimut=220.331329;
					special="NONE";
					id=0;
					side="WEST";
					vehicle="HYK_USTleaderAu";
					player="PLAYER COMMANDER";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
					init="ActivateSetIdent = true ; this setIdentity ""HYK01"" ; [this] exec ""deadface01.sqs""";
				};
				class Item1
				{
					position[]={9600.287109,29.834999,3863.098633};
					azimut=40.331314;
					special="NONE";
					id=1;
					side="WEST";
					vehicle="HYK_UScaptivecMD";
					rank="CORPORAL";
					skill=0.333333;
					init="this setIdentity ""HYK02"" ; [this] exec ""deadface02.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item2
				{
					position[]={9600.836914,29.834999,3862.483887};
					azimut=40.331314;
					special="NONE";
					id=2;
					side="WEST";
					vehicle="HYK_UScaptivecMW";
					rank="CORPORAL";
					skill=0.333333;
					init="this setIdentity ""HYK03"" ; [this] exec ""deadface03.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item3
				{
					position[]={9601.406250,29.834999,3861.902100};
					azimut=40.331314;
					special="NONE";
					id=3;
					side="WEST";
					vehicle="HYK_UScaptivebDe";
					rank="CORPORAL";
					skill=0.333333;
					init="this setIdentity ""HYK04"" ; [this] exec ""deadface04.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item4
				{
					position[]={9601.991211,29.834999,3861.415527};
					azimut=40.331314;
					special="NONE";
					id=4;
					side="WEST";
					vehicle="HYK_UScaptivecDe91";
					rank="CORPORAL";
					skill=0.333333;
					init="this setIdentity ""HYK05"" ; [this] exec ""deadface05.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item5
				{
					position[]={9602.565430,29.834999,3860.973633};
					azimut=40.331314;
					special="NONE";
					id=5;
					side="WEST";
					vehicle="HYK_UScaptivebWL";
					skill=0.200000;
					init="this setIdentity ""HYK06"" ; [this] exec ""deadface06.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item6
				{
					position[]={9603.202148,29.834999,3860.539551};
					azimut=40.331314;
					special="NONE";
					id=6;
					side="WEST";
					vehicle="HYK_UScaptivebAu";
					skill=0.200000;
					init="this setIdentity ""HYK07"" ; [this] exec ""deadface07.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
				class Item7
				{
					position[]={9603.839844,29.834999,3860.140869};
					azimut=40.331314;
					special="NONE";
					id=7;
					side="WEST";
					vehicle="HYK_UScaptiveAc";
					skill=0.200000;
					init="this setIdentity ""HYK08"" ; [this] exec ""deadface08.sqs"" ; this doMove getpos this ; this doWatch f1";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={9606.040039,29.834999,3866.014160};
					id=0;
					type="HOLD";
					combatMode="BLUE";
					speed="LIMITED";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Vehicles
	{
		items=1;
		class Item0
		{
			position[]={9822.789063,26.730000,4113.299316};
			azimut=40.331314;
			special="NONE";
			id=8;
			side="EMPTY";
			vehicle="FlagCarrier";
			leader=1;
			skill=0.466667;
			text="f1";
		};
	};
	class Sensors
	{
		items=5;
		class Item0
		{
			position[]={9605.185547,29.834999,3872.876709};
			angle=40.331299;
			timeoutMin=2.000000;
			timeoutMid=2.000000;
			timeoutMax=2.000000;
			age="UNKNOWN";
			expCond="true";
			expActiv="hintC ""You and all of your squad members are setIdentitied to BIS official campain characters. (You are Victor Troska from resistance campain!)""";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={9607.463867,29.834999,3870.784424};
			angle=40.331299;
			timeoutMin=4.000000;
			timeoutMid=4.000000;
			timeoutMax=4.000000;
			age="UNKNOWN";
			expCond="true";
			expActiv="hintC ""If you want setidentity to new HYK units, you need to define both of alive/dead face indentity in cfgIdentity of description.ext.""";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={9610.021484,29.834999,3868.916016};
			angle=40.331299;
			timeoutMin=6.000000;
			timeoutMid=6.000000;
			timeoutMax=6.000000;
			age="UNKNOWN";
			expCond="true";
			expActiv="hintC ""And you need to activate setIdentity by enter ActivateSetIdent = true into the initialization section of player's unit. This excludes setidentitied units from FaceseTex2 auto setFace script, so you can set your liking faces to setidentitied units.""";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={9612.516602,29.834999,3866.798096};
			angle=40.331299;
			timeoutMin=8.000000;
			timeoutMid=8.000000;
			timeoutMax=8.000000;
			age="UNKNOWN";
			expCond="true";
			expActiv="hintC ""Finally, you have to make and run deadface script for each of setidentitied units. The deadface script applys damaged face textures to units when he is dead, by apllying dead face identities defined in description.ext.""";
			class Effects
			{
			};
		};
		class Item4
		{
			position[]={9614.929688,29.834999,3864.722168};
			angle=40.331299;
			timeoutMin=10.000000;
			timeoutMid=10.000000;
			timeoutMax=10.000000;
			age="UNKNOWN";
			expCond="true";
			expActiv="hintC ""For further hint and infomation, check the initialization sections of setidentitied units, description.ext and scripts of this sample mission. Thank you!""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=3024899;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=15461891;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=16437763;
	class Intel
	{
	};
};
