Russian Federation Airborne Infantry Pack ver. Rls.-1.10
by ORCS Development Studios.
--------------------
Project By Michael Gavrilov aka Laser[ORCS] (laser357@yandex.ru) and Denorc[ORCS] (denorc@newmail.ru)

-------------------
29.10.2003

The archive contains:

- this text document;
- LSR_vdv.pbo;
- ICP_Weaponpack.pbo; - ICP Weapon Pack.
- mi8.pbo - Mi8 Vehicle By Wolk, BIS and ORCS Development Studios;
- ICPRPG7V.pbo - RPG-7 pack By Kegetys & ORCS
- outbreak.pbo - Operation Outbreak Demo-Mission file.


Usage:
Extract all the files from the archive, folder name speaks for itself.

NOTE: this addon requires OFP: Resistance ver. 1.91.

This Addon adds:
- Russian Federation Airborne Infantry units wearing brown "airborne woodland" camo. These units represent actual RF Airborne Infantry units as closely as it was possible within the limits of OFP and my knowledge.
Units can be found in the editor under "East" - "RF Airborne Infantry" - "Men". All units are grouped and include wound textures.
- Russian Weapon Pack. The Classes Are:

1) Simple AK74 Assault Riffle: ICP_AK74, ICP_AK74Mag;
2) AKS-74 Assault Rifle: ICP_AKS74, ICP_AK74Mag;
3) AK74SU Submachinegun: ICP_AK74SU, ICP_AK74Mag;
4) PKM 7.62 Machinegun: ICP_PKM, ICP_PKMMag;
5) Dragunov Sniper Rifle: ICP_SVD, ICP_SVDMag;
6) SVD + Optics Light: ICP_SVD_N, ICP_SVDMag;
7) RPG-7 Rocket Launcher: ICPRPG7Launcher, ICPRPG7LauncherMag;
8) RPG7V RL: ICPRPG7VLaucnher, ICPRPG7VLauncherMag;
9) AK-74 Assault Rifle + GP25: ICP_AK74GL, ICP_AK74Mag, ICP_GrenadeE.

Animations:


This version of the addon incorporates removable helmets and optional camouflaged face textures.

Take off helmet:
[code]
<unit> animate ["HelmetState", 1]
[end code]

Put on helmet:
[code]
<unit> animate ["HelmetState", 0]
[end code]

Camouflage face:
[code]
<unit> animate ["FacecamoState", 1]
[end code]
WARNING: headgear appears to be visible on the first person view when sitting in a vehicle. I haven't yet find a solution for this problem, but I suspect it has something to do with "hidden selections" being treated by cargo proxies.
The problem can be eased somewhat by adding an event handler to the vehicle which will take off helmet for anyone entering the vehicle.
[code]
this addEventHandler ["GetIn", {_this select 2 animate ["HelmetState", 1]}]
[end code]

To put on the helmets again upon exiting the vehicle automatically, you should use ths following code:

[code]
this addEventHandler ["GetOut", {_this select 2 animate ["HelmetState", 0]}]";
[end code]

NOTE: scripts and ideas for animating the helmets and camo faces by W.M. Crielaard ( http://mods.kmarns.net/ )
Camo face texture made by Ebud.

CUSTOM ARMPATCHES
-----------------

There is a possibility for the player to add custom armpatches to the units. There are 20 different armpatches in the pack (including subdued ones) which reflect different Russian Federation Airborne Infantry divisions and brigades.
To select the armpatches, use the following code in the unit's init field:
this setObjectTexture [0,"\lsr_vdv\<armpatch file name>"] - this string works for the right arm patch which reflects the regiment;
this setObjectTexture [1,"\lsr_vdv\<armpatch file name>"] - this string works for the left arm patch which reflects the standard RF armpatch.

ARMPATCH FILE NAMES
-------------------

patch_104_guards.paa - 104th Guards Airborne Infantry Division
patch_104_guards_s.paa - 104th Guards Airborne Infantry Division (subdued)
patch_106_guards.paa - 106th Guards Airborne Infantry Division
patch_106_guards_s.paa - 106th Guards Airborne Infantry Division (subdued)
patch_7_guards.paa - 7th Guards Airborne Infantry Division
patch_7_guards_s.paa - 7th Guards Airborne Infantry Division (subdued)
patch_76_guards.paa - 76th Guards Airborne Infantry Division
patch_76_guards_s.paa - 76th Guards Airborne Infantry Division (subdued)
patch_98_guards.paa - 98th Guards Airborne Infantry Division
patch_98_guards_s.paa - 98th Guards Airborne Infantry Division (subdued)
patch_104_guards.paa - 104th Guards Airborne Infantry Division
patch_104_guards_s.paa - 104th Guards Airborne Infantry Division (subdued)
patch_brigade_1st.paa - 1st Airborne Infantry Brigade - the one which served the peacekeeping duty in Bosnia
patch_brigade_36.paa - 36th Airborne Infantry Brigade
patch_brigade_83.paa - 83rd Airborne Infantry Brigade
patch_brigade_83_s.paa - 83rd Airborne Infantry Brigade (subdued)
patch_brigade_basic.paa - basic Airborne Infantry Brigade armpatch (common for all brigades)
patch_brigade_basic.paa - basic Airborne Infantry Brigade armpatch (common for all brigades, subdued)
patch_vdv_basic.paa - standard Airborne Infantry patch
patch_vdv_basic_s.paa - standard Airborne Infantry patch (subdued)

STANDARD RF ARMPATCHES
----------------------
patch_rus_basic.paa
patch_rus_basic_s.paa - subdued version

----------------------

Known Bugs:

1) All stuff disapparing after save\load - Engine Bug, No fix possible.
2) Hats shown in all vehicles, including parashootes. The same reason.

LEGAL STUFF (Thanks to...)

- www.armocom.ru
- Willem-Matthijs Crielaard (animation scripts and ideas)
- Blizzard, TÓMAH & other people at www.flashpoint.ru (thanks, guys!)
- www.znaki.desantura.ru (armpatch textures)
- Amalfi (MakePBO and PBODecryptor utilities)
- BIS for producing OFP
- Inqusitor (AK74 weapon models & sounds)
- DKMM for some scripts.
- everyone I've forgotten... but if you feel like you should be here - this one's for you :)

Feel free to comment and constructively criticize my work at laser357@yandex.ru. Thanks. 


DISCLAIMER


This addon is SHAREWARE. Files included cannot be altered or changed in any way. If you want to use something from this addon, contact yours truly for written permission.
