# BW-Mod Eurofighter Typhoon beta

open-source release

## Description

This addon features the Eurofighter Typhoon fighter aircraft together with ACES (AirCraft Equipment Standard), which was planned to provide new capabilities for aircraft addons. Both addons are in an unfinished stage, a final release is not planned.

The desicion of the release of these two addons relies on the fact, that both addons have been lying on my hard-disk since 2003 without many particular changes. It was always planned to fully release them, but I never succeeded.

## License

Eurofighter Typhoon beta (BWMod_EF.pbo): open source

You are free to modify and release this addon uncommercially. I would be glad if you would inform me about any modifications out of pure interest, but this is no must. I strictly forbid any commercial use of any of the files included.

Aircraft Equipment Standard alpha (ACES.pbo): read below

This addon isn't released as open source to avoid multiple versions at once. Everyone is welcome to submit changes on ACES, but I please you to contact me (E-Mail see below) so we can discuss and synchronize with possible other people working on changes.

## State

Both addons are unfinished. Notice that there haven't been any major changes to these addons since the year of 2003, so this will probably not meet up with current standards. I include the latest To-Do list, feel free to work on the addon if you want to.

Requires fixing:

- Damage effects, fires, explosions
- Finalisation of the MFDs
- Tune acceleration
- Tune agility
- ILS
- Sounds
- Chaff/Flares
- Sounds
- Glass texture
- Ejection seat

I am aware of the bugs that this addon still has, but am not able to remove them due to lack of time. Please don't notify me about these bugs as I am currently not working on the addon.

## Features

The Eurofighter has many unseen features, most of which you will discover yourself ingame. There are some features although that need human implementation in the editor.

### General

In order to play with the Eurofighter you need to do two things.

- Place a logic called "ACES_LOGIC" in the editor

- Insert this line on top of the mission's description.ext file:

      #include <ACES\dlg\acesBaseDlg.hpp>

### Dynamic weapon loadouts

Through ACES any aircraft featuring the system can be equiped dynamically with any weapon configuration. If the above mentioned logic is placed correctly, you can type any of the following syntax into a Eurofighter's init line to alter the weapon configuration:

-     [this, WEAPON] exec "\aces\scr\aces_payload.sqs

  This will mount the mentioned weapon to all weapon slots.

-     [this, WEAPON_1, WEAPON_2, WEAPON_3, WEAPON_4, WEAPON_5] exec "\aces\scr\aces_payload.sqs

  This will mount the given configuration to the plane. The first weapon slot represents the four inner slots at the body of the aircraft, the next represent a pair of slots each from the plane body to the wing tips.

Each weapon entry can be of the following syntax:

- "weapon The given weapon will be mounted on each slot of the slot pair
- ["left_weapon", "right_weapon"]
  By using this syntax you can specify different weapons for either side of the plane.

Here finally is the list of weapons to use with ACES. Note that most of these aren't fully implemented or tweaked to work perfectly.

ACES_MK82 |
ACES_MK83x3 | triple launcher
ACES_MK84 |
ACES_MK82 |
ACES_BLU107 |
ACES_BLU109 |
ACES_FAB500 |
ACES_OFAB100 |
ACES_OFAB250 |
ACES_GBU10 |
ACES_GBU10I |
ACES_GBU12 |
ACES_GBU15 |
ACES_GBU16 |
ACES_GBU27 |
ACES_GBU24 |
ACES_GBU31 |
ACES_GBU31BLU109 |
ACES_GBU32 |
ACES_GBU38 |
ACES_WCMD |
ACES_CBU87 |
ACES_CBU89 |
ACES_KAB500KR |
ACES_KAB500L |
ACES_KAB1500KR |
ACES_BRIMSTONE |
ACES_BRIMSTONEx3 | triple launcher
ACES_AGM65G |
ACES_AGM65E |
ACES_AGM65B |
ACES_AGM88 |
ACES_ALARM |
ACES_AGM119 |
ACES_AGM114C |
ACES_AGM114K |
ACES_AGM154A |
ACES_AGM154B |
ACES_AGM154C |
ACES_BGM71E |
ACES_KH25ML |
ACES_KH25MP |
ACES_KH29L |
ACES_KH29T |
ACES_KH31P |
ACES_KH58E |
ACES_AIM9L |
ACES_AIM9M |
ACES_AIM120 |
ACES_AIM7 |
ACES_AIM132 |
ACES_AIM132x2 | double launcher
ACES_METEOR |
ACES_IRIST |
ACES_MICA |
ACES_R3 |
ACES_R33 |
ACES_R27 |
ACES_R60 |
ACES_R73 |
ACES_R77 |
ACES_HYDRAx7 |
ACES_HYDRAx19 |
ACES_GEPOD |
ACES_ECMPOD |
ACES_RECONPOD |
ACES_FUEL340 |
ACES_FUEL300 |

Additionally, the Eurofighter features a custom fuel tank:

BWMOD_FUEL

Examples:

-     [this, "ACES_METEOR"] exec "\aces\scr\aces_payload.sqs

  A METEOR BVR missile is mounted to all weapon slots.

-     [this, "ACES_METEOR", "ACES_BRIMSTONEx3", "BWMOD_FUEL", "ACES_BRIMSTONEx3", "ACES_AIM132"] exec "\aces\scr\aces_payload.sqs

  A typical BRIMSTONE configuration. The four inner slots on the airplane body feature METEOR BVR missiles, two wing slots at each side a triple BRIMSTONE launcher, one fuel tank on either side and an ASRAAM WVR missile each on the wingtips.

-     [this, "ACES_AIM120", "ACES_AIM120", "ACES_ALARM", "ACES_AIM132x2", ["ACES_AIM132", "ACES_AIM9L"]] exec "\aces\scr\aces_payload.sqs

  This example works the same way as before, it also demonstrates how each slot of the slot pairs can be configured differently. The left slot of the wingtip pair features one ASRAAM WVR missile, the right slot one Sidewinder WVR missile.

### Instrument Landing System (ILS)

The ILS works by default on standard BIS islands like Nogova. You can also define custom ILS landing points by typing the following code into an init line or a script (it may be that you have to type it in the init.sqs script after a short delay, to let the ILS initalize. This may have been automated though ...)

    ACES_ILS = ACES_ILS + [[Entry Name, ILS Direction, Touchdown Point(s), Carrier Landing*]]

* optional

- Entry Name: String - the name of the action menu entry for the ILS landing strip
- ILS Direction: Number - the direction of the landing strip
- Touchdown Point(s): either one position array [x, y, z] or two position arrays [[x1, y1, z1], [x2, y2, z2]] in case the airport can be flown at from opposite directions
- Carrier Landing: Bool - if set (equal if true or false), the ILS will assume that this ILS source is on a carrier.

## Author and Credits

These addons were created by hardrock with help from the talented BW-Mod team. ACES was created by the team of Operation FlightSim.

Thanks to all people who worked on different parts! Thanks to Vektorboson, who started the project ACES with me together back in 2002! Also thanks to all the people that I forgot right now, it's just me.

ACES weapons and textures: Vektorboson, Kikill

Operation FlightSim: http://ofp.info/hardrock

Bundeswehr Mod (BW-Mod): http://www.bwmod.net

hardrock: ofp_hardrock@gmx.at

hardrock

June 19, 2006