;customise mission decscription

me = s11

;mark out player's grp & AI soldiers that are in the mission
_myGrp = []
_soldiers = []

;do not touch from this line onwards!
me setFace "SGface20"
myGrp = group me
myGrp setFormation "STAG COLUMN"

;add available men local faces for AI players.
_faceList = ["SGFace1","SGFace2","SGFace3","SGFace4","SGFace5", "SGFace6", "SGFace7", "SGFace8", "SGFace9", "SGFace10", "SGFace11", "SGFace12", "SGFace13", "SGFace14", "SGFace15", "SGFace16", "SGFace17", "SGFace18", "SGFace19"]
"_rndFace = _faceList select (random ((count _faceList)-1));_x setFace _rndFace" forEach _soldiers

;set random names for my group identities
_NameList = ["Id1","Id2","Id3","Id4","Id5","Id6","Id7","Id8","Id9","Id10","Id11","Id12","Id13","Id14","Id15","Id16","Id17","Id18","Id19"]
_NameList = _NameList + ["Id30", "Id31","Id32","Id33","Id34","Id35","Id36","Id37","Id38","Id39","Id40","Id41","Id42","Id43","Id44","Id45","Id46","Id47","Id48","Id49"]
"_rndIdentity = _NameList select (random ((count _NameList)-1)); _x setIdentity _rndIdentity; _NameList = _NameList - [_rndIdentity]" forEach _myGrp

[] exec "menu\menu.sqs"