Instructions for incorporating SAF hand signals and Singaporean faces in new missions:

Copy Menu folder and init.sqs into your new mission folder.
e.g. <Drive>:\Program Files\Codemasters\Operation Flashpoint\Users\yourplayername\missions\newMissionName.islandName

While inserting units in the mission editor, be sure to give them each unique names (e.g. SAFplayer, SAF2, SAF3, SAF4, SAF5, EOF1, EOF2, etc).

Open init.sqs with a text editor.

In the line "me = s11", replace "s11" with the name of the unit designated as the player (e.g. SAFplayer).

_myGrp is a collection of the men under the player's control. Type in the names of the units in the player's section (e.g. _myGrp = [SAF2, SAF3]).

_soldiers is a collection of all the other soldiers in the game. List the names of the units not under the player's control (e.g. _soldiers=[SAF4, SAF5, EOF1, EOF2]).



That's all there is to it! Your new mission will now feature units with Singaporean faces, and the player will be able to issue movement commands via hand signals.