Main Window



Briefing


    In this tab of main window you can create a briefing for your mission. It will be show in Flashpoint in notepad under tab Plan. Write you briefing to the big text box on the left side of the main window. On the left there is the second text box, list box and four buttons under the text box. It all under section Mission Objectives. Write your mission objective to the text box and click the Add button. Your objectivest will be added to the list box. It will be automaticaly select to. If you will deselect it, the program will not write this objective to your briefing file. You can delete objective by selecting objective and clicking the Delete button. If you want change the text of your objective, just select it in the list box and rewrite its text in the text box. You know, Flashpoint exists in diferent language versions. For that there is combo box next to the Debriefing button. For example, if you will select here Italian, program will make Briefing.Italian.html to your mission directory after you will press the Create button. This briefing file will be displayed in the Italian version of Flashpoint. If you will select all-round, program will make Briefing.html file. It will be displayed in the Italian version of Flashpoint, if Flashpoint will not find Briefing.Italian.html in the mission directory. You should be create this to all missions. At the Mission Setup tab is an Create mission for multiplayer check box. If you will check it, the program will display new list box next to the language list box I wrote before. It's the list of sides in Flashpoint. There is West, East, Civilian and Guerrila. Select the side you want and write briefing and add objectives for it. The same list box will be displayed at Notes tab to.
    After clicking the Debrief button the Debriefing dialog will be shown. It' like Mission Objectives. In all original campaign missions are aveluations of the missions. Write your end title to first text box and your evaluation text to the second text box. Click Add button to add evaluate to the list box. The work with this dialog is the same like with the Mission Objectives. On the right side of this dialog you can browse by the sensors what making the end of the mission what program find in mission file.

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Overview


    At this tab you can create an overview. It's the html file like briefing. You can see it when you selecting missions what you want play again in campaign at notepad. It has picture, but there can be text to. Here you can open image by clicking the Open button or disable the image by clicking No Image button. And you can add text to overview by writing to the text box. You can load images if jpg or paa format. Their size must be equal to (X)x(Y) and the X of Y may have one of this values (2,4,8,16,32,64,128,256). My program did not check image size, but if it is incorrect, Flashpoint may not load the image.

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Notes


    David Armstrong wrote notes, James Gastovsky wrote notes, every soldier must have notes in his notepad. You can write notes for your mission main hero here. Just write it to the text box. This text is the part of the briefing.html file. There is nothing else to explain on this dialog, maybe just that the picture on the right side is loaded random from Bfdata\Pic. So, If you will copy or move some image to this folder, it will be sometimes displayed here.

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Mission Info


    You can´t setup nothing on this screen. This is only information Screen. In the frame labeled Mission General you can see the name of the mission you have entered in Mission Editor, briefing description and the side which partisans are in alliance. In the frame labeled Time/Date/Weather you can see the Time, date and weather of your mission. But this labels are empty if you didn't change time, date and weather parameters for your mission in OFP Mission editor. If you didn't change it, it was not save to the mission file and my program is unable to read it. In the last frame you can browse by markers what program find in mission file and see the names of the markers. You can use it for add references to map to your briefing or notes.

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Mission Setup


    Here you can setup global parameters for mission. If you will check the ShowGPS, the game will display GPS in your mission. If this option is unchecked, GPS will not accessible for player in your mission. The Use Respawn settings is used in multiplayer missions. You can check the type of the respawn and time before respawn. Score settings is great when you want set some score limit for your mission. For example, if you will set Minimal Score to 4000, the player must have minimal 4000 score if he want successfully complet the mission. But I'm not fully sure of using this parameters. Then there are two text boxes under frames. Write the title what displayed on screen when the game loading mission intro. To the second text box write the title what you want to display on screen when mission is loading. Original missions have there always date, time and location. You can also write here an reference to the stringtable.csv file. In the end there is check box. If you will check it, you will be able to create briefing and notes to multiplayer game.

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Weapons


    This tab hides next four tabs - the East, West, Add-ons, Equipment. At this tab you can check if you want have accessible some weapons or equipment in your mision. So, check the check box next to some gun and write the count of weapons and ammo you want to have in your mission. But some guns, like M16+203 (guns with greande launcher) have locked the ammo text box. The ammo to this guns you can set at Equipment dialog. The ammo text box will only display the ount of ammo you have seting up at equipment dialog. At the addons dialog you can add some weapons what has been added to Operation Flashpoint like weapons add-ons. You must know the name of the weapon and if you want add weapon with grenade launcher, you must know the name of the grenades to. I believe that the work with this list is simple and I have not to describe it here :)

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Sounds


    Hm, so you want to add your own sounds to your mission. You can do it throw this windows. For adding radio messages there is frame named Radio. Click the Open Sound File to add some sound files in ogg format to the list. To the text box labeled Name: write the name what you will use to play the sound with GlobalRadio, SideRadio command. If you will write here Sound1, you will be able to play this sound by writing SideRadio Sound1 to some initialize text of some sensor, or to some script. To the text box labeled Title: write the Title of the sound. Then there are two text boxs. To the first write the volume, to the second text box write the pitch of sound. Then write the text what will be displayed on screen when the radio message will be played. Its the bix text box labeled Radio Message text. To the last box write name of soldier what will this radio message say. The settings for Sounds and Music set by the same way. But you can have more than one texts for sounds. You can add them by clicking the Add button. Then select the item in the list and write the text message to text box over the buttons. Because Flashpoint exists in diferent language version, there is one combo box at all frames. It's the list of languages and you can write message in english, italian, French etc. language to. The game will display italian message in italian version of game. The music you added to the seznam, you will find in editor when you will add some sensor to the map. It has effects form and there is audio tracks list. Here you will find your music. It will have the name you wrote to the Title: box.

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Scripts


    This tab is for people who can write scripts. The script you can write to the bix text box on the right side. On the left there is one tree view with commands avilable in the game. If you will click on some node of the tree view, program will write selected command to the text box. Under this tree view is the list, where are loaded all scripts in opened mission folder. Click on the one of them and it will be loaded to the text box. Program can display key words or constants in different colors and font format. You can set the colors and Bold and Italic values for different classes of commands. Then there are command buttons under the text box. I will explain their function from the left. the first is for save the script, the second is for clear the text box (like create new script), the next one is for open an , the next is open search and replace dialog. The fifth command button will display settings window, where you can set colors and Bold and Italic values for commands and setup if the program can or can't display the colors. The last command button will recheck the text for keywords and it will be redisplay wrong displayed commands.

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Menu


    File
      Open.. - it opens some mission
      Files Opinion... - you can watch created files here
      Wav --> Ogg - For converting wav files to ogg format.
      Wav --> Lip - For making lip files from wav files source
      Wav --> Wss - For converting wav sound file to wss format
      Wss --> Wav - For converting wss sound file to wav format
      Exit - Terminating the program
    Information
      About Application... - displayes information about program
      About your OFP... - displayes basic information about your Flashpoint
      Show Log File... - Displays The Program Wacthing window
      References to Internet... - displayes window with interesting (I Think :)) references to Internet
    Tools
    Settings
      Global... - displayes the Global settings window
      Script Editor... - displayes settings for Script Editor
      Language... - displayes the window for choose the language




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