The Chain of Command

Unified Artillery

 

MISSION EDITOR BASICS

 

1.  To enable the Chain of Command Unified Artillery, place a West or East CoC_Obelisk somewhere on the map.

note: the Obelisk must be manned (NOT empty).

The obelisk can be placed in an out-of-the-way location, or even out to sea, but it must be present for UA to work.

 

2. Place a firing unit on the map.

 

3. For units that fire as groups (mortar sections, howitzer platoons and batteries), place all the units in the same group.

The group leader will fire the spot rounds for the asset.  For optimal performance, only put one unit type and one asset in each OFP group.

 

4. Set up a method of player control.

 

A. Place a CoC_Radio object where the players can see and use it:

When UA initializes (a few seconds to a minute or so after mission start), players will be able to pick up and use the radios.

 

B. Alternatively, place a "Forward Observer" unit from the CoC Unified Artillery class, and make it playable.

 

C. Or place in the init field of the player:

[this] exec "\CoC_Arty\scripts\RadioAction.sqs"

 

D. If you plan to enable UA control for players equipped with BAS, SEB, OFrP or SFP radios, place the object

            Side: Game Logic

            Class: CoC Unified Artillery

            Unit: Enable Radio Weapons