The Chain of
Command
Unified
Artillery
MISSION EDITOR BASICS
1. To enable the Chain of Command Unified
Artillery, place a West or
note: the Obelisk must be manned (NOT empty).
The obelisk can be placed in
an out-of-the-way location, or even out to sea, but it must be present for UA to work.
2. Place a firing unit on
the map.
3. For
units that fire as groups (mortar sections, howitzer platoons and batteries), place
all the units in the same group.
The group leader will fire
the spot rounds for the asset. For
optimal performance, only put one unit type and one asset in each OFP group.
4. Set up a method of player
control.
A. Place a CoC_Radio object
where the players can see and use it:
When UA
initializes (a few seconds to a minute or so after mission start), players will
be able to pick up and use the radios.
B. Alternatively, place a "Forward
Observer" unit from the CoC Unified Artillery class, and make it playable.
C. Or place in the init
field of the player:
[this]
exec "\CoC_Arty\scripts\RadioAction.sqs"
D. If you plan to enable UA
control for players equipped with BAS, SEB, OFrP or SFP radios, place the object
Side: Game Logic
Class: CoC Unified Artillery
Unit: Enable Radio Weapons