Created by T.S.C.Plage and many other helpfull hands...

 

Content:

1. Introduction

2. Installation

3. Versions

4. Demo-Missions

5. Scripts/Scripting

6. Thanks

7. Miscellaneous

8. Disclaimer

 

Introduction:

This island is based on the original Nogova from BIS. The idea for it came up while I was creating some missions on the original version. I recognized some bugs and also noticed that some areas are looking like they haven't been build with to much care...the airport is a good example for what I mean. I downloaded Sniping-Jacks WRP-Tutorial and the tools that are needed to create an island for OFP and started to read and test around.

Because there where already some good Mapfact.net-addons available (which fit perfectly to this island in my opinion) I set the "goal" of only using the mentioned addons. I also wanted to keep an "overview" with using addons from only one source.

Many bugs of the original island have been fixed in the actual version. Especially I tried to keep an eye on incorrect roadcrossings, objects placed to close to roads and in wrong heights plus much more to get a better "AI-performance". Also many areas have been hardly reworked, updated or are completely rebuild. For example there is a new military-base in the north-east, a completly reworked harbour near Modrava and the "desertregion" in the south-west part of the island is now completly "green".

Additionally there are some new things concerning the airports...you will find more informations under the topic "Versions".

 

Installation:

Copy all files from the included "AddOns" folder to your Resistance-addonsfolder:

Path: ...\OperationFlashpoint\Res\AddOns

Copy all files from the included "missions" folder to your Usermissions-folder:

Path: ...\OperationFlashpoint\Users\NAME\Missions

 

Required addons

- MilObj-Pack (MAP_MilObj-Pack.pbo
- "Sheds" Schleppdacher (MAP_Shed.pbo)
- "Airport" Flughafen Addon (JOF_Objects1.pbo) ...includes the Mine Ltd. addons
- Baracken v1.5 (Baracken.pbo)
- "Ore- and gravelheaps" Erz- und Kieshaufen (MAP_Heaps.pbo)

Alle addons are available at www.mapfact.net under "Mapfact Stuff - Addons".

 

Versions:

After you have started OFP and opened the mission-editor you should see the following in the island-selectionmenu:

 

(C) for civilian:

If you select this version the ILS-datas (ILS = Instrument Landing System) for the civilian part of the "Nogova International Airport" (NIA) are activated and the planes will use the following paths:

 

(M) for military:

With this version the datas for the military-part of the NIA are loaded and the planes will use this paths:

 

(K) for Krasnovia:

I named the small island in the north-east "Krasnovia". If you start this version the datas for the airstrip on this island will be used and the planes will use the paths shown below:

 

Demo-Missions:

If you have installed the included "missions" folder you should find the following two missions if you start the (C)-version of the island:

Demo 1 - Start - includes four "ready to use" triggers which are activating the both radars, the doors of the huge hangar on the NIA and the "harbour".

Demo 2 - Runwaylights - includes two "ready to use" triggers which are starting the runwaylights on the NIA and Krasnovia.

 

Scripts/Scripting:

1. The addon comes with some scripts inclusive. Here's a list of the function and path of each script:

hangar.sqs - places the doors of the huge hangar at the military-part of the NIA.

this exec "\MAP_Noe_O\scripts\hangar.sqs"

harbour.sqs - places two cranes, some paletts etc. on the pier of the harbour near Modrava.

this exec "\MAP_Noe_O\scripts\harbour.sqs"

radar01.sqs - activates the radar of the NIA.

this exec "\MAP_Noe_O\scripts\radar01.sqs

radar02.sqs - activates the radar on Krasnovia.

this exec "\MAP_Noe_O\scripts\radar02.sqs"

runway01.sqs - activates the runwalights of the NIA (only visible at darkness!).

this exec "\MAP_Noe_O\scripts\runway01.sqs"

To turn off the lights use "Landelicht1 = 0".

runway02.sqs - activates the runwalights on Krasnovia (only visible at darkness!).

this exec "\MAP_Noe_O\scripts\runway02.sqs"

To turn off the lights use "Landelicht2 = 0".

 

2. Additional some of the most usefull script-commands for the used addons:

Opening/closing barriers, fencedoors and gates.

(object NUMMER) animate ["Component02", 1/0]

Opening/closing the gates of the concrete-hangars.

(object NUMMER) animate ["TorL", 1/0]

(object NUMMER) animate ["TorR", 1/0]

Opening/closing doors of buildings (barracks etc.).

(object NUMMER) animate ["Component02", 1/0]

bis

(object NUMMER) animate ["Component15", 1/0]

Rotate the cranes...the cranes of the "harbour.sqs" script are called crane01 and crane02.

NAME oder (object NUMMER) animate ["krandreh", 1] ... (Kran Drehung 360°)

NAME oder (object NUMMER) animate ["krandreh", 0.5] ... (Kran Drehung 180°)

NAME oder (object NUMMER) animate ["krandreh", 0.25] ... (Kran Drehung 45°)

Turn lights, lamps and lanterns off/on.

(object NUMMER) switchlight "off"/"on"

 

Thanks:

As first I want to thank BIS for this outstanding game and especially Marek "Maruk" Spanel for his permission to edit the island and release it to the public.

As second I want to give a special thanks to JörgF who worked close together with me and created some objects I wanted (for example the runwaylights). Without him and his great addons this island wouldn't have been possible like this!!! Additionally he also made miscellaneous tests and created some of the included scripts.

As third I want to thank all people that were involved in the creation of this island...

- Sniping-Jack (islandediting, parkingplace-textures, readme, tests and ideas)
- Raedor (config, tests and ideas)
- Chneemann (groundlevels, tests and ideas)
- Kriegerdaemon (tests and ideas)
- Lockheed Martin$ch (addons)

Generally I want to thank all tutorial-writers and programm-developers that made it possible to work with and for OFP. Also all other persons which supported me so far.

 

Miscellaneous:

For questions, critics, ideas...

- Forum - www.mapfact.net
- Forum - www.truesoldiersclique.com
- Emailcontact - T.S.C.Plage

 

Disclaimer:

This is not an official addon. Use at your own risk!

The creator(s) and/or the hoster(s) aren't responsible for any hard- and/or software-defects!

Spreading via OFP news-/fanpages and P2P is tolerated.



Have fun!

 

     © 2005 Mapfact.net & TrueSoldiersClique / Readme by T.S.C.Plage & Sniping-Jack

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