onLoadMission=$;
onLoadIntro=$STRD_Dx05t50;

onLoadIntroTime = false;
onLoadMissionTime = true;

minScore=1001;
avgScore=1600;
maxScore=2600;

class Weapons
{
    class M16
    {  	// US M16 rifle
        count = 5;
    };
    class M16GrenadeLauncher
    { 	// US M16 rifle with M203 grenadelauncher
        count = 5;
    };
    class M4
    { 	// US XM-177E2 rifle
        count = 5;
    };
    class M60
    { 	// US Machine Gun
        count = 2;
    };
    class LAWLauncher
    { 	// US LAW Launcher
        count = 2;
    };
    class CarlGustavLauncher
    { 	// US Heavy AT Launcher
        count = 1;
    };      
    class AALauncher
    { 	// US AA Launcher
        count = 1;
    };
    class M21
    { 	// US Sniper rifle
        count = 2;
    };
    class HK
    { 	// HK submachine gun (silenced)
        count = 5;
    };
    class AK74
    { 	// Russian AK74 rifle
        count = 1;
    };
    class AK74GrenadeLauncher
    { 	// Russian AK74 rifle
        count = 5;
    };
    class AK74SU
    { 	// Russian AK74 rifle - Special Forces version
        count = 5;
    };
    class PK
    { 	// Russian Machine Gun
        count = 2;
    };
    class RPGLauncher
    { 	// Russian LAW Launcher
        count = 2;
    };
    class AT4Launcher
    { 	// Russian Heavy AT Launcher
        count = 1;
    };
    class 9K32Launcher
    { 	// Russian AA Launcher
        count = 1;
    };
    class SVDDragunov
    { 	// Russian sniper rifle
        count = 2;
    };
    class AK47CZ
    { 	// Guerrila rifle
        count = 5;
    };
    class AK47GrenadeLauncher
    { 	// Guerrila rifle with grenade launcher
        count = 2;
    };
    class AK47
    { 	// Older Russian rifle
        count = 5;
    };
    class Kozlice
    { 	// Civilian rifle (version 1.20 required!)
        count = 2;
    };
    class 6G30
    { 	// US rapid fire grenade launcher (version 1.30 required!)
        count = 1;
    };
    class Mm1
    { 	// Russian rapid fire grenade launcher (version 1.30 required!)
        count = 1;
    };    
    class NVGoggles
    {  	// Night vision goggles
        count = 3;
    };
    class Binocular
    {  	// Binocular
        count = 3;
    };
};

class Magazines
{
    class HandGrenade
    { 	// Hand Grenades - you don't need any weapon for using this
        count = 20;
    };
    class PipeBomb
    { 	// Setchel Charges - you don't need any weapon for using this
        count = 10;
    };
    class Mine
    { 	// AT Mines - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShell
    {	// Grey smoke shell - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShellGreen
    {	// Green smoke shell - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShellRed
    {	// Red smoke shell - you don't need any weapon for using this
        count = 10;
    };

    class Flare
    {	// White flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareGreen
    {	// Green flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareRed
    {	// Red flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareYellow
    {	// Yellow flare - you need GrenadeLauncher to fire this
        count = 10;
    };

    class Mortar
    {	// Mortar - you need M16 rifle to fire this
        count = 10;
    };
    class GrenadeLauncher
    {	// Single Grenade for GrenadeLauncher - for AK75/47 and M16 Gr. launchers only
        count = 10;
    };

    class M16
    { // US M16 rifle
        count = 50;
    };
    class M4
    { 	// US XM-177E2 rifle
        count = 50;
    };
    class M60
    { 	// US Machine Gun
        count = 20;
    };
    class LAWLauncher
    { 	// US LAW Launcher
        count = 5;
    };
    class CarlGustavLauncher
    { 	// US Heavy AT Launcher
        count = 2;
    };      
    class AALauncher
    { 	// US AA Launcher
        count = 2;
    };
    class M21
    { 	// US Sniper rifle
        count = 20;
    };
    class HK
    { 	// HK submachine gun (silenced)
        count = 20;
    };
    class AK74
    { 	// Russian AK74, AKSU rifles
        count = 100;
    };
    class PK
    { 	// Russian Machine Gun
        count = 20;
    };
    class RPGLauncher
    { 	// Russian LAW Launcher
        count = 5;
    };
    class AT4Launcher
    { 	// Russian Heavy AT Launcher
        count = 2;
    };
    class 9K32Launcher
    { // Russian AA Launcher
        count = 2;
    };
    class SVDDragunov
    { 	// Russian sniper rifle
        count = 10;
    };
    class AK47
    { 	// Older Russian rifle
        count = 50;
    };
    class KozliceBall
    { // Civilian rifle - balls (version 1.20 required!)
        count = 20;
    };
    class KozliceShell
    { // Civilian rifle - shells (version 1.20 required!)
        count = 20;
    };
    class 6G30
    { // US rapid fire grenade launcher - whole loads (version 1.30 required!)
        count = 4;
    };
    class Mm1
    { // Russian rapid fire grenade launcher - whole loads (version 1.30 required!)
        count = 2;
    };   
};


class CfgSounds
{
	sounds[] = { };

	class BriefingN
	{
		name = "BriefingN";
		sound[] = {"BriefN.ogg", db+40, 1.0};
		titles[] = { };
	};
	
	
	class DX05v01
	{
		name = "DX05v01";
		sound[] = {"DX05v01.ogg", db+45, 1.0};
		titlesfont = "tahomaB24";
		titlessize = 0.025;
		titles[] = 
		
		{
			0, $STRD_DX05v01
		};
	};
	
	
	class DX05v02
	{
		name = "DX05v02";
		sound[] = {"DX05v02.ogg", db+245, 1.0};
		titlesfont = "tahomaB24";
		titlessize = 0.025;
		titles[] = 
		{
			0, $STRD_DX05v02
		};
	};
	
	
	class DX05v03
	{
		name = "DX05v03";
		sound[] = {"DX05v03.ogg", db+05, 1.0};
		forcetitles=true;
		titles[] = 
		{
			0, $STRD_DX05v03
		};
	};
	
	
	class DX05v04
	{
		name = "DX05v04";
		sound[] = {"DX05v04.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v04
		};
	};
	
	
	class DX05v05
	{
		name = "DX05v05";
		sound[] = {"DX05v05.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v05
		};
	};
	
	
	class DX05v06
	{
		name = "DX05v06";
		sound[] = {"DX05v06.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v06
		};
	};
	
	
	class DX05v07
	{
		name = "DX05v07";
		sound[] = {"DX05v07.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v07
		};
	};
	
	
	class DX05v08
	{
		name = "DX05v08";
		sound[] = {"DX05v08.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v08
		};
	};
	

	
	class DX05v09
	{
		name = "DX05v09";
		sound[] = {"DX05v09.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_DX05v09
		};
	};


};

class CfgRadio
{
	sounds[] = { };

	class D01r01
	{
		name = "D01r01";
		sound[] = {"D01r01.ogg", db+05, 1.0};
		title = $STRD_D01r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = {};
};
