_i = fuel vehicle player
~2

#Sem
~3
? not p1 and not p2 : exit

? (player == vehicle player) and p1 and not pump1 and not pump2: aP exec "pumpa1.sqs"; exit

? (player == vehicle player) and p2 and not pump1 and not pump2: aP  exec "pumpa2.sqs"; exit

_j = fuel vehicle player

? _j <= _i : goto "Sem"

? _j > _i and p1 and not pump1 and not pump2: aP exec "pumpa1.sqs"

? _j > _i and p2 and not pump1 and not pump2: aP  exec "pumpa2.sqs"

