setacctime 1;

; _Hops .... Tanks are already too close (no cameras)
? (T1 in list Camp) or (T2 in list Camp) : _Hops = true;
? _Hops : goto "NoCam1";

titleCut ["","BLACK OUT", 1];
~1

_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

titleCut ["","BLACK IN", 1]

;=== 14:56:24
_camera camSetTarget [27882.49,-86863.03,-12628.40]
_camera camSetPos [4058.63,9413.99,8.41]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

#NoCam1
aP sideRadio "M03br04";
Ger sideRadio "M03br05";
? _Hops : goto "NoCam2";

~5

;=== 14:58:45
_camera camSetTarget [27882.49,-86863.03,-12628.38]
_camera camSetPos [4058.63,9413.99,35.34]
_camera camSetFOV 0.700
_camera camCommit 8

~5

#NoCam2
aP sideRadio "M03br06";
Tas sideRadio "M03br07";
aP sideRadio "M03br08";
Tas sideRadio "M03br09";
aP sideRadio "M03br10";
Tas sideRadio "M03br11";
aP sideRadio "M03br12";
Ger sideRadio "M03br13";
Tas sideRadio "M03br14";
Ger sideRadio "M03br15";
? _Hops : goto "NoCam3";

@camCommitted _camera


~2
titleCut ["","BLACK OUT", 1];
~1
titleCut ["","BLACK IN", 1];

player cameraEffect ["terminate","back"]
camDestroy _camera

~50

titleCut ["","BLACK OUT", 1];
~1
titleCut ["","BLACK IN", 1];

_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

;=== 20:02:07
_camera camSetTarget [-83832.13,52009.57,-20805.19]
_camera camSetPos [4131.79,9306.92,17.87]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

;=== 20:02:20
_camera camSetTarget [-56963.21,-67034.13,-20804.53]
_camera camSetPos [4131.79,9306.92,17.87]
_camera camSetFOV 0.700
_camera camCommit 10
@camCommitted _camera

~10

;=== 20:02:56
_camera camSetTarget [55101.99,-75785.41,-12663.82]
_camera camSetPos [4051.43,9242.42,2.30]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

;=== 20:03:15
_camera camSetTarget [-37603.35,-80761.91,-12663.83]
_camera camSetPos [4051.43,9242.42,2.30]
_camera camSetFOV 0.700
_camera camCommit 10
@camCommitted _camera

~15

#NoCam3
"1" objStatus "Active"
"Hold" setMarkerType "Marker"
"Mines" setMarkerType "Warning"
"Attack" setMarkerType "Arrow"
aP reveal MGun;

(Units Pos1 + Units Pos3) join aP;
? _Hops : goto "NoCam4";

titleCut ["","BLACK OUT", 1]
~1

player cameraEffect ["terminate","back"]
camDestroy _camera

titleCut ["","BLACK IN", 1]

aP reveal MGun;

~2
#NoCam4
~10
savegame;
