onLoadMission=$STRD_Dx10t50;
onLoadIntro=$STRD_Dx10t50;

onLoadIntroTime = false;
onLoadMissionTime = true;

minScore=1001;
avgScore=1600;
maxScore=2600;



class CfgSounds
{
	sounds[] = {};

	class BriefingN
	{
		name = "BriefingN";
		sound[] = {"BriefN.ogg", db+40, 1.0};
		titles[] = { };
	};
	class DX10v01
	{
		name = "DX10v01";
		sound[] = {"DX10v01.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v01
		};
	};

	class DX10v02
	{
		name = "DX10v02";
		sound[] = {"DX10v02.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v02
		};
	};
	
	class DX10v03
	{
		name = "DX10v03";
		sound[] = {"DX10v03.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v03
		};
	};

	class DX10v04
	{
		name = "DX10v04";
		sound[] = {"DX10v04.ogg", db-30, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v04
		};
	};

	class DX10v05
	{
		name = "DX10v05";
		sound[] = {"DX10v05.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v05
		};
	};

	class DX10v06
	{
		name = "DX10v06";
		sound[] = {"DX10v06.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v06
		};
	};

	class DX10v07
	{
		name = "DX10v07";
		sound[] = {"DX10v07.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v07
		};
	};

	class DX10v08
	{
		name = "DX10v08";
		sound[] = {"DX10v08.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v08
		};
	};

	class DX10v09
	{
		name = "DX10v09";
		sound[] = {"DX10v09.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v09
		};
	};

	class DX10v10
	{
		name = "DX10v10";
		sound[] = {"DX10v10.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v10
		};
	};

	class DX10v11
	{
		name = "DX10v11";
		sound[] = {"DX10v11.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v11
		};
	};

	class DX10v12
	{
		name = "DX10v12";
		sound[] = {"DX10v12.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v12
		};
	};

	class DX10v13
	{
		name = "DX10v13";
		sound[] = {"DX10v13.ogg", db-05, 1.0};
		titles[] = 
		{
			0, $STRD_DX10v13
		};
	};
	



};

class CfgRadio
{
	sounds[] = { };

	class D01r01
	{
		name = "D01r01";
		sound[] = {"D01r01.ogg", db-05, 1.0};
		title = $STRD_D01r01;
	};
};
class CfgSFX
{
	sounds[] =
		{
			 fire
		};

	 class fire
	 {
		  sounds[]={sound1};
		  name = "fire";
		  
		  sound1[]={"fire2.ogg", db-35,1, 1, 0, 0, 0};
		  empty[]= {, , , , , , ,};
	 };
	 
	 
};
class CfgEnvSounds
{
	sounds[] = {};
};
