setAccTime 1.0
titleCut ["","BLACK IN", 2]
_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

setviewdistance 1300

Viktor playMove "EffectStandSitDown"
Stoyan disableAI "autotarget"
Viktor disableAI "autotarget"
civil disableAI "autotarget"

;=== 18:54:31
_camera camSetTarget [89268.69,-49829.63,16734.01]
_camera camSetPos [9564.81,8259.45,0.96]
_camera camSetFOV 0.231
_camera camCommit 0
@camCommitted _camera
~2.5
;=== 11:53:27
_camera camSetTarget [93529.84,-45075.23,10433.33]
_camera camSetPos [9561.71,8262.17,0.05]
_camera camSetFOV 0.283
_camera camCommit 7
@camCommitted _camera

;=== 11:54:33
_camera camSetTarget [105222.53,37406.13,288.29]
_camera camSetPos [9564.31,8259.94,0.56]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~1
Partos doWatch [80408.33,-62321.82,288.72]

~1
Partos switchMove "FXshow3"
Partos say "D08v01"
par1 doWatch [80408.33,-62321.82,288.72]
stoyan doWatch [80408.33,-62321.82,288.72]
~1


;Partos say ""
~1
Viktor switchMove "sitdowntostand"
~1
;Partos switchMove ""
bezviki=true
;=== 12:36:12
_camera camSetTarget [-63411.21,76555.71,214.01]
_camera camSetPos [9605.64,8229.01,0.05]
_camera camSetFOV 0.251
_camera camCommit 0
@camCommitted _camera
~1
;Viktor playMove "sitdowntostand";
pridali=true
~1
;Viktor playMove "sitdowntostand";

~2

;=== 13:19:12
_camera camSetTarget [108859.45,-3512.66,244.41]
_camera camSetPos [9554.94,8260.75,1.32]
_camera camSetFOV 0.345
_camera camCommit 0
@camCommitted _camera
Viktor doWatch [109337.02,15176.70,214.06]
~2
Civil say "D08v02"
~2
;=== 12:41:50
_camera camSetTarget [16848.95,-90490.06,-13776.97]
_camera camSetPos [9577.60,8260.21,2.16]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
	_camera camSetTarget [88885.87,-51021.28,-13776.41]
	_camera camSetPos [9575.61,8257.00,2.16]
	_camera camSetFOV 0.700
	_camera camCommit 3
	@camCommitted _camera


civil setPos [9579.445,8254.020,-0.001]
civil setDir -47
stoyan setPos [9576.900,8254.771,-0.001]
stoyan setDir 135


;=== 12:38:58
_camera camSetTarget [-90380.52,11006.92,213.95]
_camera camSetPos [9581.61,8254.90,1.16]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
	_camera camSetTarget [9963.96,-85157.13,35906.36]
	_camera camSetPos [9579.44,8255.06,1.16]
	_camera camSetFOV 0.700
	_camera camCommit 8
	@camCommitted _camera

Viktor setPos [9576.811,8253.870,-0.001]
Viktor setDir 90




;Stoyan

_camera camSetTarget [-83680.96,-27376.40,5982.41]
_camera camSetPos [9577.41,8254.94,1.56]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
Stoyan say "D08v03"
~5
Viktor setPos [9576.811,8253.870,-0.001]
Viktor doWatch civil

;Viktor
_camera camSetTarget [-80377.89,-34834.83,7380.27]
_camera camSetPos [9577.51,8254.18,1.48]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
Viktor say "D08v04"
Viktor switchMove "FXToHand"
~1
	;KECA CIVIL
	_camera camSetTarget [57922.98,95745.98,-2523.68]
	_camera camSetPos [9576.78,8252.23,1.24]
	_camera camSetFOV 0.700
	_camera camCommit 0
	@camCommitted _camera
	Civil say "D08v05"

	~7
	;=== 13:23:49
	_camera camSetTarget [63021.55,-76217.62,-2523.49]
	_camera camSetPos [9576.80,8258.22,1.56]
	_camera camSetFOV 0.364
	_camera camCommit 0
	@camCommitted _camera
	~7

;Viktor
_camera camSetTarget [-87659.59,-14920.20,-2523.53]
_camera camSetPos [9579.25,8254.80,1.56]
_camera camSetFOV 0.364
_camera camCommit 0
@camCommitted _camera
Viktor say "D08v06"
;Viktor switchMove "FXInHandStat"
~3.5

	_camera camSetTarget [-87870.39,30525.40,-2523.65]
	_camera camSetPos [9579.51,8253.78,1.56]
	_camera camSetFOV 0.364
	_camera camCommit 16
	~6
	Viktor switchMove "FXFromHand"
	Stoyan doWatch Viktor
	Stoyan say "D08v07"
	~1
	Viktor doWatch Stoyan
	~1
	Viktor say "D08v08"
	~5
	Stoyan say "D08v09"
	~2
	titleCut ["","BLACK OUT", 1]
	@camCommitted _camera

;=== 18:52:11
_camera camSetTarget [-4887.43,108259.31,-4220.56]
_camera camSetPos [8592.23,9292.47,0.85]
_camera camSetFOV 1.237
_camera camCommit 0
@camCommitted _camera
~1

player cameraEffect ["terminate","back"]
camDestroy _camera
Konec=true;