version=11;
class Mission
{
	addOns[]=
	{
		"BIS_Resistance",
		"redm16"
	};
	addOnsAuto[]=
	{
		"redm16"
	};
	randomSeed=4223491;
	class Intel
	{
		briefingName="@STRCNO_03b";
		resistanceWest=0.000000;
		resistanceEast=1.000000;
		startWeather=0.581391;
		forecastWeather=0.337419;
		month=8;
		day=21;
		hour=10;
	};
	class Groups
	{
		items=7;
		class Item0
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3054.127441,21.959999,6050.711914};
					id=0;
					side="GUER";
					vehicle="SoldierGB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					text="aP";
					init="removeallweapons this; this setidentity ""Viktor""; this setcaptive true";
				};
			};
		};
		class Item1
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3049.573730,21.959999,6093.386230};
					azimut=165.000000;
					id=1;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3059.393066,21.959999,6093.386230};
					azimut=208.615997;
					id=2;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
		class Item3
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3096.553223,21.959999,6012.377930};
					azimut=310.000000;
					id=3;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={3079.586670,21.959999,6053.489258};
					azimut=250.000000;
					id=4;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
		class Item5
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2976.485840,21.959999,6003.241699};
					azimut=5.000000;
					id=5;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
		class Item6
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2953.119385,21.959999,6052.494141};
					azimut=60.000000;
					id=6;
					side="WEST";
					vehicle="REDSoldierWB";
					leader=1;
					skill=0.600000;
					init="this setbehaviour ""SAFE""";
				};
			};
		};
	};
	class Markers
	{
		items=1;
		class Item0
		{
			position[]={3054.202637,21.959999,6050.822266};
			name="start";
			type="Dot";
		};
	};
	class Sensors
	{
		items=8;
		class Item0
		{
			position[]={3023.204590,21.959999,6053.371094};
			a=250.000000;
			b=250.000000;
			activationBy="VEHICLE";
			activationType="NOT PRESENT";
			timeoutMin=2.000000;
			timeoutMid=5.000000;
			timeoutMax=8.000000;
			interruptable=1;
			age="UNKNOWN";
			idVehicle=0;
			text="Away E1";
			expCond="this and alive aP";
			expActiv="aP exec ""Outro.sqs""; ""1"" objStatus ""Done""; aP addRating 1000";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={3022.377441,21.959999,6062.652344};
			a=0.000000;
			b=0.000000;
			type="END1";
			age="UNKNOWN";
			text="END1";
			expCond="Over";
			expActiv="ForceEnd";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={3024.450928,32.575203,6048.774902};
			a=75.000000;
			rectangular=1;
			activationBy="VEHICLE";
			activationType="NOT PRESENT";
			type="SWITCH";
			age="UNKNOWN";
			idVehicle=0;
			text="Running SW";
			expCond="(this and alive aP) or Running";
			expActiv="Alarm = true; aP setcaptive false";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={3022.235352,32.940674,6036.292480};
			a=0.000000;
			b=0.000000;
			repeating=1;
			age="UNKNOWN";
			text="Alarm";
			expCond="Alarm";
			class Effects
			{
				soundDet="AlarmSfx";
			};
		};
		class Item4
		{
			position[]={3064.785400,21.959999,6051.020996};
			a=0.000000;
			b=0.000000;
			age="UNKNOWN";
			text="Init";
			expCond="true";
			expActiv="Running = false";
			class Effects
			{
			};
		};
		class Item5
		{
			position[]={3018.307617,32.940674,6036.620117};
			a=0.000000;
			b=0.000000;
			repeating=1;
			timeoutMin=20.000000;
			timeoutMid=20.000000;
			timeoutMax=20.000000;
			interruptable=1;
			age="UNKNOWN";
			text="Alarm Stop";
			expCond="Alarm";
			expActiv="Alarm = fasle";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={3054.885986,21.959999,6097.104004};
			a=8.000000;
			b=4.000000;
			rectangular=1;
			activationBy="VEHICLE";
			age="UNKNOWN";
			idVehicle=0;
			text="Running";
			expActiv="Running = true";
			class Effects
			{
			};
		};
		class Item7
		{
			position[]={3017.844482,32.575417,6044.736328};
			a=0.000000;
			b=0.000000;
			interruptable=1;
			age="UNKNOWN";
			text="Alarm";
			expCond="Alarm";
			class Effects
			{
				voice="Eng20";
				soundDet="CA_M16";
			};
		};
	};
};
class Intro
{
	randomSeed=1937411;
	class Intel
	{
		resistanceWest=0.000000;
		resistanceEast=1.000000;
		startWeather=0.593897;
		forecastWeather=0.349925;
		month=8;
		day=21;
		hour=10;
		minute=20;
	};
	class Groups
	{
		items=5;
		class Item0
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5056.135254,190.905090,7727.724121};
					id=0;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					skill=0.600000;
					text="aP";
					init="removeallweapons this; this setidentity ""Viktor""; this setcaptive true; this setunitpos ""UP""";
				};
			};
		};
		class Item1
		{
			side="WEST";
			class Vehicles
			{
				items=4;
				class Item0
				{
					position[]={5046.706543,190.491135,7731.052734};
					azimut=125.000000;
					id=1;
					side="WEST";
					vehicle="OfficerW";
					leader=1;
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP; this removeweapon ""Binocular""";
				};
				class Item1
				{
					position[]={5046.219727,190.495361,7731.485352};
					azimut=125.000000;
					id=5;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP";
				};
				class Item2
				{
					position[]={5047.031250,190.630493,7732.080566};
					azimut=125.000000;
					id=4;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP";
				};
				class Item3
				{
					position[]={5044.812988,190.401764,7731.755859};
					azimut=125.000000;
					id=6;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={5047.588867,190.508362,7730.499023};
					synchronizations[]={0};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={5053.924316,190.789566,7728.275879};
					formation="LINE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5063.751465,143.280914,7301.233887};
					id=2;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					init="this exec ""intro.sqs""";
				};
			};
		};
		class Item3
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={5057.788574,191.273483,7729.922852};
					azimut=204.371994;
					id=3;
					side="WEST";
					vehicle="SoldierWB";
					leader=1;
					skill=0.600000;
					text="Sold1";
					init="this setunitpos ""UP""; this doWatch aP";
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={5048.332520,191.008774,7734.531250};
					azimut=125.000000;
					id=7;
					side="WEST";
					vehicle="SoldierWB";
					leader=1;
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP";
				};
				class Item1
				{
					position[]={5048.092773,191.034515,7734.963379};
					azimut=125.000000;
					id=8;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
					init="this setunitpos ""UP""; this doWatch aP";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={5049.292480,191.035614,7734.003906};
					synchronizations[]={1};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={5060.617188,191.337097,7728.437500};
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Sensors
	{
		items=3;
		class Item0
		{
			position[]={5043.302734,189.731400,7726.769531};
			a=0.000000;
			b=0.000000;
			timeoutMin=3.000000;
			timeoutMid=3.000000;
			timeoutMax=3.000000;
			interruptable=1;
			age="UNKNOWN";
			text="Go";
			expCond="true";
			expActiv="aP switchmove ""FXStandSurUniv""";
			class Effects
			{
				voice="Rus14";
			};
			synchronizations[]={0,1};
		};
		class Item1
		{
			position[]={5113.207031,142.438751,7305.795410};
			a=0.000000;
			b=0.000000;
			type="END1";
			age="UNKNOWN";
			text="END1";
			expCond="EndIn";
			expActiv="ForceEnd";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={5113.151367,143.827896,7323.905762};
			a=0.000000;
			b=0.000000;
			timeoutMin=1.000000;
			timeoutMid=1.000000;
			timeoutMax=1.000000;
			interruptable=1;
			age="UNKNOWN";
			text="Init";
			expCond="true";
			expActiv="aP switchmove ""FXStandSurUniv""";
			class Effects
			{
			};
		};
	};
};
class OutroWin
{
	randomSeed=8296963;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=5689859;
	class Intel
	{
	};
};
