setAccTime 1.0
_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

titleCut ["","BLACK IN", 3]
playMusic "RTrack1a"
1 fadeMusic 0.4
guba doWatch eusev
eusev doWatch guba
guba disableAI "autotarget"
eusev disableAI "autotarget"
eusev setMimic "angry"
guba setMimic "normal"

;=== 12:17:02
_camera camSetTarget [-95114.27,-19973.54,26.02]
_camera camSetPos [1612.30,5403.01,3.24]
_camera camSetFOV 0.655
_camera camCommit 0
@camCommitted _camera

	;=== 12:17:34
	_camera camSetTarget [-35173.21,98374.48,-1905.84]
	_camera camSetPos [1605.83,5403.65,1.52]
	_camera camSetFOV 0.386
	_camera camCommit 10
	~3
5 fadeMusic 0.1
	Guba say "DxxR1v01"
	@camCommitted _camera

	_camera camSetTarget [-12744.32,-91784.79,18671.26]
	_camera camSetPos [1604.05,5408.07,1.48]
	_camera camSetFOV 0.635
	_camera camCommit 0
	@camCommitted _camera

	~2.5
	
;=== 12:54:00
_camera camSetTarget [-17978.22,103430.95,-2779.51]
_camera camSetPos [1604.40,5407.21,1.72]
_camera camSetFOV 0.635
_camera camCommit 0
@camCommitted _camera

	Eusev say "DxxR1v02"

	
	_camera camSetTarget [-11640.38,104485.52,-2779.05]
	_camera camSetPos [1604.15,5406.19,1.72]
	_camera camSetFOV 0.635
	_camera camCommit 6
	@camCommitted _camera


	
;=== 12:55:24
_camera camSetTarget [5725.73,-93786.13,12000.08]
_camera camSetPos [1603.81,5408.71,1.52]
_camera camSetFOV 0.297
_camera camCommit 0
@camCommitted _camera

Guba say "DxxR1v03"
~3.3
;=== 18:49:16
_camera camSetTarget [-15547.27,-90701.07,21680.58]
_camera camSetPos [1603.89,5407.59,1.69]
_camera camSetFOV 0.502
_camera camCommit 0
@camCommitted _camera

~0.8
;=== 12:54:42
_camera camSetTarget [-11640.38,104485.52,-2779.05]
_camera camSetPos [1604.15,5406.19,1.72]
_camera camSetFOV 0.635
_camera camCommit 0
@camCommitted _camera
Eusev say "DxxR1v04"
Eusev playMove "EffectstandSaluteStart"
~0.5
3 fadeMusic 0.0
~3
titleCut ["","BLACK OUT", 0.5]
~0.5
;=== 20:15:06
_camera camSetTarget [-10293.69,104195.62,8418.20]
_camera camSetPos [3749.84,5544.04,0.34]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~1
player cameraEffect ["terminate","back"]
camDestroy _camera

Konec=true;
