setAccTime 1.0
_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

titleCut ["","BLACK IN", 3]
r1 setPos [5302.111,6959.291,-0.002]
r1 setDir 166
r1 setUnitPos "down"
r1 stop true
;=== 22:22:36
_camera camSetTarget [33765.72,-87423.09,-16722.10]
_camera camSetPos [5301.84,6958.12,3.69]
_camera camSetFOV 0.545
_camera camCommit 0
@camCommitted _camera
;=== 22:37:22
_camera camSetTarget [68198.65,-69765.43,-12475.30]
_camera camSetPos [5300.80,6959.13,0.21]
_camera camSetFOV 0.700
_camera camCommit 8
~7
r1 switchMove  "LyingToBinocLying"
@camCommitted _camera

r1 addWeapon "binocular"


~1.4

showCinemaBorder false
cutrsc ["binocular","plain down",0.05] 
;=== 22:23:47
_camera camSetTarget [56445.70,-78116.34,-12068.50]
_camera camSetPos [5303.90,6956.51,0.05]
_camera camSetFOV 0.218
_camera camCommit 0
@camCommitted _camera
	_camera camSetTarget [86277.17,-51260.13,-7297.31]
	_camera camSetPos [5303.90,6956.51,0.05]
	_camera camSetFOV 0.218
	_camera camCommit 15
	~10
	r1 say "D10av01"
	@camCommitted _camera


;=== 22:24:07
_camera camSetTarget [31394.94,-88641.71,-13364.96]
_camera camSetPos [5303.35,6956.19,0.05]
_camera camSetFOV 0.218
_camera camCommit 2
@camCommitted _camera
~5
titleCut ["","BLACK OUT", 0.1]

~1
;=== 11:28:58
_camera camSetTarget [8979.21,8917.96,-100265.70]
_camera camSetPos [4965.34,7228.62,1.27]
_camera camSetFOV 1.153
_camera camCommit 0
@camCommitted _camera
~1
Konec=true;
player cameraEffect ["terminate","back"]
camDestroy _camera


