onLoadMission=$STRD_DxxR1t50;
onLoadIntro=$STRD_DxxR1t50;

onLoadIntroTime = false;
onLoadMissionTime = false;



class CfgSounds
{
	sounds[] = { };

	class DxxR1v01
	{
		name = "DxxR1v01";
		sound[] = {"DxxR1v01.ogg", db-10, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR1v01
		};
	};

	class DxxR1v02
	{
		name = "DxxR1v02";
		sound[] = {"DxxR1v02.ogg", db-10, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR1v02
		};
	};
	class DxxR1v03
	{
		name = "DxxR1v03";
		sound[] = {"DxxR1v03.ogg", db-10, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR1v03
		};
	};
	
	class DxxR1v04
	{
		name = "DxxR1v04";
		sound[] = {"DxxR1v04.ogg", db-10, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR1v04
		};
	};
	
	
};

class CfgRadio
{
	sounds[] = { };

	class DxxR1r01
	{
		name = "DxxR1r01";
		sound[] = {"DxxR1r01.ogg", db-40, 1.0};
		title = $STRD_DxxR1r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = {};
};
