onLoadMission=$STRD_DxxR2t50;
onLoadIntro=$STRD_DxxR2t50;

onLoadIntroTime = false;
onLoadMissionTime = false;



class CfgSounds
{
	sounds[] = { };

	class DxxR2v01
	{
		name = "DxxR2v01";
		sound[] = {"DxxR2v01.ogg", db-40, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v01
		};
	};

	class DxxR2v02
	{
		name = "DxxR2v02";
		sound[] = {"DxxR2v02.ogg", db-40, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v02
		};
	};

	class DxxR2v03
	{
		name = "DxxR2v03";
		sound[] = {"DxxR2v03.ogg", db-40, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v03
		};
	};

	class DxxR2v04
	{
		name = "DxxR2v04";
		sound[] = {"DxxR2v04.ogg", db-40, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v04
		};
	};

	class DxxR2v05
	{
		name = "DxxR2v05";
		sound[] = {"DxxR2v05.ogg", db-10, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v05
		};
	};

	class DxxR2v06
	{
		name = "DxxR2v06";
		sound[] = {"DxxR2v06.ogg", db-40, 1.0};
		titles[] = 
		{
			0, $STRD_DxxR2v06
		};
	};
};

class CfgRadio
{
	sounds[] = { };

	class DxxR2r01
	{
		name = "DxxR2r01";
		sound[] = {"DxxR2r01.ogg", db-40, 1.0};
		title = $STRD_DxxR2r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = {};
};
