setacctime 1;

? not Alive Ger : exit;

"5" objStatus "Failed";
aP addRating 3000;

_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

titleCut ["","BLACK IN", 1]

;=== 18:32:17
_camera camSetTarget [8626.79,-87688.08,-21231.08]
_camera camSetPos [7204.38,9944.86,1.91]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera


aP setpos getmarkerpos "PC3";
aP setdir 0;
Ger reveal aP;
Ger doWatch aP;

~2

Ger reveal aP;
Ger doWatch aP;

~3

Ger reveal aP;
Ger doWatch aP;


aP say "M03av20";
~7

Ger reveal aP;
Ger doWatch aP;

Ger say "M03av21";
~1

aP say "M03av22";
~6

Ger say "M03av23";
~16

aP say "M03av24";
~2

Ger say "M03av25";
~9

aP say "M03av26";
~8


;=== 20:51:28
_camera camSetTarget [12044.35,107396.85,-21515.00]
_camera camSetPos [7204.97,9936.63,1.96]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

titleText [" ", "Plain down"];

aP globalRadio "M03ar03"; Rus1 globalRadio "M03ar02";

~9

showPad false;
showCompass false;
showWatch false;
~2

mapAnimClear;
mapAnimAdd [0, 0.1, getMarkerPos "Tab"];
mapAnimCommit;
disableUserinput true;
~1
ForceMap true;
"CSea" setMarkerPos getMarkerpos "cp2";
~2

mapAnimAdd [1, 1.5, getMarkerPos "Tab"];
mapAnimAdd [3, 1.5, getMarkerPos "cp2"];
mapAnimAdd [1, 0.1, getMarkerPos "cp2"];
mapAnimCommit;
@mapAnimDone;

~2
disableUserinput false;

titleText [localize "STRC_Completed", "Plain"]

titleCut ["","BLACK OUT", 3]
~4

player cameraEffect ["terminate","back"]
camDestroy _camera

Over = true;
