

;|Script for "x08Strikes"|

;===============================

;|Camera script Scene 1|

titleCut ["","BLACK IN",100000000]
setAccTime 1.0
enableRadio false
_camera = "camera" camCreate [5085.375488,6407.961914,20]
_camera cameraEffect ["internal","back"]
_camera camSetFOV 1
_camera camCommit 0
_camera camSetTarget [5085.375488,6407.961914,-5]
_camera camCommit 0
@camCommitted _camera

~1

_camera camSetPos [(getMarkerPos "Cam1_1" select 0),(getMarkerPos "Cam1_1" select 1),2]
_camera camCommit 0
_camera camSetTarget Target1
_camera camCommit 0

titleCut ["","BLACK IN",4]

~4

0 fadeMusic 0.4

_camera camSetTarget Target2
_camera camCommit 6

~7

Res1 setCombatMode "RED"

~2


Res2 setCombatMode "RED"
Res3 setCombatMode "RED"
Res4 setCombatMode "RED"
Res5 setCombatMode "RED"

~2

playMusic "7thMyLife"

titleCut ["","WHITE IN",0.7]

_camera camSetPos [(getMarkerPos "Cam2_1" select 0),(getMarkerPos "Cam2_1" select 1),0.3]
_camera camCommit 0
_camera camSetTarget getMarkerPos "Target3_1"
_camera camCommit 0

;Titletext["On the offensive.","PLAIN DOWN"]
playSound "dx08v01"


~3

titleCut ["","WHITE IN",0.7]

;titleText ["We threw everything at them, across all possible fronts.","PLAIN DOWN"]
playSound "dx08v02"

_camera camSetPos [(getMarkerPos "Cam3_1" select 0),(getMarkerPos "Cam3_1" select 1),1]
_camera camCommit 0
_camera camSetTarget Target2
_camera camCommit 0

~4




Titletext["","PLAIN DOWN"]

titleCut ["","WHITE IN",0.7]

StartScene = true

@(StartScene)

titleCut ["","WHITE IN",1]

[this] exec "Scene1AI.sqs"

;===============================

;|Camera script Scene 2|

_camera = "camera" camCreate [(getMarkerPos "Cam1" select 0),(getMarkerPos "Cam1" select 1),1]
_camera cameraEffect ["internal","back"]
_camera camSetFOV 0.7
_camera camSetTarget [(getMarkerPos "Target1" select 0),(getMarkerPos "Target1" select 1),1]
_camera camCommit 0
@camCommitted _camera

_camera camSetPos [(getMarkerPos "Cam2" select 0),(getMarkerPos "Cam2" select 1),1]
_camera camCommit 7

~1

~4

;titleText ["They were strong, but now so were we, especially thanks to our American friends.","PLAIN DOWN"]
playSound "dx08v03"

StartScene2 = true

setAcctime 0.7

~2

_camera camSetPos [(getMarkerPos "Cam3" select 0),(getMarkerPos "Cam3" select 1),3]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target2" select 0),(getMarkerPos "Target2" select 1),1]
_camera camCommit 0

_camera camSetPos [(getMarkerPos "Cam4" select 0),(getMarkerPos "Cam4" select 1),1]
_camera camCommit 7

~4

_camera camSetPos [(getMarkerPos "Cam5" select 0),(getMarkerPos "Cam5" select 1),0.5]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target3" select 0),(getMarkerPos "Target3" select 1),0.5]
_camera camCommit 0

~2

_camera camSetPos [(getMarkerPos "Cam6" select 0),(getMarkerPos "Cam6" select 1),1.5]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target4" select 0),(getMarkerPos "Target4" select 1),1.5]
_camera camCommit 0

~1.7

_camera camSetPos [(getMarkerPos "Cam7" select 0),(getMarkerPos "Cam7" select 1),2]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target5" select 0),(getMarkerPos "Target5" select 1),0]
_camera camCommit 0

~3

_camera camSetPos [(getMarkerPos "Cam8" select 0),(getMarkerPos "Cam8" select 1),0.6]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target6" select 0),(getMarkerPos "Target6" select 1),1]
_camera camCommit 0

Victor setCombatMode "RED"
Victor doFire EVeh1

E1 setDammage 1
E2 setDammage 1
E3 setDammage 1
E4 setDammage 1
E5 setDammage 1
E6 setDammage 1
E7 setDammage 1

~2

Victor setCombatMode "BLUE"

titleText ["","PLAIN DOWN"]

_camera camSetPos [(getMarkerPos "Cam9" select 0),(getMarkerPos "Cam9" select 1),5]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target2" select 0),(getMarkerPos "Target2" select 1),0]
_camera camCommit 0

_camera camSetPos [(getMarkerPos "Cam10" select 0),(getMarkerPos "Cam10" select 1),5]
_camera camCommit 7

~7

;===============================

;|Camera script Scene 3|

setAcctime 1

_camera camSetFOV 1
_camera camCommit 0

truck1 setFuel 1
truck2 setFuel 1

_camera camSetPos [(getMarkerPos "Cam30" select 0),(getMarkerPos "Cam30" select 1),0.1]
_camera camCommit 0
_camera camSetTarget getMarkerPos "Target30"
_camera camCommit 0

titleCut ["","WHITE IN",0.7]

~1

W1 fire ["put","pipebomb","pipebomb"]

~1

;titletext["James and his men certainly made themselves useful.","PLAIN DOWN"]
playSound "dx08v04"

1 fadeMusic 0.6
~1

_camera camSetPos [(getMarkerPos "Cam30" select 0),(getMarkerPos "Cam30" select 1),1]
_camera camCommit 2
_camera camSetTarget [(getMarkerPos "Target30" select 0),(getMarkerPos "Target30" select 1),1.2]
_camera camCommit 2

~3

W1 move getMarkerPos "W1"

W2 fire ["put","pipebomb","pipebomb"]

~1.5

W2 move getMarkerPos "W1"

~3

titletext["","PLAIN DOWN"]

W1 setPos getMarkerPos "W1"
W2 setPos getMarkerPos "W2"

truck1 setPos [(getMarkerPos "Pos1" select 0),(getMarkerPos "Pos1" select 1),0]
truck2 setPos [(getMarkerPos "Pos2" select 0),(getMarkerPos "Pos2" select 1),0]

titleCut ["","WHITE IN",0.7]

_camera camSetPos [(getMarkerPos "Cam31" select 0),(getMarkerPos "Cam31" select 1),0.1]
_camera camCommit 0
_camera camSetTarget [(getMarkerPos "Target31" select 0),(getMarkerPos "Target31" select 1),0.2]
_camera camCommit 0

~5

@BoomTime

W1 action ["TOUCHOFF"]

~4

titleCut ["","BLACK OUT",40]

~14

;titletext["The Soviets finally realized that they couldn’t win.","PLAIN DOWN"]
playSound "dx08v05"

~10
16 fadeMusic 0
~16

;=== 19:13:53
_camera camSetTarget [-9251.65,100064.88,9152.75]
_camera camSetPos [8028.88,1993.77,0.58]
_camera camSetFOV 1.290
_camera camCommit 0
@camCommitted _camera
~1
Ending=true

player cameraEffect ["terminate","back"]
camDestroy _camera

exit