onLoadMission=$STRD_DxxP2t50;
onLoadIntro=$STRD_DxxP2t50;

onLoadIntroTime = false;
onLoadMissionTime = false;



class CfgSounds
{
	sounds[] = { };

	class DxxP2v01
	{
		name = "DxxP2v01";
		sound[] = {"DxxP2v01.ogg", db+20, 1.0};
		titles[] = 
		{
			0, $STRD_DxxP2v01
		};
	};

	class DxxP2v02
	{
		name = "DxxP2v02";
		sound[] = {"DxxP2v02.ogg", db+20, 1.0};
		titles[] = 
		{
			0, $STRD_DxxP2v02
		};
	};
	class DxxP2v03
	{
		name = "DxxP2v03";
		sound[] = {"DxxP2v03.ogg", db+20, 1.0};
		titles[] = 
		{
			0, $STRD_DxxP2v03
		};
	};
	class DxxP2v04
	{
		name = "DxxP2v04";
		sound[] = {"DxxP2v04.ogg", db+20, 1.0};
		titles[] = 
		{
			0, $STRD_DxxP2v04
		};
	};
};

class CfgRadio
{
	sounds[] = { };

	class DxxP2r01
	{
		name = "DxxP2r01";
		sound[] = {"DxxP2r01.ogg", db+20, 1.0};
		title = $STRD_DxxP2r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = {};
};
