;|Script for "x08Strikes"|

;===============================

;|Cutscene events|
_Event1 = "SmokeShell" camCreate getMarkerPos "Event1"

;===============================

;|AI soldier control|

@(StartScene2)

~6

E1 setCombatMode "RED"
E2 setCombatMode "RED"
E3 setCombatMode "RED"
E4 setCombatMode "RED"
E5 setCombatMode "RED"
E5 setCombatMode "RED"
E6 setCombatMode "RED"
E7 setCombatMode "RED"

;--------------------------------

;Some are set to combat, some aren't (balancing kill-count)
;ResA1 setCombatMode "RED"
;ResA2 setCombatMode "RED"
;ResA3 setCombatMode "RED"
;ResA4 setCombatMode "RED"
ResA5 setCombatMode "RED"
ResA6 setCombatMode "RED"
;ResA7 setCombatMode "RED"
ResA8 setCombatMode "RED"
;ResA9 setCombatMode "RED"
Victor doTarget EVeh1
Victor doFire EVeh1
Victor setCombatMode "RED"

ResA11 setPos (getMarkerPos "Event2")
ResA11 doTarget EVeh1
ResA11 doFire EVeh1

@(EastDead)

;Somehow this guy never stopped firing at the truck (EVeh1)
Victor setCombatMode "BLUE"
ResA9 setCombatMode "BLUE"

exit