; Flare detection

? Fired : exit

? ((_this select 0) select 0) != 1 : exit
? ((_this select 0) select 1) != 0 : exit
? ((_this select 0) select 2) != 0 : exit

? (_this select 1) != aP : exit

; OK - it's player and it's a red flare

GoAttack = true;
"1" objStatus "Done";
Fired = true;
