_camera = "camera" camCreate [8388.39,4348.80,0.74] 
_camera cameraEffect ["internal","back"]

;=== 18:27:04
_camera camSetTarget [54145.27,77408.86,-53580.90]
_camera camSetPos [5555.62,8475.69,7.64]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

~2

_camera camSetTarget Off
_camera camSetPos [5563.46,8491.75,1.57]
_camera camSetFOV 0.700
_camera camCommit 3
@camCommitted _camera
Off say "D02v30"
~5

;=== 12:48:37
_camera camSetTarget [100533.84,35835.62,15414.89]
_camera camSetPos [5565.37,8488.89,1.05]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

;=== 12:48:59
_camera camSetTarget [100533.84,35835.62,15414.72]
_camera camSetPos [5567.54,8481.38,1.27]
_camera camSetFOV 0.700
;_camera camCommit 6
_camera camCommit 2
@camCommitted _camera

~2

_camera camSetTarget Off
_camera camSetPos [5563.46,8491.75,1.57]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

titleText ["'Jak chcete, ja vas varoval. Popravte ho!'", "Plain down"]

~5


;=== 12:50:20
_camera camSetTarget [-68242.67,75961.80,147.01]
_camera camSetPos [5561.17,8485.94,0.70]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

Attack=true;

@not alive Pop
~2

_camera camSetTarget Off
_camera camSetPos [5563.46,8491.75,1.57]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

titleText ["'Za minutu popravte dalsiho. Kdyz nepromluvi, zabte je klidne vsechny!\nA pak to tu zapalte...'", "Plain down"]
~5

OffLeave=true;

;=== 12:54:58
_camera camSetTarget [-7460.90,107632.17,146.57]
_camera camSetPos [5561.17,8483.67,0.33]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

~20

;=== 12:48:59
_camera camSetTarget [100533.84,35835.62,15414.72]
_camera camSetPos [5567.54,8481.38,1.27]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

~1
titleText ["Sakra, co ted? Vzadu za domem mam brokovnici, ale...", "Plain down"]

~7

PFake setpos getMarkerPos "PD";

player addaction [localize "STRD_D02n55", "Betray.sqs"]
player addaction [localize "STRD_D02n56", "Please.sqs"]

player cameraEffect ["terminate","back"]
camDestroy _camera

titleText ["", "Plain down"]
savegame;
