; Killing script - for villagers' execution

_sez = [Pop2, Pop3, Pop4, aP];
_i=0;


#loop
~60

? StartAction : exit
? BetrayAction : exit

sayDie = true;

? ((_sez select _i) ==  aP) : aP setcaptive false; exit;
(_sez select _i) addRating -15000

_i = _i +1;

goto "loop"
