version=11;
class Mission
{
	randomSeed=14469123;
	class Intel
	{
		briefingName="@STRCNO_CUT";
	};
};
class Intro
{
	addOns[]=
	{
		"BIS_Resistance",
		"HMMWV"
	};
	addOnsAuto[]=
	{
		"bis_resistance",
		"HMMWV"
	};
	randomSeed=8836099;
	class Intel
	{
		briefingName="@STRCNO_07";
		resistanceWest=0.000000;
		resistanceEast=1.000000;
		startWeather=0.300000;
		month=8;
		day=28;
		hour=18;
		minute=5;
	};
	class Groups
	{
		items=14;
		class Item0
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6570.683105,124.964996,4157.761719};
					azimut=340.000000;
					id=3;
					side="CIV";
					vehicle="Civilian6";
					leader=1;
					skill=0.600000;
					text="opravar";
					init="this exec ""opravar.sqs""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6570.683105,124.964996,4157.761719};
					id=3;
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item1
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6569.822754,124.964996,4157.576172};
					azimut=45.000000;
					id=4;
					side="CIV";
					vehicle="Civilian4";
					leader=1;
					skill=0.600000;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6569.822754,124.964996,4157.576172};
					id=4;
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={7164.731445,109.468521,4290.782715};
					azimut=260.000000;
					id=5;
					side="WEST";
					vehicle="HMMWV";
					leader=1;
					skill=0.600000;
					text="auto";
					init="autod setcaptive true";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={7144.586914,112.512032,4279.528809};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={6577.939941,124.964996,4158.965332};
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item3
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6944.176758,127.643150,4228.884766};
					azimut=270.000000;
					id=6;
					side="WEST";
					vehicle="OfficerW";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="eusev";
					init="this setbehaviour ""careless""; this moveincargo auto; this setcombatmode ""blue""; this setcaptive true";
				};
			};
		};
		class Item4
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6527.221680,124.964996,4197.201172};
					azimut=110.000000;
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
					text="aaa";
					init="this exec ""intro.sqs""";
				};
			};
		};
		class Item5
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6462.389160,124.964996,4172.303223};
					azimut=100.000000;
					id=7;
					side="CIV";
					vehicle="SkodaRed";
					leader=1;
					skill=0.600000;
					text="skoda";
				};
			};
			class Waypoints
			{
				items=2;
				class Item0
				{
					position[]={6604.069336,110.202286,4022.862061};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={6273.005371,62.677876,3166.042969};
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item6
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6593.655273,124.964996,4201.237305};
					azimut=205.000000;
					id=10;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res2";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6593.655273,124.964996,4201.237305};
					id=10;
					combatMode="BLUE";
					formation="COLUMN";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item7
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6597.099609,124.964996,4199.818848};
					azimut=205.000000;
					id=9;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res1";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6597.099609,124.964996,4199.818848};
					id=9;
					combatMode="BLUE";
					formation="LINE";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item8
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6599.629395,124.964996,4192.618164};
					azimut=205.000000;
					id=8;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.200000;
					ammo=0.900000;
					text="Viktor";
					init="this setidentity ""viktor"";Viktor doWatch eusev;";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6599.629395,124.964996,4192.618164};
					id=8;
					combatMode="BLUE";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item9
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6593.454102,124.964996,4205.289063};
					azimut=205.000000;
					id=11;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res3";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6593.454102,124.964996,4205.289063};
					id=11;
					combatMode="BLUE";
					formation="COLUMN";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item10
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6599.135254,125.041481,4203.520996};
					azimut=205.000000;
					id=13;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res2_1";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6599.135254,125.041481,4203.520996};
					id=13;
					combatMode="BLUE";
					formation="COLUMN";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item11
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6602.579590,125.004646,4202.102539};
					azimut=205.000000;
					id=12;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res1_1";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6602.579590,125.004646,4202.102539};
					id=12;
					combatMode="BLUE";
					formation="LINE";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item12
		{
			side="GUER";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6598.934082,125.152390,4207.572754};
					azimut=205.000000;
					id=14;
					side="GUER";
					vehicle="SoldierGB";
					leader=1;
					rank="CAPTAIN";
					skill=0.600000;
					text="res3_1";
					init="this setunitpos ""up""";
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6598.934082,125.152390,4207.572754};
					id=14;
					combatMode="BLUE";
					formation="COLUMN";
					speed="LIMITED";
					combat="COMBAT";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item13
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={6755.170898,149.426865,4446.118652};
					azimut=110.000000;
					id=15;
					side="WEST";
					vehicle="SoldierWB";
					leader=1;
					skill=0.600000;
					text="ridic";
					init="this setbehaviour ""careless""; this setcombatmode ""blue""; this setcaptive true";
				};
			};
		};
	};
	class Vehicles
	{
		items=3;
		class Item0
		{
			position[]={6568.866211,124.964996,4159.152344};
			azimut=265.000000;
			id=1;
			side="EMPTY";
			vehicle="TruckV3SCivil";
			skill=0.600000;
			text="v3s";
		};
		class Item1
		{
			position[]={6569.785156,124.964996,4155.604980};
			azimut=285.000000;
			id=2;
			side="EMPTY";
			vehicle="SkodaBlue";
			skill=0.600000;
			text="skoda2";
		};
		class Item2
		{
			position[]={6527.961914,109.979996,4192.575195};
			id=16;
			side="EMPTY";
			vehicle="Misc01";
			skill=0.600000;
		};
	};
	class Sensors
	{
		items=10;
		class Item0
		{
			position[]={6738.709473,117.037079,4109.200195};
			a=10.000000;
			b=10.000000;
			angle=10.000000;
			rectangular=1;
			age="UNKNOWN";
			text="createCAM";
			expCond="cheat1";
			expActiv="player exec ""camera.sqs""";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={6758.085449,116.454643,4105.619141};
			a=10.000000;
			b=10.000000;
			angle=10.000000;
			rectangular=1;
			repeating=1;
			age="UNKNOWN";
			text="playCAM";
			expCond="cheat2";
			expActiv="player exec ""intro.sqs""";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={6785.968262,114.127228,4090.535400};
			a=20.000000;
			b=20.000000;
			angle=10.000000;
			rectangular=1;
			type="END1";
			age="UNKNOWN";
			text="endmission";
			expCond="konec";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={6760.380371,106.013123,4028.794434};
			a=10.000000;
			b=10.000000;
			angle=45.000000;
			rectangular=1;
			repeating=1;
			age="UNKNOWN";
			text="cfgSfx";
			expCond="test2";
			class Effects
			{
				soundDet="cfgSfx";
			};
		};
		class Item4
		{
			position[]={6732.198730,106.380844,4029.035156};
			a=10.000000;
			b=10.000000;
			angle=45.000000;
			rectangular=1;
			repeating=1;
			age="UNKNOWN";
			text="cfgsounds";
			expCond="test1";
			class Effects
			{
				sound="cfgsounds";
			};
		};
		class Item5
		{
			position[]={6788.895020,105.766945,4028.794434};
			a=10.000000;
			b=10.000000;
			angle=45.000000;
			rectangular=1;
			repeating=1;
			age="UNKNOWN";
			text="cfgRadio";
			expCond="test3";
			expActiv="aP sideradio ""radio""";
			class Effects
			{
			};
		};
		class Item6
		{
			position[]={6817.215332,105.623009,4028.794434};
			a=10.000000;
			b=10.000000;
			angle=45.000000;
			rectangular=1;
			repeating=1;
			age="UNKNOWN";
			text="cfgEv";
			expCond="test4";
			class Effects
			{
				soundEnv="env";
			};
		};
		class Item7
		{
			position[]={6814.957520,129.830017,4671.949707};
			timeoutMin=12.000000;
			timeoutMid=12.000000;
			timeoutMax=12.000000;
			interruptable=1;
			age="UNKNOWN";
			expCond="jetstart";
			expActiv="jetend=true";
			class Effects
			{
			};
		};
		class Item8
		{
			position[]={6607.861328,115.173370,4282.417969};
			age="UNKNOWN";
			expCond="keca";
			class Effects
			{
				sound="DX05v01";
			};
		};
		class Item9
		{
			position[]={6613.769531,115.259598,4282.956543};
			age="UNKNOWN";
			expCond="keca2";
			class Effects
			{
				sound="DX05v02";
			};
		};
	};
};
class OutroWin
{
	randomSeed=14469123;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=10466307;
	class Intel
	{
	};
};
