onLoadIntro=$STRD_D04v50;

onLoadIntroTime = false;
onLoadMissionTime = true;



class CfgSounds
{
	sounds[] = { };

	class brok
	{
		name = "brok";
		sound[] = {"brok.ogg", db+10, 1.0};
		titles[] = 
		{};
	};
	
	class DX04v01
	{
		name = "DX04v01";
		sound[] = {"DX04v01.ogg", db+60, 1.0};
		titlesfont = "tahomaB24";
		titlessize = 0.025;
		titles[] = 
		{
			0, $STRD_DX04v01;
			10, $STRD_DX04v02;
		};
	};


};

class CfgRadio
{
	sounds[] = { };

	class D01r01
	{
		name = "D01r01";
		sound[] = {"D01r01.ogg", db-40, 1.0};
		title = $STRD_D01r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = {};
};
