onLoadMission=$;
onLoadIntro=$STRD_Dx06t50;

onLoadIntroTime = false;
onLoadMissionTime = true;

minScore=1001;
avgScore=1600;
maxScore=2600;

class Weapons
{
    class M16
    {  	// US M16 rifle
        count = 5;
    };
    class M16GrenadeLauncher
    { 	// US M16 rifle with M203 grenadelauncher
        count = 5;
    };
    class M4
    { 	// US XM-177E2 rifle
        count = 5;
    };
    class M60
    { 	// US Machine Gun
        count = 2;
    };
    class LAWLauncher
    { 	// US LAW Launcher
        count = 2;
    };
    class CarlGustavLauncher
    { 	// US Heavy AT Launcher
        count = 1;
    };      
    class AALauncher
    { 	// US AA Launcher
        count = 1;
    };
    class M21
    { 	// US Sniper rifle
        count = 2;
    };
    class HK
    { 	// HK submachine gun (silenced)
        count = 5;
    };
    class AK74
    { 	// Russian AK74 rifle
        count = 1;
    };
    class AK74GrenadeLauncher
    { 	// Russian AK74 rifle
        count = 5;
    };
    class AK74SU
    { 	// Russian AK74 rifle - Special Forces version
        count = 5;
    };
    class PK
    { 	// Russian Machine Gun
        count = 2;
    };
    class RPGLauncher
    { 	// Russian LAW Launcher
        count = 2;
    };
    class AT4Launcher
    { 	// Russian Heavy AT Launcher
        count = 1;
    };
    class 9K32Launcher
    { 	// Russian AA Launcher
        count = 1;
    };
    class SVDDragunov
    { 	// Russian sniper rifle
        count = 2;
    };
    class AK47CZ
    { 	// Guerrila rifle
        count = 5;
    };
    class AK47GrenadeLauncher
    { 	// Guerrila rifle with grenade launcher
        count = 2;
    };
    class AK47
    { 	// Older Russian rifle
        count = 5;
    };
    class Kozlice
    { 	// Civilian rifle (version 1.20 required!)
        count = 2;
    };
    class 6G30
    { 	// US rapid fire grenade launcher (version 1.30 required!)
        count = 1;
    };
    class Mm1
    { 	// Russian rapid fire grenade launcher (version 1.30 required!)
        count = 1;
    };    
    class NVGoggles
    {  	// Night vision goggles
        count = 3;
    };
    class Binocular
    {  	// Binocular
        count = 3;
    };
};

class Magazines
{
    class HandGrenade
    { 	// Hand Grenades - you don't need any weapon for using this
        count = 20;
    };
    class PipeBomb
    { 	// Setchel Charges - you don't need any weapon for using this
        count = 10;
    };
    class Mine
    { 	// AT Mines - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShell
    {	// Grey smoke shell - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShellGreen
    {	// Green smoke shell - you don't need any weapon for using this
        count = 10;
    };
    class SmokeShellRed
    {	// Red smoke shell - you don't need any weapon for using this
        count = 10;
    };

    class Flare
    {	// White flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareGreen
    {	// Green flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareRed
    {	// Red flare - you need GrenadeLauncher to fire this
        count = 10;
    };
    class FlareYellow
    {	// Yellow flare - you need GrenadeLauncher to fire this
        count = 10;
    };

    class Mortar
    {	// Mortar - you need M16 rifle to fire this
        count = 10;
    };
    class GrenadeLauncher
    {	// Single Grenade for GrenadeLauncher - for AK75/47 and M16 Gr. launchers only
        count = 10;
    };

    class M16
    { // US M16 rifle
        count = 50;
    };
    class M4
    { 	// US XM-177E2 rifle
        count = 50;
    };
    class M60
    { 	// US Machine Gun
        count = 20;
    };
    class LAWLauncher
    { 	// US LAW Launcher
        count = 5;
    };
    class CarlGustavLauncher
    { 	// US Heavy AT Launcher
        count = 2;
    };      
    class AALauncher
    { 	// US AA Launcher
        count = 2;
    };
    class M21
    { 	// US Sniper rifle
        count = 20;
    };
    class HK
    { 	// HK submachine gun (silenced)
        count = 20;
    };
    class AK74
    { 	// Russian AK74, AKSU rifles
        count = 100;
    };
    class PK
    { 	// Russian Machine Gun
        count = 20;
    };
    class RPGLauncher
    { 	// Russian LAW Launcher
        count = 5;
    };
    class AT4Launcher
    { 	// Russian Heavy AT Launcher
        count = 2;
    };
    class 9K32Launcher
    { // Russian AA Launcher
        count = 2;
    };
    class SVDDragunov
    { 	// Russian sniper rifle
        count = 10;
    };
    class AK47
    { 	// Older Russian rifle
        count = 50;
    };
    class KozliceBall
    { // Civilian rifle - balls (version 1.20 required!)
        count = 20;
    };
    class KozliceShell
    { // Civilian rifle - shells (version 1.20 required!)
        count = 20;
    };
    class 6G30
    { // US rapid fire grenade launcher - whole loads (version 1.30 required!)
        count = 4;
    };
    class Mm1
    { // Russian rapid fire grenade launcher - whole loads (version 1.30 required!)
        count = 2;
    };   
};


class CfgSounds
{
	sounds[] = { bourka1, bourka2, bourka3 };

	class BriefingN
	{
		name = "BriefingN";
		sound[] = {"BriefN.ogg", db+05, 1.0};
		titles[] = { };
	};
	class Dx06v01
	{
		name = "Dx06v01";
		sound[] = {"Dx06v01.ogg", db+40, 1.0};
		titlesfont = "tahomaB24";
		titlessize = 0.025;
		titles[] = 
		{
			0, $STRD_Dx06v01
		};
	};
	
	class Dx06v02
	{
		name = "Dx06v02";
		sound[] = {"Dx06v02.ogg", db+40, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v02
		};
	};

	class Dx06v03
	{
		name = "Dx06v03";
		sound[] = {"Dx06v03.ogg", db+05, 1.0};
		titlesfont = "tahomaB24";
		titlessize = 0.025;		
		titles[] = 
		{
			0, $STRD_Dx06v03
		};
	};
	
	class Dx06v04
	{
		name = "Dx06v04";
		sound[] = {"Dx06v04.ogg", db+40, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v04
		};
	};

	class Dx06v05
	{
		name = "Dx06v05";
		sound[] = {"Dx06v05.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v05
		};
	};
	
	class Dx06v06
	{
		name = "Dx06v06";
		sound[] = {"Dx06v06.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v06
		};
	};

	class Dx06v07
	{
		name = "Dx06v07";
		sound[] = {"Dx06v07.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v07
		};
	};


	class Dx06v08
	{
		name = "Dx06v08";
		sound[] = {"Dx06v08.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v08
		};
	};


	class Dx06v09
	{
		name = "Dx06v09";
		sound[] = {"Dx06v09.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v09
		};
	};


	class Dx06v10
	{
		name = "Dx06v10";
		sound[] = {"Dx06v10.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v10
		};
	};


	class Dx06v11
	{
		name = "Dx06v11";
		sound[] = {"Dx06v11.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v11
		};
	};


	class Dx06v12
	{
		name = "Dx06v12";
		sound[] = {"Dx06v12.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v12
		};
	};


	class Dx06v13
	{
		name = "Dx06v13";
		sound[] = {"Dx06v13.ogg", db+25, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v13
		};
	};


	class Dx06v14
	{
		name = "Dx06v14";
		sound[] = {"Dx06v14.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v14
		};
	};


	class Dx06v15
	{
		name = "Dx06v15";
		sound[] = {"Dx06v15.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v15
		};
	};


	class Dx06v16
	{
		name = "Dx06v16";
		sound[] = {"Dx06v16.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v16
		};
	};


	class Dx06v17
	{
		name = "Dx06v17";
		sound[] = {"Dx06v17.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v17
		};
	};


	class Dx06v18
	{
		name = "Dx06v18";
		sound[] = {"Dx06v18.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v18
		};
	};


	class Dx06v19
	{
		name = "Dx06v19";
		sound[] = {"Dx06v19.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v19
		};
	};


	class Dx06v20
	{
		name = "Dx06v20";
		sound[] = {"Dx06v20.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v20
		};
	};


	class Dx06v21
	{
		name = "Dx06v21";
		sound[] = {"Dx06v21.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v21
		};
	};


	class Dx06v22
	{
		name = "Dx06v22";
		sound[] = {"Dx06v22.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v22
		};
	};


	class Dx06v23
	{
		name = "Dx06v23";
		sound[] = {"Dx06v23.ogg", db+05, 1.0};
		titles[] = 
		{
			0, $STRD_Dx06v23
		};
	};
	
	class bourka1
	{
		name = "bourka1";
		sound[] = {"bourka1.ogg", db+10, 1.0};
		titles[] =  {};

	};


	class bourka2
	{
		name = "bourka2";
		sound[] = {"bourka2.ogg", db+10, 1.0};
		titles[] =  {};
		
	};
	
	class bourka3
	{
		name = "bourka3";
		sound[] = {"bourka3.ogg", db+10, 1.0};
		titles[] = {};
	};
	
	
};

class CfgRadio
{
	sounds[] = { };

	class D01r01
	{
		name = "D01r01";
		sound[] = {"D01r01.ogg", db+05, 1.0};
		title = $STRD_D01r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
class CfgEnvSounds
{
	sounds[] = 
		{
				dest

		};


	class dest
	{
		name = "dest";
		sound[] = {"dest.ogg", db+10, 1.0};
		soundNight[]={"dest.ogg", db+10, 1.0};
		titles[] = {};
	};

	
};