onLoadMission=$STRD_Dx03at50;
onLoadIntro=$STRD_Dx03at50;

onLoadIntroTime = false;
onLoadMissionTime = true;



class CfgSounds
{
	sounds[] = {buch};

	class BriefingN
	{
		name = "BriefingN";
		sound[] = {"BriefN.ogg", db+0, 1.0};
		titles[] = { };
	};
	class Dx03av01
	{
		name = "Dx03av01";
		sound[] = {"Dx03av01.ogg", db+15, 1.0};
		forceTitles=true;		
		titles[] = 
		{
			0, $STRD_Dx03av01
		};
	};

	class Dx03av02
	{
		name = "Dx03av02";
		sound[] = {"Dx03av02.ogg", db+25, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av02
		};
	};
	

	class Dx03av03
	{
		name = "Dx03av03";
		sound[] = {"Dx03av03.ogg", db 0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av03
		};
	};
	

	class Dx03av05
	{
		name = "Dx03av05";
		sound[] = {"Dx03av05.ogg", db 0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av05
		};
	};
	
	class Dx03av06
	{
		name = "Dx03av06";
		sound[] = {"Dx03av06.ogg", db 0, 1.0};
		titles[] = 
		{
			0, $STRD_Dx03av06
		};
	};
	

	class Dx03av07
	{
		name = "Dx03av07";
		sound[] = {"Dx03av07.ogg", db 0, 1.0};
		forceTitles=true;	
		titles[] = 
		{
			0, $STRD_Dx03av07
		};
	};
	
	
	
	class Dx03av08
	{
		name = "Dx03av08";
		sound[] = {"Dx03av08.ogg", db 0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av08
		};
	};
	
	
	class Dx03av09
	{
		name = "Dx03av09";
		sound[] = {"Dx03av09.ogg", db0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av09
		};
	};
	
	
	class Dx03av10
	{
		name = "Dx03av10";
		sound[] = {"Dx03av10.ogg", db0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av10
		};
	};
	

	class Dx03av11
	{
		name = "Dx03av11";
		sound[] = {"Dx03av11.ogg", db0, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av11
		};
	};
	
	
	class Dx03av12
	{
		name = "Dx03av12";
		sound[] = {"Dx03av12.ogg", db+15, 1.0};
		forceTitles=true;
		titles[] = 
		{
			0, $STRD_Dx03av12
		};
	};
	
	
	class buch
	{
		name = "buch";
		sound[] = {"buch.ogg", db+0, 1.0};
		titles[] = 
		{};
	};
	
};

class CfgRadio
{
	sounds[] = { };

	class D01r01
	{
		name = "D01r01";
		sound[] = {"D01r01.ogg", db0, 1.0};
		title = $STRD_D01r01;
	};
};
class CfgSFX
{
	sounds[] = {};
};
