IMPORTANT INFO:
---------------
THIS IS STILL BETA ! 
WHICH MEANS THERE ARE STILL BUGS IN THERE - JUST FOR TESTING PURPOSES !
DONT DISTRIBUTE IT OVER NEWS SITES OR OTHER FORUMS !



Credits:
--------
Phaeden (WGL Mod) for his awesome textures from samak hills.
Berghoff (SWAF) for his great european nature pack.
Wouter (Scoutland Island) for his great textures.
CAT_SHIT_ONE (CAT Afghanistan Island) for his great textures.
Gummi (Gummi'S texture pack) for his great textures.
Dschulle, Rom, Snake Man for their excellent WrpTool.
Dschulle for his excellent PAnTool and the help with pal2pace.
Killswitch for his transition-naming-tool :)
raedor for his tip on the macro scheduler.



Konwn bugs:
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- a few textures don't fit to each other very well (transitions)
- some trees of forests dont fit to the ground  (only with wrps)



How to:
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you have four options how to use this pack:


1. use only the texture pbo's to replace the textures on BIS islands 
everon, malden, kolgujev and every other addon island using them too !

~ move all three pbos into some dta folder
(like \opf\@wgl_islands\dta\ )


2. use the three wrp files to have Berghoffs excellent vegetation on 
BIS islands everon, malden, kolgujev. 

~ backup your original eden.wrp file from ofp\worlds (to ofp\worlds\backup for example)
~ copy the new eden.wrp into ofp\worlds
(same for abel.wrp, cain.wrp)

### REQUIRED ### version 1.0 ###
~ download Berghoff's nature pack (high definition or low definition !) and place the pbo 
  into some addons folder (ofp\addons or with modfolders) 
(get it here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=47220;st=0 ~ 14 MB)


3. use both (1 and 2) at the same time to have both advantages !

~ follow instructions from above (1 and 2)


4. use option number one (1) in combination with our former release of WGL_Islands_Replacement (only this NOT addon !)
the benefit of this is you can still have the new textures on addon island using the BIS textures, yet keeping the
WGL_Islands_Replacement which does have more varienty in textures on everon(grass and fields).

~ follow the instructions from one (1)

### REQUIRED ###
~ get it here: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=47381 ~ 85 MB
~ follow the instructions there !



Difference between WGL_Islands_Replacement and this:
----------------------------------------------------
+ a few different textures on all three islands
+ modfolder version to have the textures also for addon islands !
+ the wrp addition does just a better selection of Berghoff's nature pack trees
+ the wrp addition did resize all trees to be now just 50 to 150 % from the former height
+ you can leave out Berghoff's nature pack to get better performance
+ you can just use Berghoff's nature pack for BIS islands
- little less varienty in textures on everon (grass and fields)



What about 'addons' and 'missions' folder ?
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Okay the idea is the following:
Copy wgl_t_pack.pbo into some addons folder and then you can try the missions in 'single player'
or in the 'ofp editor' - each island consist of just one basic texture !
You can use this to get a better idea about the textures used and to tell us which you do like.

