Dear BIS,
here are our team suggestions for OFP2 to make much better missions and/or addons
we hope you will read it.

Team AEF-Campaign 


suggestions for OFP2 config parameters :
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- change different dustcolors (for hit objects, on 'simulation=soldier'the bloodcolor can't be changed)
- better sound control for the objects
- better control about the different destruction types and a 'marker' for ineffectable Vertexs
- parameters for a more flexible backward drive
- possibility to make bridges over land (that works on different ground details and with korrekt AI usage)
- possibility of smaller island cell definition
- a parameter extension to make the light cone of vehicles up to 100% transparency


suggestions for OFP2 commands :
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- Setdir / getdir with value for all 3 axis (most recommended)


General suggestions :
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- a flag for no kollision dammage or selections don't harm by damage
- cascade proxys (one layer more will be fine, so a thing can get in a thing that get in a thing)
- Support of underground structures
  (it's easy to fake it, shown in the Editor at the Game 'Joint Operations',
  there are special entrance objects which aktivate an graphical switch)
- immediate release of the editing tools and/or better support for unofficial tools as WRP-Tool
- much more dokumentation ;) for lesser 'try and error' :)