EDIT (7/28/05): This readme is highly out-dated and many features listed are out of date.  I have updated as best as I could, but I know somethings may not
                be 100% accurate.  Thanks for trying the map!  If you have any questions, contact Hooahman (hooahman@gmail.com).

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					MadMan Industries and Associates (MIA) Presents

                                             		   MIA_Iraz

First Public Release


Special thanks to the MIA team, 3WX team, and OPGWC.
More importantly.. to Agent Smith and Leone for their constant help to prepare objects/pbo's.
Thanks to all modellers who have either donated objects to 3wx pack or have helped with existing objects.
All the beta testers.. thank you  :)

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ADDONS REQUIRED:

AGS Industrial 3.0 and Harbour                                         |	ftp://www.gamezone.cz:8021/ofpd/unofaddons2/AGS_Industrial_Pack_v.3.0.rar 
								       |	ftp://www.gamezone.cz:8021/ofpd/unofaddons2/ags_hckit1.3.zip
CAT's Afghanistan Updated by Agent Smith                               |	ftp://www.gamezone.cz:8021/ofpd/islands2/CAT_Afghanistan_Revisited_1.2SE.rar
Mapfacts Baracken, JOF Objects (airport) and Sheds addon               |	ftp://www.gamezone.cz/ofpd/unofaddons2/Baracken1_5.zip 
								       |	(other 2 are included)
3WX objects pack v1.01                                                 |	(included)
Finally MIA_XtraTex.pbo (contains palms and additional textures)       |	(included)


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MIA Iraz..

This isle is a generic desert isle... with some inspiration taken from Iraq and other area's.  It features random URAL wrecks across the island,
some of which can be driven.  They vary in placement each time, thanks to our special scripts.

Currently the isle is only 80% done...
The south of the island is basically finished.
* Fences need finishing
* Foilage adjustments and additions (mainly realistic desert bushes/foilage placement but i will also add more bushes to city/villages.
* US Bases will be added utilizing 3rd party desert tents and Baracken 2.0 (when released) 
* Building adjustments will be finalized when catintro.pbo is ready.
* More Crops etc will be added also.. (check out the irrigated area_

The North of the island will have...
* A capital city with sprawling Industrial area's, Highway/Overpasses, Irrigation and Farming area's
* Another refinery
* US Base (as above)
* Realistic Marshes will be added to the north and south when we have created group/forest sections.
NOTE: As MadAussie has left OFP, these will not be implemented in a future release from MIA.  
     Use these as suggestions if you wish to add something to the island ;).


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GAME LOGIC:
Included are gamelogics to disable the random wrecks, create island-wide blackouts, sandstorms (credit goes to BAS for this),
and create effects for the AGS objects placed through the island.  The gamelogics can be found in the editor under 
Gamelogics > MIA GameLogic/MIA Random Wrecks.  

To use the GameLogic, just enter the Mission editor, load up MIA_Iraz, and place a GameLogic object in the normal way.
The GameLogics are under MIA GameLogic, and should be pretty self-explanatory (i.e. Place a 'MIA Iraz : Blackout Harbour' and the harbour streetlamps
will be blacked out when previewed ingame).


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CREDITS:
MIA TEAM
MadAussie     ... Founder/Isle maker
Hooahman      ... Administrator/Webmaster
Marksman      ... Gamelogics & Scripts
Rhysduk       ... Isle editor
Homefry       ... Beta Testing/Public Relations

Freelance modders
Chris Death   
Agent Smith    (3wx)       
Leone          (OPGWC)
Schoeler       (3wx)
WizzyWig      
Smiley 

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DISCLAIMER:
This is not an official product and cannot be used for financial gain as all programs/applications used are/were freeware.
Thanks to BIS for a terrific game

Please do not blame anyone if this creates problems with your PC
All files were virus checked and tested before release

If you wish to edit this map, please contact Hooahman (hooahman@gmail.com) and be sure to give credit to original authors

