version=11;
class Mission
{
	addOns[]=
	{
		"catintro",
		"BIS_WeaponPack"
	};
	addOnsAuto[]=
	{
		"BIS_WeaponPack"
	};
	randomSeed=13766147;
	class Intel
	{
		startFog=0.118809;
		forecastFog=0.125062;
		hour=18;
		minute=20;
	};
	class Groups
	{
		items=3;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4635.167969,13.994999,1774.157837};
					azimut=661.575012;
					special="FLY";
					id=0;
					side="WEST";
					vehicle="SoldierWSaboteurPipeHGS";
					player="PLAYER COMMANDER";
					leader=1;
					rank="LIEUTNANT";
					skill=0.600000;
				};
				class Item1
				{
					position[]={4652.088379,13.994999,1768.864258};
					azimut=629.283997;
					special="FLY";
					id=1;
					side="WEST";
					vehicle="SoldierWSaboteurPipeHGS";
					rank="SERGEANT";
					skill=1.000000;
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={4947.475098,15.207064,1744.288086};
					azimut=280.350433;
					id=2;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
				};
				class Item1
				{
					position[]={4952.934570,15.366942,1746.347534};
					azimut=280.350433;
					id=3;
					side="EAST";
					vehicle="SoldierEMG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item2
				{
					position[]={4953.302734,15.287507,1748.310425};
					azimut=280.350433;
					id=4;
					side="EAST";
					vehicle="SoldierEG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item3
				{
					position[]={4953.656250,15.213640,1750.274780};
					azimut=280.350433;
					id=5;
					side="EAST";
					vehicle="SoldierEB";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item4
				{
					position[]={4954.014160,15.161514,1752.243896};
					azimut=280.350433;
					id=6;
					side="EAST";
					vehicle="SoldierELAW";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item5
				{
					position[]={4954.369629,15.109341,1754.210083};
					azimut=280.350433;
					id=7;
					side="EAST";
					vehicle="SoldierEMG";
					skill=0.200000;
				};
				class Item6
				{
					position[]={4954.730469,15.057508,1756.176514};
					azimut=280.350433;
					id=8;
					side="EAST";
					vehicle="SoldierEB";
					skill=0.200000;
				};
				class Item7
				{
					position[]={4955.087891,14.995314,1758.152222};
					azimut=280.350433;
					id=9;
					side="EAST";
					vehicle="SoldierEB";
					skill=0.200000;
				};
			};
			class Waypoints
			{
				items=3;
				class Item0
				{
					position[]={4683.049805,13.994999,1727.688354};
					combatMode="RED";
					formation="STAG COLUMN";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={4587.067383,13.994999,1892.283081};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={4682.811523,13.994999,1729.853394};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="EAST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={4529.554688,20.889084,2003.098389};
					azimut=152.174606;
					id=10;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
				};
				class Item1
				{
					position[]={4524.560059,21.525431,2006.118652};
					azimut=152.174606;
					id=11;
					side="EAST";
					vehicle="SoldierEMG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item2
				{
					position[]={4522.793945,21.469046,2005.189819};
					azimut=152.174606;
					id=12;
					side="EAST";
					vehicle="SoldierEG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item3
				{
					position[]={4521.026367,21.411814,2004.255249};
					azimut=152.174606;
					id=13;
					side="EAST";
					vehicle="SoldierEB";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item4
				{
					position[]={4519.258789,21.216597,2003.319092};
					azimut=152.174606;
					id=14;
					side="EAST";
					vehicle="SoldierELAW";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item5
				{
					position[]={4517.492188,21.006121,2002.386353};
					azimut=152.174606;
					id=15;
					side="EAST";
					vehicle="SoldierEMG";
					skill=0.200000;
				};
				class Item6
				{
					position[]={4515.724121,20.795557,2001.453247};
					azimut=152.174606;
					id=16;
					side="EAST";
					vehicle="SoldierEB";
					skill=0.200000;
				};
				class Item7
				{
					position[]={4513.950684,20.583618,2000.513916};
					azimut=152.174606;
					id=17;
					side="EAST";
					vehicle="SoldierEB";
					skill=0.200000;
				};
			};
			class Waypoints
			{
				items=3;
				class Item0
				{
					position[]={4697.215820,13.994999,1793.025879};
					combatMode="RED";
					formation="STAG COLUMN";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={4609.364746,13.994999,1929.552979};
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={4697.342773,13.994999,1792.699829};
					type="CYCLE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Sensors
	{
		items=2;
		class Item0
		{
			position[]={4872.088867,24.332857,1538.793823};
			angle=79.968559;
			activationBy="ANY";
			repeating=1;
			age="UNKNOWN";
			expActiv="CAT_SANDSTORM_OFF = false; [player] exec ""\CATIntro\scripts\sandstorm2LE.sqs""";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={4996.263672,25.208693,1504.380859};
			activationBy="ANY";
			repeating=1;
			age="UNKNOWN";
			expActiv="CAT_SANDSTORM_OFF = true;";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=5693955;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14993923;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=6690819;
	class Intel
	{
	};
};
