version=11;
class Mission
{
	addOns[]=
	{
		"catintro"
	};
	randomSeed=13766147;
	class Intel
	{
		startWeather=0.000000;
		startFog=0.156328;
		forecastWeather=0.000000;
		forecastFog=0.162581;
		hour=5;
		minute=15;
	};
	class Groups
	{
		items=4;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2507.459473,32.646027,8552.626953};
					azimut=534.530945;
					special="FLY";
					id=0;
					side="WEST";
					vehicle="JeepMG";
					player="PLAYER DRIVER";
					leader=1;
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=7;
				class Item0
				{
					position[]={2935.585449,33.368729,8337.821289};
					azimut=281.766205;
					id=1;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
				};
				class Item1
				{
					position[]={2941.091309,33.452652,8339.738281};
					azimut=281.766205;
					id=2;
					side="EAST";
					vehicle="SoldierEMG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item2
				{
					position[]={2941.503662,33.558407,8341.696289};
					azimut=281.766205;
					id=3;
					side="EAST";
					vehicle="SoldierEG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item3
				{
					position[]={2941.910400,33.664196,8343.654297};
					azimut=281.766205;
					id=4;
					side="EAST";
					vehicle="SoldierEB";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item4
				{
					position[]={2942.317383,33.770199,8345.611328};
					azimut=281.766205;
					id=5;
					side="EAST";
					vehicle="SoldierELAW";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item5
				{
					position[]={2942.725342,33.877445,8347.569336};
					azimut=281.766205;
					id=6;
					side="EAST";
					vehicle="SoldierEMG";
					skill=0.200000;
				};
				class Item6
				{
					position[]={2943.130859,33.984600,8349.525391};
					azimut=281.766205;
					id=7;
					side="EAST";
					vehicle="SoldierEB";
					skill=0.200000;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={2527.827881,32.489998,8458.712891};
					combatMode="RED";
					formation="STAG COLUMN";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item2
		{
			side="EAST";
			class Vehicles
			{
				items=6;
				class Item0
				{
					position[]={2577.547852,59.001366,8842.415039};
					azimut=180.000000;
					id=8;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
				};
				class Item1
				{
					position[]={2574.547852,59.344414,8847.415039};
					azimut=180.000000;
					id=9;
					side="EAST";
					vehicle="SoldierEMG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item2
				{
					position[]={2572.547852,59.384434,8847.415039};
					azimut=180.000000;
					id=10;
					side="EAST";
					vehicle="SoldierEG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item3
				{
					position[]={2570.547852,59.424458,8847.415039};
					azimut=180.000000;
					id=11;
					side="EAST";
					vehicle="SoldierEB";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item4
				{
					position[]={2568.547852,59.464478,8847.415039};
					azimut=180.000000;
					id=12;
					side="EAST";
					vehicle="SoldierELAW";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item5
				{
					position[]={2566.547852,59.504501,8847.415039};
					azimut=180.000000;
					id=13;
					side="EAST";
					vehicle="SoldierEMG";
					skill=0.200000;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={2573.151367,32.489998,8435.274414};
					combatMode="RED";
					formation="STAG COLUMN";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item3
		{
			side="EAST";
			class Vehicles
			{
				items=6;
				class Item0
				{
					position[]={2517.849365,44.948895,8104.413574};
					azimut=-0.741627;
					id=14;
					side="EAST";
					vehicle="OfficerE";
					leader=1;
					rank="SERGEANT";
					skill=0.466667;
				};
				class Item1
				{
					position[]={2520.911621,46.474285,8099.449219};
					azimut=-0.741627;
					id=15;
					side="EAST";
					vehicle="SoldierEMG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item2
				{
					position[]={2522.913330,46.669651,8099.475586};
					azimut=-0.741627;
					id=16;
					side="EAST";
					vehicle="SoldierEG";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item3
				{
					position[]={2524.910889,46.864601,8099.501953};
					azimut=-0.741627;
					id=17;
					side="EAST";
					vehicle="SoldierEB";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item4
				{
					position[]={2526.912842,46.841045,8099.530273};
					azimut=-0.741627;
					id=18;
					side="EAST";
					vehicle="SoldierELAW";
					rank="CORPORAL";
					skill=0.333333;
				};
				class Item5
				{
					position[]={2528.913086,46.791546,8099.555664};
					azimut=-0.741627;
					id=19;
					side="EAST";
					vehicle="SoldierEMG";
					skill=0.200000;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={2516.973389,32.489998,8511.574219};
					combatMode="RED";
					formation="STAG COLUMN";
					combat="SAFE";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
	};
	class Sensors
	{
		items=2;
		class Item0
		{
			position[]={2789.186768,41.141235,8437.332031};
			angle=142.286423;
			activationBy="ANY";
			repeating=1;
			age="UNKNOWN";
			expActiv="CAT_SANDSTORM_OFF = false; [player] exec ""\CATIntro\scripts\sandstorm2LE.sqs""";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={2647.171143,48.026997,8560.270508};
			angle=142.286423;
			activationBy="ANY";
			repeating=1;
			age="UNKNOWN";
			expActiv="CAT_SANDSTORM_OFF = true;";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=5693955;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14993923;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=6690819;
	class Intel
	{
	};
};
