version=11;
class Mission
{
	addOns[]=
	{
		"mig_farmland"
	};
	addOnsAuto[]=
	{
		"mig_farmland"
	};
	randomSeed=13230595;
	class Intel
	{
	};
	class Groups
	{
		items=3;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={2975.224854,7.855166,4833.736816};
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
				class Item1
				{
					position[]={2981.625000,8.234542,4816.670898};
					id=3;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2930.426514,6.323581,4967.065918};
					id=1;
					side="LOGIC";
					vehicle="Isle_swamp";
					leader=1;
					skill=0.600000;
				};
			};
		};
		class Item2
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2920.826904,6.634608,4967.065918};
					id=2;
					side="LOGIC";
					vehicle="Isle_swampw";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={2962.425293,7.079869,4851.869629};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="HintC "" Go to the swamp! You are using the Swamp Game logics: Swamp Weather makes the weather change each time you go to the swamp, but if you leave the swamp the weather gets better again; Swamp water effect creates a realistic effect in the water""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=10952707;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14364163;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=8057347;
	class Intel
	{
	};
};
