                 OPERATION FARMLAND FOLDER PACK + Farmland Island + Required Addons

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                            Version 1.0 (Alpha stage) - April,03,2005

                    (only compatible with Resistance version 1.96 or higher)
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                                               by

                             FARMLAND PROJECT TEAM & ZOMBIE MOD TEAM

                               http://farmland.ofpcentral.com/
                              http://www.unifiedzombiemod.wz.cz/
                               
                This is an Unofficial modification for Operation Flashpoint(TM) 
                           and Operation Flashpoint Resistance(TM).


                                         INSTALLATION

1.Open @Farmland.rar using WinRAR


2.After opening it, click the "Extract To" button and locate you Operation Flashpoint folder. 
(Default is: C:\Program Files\Codemasters\OperationFlashpoint)


3. Click "ok" and the files will be extracted to that location. Now go to Operation Flashpoint folder
and you should find a @Farmland folder, get inside!
Now you found three game subdirectories [\Addons, \Bin and \DTA] , a ico file and a shortcut*. The shortcut 
should be placed in your desktop and to start your Operation Farmland Mod it is easy, you just have to 
press on it.

4.There is also in the pack a mission_tuts folder to explain how to operate some issues. The missions inside
 must be placed in 

 C:\Program Files\Codemasters\OperationFlashpoint\users\your_name\missions folder


*The shortcut was created using default OFP placing, so if you have changed it, go to the shortcut 
properties and adjust it.


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This is a free pack, made only for joy. No profit at all for Farmland members. 

We are interested in your opinion or constructive criticism in order to improve or correct our addons. 
You can register and give us your suggestions in our forums at: 

http://s6.invisionfree.com/Project_Farmland/

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This pack contains:


Farmland Mod Folder:
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Uses a changed version of RESOURCE.cpp that was first created (using Binview version 1.0) by Confucius - Chain of Command Member


the addons required to play with Farmland Island are:
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bat.pbo (v.0.33)= Flying bats, by Farmland Team;
editorupdate102.pbo = All the objects in the mission Editor, by Kegetys;
FML_Base.pbo (v.1.0)= Research Facility Complex, by Farmland Team;
fml_isleobj.pbo (v.1.0)= Objects Pack, by Farmland Team*;
fml_objects.pbo (v.1.20)= Objects pack, by Farmland Team;
fml_rsc.pbo (s/v)= some mod resources, by Farmland Team; 
JOF_Objects1.pbo= Airport + Industrial Area, by JörgF from Mapfact;


*fml_isleobj is released the 1st time with this pack. Feel free to use it in other Islands without
requiring authorization. The pack contains a sample mission to explain how to operate the elevator 
in the mission editor.



Farmland Island:
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-Size: 128x128;
-WRP Format: 4WVR;
-141 Texture names;
-16384 Texture indexes;
-650 Object definitions;
-13690 3d Objects;



Farmland Island (original terrain) was created from scratch by MiG using Wilbur, WrpEdit and WrpTool.

Some notes about Island issues:


Snakeville town
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Snakeville is dedicated to snake7777777 (snake7777777@spymac.com) that is my* favourite wrp creator and has used
my name in his fabulous Snake Island. The entire town of Snakeville is my tribute to him ;)

*MiG


The Airport
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Farmland Airport is AI friendly and planes can take off and land very easily. The airport was tested using all BIS planes.


crop circles
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There are strange land marks spread in the Island. Probably alien stuff?


The Swamp
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This is my 1st attempt to create a swamp so expect expect many bugs on this :P


Game Logics* (important)
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You can use several types of easy** Game Logics from the mission editor game logic menu: 

1-"Animated Objects" Game Logic places in the mission all the animated objects such as:


- the research base;
- the airport radar;
- the windmills;
- the mall fountain;
- the mall elevator.

2-"Start Lighthouses" Game Logic must be used only at night and creates a realistic light effect in some lighthouses.

3-"Airport Runway Lights" Game Logic must be used only at night and when needed (causes some lag) and creates a 
realistic light effect in the Airport Runway.

4-"Seagulls" Game Logic must be used during the day and places seagulls around the island.

5-"Bats" Game Logic must be used during the night and places bats around some castles.

6-"Snow locations" Game Logic uses Kegety's snow script and creates snow in the higher locations.

7-"Swamp water effects" creates bubbles effect in the swamp water.

8-"Swamp Weather" creates a foggy environment in the swamp (only).

9-"Blackout" creates a energy cut in the entire island and starts the generators in the army bases and in the mall.  

10-"Tower Blinking Lights" Should be used in the night missions and creates a blinking light effect in the radio towers. 


*To avoid a big list of scripting credits here and might forget anyone all scripting credits are given in the sqs files.

**In the pack there are several missions to show how to use this game logics.
 





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NOTE: Operation Farmland wont take any responsability for any lost or damage of information, hardware, software, etc. 
caused directly or indirectly by this Pack. Use this by YOUR OWN RISK.

© 2002 Bohemia Interactive Studio and The Codemasters Software Company Limited ("Codemasters"). 
All rights reserved. "Codemasters"® is a registered trademark of Codemasters. 
"GENIUS AT PLAY"(TM) and "Operation Flashpoint"(TM) are trademarks of Codemasters. 
Developed by Bohemia Interactive Studio.

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