cessna1 land "land"
~150 
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"] 

; point the camera at the player, and place it 8m to the players left,
; 70m to his front and -5m above the ground
_cam camsettarget cessna1
_cam camsetrelpos [-2,70,-5]
_cam camcommit 0 

; fade in from black over 5 seconds
titlecut ["","BLACK IN",5]

; wait for 10 seconds for the fade to complete
~10

; move the camera to 15m front of the player, 3m to his left and 0m above the ground
; do the move over 5 seconds, and then wait for 4 seconds
; _cam camsetrelpos [2,30,0.2]
; _cam camcommit 8
; @camcommitted _cam
; ~4 

; fade out to black over 2 seconds
; titlecut [" ","BLACK OUT",2]

; wait for 2 seconds for the fade to complete
; ~2 

; end cutscene
_cam cameraeffect ["terminate", "back"]
camdestroy _cam

; fade back in over 2 seconds
titlecut [" ","BLACK IN",2]


exit 