version=11;
class Mission
{
	addOns[]=
	{
		"FML_isleobjects",
		"bis_resistance"
	};
	addOnsAuto[]=
	{
		"bis_resistance",
		"FML_isleobjects"
	};
	randomSeed=3711491;
	class Intel
	{
		startWeather=1.000000;
		forecastWeather=1.000000;
		hour=10;
	};
	class Groups
	{
		items=7;
		class Item0
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9610.983398,29.834999,3994.948486};
					id=14;
					side="CIV";
					vehicle="Civilian11";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9587.890625,38.479736,4045.646484};
					azimut=-358.405579;
					id=17;
					side="CIV";
					vehicle="Civilian5";
					leader=1;
					skill=0.600000;
				};
			};
		};
		class Item2
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9596.016602,29.834999,4025.156982};
					azimut=-179.102905;
					id=18;
					side="CIV";
					vehicle="Woman3";
					leader=1;
					skill=0.600000;
					init="this setpos (lift buildingpos 1)";
				};
			};
		};
		class Item3
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9587.257813,29.834999,4023.981201};
					azimut=-269.515930;
					id=19;
					side="CIV";
					vehicle="Woman4";
					leader=1;
					skill=0.600000;
					init="this move (lift buildingpos 1)";
				};
			};
		};
		class Item4
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9639.041992,29.834999,4055.372314};
					azimut=89.271217;
					id=24;
					side="CIV";
					vehicle="Civilian6";
					leader=1;
					skill=0.600000;
					text="m1";
					init="this setpos [(getpos chair select 0), (getpos chair select 1)]";
				};
			};
		};
		class Item5
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9639.080078,29.834999,4053.849365};
					azimut=173.877274;
					id=26;
					side="CIV";
					vehicle="Woman5";
					leader=1;
					skill=0.600000;
					text="w1";
					init="this setpos [(getpos chair1 select 0), (getpos chair1 select 1)]";
				};
			};
		};
		class Item6
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={9639.000977,29.834999,4056.934570};
					azimut=-190.201431;
					id=28;
					side="CIV";
					vehicle="Civilian9";
					leader=1;
					skill=0.600000;
					text="m2";
					init="this setface""facer01"";this setpos [(getpos chair3 select 0), (getpos chair3 select 1)]";
				};
			};
		};
	};
	class Vehicles
	{
		items=25;
		class Item0
		{
			position[]={9204.108398,1.464936,4005.138184};
			azimut=80.532829;
			id=0;
			side="EMPTY";
			vehicle="bridge";
			skill=0.600000;
		};
		class Item1
		{
			position[]={9473.735352,29.834999,3966.911621};
			azimut=-178.451447;
			id=1;
			side="EMPTY";
			vehicle="bustop";
			skill=0.600000;
		};
		class Item2
		{
			position[]={9226.508789,1.477514,3921.937500};
			azimut=-134.629776;
			id=2;
			side="EMPTY";
			vehicle="Dock";
			skill=0.600000;
		};
		class Item3
		{
			position[]={9525.373047,29.834999,3976.757080};
			id=3;
			side="EMPTY";
			vehicle="grid";
			skill=0.600000;
		};
		class Item4
		{
			position[]={9260.408203,29.662476,4004.759277};
			id=4;
			side="EMPTY";
			vehicle="lighthouse";
			skill=0.600000;
		};
		class Item5
		{
			position[]={9507.325195,29.834999,3976.599365};
			id=5;
			side="EMPTY";
			vehicle="monument";
			skill=0.600000;
		};
		class Item6
		{
			position[]={9474.399414,29.834999,3996.236816};
			id=6;
			side="EMPTY";
			vehicle="store1";
			skill=0.600000;
		};
		class Item7
		{
			position[]={9482.638672,29.834999,3996.236816};
			id=7;
			side="EMPTY";
			vehicle="store2";
			skill=0.600000;
		};
		class Item8
		{
			position[]={9492.428711,29.834999,3996.097168};
			id=8;
			side="EMPTY";
			vehicle="store3";
			skill=0.600000;
		};
		class Item9
		{
			position[]={9502.213867,29.834999,3995.957764};
			id=9;
			side="EMPTY";
			vehicle="store4";
			skill=0.600000;
		};
		class Item10
		{
			position[]={9487.014648,29.834999,3961.539307};
			azimut=184.386703;
			id=10;
			side="EMPTY";
			vehicle="store5";
			skill=0.600000;
		};
		class Item11
		{
			position[]={9498.632813,29.834999,3989.443115};
			id=11;
			side="EMPTY";
			vehicle="guardasol";
			skill=0.600000;
		};
		class Item12
		{
			position[]={9486.313477,29.834999,3978.818115};
			id=12;
			side="EMPTY";
			vehicle="monument1";
			skill=0.600000;
		};
		class Item13
		{
			position[]={9502.882813,29.834999,3989.322266};
			id=13;
			side="EMPTY";
			vehicle="guardasol";
			skill=0.600000;
		};
		class Item14
		{
			position[]={9588.537109,29.834999,4054.413574};
			azimut=-269.515930;
			id=15;
			side="EMPTY";
			vehicle="shopping";
			skill=0.600000;
		};
		class Item15
		{
			position[]={9588.537109,29.834999,4054.413574};
			azimut=-269.515930;
			id=16;
			side="EMPTY";
			vehicle="mig_fountain";
			skill=0.600000;
		};
		class Item16
		{
			position[]={9580.544922,80.834122,4052.579346};
			azimut=-269.515930;
			id=20;
			side="EMPTY";
			vehicle="guardasol";
			skill=0.600000;
		};
		class Item17
		{
			position[]={9580.570313,80.834122,4055.653809};
			azimut=-380.551697;
			id=21;
			side="EMPTY";
			vehicle="guardasol";
			skill=0.600000;
		};
		class Item18
		{
			position[]={9585.549805,29.834999,4061.774902};
			azimut=-269.515930;
			id=22;
			side="EMPTY";
			vehicle="guardasol";
			skill=0.600000;
		};
		class Item19
		{
			position[]={9579.796875,80.834122,4052.021484};
			azimut=0.484090;
			id=23;
			side="EMPTY";
			vehicle="cadeira";
			skill=0.600000;
			text="chair";
		};
		class Item20
		{
			position[]={9580.088867,80.834122,4053.093506};
			azimut=97.913124;
			id=25;
			side="EMPTY";
			vehicle="cadeira";
			skill=0.600000;
			text="chair1";
		};
		class Item21
		{
			position[]={9584.628906,29.834999,4062.850586};
			azimut=-280.201691;
			id=27;
			side="EMPTY";
			vehicle="cadeira";
			skill=0.600000;
			text="chair3";
		};
		class Item22
		{
			position[]={9598.068359,29.834999,4069.797852};
			azimut=-269.515930;
			id=29;
			side="EMPTY";
			vehicle="lift1";
			skill=0.600000;
			init="this setpos [(getpos this select 0),(getpos this select 1), 0.2]";
		};
		class Item23
		{
			position[]={9598.068359,29.834999,4069.797852};
			azimut=-269.515930;
			id=30;
			side="EMPTY";
			vehicle="HeliHEmpty";
			skill=0.600000;
			text="level";
			init="this setpos [(getpos this select 0),(getpos this select 1), 0.2]";
		};
		class Item24
		{
			position[]={9522.951172,29.834999,3996.578857};
			id=31;
			side="EMPTY";
			vehicle="andy";
			skill=0.600000;
		};
	};
	class Sensors
	{
		items=2;
		class Item0
		{
			position[]={9587.908203,29.834999,4065.110107};
			a=200.000000;
			b=200.000000;
			angle=-269.515930;
			activationBy="CIV";
			activationType="CIV D";
			repeating=1;
			age="UNKNOWN";
			expActiv="m1 switchmove ""FXStandUnivTable""; w1 switchmove ""FXStandUnivTable""; m2 switchmove ""FXStandUnivTable"";  ";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={9636.446289,29.834999,3990.690674};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="HintC "" The objective is to present you the new objects from fml_isleobj.pbo and show the way they can be placed in the mission editor, (the elevator is tricky). Enjoy the pack ;) .......... MiG""";
			class Effects
			{
				track="RTrack6";
			};
		};
	};
};
class Intro
{
	randomSeed=13462019;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=859139;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=11405315;
	class Intel
	{
	};
};
