version=11;
class Mission
{
	addOns[]=
	{
		"mig_farmland",
		"fml_base",
		"fml_objects",
		"jof_objects1",
		"fml_isleobjects"
	};
	addOnsAuto[]=
	{
		"mig_farmland"
	};
	randomSeed=13230595;
	class Intel
	{
		hour=13;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={1123.910889,20.983015,4014.461182};
					azimut=-175.684006;
					id=0;
					side="WEST";
					vehicle="OfficerW";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
				class Item1
				{
					position[]={1141.425903,20.977716,4024.390137};
					azimut=-175.684006;
					id=2;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1114.572754,21.855417,4101.618164};
					id=1;
					side="LOGIC";
					vehicle="Isle_anim";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={1125.335327,20.992199,4036.905029};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="HintC ""Get in the mall and use the elevator ;)""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=10952707;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14364163;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=8057347;
	class Intel
	{
	};
};
