version=11;
class Mission
{
	addOns[]=
	{
		"mig_farmland"
	};
	addOnsAuto[]=
	{
		"mig_farmland"
	};
	randomSeed=13230595;
	class Intel
	{
		hour=3;
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2067.058838,6.194647,3530.589355};
					azimut=-175.684006;
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={2106.920166,0.336831,3565.111572};
					azimut=-361.853485;
					id=1;
					side="LOGIC";
					vehicle="Isle_lh";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={2060.169434,6.209876,3544.846436};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="HintC ""this logic make some of the island lighthouses works""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=10952707;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14364163;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=8057347;
	class Intel
	{
	};
};
