version=11;
class Mission
{
	addOns[]=
	{
		"mig_farmland",
		"bat"
	};
	addOnsAuto[]=
	{
		"mig_farmland"
	};
	randomSeed=13230595;
	class Intel
	{
	};
	class Groups
	{
		items=2;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={1723.833740,83.925125,4123.135254};
					id=0;
					side="WEST";
					vehicle="SoldierWB";
					player="PLAYER COMMANDER";
					leader=1;
					skill=0.600000;
				};
				class Item1
				{
					position[]={1747.346802,84.342987,4128.173340};
					id=1;
					side="WEST";
					vehicle="SoldierWB";
					skill=0.600000;
				};
			};
		};
		class Item1
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={1707.038696,84.467026,4168.481934};
					id=2;
					side="LOGIC";
					vehicle="Isle_bat";
					leader=1;
					skill=0.600000;
				};
			};
		};
	};
	class Sensors
	{
		items=1;
		class Item0
		{
			position[]={1713.756592,82.597908,4124.814453};
			activationBy="ANY";
			age="UNKNOWN";
			expActiv="HintC "" The Bat logic places bats around the castles in two locations: The castle near Emerita and the Castelo Calabre in the small island""";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	randomSeed=10952707;
	class Intel
	{
	};
};
class OutroWin
{
	randomSeed=14364163;
	class Intel
	{
	};
};
class OutroLoose
{
	randomSeed=8057347;
	class Intel
	{
	};
};
