MP MOD

This modification was conceived as the most common Replacement. We needed it for our server, because we wanted something "spicy" and at the same time from everything that we liked. And I got to work: the units were taken from a huge number of familiar addons and modifications and combined into common packs, under a common config, menu, etc. In general, it turned out not bad, but it was not advisable to develop this modification, for a number of reasons. And so it was decided to leave this work as a kind of starting material for those people who might want to indulge in something like that sometime. Such as the creation of such a modification, etc.

MP MOD v0.6 beta:
Changed:
- Mod menu changed. More pleasing to the eye interface.
- The color component of the map has been changed. (press M and see in game)
- The translation of the modification has been replaced: Now, in addition to a number of corrected errors (including now the time remaining before the explosion is displayed when setting the timer on the plastid), the names of the parties in the game have also been changed (RedFor, BlueFor,OpFor, Neutrals)
- Replaced RedFor and BlueFor units with more pleasing models, while maintaining the authenticity of the time period. The small arms of the parties have also been replaced.
- A number of other minor changes

Bugs:
- When loading a mortar on the M16, it goes slightly into the shoulder.

When creating the modification, materials from ORCS Development (Infantry in the KZM and the Russian weapons pack), CSLA II (NATO units and weapons) were used. I express my deep gratitude to their authors.