Here is a special config 

In this config , the DMA Naval modpack is ported to ECP 1.085 , to install it follow those instructions carefully.
It will feature the material vehicle lights and material weapons lights

Copy the following files from the Addons folder of the DMA Naval pack to the Addons folder of the ECP mod
-EST_troop.pbo
-EST_Weapons.pbo
-WST_troop.pbo
-WST_Weapons.pbo
-RES_Troop.pbo

Once finished , put the config.cpp file that is in the same folder as this README.txt to the Bin folder of the ECP mod , there overwrite the existing config.cpp
IMPORTANT : -BACK UP- FIRST the config.cpp of the ECP mod in case you want to revert back to the default ECP

-WORK ONLY FOR A FULL INSTALL OF ECP 1.085-

NOTE : you can replace the anims.pbo from the Dta folder of the ECP mod by the one found in that archive to have the same very light cutscene replacement from the DMA modpack.

As simple as that,
Sanctuary

The config found in the "FullMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
-the vehicles/aircraft
-the units 
It makes them "shiny", following the lights of the OFP sun.

The config found in the "ExtraMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
-the vehicles/aircraft
It makes them "shiny", following the lights of the OFP sun.

The config found in the "NormalMaterial Config" folder has the TextureToMaterial section of the config defining new lighting for :
-the weapons
It makes them "shiny", following the lights of the OFP sun and it is the DEFAULT config used in this Naval modpack (so use it in case one of your replacement goes wrong).

The config found in the "NoMaterial Config" folder has the default OFP lights on weapons and units in case you hate the sun light reflection on weapons.

The config found in the "ECP Config" folder has the whole modpack ported to ECP 1.085, refer to the installation instructions in the readme.txt to avoid problems

