;exec'ed by "cutscene.sqs"
;should play random music forever!

#start
~1
_random = random 11
_number = _random - (_random mod 1)
if (_oldnumber == _number) then {goto "start"}
_oldnumber = _number
goto format ["%1",_number]

#0
;player sidechat "loop0"
playMusic "rtrack1a"
~70
goto "start"

#1
;player sidechat "loop1"
playMusic "rtrack6"
~41
goto "start"

#2
;player sidechat "loop2"
playMusic "track2"
~205
goto "start"

#3
;player sidechat "loop3"
playMusic "track3"
~213
goto "start"

#4
;player sidechat "loop4"
playMusic "track4"
~155
goto "start"

#5
;player sidechat "loop5"
playMusic "track6"
~183
goto "start"

#6
;player sidechat "loop6"
playMusic "track7"
~183
goto "start"

#7
;player sidechat "loop7"
playMusic "track8"
~137
goto "start"

#8
;player sidechat "loop8"
playMusic "track10"
~80
goto "start"

#9
;player sidechat "loop9"
playMusic "track11"
~58
goto "start"

#10
;player sidechat "loop10"
playMusic "track15"
~61
goto "start"
