_camera = "camera" camCreate [0,0,0]
_camera cameraEffect ["internal", "back"]
titlecut ["", "black in", 2]

0 FadeSound 0
SetAccTime 0.5

;=== 15:38:07
_camera camSetTarget [-89014.39,25293.49,23597.79]
_camera camSetPos [5132.13,1190.20,6.98]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~2

;=== 15:38:33
_camera camSetTarget [-87971.25,27684.18,-25044.12]
_camera camSetPos [5136.33,1189.14,4.98]
_camera camSetFOV 0.700
_camera camCommit 12
@camCommitted _camera
~1

#loop
;=== 15:38:53
_camera camSetTarget [-45475.96,83707.99,-25044.93]
_camera camSetPos [5131.14,1182.60,2.76]
_camera camSetFOV 0.700
_camera camCommit 12
@camCommitted _camera
~1

;=== 15:39:13
_camera camSetTarget [80332.47,66698.31,-7108.94]
_camera camSetPos [5117.92,1185.79,1.68]
_camera camSetFOV 0.700
_camera camCommit 12
@camCommitted _camera
~1

;=== 15:39:55
_camera camSetTarget [47494.38,-89331.11,2686.83]
_camera camSetPos [5119.52,1207.80,2.67]
_camera camSetFOV 0.700
_camera camCommit 12
@camCommitted _camera
~1

;=== 15:40:19
_camera camSetTarget [-61968.80,-64429.20,-34459.11]
_camera camSetPos [5135.06,1202.92,6.40]
_camera camSetFOV 0.700
_camera camCommit 12
@camCommitted _camera
~1

goto "loop"

;exit
player cameraEffect ["terminate","back"]
camDestroy _camera

exit